Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 18:07:51 Player: Falconhoof Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (67) 335 Value Destroyed (2007) 2007 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (568) 568 TOTAL SCORE: 6990 Bonus ------- High Alert Combat Kills 68 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 247/265 System Corruption 18% Temperature Cool (34) Movement Walking (130) Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Improved EM Shotgun Cooled Particle Cannon Axe > --- INVENTORY (5) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Target Analyzer Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon AWS/Gauss Makeshift Axe > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Cooling System Improved Targeting Computer Improved Medium Laser Particle Cannon Cooled Particle Cannon Rocket Launcher Improved Datajack Axe [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Makeshift Axe Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun AWS/Gauss Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 3 | . . 1 . . . 1 1 . . . Weapon 2 | . . 1 . . . . 1 . . . Parts Attached 65 | 6 11 16 6 1 . 5 4 2 9 5 Power 12 | 1 1 2 2 . . 1 1 1 2 1 Engine 8 | 1 1 2 2 . . . . . 1 1 Core 4 | . . . . . . 1 1 1 1 . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 3 4 2 . . 2 1 1 3 1 Treads . | . . . . . . . . . . . Leg 18 | 2 3 4 2 . . 2 1 1 2 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . Utility 12 | 1 2 4 1 . . 2 1 . . 1 Device 2 | . . 1 . . . . 1 . . . Storage 3 | 1 1 . . . . . . . . 1 Processor 2 | . 1 1 . . . . . . . . Hackware 1 | . . . . . . 1 . . . . Protection 4 | . . 2 1 . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 22 | 2 5 6 1 1 . . 1 . 4 2 Energy Gun 8 | . 3 3 . . . . . . 1 1 Energy Cannon 3 | . . . . . . . 1 . 1 1 Ballistic Gun 8 | 2 2 3 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . Unidentified Prototypes 4 | . . 1 . 1 . . . . 2 . Parts Lost 20 | . 2 3 5 . . . . 8 . 2 Power 5 | . . 2 2 . . . . . . 1 Propulsion 4 | . . . 2 . . . . 2 . . Utility 5 | . . . 1 . . . . 3 . 1 Weapon 6 | . 2 1 . . . . . 3 . . Highest Loss Streak 8 | . 1 2 4 . . . . 8 . 2 To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 87 | . 95 94 96 96 88 87 92 59 23 41 Engine 8 | . 14 10 8 11 11 5 . . . 1 Core 1 | . . . . . . 3 7 4 5 5 Leg 21 | . 28 22 21 22 22 24 23 14 8 14 Device 1 | . . 1 . . . . 7 4 . . Storage 9 | . 14 11 11 11 11 9 7 4 . 2 Processor 9 | . 10 13 11 11 11 9 7 5 . . Hackware 1 | . . . . . . 8 7 4 . . Protection 6 | . . 5 10 11 11 9 7 3 . . Energy Gun 10 | . 12 15 22 15 . . . . . 1 Energy Cannon 1 | . . . . . . . 7 4 3 6 Ballistic Gun 7 | . 14 14 2 3 11 9 7 4 . . Slashing Weapon 6 | . . . 8 11 11 9 7 3 3 7 Naked Turns 82 | . . . . . . . . 44 38 . Heaviest Build 41 | 13 20 27 27 31 31 35 41 41 16 20 Greatest Support 43 | 20 20 20 20 20 20 37 43 43 37 37 Greatest Overweight (x) 6 | . 1 1 2 1 1 1 . 6 1 . Average Overweight (x) . | . . . 1 1 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 6 9 10 10 10 10 10 10 8 5 5 Most Carried 10 | 2 10 10 10 9 10 10 10 10 5 3 Average Carried 7 | 1 7 9 8 7 9 9 9 8 3 2 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 2 9 10 7 9 10 10 10 5 3 1 Class Distribution -------------------- 63% | Mutant 21% | Scavenger-Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Matter Collected 1042 | 187 277 281 61 . . 50 40 . . 146 Remotely . | . . . . . . . . . . . Salvage Created 2792 | . 605 907 253 . . 398 211 . . 418 Parts 156 | . 35 65 8 . . 26 5 . . 17 Haulers Intercepted 5 | . 2 2 . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Combat Hostiles Destroyed 64 | . 15 21 10 . . 6 4 . . 8 Melee 12 | . . . 6 . . 2 3 . . 1 Guns 45 | . 15 21 4 . . 4 1 . . . Cannons 6 | . . . . . . . . . . 6 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 13 | . 3 4 2 . . 2 . . . 2 Worker 1 | . . . . . . 1 . . . . Hauler 5 | . 2 2 . . . 1 . . . . Recycler 1 | . . . 1 . . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 1 | . . . . . . 1 . . . . Swarmer 14 | . 6 4 4 . . . . . . . Grunt 31 | . 9 13 . . . 1 3 . . 5 Brawler 2 | . . 1 . . . . . . . 1 Duelist 1 | . . 1 . . . . . . . . Sentry 8 | . . 2 . . . 5 1 . . . Hunter 1 | . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . 1 Assembled 6 | . . . 6 . . . . . . . Best Kill Streak 7 | . 5 7 5 . . 2 3 . . 4 Combat Bots Only 7 | . 5 7 4 . . 2 3 . . 4 Max Kills in Single Turn 2 | . 2 1 1 . . 1 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee 1 | . . . 1 . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Damage Taken 4010 | . 530 914 622 . . 87 334 763 . 760 Core 1084 | . 95 210 75 . . . 39 420 . 245 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 72 | 100 62 . . . 28 100 . . . . Volleys Fired 140 | . 55 46 18 . . . . . . 21 Largest 3 | . 2 3 3 . . . . . . 1 Hottest 132 | . 65 99 132 . . . . . . 90 Shots Fired 274 | . 91 120 23 . . 11 2 6 . 21 Gun 254 | . 91 120 23 . . 11 2 6 . 1 Cannon 20 | . . . . . . . . . . 20 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 138 | . 50 68 1 . . 11 2 6 . . Thermal 70 | . . 28 22 . . . . . . 20 Explosive . | . . . . . . . . . . . Electromagnetic 66 | . 41 24 . . . . . . . 1 Robot Hit Streak 11 | . 10 11 5 . . 5 1 7 . 10 Robot Miss Streak 3 | . 2 3 3 . . 1 1 . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . 4 6 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Autonomous 19 | . . . . . . 11 2 6 . . Shots Hit Robots 229 | . 70 84 22 . . 19 12 6 . 16 Core Hits 106 | . 27 47 11 . . 8 6 . . 7 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 7 | . . 2 . . . 4 1 . . . Burn 1 | . . 1 . . . . . . . . Destroy 1 | . . 1 . . . . . . . . Sever 5 | . . . . . . 4 1 . . . Melee Attacks 45 | . . . 17 . . 11 15 . . 2 Impact . | . . . . . . . . . . . Slashing 45 | . . . 17 . . 11 15 . . 2 Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4800 | . 821 1087 621 . . 734 411 175 . 951 Guns 2589 | . 817 1087 200 . . 253 35 175 . 22 Cannons 833 | . . . . . . . . . . 833 Explosions 62 | . . . . . . . . . . 62 Melee 1309 | . . . 418 . . 481 376 . . 34 Ramming 7 | . 4 . 3 . . . . . . . Kinetic 1368 | . 389 516 . . . 253 35 175 . . Thermal 1358 | . . 263 200 . . . . . . 895 Explosive . | . . . . . . . . . . . Electromagnetic 758 | . 428 308 . . . . . . . 22 Impact . | . . . . . . . . . . . Slashing 1309 | . . . 418 . . 481 376 . . 34 Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . 17 17 18 Average Corruption 15 | . . . . . . . . 11 17 17 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 31 | . . . . . . . . 8 8 15 Message Errors 8 | . . . . . . . . 2 2 4 Matter Fused 8 | . . . . . . . . 3 1 4 Heat Flow Errors 6 | . . . . . . . . 1 2 3 Energy Discharges 4 | . . . . . . . . 1 2 1 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . 1 . 1 Overload Shots 20 | . . . . . . . . . . 20 Overflow Damage 195 | . . . 57 . . 33 3 . . 102 Projectiles 102 | . . . . . . . . . . 102 Explosions . | . . . . . . . . . . . Melee 93 | . . . 57 . . 33 3 . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . . . . . 29 Shots 1 | . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 2 | . 1 . 1 . . . . . . . Kicked 2 | . 1 . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 434 | . 80 331 195 . . . . 131 263 434 Average Temperature 94 | . 25 109 74 . . . . 80 127 137 Received Heat Transfer 1153 | . 156 330 280 . . 45 135 . . 207 Effects 3 | . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . Heat Transferred 1984 | . . 740 444 . . . . . . 800 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Peak Influence 520 | . 394 520 221 . . 201 162 36 4 210 Initial 136 | . . 44 136 . . . 91 21 . 2 Average 148 | . 173 338 126 . . 87 105 11 . 72 Maximum Alert Level 2 | . 1 2 1 . . 1 . . . 1 Low Security (%) 67 | 100 67 10 50 . 100 96 100 100 100 88 Level 1 28 | . 32 68 49 . . 3 . . . 11 Level 2 4 | . . 21 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 4 2 . . . 1 1 . . . Investigation 4 | . 3 1 . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 1 1 . . . 1 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Distress Signals 6 | . 2 3 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 21 29 17 . . 16 5 6 . 10 Peak Tracking Total 7 | . 5 7 6 . . 4 3 6 . 6 Tactical Retreats 9 | . . 2 4 . . 2 . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Traps Triggered 8 | . 4 1 . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Machines Disabled 1 | . . 1 . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Machines Accessed 14 | . 4 2 . 2 . 2 1 . 3 . Terminals 10 | . 4 2 . . . 1 1 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 32 | . 12 3 . 6 . 4 3 . 4 . Successful 19 | . 7 1 . 6 . 3 1 . 1 . Failed 13 | . 5 2 . . . 1 2 . 3 . Catastrophic 2 | . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . Terminals 22 | . 12 3 . . . 2 3 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 16 | . 7 1 . 6 . 1 1 . . . Record 6 | . 1 . . 5 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 3 2 . . . 1 1 . 2 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . . 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 . . Total Damage 128 | . . . . . . . . 128 . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Turns Passed 5923 | 69 720 920 660 1496 159 630 556 206 193 314 Spaces Moved 3448 | 53 438 402 298 787 70 380 410 220 250 140 Core 196 | 8 . . . . . . . 113 75 . Treads . | . . . . . . . . . . . Legs 3152 | 45 438 402 298 787 70 380 410 107 75 140 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 100 | . . . . . . . . . 100 . Fastest Speed 40 | 50 120 120 190 190 190 123 123 50 40 130 Average Speed 147 | 109 120 181 191 190 190 137 123 89 70 130 Slowest Speed 350 | 120 190 190 260 190 190 190 123 350 130 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 62 36 59 90 29 32 10 76 8 28 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 1 | . . . . . . 1 . . . . Terrain Destroyed 15 | . . . . . . 11 1 . . 3 Melee 1 | . . . . . . 1 . . . . Projectile 13 | . . . . . . 10 1 . . 2 AOE 1 | . . . . . . . . . . 1 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Total 4016 | 61 546 506 350 789 96 479 448 229 266 246 Wait 226 | . 26 13 4 . 26 68 14 3 . 72 Move 3439 | 52 437 401 297 786 69 379 410 219 249 140 Hop . | . . . . . . . . . . . Pick Up 38 | 3 5 12 4 . 1 7 2 2 2 . Fast Attach 37 | 5 9 7 1 1 . 3 2 1 5 3 Attach 28 | 1 2 9 5 . . 2 2 1 4 2 Detach 19 | . 7 6 . 2 . 1 1 . 2 . Swap . | . . . . . . . . . . . Drop 36 | . 4 12 3 . . 8 2 3 4 . Fire 140 | . 55 46 18 . . . . . . 21 Melee 45 | . . . 17 . . 11 15 . . 2 Ram . | . . . . . . . . . . . Kick 2 | . 1 . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 15) 776 | -10/Materials | Discovered new exit (range 5) 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 907 | -9/Materials | Destroyed 7 combat bots 1400 | -9/Materials | Build established: Gunner 1423 | -9/Materials | Discovered new exit (range 11) 1589 | -9/Materials | Core integrity fell below 50% 1678 | -9/Materials | Discovered new exit (range 16) 1710 | -9/Materials | Entered Mines 1833 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1915 | -9/Mines | Learned Materials non-interactive machine intel 1920 | -9/Mines | Discovered new exit (range 5) 2021 | -9/Mines | Learned location of 1 exit from Proximity Caves 2045 | -9/Mines | Assembled infested the area 2050 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2146 | -9/Mines | Build established: Mutant 2228 | -9/Mines | Lost 4 parts (1p2n1u) 2362 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2362 | -9/Mines | Discovered new exit (range 5) 2370 | -9/Mines | Entered Exiles 2403 | -9/Exiles | Discovered new exit (range 14) 2462 | -9/Exiles | Met 8R-AWN 2488 | -9/Exiles | Met EX-HEX 2562 | -9/Exiles | Met EX-DEC 2628 | -9/Exiles | Visited The Gauntlet 2870 | -9/Exiles | Learned location of Zion (-7) 2977 | -9/Exiles | Discovered new exit (range 11) 3142 | -9/Exiles | Met EX-BIN 3345 | -9/Exiles | Aligned with FarCom system 3347 | -9/Exiles | Given EX-Vault access code 3391 | -9/Exiles | Opened EX-Vault 3420 | -9/Exiles | Found Prototype Ballistic Gun 3420 | -9/Exiles | Identified AWS/Gauss 3517 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3866 | -9/Exiles | Left Exiles lab with AWS/Gauss 3866 | -9/Exiles | Entered Mines 3996 | -8/Mines | Discovered new exit (range 16) 4025 | -8/Mines | Entered Materials 4025 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4026 | -8/Materials | Loaded intel: 36 non-interactive machine locations 4352 | -8/Materials | Build established: Scavenger-Mutant 4646 | -8/Materials | Discovered new exit (range 8) 4655 | -8/Materials | Entered Factory 4655 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5211 | -7/Factory | Sucked down chute 5211 | -7/Factory | Entered Waste 5212 | -7/Waste | Met a frightened Derelict 5226 | -7/Waste | EMP discharged 5262 | -7/Waste | Spotted C-40 Crusher 5283 | -7/Waste | Spotted C-40 Crusher 5283 | -7/Waste | Spotted C-40 Crusher 5296 | -7/Waste | Spotted C-40 Crusher 5301 | -7/Waste | Spotted C-40 Crusher 5317 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5326 | -7/Waste | EMP discharged 5326 | -7/Waste | System corruption reached 10% 5344 | -7/Waste | Crushed by Compactor (1 part destroyed) 5347 | -7/Waste | Crushed by Compactor (1 part destroyed) 5348 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5350 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5351 | -7/Waste | Crushed by Compactor (1 part destroyed) 5357 | -7/Waste | Crushed by Compactor (1 part destroyed) 5361 | -7/Waste | Core integrity fell below 50% 5376 | -7/Waste | Spotted C-40 Crusher 5390 | -7/Waste | Discovered new exit (range 15) 5404 | -7/Waste | Lost 8 parts (2n3u3w) 5417 | -7/Waste | Entered Factory 5608 | -7/Factory | Identified exit to Garrison 5610 | -7/Factory | Entered Garrison 5624 | -7/Garrison | Triggered checkpoint 5657 | -7/Garrison | Build established: Mutant 5842 | -7/Garrison | Triggered checkpoint 5849 | -7/Garrison | Core integrity fell below 20% 5924 | -7/Garrison | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- G-47 Trooper destroyed. Penetrated by Slug. Acquired Cld. Particle Cannon. Penetrated by Slug. Destroyed Assault Rifle. System corrupted: Titanium Leg rejected. Penetrated by Slug. Com. Matter Pod destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Destroyed Carbon-fiber Leg. Penetrated by Slug. Destroyed Lgt. Nuclear Core. Slug penetrates Wall. H-55 Commando heat damages Targeting Computer. H-55 Commando destroyed. EIZ%TZU, VB/8TAATJRT#38RSTB,&F Acquired Titanium Leg. GB6PSCAZ=3YIUHA3T8Q,#T3Y1NX& Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????ggg?# ??????????????????????????? | | ???????????????????## ##????????????????????????? | | ?????????????? ? #????????????????????????? | | ????????????? ?? ????????????????????????? | | ?????????? ?? ? ????????????????????????? | | ?????????? ??# |## #????????????????????????? | | ?????????# ^## %%#;c ###??????????????????????? | | ?????????" !=c #??????????????????????? | | ?????????? ???????????????????????? | | ??????????? ???????????????????????? | | ????????b???? c ????????????????????????? | | ?????????#????# # #????????????????????????? | | ?????????# ## ## ;###########?????????????? | | ?????????# !%= %% #?????????????? | | ?????????# =%= #???????####??? | | ?????????# % !%* @ #?????### #??? | | ??????????# ## ###;######### #?????#"# "??? | | ??????????????# ???# ????????# #?????#" "??? | | ????????????????????# ?????????# #??????" 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"??? | | ????????????????????#??????????# #???????# "??? | | ???????????????????????????????# #???????# #??? | | ???????????????????????????????# ######### #### | | ???????????????????????????????# | | ???????????????????????????????# ^ | | ???????????????????????????????# ############### | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????#^^ #?????????????? | | ?????????????????????????????### ^^#?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# = #?????????????? | | ?????????????????????????????### = #?????????????? | | ???????????????????????????????#*/ #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 265 Matter Stores 434 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 62 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationHardcellTrap Manual? 0 Play Time 01:10:54 Cumulative 116.3 hours Start 2022.05.09 @ 10:25:21 End 2022.05.09 @ 18:07:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 186cb92c-89f5-45b0-89af-ab1277bd9a20