Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 09:06:30

Player: Wisp

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (82)      410
Value Destroyed (3335)     3335
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 8985

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1300
Matter                     283/300
Energy                     66/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (15) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
               Xenon Bombardment Thruster
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Advanced Heat Sink
         Small Battery
  Experimental Optical Array
      Advanced Signal Interpreter
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Target Analyzer
               Core Analyzer
               Core Analyzer
               Armor Integrity Analyzer
               Focal Shield
               Thermal Shield
>              --- WEAPON -----------
               Gamma Rifle
               Force Lance
>              --- INVENTORY --------
         Light Antimatter Reactor
      Advanced Quantum Shading Machine
               Antimissile System
               Gamma Rifle
[Rating: 120]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Small Storage Unit
  Device                   Microactuators
  Storage                  Small Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Greatsword
  Energy Gun               Gamma Rifle
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Greatsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   
  Utility                  13   | .   .   2   2   1   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             139  | 10  1   5   30  18  9   8   4   54  
  Power                    19   | 1   .   .   4   2   2   2   1   7   
    Engine                 6    | 1   .   .   3   2   .   .   .   .   
    Core                   4    | .   .   .   1   .   2   1   .   .   
    Reactor                9    | .   .   .   .   .   .   1   1   7   
  Propulsion               36   | 2   .   1   11  8   1   1   .   12  
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    25   | .   .   .   9   8   1   1   .   6   
    Wheel                  5    | 2   .   1   2   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   5   
    Flight                 1    | .   .   .   .   .   .   .   .   1   
  Utility                  66   | 3   .   3   11  8   5   5   3   28  
    Device                 31   | 2   .   1   4   3   2   1   2   16  
    Storage                6    | 1   .   2   .   .   .   .   .   3   
    Processor              19   | .   .   .   6   2   .   2   .   9   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   1   3   3   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 4   1   1   4   .   1   .   .   7   
    Energy Gun             6    | 1   .   1   .   .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | 1   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   1   .   4   .   1   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   1   .   2   
Parts Lost                 45   | .   .   6   4   2   1   .   .   32  
  Power                    5    | .   .   1   .   1   .   .   .   3   
  Propulsion               10   | .   .   .   3   .   .   .   .   7   
  Utility                  23   | .   .   3   .   1   .   .   .   19  
  Weapon                   7    | .   .   2   1   .   1   .   .   3   
  Highest Loss Streak      14   | .   .   2   1   1   1   .   .   14  
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     89   | .   100 69  87  91  93  93  94  87  
  Engine                   4    | .   14  9   8   6   .   .   .   .   
  Core                     1    | .   .   .   .   .   5   5   2   .   
  Leg                      16   | .   .   .   15  23  20  17  15  10  
  Wheel                    1    | .   28  22  2   .   .   .   .   .   
  Device                   19   | .   28  12  10  19  26  23  26  23  
  Storage                  6    | .   .   9   9   7   6   5   5   4   
  Processor                21   | .   .   .   26  14  13  23  21  31  
  Protection               7    | .   .   .   5   10  13  10  15  3   
  Slashing Weapon          6    | .   2   11  8   7   6   5   5   2   
Naked Turns                24   | .   .   .   .   .   .   .   .   24  
Heaviest Build             49   | 14  10  19  32  35  38  37  47  49  
  Greatest Support         86   | 20  20  22  30  60  58  56  56  86  
  Greatest Overweight (x)  3    | .   .   .   1   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   5   8   8   8   8   8   8   10  
  Average Capacity         7    | 5   5   6   8   8   8   8   8   8   
  Most Carried             10   | 5   5   5   8   8   8   8   8   10  
  Average Carried          7    | 4   5   4   7   7   7   7   7   7   
  Final Capacity           8    | 5   5   8   8   8   8   8   8   5   
  Final Carried            8    | 5   5   3   6   8   8   8   8   .   

 Class Distribution 
--------------------
 50% | Gladiator
 47% | Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -9/Materials
    Mutant | -8/Materials
 Gladiator | -7/Factory
 Gladiator | -6/Factory
 Gladiator | -5/Factory
 Gladiator | -4/Factory
 Gladiator | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           1502 | 358  .    .    330  180  69   100  8    457  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3863 | 316  .    .    1163 679  310  127  108  1160 
  Parts                    255  | 23   .    .    68   47   19   3    7    88   
Haulers Intercepted        5    | .    .    .    4    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  56   | .   .   .   17  11  7   .   2   19  
  Melee                    56   | .   .   .   17  11  7   .   2   19  
Classes Destroyed          12   | 3   .   .   5   4   .   .   .   .   
  Worker                   6    | 4   .   .   2   .   .   .   .   .   
  Tunneler                 9    | 9   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   4   1   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   2   .   .   .   .   
  Swarmer                  9    | .   .   .   .   2   3   .   .   4   
  Grunt                    16   | .   .   .   12  2   .   .   .   2   
  Sentry                   9    | .   .   .   5   2   2   .   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   .   .   .   2   
  Programmer               17   | .   .   .   .   2   2   .   2   11  
Best Kill Streak           6    | 6   .   .   3   3   3   1   1   4   
  Combat Bots Only         4    | .   .   .   3   3   3   .   1   4   
Max Kills in Single Turn   2    | 2   .   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               7328 | .    .    739  1179 537  341  28   393  4111 
  Core                     1725 | .    .    237  84   17   45   .    20   1322 
  Absorbed by Shields      310  | .    .    70   224  16   .    .    .    .    
  Redirected to Shielding  257  | .    .    .    .    8    83   18   100  48   
  Regen/Repaired (Parts)   366  | .    .    .    275  .    .    91   .    .    
Core Remaining (%)         89   | 100  100  40   84   97   94   100  98   .    
Volleys Fired              86   | 58   5    20   .    .    .    .    .    3    
  Largest                  2    | 2    2    1    .    .    .    .    .    1    
  Hottest                  120  | 120  120  100  .    .    .    .    .    75   
Shots Fired                138  | 105  10   20   .    .    .    .    .    3    
  Gun                      119  | 98   5    13   .    .    .    .    .    3    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  19   | 7    5    7    .    .    .    .    .    .    
  Kinetic                  63   | 58   5    .    .    .    .    .    .    .    
  Thermal                  59   | 47   5    7    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          16   | .    .    13   .    .    .    .    .    3    
  Robot Hit Streak         8    | 8    .    .    .    .    .    .    .    2    
  Robot Miss Streak        4    | 4    .    .    .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           222  | 61   .    1    65   29   10   2    4    50   
  Core Hits                96   | 23   .    .    22   14   7    1    2    27   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         27   | 3    .    .    7    4    .    .    1    12   
    Burn                   3    | 3    .    .    .    .    .    .    .    .    
    Sever                  17   | .    .    .    7    4    .    .    1    5    
    Impale                 7    | .    .    .    .    .    .    .    .    7    
Melee Attacks              270  | .    .    27   99   48   16   2    6    72   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 229  | .    .    27   99   48   16   2    6    31   
  Piercing                 41   | .    .    .    .    .    .    .    .    41   
  Sneak Attacks            11   | .    .    1    7    2    .    1    .    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9266 | 684  .    48   3633 1632 528  166  206  2369 
  Guns                     662  | 612  .    .    .    .    .    .    .    50   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    8514 | .    .    48   3633 1632 528  166  206  2301 
  Ramming                  18   | .    .    .    .    .    .    .    .    18   
  Kinetic                  286  | 286  .    .    .    .    .    .    .    .    
  Thermal                  398  | 398  .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          50   | .    .    .    .    .    .    .    .    50   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 7382 | .    .    48   3633 1632 528  166  206  1169 
  Piercing                 1132 | .    .    .    .    .    .    .    .    1132 
Highest Corruption         20   | .    .    8    .    1    .    .    2    20   
  Average Corruption       4    | .    .    6    .    1    .    .    1    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    4    .    6    .    .    1    26   
    Message Errors         10   | .    .    1    .    3    .    .    .    6    
    Matter Fused           7    | .    .    1    .    2    .    .    1    3    
    Heat Flow Errors       8    | .    .    2    .    .    .    .    .    6    
    Energy Discharges      3    | .    .    .    .    1    .    .    .    2    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    .    6    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            674  | .    .    .    425  24   20   83   .    122  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    674  | .    .    .    425  24   20   83   .    122  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    .    .    .    .    .    7    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    .    .    7    
Targets Rammed             7    | .    .    .    .    .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        256  | 200  60   139  3    .    .    .    .    256  
  Average Temperature      48   | 47   31   21   3    .    .    .    .    117  
  Received Heat Transfer   774  | .    .    129  491  46   12   .    27   69   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | 2    .    .    .    .    .    .    .    .    
  Heat Transferred         1334 | 1334 .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             358  | 65  30  117 231 242 358 137 65  277 
  Initial                  118  | .   3   12  49  71  118 81  2   33  
  Average                  66   | 22  14  62  79  64  186 69  21  49  
Maximum Alert Level        1    | .   .   .   1   1   1   .   .   1   
  Low Security (%)         95   | 100 100 100 95  91  78  100 100 98  
  Level 1                  4    | .   .   .   4   8   21  .   .   1   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   2   5   6   2   .   1   10  
  Investigation            8    | .   .   2   3   3   .   .   .   .   
  Extermination            9    | .   .   .   .   1   2   .   1   5   
  Reinforcement            8    | .   .   .   2   2   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           7    | .   .   .   3   3   .   .   .   1   
Communications Jammed      4    | .   .   .   .   .   .   .   .   4   
  Distress Signals         4    | .   .   .   .   .   .   .   .   4   
Times Spotted              122  | .   .   8   31  18  10  3   4   48  
  Peak Tracking Total      17   | .   .   4   4   4   3   4   4   17  
  Tactical Retreats        19   | .   .   2   5   3   1   1   1   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            5    | .   .   .   1   2   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          28   | .   1   3   6   9   1   3   3   2   
  Terminals                14   | .   1   1   3   5   1   2   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   3   1   
  Repair Stations          4    | .   .   1   1   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   1   1   .   .   .   .   
  Garrison Access          3    | .   .   .   1   2   .   .   .   .   
Total Hacks                91   | .   5   6   27  30  4   8   7   4   
  Successful               44   | .   3   2   15  14  2   4   3   1   
  Failed                   47   | .   2   4   12  16  2   4   4   3   
    Catastrophic           10   | .   .   1   2   3   .   2   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   3   3   5   12  4   4   .   .   
  Terminals                45   | .   5   2   10  18  4   4   .   2   
  Fabricators              9    | .   .   .   .   .   .   .   7   2   
  Repair Stations          19   | .   .   3   9   3   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   1   4   5   .   .   .   .   
  Garrison Access          8    | .   .   .   4   4   .   .   .   .   
Terminal Hacks             11   | .   3   1   .   5   1   1   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              7    | .   1   1   .   3   1   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   3   1   
  Load Schematic           2    | .   .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   .   1   1   
Repair Station Hacks       10   | .   .   .   8   .   .   2   .   .   
  Scan Component           5    | .   .   .   4   .   .   1   .   .   
  Repair                   5    | .   .   .   4   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   4   4   .   .   .   .   
  Insert Component         4    | .   .   .   2   2   .   .   .   .   
  Analyze                  4    | .   .   .   2   2   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   2   .   .   .   .   
  Seal Access              3    | .   .   .   1   2   .   .   .   .   
Unauthorized Hacks         8    | .   .   1   2   3   1   1   .   .   
  Terminals                7    | .   .   .   2   3   1   1   .   .   
    Botnet                 7    | .   .   .   2   3   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   .   2   6   5   .   3   3   2   
  Full Trace Events        7    | .   .   2   3   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   7   2   2   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   1   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   180  | .   .   .   .   .   .   .   111 69  
  Total Part Build Rating  27   | .   .   .   .   .   .   .   9   18  
Parts Repaired             5    | .   .   .   4   .   .   1   .   .   
  Time                     190  | .   .   .   171 .   .   19  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   2   2   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   2   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               8054 | 717  51   273  1675 2200 507  641  488  1502 
Spaces Moved               4090 | 199  31   140  649  1191 303  405  247  925  
  Core                     40   | 2    .    .    .    .    .    .    .    38   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3326 | .    .    .    515  1191 303  405  247  665  
  Wheels                   502  | 197  31   140  134  .    .    .    .    .    
  Hover                    222  | .    .    .    .    .    .    .    .    222  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   120  126  126  126  50   
  Average Speed            120  | 79   80   84   144  125  126  126  126  105  
  Slowest Speed            200  | 80   80   85   190  130  126  126  126  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4    | .    .    3    .    .    1    .    .    .    
Exploration Rate (%)       18   | 5    8    21   54   32   10   9    8    16   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 71   | .    5    23   18   11   4    .    1    9    
Terrain Destroyed          71   | .    5    23   18   11   4    .    1    9    
  Melee                    59   | .    .    16   18   11   4    .    1    9    
  Projectile               12   | .    5    7    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Total                      6588 | 646  37   205  1199 1852 417  532  415  1285 
  Wait                     1862 | 373  .    13   373  567  76   108  154  198  
  Move                     4082 | 198  30   139  648  1190 302  404  246  925  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  63   | 4    .    .    20   12   5    6    3    13   
  Fast Attach              64   | 10   1    2    16   6    .    3    1    25   
  Attach                   33   | .    .    2    4    3    3    2    2    17   
  Detach                   4    | 1    .    .    1    .    .    .    .    2    
  Swap                     42   | .    .    1    10   9    6    3    1    12   
  Drop                     72   | 2    1    1    28   17   6    4    2    11   
  Fire                     86   | 58   5    20   .    .    .    .    .    3    
  Melee                    270  | .    .    27   99   48   16   2    6    72   
  Ram                      7    | .    .    .    .    .    .    .    .    7    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    3    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / Min x2)
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  718 | -11/Scrapyard | Entered Materials
  719 | -10/Materials | Build established: Mutant
  753 | -10/Materials | Identified exit to Mines
  753 | -10/Materials | Identified exit to Materials
  769 | -10/Materials | Entered another Materials area
  769 | -9/Materials  | Evolved 2 slots: Utility x2
  868 | -9/Materials  | Crushed by falling debris
  924 | -9/Materials  | Crushed by falling debris
 1006 | -9/Materials  | Crushed by falling debris
 1006 | -9/Materials  | Core integrity fell below 50%
 1036 | -9/Materials  | Discovered new exit (range 10)
 1042 | -9/Materials  | Entered another Materials area
 1042 | -8/Materials  | Evolved 2 slots: Utility x2
 1902 | -8/Materials  | Repaired Carbon-fiber Leg
 1942 | -8/Materials  | Repaired Imp. Sensor Array
 1994 | -8/Materials  | Repaired Hvy. Ion Engine
 2055 | -8/Materials  | Repaired Greatsword
 2708 | -8/Materials  | Discovered new exit (range 6)
 2717 | -8/Materials  | Entered Factory
 2717 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2741 | -7/Factory    | Discovered new exit (range 9)
 3666 | -7/Factory    | Build established: Gladiator
 4868 | -7/Factory    | Discovered new exit (range 12)
 4882 | -7/Factory    | Discovered new exit (range 16)
 4917 | -7/Factory    | Entered another Factory area
 4917 | -6/Factory    | Evolved 2 slots: Utility x2
 5349 | -6/Factory    | Discovered new exit (range 13)
 5420 | -6/Factory    | Crushed by falling debris
 5424 | -6/Factory    | Entered another Factory area
 5424 | -5/Factory    | Evolved 2 slots: Utility x2
 5498 | -5/Factory    | Repaired Imp. Propulsion Shielding
 6050 | -5/Factory    | Discovered new exit (range 12)
 6064 | -5/Factory    | Identified exit to Factory
 6065 | -5/Factory    | Entered another Factory area
 6065 | -4/Factory    | Evolved 2 slots: Utility x2
 6387 | -4/Factory    | Fabricated Adv. Quantum Shading Machine (x1)
 6491 | -4/Factory    | Discovered new exit (range 13)
 6552 | -4/Factory    | Identified exit to Research
 6553 | -4/Factory    | Entered Research
 6553 | -3/Research   | Evolved 2 slots: Utility x2
 6589 | -3/Research   | Garrison activated, responded to threat
 6637 | -3/Research   | Fabricated Quantum Reactor?
 6706 | -3/Research   | Lost 3 parts (3u)
 7269 | -3/Research   | Lost 3 parts (1n2u)
 7665 | -3/Research   | Build established: Mutant
 7700 | -3/Research   | System corruption reached 10%
 7768 | -3/Research   | Lost 14 parts (2p4n7u1w)
 7872 | -3/Research   | Spotted B-86 Titan
 7945 | -3/Research   | Found Antimissile System
 8012 | -3/Research   | Core integrity fell below 50%
 8017 | -3/Research   | Lost 4 parts (1p1n2u)
 8017 | -3/Research   | Released all parts (19)
 8041 | -3/Research   | Core integrity fell below 20%
 8055 | -3/Research   | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
08041_ Penetrated by Slug.
08041_ Slammed into H-71 Marshal.
08041_ H-71 Marshal calls for reinforcements.
08041_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
08043_ R-10 Processor collects Adv. Heat Sink.
08044_ Slammed into U-05 Engineer.
08044_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
08044_ U-05 Engineer sends out distress signal.
08045_ R-10 Processor collects Focal Shield.
08045_ Slammed into U-05 Engineer.
08046_ R-10 Processor collects Imp. Antigrav System.
08047_ Fabricator disabled.
08050_ Slammed into U-05 Engineer.
08050_ K-01 Serf collects debris.
08052_ Slammed into U-05 Engineer.
08053_ System corrupted: IFF burst signal emitted.
08053_ ALERT: Rogue bot located, Programmers report to Research Zone 5R.
08054_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ??#?????????##   =  ###########      #?##???## =#  |
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|              #      # ##?##        |#[!      +     |
| """  """     ######## #####        =# =      #     |
| """  """   % #           ## !  """ =#!       #  ## |
| """  """     +           ##    """  "        #  ## |
|             [#           ##  ! """  #        #  ## |
|             !"           ##    =    #        #  ## |
|     """ """  " ######    ##  !%= =  #        #  ## |
|     """T"""  # ######    ##  !!%!=  ##########  ## |
| "#############/###?##    ######+##############  ## |
|  ####=        %  ####                  #######  ## |
|  ##?#            /              %                  |
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|  ##?#######/######??########   "    B   ?#???#  "" |
| #########     #??###########   ""      ###??##  "" |
|           !              @c  u """     #?????#  "" |
|                                        #?????#     |
|              kt                        #?????#     |
| #####+###[                             #?????#     |
| ##   ???### ################   """     ##????#     |
| ??????????# #??????????????#   """     #?#???#     |
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| ??????????? ???????????????#!                      |
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| ?????????????????????????????????? ???# =!|     #  |
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| ??????????????????????????????????? ??#         ## |
| ?????????????????????????????? ???????#         ## |
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| ?????????????????????????????????? ??????#????#?## |
| ?????????????????????????????????????????##?####?# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          31
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Power Amplification        30
Additional Mass Support    25
Base Temperature (-)       200
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Propulsion Shielding       66
Weapon Shielding           33
Melee Speed Boost          40
Phase Shifting             10
Evasion (%)                65
Melee Accuracy             30
Target Analysis            12
Core Analysis              9
Armor Integrity Analysis   30
Salvage Targeting          8

 Item Schematics 
-----------------
               Sml. Laser | -9/Materials | Extracted
         Adv. Beam Cannon | -9/Materials | Extracted
       Lgt. Armor Plating | -9/Materials | Extracted
         Imp. Flight Unit | -9/Materials | Extracted
               Med. Laser | -9/Materials | Extracted
        Med. Storage Unit | -9/Materials | Extracted
       Signal Interpreter | -9/Materials | Extracted
               Greatsword | -8/Materials | Scanalyzed
         Carbon-fiber Leg | -8/Materials | Scanalyzed
        Imp. Titanium Leg | -7/Factory   | Scanalyzed
 Armor Integrity Analyzer | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
 Y-54 Guardian | -7/Factory | Hacked

 Fabricated
------------
 Adv. Quantum Shading Machine | x1 | -4/Factory  | Preloaded
              Quantum Reactor | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              PointDiametricCleaver
  Manual?         0
Play Time         02:09:24
  Cumulative      42.1 hours
  Start           2022.04.08 @ 05:02:47
  End             2022.04.08 @ 09:06:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          36
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: edb67416-3682-478c-b32f-34cc73827714