Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.14 @ 20:57:54

Player: ffmpega

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (54)      270
Value Destroyed (1518)     1518
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (41)                 41
              TOTAL SCORE: 3429

 Bonus
-------
High Alert Combat Kills    41

 Cogmind 
---------
Core Integrity             0/550
Matter                     65/300
Energy                     160/160
System Corruption          14%
Temperature                Cool (40)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Targeting Computer
>          --- WEAPON (3) -------
     Heavy Assault Rifle
>          --- INVENTORY (15) ---
  Improved Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Heavy Armor Plating
           Beam Rifle
           Minigun
           Assault Cannon
           Proton Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           VSS Leg
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
  Improved Targeting Computer
>          --- WEAPON -----------
           Minigun
     Heavy Rocket Launcher
     Heavy Rocket Launcher
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Heavy Armor Plating
           Beam Rifle
     Heavy Particle Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
           Minigun
           Assault Cannon
           Proton Missile Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             66   | 6   3   21  36  
  Power                    10   | 1   .   4   5   
    Engine                 7    | 1   .   4   2   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               24   | 2   .   11  11  
    Treads                 .    | .   .   .   .   
    Leg                    24   | 2   .   11  11  
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   2   2   
    Device                 2    | .   1   .   1   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 2   1   4   18  
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          18   | 1   1   3   13  
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      8    | .   .   .   8   
Parts Lost                 25   | .   .   6   19  
  Power                    3    | .   .   1   2   
  Propulsion               12   | .   .   4   8   
  Utility                  2    | .   .   .   2   
  Weapon                   8    | .   .   1   7   
  Highest Loss Streak      9    | .   .   6   9   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     96   | .   99  98  93  
  Engine                   8    | .   14  11  6   
  Core                     1    | .   .   .   2   
  Leg                      37   | .   28  43  33  
  Device                   6    | .   13  6   4   
  Storage                  10   | .   14  11  9   
  Processor                6    | .   .   4   9   
  Energy Gun               1    | .   10  .   .   
  Ballistic Gun            22   | .   18  21  23  
Peak Build Rating          31   | 6   7   14  31  
  Average Rating           14   | 4   6   11  20  
  On Entrance              6    | .   6   7   14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             47   | 7   18  33  47  
  Greatest Support         52   | 20  20  40  52  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 5   10  15  15  
  Average Capacity         12   | 5   7   10  15  
  Most Carried             15   | 5   9   15  15  
  Average Carried          11   | 2   6   9   14  
  Final Capacity           15   | 5   10  15  15  
  Final Carried            15   | 5   9   15  11  

 Class Distribution 
--------------------
 37% | Mutant
 25% | Gunner
 18% | Scavenger-Mutant
 18% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1723 | 311  10   507  895  
  Remotely                 .    | .    .    .    .    
Salvage Created            1814 | 68   .    711  1035 
  Parts                    115  | 3    .    48   64   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           2    | .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  41   | 1   .   15  25  
  Guns                     37   | 1   .   15  21  
  Cannons                  3    | .   .   .   3   
  AOE                      1    | .   .   .   1   
Classes Destroyed          10   | 2   .   5   3   
  Worker                   5    | 1   .   .   4   
  Tunneler                 1    | .   .   .   1   
  Recycler                 2    | .   .   1   1   
  Operator                 1    | .   .   1   .   
  Watcher                  4    | .   .   2   2   
  Swarmer                  12   | .   .   3   9   
  Grunt                    18   | 1   .   8   9   
  Sentry                   9    | .   .   4   5   
  Hunter                   1    | .   .   .   1   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           8    | 1   .   6   8   
  Combat Bots Only         7    | 1   .   6   7   
Max Kills in Single Turn   3    | 1   .   2   3   
  Gunslinging              2    | .   .   1   2   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        402  | 7    .    140  255  
  Missed                   139  | 2    .    48   89   
Damage Taken               3983 | 54   .    1127 2802 
  Core                     706  | 10   .    120  576  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   32   | .    .    32   .    
Core Remaining (%)         87   | 96   96   70   .    
Volleys Fired              140  | 9    .    53   78   
  Largest                  3    | 2    .    2    3    
  Hottest                  137  | 60   .    79   137  
Shots Fired                344  | 17   .    102  225  
  Gun                      310  | 17   .    102  191  
  Cannon                   25   | .    .    .    25   
  Launcher                 9    | .    .    .    9    
  Special                  .    | .    .    .    .    
  Kinetic                  300  | 9    .    96   195  
  Thermal                  19   | 8    .    6    5    
  Explosive                9    | .    .    .    9    
  Electromagnetic          16   | .    .    .    16   
  Robot Hit Streak         11   | 5    .    11   11   
  Robot Miss Streak        5    | 3    .    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        10   | .    .    6    4    
    Max Gunslinging Chain  2    | .    .    1    2    
Shots Hit Robots           216  | 10   .    72   134  
  Core Hits                99   | 3    .    29   67   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         4    | .    .    1    3    
    Burn                   1    | .    .    1    .    
    Destroy                2    | .    .    .    2    
    Corrupt                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4129 | 126  .    1168 2835 
  Guns                     3056 | 126  .    1164 1766 
  Cannons                  436  | .    .    .    436  
  Explosions               559  | .    .    .    559  
  Melee                    .    | .    .    .    .    
  Ramming                  78   | .    .    4    74   
  Kinetic                  2975 | 70   .    1093 1812 
  Thermal                  227  | 56   .    71   100  
  Explosive                559  | .    .    .    559  
  Electromagnetic          290  | .    .    .    290  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         8    | .    .    .    8    
  Average Corruption       8    | .    .    .    8    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  31   | .    .    .    31   
    Message Errors         3    | .    .    .    3    
    Matter Fused           8    | .    .    .    8    
    Heat Flow Errors       5    | .    .    .    5    
    Energy Discharges      4    | .    .    .    4    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      2    | .    .    .    2    
    Misfires               3    | .    .    .    3    
    Alerts                 1    | .    .    .    1    
    Weapon Failures        4    | .    .    .    4    
Overload Shots             .    | .    .    .    .    
Overflow Damage            35   | .    .    .    35   
  Projectiles              33   | .    .    .    33   
  Explosions               2    | .    .    .    2    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             12   | .    .    2    10   
  Kicked                   12   | .    .    2    10   
  Crushed                  .    | .    .    .    .    
Highest Temperature        338  | 50   .    53   338  
  Average Temperature      75   | 35   .    11   98   
  Received Heat Transfer   1161 | 30   .    339  792  
  Effects                  3    | .    .    .    3    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Matter Decay           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         532  | 125  .    259  148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             493  | 25  16  199 493 
  Initial                  83   | .   16  6   83  
  Average                  136  | 3   16  67  240 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         72   | 100 100 100 38  
  Level 1                  23   | .   .   .   52  
  Level 2                  3    | .   .   .   8   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   2   2   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | 1   .   18  42  
  Peak Tracking Total      12   | 1   .   6   12  
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          1    | .   .   1   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   .   3   .   
  Successful               2    | .   .   2   .   
  Failed                   1    | .   .   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2466 | 160  211  995  1100 
Spaces Moved               1343 | 108  169  485  581  
  Core                     15   | 15   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1328 | 93   169  485  581  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  110  
  Average Speed            124  | 110  120  124  128  
  Slowest Speed            190  | 120  120  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       32   | 9    47   30   45   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          50   | .    .    .    50   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      50   | .    .    .    50   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1865 | 129 176 783 777 
  Wait                     221  | 1   .   185 35  
  Move                     1340 | 107 168 484 581 
  Hop                      .    | .   .   .   .   
  Pick Up                  48   | 6   4   20  18  
  Fast Attach              17   | 5   2   2   8   
  Attach                   17   | 1   .   5   11  
  Detach                   .    | .   .   .   .   
  Swap                     32   | .   1   14  17  
  Drop                     37   | .   1   17  19  
  Fire                     140  | 9   .   53  78  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     12   | .   .   2   10  
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   1    | .   .   1   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  127 | -11/Scrapyard | Discovered new exit (range 8)
  161 | -11/Scrapyard | Entered Materials
  222 | -10/Materials | Discovered new exit (range 14)
  334 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 9)
  372 | -10/Materials | Entered another Materials area
  372 | -9/Materials  | Evolved 2 slots: Propulsion x2
  508 | -9/Materials  | Repaired Lgt. Ion Engine?
 1223 | -9/Materials  | Build established: Scavenger-Mutant
 1226 | -9/Materials  | Discovered new exit (range 16)
 1333 | -9/Materials  | Lost 6 parts (1p4n1w)
 1367 | -9/Materials  | Entered another Materials area
 1367 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1594 | -8/Materials  | Lost 7 parts (3n1u3w)
 1674 | -8/Materials  | Build established: Scavenger-Gunner
 2122 | -8/Materials  | Build established: Gunner
 2178 | -8/Materials  | Core integrity fell below 50%
 2218 | -8/Materials  | Destroyed 7 combat bots
 2455 | -8/Materials  | Core integrity fell below 20%
 2468 | -8/Materials  | Crushed by falling debris
 2468 | -8/Materials  | Smashed by cave-in

 Last Messages 
---------------
02453_ Critical hit (Burn: +37).
02454_ Hvy. Particle Cannon blasted off.
02455_ Acquired 6 matter.
02457_ The unstable cave ceiling collapses.
02457_ U-05 Engineer lays Concrete.
02457_ G-47 Trooper destroyed.
02458_ The unstable cave ceiling collapses.
02458_ U-05 Engineer lays Concrete. <x2>
02460_ U-05 Engineer builds a Wall.
02464_ U-05 Engineer lays Concrete. <x2>
02466_ Knocked back.
02466_ H-61 Shepherd destroyed.
02467_ U-05 Engineer lays Concrete.
02468_ The unstable cave ceiling collapses.
02468_ Crushed by falling debris.
[Achievement: Unlikely Earthworm]
02468_ Hvy. Assault Rifle destroyed.
02468_ System corrupted by crushing effect (+4).
02468_ VSS Leg destroyed.
02468_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
| ???????????????????##          #   #      ##?????? |
| ???????????????????###         +  [#[     ##?????? |
| ????????????????????##         #  =+%!    ##?????? |
| ????????????????????#############+##########?????? |
| ????????????????????##        #        #####?????? |
| ????????????????????##   """  # ""     ##????????? |
| ????????????????????##   """  + "T     ##????????? |
| ????????????????????##   """  # ""     ##????????? |
| ????????????????????##        #        ##????????? |
| ????????????????????##   """  # [!     ##????????? |
| ????????????????????##   """  #][!     ##????????? |
| ????????????????????##   """  # !      ##????????? |
| ????????????????????##        #        ##????????? |
| ????????????????????######+######+#######????????? |
| ???????????????????? "" #         ##  ###????????? |
| ??????????????????????? +   #######   #??????????? |
| ??????????????????????? #   ###     ]][??????????? |
| ??????????????????????? +   ###     ][ ??????????? |
| ??????????????????????? #   ### !   ][ ??????????? |
| ??????????????????????? #   #           ###??????? |
| ???????????????????????##% ]##    #%#   ###??????? |
| ???????????????????????##  [       [        ?????? |
| ???????????????????????##    u              ?????? |
| ???????????????????????##   %!g             ?????? |
| ???????????????????????##;      #      # ###?????? |
| ???????????????????????##@ %      #         ?????? |
| ???????????????????????##]] ]] !          ???????? |
| ???????????????????????###]% ]!!          ???????? |
| ???????????????????????####;#####  #  """????????? |
| ???????????????????????###########?#?????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              TrackerMolecularProcessor
  Manual?         0
Play Time         01:16:35
  Cumulative      5.1 hours
  Start           2024.12.07 @ 23:40:12
  End             2024.12.14 @ 20:57:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32ba7be2-dcfa-44a1-8356-6e6c1489efb6