Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.14 @ 20:57:54 Player: ffmpega Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1518) 1518 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 3429 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/550 Matter 65/300 Energy 160/160 System Corruption 14% Temperature Cool (40) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Heavy Armor Plating Beam Rifle Minigun Assault Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Targeting Computer > --- WEAPON ----------- Minigun Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Heavy Armor Plating Beam Rifle Heavy Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Minigun Assault Cannon Proton Missile Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 66 | 6 3 21 36 Power 10 | 1 . 4 5 Engine 7 | 1 . 4 2 Core 3 | . . . 3 Reactor . | . . . . Propulsion 24 | 2 . 11 11 Treads . | . . . . Leg 24 | 2 . 11 11 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 2 2 Device 2 | . 1 . 1 Storage 3 | 1 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 25 | 2 1 4 18 Energy Gun 2 | 1 . 1 . Energy Cannon 2 | . . . 2 Ballistic Gun 18 | 1 1 3 13 Ballistic Cannon 1 | . . . 1 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 8 | . . . 8 Parts Lost 25 | . . 6 19 Power 3 | . . 1 2 Propulsion 12 | . . 4 8 Utility 2 | . . . 2 Weapon 8 | . . 1 7 Highest Loss Streak 9 | . . 6 9 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 96 | . 99 98 93 Engine 8 | . 14 11 6 Core 1 | . . . 2 Leg 37 | . 28 43 33 Device 6 | . 13 6 4 Storage 10 | . 14 11 9 Processor 6 | . . 4 9 Energy Gun 1 | . 10 . . Ballistic Gun 22 | . 18 21 23 Peak Build Rating 31 | 6 7 14 31 Average Rating 14 | 4 6 11 20 On Entrance 6 | . 6 7 14 Naked Turns . | . . . . Heaviest Build 47 | 7 18 33 47 Greatest Support 52 | 20 20 40 52 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 10 15 15 Average Capacity 12 | 5 7 10 15 Most Carried 15 | 5 9 15 15 Average Carried 11 | 2 6 9 14 Final Capacity 15 | 5 10 15 15 Final Carried 15 | 5 9 15 11 Class Distribution -------------------- 37% | Mutant 25% | Gunner 18% | Scavenger-Mutant 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1723 | 311 10 507 895 Remotely . | . . . . Salvage Created 1814 | 68 . 711 1035 Parts 115 | 3 . 48 64 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 41 | 1 . 15 25 Guns 37 | 1 . 15 21 Cannons 3 | . . . 3 AOE 1 | . . . 1 Classes Destroyed 10 | 2 . 5 3 Worker 5 | 1 . . 4 Tunneler 1 | . . . 1 Recycler 2 | . . 1 1 Operator 1 | . . 1 . Watcher 4 | . . 2 2 Swarmer 12 | . . 3 9 Grunt 18 | 1 . 8 9 Sentry 9 | . . 4 5 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 8 | 1 . 6 8 Combat Bots Only 7 | 1 . 6 7 Max Kills in Single Turn 3 | 1 . 2 3 Gunslinging 2 | . . 1 2 Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 402 | 7 . 140 255 Missed 139 | 2 . 48 89 Damage Taken 3983 | 54 . 1127 2802 Core 706 | 10 . 120 576 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 32 | . . 32 . Core Remaining (%) 87 | 96 96 70 . Volleys Fired 140 | 9 . 53 78 Largest 3 | 2 . 2 3 Hottest 137 | 60 . 79 137 Shots Fired 344 | 17 . 102 225 Gun 310 | 17 . 102 191 Cannon 25 | . . . 25 Launcher 9 | . . . 9 Special . | . . . . Kinetic 300 | 9 . 96 195 Thermal 19 | 8 . 6 5 Explosive 9 | . . . 9 Electromagnetic 16 | . . . 16 Robot Hit Streak 11 | 5 . 11 11 Robot Miss Streak 5 | 3 . 3 5 Penetration Max . | . . . . Secondary Targets 10 | . . 6 4 Max Gunslinging Chain 2 | . . 1 2 Shots Hit Robots 216 | 10 . 72 134 Core Hits 99 | 3 . 29 67 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . . 1 3 Burn 1 | . . 1 . Destroy 2 | . . . 2 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4129 | 126 . 1168 2835 Guns 3056 | 126 . 1164 1766 Cannons 436 | . . . 436 Explosions 559 | . . . 559 Melee . | . . . . Ramming 78 | . . 4 74 Kinetic 2975 | 70 . 1093 1812 Thermal 227 | 56 . 71 100 Explosive 559 | . . . 559 Electromagnetic 290 | . . . 290 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . . 8 Average Corruption 8 | . . . 8 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 31 | . . . 31 Message Errors 3 | . . . 3 Matter Fused 8 | . . . 8 Heat Flow Errors 5 | . . . 5 Energy Discharges 4 | . . . 4 Parts Rejected 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Misfires 3 | . . . 3 Alerts 1 | . . . 1 Weapon Failures 4 | . . . 4 Overload Shots . | . . . . Overflow Damage 35 | . . . 35 Projectiles 33 | . . . 33 Explosions 2 | . . . 2 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 12 | . . 2 10 Kicked 12 | . . 2 10 Crushed . | . . . . Highest Temperature 338 | 50 . 53 338 Average Temperature 75 | 35 . 11 98 Received Heat Transfer 1161 | 30 . 339 792 Effects 3 | . . . 3 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 532 | 125 . 259 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 493 | 25 16 199 493 Initial 83 | . 16 6 83 Average 136 | 3 16 67 240 Maximum Alert Level 2 | . . . 2 Low Security (%) 72 | 100 100 100 38 Level 1 23 | . . . 52 Level 2 3 | . . . 8 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | 1 . 18 42 Peak Tracking Total 12 | 1 . 6 12 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . . 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . . 3 . Successful 2 | . . 2 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2466 | 160 211 995 1100 Spaces Moved 1343 | 108 169 485 581 Core 15 | 15 . . . Treads . | . . . . Legs 1328 | 93 169 485 581 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 110 Average Speed 124 | 110 120 124 128 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 32 | 9 47 30 45 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 50 | . . . 50 Melee . | . . . . Projectile . | . . . . AOE 50 | . . . 50 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1865 | 129 176 783 777 Wait 221 | 1 . 185 35 Move 1340 | 107 168 484 581 Hop . | . . . . Pick Up 48 | 6 4 20 18 Fast Attach 17 | 5 2 2 8 Attach 17 | 1 . 5 11 Detach . | . . . . Swap 32 | . 1 14 17 Drop 37 | . 1 17 19 Fire 140 | 9 . 53 78 Melee . | . . . . Ram . | . . . . Kick 12 | . . 2 10 Crush . | . . . . Escape Stasis . | . . . . Rewire 1 | . . 1 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 127 | -11/Scrapyard | Discovered new exit (range 8) 161 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 14) 334 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 9) 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x2 508 | -9/Materials | Repaired Lgt. Ion Engine? 1223 | -9/Materials | Build established: Scavenger-Mutant 1226 | -9/Materials | Discovered new exit (range 16) 1333 | -9/Materials | Lost 6 parts (1p4n1w) 1367 | -9/Materials | Entered another Materials area 1367 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1594 | -8/Materials | Lost 7 parts (3n1u3w) 1674 | -8/Materials | Build established: Scavenger-Gunner 2122 | -8/Materials | Build established: Gunner 2178 | -8/Materials | Core integrity fell below 50% 2218 | -8/Materials | Destroyed 7 combat bots 2455 | -8/Materials | Core integrity fell below 20% 2468 | -8/Materials | Crushed by falling debris 2468 | -8/Materials | Smashed by cave-in Last Messages --------------- 02453_ Critical hit (Burn: +37). 02454_ Hvy. Particle Cannon blasted off. 02455_ Acquired 6 matter. 02457_ The unstable cave ceiling collapses. 02457_ U-05 Engineer lays Concrete. 02457_ G-47 Trooper destroyed. 02458_ The unstable cave ceiling collapses. 02458_ U-05 Engineer lays Concrete. 02460_ U-05 Engineer builds a Wall. 02464_ U-05 Engineer lays Concrete. 02466_ Knocked back. 02466_ H-61 Shepherd destroyed. 02467_ U-05 Engineer lays Concrete. 02468_ The unstable cave ceiling collapses. 02468_ Crushed by falling debris. [Achievement: Unlikely Earthworm] 02468_ Hvy. Assault Rifle destroyed. 02468_ System corrupted by crushing effect (+4). 02468_ VSS Leg destroyed. 02468_ System corrupted by crushing effect (+2). 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