Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.26 @ 23:24:29

Player: jumpy

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (61)      305
Value Destroyed (1225)     1225
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (68)                 68
              TOTAL SCORE: 2518

 Bonus
-------
High Alert Combat Kills    68

 Cogmind 
---------
Core Integrity             0/400
Matter                     54/300
Energy                     136/280
System Corruption          1%
Temperature                Cool (54)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
     Heavy EM Pulse Gun
>          --- INVENTORY (10) ---
     Heavy Ion Engine
     Light Treads
           Wheel
     Heavy Assault Rifle
           Missile Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
           Seismic Detector
  Improved Targeting Computer
>          --- WEAPON -----------
           Missile Launcher
           Missile Launcher
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
     Light Treads
           Wheel
           Wheel
     Small Laser
     Heavy Assault Rifle
  Improved Light Cannon
  Improved Light Cannon
           Datajack
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             50   | 9   13  28  
  Power                    7    | 1   3   3   
    Engine                 7    | 1   3   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               13   | 4   3   6   
    Treads                 11   | 2   3   6   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   1   4   
    Device                 4    | 1   1   2   
    Storage                2    | 1   .   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   23   | 2   6   15  
    Energy Gun             7    | 1   4   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       8    | .   .   8   
    Launcher               5    | .   .   5   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 10   | .   .   10  
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  3    | .   .   3   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      8    | .   .   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   93  89  
  Engine                   11   | .   13  11  
  Treads                   22   | .   25  21  
  Device                   16   | .   13  17  
  Storage                  11   | .   14  11  
  Processor                5    | .   .   6   
  Energy Gun               10   | .   14  10  
  Ballistic Gun            1    | .   11  .   
  Ballistic Cannon         9    | .   .   11  
Peak Build Rating          17   | 7   7   17  
  Average Rating           10   | 5   6   11  
  On Entrance              4    | .   7   7   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 14  14  30  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | .   4   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   8   10  
  Average Capacity         9    | 7   8   9   
  Most Carried             10   | 4   5   10  
  Average Carried          7    | 2   4   8   
  Final Capacity           10   | 8   8   10  
  Final Carried            6    | 4   5   6   

 Class Distribution 
--------------------
 68% | Scavenger-Mutant
 31% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           813  | 290  44   479  
  Remotely                 .    | .    .    .    
Salvage Created            1543 | 216  136  1191 
  Parts                    120  | 23   8    89   
Haulers Intercepted        4    | .    .    4    
Recyclers Shooed           .    | .    .    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  35   | .   6   29  
  Guns                     17   | .   6   11  
  Cannons                  7    | .   .   7   
  AOE                      11   | .   .   11  
Classes Destroyed          11   | 2   2   7   
  Worker                   4    | .   .   4   
  Builder                  2    | .   .   2   
  Tunneler                 9    | 8   .   1   
  Hauler                   4    | .   .   4   
  Recycler                 2    | 1   .   1   
  Mechanic                 1    | .   .   1   
  Watcher                  4    | .   .   4   
  Swarmer                  11   | .   4   7   
  Grunt                    16   | .   2   14  
  Duelist                  2    | .   .   2   
  Sentry                   6    | .   .   6   
Best Kill Streak           13   | 2   4   13  
  Combat Bots Only         9    | .   4   9   
Max Kills in Single Turn   6    | 1   1   6   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        202  | .    23   179  
  Missed                   62   | .    5    57   
Damage Taken               1916 | .    159  1757 
  Core                     443  | .    36   407  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         92   | 100  85   .    
Volleys Fired              139  | 31   13   95   
  Largest                  2    | 2    2    2    
  Hottest                  90   | 70   70   90   
Shots Fired                249  | 62   26   161  
  Gun                      178  | 62   26   90   
  Cannon                   62   | .    .    62   
  Launcher                 9    | .    .    9    
  Special                  .    | .    .    .    
  Kinetic                  106  | 31   13   62   
  Thermal                  128  | 31   13   84   
  Explosive                9    | .    .    9    
  Electromagnetic          6    | .    .    6    
  Robot Hit Streak         9    | 6    6    9    
  Robot Miss Streak        4    | 3    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           149  | 37   15   97   
  Core Hits                89   | 12   10   67   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         6    | 1    .    5    
    Burn                   5    | 1    .    4    
    Blast                  1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3394 | 381  195  2818 
  Guns                     1297 | 381  195  721  
  Cannons                  789  | .    .    789  
  Explosions               1274 | .    .    1274 
  Melee                    .    | .    .    .    
  Ramming                  34   | .    .    34   
  Kinetic                  997  | 170  38   789  
  Thermal                  1097 | 211  157  729  
  Explosive                1192 | .    .    1192 
  Electromagnetic          74   | .    .    74   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  8    | .    .    8    
    Message Errors         2    | .    .    2    
    Matter Fused           3    | .    .    3    
    Heat Flow Errors       2    | .    .    2    
    Energy Discharges      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            139  | .    .    139  
  Projectiles              27   | .    .    27   
  Explosions               112  | .    .    112  
  Melee                    .    | .    .    .    
Knockbacks                 10   | .    .    10   
  Impact                   .    | .    .    .    
  Kinetic                  9    | .    .    9    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      73   | .    .    73   
  Shots                    3    | .    .    3    
  Rammed                   11   | .    .    11   
Targets Rammed             13   | .    .    13   
  Kicked                   .    | .    .    .    
  Crushed                  2    | .    .    2    
Highest Temperature        187  | 120  132  187  
  Average Temperature      46   | 37   49   51   
  Received Heat Transfer   663  | .    48   615  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             9    | .    1    8    
  Heat Transferred         3278 | 703  444  2131 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             535  | 45  191 535 
  Initial                  80   | .   29  80  
  Average                  197  | 23  110 236 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         68   | 100 100 59  
  Level 1                  10   | .   .   13  
  Level 2                  21   | .   .   27  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   1   5   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   1   4   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              62   | .   8   54  
  Peak Tracking Total      8    | .   3   8   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            8    | .   5   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   2   2   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   4   8   
  Successful               9    | .   3   6   
  Failed                   3    | .   1   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                7    | .   4   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              5    | .   .   5   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   3   1   
  Record                   1    | .   1   .   
  Robot Schematic          1    | .   1   .   
  Robot Analysis           1    | .   1   .   
  Locate Traps             1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 5    | .   .   5   
  Insert Component         2    | .   .   2   
  Analyze                  3    | .   .   3   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  1    | .   1   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   .   2   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           2    | .   .   2   
  Part Schematics Acquired 2    | .   .   2   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               3027 | 376  293  2358 
Spaces Moved               1197 | 180  142  875  
  Core                     21   | 13   8    .    
  Treads                   1169 | 160  134  875  
  Legs                     7    | 7    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  160  
  Average Speed            158  | 150  160  160  
  Slowest Speed            250  | 160  250  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       35   | 6    28   72   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          79   | .    .    79   
  Melee                    .    | .    .    .    
  Projectile               4    | .    .    4    
  AOE                      75   | .    .    75   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      2059 | 226  178  1655 
  Wait                     627  | .    9    618  
  Move                     1195 | 179  141  875  
  Hop                      .    | .    .    .    
  Pick Up                  19   | 6    1    12   
  Fast Attach              21   | 6    11   4    
  Attach                   7    | 1    .    6    
  Detach                   1    | .    .    1    
  Swap                     22   | 2    2    18   
  Drop                     15   | 1    1    13   
  Fire                     139  | 31   13   95   
  Melee                    .    | .    .    .    
  Ram                      1    | .    .    1    
  Kick                     .    | .    .    .    
  Crush                    12   | .    .    12   
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  377 | -11/Scrapyard | Entered Materials
  378 | -10/Materials | Build established: Mutant
  622 | -10/Materials | Discovered new exit (range 4)
  670 | -10/Materials | Entered another Materials area
  670 | -9/Materials  | Evolved 2 slots: Utility x2
 1217 | -9/Materials  | Build established: Scavenger-Mutant
 1992 | -9/Materials  | Discovered new exit (range 10)
 2278 | -9/Materials  | Discovered new exit (range 12)
 2309 | -9/Materials  | Destroyed 9 combat bots
 2473 | -9/Materials  | Discovered new exit (range 8)
 2529 | -9/Materials  | Discovered new exit (range 9)
 2963 | -9/Materials  | Core integrity fell below 50%
 3016 | -9/Materials  | Core integrity fell below 20%
 3028 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
03009_ Lgt. Treads destroyed.
03010_ Slammed into L-31 Rogue.
03010_ U-05 Engineer lays Concrete. <x2>
03011_ Missile Launcher destroyed.
03012_ Heat Sink destroyed.
03012_ U-05 Engineer lays Concrete. <x3>
03014_ Hvy. Ion Engine destroyed.
03016_ U-05 Engineer lays Concrete. <x2>
03017_ U-05 Engineer builds a Wall.
03017_ U-05 Engineer lays Concrete.
03018_  NVLA<|,O&< :0HFA0JP: |P%O|Q
03018_ L-31 Rogue destroyed.
03018_ U-05 Engineer lays Concrete.
03019_ U-05 Engineer destroyed.
03021_ U-05 Engineer builds a Door.
03022_ Chain reaction triggered in Ion Engine.
03022_ Destroyed Heat Sink.
03025_ K-01 Serf collects debris.
03026_ G-34 Mercenary destroyed.
03026_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ????????#""   ""#?????????  ??   #??? #??????????? |
| ????????##"!!!"##?????????  ???  ; ??????????????? |
| ?????????##"""##??????????  ???  # Y?????????????? |
| ??????????#####???????????  ???? # ""????????????? |
| ??????????????????????????   ????#?? ????????????? |
| ??????????????????????????   ????????????????????? |
| ???????????????????????????  ????????????????????? |
| ???????????????????????????  ????????????????????? |
| ???????????????????????????#?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
  Missile Launcher | -9/Materials | Scanalyzed
 Imp. Light Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposableTitaniumBeam
  Manual?         0
Play Time         00:14:58
  Cumulative      53.7 hours
  Start           2025.04.26 @ 23:11:58
  End             2025.04.26 @ 23:24:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           159
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          39
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f5b106f-9c61-423d-b3ce-92e5805477f8