Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.25 @ 15:57:43 Player: 1%SBcrit Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (74) 370 Value Destroyed (2418) 2418 Prototype IDs (108) 2160 Alien Tech Used (16) 3200 Bonus (30961) 30961 TOTAL SCORE: 51009 Bonus ------- High Alert Combat Kills 270 Follower Combat Kills 2693 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Win 3000 Friendly Fire -1802 Cogmind --------- Core Integrity 567/1850 Matter 270/300 Energy 699/700 System Corruption 0% Temperature Cool (1) Movement Flying (45) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (7) --- Impulse Thruster Array > --- UTILITY (14) ----- Experimental Energy Well Inertial Stasis Machine Experimental Optical Array Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Femtoactuators Zionite Weapon Casing > --- WEAPON (3) ------- Force Lance > --- INVENTORY (6) ---- Experimental Field Recycling Unit (0) Matter Drive Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Array Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Experimental Coolant Injector Experimental Optical Array Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Advanced Phase Shifter Experimental Utility Shielding Zionite Weapon Casing AEGIS Remote Shield > --- WEAPON ----------- Sigix Broadsword Force Lance > --- INVENTORY -------- Experimental Energy Well Matter Drive [Rating: 221] Favorites ----------- Power Micro Fission Core Engine Backup Power III Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion VTOL Module Treads Advanced Treads Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Experimental Melee Analysis Suite Device Advanced Terrain Scanner Storage Experimental Energy Well Processor Experimental Melee Analysis Suite Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Artifact Matter Drive Weapon Makeshift Axe Energy Gun EM Pulse Gun Energy Cannon Cooled Nova Cannon Ballistic Gun Flak Gun Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 12 | . . . . . 1 . . . . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 383 | 8 9 9 4 2 27 13 . 18 2 1 . 4 6 1 1 9 1 14 6 12 . . 8 2 9 4 . 12 1 5 6 10 4 8 12 141 14 Power 44 | 1 . 1 . . 4 1 . 2 . 1 . . 1 . . 1 . 4 . 4 . . . . . . . 2 . . . 1 . . 1 20 . Engine 12 | 1 . 1 . . 2 1 . 1 . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 3 . Core 14 | . . . . . 2 . . 1 . . . . 1 . . . . 3 . 4 . . . . . . . 1 . . . . . . . 2 . Reactor 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 15 . Propulsion 91 | 2 . 2 . . 11 9 . 6 . . . 1 . . 1 2 . 1 . 1 . . 1 . 1 . . 8 . 2 . . 2 . 3 37 1 Treads 9 | 2 . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 35 | . . 2 . . . 6 . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . 24 . Flight 45 | . . . . . 2 3 . 6 . . . 1 . . 1 1 . . . 1 . . 1 . 1 . . 7 . 2 . . 2 . 3 13 1 Utility 179 | 2 1 3 4 . 4 2 . 6 . . . 1 4 . . 4 1 7 5 3 . . 7 1 7 4 . 2 1 3 5 6 1 8 6 72 9 Device 91 | 2 . 2 1 . 1 . . 1 . . . 1 2 . . 2 . 3 2 2 . . 2 1 3 2 . 1 . 2 . 2 . 7 2 45 5 Storage 16 | . . 1 3 . . . . . . . . . . . . . 1 . . . . . 3 . . . . 1 . . 2 . 1 . 1 1 2 Processor 25 | . 1 . . . . . . 1 . . . . 1 . . 2 . 2 1 . . . . . 1 . . . . . 2 3 . . . 11 . Hackware 11 | . . . . . 2 1 . 2 . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . 2 . . Protection 33 | . . . . . 1 1 . 2 . . . . 1 . . . . 1 2 1 . . 2 . 1 2 . . 1 . 1 1 . . . 14 2 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Weapon 69 | 3 8 3 . 2 8 1 . 4 2 . . 2 1 1 . 2 . 2 1 4 . . . 1 1 . . . . . 1 3 1 . 2 12 4 Energy Gun 12 | 2 4 1 . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Cannon 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Ballistic Gun 9 | 1 . 1 . 1 1 . . 2 . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . 1 3 . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Weapon 5 | . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Slashing Weapon 12 | . . . . . . . . 1 1 . . . . 1 . . . . . 1 . . . . . . . . . . . 2 1 . 2 1 2 Piercing Weapon 14 | . . . . . . . . . . . . . . . . 2 . 2 1 2 . . . . . . . . . . 1 1 . . . 3 2 Special Melee Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 40 | . . 1 . . . . . 1 . . . . . . . 2 . 1 . 1 . . 3 . . . . 4 . 1 1 1 2 . . 17 5 Parts Lost 52 | . 1 5 . . 5 . . 3 2 . . 1 . . 3 . . . . . . 1 . 1 . . . . . . 2 1 . . 5 9 13 Power 4 | . . 1 . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 18 | . . . . . 1 . . 2 . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . 3 3 5 Utility 19 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 6 7 Weapon 11 | . . 4 . . 2 . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . 1 Highest Loss Streak 8 | . 1 3 . . 2 . . 3 2 . . 1 . . 3 . . . . . . 1 . 1 . . . . . . 2 1 . . 3 3 8 Average Slot Usage (%) 83 | . 100 77 59 94 85 83 92 92 78 80 84 84 78 96 95 92 95 88 94 90 94 90 88 92 91 89 89 88 89 87 86 87 89 74 68 77 73 Engine 3 | . 14 13 14 14 6 4 7 11 2 3 7 7 6 6 4 5 6 6 5 4 . . . . . . . . . . . . . . . . . Core 3 | . . . . . 3 7 7 2 . . . . 1 6 6 6 6 4 5 5 11 11 11 11 10 10 10 9 10 9 9 7 2 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 5 3 Treads 3 | . 28 10 . . 26 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . 16 28 28 4 6 46 28 . . . . . . . 3 6 5 5 2 . . . . . . . . . . . . . . . 13 . Flight 16 | . . . . . 1 10 . 14 46 46 46 46 40 40 36 32 33 29 29 29 29 29 29 29 26 26 26 26 26 23 23 21 21 20 18 7 14 Device 10 | . 20 13 9 14 1 . . 1 . . . 5 7 13 13 13 13 10 11 9 11 11 7 11 11 14 15 15 15 16 15 8 4 4 9 14 19 Storage 6 | . . 3 7 14 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 8 5 5 5 5 5 5 4 6 8 8 8 6 5 2 Processor 11 | . 7 1 . . . . . . 7 7 7 7 6 6 6 9 13 11 11 11 11 11 11 11 10 10 10 10 10 9 9 23 30 26 22 17 24 Hackware 3 | . . . . . 8 13 7 7 . . . . . . . . . 4 5 5 5 5 . . 9 10 10 10 8 9 9 8 8 . 2 . . Protection 4 | . . . . . 6 . 7 5 7 7 7 2 6 6 6 2 . 2 5 5 5 5 10 11 9 5 5 5 6 9 6 3 4 4 1 5 1 Energy Gun 1 | . 23 10 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . 2 . 10 5 . . 4 . . . 1 . 6 6 6 2 . . . . . . 3 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 3 6 7 7 1 . 3 6 . . . . 2 5 5 5 5 5 5 5 5 5 4 . 3 3 3 1 . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 2 6 1 5 1 . . . . . . . . . . 4 . . . . 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 10 10 14 25 16 33 25 17 23 19 23 23 23 30 33 33 47 31 32 32 40 34 34 30 33 34 34 34 34 35 36 36 44 46 56 55 85 55 Greatest Support 94 | 40 40 40 24 24 86 54 54 54 24 24 24 26 35 35 35 31 31 31 31 40 40 40 40 40 43 34 34 43 43 48 48 48 48 52 55 94 67 Greatest Overweight 57 | . . . 1 . 1 8 . . 1 . . . . . . 16 . 2 1 . . . . . . . . 8 . . . . . 10 12 57 . Average Overweight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 34 | 4 4 7 34 7 7 7 7 7 7 7 7 7 7 7 7 7 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 11 11 11 6 Average Capacity 7 | 4 4 4 5 7 7 7 7 7 7 7 7 7 7 7 7 7 8 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 10 11 6 6 Most Carried 11 | 4 4 5 7 7 7 7 7 7 7 7 7 7 7 6 6 7 8 9 9 9 9 9 9 9 9 9 9 9 9 9 9 8 9 11 11 6 5 Average Carried 6 | . 3 2 4 6 6 6 7 6 6 7 6 6 6 6 5 6 7 8 8 8 9 9 8 8 7 9 9 8 8 8 8 6 8 9 9 5 3 Final Capacity 11 | 4 4 4 7 7 7 7 7 7 7 7 7 7 7 7 7 7 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 11 11 6 6 Final Carried 11 | 4 4 1 7 7 7 7 7 7 7 7 7 6 6 6 6 7 8 9 9 9 9 9 9 9 9 9 9 9 9 9 7 6 9 11 6 3 3 Class Distribution -------------------- 21% | Mutant 20% | Alien-Sprinter 12% | Hacker-Scout 8% | Scout 8% | Alien-Mutant 5% | Machinist-Sprinter 3% | Hacker-Sprinter 3% | Scavenger-Mutant 3% | Machinist-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Machinist-Sprinter | -7/Lower Caves Machinist-Sprinter | -7/Lower Caves Machinist-Sprinter | -7/Data Miner Machinist-Sprinter | -6/Proximity Caves Machinist-Sprinter | -6/Factory Machinist-Sprinter | -6/Lower Caves Machinist-Sprinter | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Assassin | -5/Waste Scout | -5/Factory Machinist-Scout | -5/Upper Caves Machinist-Scout | -5/Upper Caves Machinist-Scout | -5/Zhirov Machinist-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 4420 | 330 58 119 . 15 411 101 . 216 43 154 . 10 . . . . 156 171 53 . . . 245 20 40 50 . 160 . . . 190 . . 139 1614 125 Remotely 168 | 168 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3676 | 132 182 35 . 31 540 181 . 260 3 97 . . . . . . . 171 . 22 . . 276 . 199 . . . . . . 252 . 61 139 923 172 Parts 165 | 12 11 3 . 11 26 7 . 13 . . . . . . . . . 6 . 3 . . . . 7 . . . . . . 5 . 6 5 38 12 Haulers Intercepted 7 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . 2 . . . . . Recyclers Shooed 8 | . . 1 . . 1 . . 1 . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 94 | . . . . . . . . . 3 . . . . . . . 1 . . . 2 . . . . . . 88 . . . . . . . . . Prevented 15 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 12 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 40 | . 4 1 . 7 12 3 . 2 2 . . . . . . . . . . 4 . . . . . . . . . . . . . . . 3 2 Melee 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Guns 12 | . 4 1 . . 5 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 19 | . . . . 7 5 1 . . 2 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Classes Destroyed 16 | 3 1 1 . 1 4 . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . Worker 7 | 2 . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Builder 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunneler 3 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 7 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . 2 . . . . . Recycler 4 | 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Operator 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Watcher 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Swarmer 18 | . . . . 7 3 1 . . 2 . . . . . . . . . . 4 . . . . . . . . . . . . . . . 1 . Grunt 11 | . 4 . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 5 | . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | 3 2 1 . 7 3 3 . 4 2 . . . . . . . . 1 . 4 . . . . 1 . . . . . . 2 . 1 1 2 1 Combat Bots Only 7 | . 2 1 . 7 3 3 . 2 2 . . . . . . . . . . 4 . . . . . . . . . . . . . . . 1 1 Max Kills in Single Turn 4 | 1 1 1 . 4 2 1 . 1 1 . . . . . . . . 1 . 2 . . . . 1 . . . . . . 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 2 1 . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 11912 | . 119 906 . 23 1182 210 . 435 229 . 93 98 . 59 113 . . 18 . 111 . 64 . 252 140 . 22 55 40 151 221 150 107 1011 1870 2022 2211 Core 1659 | . 10 108 . 7 145 17 . 34 14 . . 19 . 7 . . . . . 15 . . . . 66 . . 24 . . 99 . . 174 336 87 497 Absorbed by Shields 2953 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . 1188 1746 Core Remaining (%) 80 | 100 . . . 50 73 . . . . . . 88 . . . . 99 . . . . . . 98 . . . . 92 . 82 . . 89 . . 30 Volleys Fired 236 | 50 28 10 . 4 55 6 . 15 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . . 63 . Largest 2 | 1 2 2 . 1 2 1 . 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Hottest 100 | 20 100 100 . 33 90 63 . 73 39 . . . . . . . . . . 43 . . . . . . . . . . . . . . . 88 . Shots Fired 274 | 50 43 18 . 4 68 6 . 17 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . . 63 . Gun 170 | 50 30 17 . 1 40 . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Cannon 65 | . . . . . 14 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . Launcher 25 | . . . . 3 14 3 . . 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Special 14 | . 13 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 89 | 50 . 7 . 1 16 . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 88 | . 28 9 . . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Explosive 12 | . . . . 3 4 . . . 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Electromagnetic 85 | . 15 2 . . 24 6 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . Robot Hit Streak 18 | 14 17 5 . . 18 4 . 14 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . 6 . Robot Miss Streak 5 | 5 2 5 . 3 5 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 265 | 35 23 8 . . 46 6 . 22 2 2 1 . . . . . . 5 . 9 . . 9 . 5 1 . . . 3 . 11 . 3 3 45 26 Core Hits 160 | 10 10 3 . 7 56 7 . 11 3 . . . . . . . . 3 . 6 . . 3 . 3 . . . . . . 3 . 1 1 19 14 Critical Hits 11 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 1 2 4 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 9 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 1 1 3 Melee Attacks 234 | . . . . . . 1 . 11 1 2 5 . . 5 . . 1 11 . 13 . . 9 . 20 12 . 2 3 7 17 30 8 11 5 17 43 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 163 | . . . . . . . . 11 1 2 5 . . 5 . . . . . 5 . . 9 . 20 12 . 2 3 7 . 25 8 11 5 . 32 Piercing 70 | . . . . . . . . . . . . . . . . . 1 11 . 8 . . . . . . . . . . 17 5 . . . 17 11 Sneak Attacks 28 | . . . . . . 1 . 5 1 . 1 . . . . . . 3 . 3 . . . . 2 1 . . . 2 . 3 . 2 3 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14186 | 282 297 105 . 410 1235 275 . 1122 542 324 153 . . . . . . 432 . 1104 . . 1004 . 346 136 . . . 265 . 845 . 788 694 1872 1955 Guns 1616 | 282 265 105 . . 512 . . 239 . . . . . . . . . . . . . . . . . . . . . . . . . . . 213 . Cannons 1114 | . . . . . 202 78 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 834 . Explosions 2078 | . . . . 410 483 197 . . 351 . . . . . . . . . . 595 . . . . . . . . . . . . . . . 42 . Melee 9220 | . . . . . . . . 883 191 324 153 . . . . . . 432 . 509 . . 1004 . 346 136 . . . 265 . 845 . 788 694 695 1955 Ramming 134 | . 8 . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 . Kinetic 710 | 282 . 39 . . 181 . . 208 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1070 | . 166 56 . . 331 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517 . Explosive 1544 | . . . . 410 188 . . . 351 . . . . . . . . . . 595 . . . . . . . . . . . . . . . . . Electromagnetic 1508 | . 123 10 . . 497 275 . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . 572 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7476 | . . . . . . . . 883 191 324 153 . . . . . . . . 93 . . 1004 . 346 136 . . . 265 . 845 . 788 694 . 1754 Piercing 1744 | . . . . . . . . . . . . . . . . . . 432 . 416 . . . . . . . . . . . . . . . 695 201 Highest Corruption 5 | . . 3 3 3 1 . 5 5 5 5 5 5 . . . . . . . . . . . . . . . . . 1 2 . . . . . . Average Corruption 3 | . . 3 3 3 1 . 5 5 5 5 5 5 . . . . . . . . . . . . . . . . . 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 36 | . . 6 2 4 1 . . 15 2 1 2 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . Message Errors 6 | . . 1 1 1 . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Matter Fused 9 | . . 3 . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 8 | . . 1 . 1 . . . 3 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 4 | . . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 6 | . . . 1 2 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 3 | . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2299 | . . . . 5 . . . 387 177 272 143 . . . . . . 30 . 154 . . 360 . . . . . . 93 . 69 . 293 181 48 87 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 123 | . . . . 5 . . . . 26 . . . . . . . . . . 92 . . . . . . . . . . . . . . . . . Melee 2176 | . . . . . . . . 387 151 272 143 . . . . . . 30 . 62 . . 360 . . . . . . 93 . 69 . 293 181 48 87 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 124 | . . . . . 52 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . Shots 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 18 | . 6 . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Targets Rammed 19 | . 6 . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 259 | . 176 152 . 170 259 72 . 205 12 224 141 1 . 5 1 . . . . 3 . 1 . 1 . . 1 . 6 . 20 . . 47 . 197 . Average Temperature 64 | . 61 48 . 113 77 30 . 70 5 119 80 1 . 3 1 . . . . 3 . 1 . 1 . . 1 . 6 . 13 . . 14 . 66 . Received Heat Transfer 1406 | . 66 20 . . 471 72 . 90 51 . 12 24 . 6 . . . 9 . 18 . 9 . 27 27 . 12 . 12 18 33 18 9 81 108 101 112 Effects 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 19 | . 1 . . . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1155 | . 375 136 . . 405 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2413 | 25 301 117 . 190 380 207 72 188 . . . . . . . . . 127 1 359 . . . . 472 . . . . 89 342 464 453 927 1262 2413 . Initial 807 | . 16 117 . . 74 121 72 50 . . . . . . . . . 18 1 . . . . . . . . . . 40 49 180 261 254 556 807 . Average 311 | 14 132 74 . 159 174 164 72 101 . . . . . . . . . 81 1 143 . . . . 241 . . . . 58 192 274 330 472 823 1396 . Maximum Alert Level 5 | . 1 . . . 1 1 . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 2 2 3 4 5 . Low Security (%) 46 | 100 67 100 . 100 66 78 100 100 . . . . 100 . . . . 100 100 60 . . . . 44 . . . . 100 54 23 . . . . . Level 1 13 | . 32 . . . 33 21 . . . . . . . . . . . . . 39 . . . . 17 . . . . . 45 70 75 43 . . . Level 2 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . 6 24 38 42 . . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 43 6 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 10 . Level 5 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 . . . 9 . . 2 . . . . . . . . . 2 . 2 . 1 . . 2 . . . . 1 4 2 2 2 2 4 . Investigation 9 | . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . 2 . . . . . 1 . 2 1 . . . Extermination 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Reinforcement 11 | . 1 . . . 2 . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 2 1 . 1 . 1 . Assault 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 2 . Garrison 8 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 54 | . 4 . . . 4 . . 1 . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 6 2 34 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 507 | . 19 19 . 3 29 6 5 12 14 . 4 2 . 5 4 . 5 4 . 17 2 14 . 6 26 . 3 20 8 7 24 15 10 51 57 54 62 Peak Tracking Total 29 | . 7 7 . 3 6 3 5 9 9 . 4 2 . 5 5 . 5 2 . 10 3 16 . 6 8 . 3 10 4 4 9 11 6 24 19 9 29 Tactical Retreats 69 | . 5 3 . . 4 1 . 3 2 . . . . 1 . . 1 1 . 2 . 1 . . 5 . 1 . 2 . 4 2 2 5 8 5 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 19 | . . . . . 3 2 . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . 9 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 13 | . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 39 | . 1 . . 1 5 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 3 3 4 4 . 10 6 Max in Single Turn 1 | . 1 . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 49 | . . 1 2 . 7 2 . 10 . . 3 . 1 . . 1 . 3 . 1 . . 4 . 2 . . 3 . . 5 2 . . 1 1 . Terminals 13 | . . . . . 6 1 . 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Repair Stations 6 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . 3 1 . . . . . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Total Hacks 130 | . . 1 2 . 16 4 . 25 . . 17 . 2 . . 1 . 10 . 4 . . 16 . 7 . . 6 . . 11 6 . . 1 1 . Successful 91 | . . 1 2 . 10 1 . 15 . . 17 . . . . 1 . 7 . 3 . . 16 . 3 . . 6 . . 3 6 . . . . . Failed 39 | . . . . . 6 3 . 10 . . . . 2 . . . . 3 . 1 . . . . 4 . . . . . 8 . . . 1 1 . Catastrophic 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 143 | . . . 1 . 11 1 . 6 . . . . 2 . . . . 24 . 12 . . . . 15 . . 1 . 3 18 3 11 2 6 27 . Terminals 33 | . . . . . 14 3 . 14 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . . . . 6 . . . . . . . . . . . 4 . . . . 3 . . . . . 1 . . . . . . Repair Stations 10 | . . . . . . . . 4 . . . . . . . . . 2 . . . . . . . . . . . . 1 2 . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 22 | . . . . . . . . 1 . . . . . . . . . 8 . . . . . . . . . . . . 9 4 . . . . . Garrison Access 8 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . . Terminal Hacks 57 | . . 1 2 . 5 . . 9 . . 17 . . . . 1 . . . . . . 16 . . . . 6 . . . . . . . . . Record 17 | . . . 1 . . . . . . . 6 . . . . . . . . . . . 5 . . . . 5 . . . . . . . . . Part Schematic 9 | . . . . . . . . 1 . . 4 . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 4 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Build 4 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Refit 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . 3 4 . . . . . Insert Component 11 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 3 3 . . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . . . 5 1 . 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Terminals 4 | . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Broadcast 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . . . . . 6 2 . 10 . . . . 1 . . . . 2 . 1 . . . . 2 . . . . . 5 1 . . 1 1 . Full Trace Events 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 4 . . . . 8 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 95 | . . . . . . . . 1 . . 4 . . . . 1 . 11 . 9 . . 3 . . . . . . . 9 1 28 . . 28 . Parts Built 7 | . . . . . . . . 4 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Matter 758 | . . . . . . . . 248 . . . . . . . . . . . 159 . . . . 351 . . . . . . . . . . . . Time 344 | . . . . . . . . 51 . . . . . . . . . . . 106 . . . . 187 . . . . . . . . . . . . Total Part Build Rating 27 | . . . . . . . . 8 . . . . . . . . . . . 12 . . . . 7 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 87 | . . 3 . . 4 . . . . . . . . . . 4 . 2 . 4 . . . . 2 . . 5 . 1 . 1 . . 1 52 8 Largest Group 20 | . . 3 . . 4 2 . . . . . . . . . 4 4 2 . 3 . . . . 1 . . 5 2 1 . 1 . . 1 20 . Highest-Rated Group 1537 | . . 40 . . 57 32 . . . . . . . . . 148 148 55 . 141 . . . . 29 . . 291 130 29 . 31 . . 28 1537 . Highest-Rated Ally 268 | . . 16 . . 16 16 . . . . . . . . . 39 39 28 . 47 . . . . 29 . . 65 65 29 . 31 . . 28 268 . Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . 3 . 2 . . . . 2 . . . . 1 . 1 . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Explosive Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 27 | . . 3 2 . 5 . . . . . . . . . . . . 2 . 1 . . . . 3 . . 4 . 1 . 1 . . 1 4 . STAY 8 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 2 . ROAM 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . DROP 6 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . 1 . 1 . . . . . EXPLORE 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . RETURN 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 498 | . . 37 . . 17 4 . . . . . . . . . . 11 . . 19 . . . . . . . 13 . . . . . . . 394 3 Total Damage 25413 | . . 199 . . 193 31 . . . . . . . . . . 376 . . 612 . . . . . . . 653 . . . . . . . 23311 38 Kills 82 | . . 1 . . 5 . . . . . . . . . . . 2 . . 4 . . . . . . . 4 . . . . . . . 66 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . 3 . . . . 1 . . 2 . 2 . 2 . . . . . 1 . 2 . . 1 . . . . . . . . . . Drone Launches 19 | . . 16 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Drone Recoveries 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Patrols 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zionite Intel Received 23 | . . . . . . . . . . . . . . . . . . 3 . 1 . . . . 2 . . . . . 5 . 3 . 1 8 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . 1 . . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 11921 | 243 286 445 328 230 1069 212 31 553 144 110 68 72 41 94 41 465 86 466 324 240 71 50 80 126 316 245 67 662 205 102 275 205 197 292 272 2730 478 Spaces Moved 20652 | 90 87 389 387 273 644 251 78 1106 264 214 110 322 81 379 185 1040 248 522 300 531 284 200 175 307 700 494 258 922 399 220 649 370 549 920 759 4445 1500 Core 13 | 5 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 640 | 85 87 77 . . 391 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 138 | . . . . . 56 82 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3740 | . . 304 387 273 197 29 78 702 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1770 . Flight 16121 | . . . . . . 140 . 404 264 214 110 322 81 379 185 1040 248 522 300 531 284 200 175 307 700 494 258 922 399 220 649 370 549 920 759 2675 1500 Fastest Speed 16 | 50 160 50 76 76 76 30 40 20 20 20 20 20 21 21 20 24 24 24 24 24 25 25 25 25 25 26 26 21 26 26 27 27 24 16 20 17 17 Average Speed 35 | 153 160 92 76 76 127 63 40 36 26 23 20 20 21 21 21 24 24 24 103 24 25 25 25 25 25 26 26 26 26 26 27 27 25 22 26 30 25 Slowest Speed 195 | 160 160 160 153 76 151 147 40 56 116 27 20 21 21 21 26 146 24 118 111 25 25 25 25 25 26 26 26 141 26 27 27 27 27 121 121 195 45 Overloaded Moves 1453 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254 149 23 1027 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 84 | . . 1 . . . . . 4 1 . . . 2 . 2 . . 4 . 4 2 . . 2 11 . 1 4 1 2 6 7 3 10 11 2 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 Exploration Rate (%) 52 | 6 31 95 91 50 53 9 68 22 54 48 82 67 5 74 44 91 48 19 91 21 63 50 62 57 17 58 43 72 73 9 71 15 57 65 32 89 89 Regions Visited 37 Branch Regions 24 Pre-discovered Areas 16 | . . . 1 3 . . . . . . 1 1 . 1 . 3 . . . . . . 3 1 . . . . . . 2 . . . . . . Known Exits Taken 13 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 20 | 1 1 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . 1 1 . Scrap Searched 27 | . . 1 . . . . . . 2 4 . 2 . 1 1 4 2 . . . 2 1 . 2 . 2 1 . 2 . . . . . . . . Spaces Dug 138 | . 4 . . 9 30 . . 4 . . . . . 5 . . 1 4 . 5 . . . . 14 11 . 2 2 2 13 11 4 4 2 7 4 Terrain Destroyed 213 | . 9 1 . 28 40 . . 4 23 . . . . 5 . . 1 4 . 15 . . . . 14 11 . 2 2 2 13 11 4 4 2 14 4 Melee 94 | . . . . . . . . 4 . . . . . 5 . . 1 4 . 5 . . . . 14 11 . 2 2 2 13 11 4 4 2 6 4 Projectile 11 | . 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . AOE 108 | . . . . 28 40 . . . 23 . . . . . . . . . . 10 . . . . . . . . . . . . . . . 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 24524 | 151 157 457 417 293 819 300 77 1210 332 269 146 328 101 384 184 1249 272 840 312 614 281 199 200 352 806 595 256 1332 496 254 714 445 595 981 814 5723 1569 Wait 2658 | . 27 43 17 7 66 9 . 28 62 53 28 . . . . 187 21 275 . 48 . . . 44 78 86 . 371 91 19 40 38 28 23 43 921 5 Move 20455 | 89 86 386 386 272 643 251 77 1097 261 213 109 321 76 378 180 1039 247 514 299 522 279 199 174 303 677 493 255 914 396 216 636 357 542 900 737 4440 1491 Hop 77 | . . 1 . . . . . 4 1 . . . 2 . 2 . . 4 . 4 2 . . 1 11 . 1 3 1 1 6 5 3 9 10 2 4 Pick Up 84 | 4 1 1 6 4 7 6 . 8 . . 2 1 1 . . 6 . 3 1 2 . . 2 1 4 . . 1 2 3 . 2 3 6 . 6 1 Fast Attach 246 | 7 . 4 4 2 16 9 . 10 1 1 . . 3 1 . 4 . 9 4 7 . . 4 1 4 . . 12 . 2 . 4 4 13 4 107 9 Attach 84 | . 1 5 . . 6 4 . 4 1 . . 3 2 . 1 3 . 3 2 5 . . 1 . 3 . . . 1 3 2 3 . 5 6 14 6 Detach 80 | . . 2 . . 2 2 . 2 1 . . 1 2 . 1 2 1 8 2 3 . . 2 . 2 . . 1 1 . . 1 1 6 5 25 7 Swap 72 | 1 8 . . . 5 . . 4 . . . 1 1 . . 2 1 2 . . . . 4 1 2 4 . . . 1 5 3 1 1 2 23 . Drop 222 | . . 5 4 4 9 12 . 14 1 . 2 1 . . . 6 1 11 4 8 . . 4 1 5 . . 13 1 2 . 2 5 7 2 93 5 Fire 236 | 50 28 10 . 4 55 6 . 15 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . . 63 . Melee 230 | . . . . . . 1 . 11 1 2 5 . . 5 . . 1 11 . 13 . . 9 . 20 12 . 2 3 7 17 30 8 11 5 15 41 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . 6 . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . 8 . . . . 10 . Rewire 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . 1 . Trap 13 | . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 244 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 7) 530 | -10/Materials | Entered Mines 534 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 584 | -10/Mines | Found the Drone Emporium 596 | -10/Mines | Found Prototype Device 663 | -10/Mines | Assembled infested the area 668 | -10/Mines | Assisted by a Guerilla fighting off Assembled 716 | -10/Mines | Lost 3 parts (1p2w) 734 | -10/Mines | Identified Bomb Drone Bay 742 | -10/Mines | Discovered new exit (range 5) 822 | -10/Mines | Discovered new exit (range 5) 958 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 958 | -10/Mines | Discovered new exit (range 5) 975 | -10/Mines | Entered Exiles 998 | -10/Exiles | Met 8R-AWN 1010 | -10/Exiles | Met EX-HEX 1039 | -10/Exiles | Met EX-DEC 1070 | -10/Exiles | Learned location of Zion (-6) 1166 | -10/Exiles | Met EX-BIN 1178 | -10/Exiles | Aligned with FarCom system 1178 | -10/Exiles | Given EX-Vault access code 1197 | -10/Exiles | Opened EX-Vault 1202 | -10/Exiles | Found Supersonic Drone Bay 1211 | -10/Exiles | Discovered new exit (range 70) 1215 | -10/Exiles | Discovered new exit (range 57) 1222 | -10/Exiles | Found PSU Rigger 1227 | -10/Exiles | Found 0b10 Alert Chip 1244 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1303 | -10/Exiles | Stole three prototypes: Supersonic Drone Bay, 0b10 Alert Chip, PSU Rigger 1303 | -10/Exiles | Entered Mines 1304 | -9/Mines | Learned location of Storage (-9) 1320 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1371 | -9/Mines | Destroyed 7 combat bots 1374 | -9/Mines | Discovered new exit (range 14) 1533 | -9/Mines | Entered Materials 1533 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1655 | -8/Materials | Garrison activated, responded to threat 2363 | -8/Materials | Garrison activated, responded to threat 2588 | -8/Materials | Discovered new exit (range 5) 2602 | -8/Materials | Entered Factory 2602 | -7/Factory | Accompanied by 2 allies 2602 | -7/Factory | Evolved 2 slots: Propulsion x2 2603 | -7/Factory | Identified exit to Lower Caves 2604 | -7/Factory | FarCom data flow suspended 2814 | -7/Factory | Sucked down chute 2814 | -7/Factory | Entered Waste 2820 | -7/Waste | Spotted C-40 Crusher 2827 | -7/Waste | Spotted C-40 Crusher 2829 | -7/Waste | EMP discharged 2836 | -7/Waste | Spotted C-40 Crusher 2839 | -7/Waste | Spotted C-40 Crusher 2840 | -7/Waste | Discovered new exit (range 10) 2840 | -7/Waste | Spotted C-40 Crusher 2845 | -7/Waste | Entered Factory 3026 | -7/Factory | Lost 3 parts (2n1w) 3073 | -7/Factory | Discovered new exit (range 12) 3248 | -7/Factory | Fabricated VTOL Module? 3270 | -7/Factory | Fabricated VTOL Module (x2) 3398 | -7/Factory | Entered Lower Caves 3410 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3423 | -7/Lower Caves | Spotted B-75 Beast 3426 | -7/Lower Caves | Learned location of 1 exit from Factory 3541 | -7/Lower Caves | Discovered new exit (range 10) 3542 | -7/Lower Caves | Entered another Lower Caves area 3633 | -7/Lower Caves | Discovered new exit (range 13) 3652 | -7/Lower Caves | Entered Data Miner 3652 | -7/Data Miner | Discovered new exit (range 6) 3655 | -7/Data Miner | Met Data Miner 3661 | -7/Data Miner | Learned location of Section 7 (-2) 3661 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3664 | -7/Data Miner | Received God Mode back door access code from Data Miner 3676 | -7/Data Miner | Data Conduit disabled 3720 | -7/Data Miner | Entered Proximity Caves 3731 | -6/Proximity Caves | Learned location of Extension (-6) 3766 | -6/Proximity Caves | Learned 12 Factory zone layouts 3769 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3787 | -6/Proximity Caves | Spotted B-75 Beast 3790 | -6/Proximity Caves | Discovered new exit (range 8) 3792 | -6/Proximity Caves | Entered Factory 3792 | -6/Factory | Evolved 2 slots: Utility x2 3793 | -6/Factory | Identified exit to Extension 3794 | -6/Factory | Identified exit to Lower Caves 3833 | -6/Factory | Entered Lower Caves 3851 | -6/Lower Caves | Build established: Machinist-Sprinter 3866 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3913 | -6/Lower Caves | Learned location of 1 exit from Factory 3920 | -6/Lower Caves | Discovered new exit (range 13) 3927 | -6/Lower Caves | Entered another Lower Caves area 3952 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3964 | -6/Lower Caves | Discovered new exit (range 11) 3968 | -6/Lower Caves | Entered Zion 3976 | -6/Zion | Discovered new exit (range 20) 3989 | -6/Zion | Lost 3 parts (3n) 3999 | -6/Zion | Given A8's code to call for help 4021 | -6/Zion | Learned location of Quarantine (-2) 4046 | -6/Zion | Found CR-A16's Pointy Stick 4053 | -6/Zion | Received a visual enhancement algorithm 4057 | -6/Zion | Learned Factory fabricator intel 4068 | -6/Zion | Given the Hacking Drone Bay 4069 | -6/Zion | Found Prototype Device 4094 | -6/Zion | Imprinted 4096 | -6/Zion | Declared Zion's savior 4128 | -6/Zion | Learned Factory interactive machine intel 4154 | -6/Zion | Found Prototype Device 4154 | -6/Zion | Identified Phasing AFG 4160 | -6/Zion | Identified Hacking Drone Bay 4214 | -6/Zion | Found Prototype Processor 4217 | -6/Zion | Found Prototype Processor 4221 | -6/Zion | Found Prototype Processor 4433 | -6/Zion | Entered Proximity Caves 4433 | -5/Proximity Caves | Accompanied by 4 allies 4452 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4490 | -5/Proximity Caves | Build established: Scout 4496 | -5/Proximity Caves | Spotted B-75 Beast 4515 | -5/Proximity Caves | Discovered new exit (range 14) 4519 | -5/Proximity Caves | Entered Factory 4519 | -5/Factory | Evolved 2 slots: Utility x2 4520 | -5/Factory | Identified exit to Factory 4521 | -5/Factory | Loaded intel: 46 interactive machine locations 4522 | -5/Factory | Loaded intel: 6 fabricator locations 4530 | -5/Factory | Identified Exp. Core Analyzer 4530 | -5/Factory | Identified Exp. Melee Analysis Suite 4530 | -5/Factory | Identified Spectral Analyzer 4531 | -5/Factory | Discovered exit to Factory (range 9) 4576 | -5/Factory | Zion Infowar Resupply teleported in 4591 | -5/Factory | Retrieved Zion intel report: Guard Positions 4592 | -5/Factory | Zion Recon squad teleported in 4624 | -5/Factory | Zion Explosive Resupply teleported in 4669 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4682 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 4985 | -5/Factory | Sucked down chute 4985 | -5/Factory | Entered Waste 4985 | -5/Waste | The area was eerily silent 5201 | -5/Waste | Discovered new exit (range 12) 5294 | -5/Waste | Build established: Assassin 5309 | -5/Waste | Entered Factory 5329 | -5/Factory | Zion Hacker squad teleported in 5426 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5427 | -5/Factory | Zion Melee Resupply teleported in 5452 | -5/Factory | Spotted B-75 Beast 5468 | -5/Factory | Discovered exit to Factory (range 19) 5521 | -5/Factory | Fabricated Mic. Fission Core (x2) 5547 | -5/Factory | Discovered new exit (range 7) 5549 | -5/Factory | Entered Upper Caves 5566 | -5/Upper Caves | Encountered a Warlord checkpoint 5618 | -5/Upper Caves | Discovered new exit (range 11) 5620 | -5/Upper Caves | Entered another Upper Caves area 5620 | -5/Upper Caves | Discovered exit to Factory (range 15) 5627 | -5/Upper Caves | Encountered a Warlord checkpoint 5646 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5665 | -5/Upper Caves | Discovered new exit (range 20) 5667 | -5/Upper Caves | Spotted XE-JRJ(f) 5667 | -5/Upper Caves | Spotted 8D-X03(f) 5670 | -5/Upper Caves | Encountered a Master Thief 5670 | -5/Upper Caves | Entered Zhirov 5670 | -5/Zhirov | Discovered new exit (range 3) 5675 | -5/Zhirov | Met Zhirov 5681 | -5/Zhirov | Found Alien Artifact 5681 | -5/Zhirov | Identified Integrated Reactor 5681 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5700 | -5/Zhirov | Found Alien Artifact 5741 | -5/Zhirov | Learned location of Testing (-3) 5741 | -5/Zhirov | Learned location of Command (-1) 5743 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5750 | -5/Zhirov | Entered Proximity Caves 5762 | -4/Proximity Caves | Learned 4 Research zone layouts 5787 | -4/Proximity Caves | Spotted B-86 Titan 5817 | -4/Proximity Caves | Build established: Machinist-Scout 5865 | -4/Proximity Caves | Discovered exit to Factory (range 9) 5876 | -4/Proximity Caves | Entered Factory 5876 | -4/Factory | Evolved 2 slots: Utility x2 5877 | -4/Factory | Identified exit to Upper Caves 6010 | -4/Factory | Fabricated Exp. Melee Analysis Suite? 6046 | -4/Factory | Found Exp. Targeting Computer 6058 | -4/Factory | Zion Explosive Resupply teleported in 6104 | -4/Factory | Retrieved Zion intel report: Trap Installations 6162 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 6163 | -4/Factory | Zion Infowar Resupply teleported in 6192 | -4/Factory | Entered Upper Caves 6211 | -4/Upper Caves | Build established: Hacker-Scout 6410 | -4/Upper Caves | Discovered new exit (range 13) 6435 | -4/Upper Caves | Identified exit to Upper Caves 6437 | -4/Upper Caves | Entered another Upper Caves area 6482 | -4/Upper Caves | Discovered new exit (range 5) 6492 | -4/Upper Caves | Learned Research security intel 6502 | -4/Upper Caves | Identified exit to Warlord 6504 | -4/Upper Caves | Entered Warlord 6528 | -4/Warlord | Learned 4 Armory zone layouts 6528 | -4/Warlord | Learned 4 Quarantine zone layouts 6528 | -4/Warlord | Learned Testing trap positions 6575 | -4/Warlord | Rebuked by Warlord 6578 | -4/Warlord | Opened Warlord's prototype stash 6600 | -4/Warlord | Warlord's base attacked by MAIN.C 6610 | -4/Warlord | Found Spectral Analyzer 6712 | -4/Warlord | Opened side exit 6950 | -4/Warlord | Warlord forces counterattacked 7059 | -4/Warlord | Spotted Striker 7080 | -4/Warlord | Spotted Executioner 7088 | -4/Warlord | Allies destroyed Executioner 7136 | -4/Warlord | Discovered new exit (range 14) 7153 | -4/Warlord | Identified exit to Proximity Caves 7166 | -4/Warlord | Entered Proximity Caves 7166 | -3/Proximity Caves | Accompanied by 2 allies 7329 | -3/Proximity Caves | Found Alien Artifact 7368 | -3/Proximity Caves | Discovered new exit (range 15) 7371 | -3/Proximity Caves | Identified exit to Research 7371 | -3/Proximity Caves | Entered Research 7371 | -3/Research | Evolved 2 slots: Utility x2 7372 | -3/Research | Identified exit to Testing 7411 | -3/Research | Discovered exit to Testing (range 19) 7425 | -3/Research | Zion Melee Resupply teleported in 7430 | -3/Research | Found Exp. Melee Analysis Suite 7435 | -3/Research | Garrison activated, responded to threat 7437 | -3/Research | Identified Dimensional Node Initializer 7437 | -3/Research | Initialized slip node 7473 | -3/Research | Entered Testing 7474 | -3/Testing | Loaded intel: 24 trap records 7551 | -3/Testing | Scanned by Researcher 7566 | -3/Testing | Retrieved Zion intel report: Guard Positions 7595 | -3/Testing | Identified Transdimensional Reconstructor 7595 | -3/Testing | Warped through subspace 7618 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 7662 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 7726 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 7740 | -3/Testing | Retrieved Zion intel report: Active Terminals 7746 | -3/Testing | Discovered new exit (range 3) 7746 | -3/Testing | Identified exit to Research 7748 | -3/Testing | Entered Research 7748 | -2/Research | Evolved 2 slots: Utility x2 7749 | -2/Research | Identified exit to Quarantine 7782 | -2/Research | Garrison activated, responded to threat 7870 | -2/Research | Repaired Imp. Propulsion Shielding 7931 | -2/Research | Zion Zionite Resupply teleported in 7948 | -2/Research | Discovered exit to Quarantine (range 5) 7953 | -2/Research | Entered Quarantine 7954 | -2/Quarantine | Identified exit to Access 7954 | -2/Quarantine | Identified exit to Section 7 7963 | -2/Quarantine | Found Alien Artifact 8030 | -2/Quarantine | Build established: Hacker-Sprinter 8031 | -2/Quarantine | Found Alien Artifact 8031 | -2/Quarantine | Identified Core Reset Matrix 8031 | -2/Quarantine | Identified Phase Armor 8031 | -2/Quarantine | Used Core Reset Matrix 8035 | -2/Quarantine | Detected hypermatrix surge 8035 | -2/Quarantine | Sensed 15 artifacts in vicinity 8057 | -2/Quarantine | Retrieved Zion intel report: Main Access 8071 | -2/Quarantine | Found Subatomic Replicator 8080 | -2/Quarantine | Found Sigix Broadsword 8113 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 8114 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 8132 | -2/Quarantine | Spotted Fortress 8148 | -2/Quarantine | Discovered exit to Section 7 (range 6) 8150 | -2/Quarantine | Entered Section 7 8151 | -2/Section 7 | Sensed 24 artifacts in vicinity 8163 | -2/Section 7 | Discovered exit to Access (range 9) 8163 | -2/Section 7 | Spotted B-90 Cyclops 8178 | -2/Section 7 | Spotted S7 Guard 8184 | -2/Section 7 | Found Core Membrane 8184 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 8194 | -2/Section 7 | Spotted Executioner 8194 | -2/Section 7 | Spotted Executioner 8212 | -2/Section 7 | Found Transdimensional Reconstructor 8215 | -2/Section 7 | Found Transdimensional Reconstructor 8217 | -2/Section 7 | Found Matter Drive 8228 | -2/Section 7 | Found Matter Drive 8234 | -2/Section 7 | Spotted Striker 8235 | -2/Section 7 | Spotted Striker 8236 | -2/Section 7 | Spotted Executioner 8236 | -2/Section 7 | Spotted Executioner 8247 | -2/Section 7 | Spotted B-99 Colossus 8256 | -2/Section 7 | Found Core Expander 8256 | -2/Section 7 | Installed Core Expander, added new Weapon slot 8274 | -2/Section 7 | Found LRC Insulator 8274 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 8277 | -2/Section 7 | Found LRC Armor 8277 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 8278 | -2/Section 7 | Found LRC Storage 8278 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 8289 | -2/Section 7 | Found Integrated Reactor 8289 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 8357 | -2/Section 7 | Spotted Alpha 7 8357 | -2/Section 7 | Spotted Alpha 7 8371 | -2/Section 7 | Found Integrity Redistributor 8395 | -2/Section 7 | Found Integrated Reactor 8395 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 8399 | -2/Section 7 | Found Integrated Dissipator 8399 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8406 | -2/Section 7 | Spotted S7 Guard 8410 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 8411 | -2/Section 7 | Found Integrated Singularity Reactor 8411 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 8413 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 8442 | -2/Section 7 | Entered Access 8442 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8465 | -1/Access | Build established: Alien-Sprinter 8483 | -1/Access | Spotted B-99 Colossus 8506 | -1/Access | Retrieved Zion intel report: Active Terminals 8507 | -1/Access | Zion Hacking Resupply teleported in 8546 | -1/Access | Spotted B-99 Colossus 8546 | -1/Access | Spotted B-99 Colossus 8676 | -1/Access | Spotted B-99 Colossus 8692 | -1/Access | First assault squad dispatched 8704 | -1/Access | Spotted B-99 Colossus 8705 | -1/Access | Spotted B-99 Colossus 8709 | -1/Access | Discovered new exit (range 5) 8714 | -1/Access | Entered Command 8730 | -1/Command | Spotted B-99 Colossus 8736 | -1/Command | Lost 3 parts (2n1w) 8757 | -1/Command | Found Unknown Device 8757 | -1/Command | Identified Antimissile System 8772 | -1/Command | Disengaged cave seal 8773 | -1/Command | Retrieved Zion intel report: Unaware Analyses 8777 | -1/Command | Spotted M Guard 8782 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-115) 8785 | -1/Command | Spotted M Guard 8785 | -1/Command | Spotted Combat Programmer 8786 | -1/Command | Spotted Combat Programmer 8802 | -1/Command | Allies destroyed Combat Programmer 8813 | -1/Command | Allies destroyed Combat Programmer 8819 | -1/Command | Destroyed M Guard 8822 | -1/Command | Allies destroyed M Guard 8822 | -1/Command | All MAIN.C guards destroyed 8825 | -1/Command | Found Prototype Protection 8825 | -1/Command | Identified Zio. Weapon Casing 8853 | -1/Command | Retrieved Zion intel report: Component Schematics 8915 | -1/Command | Found Prototype Device 8915 | -1/Command | Identified Thermal Barrier 8921 | -1/Command | Found Prototype Device 8921 | -1/Command | Identified AEGIS Remote Shield 8939 | -1/Command | Found Prototype Reactor 8939 | -1/Command | Identified Zero-point Reactor 9017 | -1/Command | Retrieved Zion intel report: Guard Positions 9021 | -1/Command | Retrieved Zion intel report: Unaware Schematics 9037 | -1/Command | Retrieved Zion intel report: Emergency Access 9092 | -1/Command | Retrieved Zion intel report: Component Schematics 9098 | -1/Command | Retrieved Zion intel report: Unaware Schematics 9108 | -1/Command | Lost 3 parts (3u) 9124 | -1/Command | Build established: Alien-Mutant 9149 | -1/Command | Retrieved Zion intel report: Active Terminals 9168 | -1/Command | Disengaged cave seal 9168 | -1/Command | Zionites emerged from the dark tunnel 9247 | -1/Command | Found Prototype Energy Cannon 9247 | -1/Command | Identified Cld. Nova Cannon 9263 | -1/Command | First assault squad dispatched 9360 | -1/Command | Met MAIN.C 9365 | -1/Command | 0b10 Conduit disabled 9381 | -1/Command | Allies destroyed MAIN.C Shell 9382 | -1/Command | MAIN.C activated Command garrisons 9413 | -1/Command | Allies destroyed MAIN.C 9441 | -1/Command | Lost 3 parts (2n1u) 9473 | -1/Command | Found Prototype Device 9473 | -1/Command | Identified Femtoactuators 10442 | -1/Command | Found Prototype Processor 10442 | -1/Command | Identified Exp. Targeting Computer 10519 | -1/Command | Found Prototype Processor 10519 | -1/Command | Identified Exp. Target Analyzer 10522 | -1/Command | Found Prototype Processor 10522 | -1/Command | Identified Exp. Core Analyzer 10524 | -1/Command | Found Exp. Target Analyzer 10715 | -1/Command | Spotted B-99 Colossus 11036 | -1/Command | Build established: Alien-Sprinter 11331 | -1/Command | Discovered new exit (range 8) 11386 | -1/Command | Found Zio. Weapon Casing 11439 | -1/Command | Warped through subspace to slip node 11439 | -1/Command | Discovered new exit (range 4) 11441 | -1/Command | Warped through subspace to slip node 11444 | -1/Command | Entered Access_0 11445 | -1/Access_0 | Sensed 2 artifacts in vicinity 11445 | -1/Access_0 | Met Architect 11453 | -1/Access_0 | Subspace Access Node disabled 11462 | -1/Access_0 | Found Sigix Broadsword 11468 | -1/Access_0 | Architect warped through subspace 11495 | -1/Access_0 | Architect warped through subspace 11517 | -1/Access_0 | A6 warped into view 11539 | -1/Access_0 | Subspace Access Node disabled 11551 | -1/Access_0 | Architect warped through subspace 11592 | -1/Access_0 | A5 warped into view 11652 | -1/Access_0 | Subspace Access Node disabled 11665 | -1/Access_0 | Core integrity fell below 50% 11670 | -1/Access_0 | A4 warped into view 11693 | -1/Access_0 | Lost 3 parts (1n1u1w) 11696 | -1/Access_0 | Found Prototype Device 11696 | -1/Access_0 | Identified Exp. Phase Shifter 11699 | -1/Access_0 | Found Prototype Device 11699 | -1/Access_0 | Identified EM Disruption Field 11780 | -1/Access_0 | A3 warped into view 11885 | -1/Access_0 | Singularity Gate disabled 11891 | -1/Access_0 | Singularity Gate disabled 11916 | -1/Access_0 | Emitted hypermatrix ping 11916 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 11916 | -1/Access_0 | Warped through subspace to slip node 11916 | -1/Access_0 | Discovered new exit (range 8) 11921 | -1/Access_0 | Assembled emerged from beneath the floor 11922 | *** | Heading to fleet! Last Messages --------------- 11885_ HV Slug penetrates Singularity Gate. 11885_ Singularity Gate disabled. 11891_ HV Slug penetrates Singularity Gate. 11891_ Singularity Gate disabled. 11891_ HV Slug penetrates Singularity Gate. 11893_ Gate Controls disabled. 11894_ Quantum Shear penetrates Singularity Gate. 11896_ Exp. Melee Analysis Suite destroyed. 11896_ EM Disruption Field destroyed. 11908_ HV Slug penetrates Wall. 11912_ Cld. Impulse Thruster destroyed. 11912_ Cld. Impulse Thruster burned out. 11915_ Penetrated by HV Slug. 11915_ HV Slug penetrates Workstation. 11915_ Workstation disabled. 11915_ HV Slug penetrates Wall. 11916_ Emitted hypermatrix ping. 11916_ Acquired Hpw. Transdimensional Reconstructor. 11916_ Warped through subspace, drawn to slip node. 11916_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 120 Energy Generation 125 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 16 Armor Coverage 1400 Resistance: TH 50 Resistance: EM 75 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 95 Melee Accuracy 24 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 28 Defensive Hacking 12 Item Schematics ----------------- Hvy. Tesla Rifle | -2/Quarantine | Z-intel Exp. Actuator Array | -2/Quarantine | Z-intel Hdn. Centrium Wheel | -2/Quarantine | Z-intel Exp. Thermal Converter | -2/Quarantine | Z-intel Coolant Network | -2/Quarantine | Z-intel Particle Accelerator | -2/Quarantine | Z-intel Adv. Thermal Defense Suite | -2/Quarantine | Z-intel Imp. Quantum Reactor | -2/Quarantine | Z-intel Imp. Lightning Gun | -2/Quarantine | Z-intel Thunder Hammer | -2/Quarantine | Z-intel Exp. Q-thruster | -2/Quarantine | Z-intel Imp. Energy Well | -2/Quarantine | Z-intel Imp. Hardlight Generator | -2/Quarantine | Z-intel Lgt. Antimatter Reactor | -2/Quarantine | Z-intel Hcp. Storage Unit | -2/Quarantine | Z-intel Adv. Launcher Guidance Computer | -2/Quarantine | Z-intel Adv. Component Analysis Suite | -2/Quarantine | Z-intel Lrg. Storage Unit | -2/Quarantine | Z-intel Hyp. Mass Driver | -2/Quarantine | Z-intel Imp. Overload Amplifier | -2/Quarantine | Z-intel Adv. Heavy Treads | -2/Quarantine | Z-intel Imp. System Restoration Module | -2/Quarantine | Z-intel Imp. Maneuvering Thrusters | -2/Quarantine | Z-intel Imp. Linear Gravjet | -2/Quarantine | Z-intel Matter Compressor | -2/Quarantine | Z-intel Adv. System Shield | -2/Quarantine | Z-intel Adv. Medium Treads | -2/Quarantine | Z-intel Com. Battery | -2/Quarantine | Z-intel Com. HERF Cannon | -1/Command | Z-intel Myomer Leg | -1/Command | Z-intel Imp. Cloaking Device | -1/Command | Z-intel Stasis Canceller | -1/Command | Z-intel Adv. Force Field | -1/Command | Z-intel Imp. Stasis Canceller | -1/Command | Z-intel System Shield | -1/Command | Z-intel System Restoration Module | -1/Command | Z-intel Hvy. Treads | -1/Command | Z-intel Imp. Component Analysis Suite | -1/Command | Z-intel Med. Storage Unit | -1/Command | Z-intel Imp. Focal Shield | -1/Command | Z-intel Hacking Suite | -1/Command | Z-intel Adv. Core Analyzer | -1/Command | Z-intel Imp. Plasma Cutter | -1/Command | Z-intel Biometal Medium Treads | -1/Command | Z-intel Imp. Melee Analysis Suite | -1/Command | Z-intel Biometal Leg | -1/Command | Z-intel Adv. Thermal Shield | -1/Command | Z-intel Huge Storage Unit | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Hvy. Gauss Cannon | -1/Command | Z-intel Adv. Weight Redist. System | -1/Command | Z-intel Imp. Actuator Array | -1/Command | Z-intel Drone Bay | -1/Command | Z-intel Lrn. Proton Cannon | -1/Command | Z-intel Q-thruster | -1/Command | Z-intel Linear Accelerator | -1/Command | Z-intel Robot Schematics ------------------ K-01 Serf | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel C-55 Analyst | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel Fabricated ------------ VTOL Module | x2 | -7/Factory VTOL Module | x2 | -7/Factory Mic. Fission Core | x2 | -5/Factory | Preloaded Exp. Melee Analysis Suite | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword Core Membrane Matter Drive Core Expander LRC Insulator LRC Armor LRC Storage Integrated Dissipator Subatomic Replicator Integrated Singularity Reactor Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumMakeshiftScreen Manual? 0 Play Time 03:16:47 Cumulative 1877.4 hours Start 2021.01.25 @ 12:20:28 End 2021.01.25 @ 15:57:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2542 Rogue 2534 Adventurer 0 Explorer 8 Win Type 2 Total 197 Types 42/26/77/3/3/5/38/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5672cac3-e4a2-4216-afcb-e24b0ebe5bb2