Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.21 @ 21:57:26

Player: sxnwlfkk

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (269)      269
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 749

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     194/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (12)
Movement                   Rolling (115) Ox1
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
    Light Ion Engine
>         --- PROPULSION (2) ---
  Compact Wheel
>         --- UTILITY (2) ------
    Large Storage Unit
          Seismic Detector
>         --- WEAPON (2) -------
          Assault Rifle
    Light Assault Rifle
>         --- INVENTORY (15) ---
          Ion Engine
    Light Ion Engine
    Light Treads
    Light Treads
          Aluminum Leg
          Wheel
    Large Storage Unit
          ECM Suite
    Light Armor Plating
   Medium Laser
          Mining Laser

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
          Seismic Detector
>         --- WEAPON -----------
   Medium Laser
          Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
    Light Treads
          Aluminum Leg
          Wheel
  Compact Wheel
    Large Storage Unit
    Light Armor Plating
          EM Pulse Gun
          Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 8   8   2   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 2   1   .   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 3   6   2   
    Energy Gun             5    | 2   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   3   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   1   3   
  Power                    .    | .   .   .   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   98  85  
  Engine                   14   | .   14  14  
  Wheel                    26   | .   27  21  
  Device                   14   | .   14  14  
  Storage                  14   | .   14  14  
  Energy Gun               13   | .   14  .   
  Ballistic Gun            13   | .   12  21  
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 13  29  29  
  Greatest Support         32   | 32  32  32  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   13  15  
  Most Carried             13   | 8   13  13  
  Average Carried          9    | 6   10  11  
  Final Capacity           15   | 8   15  15  
  Final Carried            13   | 7   13  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           418  | 303 115 .   
  Remotely                 .    | .   .   .   
Salvage Created            345  | 120 187 38  
  Parts                    25   | 6   19  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | 1   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  11   | .   10  1   
  Guns                     4    | .   4   .   
  AOE                      7    | .   6   1   
Classes Destroyed          6    | 2   4   .   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Recycler                 1    | 1   .   .   
  Swarmer                  6    | .   6   .   
  Grunt                    5    | .   4   1   
Best Kill Streak           5    | 3   5   1   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   4    | 1   4   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               590  | .   362 228 
  Core                     253  | .   158 95  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              37   | 11  20  6   
  Largest                  2    | 2   2   2   
  Hottest                  70   | 70  70  40  
Shots Fired                67   | 22  35  10  
  Gun                      60   | 22  30  8   
  Cannon                   .    | .   .   .   
  Launcher                 7    | .   5   2   
  Special                  .    | .   .   .   
  Kinetic                  34   | 11  15  8   
  Thermal                  11   | 4   7   .   
  Explosive                7    | .   5   2   
  Electromagnetic          15   | 7   8   .   
  Robot Hit Streak         7    | 7   7   5   
  Robot Miss Streak        3    | 2   2   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           44   | 16  23  5   
  Core Hits                25   | 4   17  4   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   2   .   
    Burn                   1    | .   1   .   
    Corrupt                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           972  | 214 674 84  
  Guns                     522  | 214 267 41  
  Cannons                  .    | .   .   .   
  Explosions               450  | .   407 43  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  245  | 98  106 41  
  Thermal                  124  | 50  74  .   
  Explosive                450  | .   407 43  
  Electromagnetic          153  | 66  87  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            36   | .   14  22  
  Projectiles              .    | .   .   .   
  Explosions               36   | .   14  22  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      70   | .   36  34  
  Shots                    2    | .   1   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        91   | 38  91  18  
  Average Temperature      38   | 16  48  8   
  Received Heat Transfer   225  | .   117 108 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         444  | 148 296 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             249  | 15  249 151 
  Initial                  96   | .   9   96  
  Average                  61   | 4   69  128 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         95   | 100 94  100 
  Level 1                  4    | .   5   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   16  4   
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   9   .   
  Successful               1    | .   1   .   
  Failed                   8    | .   8   .   
    Catastrophic           5    | .   5   .   
  Database Lockouts        .    | .   .   .   
  Manual                   6    | .   6   .   
  Terminals                9    | .   9   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               935  | 138 773 24  
Spaces Moved               704  | 91  605 8   
  Core                     10   | 10  .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   694  | 81  605 8   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            99   | 94  100 105 
  Slowest Speed            115  | 100 115 115 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       30   | 5   79  7   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          23   | .   8   15  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      23   | .   8   15  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      865  | 117 732 16  
  Wait                     88   | .   88  .   
  Move                     702  | 90  604 8   
  Hop                      .    | .   .   .   
  Pick Up                  17   | 8   9   .   
  Fast Attach              8    | 6   2   .   
  Attach                   4    | 1   1   2   
  Detach                   .    | .   .   .   
  Swap                     6    | 1   5   .   
  Drop                     3    | .   3   .   
  Fire                     37   | 11  20  6   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 15)
  139 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Discovered new exit (range 3)
  692 | -10/Materials | Discovered new exit (range 16)
  861 | -10/Materials | Core integrity fell below 50%
  886 | -10/Materials | Discovered new exit (range 13)
  912 | -10/Materials | Entered Mines
  923 | -10/Mines     | Core integrity fell below 20%
  936 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00888_ R-06 Scavenger collects Aluminum Leg.
00894_ Triggered Alarm Trap.
00894_ An alarm sounds.
00894_ ALERT: Alarm triggered, dispatching investigation squad.
00896_ Triggered Blade Trap.
00896_ Massive razor-sharp blades shoot up from within the floor.
00896_ EM Pulse Gun severed.
00896_ Grenade Launcher severed.
00898_ Acquired EM Pulse Gun.
00901_ Triggered Alarm Trap.
00901_ An alarm sounds.
00901_ ALERT: Alarm triggered, dispatching investigation squad.
00904_ Acquired Grenade Launcher.
LOCATION=UNKNOWN
GOAL=ESCAPE
00917_ EM Pulse Gun destroyed.
00917_ Destroyed EM Pulse Gun.
00917_ G-34 Mercenary destroyed.
00918_ Grenade Launcher destroyed.
00923_ Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmoredMissileEngine
  Manual?         0
Play Time         00:31:47
  Cumulative      12.7 hours
  Start           2022.08.21 @ 19:06:27
  End             2022.08.21 @ 21:57:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           7
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ab43fdb-f3d8-4576-8c34-d9969e90248d