Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.12 @ 15:23:40 Player: Ro3ert Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1645) 1645 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 3955 Bonus ------- Follower Combat Kills 190 Cogmind --------- Core Integrity 0/550 Matter 162/300 Energy 460/460 System Corruption 0% Temperature Critical (657) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (3) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Heavy Ion Engine Improved Heat Sink Seismic Detector Core Shielding Shield Generator Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Ion Engine Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Spread Laser Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Improved Heat Sink Seismic Detector Core Shielding Shield Generator Drone Bay Field Laser Katana [Rating: 22] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 35 | 6 1 12 9 7 Power 10 | 1 . 3 2 4 Engine 10 | 1 . 3 2 4 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 2 5 . Treads 3 | . . . 3 . Leg 4 | 2 . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 6 | 1 1 4 . . Device 2 | . . 2 . . Storage 2 | 1 . 1 . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 . 3 2 3 Energy Gun 6 | 2 . 1 1 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | . . 1 1 . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 25 | . . 9 5 11 Power 8 | . . 2 2 4 Propulsion 6 | . . 2 1 3 Utility 2 | . . 2 . . Weapon 9 | . . 3 2 4 Highest Loss Streak 10 | . . 2 4 10 To Critical Strikes . | . . . . . Average Backups 9 | 1 4 7 10 11 Power 1 | . 1 1 2 3 Propulsion . | . . . . . Utility 3 | . . 1 4 5 Weapon 3 | . 1 3 4 2 Tool/Special . | . . . . . Unused Backups 8 | . . . 1 7 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 5 | . . . . 5 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 95 98 89 92 Engine 21 | . 14 21 22 26 Treads 4 | . . . 5 15 Leg 9 | . 28 21 2 . Flight 5 | . . . 9 . Device 1 | . . 8 . . Storage 11 | . 14 11 11 9 Processor 18 | . 9 13 22 18 Energy Gun 11 | . 28 4 11 7 Ballistic Gun 6 | . . 8 6 7 Ballistic Cannon 1 | . . 8 . . Peak Build Rating 22 | 6 8 14 18 22 Average Rating 13 | 3 6 12 15 20 On Entrance 9 | . 6 8 14 18 Naked Turns . | . . . . . Heaviest Build 53 | 12 12 38 43 53 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 14 | . . 3 5 14 Average Overweight (x) 1 | . . . 2 1 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 6 8 11 15 15 Most Carried 15 | 3 8 10 15 14 Average Carried 9 | 1 4 7 10 11 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 2 8 9 15 6 Class Distribution -------------------- 59% | Mutant 22% | Scavenger-Mutant 15% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 907 | 243 27 464 172 1 Remotely . | . . . . . Salvage Created 1868 | . 288 827 439 314 Parts 113 | . 16 53 27 17 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 43 | . 7 19 11 6 Guns 30 | . 5 10 11 4 Cannons 9 | . . 9 . . AOE 3 | . 1 . . 2 Classes Destroyed 10 | . 4 4 1 1 Worker 1 | . . 1 . . Builder 3 | . . 2 . 1 Tunneler 1 | . 1 . . . Hauler 2 | . . . 1 1 Recycler 1 | . . . . 1 Watcher 8 | . 2 4 2 . Swarmer 12 | . 3 3 6 . Grunt 20 | . 4 8 5 3 Duelist 2 | . . 1 1 . Sentry 10 | . . 7 . 3 Best Kill Streak 7 | . 4 4 3 7 Combat Bots Only 4 | . 3 4 3 4 Max Kills in Single Turn 5 | . 1 2 2 5 Gunslinging 1 | . . . 1 . Exploded 2 | . 1 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 338 | . 27 139 84 88 Missed 82 | . 8 45 23 6 Hits 256 | . 19 94 61 82 Melee 9 | . . 1 8 . Projectile 247 | . 19 93 53 82 Critical Strikes 5 | . . 2 2 1 Damage Taken 3191 | . 193 797 680 1521 Core 899 | . 46 71 227 555 Absorbed by Shields 83 | . . 83 . . Ignored by Resistances 851 | . 58 262 207 324 Core Remaining (%) 68 | 100 81 . 25 . Volleys Fired 150 | . 20 70 35 25 Largest 3 | . 2 2 2 3 Hottest 156 | . 80 80 90 156 Shots Fired 278 | . 40 136 59 43 Gun 211 | . 40 75 59 37 Cannon 67 | . . 61 . 6 Launcher . | . . . . . Special . | . . . . . Kinetic 164 | . . 122 24 18 Thermal 60 | . . . 35 25 Explosive . | . . . . . Electromagnetic 54 | . 40 14 . . Robot Hit Streak 17 | . 5 17 17 13 Robot Miss Streak 3 | . 3 3 2 2 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . 3 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 215 | . 25 104 50 36 Core Hits 100 | . 12 40 21 27 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 1 2 . Burn 2 | . . . 2 . Blast 1 | . . 1 . . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4082 | . 482 1666 688 1246 Guns 2356 | . 332 825 688 511 Cannons 919 | . . 838 . 81 Explosions 804 | . 150 . . 654 Melee . | . . . . . Ramming 3 | . . 3 . . Kinetic 2021 | . . 1541 293 187 Thermal 950 | . 150 . 395 405 Explosive 654 | . . . . 654 Electromagnetic 454 | . 332 122 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . 10 . Message Errors 1 | . . . 1 . Matter Fused 2 | . . . 2 . Heat Flow Errors 1 | . . . 1 . Parts Fused 2 | . . . 2 . Data Loss (minor) 2 | . . . 2 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 167 | . 11 9 . 147 Projectiles 9 | . . 9 . . Explosions 158 | . 11 . . 147 Melee . | . . . . . Knockbacks 9 | . . 9 . . Impact . | . . . . . Kinetic 9 | . . 9 . . Secondary . | . . . . . Self-Inflicted Damage 222 | . 21 . . 201 Shots 4 | . 1 . . 3 Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 809 | . 136 92 357 809 Average Temperature 132 | . 45 16 108 424 Received Heat Transfer 1380 | . 108 369 255 648 Effects 44 | . . . 1 43 Shutdowns 18 | . . . . 18 Energy Bleed 2 | . . . 1 1 Interference 6 | . . . . 6 Matter Decay 1 | . . . . 1 Short Circuit 4 | . . . . 4 Damage (minor) 3 | . . . . 3 Damage (major) 6 | . . . . 6 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 4 | . 3 . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 4 . Heat Transferred 2149 | . 200 . 1248 701 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 3 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 182 | . 99 105 70 182 Initial 34 | . . 13 34 . Average 21 | . 51 40 8 38 Influence Increases 1587 | . 219 564 502 302 Destroy 0b10 Robot/C 980 | . 140 380 340 120 Destroy 0b10 Robot/NC 80 | . 15 35 15 15 Destroy Leader 300 | . 34 118 106 42 Allied During Kill 24 | . . . 24 . Successful Hack 16 | . . . 16 . Disable Machine 72 | . 18 . . 54 Destroy Structure 85 | . 12 1 1 71 Lose Combat Pursuer 30 | . . 30 . . Influence Decreases 1415 | . 180 508 597 130 Entered New Map 87 | . . 26 61 . Time Decay 1095 | . 180 402 483 30 Lost Part 200 | . . 80 20 100 Lost Ally 33 | . . . 33 . Squads Dispatched 5 | . . 2 2 1 Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 10 29 22 10 Peak Tracking Total 6 | . 4 6 3 6 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 7 | . . 1 6 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 8 | . 2 . . 6 Max in Single Turn 3 | . 1 . . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 10 | . 2 . 8 . Terminals 8 | . 1 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 20 | . 3 . 17 . Successful 13 | . 2 . 11 . Failed 7 | . 1 . 6 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 18 | . 2 . 16 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 11 | . 1 . 10 . Record 1 | . . . 1 . Part Schematic 1 | . . . 1 . Open Door 2 | . . . 2 . Alert Level 3 | . 1 . 2 . Recall Investigation 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 . Highest-Rated Group 88 | . . . 88 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 62 | . . . 62 . Total Damage 634 | . . . 634 . Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 3036 | . . 554 2349 133 Optics 2691 | . . 209 2349 133 Terrain 345 | . . 345 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3852 | 72 403 870 2349 158 Spaces Moved 1510 | 50 280 413 734 33 Core 11 | 10 . . . 1 Treads 387 | . . . 355 32 Legs 852 | 40 280 413 119 . Wheels . | . . . . . Hover . | . . . . . Flight 260 | . . . 260 . Fastest Speed 50 | 50 120 120 190 240 Average Speed 219 | 106 120 154 300 255 Slowest Speed 750 | 120 120 330 437 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 44 46 91 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 82 | . 10 . . 72 Melee . | . . . . . Projectile . | . . . . . AOE 82 | . 10 . . 72 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1772 | 69 307 509 819 68 Wait 30 | 6 . . 24 . Move 1506 | 49 279 412 733 33 Hop . | . . . . . Pick Up 42 | 8 7 13 14 . Fast Attach 1 | . . . 1 . Attach 32 | 6 1 11 6 8 Detach . | . . . . . Swap 3 | . . 1 2 . Drop 7 | . . 1 4 2 Fire 150 | . 20 70 35 25 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / [Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 8) 74 | -10/Materials | Met a group of wandering Federalists 193 | -10/Materials | Discovered new exit (range 8) 217 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 474 | -10/Materials | Identified exit to Materials 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 756 | -9/Materials | Discovered new exit (range 15) 773 | -9/Materials | Identified exit to Materials 1303 | -9/Materials | Discovered exit to Materials (range 14) 1303 | -9/Materials | Discovered new exit (range 8) 1312 | -9/Materials | Build established: Scavenger-Mutant 1329 | -9/Materials | Identified exit to Storage 1346 | -9/Materials | Entered Storage 1855 | -9/Storage | Core integrity fell below 50% 1895 | -9/Storage | Lost 4 parts (2p2w) 1981 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2269 | -9/Storage | Build established: Commander-Mutant 2312 | -9/Storage | Identified exit to Garrison 2539 | -9/Storage | Lost 4 allies 2640 | -9/Storage | Discovered exit to Materials (range 18) 2864 | -9/Storage | Build established: Mutant 3695 | -9/Storage | Entered Materials 3695 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3833 | -8/Materials | Core integrity fell below 50% 3852 | -8/Materials | Core integrity fell below 20% 3853 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Field Laser broken. Overheating: Short circuit. Dropped Broken Field Laser. Power failure, Hvy. Ion Engine shutdown. Overheating: Signal Interpreter damaged (-1). The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Acquired 1 matter. Overheating: Energy bleed (-115). Overheating: System interference. Signal Interpreter temporarily disabled. The unstable cave ceiling collapses. Hvy. Ion Engine destroyed. Visual Processing Unit broken. Overheating: Short circuit. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Overheating: Core damaged (-82). K-01 Serf collects debris. Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????#########????????????????? | | ???????????????????#??? ?????????????????? | | ???????????????????# """ [ ?????????????????? | | ??????????????????## """ ||[ ??????????????????? | | ??????????????????? 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""" ##???????????? | | ????????# #g """ ?????????????? | | ????????######## g ?????????????? | | ???????????????# ######?????????????? | | ???????????????# # #??????????????????? | | ???????????????# + #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????+ # #??????????????????? | | ?????????????? # ??????????????????? | | ???????????????# * ??????????????????? | | ???????????????# # ##?????????????????? | | ???????????????# # " """ #??????????????????? | | ???????????????# #?## ##???????????????????? | | ???????????????# #???##????????????????????????? | | ??????????????? #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 28 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed SalvageFrostRipper Manual? 0 Play Time 00:30:11 Cumulative 12.2 hours Start 2025.05.12 @ 14:53:45 End 2025.05.12 @ 15:23:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b0bed9f9-d7e3-404d-a75a-b02ad857baa2