Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.30 @ 14:23:58 Player: Gamma Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1335) 1335 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5160 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 556/700 Matter 40/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Core (1500) Ox29 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Visual Processing Unit Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Ion Engine Cooling System Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Salvage Targeting Computer Salvage Targeting Computer Energy Filter Weapon Cycler Propulsion Shielding Improved Medium Armor Plating Hardlight Generator Hacking Suite XL Autogun Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Visual Processing Unit Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- EM Shotgun EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Heavy Ion Engine Cooling System Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Salvage Targeting Computer Salvage Targeting Computer Targeting Computer Energy Filter Weapon Cycler Propulsion Shielding Improved Medium Armor Plating Hardlight Generator Hacking Suite EM Shotgun Medium Laser Particle Gun Heavy Particle Gun XL Autogun Array Grenade Launcher Grenade Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . 2 2 Weapon 1 | . . . . . 1 . Parts Attached 62 | 6 14 . . 5 16 21 Power 3 | 1 . . . 1 . 1 Engine 3 | 1 . . . 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 4 . . . 2 1 Treads 2 | . 2 . . . . . Leg 2 | 2 . . . . . . Wheel 5 | . 2 . . . 2 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 7 . . . 5 8 Device 8 | . 3 . . . 1 4 Storage 4 | 1 3 . . . . . Processor 2 | . . . . . 1 1 Hackware 1 | . . . . . . 1 Protection 6 | . 1 . . . 3 2 Artifact . | . . . . . . . Weapon 29 | 2 3 . . 4 9 11 Energy Gun 21 | 2 2 . . 2 6 9 Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . . . 2 . Ballistic Cannon . | . . . . . . . Launcher 6 | . 1 . . 2 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Corrupted Parts 3 | . . . . . 3 . System Corruption 4 | . . . . . 4 . Parts Lost 19 | . 1 . . 1 1 16 Power 1 | . . . . . . 1 Propulsion 4 | . . . . . . 4 Utility 2 | . . . . . . 2 Weapon 12 | . 1 . . 1 1 9 Highest Loss Streak 15 | . 1 . . 1 1 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 94 100 100 100 99 96 Engine 11 | . 14 14 14 14 9 7 Treads 1 | . 5 . . . . . Leg 1 | . 4 . . . . . Wheel 23 | . 18 28 28 28 27 22 Device 10 | . 4 14 14 14 9 12 Storage 11 | . 14 14 14 14 9 7 Processor 1 | . . . . . . 7 Hackware 1 | . . . . . . 5 Protection 6 | . 4 . . . 17 8 Energy Gun 22 | . 26 28 28 23 24 13 Ballistic Gun 1 | . . . . . . 6 Launcher 1 | . 1 . . 4 1 . Naked Turns . | . . . . . . . Heaviest Build 114 | 14 92 90 90 95 103 114 Greatest Support 40 | 20 40 24 24 24 36 36 Greatest Overweight (x) 8 | 2 3 3 3 3 4 8 Average Overweight (x) 2 | . 2 3 3 3 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 22 | 7 18 25 25 25 25 25 Most Carried 25 | 8 23 25 25 25 23 25 Average Carried 20 | 5 13 23 24 24 20 23 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 8 23 25 25 23 23 17 Class Distribution -------------------- 60% | Mutant 25% | Skirmisher 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 849 | 260 140 20 . 85 200 144 Remotely . | . . . . . . . Salvage Created 1847 | 167 606 . . 131 582 361 Parts 110 | 8 29 . . 5 43 25 Haulers Intercepted 4 | . 2 . . . 1 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 32 | . 10 . . 5 10 7 Guns 24 | . 10 . . 2 7 5 AOE 8 | . . . . 3 3 2 Classes Destroyed 13 | 3 4 . . 2 1 3 Worker 4 | 1 . . . 1 2 . Builder 5 | . . . . 1 3 1 Tunneler 2 | 2 . . . . . . Hauler 4 | . 2 . . . 1 1 Recycler 3 | 1 1 . . . . 1 Operator 1 | . . . . . . 1 Watcher 4 | . 2 . . . 2 . Swarmer 6 | . 3 . . . 3 . Grunt 19 | . 7 . . 3 4 5 Sentry 3 | . . . . . 3 . Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Assembled 2 | . . . . 2 . . Best Kill Streak 8 | 3 7 . . 4 8 4 Combat Bots Only 3 | . 3 . . 3 3 3 Max Kills in Single Turn 5 | 1 2 . . 2 5 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . 2 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 2350 | . 308 . . 114 463 1465 Core 326 | . 52 . . 11 119 144 Absorbed by Shields . | . . . . . . . Redirected to Shielding 22 | . . . . . 22 . Regen/Repaired (Parts) 5 | . 5 . . . . . Core Remaining (%) 84 | 100 . . . 74 78 . Volleys Fired 109 | 7 30 3 . 10 28 31 Largest 3 | 2 2 1 . 2 3 3 Hottest 138 | 80 90 50 . 90 135 138 Shots Fired 234 | 14 58 3 . 15 68 76 Gun 208 | 14 56 3 . 10 65 60 Cannon . | . . . . . . . Launcher 26 | . 2 . . 5 3 16 Special . | . . . . . . . Kinetic 33 | . . . . . 2 31 Thermal 38 | . 27 3 . 2 . 6 Explosive 26 | . 2 . . 5 3 16 Electromagnetic 137 | 14 29 . . 8 63 23 Robot Hit Streak 16 | 2 7 5 . 12 16 10 Robot Miss Streak 6 | 2 1 2 . 4 6 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 160 | 7 36 1 . 9 54 53 Core Hits 111 | 5 22 . . 14 40 30 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 2 1 . . . . Burn 2 | . 1 1 . . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3503 | 95 506 12 . 392 1389 1109 Guns 2064 | 95 506 12 . 89 772 590 Cannons . | . . . . . . . Explosions 1439 | . . . . 303 617 519 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 294 | . . . . . 18 276 Thermal 354 | . 189 12 . . 99 54 Explosive 1340 | . . . . 303 518 519 Electromagnetic 1515 | 95 317 . . 89 754 260 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 2 Average Corruption 1 | . . . . . 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 96 | . 40 . . 6 19 31 Projectiles . | . . . . . . . Explosions 96 | . 40 . . 6 19 31 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 222 | . 85 . . 31 46 60 Shots 9 | . 1 . . 2 1 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 359 | 72 180 20 . 72 359 . Average Temperature 59 | 30 64 10 . 22 77 . Received Heat Transfer 501 | . 108 . . 42 180 171 Effects 3 | . . . . . 3 . Interference 2 | . . . . . 2 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . 1 . . . 3 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 951 | . 629 111 . . 100 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 390 | 20 291 52 . 145 390 209 Initial 153 | . 13 52 . . 56 153 Average 136 | 5 167 52 . 93 231 114 Maximum Alert Level 1 | . 1 . . . 1 1 Low Security (%) 75 | 100 66 100 . 100 26 93 Level 1 24 | . 33 . . . 73 6 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 . . . 4 4 Investigation 3 | . 1 . . . 1 1 Extermination 2 | . . . . . . 2 Reinforcement 3 | . 1 . . . 1 1 Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | . 16 . . 4 16 11 Peak Tracking Total 4 | . 4 . . 2 4 4 Tactical Retreats 3 | . 1 . . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 5 | . 5 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 5 | . 2 . . 1 2 . Max in Single Turn 2 | . 1 . . 1 2 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 19 | . 8 . 2 1 3 5 Terminals 14 | . 7 . . 1 2 4 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . . . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 56 | . 25 . 5 4 9 13 Successful 23 | . 12 . 5 3 2 1 Failed 32 | . 12 . . 1 7 12 Catastrophic 6 | . 3 . . . . 3 Database Lockouts 1 | . 1 . . . . . Manual 19 | . 11 . 1 4 3 . Terminals 44 | . 23 . . 4 6 11 Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 5 | . . . . . 3 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 8 . 5 3 1 1 Record 5 | . . . 4 . 1 . Part Schematic 1 | . 1 . . . . . Robot Analysis 4 | . 2 . . 2 . . Prototype ID Bank 2 | . 2 . . . . . Branch Access Points 1 | . . . . . . 1 Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 . Terminals 3 | . 2 . . . 1 . Botnet 3 | . 2 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 16 | . 7 . . 1 3 5 Full Trace Events 4 | . 2 . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 53 | . 53 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total 4 | . 2 . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 3626 | 110 1020 384 311 376 552 873 Spaces Moved 2299 | 61 585 278 229 254 335 557 Core 7 | 7 . . . . . . Treads 84 | . 84 . . . . . Legs 132 | 54 78 . . . . . Wheels 2076 | . 423 278 229 254 335 557 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 135 135 135 120 120 Average Speed 130 | 115 136 135 135 135 120 126 Slowest Speed 320 | 150 320 135 135 135 150 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 90 58 59 57 25 20 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 2 . 3 . . Spaces Dug 10 | . . . . 10 . . Terrain Destroyed 120 | . 46 . . 41 19 14 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 120 | . 46 . . 41 19 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 2705 | 84 749 284 233 272 425 658 Wait 167 | 2 85 2 . . 41 37 Move 2293 | 60 584 277 228 253 334 557 Hop . | . . . . . . . Pick Up 48 | 9 24 2 1 1 6 5 Fast Attach 16 | 5 4 . . . 3 4 Attach 22 | 1 4 . . 2 6 9 Detach 4 | . 2 . . 1 . 1 Swap 25 | . 6 . . 3 7 9 Drop 21 | . 10 . 4 2 . 5 Fire 109 | 7 30 3 . 10 28 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 111 | -11/Junkyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Central database locked down 314 | -10/Materials | Build established: Mutant 450 | -10/Materials | Repaired Corrupted Imp. Terrain Scanner 836 | -10/Materials | Discovered new exit (range 15) 1028 | -10/Materials | Discovered new exit (range 6) 1131 | -10/Materials | Entered Mines 1332 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1386 | -10/Mines | Learned location of Zion (-7) 1417 | -10/Mines | Discovered new exit (range 12) 1509 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1509 | -10/Mines | Discovered new exit (range 5) 1515 | -10/Mines | Entered Exiles 1548 | -10/Exiles | Met 8R-AWN 1572 | -10/Exiles | Met EX-HEX 1636 | -10/Exiles | Met EX-BIN 1650 | -10/Exiles | Aligned with FarCom system 1652 | -10/Exiles | Given EX-Vault access code 1687 | -10/Exiles | Opened EX-Vault 1698 | -10/Exiles | Found XL Autogun Array 1725 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1809 | -10/Exiles | Discovered new exit (range 14) 1826 | -10/Exiles | Left Exiles lab with XL Autogun Array 1826 | -10/Exiles | Entered Mines 1848 | -9/Mines | Assembled infested the area 1853 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1966 | -9/Mines | Learned location of Storage (-7) 2151 | -9/Mines | Discovered new exit (range 8) 2202 | -9/Mines | Entered Materials 2202 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2227 | -8/Materials | Build established: Skirmisher 2654 | -8/Materials | Garrison activated, responded to threat 2717 | -8/Materials | Discovered new exit (range 4) 2754 | -8/Materials | Entered Factory 2754 | -7/Factory | Evolved 2 slots: Utility x2 2980 | -7/Factory | Identified exit to Storage 2980 | -7/Factory | Identified exit to Lower Caves 3627 | -7/Factory | Self-destructed Last Messages --------------- 03584_ Proton Bomb Trap short circuited. 03584_ A bubble of electromagnetic force engulfs the area. 03584_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 03584_ Door malfunctions. 03584_ U-05 Engineer lays Concrete. 03585_ Broken EM Shotgun destroyed. 03585_ U-05 Engineer lays Concrete. 03586_ K-01 Serf collects debris. 03587_ U-05 Engineer lays Concrete. 03592_ K-01 Serf collects debris. 03592_ U-05 Engineer lays Concrete. 03593_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 03594_ U-05 Engineer lays Concrete. 03595_ The unstable cave ceiling collapses. 03595_ U-05 Engineer lays Concrete. 03595_ Hrd. Medium Armor Plating destroyed. 03596_ U-05 Engineer lays Concrete. 03611_ Hvy. Assault Rifle destroyed. 03612_ U-05 Engineer lays Concrete. 03626_ Arm. Wheel destroyed. 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