Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 12:59:11

Player: BagelsSniperWolf

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (58)      290
Value Destroyed (1737)     1737
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 4993

 Bonus
-------
High Alert Combat Kills    46

 Cogmind 
---------
Core Integrity             0/700
Matter                     248/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
  Improved Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
           Wheel
>          --- UTILITY ----------
  Improved Heat Sink
           Terrain Scanner
  Improved Terrain Scan Processor
           Particle Charger
  Improved Shield Generator
>          --- WEAPON -----------
     Heavy Particle Gun
           Gauss Cannon
>          --- INVENTORY --------
           Particle Gun
     Heavy Laser
           Missile Launcher
           Missile Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Wheel
Utility                    Light Armor Plating
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    3    | .   .   .   1   .   1   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             48   | 5   2   5   14  1   10  9   2   
  Power                    9    | 1   .   1   1   1   2   2   1   
    Engine                 6    | 1   .   1   1   1   .   1   1   
    Core                   3    | .   .   .   .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   2   .   1   .   .   
    Treads                 2    | .   .   .   2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  14   | 1   1   2   5   .   4   1   .   
    Device                 4    | .   .   .   1   .   2   1   .   
    Storage                2    | 1   .   .   1   .   .   .   .   
    Processor              2    | .   .   .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   1   2   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   20   | 1   1   2   6   .   3   6   1   
    Energy Gun             9    | 1   .   2   2   .   .   3   1   
    Energy Cannon          4    | .   .   .   2   .   2   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               6    | .   1   .   2   .   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 33   | .   .   7   2   .   6   16  2   
  Power                    8    | .   .   1   .   .   2   4   1   
  Propulsion               4    | .   .   2   .   .   .   2   .   
  Utility                  9    | .   .   1   2   .   2   4   .   
  Weapon                   12   | .   .   3   .   .   2   6   1   
  Highest Loss Streak      16   | .   .   7   1   .   4   16  2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   99  60  90  100 73  71  8   
  Engine                   13   | .   14  13  16  22  10  4   .   
  Core                     1    | .   .   .   .   .   2   12  .   
  Treads                   11   | .   .   .   21  22  11  4   .   
  Wheel                    3    | .   28  3   .   .   2   4   .   
  Device                   7    | .   .   .   5   11  13  22  .   
  Storage                  2    | .   14  2   4   .   .   .   .   
  Processor                6    | .   .   .   5   11  9   7   7   
  Protection               11   | .   13  23  16  11  5   .   .   
  Energy Gun               9    | .   14  14  2   22  11  3   1   
  Energy Cannon            4    | .   .   .   15  .   1   .   .   
  Launcher                 3    | .   14  1   4   .   5   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             44   | 9   15  15  26  16  22  44  10  
  Greatest Support         40   | 20  20  20  40  40  40  10  3   
  Greatest Overweight (x)  14   | .   .   3   3   .   2   14  3   
  Average Overweight (x)   .    | .   .   2   .   .   .   2   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   
  Average Capacity         5    | 7   8   5   6   5   5   5   5   
  Most Carried             8    | 3   8   8   5   5   5   5   1   
  Average Carried          3    | 1   5   4   4   5   2   3   .   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   
  Final Carried            8    | 3   8   4   5   5   3   .   .   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Low 
Matter Collected           1090 | 170 20  87  348 38  281 36  110 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1608 | .   98  107 550 154 561 138 .   
  Parts                    104  | .   7   6   37  12  37  5   .   
Haulers Intercepted        2    | .   .   .   .   .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Combat Hostiles Destroyed  41   | .   2   4   15  5   10  5   .   
  Guns                     8    | .   .   1   .   5   2   .   .   
  Cannons                  13   | .   .   .   10  .   1   2   .   
  AOE                      19   | .   2   3   5   .   6   3   .   
Classes Destroyed          11   | .   4   .   2   1   3   1   .   
  Worker                   3    | .   1   .   .   1   1   .   .   
  Builder                  7    | .   1   .   1   .   5   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Watcher                  4    | .   2   .   1   .   1   .   .   
  Swarmer                  7    | .   .   .   4   3   .   .   .   
  Grunt                    29   | .   2   4   10  1   9   3   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   
  Sentry                   1    | .   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
Best Kill Streak           12   | .   5   3   4   3   12  4   .   
  Combat Bots Only         4    | .   2   3   4   3   4   4   .   
Max Kills in Single Turn   7    | .   2   2   4   1   7   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   4   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  
Hostile Shots Fired        485  | .    4    19   49   11   84   291  27   
  Missed                   165  | .    1    7    14   .    24   113  6    
Damage Taken               4130 | .    112  714  492  92   972  1431 317  
  Core                     1095 | .    13   116  27   17   213  497  212  
  Absorbed by Shields      165  | .    .    .    .    .    .    165  .    
Core Remaining (%)         74   | 100  .    48   .    89   61   .    .    
Volleys Fired              122  | .    9    14   26   9    41   19   4    
  Largest                  2    | .    2    2    2    2    2    2    1    
  Hottest                  117  | .    70   80   112  110  111  117  60   
Shots Fired                177  | .    11   20   43   19   55   25   4    
  Gun                      87   | .    2    15   .    19   40   7    4    
  Cannon                   51   | .    .    .    39   .    4    8    .    
  Launcher                 39   | .    9    5    4    .    11   10   .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    8    .    
  Thermal                  83   | .    2    15   .    19   40   7    .    
  Explosive                39   | .    9    5    4    .    11   10   .    
  Electromagnetic          47   | .    .    .    39   .    4    .    4    
  Robot Hit Streak         16   | .    3    6    8    16   10   9    1    
  Robot Miss Streak        4    | .    3    3    3    1    4    2    4    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    
Shots Hit Robots           111  | .    4    11   23   16   38   17   2    
  Core Hits                100  | .    7    9    21   9    40   14   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    .    .    
    Burn                   1    | .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4464 | .    311  357  919  291  1989 573  24   
  Guns                     1008 | .    12   90   .    291  533  58   24   
  Cannons                  842  | .    .    .    552  .    89   201  .    
  Explosions               2614 | .    299  267  367  .    1367 314  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  201  | .    .    .    .    .    .    201  .    
  Thermal                  1126 | .    12   162  70   291  533  58   .    
  Explosive                2461 | .    299  195  297  .    1356 314  .    
  Electromagnetic          676  | .    .    .    552  .    100  .    24   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         20   | .    1    20   1    1    .    .    .    
  Average Corruption       5    | .    1    17   1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  20   | .    1    14   3    2    .    .    .    
    Message Errors         3    | .    .    3    .    .    .    .    .    
    Matter Fused           5    | .    .    4    .    1    .    .    .    
    Heat Flow Errors       6    | .    .    4    2    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    .    
    Data Loss (major)      2    | .    1    .    1    .    .    .    .    
    Misfires               2    | .    .    1    .    1    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            103  | .    .    .    75   .    28   .    .    
  Projectiles              10   | .    .    .    10   .    .    .    .    
  Explosions               93   | .    .    .    65   .    28   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      167  | .    71   38   53   .    .    5    .    
  Shots                    9    | .    2    4    2    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        519  | .    18   203  301  315  519  209  26   
  Average Temperature      131  | .    8    66   109  143  221  93   20   
  Received Heat Transfer   1301 | .    24   96   261  .    522  398  .    
  Effects                  9    | .    .    .    1    .    8    .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    
    Energy Bleed           2    | .    .    .    1    .    1    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Melted             2    | .    .    .    .    2    .    .    .    
  Heat Transferred         2151 | .    25   300  50   666  999  111  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Peak Influence             483  | .   150 167 469 271 483 344 .   
  Initial                  219  | .   .   7   49  141 105 219 .   
  Average                  223  | .   41  119 320 219 247 268 .   
Maximum Alert Level        2    | .   .   .   2   1   2   1   .   
  Low Security (%)         42   | 100 100 100 18  2   56  .   .   
  Level 1                  43   | .   .   .   50  97  15  100 .   
  Level 2                  14   | .   .   .   30  .   28  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   4   .   3   2   .   
  Investigation            6    | .   1   .   3   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low 
Distress Signals           2    | .   1   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              62   | .   5   4   17  5   13  14  4   
  Peak Tracking Total      7    | .   3   2   4   3   4   7   4   
  Tactical Retreats        2    | .   .   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Traps Triggered            2    | .   .   .   1   .   1   .   .   
  Indirectly               1    | .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   1   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low 
Machines Disabled          10   | .   .   2   5   .   2   1   .   
  Max in Single Turn       2    | .   .   2   1   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low 
Machines Accessed          8    | .   1   .   3   1   3   .   .   
  Terminals                8    | .   1   .   3   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                36   | .   4   .   15  2   15  .   .   
  Successful               25   | .   2   .   11  2   10  .   .   
  Failed                   11   | .   2   .   4   .   5   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                36   | .   4   .   15  2   15  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   2   .   11  2   10  .   .   
  Record                   13   | .   .   .   6   .   7   .   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   1   .   1   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   3   .   3   .   .   
  Full Trace Events        5    | .   1   .   2   .   2   .   .   
  Feedback Events          2    | .   1   .   1   .   .   .   .   
    Corruption             2    | .   1   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Low 
Turns Passed               2188 | 40  157 305 551 364 392 183 196 
Spaces Moved               1358 | 34  137 141 240 198 184 89  335 
  Core                     476  | 1   .   120 5   .   .   15  335 
  Treads                   524  | .   .   .   235 198 91  .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   358  | 33  137 21  .   .   93  74  .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  170 170 95  50  50  
  Average Speed            124  | 79  80  181 170 170 133 138 54  
  Slowest Speed            750  | 80  80  200 200 170 170 750 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       2    | .   .   2   .   .   .   .   .   
Exploration Rate (%)       27   | 3   29  40  30  49  22  4   43  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   .   1   1   .   
Scrap Searched             1    | .   .   .   .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          256  | .   56  50  44  .   70  36  .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   2   .   
  AOE                      254  | .   56  50  44  .   70  34  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low 
Total                      1675 | 46  173 172 337 208 274 121 344 
  Wait                     105  | .   19  11  45  .   29  .   1   
  Move                     1351 | 33  136 140 239 197 183 88  335 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  39   | 8   7   1   9   .   8   4   2   
  Fast Attach              3    | .   .   .   2   1   .   .   .   
  Attach                   40   | 5   2   5   8   .   10  8   2   
  Detach                   2    | .   .   .   1   .   .   1   .   
  Swap                     5    | .   .   .   4   .   .   1   .   
  Drop                     8    | .   .   1   3   1   3   .   .   
  Fire                     122  | .   9   14  26  9   41  19  4   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves (discovered 1 exit: Low)

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 16)
   41 | -11/Scrapyard  | Entered Materials
  137 | -10/Materials  | Discovered new exit (range 12)
  198 | -10/Materials  | Entered Mines
  224 | -10/Mines      | Crushed by falling debris
  230 | -10/Mines      | Met a Derelict bent on vengeance
  239 | -10/Mines      | Crushed by falling debris
  239 | -10/Mines      | System corruption reached 10%
  241 | -10/Mines      | Core integrity fell below 50%
  279 | -10/Mines      | Lost 7 parts (1p2n1u3w)
  313 | -10/Mines      | Build established: Mutant
  330 | -10/Mines      | Learned location of 1 exit from Materials
  474 | -10/Mines      | Discovered new exit (range 10)
  503 | -10/Mines      | Entered Materials
  503 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
  504 | -9/Materials   | Identified exit to Materials
 1034 | -9/Materials   | Discovered new exit (range 11)
 1054 | -9/Materials   | Entered Mines
 1381 | -9/Mines       | Discovered exit to Materials (range 14)
 1418 | -9/Mines       | Entered Materials
 1418 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1572 | -8/Materials   | Lost 4 parts (2u2w)
 1787 | -8/Materials   | Discovered new exit (range 15)
 1810 | -8/Materials   | Entered Factory
 1810 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1892 | -7/Factory     | Discovered new exit (range 16)
 1978 | -7/Factory     | Garrison activated, responded to threat
 1991 | -7/Factory     | Core integrity fell below 50%
 1993 | -7/Factory     | Entered Lower Caves
 2019 | -7/Lower Caves | Lost 16 parts (4p2n4u6w)
 2105 | -7/Lower Caves | Identified exit to Lower Caves
 2148 | -7/Lower Caves | Encountered a Warlord checkpoint
 2161 | -7/Lower Caves | Core integrity fell below 20%
 2189 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Acquired derelict log, extracted data.
Data stored: Upper Caves entrances (x1).
Acquired derelict log, extracted data.
Loading 1 Lower Caves exit...
Searching scrap...
Found Hvy. Riot Gun.
Found 26 Matter.
Acquired 26 matter.
Acquired Hvy. Riot Gun.
Hvy. Riot Gun destroyed.
L4-VNX(M): "Unaware activity is slow around here
  lately. Bring on the action!"
L4-VNX(M) Arm. Treads ripped off.
L4-VNX(M) destroyed.
Acquired Imp. Deuterium Engine.
Acquired 52 matter.
Autogun fries itself beyond repair.
Lgt. Nuclear Core fries itself beyond repair.
Imp. Deuterium Engine destroyed.
Acquired 32 matter.

 Map 
-----
+----------------------------------------------------+
| ????????## ###???????????????????????????????????? |
| ??####??#    ????????????????????????????????????? |
| ?##  ####   ?????????????????????????????????????? |
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| #         #??##   #??????????????????##  ##??????? |
|      ??#  ####    #??????????????????#    ##?????? |
|     ??##         #???????????????????#     #?????? |
|    #?##          #???????????????????#     #?????? |
|    ###          ##???????????????????#    ##?????? |
|                ##########???????????##  # ######## |
|                         #????????####   #  ##    # |
|     ###      #          #????????#         #     # |
|  ####?##    ##  "   "   #????????#      ###     #? |
| ##?????##  ###  "" """  #????????#      #?#    ##? |
| ##??????####?# "" """"  #????????##     #?##   ### |
|  ##??????????#  "  ""   #?????????##    ##?##      |
|   ####???????#          ###????????####  ####      |
|      ##??????#            #???????????#   ##  ###  |
|       ####???#######  ###s#???????????#       #?#  |
|          #?????????## #?# ####??????#        ####  |
|          #??????????# #?# ##  ??             ###   |
| ##       #??????????# #?# ## #?#########  #####    |
| ##       ###?####???# #?# ## #?????????####??#     |
| ?#         ###  #???# #?# ## #???????????????##    |
| ?#              #???# #?# ## #????????????????#### |
| ?#              ##??# #?#@## #???????????????????# |
| ?#        !      #### #?# ## #???????????????????? |
| ?#                 ## #?#    ##???????????#######? |
|                   ### #?#     ##??????????#     #? |
| #   ###           ### ###      ########???# """ #? |
| #   #?##           ##                 #???# """ ## |
| #   #??#            #######           #??## """ #  |
| #   ???#  ###        #????###  ###### #?##  """    |
| #   ???#  #?##       ##?????#  #????# ###          |
| #   ???#  #??#        #######  #????#              |
|     ???# ##?#                  #????########       |
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| ??#???????#           ##???????????????##  #?#     |
| ??????????##         ##???????????######   ###     |
| ???????????######   ##???????????##                |
| ????????????????#####????????????#                 |
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| ?????????????????????????????????# ##              |
| ?????????????????????????????????##?##             |
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| ?????????????????????????????????????????????##### |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          34
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       110
Armor Coverage             300
Evasion (%)                50
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Let's See Who's Tougher
Made in Tau Ceti IV
Oops
Please Form A Line
Remodeling
System Compromised
Troublemaker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SurgeMassInjector
  Manual?         0
Play Time         00:48:45
  Cumulative      3.6 hours
  Start           2024.04.15 @ 12:03:01
  End             2024.04.15 @ 12:59:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          7
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08e0cca8-1081-4748-9e4a-42bd1d4c0694