Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 18:42:50 Player: animal_waves Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1702) 1702 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (353) 353 TOTAL SCORE: 5310 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 295 Cogmind --------- Core Integrity 0/700 Matter 195/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Enhanced Optical Array Heart of Steel > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Signal Interpreter Advanced Targeting Computer Improved ECM Suite > --- WEAPON ----------- Particle Gun Beamcaster Gauss Rifle Improved Light Cannon > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Makeshift Salvage Targeting Computer Launcher Guidance Computer Hacking Suite Medium Laser Light Assault Rifle [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Autogun Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . 1 1 . . . Weapon 2 | . . . . . 2 . . Parts Attached 60 | 6 3 1 11 23 8 4 4 Power 6 | 1 . . 1 3 . 1 . Engine 5 | 1 . . 1 2 . 1 . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 16 | 2 . . 5 7 2 . . Treads 2 | 2 . . . . . . . Leg 12 | . . . 5 7 . . . Wheel . | . . . . . . . . Hover 2 | . . . . . 2 . . Flight . | . . . . . . . . Utility 12 | 1 1 . 3 3 . 1 3 Device 5 | . . . 2 1 . 1 1 Storage 2 | 1 . . 1 . . . . Processor 5 | . 1 . . 2 . . 2 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 26 | 2 2 1 2 10 6 2 1 Energy Gun 9 | 1 . 1 . 4 1 2 . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 11 | 1 1 . 1 5 3 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 3 | . 1 . 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 32 | . . 1 3 12 5 4 7 Power 5 | . . . . 2 . 2 1 Propulsion 6 | . . . 2 3 . . 1 Utility 3 | . . . . 1 1 . 1 Weapon 18 | . . 1 1 6 4 2 4 Highest Loss Streak 8 | . . 1 2 8 3 2 5 Average Slot Usage (%) 80 | . 98 91 85 92 86 84 22 Engine 8 | . 14 14 11 14 7 3 . Core 3 | . . . . 2 7 7 1 Treads 6 | . 28 28 14 . . . . Leg 7 | . . . 6 24 8 . . Hover 4 | . . . . . 8 15 1 Device 4 | . . . 11 6 . 4 3 Storage 8 | . 14 14 11 9 7 7 1 Processor 13 | . 13 14 11 17 15 15 5 Energy Gun 5 | . 14 5 5 4 3 4 2 Ballistic Gun 11 | . 11 14 9 9 16 13 1 Ballistic Cannon 2 | . . . . . 7 7 1 Launcher 1 | . 2 . 5 3 . . . Naked Turns 171 | . . . . . . . 171 Heaviest Build 49 | 11 12 11 26 38 49 49 39 Greatest Support 43 | 40 40 40 40 43 35 28 28 Greatest Overweight (x) 4 | . . . 4 2 2 1 4 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 Average Capacity 8 | 5 6 6 6 10 10 10 5 Most Carried 10 | 1 6 6 6 10 10 10 9 Average Carried 6 | . 3 5 5 8 8 8 3 Final Capacity 10 | 6 6 6 10 10 10 10 4 Final Carried 10 | 1 6 6 6 9 10 9 1 Class Distribution -------------------- 53% | Mutant 34% | Scavenger-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Matter Collected 1649 | 236 101 66 114 643 351 138 . Remotely . | . . . . . . . . Salvage Created 1811 | . 265 121 222 832 278 93 . Parts 124 | . 15 4 36 53 11 5 . Haulers Intercepted 3 | . . . . 2 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . 7 2 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 46 | . 7 2 11 20 4 2 . Guns 25 | . 3 2 1 14 3 2 . Cannons 1 | . . . . . 1 . . AOE 20 | . 4 . 10 6 . . . Classes Destroyed 14 | . 3 1 3 5 . 2 . Worker 1 | . . . . 1 . . . Builder 3 | . . . 2 1 . . . Tunneler 2 | . . 1 1 . . . . Hauler 3 | . . . . 2 1 . . Recycler 2 | . . . . 1 1 . . Operator 2 | . . . 2 . . . . Watcher 4 | . 2 . 1 1 . . . Swarmer 16 | . 3 . 4 8 1 . . Grunt 19 | . 4 2 6 6 1 . . Brawler 2 | . . . . 1 1 . . Sentry 6 | . . . 1 4 1 . . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . . 1 . Behemoth 1 | . . . . . . 1 . Best Kill Streak 10 | . 5 2 9 10 2 1 . Combat Bots Only 8 | . 5 1 8 8 1 1 . Max Kills in Single Turn 4 | . 3 2 4 2 1 1 . Gunslinging . | . . . . . . . . Exploded 4 | . 2 . 4 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Damage Taken 4076 | . 167 215 504 1399 535 362 894 Core 1167 | . 27 40 135 254 110 56 545 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 . 73 66 53 . . . Volleys Fired 181 | . 17 13 37 71 30 11 2 Largest 4 | . 2 2 2 2 4 4 4 Hottest 207 | . 70 60 60 92 174 155 207 Shots Fired 356 | . 33 24 49 120 84 40 6 Gun 280 | . 30 24 34 111 51 25 5 Cannon 49 | . . . . . 33 15 1 Launcher 27 | . 3 . 15 9 . . . Special . | . . . . . . . . Kinetic 238 | . 13 13 29 82 66 32 3 Thermal 63 | . . . 5 29 18 8 3 Explosive 27 | . 3 . 15 9 . . . Electromagnetic 28 | . 17 11 . . . . . Robot Hit Streak 10 | . 8 10 6 10 7 9 2 Robot Miss Streak 4 | . 3 3 3 4 3 2 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 230 | . 19 17 25 86 54 27 2 Core Hits 129 | . 14 6 33 52 17 7 . Critical Hits 1 | . . . . 1 . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4836 | . 491 248 934 1735 819 552 57 Guns 2596 | . 303 248 129 1075 489 314 38 Cannons 587 | . . . . . 330 238 19 Explosions 1642 | . 188 . 805 649 . . . Melee . | . . . . . . . . Ramming 11 | . . . . 11 . . . Kinetic 2199 | . 95 152 129 772 599 433 19 Thermal 680 | . . . . 303 220 119 38 Explosive 1642 | . 188 . 805 649 . . . Electromagnetic 304 | . 208 96 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 2 2 3 Average Corruption 2 | . . . . . 2 2 2 Corruption Purged . | . . . . . . . . Effects 15 | . . . . . 6 6 3 Message Errors 6 | . . . . . 3 2 1 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 2 | . . . . . 1 1 . Data Loss (minor) 4 | . . . . . 1 2 1 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 40 | . . . 39 . 1 . . Projectiles 1 | . . . . . 1 . . Explosions 39 | . . . 39 . . . . Melee . | . . . . . . . . Knockbacks 6 | . . . . . 5 1 . Impact . | . . . . . . . . Kinetic 6 | . . . . . 5 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 117 | . . . 101 16 . . . Shots 2 | . . . 1 1 . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . 1 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 541 | . 42 72 17 194 541 205 224 Average Temperature 102 | . 23 32 4 53 217 87 130 Received Heat Transfer 951 | . 69 123 168 171 174 72 174 Effects 19 | . . . . . 19 . . Shutdowns 8 | . . . . . 8 . . Energy Bleed 4 | . . . . . 4 . . Interference 3 | . . . . . 3 . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 1 | . . . . . 1 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 3 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 1517 | . . . . 740 518 185 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Peak Influence 708 | . 199 122 371 449 708 . . Initial 203 | . . 77 47 42 203 . . Average 249 | . 83 111 160 279 424 . . Maximum Alert Level 3 | . . . 1 2 3 . . Low Security (%) 47 | 100 100 100 61 25 12 . . Level 1 30 | . . . 38 55 28 . . Level 2 18 | . . . . 19 46 . . Level 3 3 | . . . . . 12 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . 3 2 . . . Investigation 3 | . 2 . . 1 . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 3 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Distress Signals 3 | . . . . 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 9 3 19 35 12 3 8 Peak Tracking Total 6 | . 3 2 5 6 4 1 5 Tactical Retreats 10 | . . 1 . 4 1 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Traps Triggered 4 | . 2 . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Disabled 4 | . . . 3 . 1 . . Max in Single Turn 2 | . . . 2 . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Accessed 10 | . 2 . 2 3 2 . 1 Terminals 2 | . . . 1 1 . . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . Recycling Units 4 | . 2 . . 1 1 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 4 . 6 9 5 . 1 Successful 21 | . 3 . 5 7 5 . 1 Failed 4 | . 1 . 1 2 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . 2 . . . Terminals 5 | . . . 2 3 . . . Fabricators 4 | . . . . . 4 . . Repair Stations 3 | . . . . 3 . . . Recycling Units 8 | . 4 . . 3 1 . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . 1 2 . . 1 Open Door 1 | . . . . . . . 1 Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . Fabricator Hacks 4 | . . . . . 4 . . Network Status 2 | . . . . . 2 . . Build 2 | . . . . . 2 . . Repair Station Hacks 3 | . . . . 3 . . . Scan Component 2 | . . . . 2 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 6 | . 3 . . 2 1 . . Report Inventory 4 | . 2 . . 1 1 . . Retrieve Components 2 | . 1 . . 1 . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 1 | . . . 1 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . 1 2 2 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built 2 | . . . . . 2 . . Matter 190 | . . . . . 190 . . Time 95 | . . . . . 95 . . Total Part Build Rating 10 | . . . . . 10 . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . 3 . . 3 . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 2 . Highest-Rated Group 93 | . . . . . 93 62 . Highest-Rated Ally 31 | . . . . . 31 31 . Total Orders . | . . . . . . . . Ally Attacks 67 | . . . . . 51 16 . Total Damage 1007 | . . . . . 688 319 . Kills 9 | . . . . . 8 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Turns Passed 3514 | 68 271 275 524 697 718 554 407 Spaces Moved 2252 | 39 130 140 272 315 438 473 445 Core 408 | 3 . . 17 . . . 388 Treads 490 | 36 130 140 184 . . . . Legs 474 | . . . 71 315 88 . . Wheels . | . . . . . . . . Hover 880 | . . . . . 350 473 57 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 106 106 50 Average Speed 121 | 151 160 160 155 130 117 106 85 Slowest Speed 250 | 160 160 160 250 180 180 106 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 35 28 28 33 13 65 58 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 6 | . . 1 . . . 2 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 151 | . 16 . 73 60 1 1 . Melee . | . . . . . . . . Projectile 2 | . . . . . 1 1 . AOE 149 | . 16 . 73 60 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Total 2743 | 45 159 167 327 490 584 501 470 Wait 200 | . 5 13 . 67 97 11 7 Move 2245 | 38 129 139 271 314 437 472 445 Hop . | . . . . . . . . Pick Up 36 | 1 5 1 2 11 7 3 6 Fast Attach 18 | 6 1 . 4 6 1 . . Attach 25 | . . 1 1 9 6 4 4 Detach 3 | . . . . . 2 . 1 Swap 18 | . 2 . 6 8 2 . . Drop 16 | . . . 6 3 2 . 5 Fire 181 | . 17 13 37 71 30 11 2 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Dat]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 339 | -10/Materials | Identified exit to Mines 340 | -10/Materials | Entered Mines 493 | -10/Mines | Learned 2 Materials zone layouts 538 | -10/Mines | Discovered new exit (range 8) 547 | -10/Mines | Identified exit to Materials 615 | -10/Mines | Entered Materials 615 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 616 | -9/Materials | Identified exit to Materials 921 | -9/Materials | Destroyed 8 combat bots 1054 | -9/Materials | Discovered exit to Materials (range 12) 1139 | -9/Materials | Entered another Materials area 1139 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1281 | -8/Materials | Identified exit to Factory 1378 | -8/Materials | Repaired Imp. Aluminum Leg 1566 | -8/Materials | Lost 3 parts (1u2w) 1672 | -8/Materials | Destroyed 8 combat bots 1704 | -8/Materials | Lost 8 parts (1p3n4w) 1836 | -8/Materials | Entered Factory 1836 | -7/Factory | Evolved 2 slots: Weapon x2 1973 | -7/Factory | Lost 3 parts (1u2w) 2128 | -7/Factory | Fabricated Imp. Gravmag System (x2) 2130 | -7/Factory | Local fabrication network quarantined 2247 | -7/Factory | Allied Derelicts emerged from ambush trap array 2271 | -7/Factory | Build established: Scavenger-Gunner 2457 | -7/Factory | Discovered new exit (range 9) 2472 | -7/Factory | Identified exit to Lower Caves 2554 | -7/Factory | Entered Lower Caves 2554 | -7/Lower Caves | Accompanied by 2 allies 2660 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2692 | -7/Lower Caves | Learned 12 Factory zone layouts 2867 | -7/Lower Caves | Spotted B-75 Beast 2898 | -7/Lower Caves | Destroyed B-75 Beast 3096 | -7/Lower Caves | Discovered new exit (range 7) 3101 | -7/Lower Caves | Identified exit to Lower Caves 3108 | -7/Lower Caves | Entered another Lower Caves area 3116 | -7/Lower Caves | Spotted B-75 Beast 3190 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3193 | -7/Lower Caves | Released all parts (5) 3222 | -7/Lower Caves | Lost 5 parts (1p1u3w) 3273 | -7/Lower Caves | Core integrity fell below 50% 3310 | -7/Lower Caves | Learned Factory garrison access intel 3367 | -7/Lower Caves | Found Prototype Device 3370 | -7/Lower Caves | Identified Heart of Steel 3464 | -7/Lower Caves | Core integrity fell below 20% 3467 | -7/Lower Caves | Build established: Mutant 3511 | -7/Lower Caves | Discovered new exit (range 18) 3515 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Imp. Signal Interpreter. Connecting with W-Fans Enter Here... >>Open Door Sealed Heavy Doors opened. A derelict excitedly rushes up: "Another fan!" PL-HR7: "WARLORD FOREVER!" Identified Mak. Hammer. PL-HR7: "Would you mind taking that present over there I've been working on and delivering it to 0b10? I'm sure it'll do a great job of lighting up their boring little complex." Acquired Prototype Device. PL-HR7: "Now I've got to get to work on my next tribute to our warlord and saviour." Discarded Imp. Signal Interpreter. PL-HR7: "WARLORD FOREVER!" Identified Heart of Steel. Mak. Hammer destroyed. C-30 ARC bursts open, deploying its payload. P-60 Hacker unfolds itself. EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#######?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# " " #?? | | ?????????????????????????????????????????# " " #?? | | ?????????????????????????????????????????# " #?? | | ???????????????????????????????????????### "" #?? | | ?????????????????????????############### ##? | | ????????????????????????## ## | | ???????????????????????## | | ???????????????????????# ########### ## | | ?????????????# ???????# #?????????## ##? | | ??????????????# ## #### #?????#### ###?? | | ???????????????# @ #????????# #???? | | ???????????????# #???? | | ????????? #???? | | ????? < p ######s/######## ######???? | | ?????##### #### % ?????? ?????# ??????????? | | ???????????????# ??????? ????#???????????? | | ??????????????# ???????? "??????????????? | | ????????????? ????????? " ?????????????? | | ????????????# ?????????? "" ????????????? | | ????????????## ??????????? " +???????????? | | ?????????????# ???????????? "" +???????????? | | ?????????????##????????????? " #???????????? | | ???????????????????????????? "#???????????? | | ???????????????????????????? ? "#???????????? | | ????????????????????????????? ?? "#???????????? | | ????????????????????????????? ??? "#???????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????#++?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Gravmag System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedDecoderExtractor Manual? 0 Play Time 00:31:35 Cumulative 7.7 hours Start 2020.09.15 @ 18:11:29 End 2020.09.15 @ 18:42:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 79cb81c3-5edc-4299-acae-9e5bdbae51fb