Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 09:06:30 Player: Wisp Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (3335) 3335 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8985 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 283/300 Energy 66/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Small Battery Experimental Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Core Analyzer Armor Integrity Analyzer Focal Shield Thermal Shield > --- WEAPON ----------- Gamma Rifle Force Lance > --- INVENTORY -------- Light Antimatter Reactor Advanced Quantum Shading Machine Antimissile System Gamma Rifle [Rating: 120] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Microactuators Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Greatsword Energy Gun Gamma Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 13 | . . 2 2 1 2 2 2 2 Weapon . | . . . . . . . . . Parts Attached 139 | 10 1 5 30 18 9 8 4 54 Power 19 | 1 . . 4 2 2 2 1 7 Engine 6 | 1 . . 3 2 . . . . Core 4 | . . . 1 . 2 1 . . Reactor 9 | . . . . . . 1 1 7 Propulsion 36 | 2 . 1 11 8 1 1 . 12 Treads . | . . . . . . . . . Leg 25 | . . . 9 8 1 1 . 6 Wheel 5 | 2 . 1 2 . . . . . Hover 5 | . . . . . . . . 5 Flight 1 | . . . . . . . . 1 Utility 66 | 3 . 3 11 8 5 5 3 28 Device 31 | 2 . 1 4 3 2 1 2 16 Storage 6 | 1 . 2 . . . . . 3 Processor 19 | . . . 6 2 . 2 . 9 Hackware . | . . . . . . . . . Protection 10 | . . . 1 3 3 2 1 . Artifact . | . . . . . . . . . Weapon 18 | 4 1 1 4 . 1 . . 7 Energy Gun 6 | 1 . 1 . . . . . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 2 | 1 . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . 1 . 4 . 1 . . 1 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 1 . 2 Parts Lost 45 | . . 6 4 2 1 . . 32 Power 5 | . . 1 . 1 . . . 3 Propulsion 10 | . . . 3 . . . . 7 Utility 23 | . . 3 . 1 . . . 19 Weapon 7 | . . 2 1 . 1 . . 3 Highest Loss Streak 14 | . . 2 1 1 1 . . 14 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 89 | . 100 69 87 91 93 93 94 87 Engine 4 | . 14 9 8 6 . . . . Core 1 | . . . . . 5 5 2 . Leg 16 | . . . 15 23 20 17 15 10 Wheel 1 | . 28 22 2 . . . . . Device 19 | . 28 12 10 19 26 23 26 23 Storage 6 | . . 9 9 7 6 5 5 4 Processor 21 | . . . 26 14 13 23 21 31 Protection 7 | . . . 5 10 13 10 15 3 Slashing Weapon 6 | . 2 11 8 7 6 5 5 2 Naked Turns 24 | . . . . . . . . 24 Heaviest Build 49 | 14 10 19 32 35 38 37 47 49 Greatest Support 86 | 20 20 22 30 60 58 56 56 86 Greatest Overweight (x) 3 | . . . 1 . . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 5 8 8 8 8 8 8 10 Average Capacity 7 | 5 5 6 8 8 8 8 8 8 Most Carried 10 | 5 5 5 8 8 8 8 8 10 Average Carried 7 | 4 5 4 7 7 7 7 7 7 Final Capacity 8 | 5 5 8 8 8 8 8 8 5 Final Carried 8 | 5 5 3 6 8 8 8 8 . Class Distribution -------------------- 50% | Gladiator 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -5/Factory Gladiator | -4/Factory Gladiator | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1502 | 358 . . 330 180 69 100 8 457 Remotely . | . . . . . . . . . Salvage Created 3863 | 316 . . 1163 679 310 127 108 1160 Parts 255 | 23 . . 68 47 19 3 7 88 Haulers Intercepted 5 | . . . 4 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 56 | . . . 17 11 7 . 2 19 Melee 56 | . . . 17 11 7 . 2 19 Classes Destroyed 12 | 3 . . 5 4 . . . . Worker 6 | 4 . . 2 . . . . . Tunneler 9 | 9 . . . . . . . . Hauler 5 | . . . 4 1 . . . . Recycler 2 | 1 . . . . . 1 . . Operator 1 | . . . 1 . . . . . Watcher 3 | . . . 1 2 . . . . Swarmer 9 | . . . . 2 3 . . 4 Grunt 16 | . . . 12 2 . . . 2 Sentry 9 | . . . 5 2 2 . . . Specialist 2 | . . . . 2 . . . . Hunter 3 | . . . . 1 . . . 2 Programmer 17 | . . . . 2 2 . 2 11 Best Kill Streak 6 | 6 . . 3 3 3 1 1 4 Combat Bots Only 4 | . . . 3 3 3 . 1 4 Max Kills in Single Turn 2 | 2 . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 7328 | . . 739 1179 537 341 28 393 4111 Core 1725 | . . 237 84 17 45 . 20 1322 Absorbed by Shields 310 | . . 70 224 16 . . . . Redirected to Shielding 257 | . . . . 8 83 18 100 48 Regen/Repaired (Parts) 366 | . . . 275 . . 91 . . Core Remaining (%) 89 | 100 100 40 84 97 94 100 98 . Volleys Fired 86 | 58 5 20 . . . . . 3 Largest 2 | 2 2 1 . . . . . 1 Hottest 120 | 120 120 100 . . . . . 75 Shots Fired 138 | 105 10 20 . . . . . 3 Gun 119 | 98 5 13 . . . . . 3 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 19 | 7 5 7 . . . . . . Kinetic 63 | 58 5 . . . . . . . Thermal 59 | 47 5 7 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 16 | . . 13 . . . . . 3 Robot Hit Streak 8 | 8 . . . . . . . 2 Robot Miss Streak 4 | 4 . . . . . . . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 222 | 61 . 1 65 29 10 2 4 50 Core Hits 96 | 23 . . 22 14 7 1 2 27 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 27 | 3 . . 7 4 . . 1 12 Burn 3 | 3 . . . . . . . . Sever 17 | . . . 7 4 . . 1 5 Impale 7 | . . . . . . . . 7 Melee Attacks 270 | . . 27 99 48 16 2 6 72 Impact . | . . . . . . . . . Slashing 229 | . . 27 99 48 16 2 6 31 Piercing 41 | . . . . . . . . 41 Sneak Attacks 11 | . . 1 7 2 . 1 . . Combat Hostiles 1 | . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9266 | 684 . 48 3633 1632 528 166 206 2369 Guns 662 | 612 . . . . . . . 50 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 8514 | . . 48 3633 1632 528 166 206 2301 Ramming 18 | . . . . . . . . 18 Kinetic 286 | 286 . . . . . . . . Thermal 398 | 398 . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 50 | . . . . . . . . 50 Impact . | . . . . . . . . . Slashing 7382 | . . 48 3633 1632 528 166 206 1169 Piercing 1132 | . . . . . . . . 1132 Highest Corruption 20 | . . 8 . 1 . . 2 20 Average Corruption 4 | . . 6 . 1 . . 1 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . 4 . 6 . . 1 26 Message Errors 10 | . . 1 . 3 . . . 6 Matter Fused 7 | . . 1 . 2 . . 1 3 Heat Flow Errors 8 | . . 2 . . . . . 6 Energy Discharges 3 | . . . . 1 . . . 2 Data Loss (minor) 6 | . . . . . . . . 6 Alerts 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 674 | . . . 425 24 20 83 . 122 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 674 | . . . 425 24 20 83 . 122 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . 7 Shots . | . . . . . . . . . Rammed 7 | . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 256 | 200 60 139 3 . . . . 256 Average Temperature 48 | 47 31 21 3 . . . . 117 Received Heat Transfer 774 | . . 129 491 46 12 . 27 69 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | 2 . . . . . . . . Heat Transferred 1334 | 1334 . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 358 | 65 30 117 231 242 358 137 65 277 Initial 118 | . 3 12 49 71 118 81 2 33 Average 66 | 22 14 62 79 64 186 69 21 49 Maximum Alert Level 1 | . . . 1 1 1 . . 1 Low Security (%) 95 | 100 100 100 95 91 78 100 100 98 Level 1 4 | . . . 4 8 21 . . 1 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . . 2 5 6 2 . 1 10 Investigation 8 | . . 2 3 3 . . . . Extermination 9 | . . . . 1 2 . 1 5 Reinforcement 8 | . . . 2 2 . . . 4 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 7 | . . . 3 3 . . . 1 Communications Jammed 4 | . . . . . . . . 4 Distress Signals 4 | . . . . . . . . 4 Times Spotted 122 | . . 8 31 18 10 3 4 48 Peak Tracking Total 17 | . . 4 4 4 3 4 4 17 Tactical Retreats 19 | . . 2 5 3 1 1 1 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . . . 1 2 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 3 | . . . 1 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 28 | . 1 3 6 9 1 3 3 2 Terminals 14 | . 1 1 3 5 1 2 . 1 Fabricators 4 | . . . . . . . 3 1 Repair Stations 4 | . . 1 1 1 . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . . Garrison Access 3 | . . . 1 2 . . . . Total Hacks 91 | . 5 6 27 30 4 8 7 4 Successful 44 | . 3 2 15 14 2 4 3 1 Failed 47 | . 2 4 12 16 2 4 4 3 Catastrophic 10 | . . 1 2 3 . 2 1 1 Database Lockouts . | . . . . . . . . . Manual 31 | . 3 3 5 12 4 4 . . Terminals 45 | . 5 2 10 18 4 4 . 2 Fabricators 9 | . . . . . . . 7 2 Repair Stations 19 | . . 3 9 3 . 4 . . Recycling Units . | . . . . . . . . . Scanalyzers 10 | . . 1 4 5 . . . . Garrison Access 8 | . . . 4 4 . . . . Terminal Hacks 11 | . 3 1 . 5 1 1 . . Robot Schematic 1 | . . . . 1 . . . . Open DSF 1 | . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Zone Layout 7 | . 1 1 . 3 1 1 . . Fabricator Hacks 4 | . . . . . . . 3 1 Load Schematic 2 | . . . . . . . 2 . Build 2 | . . . . . . . 1 1 Repair Station Hacks 10 | . . . 8 . . 2 . . Scan Component 5 | . . . 4 . . 1 . . Repair 5 | . . . 4 . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . 4 4 . . . . Insert Component 4 | . . . 2 2 . . . . Analyze 4 | . . . 2 2 . . . . Garrison Access Hacks 3 | . . . 1 2 . . . . Seal Access 3 | . . . 1 2 . . . . Unauthorized Hacks 8 | . . 1 2 3 1 1 . . Terminals 7 | . . . 2 3 1 1 . . Botnet 7 | . . . 2 3 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Extract 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . . 2 6 5 . 3 3 2 Full Trace Events 7 | . . 2 3 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . 7 2 2 . . . . Parts Built 3 | . . . . . . . 1 2 Authchips . | . . . . . . . . . Time 180 | . . . . . . . 111 69 Total Part Build Rating 27 | . . . . . . . 9 18 Parts Repaired 5 | . . . 4 . . 1 . . Time 190 | . . . 171 . . 19 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 2 2 . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 8054 | 717 51 273 1675 2200 507 641 488 1502 Spaces Moved 4090 | 199 31 140 649 1191 303 405 247 925 Core 40 | 2 . . . . . . . 38 Treads . | . . . . . . . . . Legs 3326 | . . . 515 1191 303 405 247 665 Wheels 502 | 197 31 140 134 . . . . . Hover 222 | . . . . . . . . 222 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 120 126 126 126 50 Average Speed 120 | 79 80 84 144 125 126 126 126 105 Slowest Speed 200 | 80 80 85 190 130 126 126 126 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 4 | . . 3 . . 1 . . . Exploration Rate (%) 18 | 5 8 21 54 32 10 9 8 16 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 71 | . 5 23 18 11 4 . 1 9 Terrain Destroyed 71 | . 5 23 18 11 4 . 1 9 Melee 59 | . . 16 18 11 4 . 1 9 Projectile 12 | . 5 7 . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 6588 | 646 37 205 1199 1852 417 532 415 1285 Wait 1862 | 373 . 13 373 567 76 108 154 198 Move 4082 | 198 30 139 648 1190 302 404 246 925 Hop . | . . . . . . . . . Pick Up 63 | 4 . . 20 12 5 6 3 13 Fast Attach 64 | 10 1 2 16 6 . 3 1 25 Attach 33 | . . 2 4 3 3 2 2 17 Detach 4 | 1 . . 1 . . . . 2 Swap 42 | . . 1 10 9 6 3 1 12 Drop 72 | 2 1 1 28 17 6 4 2 11 Fire 86 | 58 5 20 . . . . . 3 Melee 270 | . . 27 99 48 16 2 6 72 Ram 7 | . . . . . . . . 7 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . 3 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 718 | -11/Scrapyard | Entered Materials 719 | -10/Materials | Build established: Mutant 753 | -10/Materials | Identified exit to Mines 753 | -10/Materials | Identified exit to Materials 769 | -10/Materials | Entered another Materials area 769 | -9/Materials | Evolved 2 slots: Utility x2 868 | -9/Materials | Crushed by falling debris 924 | -9/Materials | Crushed by falling debris 1006 | -9/Materials | Crushed by falling debris 1006 | -9/Materials | Core integrity fell below 50% 1036 | -9/Materials | Discovered new exit (range 10) 1042 | -9/Materials | Entered another Materials area 1042 | -8/Materials | Evolved 2 slots: Utility x2 1902 | -8/Materials | Repaired Carbon-fiber Leg 1942 | -8/Materials | Repaired Imp. Sensor Array 1994 | -8/Materials | Repaired Hvy. Ion Engine 2055 | -8/Materials | Repaired Greatsword 2708 | -8/Materials | Discovered new exit (range 6) 2717 | -8/Materials | Entered Factory 2717 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2741 | -7/Factory | Discovered new exit (range 9) 3666 | -7/Factory | Build established: Gladiator 4868 | -7/Factory | Discovered new exit (range 12) 4882 | -7/Factory | Discovered new exit (range 16) 4917 | -7/Factory | Entered another Factory area 4917 | -6/Factory | Evolved 2 slots: Utility x2 5349 | -6/Factory | Discovered new exit (range 13) 5420 | -6/Factory | Crushed by falling debris 5424 | -6/Factory | Entered another Factory area 5424 | -5/Factory | Evolved 2 slots: Utility x2 5498 | -5/Factory | Repaired Imp. Propulsion Shielding 6050 | -5/Factory | Discovered new exit (range 12) 6064 | -5/Factory | Identified exit to Factory 6065 | -5/Factory | Entered another Factory area 6065 | -4/Factory | Evolved 2 slots: Utility x2 6387 | -4/Factory | Fabricated Adv. Quantum Shading Machine (x1) 6491 | -4/Factory | Discovered new exit (range 13) 6552 | -4/Factory | Identified exit to Research 6553 | -4/Factory | Entered Research 6553 | -3/Research | Evolved 2 slots: Utility x2 6589 | -3/Research | Garrison activated, responded to threat 6637 | -3/Research | Fabricated Quantum Reactor? 6706 | -3/Research | Lost 3 parts (3u) 7269 | -3/Research | Lost 3 parts (1n2u) 7665 | -3/Research | Build established: Mutant 7700 | -3/Research | System corruption reached 10% 7768 | -3/Research | Lost 14 parts (2p4n7u1w) 7872 | -3/Research | Spotted B-86 Titan 7945 | -3/Research | Found Antimissile System 8012 | -3/Research | Core integrity fell below 50% 8017 | -3/Research | Lost 4 parts (1p1n2u) 8017 | -3/Research | Released all parts (19) 8041 | -3/Research | Core integrity fell below 20% 8055 | -3/Research | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 08041_ Penetrated by Slug. 08041_ Slammed into H-71 Marshal. 08041_ H-71 Marshal calls for reinforcements. 08041_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08043_ R-10 Processor collects Adv. Heat Sink. 08044_ Slammed into U-05 Engineer. 08044_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08044_ U-05 Engineer sends out distress signal. 08045_ R-10 Processor collects Focal Shield. 08045_ Slammed into U-05 Engineer. 08046_ R-10 Processor collects Imp. Antigrav System. 08047_ Fabricator disabled. 08050_ Slammed into U-05 Engineer. 08050_ K-01 Serf collects debris. 08052_ Slammed into U-05 Engineer. 08053_ System corrupted: IFF burst signal emitted. 08053_ ALERT: Rogue bot located, Programmers report to Research Zone 5R. 08054_ K-01 Serf collects debris. 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H #??# "" * #??######## | | ##?# /[ !#??######## ""F BB ?????##### | | ##?#######/######??######## " B ?#???# "" | | ######### #??########### "" ###??## "" | | ! @c u """ #?????# "" | | #?????# | | kt #?????# | | #####+###[ #?????# | | ## ???### ################ """ ##????# | | ??????????# #??????????????# """ #?#???# | | ??????????? ???????????????# """ ########### | | ??????????? ???????????????#! | | ??????????? ???????????????# | | ???????????????????????????# | | ?????????????????????????#?# | | ???????????????????????????? #############+### | | ???????????????????????????? # T??# """ # | | ???????????????????????????? #?????#[%"*! # | | ?????????????????????????"?? ??? ?#!! %! # | | ????????????????????????????? ????????#[=![* + | | ?????????????????????????????????? ???# =!| # | | ??????????????????????????????? ???? ?# + | | ??????????????????????????????????? ??# ## | | ?????????????????????????????? ???????# ## | | ??????????????????????????????????????############ | | ?????????????????????????????? ????????????###???# | | ?????????????????????????????? ???????????????#??# | | ?????????????????????????????????? ??????#????#?## | | ?????????????????????????????????????????##?####?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 31 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Additional Mass Support 25 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Propulsion Shielding 66 Weapon Shielding 33 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 65 Melee Accuracy 30 Target Analysis 12 Core Analysis 9 Armor Integrity Analysis 30 Salvage Targeting 8 Item Schematics ----------------- Sml. Laser | -9/Materials | Extracted Adv. Beam Cannon | -9/Materials | Extracted Lgt. Armor Plating | -9/Materials | Extracted Imp. Flight Unit | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Signal Interpreter | -9/Materials | Extracted Greatsword | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Armor Integrity Analyzer | -7/Factory | Scanalyzed Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked Fabricated ------------ Adv. Quantum Shading Machine | x1 | -4/Factory | Preloaded Quantum Reactor | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Quantum Hacking Challenges ------------ None Game ------ Seed PointDiametricCleaver Manual? 0 Play Time 02:09:24 Cumulative 42.1 hours Start 2022.04.08 @ 05:02:47 End 2022.04.08 @ 09:06:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edb67416-3682-478c-b32f-34cc73827714