Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.27 @ 11:29:23 Player: praxLeonis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (129) 645 Value Destroyed (4485) 4485 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (773) 773 TOTAL SCORE: 9983 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 261 Met Imprinter 300 Was Imprinted 300 Friendly Fire -122 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 170/170 System Corruption 4% Temperature Cool (18) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Light Fission Core High-capacity Storage Unit Mobile Refinery Mk. CCLXVII Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Reflective Plating Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Barrage Gun Heavy Machine Gun Heavy Missile Launcher Molecular Deconstructor > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg High-capacity Storage Unit Compact Matter Pod Improved Medium Armor Plating Magnetic Acceleration Cannon Proton Missile Launcher Self-destruct Interrupter [Rating: 75] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Electrolaser Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 2 | . . . . . 1 . . . . 1 Weapon 3 | . . . 1 1 . . . . . 1 Parts Attached 138 | 7 11 . 19 16 18 15 9 3 9 31 Power 16 | 1 . . 2 2 1 2 2 . 1 5 Engine 12 | 1 . . 2 2 . 1 2 . 1 3 Core 4 | . . . . . 1 1 . . . 2 Reactor . | . . . . . . . . . . . Propulsion 35 | 2 1 . 6 5 5 5 2 . 3 6 Treads . | . . . . . . . . . . . Leg 35 | 2 1 . 6 5 5 5 2 . 3 6 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | . 3 . 2 3 3 2 1 . 1 7 Device 3 | . . . . . . . . . . 3 Storage 5 | . 1 . 2 1 . . . . . 1 Processor 5 | . 2 . . 1 2 . . . . . Hackware . | . . . . . . . . . . . Protection 9 | . . . . 1 1 2 1 . 1 3 Artifact . | . . . . . . . . . . . Weapon 65 | 4 7 . 9 6 9 6 4 3 4 13 Energy Gun 24 | 3 4 . 2 1 3 2 3 . 1 5 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 25 | 1 3 . 7 2 3 1 . 1 2 5 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 12 | . . . . 3 3 2 1 1 1 1 Special Weapon 2 | . . . . . . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . . . 2 Parts Lost 51 | . 2 . 1 1 2 4 4 . 6 31 Power 5 | . . . . . . 1 1 . . 3 Propulsion 15 | . 1 . . . 2 2 . . 2 8 Utility 6 | . . . . . . . 1 . 1 4 Weapon 25 | . 1 . 1 1 . 1 2 . 3 16 Highest Loss Streak 15 | . 2 . 1 1 1 3 3 . 2 15 Average Slot Usage (%) 93 | . 96 100 99 99 96 87 97 99 90 81 Engine 7 | . 14 14 11 8 5 3 6 7 7 5 Core 4 | . . . . . 6 6 7 7 7 5 Leg 28 | . 25 28 33 36 28 23 30 30 29 22 Storage 8 | . 8 14 11 9 7 7 7 7 7 10 Processor 8 | . 19 14 11 6 7 7 7 7 7 6 Protection 4 | . . . . 2 7 6 6 7 5 4 Energy Gun 7 | . 19 14 10 9 6 5 5 13 . 2 Ballistic Gun 12 | . 8 14 22 19 16 14 11 7 7 11 Launcher 5 | . . . . 7 5 6 11 6 6 4 Special Weapon 1 | . . . . . . 1 . . 7 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 87 | 6 13 12 20 57 67 70 72 72 77 87 Greatest Support 78 | 20 20 20 39 56 61 76 78 78 78 78 Greatest Overweight (x) 18 | . 1 . . 1 1 2 . . 1 18 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 12 | 4 6 6 12 12 12 12 12 12 12 12 Average Capacity 10 | 4 5 6 6 11 12 12 12 12 12 12 Most Carried 12 | 4 6 6 6 12 12 12 12 12 12 12 Average Carried 9 | . 5 6 5 9 10 10 9 10 11 9 Final Capacity 12 | 4 6 6 6 12 12 12 12 12 12 12 Final Carried 12 | 4 6 6 6 12 12 12 9 11 12 5 Class Distribution -------------------- 27% | Scavenger-Gunner 21% | Messiah-Gunner 18% | Mutant 12% | Scavenger-Mutant 11% | Messiah-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 3810 | 274 142 24 398 245 494 518 327 30 424 934 Remotely . | . . . . . . . . . . . Salvage Created 5245 | 64 503 96 582 338 459 245 381 . 382 2195 Parts 275 | 5 29 14 48 17 18 17 11 . 16 100 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 12 | . 1 . . . 2 . . . . 9 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . 11 14 4 18 . Prevented 22 | . . . . . . 6 2 . 14 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 100 | 1 9 2 15 6 11 7 8 . 12 29 Guns 63 | 1 9 2 15 6 5 3 2 . 4 16 Cannons 6 | . . . . . . . . . . 6 AOE 29 | . . . . . 6 4 6 . 8 5 Classes Destroyed 12 | 2 3 1 1 1 1 1 1 . . 1 Worker 14 | 1 . 3 2 1 1 . . . . 6 Tunneler 2 | . . 1 . . 1 . . . . . Recycler 6 | . 2 . . . . . . . . 4 Operator 4 | . 1 . 2 . . . . . . 1 Watcher 3 | . . . . . . . . . . 3 Swarmer 28 | . 3 2 6 . . . 3 . 7 7 Grunt 43 | 1 6 . 5 2 9 . 3 . 5 12 Brawler 1 | . . . . . . . 1 . . . Sentry 10 | . . . 4 3 . . . . . 3 Specialist 2 | . . . . . . 2 . . . . Hunter 7 | . . . . 1 . 3 . . . 3 Programmer 9 | . . . . . 2 2 1 . . 4 Best Kill Streak 9 | 2 4 2 3 4 4 3 3 . 4 9 Combat Bots Only 5 | 1 3 2 3 2 3 3 3 . 4 5 Max Kills in Single Turn 4 | 1 1 1 1 1 2 2 2 . 3 4 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 2 2 2 . 3 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Damage Taken 7994 | 55 429 33 634 375 434 764 378 . 1032 3860 Core 1439 | 21 102 . 114 54 18 128 14 . 127 861 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 72 | 91 . 50 71 90 . . . . 59 . Volleys Fired 331 | 13 32 8 43 22 22 26 11 . 33 121 Largest 5 | 2 2 2 3 4 4 4 3 . 3 5 Hottest 194 | 70 90 85 105 125 138 167 120 . 69 194 Shots Fired 783 | 26 64 16 129 70 65 59 26 . 56 272 Gun 645 | 26 64 16 129 68 59 38 8 . 24 213 Cannon 34 | . . . . . . . . . . 34 Launcher 67 | . . . . 2 6 13 18 . 12 16 Special 37 | . . . . . . 8 . . 20 9 Kinetic 444 | 13 18 8 86 48 41 32 4 . 20 174 Thermal 143 | 13 3 8 18 20 18 6 4 . . 53 Explosive 28 | . . . . 2 6 4 . . 12 4 Electromagnetic 131 | . 43 . 25 . . 9 18 . 4 32 Robot Hit Streak 12 | 4 8 6 12 9 7 8 10 . 11 12 Robot Miss Streak 8 | 3 4 4 3 2 8 3 1 . 2 7 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 6 | . 1 1 2 . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . 1 Shots Hit Robots 466 | 14 40 8 82 53 31 37 15 . 28 158 Core Hits 266 | 4 19 6 26 17 29 15 15 . 23 112 Critical Hits 3 | . . . . 1 . 1 . . . 1 Critical Kills 3 | . . . . 1 . 1 . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10902 | 119 491 106 1051 697 1280 769 559 . 1361 4469 Guns 6411 | 119 491 104 1051 697 508 335 52 . 322 2732 Cannons 671 | . . . . . . . . . . 671 Explosions 3798 | . . . . . 772 434 507 . 1039 1046 Melee . | . . . . . . . . . . . Ramming 22 | . . 2 . . . . . . . 20 Kinetic 4251 | 43 102 43 519 480 261 314 37 . 278 2174 Thermal 1941 | 76 35 61 242 217 360 21 57 . . 872 Explosive 2552 | . . . . . 659 319 . . 1039 535 Electromagnetic 2136 | . 354 . 290 . . 115 465 . 44 868 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . 2 . 3 7 9 9 . 4 Average Corruption 4 | . . . 2 . 2 4 8 9 . 1 Corruption Purged . | . . . . . . . . . . . Effects 91 | . . . 4 . 7 31 37 2 . 10 Message Errors 18 | . . . . . . 8 8 . . 2 Matter Fused 18 | . . . . . 4 8 6 . . . Heat Flow Errors 4 | . . . . . 1 3 . . . . Energy Discharges 11 | . . . 1 . . 5 3 1 . 1 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 15 | . . . . . 1 4 8 1 . 1 Data Loss (major) 3 | . . . . . . 1 2 . . . Misfires 4 | . . . . . . . 4 . . . Targeting Errors 15 | . . . 3 . 1 1 4 . . 6 Weapon Failures 2 | . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 102 | . . . . . 24 4 . . 47 27 Projectiles 27 | . . . . . . . . . . 27 Explosions 75 | . . . . . 24 4 . . 47 . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 348 | . . 1 . . 96 13 125 . 15 98 Shots 17 | . . . . . 3 2 8 . 1 3 Rammed 3 | . . 1 . . . . . . . 2 Targets Rammed 3 | . . 1 . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 473 | 90 246 72 252 389 456 205 143 . 153 473 Average Temperature 110 | 35 85 26 61 122 158 77 40 . 33 160 Received Heat Transfer 2001 | 30 135 . 153 162 135 9 45 . 186 1146 Effects 27 | . 1 . . 5 1 . . . . 20 Shutdowns 6 | . . . . . . . . . . 6 Energy Bleed 5 | . 1 . . 1 . . . . . 3 Interference 11 | . . . . 3 . . . . . 8 Matter Decay 2 | . . . . 1 . . . . . 1 Short Circuit 2 | . . . . . 1 . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 7 | . . . . . . 2 2 . 1 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . 3 1 . . 1 . 1 1 Heat Transferred 3786 | 222 74 148 592 555 464 37 87 . . 1607 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 422 | 25 221 129 266 233 216 . . . . 422 Average Influence 114 | 3 77 60 134 94 91 . . . . 184 Maximum Alert Level 2 | . 1 . 1 1 1 . . . . 2 Low Security (%) 81 | 100 98 100 90 94 84 . . . . 49 Level 1 15 | . 1 . 9 5 15 . . . . 41 Level 2 2 | . . . . . . . . . . 8 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 2 . 2 1 5 . . . . 8 Investigation 5 | . 1 . . . 3 . . . . 1 Extermination 3 | . . . . . 2 . . . . 1 Reinforcement 9 | . 1 . 2 1 . . . . . 5 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 4 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . 1 . 2 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 149 | 1 22 3 20 11 11 9 8 . 17 47 Peak Tracking Total 9 | 1 9 3 4 3 3 3 3 . 4 6 Tactical Retreats 4 | . . . 2 1 . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . 1 . 1 . . . . 3 Indirectly 3 | . . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 10 | . . . . . 3 1 . . . 6 Max in Single Turn 2 | . . . . . 2 1 . . . 2 Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 21 | . 7 . 5 2 5 1 . . . 1 Terminals 14 | . 6 . 4 1 3 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 71 | . 27 . 15 8 13 7 . . . 1 Successful 51 | . 20 . 10 7 6 7 . . . 1 Failed 19 | . 6 . 5 1 7 . . . . . Catastrophic 3 | . . . 2 . 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 32 | . 11 . 7 3 4 1 . 2 . 4 Terminals 46 | . 23 . 10 6 7 . . . . . Fabricators 4 | . . . . . 4 . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units 9 | . 4 . 5 . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 27 | . 11 . 3 4 2 7 . . . . Record 18 | . 7 . 2 1 1 7 . . . . Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . Security Status 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Network Status 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 8 | . 3 . 5 . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . Process 1 | . . . 1 . . . . . . . Report Inventory 4 | . 2 . 2 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 9 | . 6 . 2 1 . . . . . . Terminals 9 | . 6 . 2 1 . . . . . . Botnet 9 | . 6 . 2 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 13 | . 5 . 3 1 4 . . . . . Full Trace Events 4 | . 1 . . . 3 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 32 | . . . . 32 . . . . . . Parts Recycled 1 | . . . 1 . . . . . . . Recycled Matter 6 | . . . 6 . . . . . . . Retrieved Matter 6 | . . . 6 . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . 4 4 3 Highest-Rated Group 154 | . . . . . . . . 154 154 116 Highest-Rated Ally 40 | . . . . . . . . 40 40 40 Zionite Dispatches 1 | . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 51 | . . . . . . . . . 43 8 Total Damage 1222 | . . . . . . . . . 1144 78 Kills 6 | . . . . . . . . . 6 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 10 | . . 2 . . . 2 2 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 10816 | 152 774 615 805 590 1007 1341 971 1619 1567 1375 Spaces Moved 7271 | 92 516 492 498 346 601 851 767 1307 1130 671 Core 15 | 14 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 7256 | 78 516 492 498 346 601 851 767 1307 1130 670 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 122 122 120 Average Speed 129 | 109 124 120 120 133 148 144 120 122 122 143 Slowest Speed 950 | 120 150 120 120 150 150 180 122 122 153 950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 58 | 9 64 99 36 26 20 89 85 92 95 26 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 6 | . . . . . . . 1 5 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . 1 . . . 1 4 3 5 . Spaces Dug 101 | . . . . 12 . . . . 89 . Terrain Destroyed 337 | . . . . 12 61 31 5 . 140 88 Melee . | . . . . . . . . . . . Projectile 6 | . . . . . . . . . . 6 AOE 331 | . . . . 12 61 31 5 . 140 82 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 8057 | 117 590 500 616 432 672 910 791 1332 1235 862 Wait 164 | . 7 . 40 19 5 4 4 14 56 15 Move 7261 | 91 515 491 497 345 600 850 766 1306 1129 671 Hop . | . . . . . . . . . . . Pick Up 72 | 5 12 . 4 17 8 6 . 5 5 10 Fast Attach 26 | 5 4 . . . 1 3 1 . 2 10 Attach 46 | . 2 . 3 4 4 7 4 1 4 17 Detach 13 | . 1 . . . 3 4 . 1 . 4 Swap 67 | 2 5 . 16 12 13 5 4 2 3 5 Drop 68 | 1 12 . 13 13 11 5 1 3 2 7 Fire 331 | 13 32 8 43 22 22 26 11 . 33 121 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . . 1 . . . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / Low / Ext) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 110 | -11/Scrapyard | Discovered new exit (range 8) 153 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 8) 536 | -10/Materials | Central database locked down 716 | -10/Materials | Discovered new exit (range 11) 927 | -10/Materials | Entered Mines 956 | -10/Mines | Learned Materials emergency access door positions 1012 | -10/Mines | Discovered new exit (range 6) 1157 | -10/Mines | Learned 2 Materials zone layouts 1258 | -10/Mines | Discovered new exit (range 7) 1542 | -10/Mines | Entered Materials 1542 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1849 | -9/Materials | Build established: Scavenger-Gunner 1931 | -9/Materials | Discovered new exit (range 15) 2067 | -9/Materials | Discovered new exit (range 14) 2156 | -9/Materials | Identified exit to Mines 2160 | -9/Materials | Discovered new exit (range 8) 2347 | -9/Materials | Entered another Materials area 2347 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2487 | -8/Materials | Repaired Imp. Ion Engine 2885 | -8/Materials | Discovered new exit (range 4) 2937 | -8/Materials | Entered Factory 2937 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3093 | -7/Factory | Discovered new exit (range 12) 3843 | -7/Factory | Discovered new exit (range 14) 3944 | -7/Factory | Entered Lower Caves 4078 | -7/Lower Caves | Build established: Mutant 4120 | -7/Lower Caves | Learned Factory emergency access door positions 4488 | -7/Lower Caves | Learned 4 Factory zone layouts 4523 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4548 | -7/Lower Caves | Found Prototype Special Weapon 4552 | -7/Lower Caves | Identified Molecular Deconstructor 4575 | -7/Lower Caves | Build established: Gunner 4663 | -7/Lower Caves | Learned Factory trap positions 4663 | -7/Lower Caves | Learned Factory emergency access door positions 4663 | -7/Lower Caves | Learned Extension emergency access door positions 4663 | -7/Lower Caves | Learned Factory security intel 4663 | -7/Lower Caves | Learned Armory terminal intel 4871 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4909 | -7/Lower Caves | Lost 3 parts (1p2n) 5044 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5196 | -7/Lower Caves | Discovered new exit (range 12) 5285 | -7/Lower Caves | Entered another Lower Caves area 5337 | -7/Lower Caves | Encountered a Warlord checkpoint 5355 | -7/Lower Caves | Build established: Scavenger-Mutant 5381 | -7/Lower Caves | Discovered new exit (range 13) 5417 | -7/Lower Caves | Learned location of Zion (-7) 5889 | -7/Lower Caves | Lost 3 parts (1u2w) 6216 | -7/Lower Caves | Discovered new exit (range 5) 6256 | -7/Lower Caves | Entered Zion 6326 | -7/Zion | System corruption cleaned by Quarantine Array 6422 | -7/Zion | Build established: Scavenger-Gunner 6536 | -7/Zion | Received a hallucinogenic algorithm 6599 | -7/Zion | Learned location of Recycling (-7) 6670 | -7/Zion | Found Prototype Device 6993 | -7/Zion | Learned location of Warlord (-5) 7222 | -7/Zion | Imprinted 7224 | -7/Zion | Declared Zion's savior 7524 | -7/Zion | Build established: Messiah-Gunner 7679 | -7/Zion | Discovered new exit (range 16) 7875 | -7/Zion | Entered Proximity Caves 7875 | -6/Proximity Caves | Accompanied by 4 allies 7985 | -6/Proximity Caves | Spotted B-75 Beast 8009 | -6/Proximity Caves | Allies destroyed B-75 Beast 8155 | -6/Proximity Caves | Discovered new exit (range 15) 8209 | -6/Proximity Caves | Learned Factory emergency access door positions 8399 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9115 | -6/Proximity Caves | Build established: Messiah-Mutant 9124 | -6/Proximity Caves | Learned 4 Factory zone layouts 9442 | -6/Proximity Caves | Entered Factory 9442 | -6/Factory | Accompanied by 3 allies 9442 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9443 | -6/Factory | Identified exit to Lower Caves 9443 | -6/Factory | Identified exit to Extension 9443 | -6/Factory | Identified exit to Factory 9444 | -6/Factory | Loaded intel: 118 trap records 9459 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 9752 | -6/Factory | Build established: Messiah-Gunner 10057 | -6/Factory | Garrison activated, responded to threat 10179 | -6/Factory | Zion Recon squad teleported in 10384 | -6/Factory | Lost 15 parts (2p5n2u6w) 10413 | -6/Factory | Core integrity fell below 50% 10590 | -6/Factory | Build established: Messiah-Mutant 10715 | -6/Factory | Terminal network hard line cut 10717 | -6/Factory | Lost 3 parts (1n2w) 10803 | -6/Factory | Core integrity fell below 20% 10817 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10730_ R-10 Processor collects Relay Coupler [NC]. 10730_ K-01 Serf collects debris. 10735_ R-10 Processor collects Relay Coupler [Grunt]. 10735_ Identified Relay Coupler [Sentry]. 10735_ Relay Coupler [Sentry] fries itself. 10736_ Acquired 20 matter. 10738_ K-01 Serf collects debris. 10739_ System corrupted: Gatling Laser targeting data glitched. 10742_ Acquired 5 matter. 10743_ K-01 Serf collects debris. 10785_ :UEJY 10801_ U-05 Engineer destroyed. 10808_ Imp. Deuterium Engine destroyed. 10808_ Flak Gun destroyed. 10809_ System corrupted: Gatling Laser targeting data glitched. 10809_ Gatling Laser destroyed. 10813_ Imp. Heat Sink destroyed. 10815_ U-05 Engineer destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###############??????????????????????????? | | ???###### #??????????????????????????? | | ? / * ! #??????????????????????????? | | ????????# #??????????????????????????? | | ????????# """ """ #??????????????????????????? | | ????????# """"" """"" #??????????????????????????? | | ????????# """"" """""!#??????????????????????????? | | ?????????######+#####+######?????????????????????? | | ?????????????+ # %! #?????????????????????? | | ????# # # """ * #??????# # | | ????# + + "Y #??????# """ """ # | | ????# # # """ """ #??????# """ """ # | | ????# # # """ #??????# """ """ # | | ##### # # """ #??????# # | | # # # #??????# # | | """ # # # ! ! #??????# # | | """ # # ###########??????#######+###### | | """ ####+##### ###################### #??### | | #??# ##### g! @ ###### | | #??# gRg%|* | | #??# ### ! !g=% ###### | | #??# #####+###################### #????? | | +#######% ## % # #?????????????## ##????? | | % ## #??????????????# #?????? | | % ## #??????######### #?????? | | ## #??????# ## #?##### | | %% ## # #??????# ## ### | | ## ## #??????#""" # ## "" | | # ##??????#""" # ## "" | | ## # #??????#""" + < + "" | | + ##??????# # ## "" | | ###### ####### ##???????#+###### ## "" | | #????# #?# #????????# #????### #### "" | | #######+######### ####????????# #??????# #??# "" | | #?????? ???????# #?????????????????????????????? | | #??????"""??????# #?????????????????????????????? | | #??????? ????+? #????????????+????????????????? | | #???????????????###?????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | +##########??????????????????????????????????????? | | #??????????????????????????????????????? | | """" #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 360 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 12 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Hacked Minigun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Deconstruction Dynamic Key Hey, That's Mine! I'm Back, Baby! Leap Before You Look Librarian Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Quantum Hacking Remodeling Robot Respite Serviceable Loadout The One Tourist True Hacker Challenges ------------ None Game ------ Seed LegSigixReconstructor Manual? 0 Play Time 03:30:17 Cumulative 8.4 hours Start 2020.08.26 @ 16:40:20 End 2020.08.27 @ 11:29:23 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5371582-ea6a-4d92-9594-d971f705b471