Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 17:28:14 Player: Dumalacath Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (176) 880 Value Destroyed (6706) 6706 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2534) 2534 TOTAL SCORE: 12620 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1843 Follower Combat Kills 46 Entered Garrisons 200 Friendly Fire -55 Cogmind --------- Core Integrity 0/550 Matter 277/300 Energy 100/100 System Corruption 1% Temperature Warm (150) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (15) --- Light Nuclear Core Micro Fission Core Aluminum Leg Carbon-fiber Leg Improved Cooling System High-capacity Matter Pod (200) Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Heavy Laser Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine High-capacity Matter Pod Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Heavy Laser High-powered Shotgun Flak Cannon Bore Cannon Heavy Rocket Launcher [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 112 | 6 5 . 25 13 22 17 24 Power 7 | 1 1 . . 1 1 3 . Engine 3 | 1 . . . . 1 1 . Core 4 | . 1 . . 1 . 2 . Reactor . | . . . . . . . . Propulsion 41 | 2 1 . 13 3 8 4 10 Treads . | . . . . . . . . Leg 41 | 2 1 . 13 3 8 4 10 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 2 . 5 4 3 2 6 Device 4 | . . . 1 . 1 1 1 Storage 3 | 1 2 . . . . . . Processor 3 | . . . 2 . 1 . . Hackware . | . . . . . . . . Protection 13 | . . . 2 4 1 1 5 Artifact . | . . . . . . . . Weapon 41 | 2 1 . 7 5 10 8 8 Energy Gun 10 | 1 . . . 1 6 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 1 1 . 5 . 2 3 2 Ballistic Cannon 7 | . . . . 2 1 1 3 Launcher 10 | . . . 2 2 1 3 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . Parts Lost 26 | . . . . 4 . 6 16 Power 3 | . . . . 1 . 1 1 Propulsion 11 | . . . . 1 . 3 7 Utility 5 | . . . . 1 . 1 3 Weapon 7 | . . . . 1 . 1 5 Highest Loss Streak 7 | . . . . 2 . 2 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 99 99 97 Engine 2 | . 11 . . . 7 5 . Core 8 | . 2 14 11 11 1 3 9 Leg 33 | . 28 28 32 33 35 35 34 Device 3 | . . . 2 . 9 9 3 Storage 13 | . 27 28 13 11 9 9 9 Processor 8 | . . . 9 11 9 9 9 Protection 8 | . . . 8 10 9 9 13 Energy Gun 3 | . . . . 1 9 8 1 Ballistic Gun 15 | . 28 28 21 12 7 8 7 Ballistic Cannon 2 | . . . . 6 1 . 8 Naked Turns . | . . . . . . . . Heaviest Build 50 | 13 31 31 36 41 43 50 44 Greatest Support 63 | 20 20 20 39 39 60 63 63 Greatest Overweight (x) 2 | 1 1 1 1 1 . . 2 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 Most Carried 15 | 4 12 14 15 15 15 15 15 Average Carried 13 | 2 8 13 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 12 14 15 15 15 13 13 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Matter Collected 3759 | 163 120 37 1027 324 488 654 946 Remotely . | . . . . . . . . Salvage Created 5940 | . 120 . 1690 488 824 1432 1386 Parts 366 | . 13 . 101 38 52 74 88 Haulers Intercepted 9 | . . . 4 . 4 . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 140 | . 5 . 32 16 16 36 35 Guns 87 | . 5 . 21 8 9 26 18 Cannons 18 | . . . . 3 4 . 11 AOE 35 | . . . 11 5 3 10 6 Classes Destroyed 17 | . 2 . 6 1 3 3 2 Worker 6 | . . . 3 . 1 . 2 Builder 1 | . . . . . 1 . . Tunneler 2 | . . . . 1 . . 1 Hauler 9 | . . . 4 . 4 . 1 Recycler 6 | . . . 4 1 1 . . Mechanic 3 | . . . . . 1 . 2 Operator 3 | . . . . . 1 . 2 Watcher 6 | . . . 3 . 1 1 1 Swarmer 34 | . 3 . 7 9 6 4 5 Grunt 60 | . 2 . 15 5 5 17 16 Brawler 3 | . . . . . . . 3 Duelist 4 | . . . 1 . 1 . 2 Protector 1 | . . . . . . . 1 Sentry 33 | . . . 9 2 4 11 7 Specialist 2 | . . . . . . 2 . Hunter 2 | . . . . . . 1 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 18 | . 3 . 9 4 8 8 18 Combat Bots Only 13 | . 3 . 7 3 7 8 13 Max Kills in Single Turn 5 | . 1 . 5 3 3 3 4 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 2 2 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Damage Taken 5357 | . 163 33 641 554 395 1512 2059 Core 736 | . 52 23 80 31 114 176 260 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 . 70 . 72 . . . Volleys Fired 379 | . 14 1 91 23 54 108 88 Largest 2 | . 2 2 2 2 2 2 2 Hottest 126 | . 40 40 53 67 113 108 126 Shots Fired 724 | . 28 2 179 42 108 205 160 Gun 604 | . 28 2 174 33 94 197 76 Cannon 96 | . . . . 5 12 1 78 Launcher 24 | . . . 5 4 2 7 6 Special . | . . . . . . . . Kinetic 536 | . 28 2 174 38 54 103 137 Thermal 164 | . . . . . 52 95 17 Explosive 24 | . . . 5 4 2 7 6 Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | . 5 . 13 11 14 17 11 Robot Miss Streak 8 | . 2 2 4 4 4 4 8 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 7 | . 1 . 3 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . Shots Hit Robots 456 | . 17 . 111 26 68 123 111 Core Hits 338 | . 9 . 64 25 49 73 118 Critical Kills 5 | . . . 2 . . . 3 Critical Parts Destroyed 9 | . 1 . 1 3 . . 4 Critical Strikes 22 | . 1 . 3 3 1 5 9 Burn 6 | . . . . . 1 5 . Destroy 16 | . 1 . 3 3 . . 9 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12281 | 6 214 13 2455 806 1773 3673 3341 Guns 6742 | . 213 . 1653 326 1070 2367 1113 Cannons 1617 | . . . . 92 242 7 1276 Explosions 3782 | . . . 774 388 393 1299 928 Melee . | . . . . . . . . Ramming 140 | 6 1 13 28 . 68 . 24 Kinetic 6129 | . 213 . 1653 418 642 1057 2146 Thermal 2379 | . . . . 149 670 1317 243 Explosive 3633 | . . . 774 239 393 1299 928 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . . 4 9 Message Errors 6 | . . . . . . . 6 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . 1 . Misfires 2 | . . . . . . 2 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 117 | . . . 28 44 24 21 . Projectiles . | . . . . . . . . Explosions 115 | . . . 28 44 22 21 . Melee 2 | . . . . . 2 . . Knockbacks 36 | . . . . 1 7 . 28 Impact 1 | . . . . . . . 1 Kinetic 32 | . . . . 1 5 . 26 Secondary 3 | . . . . . 2 . 1 Self-Inflicted Damage 284 | . . . . 201 . 46 37 Shots 8 | . . . . 6 . 1 1 Rammed . | . . . . . . . . Targets Rammed 19 | 2 1 2 6 . 4 . 4 Kicked 19 | 2 1 2 6 . 4 . 4 Crushed . | . . . . . . . . Highest Temperature 303 | . 21 . 163 73 197 199 303 Average Temperature 74 | . 10 . 27 24 79 104 94 Received Heat Transfer 2199 | . 93 . 267 147 135 639 918 Effects 6 | . . . . . . . 6 Interference 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . 1 4 . Heat Transferred 4980 | . . . . 200 1295 2990 495 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Peak Influence 1788 | . 208 81 409 677 456 1788 1651 Initial 871 | . . 3 31 159 171 296 871 Average 509 | . 93 22 208 460 245 1049 1235 Maximum Alert Level 5 | . 1 . 2 2 2 5 5 Low Security (%) 32 | 100 97 100 47 . 27 . . Level 1 26 | . 2 . 49 30 59 6 . Level 2 13 | . . . 3 68 12 16 . Level 3 9 | . . . . . . 32 25 Level 4 13 | . . . . . . 28 62 Level 5 2 | . . . . . . 15 . High Security 1 | . . . . . . . 11 Max Security . | . . . . . . . . Squads Dispatched 15 | . . . 4 1 1 . 9 Investigation 3 | . . . 2 1 . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 2 . . . 1 Assault 8 | . . . . . . . 8 Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Distress Signals 10 | . . . 5 . 1 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 220 | . 9 3 47 15 27 39 80 Peak Tracking Total 19 | . 3 3 7 3 9 6 19 Tactical Retreats 12 | . 1 . . . . 9 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Traps Triggered 4 | . . . 1 . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Machines Disabled 40 | . . . 3 14 4 14 5 Max in Single Turn 13 | . . . 1 13 1 2 2 Garrison Relay 5 | . . . . . . 5 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Machines Accessed 36 | . 7 1 10 2 7 4 5 Terminals 33 | . 6 1 10 1 6 4 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 93 | . 16 1 23 9 21 8 15 Successful 39 | . 12 1 9 4 7 . 6 Failed 54 | . 4 . 14 5 14 8 9 Catastrophic 11 | . 1 . 5 . 1 2 2 Database Lockouts . | . . . . . . . . Manual 52 | . 4 . 19 7 12 . 10 Terminals 87 | . 14 1 23 8 18 8 15 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 21 | . 10 1 3 3 2 . 2 Robot Analysis 2 | . 1 . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 2 | . 1 . . . 1 . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 3 | . 2 . . . . . 1 Dispatch Records 2 | . . 1 . 1 . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 6 | . 3 . 2 . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Retrieve Matter 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 15 | . . . 6 1 4 . 4 Terminals 15 | . . . 6 1 4 . 4 Botnet 15 | . . . 6 1 4 . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 Used 1 | . . . . . . . 1 Hacking Detections 32 | . 5 . 10 1 7 4 5 Full Trace Events 2 | . . . 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 21 | . . . . . . 21 . Machine Destruction 21 | . . . . . . 21 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Total Allies 4 | . . 4 . . . . . Largest Group 4 | . . 4 3 . . . . Highest-Rated Group 71 | . . 71 40 . . . . Highest-Rated Ally 31 | . . 31 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 41 | . . 18 23 . . . . Total Damage 395 | . . 204 191 . . . . Kills 4 | . . 3 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Robot Analysis Total 2 | . 1 . . 1 . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Turns Passed 8204 | 69 482 713 2302 954 1100 1420 1164 Spaces Moved 4526 | 40 306 363 1071 551 708 834 653 Core 6 | 6 . . . . . . . Treads . | . . . . . . . . Legs 4520 | 34 306 363 1071 551 708 834 653 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 Average Speed 145 | 135 135 190 180 155 120 120 120 Slowest Speed 260 | 190 190 190 190 190 120 120 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 62 | 5 50 69 91 97 58 74 53 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 272 | . . . 28 65 9 44 126 Melee . | . . . . . . . . Projectile 16 | . . . . . . 1 15 AOE 256 | . . . 28 65 9 43 111 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Total 5475 | 51 345 383 1285 614 872 1066 859 Wait 304 | . 10 16 46 10 53 85 84 Move 4517 | 39 305 362 1070 550 707 831 653 Hop . | . . . . . . . . Pick Up 60 | 4 7 2 15 9 10 7 6 Fast Attach 23 | 6 1 . 3 1 7 1 4 Attach 26 | . 1 . 2 4 3 6 10 Detach 3 | . 1 . 2 . . . . Swap 63 | . 3 . 20 8 12 10 10 Drop 70 | . 2 . 30 9 22 7 . Fire 379 | . 14 1 91 23 54 108 88 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 19 | 2 1 2 6 . 4 . 4 Crush . | . . . . . . . . Escape Stasis 7 | . . . . . . 7 . Rewire 4 | . . . . . . 4 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 48 | -11/Junkyard | Discovered new exit (range 13) 70 | -11/Junkyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 20) 237 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 16) 552 | -10/Materials | Entered Mines 555 | -10/Mines | Received a Mining Laser from a helpful Derelict 677 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 715 | -10/Mines | Discovered new exit (range 9) 757 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 865 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 869 | -10/Mines | Found Prototype Device 1265 | -10/Mines | Entered Materials 1265 | -9/Materials | Accompanied by 3 allies 1265 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1965 | -9/Materials | Discovered new exit (range 16) 1971 | -9/Materials | Destroyed 7 combat bots 1973 | -9/Materials | Build established: Scavenger-Mutant 2185 | -9/Materials | Discovered new exit (range 16) 2557 | -9/Materials | Discovered new exit (range 8) 3109 | -9/Materials | Discovered new exit (range 15) 3398 | -9/Materials | Discovered new exit (range 3) 3567 | -9/Materials | Entered Mines 3614 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3619 | -9/Mines | Discovered new exit (range 13) 3716 | -9/Mines | Build established: Mutant 3886 | -9/Mines | Discovered new exit (range 5) 4262 | -9/Mines | Learned location of Storage (-7) 4267 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4290 | -9/Mines | Learned location of Zion (-7) 4333 | -9/Mines | Met a Derelict shopkeep closing up shop 4521 | -9/Mines | Entered Materials 4521 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4882 | -8/Materials | Discovered new exit (range 16) 5339 | -8/Materials | Destroyed 7 combat bots 5451 | -8/Materials | Garrison activated, responded to threat 5528 | -8/Materials | Identified exit to Garrison 5529 | -8/Materials | Discovered new exit (range 10) 5621 | -8/Materials | Entered Garrison 5656 | -8/Garrison | Triggered checkpoint 5743 | -8/Garrison | Destroyed 8 combat bots 5871 | -8/Garrison | Garrison Relay disabled 5914 | -8/Garrison | Triggered checkpoint 5939 | -8/Garrison | Triggered checkpoint 5942 | -8/Garrison | Triggered checkpoint 6185 | -8/Garrison | Triggered checkpoint 6297 | -8/Garrison | Garrison Relay disabled 6417 | -8/Garrison | Phase Generator disabled 6435 | -8/Garrison | Discovered new exit (range 7) 6467 | -8/Garrison | Garrison Relay disabled 6480 | -8/Garrison | Garrison Relay disabled 6621 | -8/Garrison | Triggered checkpoint 6702 | -8/Garrison | Core integrity fell below 50% 6792 | -8/Garrison | Triggered checkpoint 6845 | -8/Garrison | Garrison Relay disabled 6864 | -8/Garrison | Discovered new exit (range 9) 6933 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6976 | -8/Garrison | Build established: Scavenger-Mutant 7041 | -8/Garrison | Entered Materials 7785 | -8/Materials | Discovered new exit (range 8) 7805 | -8/Materials | Build established: Mutant 7841 | -8/Materials | First assault squad dispatched 7950 | -8/Materials | Lost 3 parts (2n1w) 7952 | -8/Materials | Destroyed 13 combat bots 8060 | -8/Materials | Core integrity fell below 20% 8070 | -8/Materials | High security lockdown imminent 8121 | -8/Materials | Lost 7 parts (3n2u2w) 8150 | -8/Materials | High security lockdown engaged 8205 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08185_ G-47 Trooper unfolds itself. 08185_ M-28 Smith unfolds itself. 08195_ C-30 ARC bursts open, deploying its payload. 08195_ G-50 Soldier unfolds itself. 08195_ G-47 Trooper unfolds itself. 08195_ B-36 Bruiser unfolds itself. 08195_ G-47 Trooper unfolds itself. 08195_ I-25 Savior unfolds itself. 08197_ C-30 ARC bursts open, deploying its payload. 08197_ G-50 Soldier unfolds itself. 08197_ G-47 Trooper unfolds itself. 08197_ L-31 Rogue unfolds itself. 08197_ C-30 ARC bursts open, deploying its payload. 08197_ G-50 Soldier unfolds itself. 08197_ L-31 Rogue unfolds itself. 08197_ B-36 Bruiser unfolds itself. 08197_ G-47 Trooper unfolds itself. 08197_ M-28 Smith unfolds itself. 08201_ Mic. Fission Core destroyed. 08201_ Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | ####"## !#??????????????######## | | #*! ##??????????????# # | | *[%* #??????????????# """ # """ """ | | =!! # #?????????##### """ # """ """ | | # #????????# # """ ]# """ """ | | #"""""% # ## ########## < # # | | "" #" % # # # ?# | | "" # % !!#* / ###+######+###### | | "" # =% [%+!= # | | " [=%#*= # | | " [ # ^ | | % #" % ## #######+############# | | ####" # #???# #????????? | | ??? " "# #### #???# != #????????? | | ??##" ## #??###########???# != #????????? | | ############## #???????????????# #????????? | | #???????????????#! #????????? | | ###########+## #?????????##????# =#????????? | | ??????# ## #??######## ##???########????????? | | ??????# = ## #### ! #???????????????????? | | ??????# + w/ T #???????????????????? | | ??????# ##/#### g #???????????????????? | | ??????# # ?# l!g """ #???????????????????? | | ??????# # ## !lg """ #????????????# | | ??????######## ## lmgb"""i#????????????# | | ?????????????# ## kbl@ #????????????# | | ?????????????# ## g%gg #????????????# | | ?????????????# ######/#####????????????# | | ####?????????######????%g ????????????????# """" | | #??????????????????#g ????????????????# """" | | """#??????????????????# ???????????????# """" | | ""#??????????????????+ ???????????????######## | | ""#??????????????????# #?????????????? | | #??????????????????# #?????????????? | | [#??????????????????# #?????????????? | | ####?????????????????? #?????????????? ####### | | ?????????????????????? #?????????????? #?????? | | ?????????????????????? #?????????????? #?????? | | ?????????????????????? ??????????????? #??###? | | ????????????????????? ??????????????? #?## ## | | ?????????????????????????????????????????? #?# | | ?????????????????????????????????????????? #?# | | ?????????????????????????????????????????? #?# | | ?????????????????????????????????????????? #?# | | ?????????????????????????????????????????? #?# | | ?????????????????????????????????????????? #?# | | ?????????????????????????????????????????? #?# | | ?????????????????????????????????????????? #?# | | ?????????????????????????????????????????? #?# | | ?????????????????????????????????????????? ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainLightBarrier Manual? 0 Play Time 01:19:24 Cumulative 55.7 hours Start 2023.03.03 @ 09:17:32 End 2023.03.03 @ 17:28:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 40 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28e945c8-7707-40a5-ad5e-ff51f6da4270