Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 21:14:26 Player: pro100_Player Result: Destroyed self with Fusion Bomb Launcher Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (120) 600 Value Destroyed (4052) 4052 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (619) 619 TOTAL SCORE: 12591 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 56 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 248/300 Energy 319/350 System Corruption 14% Temperature Cool (9) Movement Treading (160) Location -3/Armory Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (6) --- Medium Treads > --- UTILITY (11) ----- Improved Terrain Scan Processor Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heart of Steel Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Improved Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Improved Terrain Scan Processor Advanced Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Heart of Steel Enhanced Nova Cannon Fusion Bomb Launcher [Rating: 142] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Improved Signal Interpreter Device Triangulator Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp Res Arm Slots Evolved 14 | . . . . 4 2 . . . . 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . 2 . . . . . . 1 . 1 . . . . Utility 9 | . . . . 2 2 . . . . 2 1 . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 173 | 6 10 6 3 13 34 . 1 . 2 17 8 19 19 5 . 11 19 Power 22 | 1 1 2 . 3 4 . . . . 2 1 4 . . . 2 2 Engine 10 | 1 1 1 . 2 3 . . . . 1 1 . . . . . . Core 8 | . . 1 . 1 1 . . . . 1 . 4 . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 2 2 Propulsion 53 | 2 3 2 2 4 12 . . . . 4 5 5 4 . . 5 5 Treads 11 | . . . . 1 7 . . . . . . . . . . . 3 Leg 21 | 2 3 2 2 3 . . . . . 2 5 2 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . 1 . . . . . . . 3 . . 1 2 Flight 14 | . . . . . 4 . . . . 2 . 3 1 . . 4 . Utility 53 | 2 3 1 . 3 7 . . . . 6 1 5 11 4 . 1 9 Device 18 | 1 . . . . 4 . . . . 2 1 1 3 2 . 1 3 Storage 3 | 1 1 . . . . . . . . 1 . . . . . . . Processor 17 | . . . . 1 2 . . . . 2 . 3 1 2 . . 6 Hackware 1 | . . . . . . . . . . . . 1 . . . . . Protection 14 | . 2 1 . 2 1 . . . . 1 . . 7 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 45 | 1 3 1 1 3 11 . 1 . 2 5 1 5 4 1 . 3 3 Energy Gun 7 | 1 . . . . 1 . . . . 1 . 2 1 1 . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 2 Ballistic Gun 11 | . 3 . . 1 2 . . . 1 1 . 1 . . . 2 . Ballistic Cannon 10 | . . 1 . 1 4 . . . . 1 . . 2 . . 1 . Launcher 8 | . . . 1 1 . . . . 1 2 1 1 . . . . 1 Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . Slashing Weapon 5 | . . . . . 3 . 1 . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 . . . . . 1 . . . . . 2 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . System Corruption 7 | . . . . . . . . . . . . 7 . . . . . Parts Lost 77 | . . . . 9 6 . . . . 12 . 18 7 1 . 12 12 Power 9 | . . . . 2 . . . . . 2 . 2 . 1 . 1 1 Propulsion 30 | . . . . 4 4 . . . . 4 . 7 4 . . 3 4 Utility 19 | . . . . . 1 . . . . 2 . 5 2 . . 5 4 Weapon 19 | . . . . 3 1 . . . . 4 . 4 1 . . 3 3 Highest Loss Streak 15 | . . . . 3 2 . . . . 10 . 15 4 1 . 11 12 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 83 | . 97 100 100 76 64 100 100 100 100 77 89 86 68 54 57 51 63 Engine 4 | . 14 13 14 4 3 . . . . 1 1 2 . . . . . Core 2 | . . . . 2 . 7 7 7 7 4 3 1 5 2 . . . Treads 7 | . . . . 4 7 30 30 30 30 5 . . . . . . 8 Leg 11 | . 27 28 28 21 . . . . . 5 15 24 . . . . . Hover 1 | . . . . . . . . . . . . . 8 5 5 1 5 Flight 2 | . . . . . 9 . . . . 4 8 . 5 . . 3 . Device 8 | . 3 . . . 15 15 15 15 15 10 15 14 5 1 5 6 . Storage 5 | . 14 14 14 7 . . . . . 5 5 4 . . . . . Processor 16 | . . . . 9 17 23 23 23 23 25 23 20 19 25 31 25 30 Protection 7 | . 10 14 14 11 1 7 7 7 7 2 5 4 12 13 10 7 . Energy Gun 2 | . 5 . . . 1 7 7 7 7 2 . 2 . . . . . Ballistic Gun 4 | . 21 15 3 3 . 7 2 . . . . . . . . 1 . Ballistic Cannon 3 | . . 12 14 7 . . . . . 4 5 1 . . . . . Launcher 1 | . . . 10 3 . . . . 3 2 1 4 . . . . . Slashing Weapon 1 | . . . . . 2 . 4 7 3 . . . 4 5 5 2 . Peak Build Rating 142 | 8 12 18 19 29 52 54 54 54 54 61 76 79 75 48 48 61 142 Average Rating 41 | 4 10 16 18 21 31 52 54 54 53 44 59 65 63 44 48 46 113 On Entrance 36 | . 8 11 18 19 4 52 54 54 54 54 50 76 25 42 48 48 34 Naked Turns 6 | . . . . . . . . . . . . 6 . . . . . Heaviest Build 80 | 13 26 30 30 40 24 20 21 21 24 68 71 80 30 16 10 31 66 Greatest Support 160 | 20 20 25 30 40 88 88 88 88 88 88 90 92 22 11 11 24 160 Greatest Overweight (x) 20 | 1 1 1 1 3 4 . . . . 20 2 1 1 1 . 6 3 Average Overweight (x) . | . . 1 . . . . . . . 2 . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 5 5 5 5 5 20 20 20 5 5 5 5 5 Average Capacity 9 | 7 9 10 10 9 5 5 5 5 5 17 20 17 5 5 5 5 5 Most Carried 20 | 7 10 10 10 10 5 5 5 5 5 12 19 20 5 5 5 5 5 Average Carried 7 | 3 8 9 10 7 4 4 5 5 4 6 12 16 4 5 5 4 4 Final Capacity 20 | 8 10 10 10 5 5 5 5 5 5 20 20 5 5 5 5 5 5 Final Carried 18 | 6 10 10 10 5 5 5 5 5 5 11 18 5 5 5 5 5 4 Class Distribution -------------------- 52% | Mutant 13% | Scavenger-Mutant 12% | Skirmisher 9% | Assassin 5% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scout | -7/Factory Skirmisher | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Skirmisher | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Infiltrator-Mutant | -5/Garrison Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp Res Arm Matter Collected 3621 | 260 305 277 55 389 388 101 25 . 78 487 202 323 113 324 . 110 184 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4197 | 172 597 218 67 457 429 . . . 204 576 169 267 113 147 300 142 339 Parts 218 | 11 35 16 3 24 24 . . . 9 32 1 18 8 1 3 12 21 Haulers Intercepted 3 | . 1 . . 2 . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . 1 1 . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 9 . . . . . 2 . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp Res Arm Combat Hostiles Destroyed 87 | . 12 6 2 8 8 . . . 10 17 2 12 2 . . 3 5 Melee 14 | . . . . . 3 . . . 6 . . 2 2 . . 1 . Guns 27 | . 12 5 . 1 . . . . 1 5 . 2 . . . 1 . Cannons 25 | . . 1 . 6 5 . . . . 6 2 . . . . 1 4 AOE 20 | . . . 2 1 . . . . 3 6 . 7 . . . . 1 Classes Destroyed 16 | 3 5 . 1 3 1 . . . . 3 . . . . . . . Worker 8 | 2 3 . . 2 . . . . . 1 . . . . . . . Builder 2 | . . . . . . . . . . 1 . . . . . 1 . Tunneler 8 | 3 . . . 1 1 . . . . 2 . . . . . 1 . Hauler 3 | . 1 . . 2 . . . . . . . . . . . . . Recycler 6 | 1 1 . . 1 2 . . . . . 1 . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . Watcher 5 | . 3 . . . . . . . . 1 . . . . . . 1 Swarmer 36 | . 6 1 . . 3 . . . 10 6 . 7 . . . 3 . Grunt 25 | . 6 5 . 5 . . . . . 4 2 3 . . . . . Brawler 4 | . . . . . . . . . . 3 . 1 . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . Sentry 5 | . . . . 1 2 . . . . 1 . . . . . . 1 Hunter 2 | . . . . 1 . . . . . . . . . . . . 1 Programmer 11 | . . . . . 3 . . . . 2 . 1 2 . . . 3 Heavy 1 | . . . . . . . . . . 1 . . . . . . . Subdweller 2 | . . . 2 . . . . . . . . . . . . . . Best Kill Streak 6 | 4 4 4 2 4 3 . . . 4 5 2 6 1 . . 3 6 Combat Bots Only 6 | . 3 4 2 3 3 . . . 4 4 2 6 1 . . 2 5 Max Kills in Single Turn 3 | 1 2 1 2 1 1 . . . 3 3 1 2 1 . . 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 1 . . . . 3 3 . 2 . . . . 1 Melee 1 | . . . . . 1 . . . 1 . . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp Res Arm Hostile Shots Fired 1017 | . 59 39 2 136 142 . . . 56 100 13 173 72 18 . 83 124 Missed 295 | . 22 10 . 32 48 . . . 14 40 3 48 22 9 . 24 23 Damage Taken 13227 | . 398 370 45 1531 997 . . . 661 1140 189 2649 791 200 . 1414 2842 Core 3733 | . 107 90 45 314 320 . . . 31 298 . 772 354 82 . 437 883 Absorbed by Shields 25 | . . . . . . . . . . . . 25 . . . . . Redirected to Shielding 247 | . . . . . . . . . . . . . 57 48 . 142 . Ignored by Resistances 139 | . . . . 21 . . . . . . . 118 . . . . . Regen/Repaired (Parts) 115 | . 28 . . . . . . . . 36 . . . . . 51 . Core Remaining (%) 48 | 100 . . 3 42 . . . . 49 64 . 22 . . 62 . . Volleys Fired 394 | 16 70 26 2 53 23 . . . 5 64 22 73 2 . . 15 23 Largest 2 | 1 2 2 1 2 1 . . . 2 2 1 2 1 . . 1 2 Hottest 240 | 50 50 58 30 65 100 . . . 119 133 53 105 66 . . 66 240 Shots Fired 508 | 16 105 52 2 75 22 1 . . 8 77 22 79 3 . . 15 31 Gun 268 | 16 105 43 . 18 . 1 . . 6 33 . 35 . . . 11 . Cannon 197 | . . 9 . 53 19 . . . . 31 22 28 3 . . 4 28 Launcher 40 | . . . 2 4 . . . . 2 13 . 16 . . . . 3 Special 3 | . . . . . 3 . . . . . . . . . . . . Kinetic 334 | . 70 52 . 71 19 . . . 1 52 22 29 3 . . 15 . Thermal 134 | 16 35 . . . 3 1 . . 5 12 . 34 . . . . 28 Explosive 40 | . . . 2 4 . . . . 2 13 . 16 . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 3 8 16 1 10 12 3 . . 4 11 19 7 . . . 9 7 Robot Miss Streak 5 | 1 5 3 . 3 2 1 . . 2 4 2 3 . . . 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 361 | 10 64 33 1 52 32 1 . . 16 47 19 32 14 2 7 15 16 Core Hits 202 | 7 27 10 3 31 11 . . . 12 45 5 27 4 . 3 5 12 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . . . . . . 1 . . . 2 . Critical Strikes 30 | 2 4 2 . 2 3 . . . . 2 1 6 4 . 1 3 . Burn 8 | 2 4 . . . . . . . . . . 2 . . . . . Destroy 3 | . . . . . . . . . . . . . . . . 3 . Blast 10 | . . 2 . 2 . . . . . 2 1 3 . . . . . Smash 1 | . . . . . . . . . . . . 1 . . . . . Sever 8 | . . . . . 3 . . . . . . . 4 . 1 . . Melee Attacks 84 | . . . . . 26 . 3 . 12 . . 4 21 5 8 5 . Impact 4 | . . . . . . . . . . . . 4 . . . . . Slashing 80 | . . . . . 26 . 3 . 12 . . . 21 5 8 5 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 4 . . . . . . . 2 . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12456 | 127 909 541 129 1258 1293 . . . 709 2126 573 1849 545 145 468 466 1318 Guns 2871 | 127 909 448 . 199 . . . . 105 540 . 323 . . . 220 . Cannons 3321 | . . 93 . 587 393 . . . . 563 573 189 . . . 55 868 Explosions 3420 | . . . 129 459 . . . . 234 1023 . 1125 . . . . 450 Melee 2677 | . . . . . 852 . . . 370 . . 106 545 145 468 191 . Ramming 119 | . . . . 13 . . . . . . . 106 . . . . . Kinetic 4231 | . 619 541 . 786 393 . . . 15 840 573 189 . . . 275 . Thermal 2009 | 127 290 . . . 48 . . . 90 263 . 323 . . . . 868 Explosive 3381 | . . . 129 459 . . . . 234 984 . 1125 . . . . 450 Electromagnetic 39 | . . . . . . . . . . 39 . . . . . . . Impact 106 | . . . . . . . . . . . . 106 . . . . . Slashing 2571 | . . . . . 852 . . . 370 . . . 545 145 468 191 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 1 1 1 . 4 4 4 4 4 . . 7 4 . . 2 14 Average Corruption 2 | . 1 1 1 . 3 4 4 4 4 . . 7 2 . . 1 3 Corruption Purged 4 | . . . . . . . . . . . . . 4 . . . . Corruption Blocked 2 | . . . . . . . . . . 1 . 1 . . . . . Effects 88 | . 2 14 2 . 15 6 10 4 23 . . 2 3 . . 1 6 Message Errors 22 | . . 4 . . 2 . 5 1 9 . . . . . . . 1 Matter Fused 28 | . 2 5 1 . 4 3 2 1 7 . . 1 . . . 1 1 Heat Flow Errors 7 | . . 2 . . 2 1 . 1 . . . . . . . . 1 Energy Discharges 9 | . . 1 1 . 3 1 1 . 2 . . . . . . . . Parts Fused 3 | . . . . . . . . . 1 . . . 2 . . . . Data Loss (minor) 7 | . . 1 . . 2 . . . 2 . . 1 . . . . 1 Data Loss (major) 6 | . . . . . 1 . 2 1 1 . . . . . . . 1 Misfires 3 | . . . . . . 1 . . 1 . . . 1 . . . . Alerts 2 | . . 1 . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 703 | . . . . 12 161 . . . 26 40 42 101 66 110 43 78 24 Projectiles 46 | . . . . . . . . . . 4 42 . . . . . . Explosions 121 | . . . . 12 . . . . 10 36 . 39 . . . . 24 Melee 536 | . . . . . 161 . . . 16 . . 62 66 110 43 78 . Knockbacks 35 | . . 2 . 9 6 . . . . 4 13 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 33 | . . 2 . 8 5 . . . . 4 13 1 . . . . . Secondary 2 | . . . . 1 1 . . . . . . . . . . . . Self-Inflicted Damage 341 | . . . . 2 . . . . 23 38 . 186 . . . . 92 Shots 11 | . . . . . . . . . 1 1 . 8 . . . . 1 Rammed 1 | . . . . 1 . . . . . . . . . . . . . Targets Rammed 25 | . . 1 . 4 . . . . . . . 20 . . . . . Kicked 24 | . . 1 . 3 . . . . . . . 20 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 791 | 42 124 282 . 222 239 148 . 152 141 105 37 224 74 . . 5 791 Average Temperature 96 | 18 35 86 . 85 113 68 . 86 64 29 25 58 40 . . 3 320 Received Heat Transfer 2508 | . 123 213 15 729 150 . . . . 162 126 741 39 21 . 108 81 Effects 32 | . . . . 1 . . . . . . . . . . . . 31 Shutdowns 6 | . . . . . . . . . . . . . . . . . 6 Energy Bleed 8 | . . . . . . . . . . . . . . . . . 8 Interference 5 | . . . . 1 . . . . . . . . . . . . 4 Short Circuit 2 | . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 Damage (major) 7 | . . . . . . . . . . . . . . . . . 7 Damage (core) 3 | . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 8 | 2 2 . . . . . . . . 2 . . . . . . 2 Heat Transferred 4008 | 518 1147 . . . 100 . . . 200 600 . 740 . . . . 703 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp Res Arm Peak Influence 584 | 30 218 145 . 233 205 . . . . 345 81 584 422 . . 141 140 Initial 306 | . 19 . . . 27 . . . . 6 11 16 306 . . 66 26 Average 111 | 11 107 31 . 82 97 . . . . 134 20 238 338 . . 74 51 Maximum Alert Level 2 | . 1 . . 1 1 . . . . 1 . 2 2 . . . . Low Security (%) 85 | 100 91 100 . 89 98 . . . . 87 100 65 . . . 100 100 Level 1 11 | . 8 . . 10 1 . . . . 12 . 6 90 . . . . Level 2 3 | . . . . . . . . . . . . 27 9 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . . 4 3 . . . . 6 1 . 2 . . 2 2 Investigation 1 | . 1 . . . . . . . . . . . . . . . . Extermination 8 | . . . . . 2 . . . . 3 . . 1 . . 1 1 Reinforcement 10 | . 1 . . 3 1 . . . . 1 1 . 1 . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . 1 . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp Res Arm Distress Signals 10 | . 3 . . 2 1 . . . . 1 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 190 | . 21 11 2 34 15 . . . 10 18 6 34 12 5 . 11 11 Peak Tracking Total 13 | . 4 4 2 13 3 . . . 4 3 4 10 7 4 . 5 7 Tactical Retreats 25 | . 2 . . 3 2 . . . . 1 1 10 2 3 . 1 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp Res Arm Traps Triggered 6 | . 2 . . 1 . . . . . . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 1 . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp Res Arm Machines Disabled 6 | . . . . . 1 . . . . 3 . 1 . . . . 1 Max in Single Turn 2 | . . . . . 1 . . . . 2 . 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp Res Arm Machines Accessed 45 | . 9 2 . 4 4 2 . 4 . 6 3 1 7 1 . 1 1 Terminals 21 | . 6 . . 3 2 . . . . 3 1 1 4 . . . 1 Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations 6 | . 1 . . . 1 . . . . 1 . . 2 . . 1 . Recycling Units 4 | . 2 . . . . . . . . 1 . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 2 . . . . . . Total Hacks 108 | . 22 2 . 12 9 2 . 30 . 9 3 2 12 1 . 2 2 Successful 69 | . 11 2 . 3 4 2 . 30 . 5 2 . 6 1 . 2 1 Failed 39 | . 11 . . 9 5 . . . . 4 1 2 6 . . . 1 Catastrophic 14 | . 2 . . 4 3 . . . . 2 . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 22 | . 10 . . 7 2 . . . . 2 . . 1 . . . . Terminals 43 | . 15 . . 7 5 . . . . 5 1 2 6 . . . 2 Fabricators 3 | . . . . . 3 . . . . . . . . . . . . Repair Stations 13 | . 3 . . . 1 . . . . 2 . . 5 . . 2 . Recycling Units 6 | . 4 . . . . . . . . 1 . . 1 . . . . Scanalyzers 5 | . . . . 5 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 2 . . . . . . Terminal Hacks 49 | . 5 2 . 1 2 2 . 30 . 1 1 . 3 1 . . 1 Record 14 | . . . . . 1 1 . 11 . 1 . . . . . . . Part Schematic 12 | . . . . . . . . 11 . . . . 1 . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . 3 . . . . . . . . 1 Open Door 4 | . . 2 . . . 1 . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . . . . 1 . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 9 | . 3 . . . . . . . . 2 . . 2 . . 2 . Scan Component 4 | . 1 . . . . . . . . 1 . . 1 . . 1 . Repair 3 | . 1 . . . . . . . . 1 . . . . . 1 . Refit 2 | . 1 . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 5 | . 3 . . . . . . . . 1 . . 1 . . . . Report Inventory 4 | . 2 . . . . . . . . 1 . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 1 . . . . . . Unlock Access 1 | . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 7 . . 4 4 . . . . 4 2 1 5 . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 1 . . . 11 . . . . 1 . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 47 | . . . . . 47 . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . . 1 . . . . . 1 . Time 132 | . 26 . . . . . . . . 50 . . . . . 56 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp Res Arm Total Allies 2 | . . 2 . . . . . . . . . . . . . . . Largest Group 2 | . . 2 1 . . . . . . . . . . . . . . Highest-Rated Group 44 | . . 44 31 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 18 | . . 17 1 . . . . . . . . . . . . . . Total Damage 235 | . . 235 . . . . . . . . . . . . . . . Kills 4 | . . 4 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp Res Arm Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 3 . . . 2 1 . 2 . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . 3 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp Res Arm Turns Passed 12296 | 175 1197 1710 165 605 1082 335 507 138 1134 1718 603 785 630 443 369 297 403 Spaces Moved 8517 | 109 591 830 111 352 1349 216 303 94 728 608 269 549 899 441 563 279 226 Core 279 | 7 . . . 100 100 . . . . 50 . 16 . . . 4 2 Treads 1927 | . . . . 20 153 216 303 94 728 227 . . . . . . 186 Legs 2826 | 102 591 830 111 232 . . . . . 328 269 363 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 1875 | . . . . . . . . . . . . . 745 441 563 126 . Flight 1610 | . . . . . 1096 . . . . 3 . 170 154 . . 149 38 Fastest Speed 26 | 50 120 190 120 50 26 145 145 145 145 145 120 32 30 60 60 31 37 Average Speed 118 | 116 154 190 137 116 60 145 145 145 145 245 185 91 56 85 60 51 139 Slowest Speed 1095 | 120 190 190 190 200 355 145 145 145 145 1095 260 190 120 120 60 350 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . 4 . . . . . . 9 1 . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 85 100 11 32 30 37 44 72 72 14 8 49 21 60 65 10 15 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 4 | . . 1 . . . 1 . 1 1 . . . . . . . . Known Exits Taken 9 | . 1 . . 1 1 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 7 | 1 . 1 1 . . . . . . . . . 1 1 1 1 . Scrap Searched 8 | . . 1 . . . 2 2 . 1 . . . . 2 . . . Spaces Dug 85 | . . . . . 4 . 3 . . 57 . 14 3 3 1 . . Terrain Destroyed 444 | . . . 14 27 4 . 3 . 23 190 2 132 3 3 1 . 42 Melee 14 | . . . . . 4 . 3 . . . . . 3 3 1 . . Projectile 29 | . . . . . . . . . . 9 2 12 . . . . 6 AOE 401 | . . . 14 27 . . . . 23 181 . 120 . . . . 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp Res Arm Total 10008 | 138 773 915 122 473 1533 239 365 96 777 757 350 727 982 499 581 402 279 Wait 636 | . 72 40 5 33 80 19 57 3 29 59 39 42 30 46 11 66 5 Move 8472 | 108 590 829 110 351 1340 215 302 93 727 607 268 536 896 440 562 272 226 Hop 11 | . . . . . 4 . . . . . . 3 1 . . 3 . Pick Up 73 | 7 15 4 . 8 8 1 1 . 1 10 8 6 1 . . 2 1 Fast Attach 107 | 6 3 1 1 4 21 . . . . 11 4 10 17 5 . 9 15 Attach 35 | . . 1 . 8 10 . . . . 3 1 5 2 . . 2 3 Detach 11 | . . . . 1 6 . . . . . . . 3 . . . 1 Swap 31 | . 7 4 2 1 3 . 1 . 2 3 3 4 . . . . 1 Drop 83 | 1 16 9 2 10 12 3 1 . 1 . 5 5 9 3 . 2 4 Fire 394 | 16 70 26 2 53 23 . . . 5 64 22 73 2 . . 15 23 Melee 84 | . . . . . 26 . 3 . 12 . . 4 21 5 8 5 . Ram 1 | . . . . 1 . . . . . . . . . . . . . Kick 24 | . . 1 . 3 . . . . . . . 20 . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . . . . . 14 . . . 26 . Rewire 6 | . . . . . . 1 . . . . . 5 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Garrison -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 176 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 335 | -10/Materials | Repaired Aluminum Leg 340 | -10/Materials | Discovered new exit (range 12) 1029 | -10/Materials | Discovered new exit (range 12) 1037 | -10/Materials | Identified exit to Mines 1107 | -10/Materials | Discovered new exit (range 12) 1373 | -10/Materials | Entered Mines 1460 | -10/Mines | Core integrity fell below 50% 1550 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1555 | -10/Mines | Found Prototype Device 1586 | -10/Mines | Learned location of Storage (-9) 1660 | -10/Mines | Learned Materials stockpile data 1680 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1895 | -10/Mines | Discovered new exit (range 8) 1904 | -10/Mines | Learned location of 1 exit from Materials 2083 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2318 | -10/Mines | Discovered new exit (range 11) 2517 | -10/Mines | Found the Drone Emporium 2540 | -10/Mines | Found Prototype Device 2619 | -10/Mines | Discovered new exit (range 5) 3083 | -10/Mines | Entered Subcaves 3083 | -10/Subcaves | Accompanied by 1 ally 3088 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 3124 | -10/Subcaves | Core integrity fell below 20% 3236 | -10/Subcaves | Discovered new exit (range 11) 3248 | -10/Subcaves | Entered Materials 3248 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3249 | -8/Materials | Identified exit to Factory 3363 | -8/Materials | Identified Exp. Sensor Array 3718 | -8/Materials | Garrison activated, responded to threat 3765 | -8/Materials | Lost 3 parts (2n1w) 3812 | -8/Materials | Lost 3 parts (1p1n1w) 3839 | -8/Materials | Discovered exit to Factory (range 9) 3852 | -8/Materials | Core integrity fell below 50% 3853 | -8/Materials | Entered Factory 3853 | -7/Factory | Evolved 2 slots: Utility x2 4284 | -7/Factory | Fabricated Triangulator (x2) 4425 | -7/Factory | Discovered new exit (range 17) 4429 | -7/Factory | Identified exit to Lower Caves 4431 | -7/Factory | Discovered new exit (range 17) 4443 | -7/Factory | Identified exit to Factory 4841 | -7/Factory | Cargo convoy interrupted 4935 | -7/Factory | Entered Lower Caves 4954 | -7/Lower Caves | Learned location of Extension (-5) 4956 | -7/Lower Caves | Learned location of 1 exit from Factory 5024 | -7/Lower Caves | Found DCF Scrap (11 items) 5188 | -7/Lower Caves | Discovered new exit (range 8) 5213 | -7/Lower Caves | Build established: Skirmisher 5228 | -7/Lower Caves | Found Prototype Device 5268 | -7/Lower Caves | Identified exit to Lower Caves 5270 | -7/Lower Caves | Entered another Lower Caves area 5279 | -7/Lower Caves | Learned Factory emergency access door positions 5762 | -7/Lower Caves | Discovered new exit (range 5) 5769 | -7/Lower Caves | Identified exit to Data Miner 5773 | -7/Lower Caves | Build established: Assassin 5777 | -7/Lower Caves | Entered Data Miner 5777 | -7/Data Miner | Discovered new exit (range 6) 5802 | -7/Data Miner | Met Data Miner 5851 | -7/Data Miner | Learned location of Section 7 (-2) 5851 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5872 | -7/Data Miner | Received God Mode back door access code from Data Miner 5911 | -7/Data Miner | Identified exit to Proximity Caves 5915 | -7/Data Miner | Entered Proximity Caves 5958 | -6/Proximity Caves | Learned Factory garrison access intel 6396 | -6/Proximity Caves | Core integrity fell below 50% 6757 | -6/Proximity Caves | Build established: Skirmisher 7030 | -6/Proximity Caves | Discovered exit to Factory (range 10) 7049 | -6/Proximity Caves | Entered Factory 7049 | -6/Factory | Evolved 2 slots: Utility x2 7050 | -6/Factory | Identified exit to Factory 7052 | -6/Factory | Loaded intel: 4 garrison access locations 7501 | -6/Factory | Lost 10 parts (1p4n2u3w) 7713 | -6/Factory | Build established: Mutant 7851 | -6/Factory | Garrison activated, responded to threat 8458 | -6/Factory | Build established: Scavenger-Mutant 8676 | -6/Factory | Repaired Triangulator 8767 | -6/Factory | Entered another Factory area 8767 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9343 | -5/Factory | Identified exit to Garrison 9370 | -5/Factory | Entered Garrison 9426 | -5/Garrison | Triggered checkpoint 9526 | -5/Garrison | Build established: Infiltrator-Mutant 9558 | -5/Garrison | Garrison Relay disabled 9568 | -5/Garrison | Triggered checkpoint 9637 | -5/Garrison | Discovered new exit (range 13) 9650 | -5/Garrison | Identified exit to Factory 10041 | -5/Garrison | Released all parts (7) 10057 | -5/Garrison | Core integrity fell below 50% 10086 | -5/Garrison | Triggered checkpoint 10102 | -5/Garrison | Lost 15 parts (2p7n4u2w) 10155 | -5/Garrison | Entered Factory 10155 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10161 | -4/Factory | Discovered new exit (range 8) 10273 | -4/Factory | Lost 3 parts (2n1w) 10410 | -4/Factory | Found Prototype Processor 10468 | -4/Factory | Build established: Mutant 10785 | -4/Factory | Entered Upper Caves 10813 | -4/Upper Caves | Lost 4 parts (2n2u) 11148 | -4/Upper Caves | Discovered new exit (range 17) 11228 | -4/Upper Caves | Entered another Upper Caves area 11228 | -4/Upper Caves | Accompanied by 3 allies 11582 | -4/Upper Caves | Discovered new exit (range 10) 11597 | -4/Upper Caves | Entered Research 11597 | -3/Research | Accompanied by 3 allies 11597 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11681 | -3/Research | Repaired Antigrav System 11840 | -3/Research | Found Fusion Bomb Launcher 11857 | -3/Research | Discovered new exit (range 2) 11867 | -3/Research | Lost 11 parts (1p2n5u3w) 11880 | -3/Research | Spotted B-86 Titan 11894 | -3/Research | Entered Armory 11926 | -3/Armory | Identified Heart of Steel 11927 | -3/Armory | Identified Exp. Melee Analysis Suite 12231 | -3/Armory | Core integrity fell below 50% 12253 | -3/Armory | Core integrity fell below 20% 12267 | -3/Armory | System corruption reached 10% 12297 | -3/Armory | Destroyed self with Fusion Bomb Launcher Last Messages --------------- 12291_ Penetrated by Slug. 12291_ Critical hit (Destroy). 12291_ Adv. Heavy Siege Treads destroyed. 12291_ Enh. Nova Cannon destroyed. 12291_ Penetrated by Slug. 12291_ Slug penetrates Wall. 12291_ Penetrated by Slug. 12291_ Slug penetrates Wall. 12294_ Penetrated by Slug. 12294_ Slug penetrates Wall. 12295_ F>4