Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.08 @ 22:30:18

Player: DeepestRoots

Result: Destroyed by WD-3CC(h) with Bolt Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (104)     520
Value Destroyed (2684)     2684
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5484

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     48/100
System Corruption          3%
Temperature                Cool (33)
Movement                   Core (300) Ox5
Location                   -9/Scraptown

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
  Hardened Medium Armor Plating
           Hardlight Generator
>          --- WEAPON (2) -------
  Advanced Beam Cannon
>          --- INVENTORY (5) ----
     Heavy Ion Engine
     Light Treads
           Cooling System
  Advanced Beam Cannon
           Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Advanced Treads
      Overtuned Treads
>               --- UTILITY ----------
          Large Storage Unit
       Hardened Medium Armor Plating
                Hardlight Generator
>               --- WEAPON -----------
                Ion Cannon
          Heavy Assault Rifle
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
                Cooling System
  High-capacity Storage Unit
                Seismic Detector
                Core Shielding
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Field Manipulator
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Assault Rifle
                Grenade Launcher
          Heavy Hammer
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             99   | 7   9   6   34  33  1   9   
  Power                    7    | 1   .   .   4   2   .   .   
    Engine                 7    | 1   .   .   4   2   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   2   .   6   7   1   3   
    Treads                 21   | 2   2   .   6   7   1   3   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  44   | 2   2   3   18  14  .   5   
    Device                 32   | 1   1   1   13  14  .   2   
    Storage                4    | 1   .   1   2   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             8    | .   1   1   3   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | 2   5   3   6   10  .   1   
    Energy Gun             3    | .   .   1   .   2   .   .   
    Energy Cannon          6    | .   .   .   1   4   .   1   
    Ballistic Gun          14   | 2   3   2   4   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   2   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   .   
Parts Lost                 10   | .   .   .   .   .   .   10  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   .   5   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   .   .   .   .   8   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     99   | .   100 100 99  99  100 99  
  Engine                   12   | .   14  14  11  11  11  10  
  Treads                   31   | .   28  28  32  33  33  32  
  Device                   11   | .   12  11  11  10  11  12  
  Storage                  12   | .   14  14  11  11  11  10  
  Protection               7    | .   1   2   11  11  11  9   
  Energy Cannon            7    | .   .   .   11  10  11  10  
  Ballistic Gun            15   | .   25  23  10  11  11  10  
Peak Build Rating          26   | 7   7   11  21  22  21  26  
  Average Rating           15   | 5   6   8   18  20  21  21  
  On Entrance              12   | .   7   7   11  19  21  21  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             51   | 14  16  22  51  51  50  50  
  Greatest Support         63   | 40  40  40  60  60  60  63  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  
  Average Capacity         12   | 7   8   8   14  15  15  14  
  Most Carried             15   | 4   8   8   15  15  15  15  
  Average Carried          12   | 2   6   7   14  15  15  14  
  Final Capacity           15   | 8   8   8   15  15  15  5   
  Final Carried            15   | 4   8   8   15  15  15  5   

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 37% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Recycling
 Scavenger-Mutant | -9/Scraptown

 Resources                      | -11  -10  -10  -9   -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Matter Collected           1818 | 299  254  176  484  454  90   61   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4085 | 116  429  211  953  1059 769  548  
  Parts                    268  | 17   38   10   72   67   29   35   
Haulers Intercepted        2    | .    1    .    1    .    .    .    
Recyclers Shooed           6    | .    .    .    1    .    5    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Combat Hostiles Destroyed  75   | .   12  9   22  22  2   8   
  Guns                     32   | .   8   9   6   5   1   3   
  Cannons                  33   | .   .   .   13  14  1   5   
  AOE                      10   | .   4   .   3   3   .   .   
Classes Destroyed          14   | 2   5   1   3   .   .   3   
  Worker                   3    | .   1   .   2   .   .   .   
  Builder                  2    | .   .   .   1   .   1   .   
  Tunneler                 4    | 3   .   .   1   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   
  Recycler                 12   | 1   .   .   1   2   8   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  8    | .   3   .   3   2   .   .   
  Swarmer                  19   | .   6   3   6   4   .   .   
  Grunt                    25   | .   6   2   11  6   .   .   
  Sentry                   19   | .   .   .   5   12  2   .   
  Explorer                 1    | .   .   .   .   .   .   1   
  Scrapper                 4    | .   .   .   .   .   .   4   
  Elite                    3    | .   .   .   .   .   .   3   
  Assembled                4    | .   .   4   .   .   .   .   
Best Kill Streak           9    | 4   3   3   7   3   9   6   
  Combat Bots Only         6    | .   3   3   4   3   1   6   
Max Kills in Single Turn   3    | 1   2   2   3   2   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 2    | .   2   .   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Hostile Shots Fired        375  | .    41   25   80   65   12   152  
  Missed                   81   | .    10   6    23   16   4    22   
Damage Taken               3529 | .    272  170  425  333  60   2269 
  Core                     537  | .    104  33   40   34   5    321  
  Absorbed by Shields      460  | .    .    .    84   152  32   192  
  Ignored by Resistances   1134 | .    86   56   157  138  25   672  
  Regen/Repaired (Parts)   67   | .    .    .    .    67   .    .    
Core Remaining (%)         72   | 100  .    45   .    .    .    .    
Volleys Fired              234  | 14   37   21   62   53   20   27   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  85   | 40   40   85   83   83   83   83   
Shots Fired                438  | 28   69   42   120  97   40   42   
  Gun                      278  | 28   64   42   58   49   20   17   
  Cannon                   149  | .    .    .    58   46   20   25   
  Launcher                 11   | .    5    .    4    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  270  | 28   64   39   58   44   20   17   
  Thermal                  152  | .    .    3    58   46   20   25   
  Explosive                11   | .    5    .    4    2    .    .    
  Electromagnetic          5    | .    .    .    .    5    .    .    
  Robot Hit Streak         45   | 6    21   33   35   21   45   34   
  Robot Miss Streak        2    | 2    1    1    2    1    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           355  | 22   51   37   99   77   33   36   
  Core Hits                163  | 7    26   17   47   36   13   17   
  Critical Kills           5    | .    2    1    .    .    1    1    
  Critical Parts Destroyed 3    | 1    2    .    .    .    .    .    
  Critical Strikes         8    | 1    4    1    .    .    1    1    
    Meltdown               1    | .    .    .    .    .    1    .    
    Destroy                7    | 1    4    1    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6557 | 219  753  416  2145 1668 648  708  
  Guns                     2922 | 219  519  414  593  617  293  267  
  Cannons                  2733 | .    .    .    1080 857  355  441  
  Explosions               880  | .    234  .    457  189  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  22   | .    .    2    15   5    .    .    
  Kinetic                  2890 | 219  519  382  593  617  293  267  
  Thermal                  2765 | .    .    32   1080 857  355  441  
  Explosive                757  | .    111  .    457  189  .    .    
  Electromagnetic          123  | .    123  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            83   | .    .    .    38   45   .    .    
  Projectiles              48   | .    .    .    23   25   .    .    
  Explosions               35   | .    .    .    15   20   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      18   | .    18   .    .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    
  Rammed                   5    | .    .    1    2    2    .    .    
Targets Rammed             5    | .    .    1    2    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        415  | .    12   117  258  176  181  415  
  Average Temperature      66   | .    7    35   67   59   60   132  
  Received Heat Transfer   959  | .    117  99   186  163  22   372  
  Effects                  1    | .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    1    .    3    
  Heat Transferred         4125 | .    .    74   1665 1295 555  536  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Peak Influence             301  | 20  197 146 204 301 112 .   
  Initial                  26   | .   11  26  .   3   15  .   
  Average                  63   | 6   52  23  65  131 43  .   
Maximum Alert Level        1    | .   .   .   1   1   .   .   
  Low Security (%)         93   | 100 100 100 95  69  100 .   
  Level 1                  6    | .   .   .   4   30  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   1   3   1   .   .   
  Investigation            5    | .   2   1   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr 
Distress Signals           4    | .   .   .   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              107  | .   19  9   40  25  2   12  
  Peak Tracking Total      7    | .   3   2   5   3   2   7   
  Tactical Retreats        4    | .   1   .   1   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr 
Machines Disabled          6    | .   2   .   .   1   .   3   
  Max in Single Turn       1    | .   1   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr 
Machines Accessed          47   | .   9   1   12  13  9   3   
  Terminals                34   | .   7   .   11  10  6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   
  Recycling Units          5    | .   2   .   .   .   3   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                129  | .   25  1   33  33  23  14  
  Successful               82   | .   18  1   19  16  14  14  
  Failed                   46   | .   6   .   14  17  9   .   
    Catastrophic           2    | .   .   .   1   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   59   | .   15  .   20  13  11  .   
  Terminals                98   | .   23  .   31  26  18  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   .   .   
  Recycling Units          7    | .   2   .   .   .   5   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             51   | .   10  1   10  9   7   14  
  Record                   13   | .   .   .   .   .   .   13  
  Part Schematic           9    | .   .   .   .   2   7   .   
  Robot Analysis           8    | .   4   .   3   1   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   
  Open Door                4    | .   .   1   .   3   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             4    | .   3   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   
  Hauler Manifests         3    | .   1   .   2   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   5   .   .   
  Scan Component           3    | .   .   .   .   3   .   .   
  Repair                   2    | .   .   .   .   2   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   
  Report Inventory         2    | .   .   .   .   .   2   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   8   .   7   2   5   .   
  Terminals                17   | .   6   .   7   2   2   .   
    Botnet                 6    | .   1   .   2   1   2   .   
    Operators              1    | .   .   .   .   1   .   .   
    Skim                   10   | .   5   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   3   .   
    Tunnel                 5    | .   2   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         33   | .   7   .   9   11  6   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   1   2   7   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   
  Time                     76   | .   .   .   .   76  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Robot Analysis Total       8    | .   4   .   3   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Turns Passed               12426 | 136  2335 1876 2986 1788 1162 2143 
Spaces Moved               5729  | 56   928  507  1625 791  669  1153 
  Core                     7     | 6    .    .    .    .    .    1    
  Treads                   5722  | 50   928  507  1625 791  669  1152 
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  148  
  Average Speed            159   | 148  160  160  160  160  160  159  
  Slowest Speed            160   | 160  160  160  160  160  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       78    | 4    99   80   94   98   94   80   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     9     | .    4    1    .    .    3    1    
  Known Exits Taken        3     | .    1    1    1    .    .    .    
  Unknown Exits Taken      3     | 1    .    .    .    1    1    .    
Scrap Searched             3     | .    .    .    .    .    .    3    
Spaces Dug                 6     | .    6    .    .    .    .    .    
Terrain Destroyed          58    | .    32   .    6    19   1    .    
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               4     | .    .    .    2    1    1    .    
  AOE                      54    | .    32   .    4    18   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Total                      8583 | 80   1720 1541 1901 1211 721  1409 
  Wait                     2429 | .    724  992  143  319  31   220  
  Move                     5723 | 55   927  506  1624 790  668  1153 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  38   | 4    12   5    15   2    .    .    
  Fast Attach              15   | 7    1    3    1    2    .    1    
  Attach                   6    | .    .    .    3    .    .    3    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     78   | .    8    3    30   31   1    5    
  Drop                     55   | .    11   10   21   12   1    .    
  Fire                     234  | 14   37   21   62   53   20   27   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    5    | .    .    1    2    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 16)
   137 | -11/Scrapyard | Entered Materials
   311 | -10/Materials | Build established: Mutant
   519 | -10/Materials | Discovered new exit (range 9)
   833 | -10/Materials | Discovered new exit (range 10)
  1058 | -10/Materials | Discovered new exit (range 10)
  1148 | -10/Materials | Discovered new exit (range 9)
  1257 | -10/Materials | Central database locked down
  1324 | -10/Materials | Learned location of Storage (-9)
  1394 | -10/Materials | Learned location of 2 exits from Mines
  1549 | -10/Materials | Identified exit to Mines
  1549 | -10/Materials | Identified exit to Materials
  1682 | -10/Materials | Loaded intel: 2 recycling unit locations
  1748 | -10/Materials | Learned 2 Mines zone layouts
  2472 | -10/Materials | Entered Mines
  2473 | -10/Mines     | Identified exit to Subcaves
  2644 | -10/Mines     | Core integrity fell below 50%
  2671 | -10/Mines     | Assembled infested the area
  2676 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  3836 | -10/Mines     | Learned Materials trap positions
  3874 | -10/Mines     | Met a Derelict shopkeep closing up shop
  4348 | -10/Mines     | Entered Materials
  4348 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4349 | -9/Materials  | Loaded intel: 11 trap records
  4851 | -9/Materials  | Build established: Scavenger-Mutant
  5433 | -9/Materials  | Discovered new exit (range 3)
  6527 | -9/Materials  | Identified exit to Mines
  6527 | -9/Materials  | Identified exit to Storage
  6772 | -9/Materials  | Discovered new exit (range 16)
  7047 | -9/Materials  | Learned Storage trap positions
  7091 | -9/Materials  | Learned Materials emergency access door positions
  7124 | -9/Materials  | Identified exit to Materials
  7124 | -9/Materials  | Learned location of 1 exit from Materials
  7146 | -9/Materials  | Learned location of 2 exits from Materials
  7179 | -9/Materials  | Learned 4 Recycling zone layouts
  7334 | -9/Materials  | Entered Storage
  7335 | -9/Storage    | Loaded intel: 23 trap records
  8078 | -9/Storage    | Used back door to open Recycling access
  8078 | -9/Storage    | Discovered new exit (range 5)
  8264 | -9/Storage    | Discovered exit to Materials (range 14)
  8794 | -9/Storage    | Repaired Hardlight Generator
  8895 | -9/Storage    | Repaired Ion Cannon
  9122 | -9/Storage    | Entered Recycling
  9396 | -9/Recycling  | Discovered new exit (range 5)
 10247 | -9/Recycling  | Scanned before Scraplab entrance
 10269 | -9/Recycling  | Entered Scraplab
 10282 | -9/Recycling  | Discovered new exit (range 2)
 10284 | -9/Recycling  | Entered Scraptown
 10360 | -9/Scraptown  | Visited Red Mages
 10404 | -9/Scraptown  | Visited Fellowship of the Rings
 10432 | -9/Scraptown  | Visited UFD Registry
 10444 | -9/Scraptown  | Visited Symbiants
 10486 | -9/Scraptown  | Visited The Evicted
 10526 | -9/Scraptown  | Visited Junk Repository
 10659 | -9/Scraptown  | Discovered new exit (range 5)
 10782 | -9/Scraptown  | Visited Cyclists
 10820 | -9/Scraptown  | Visited Spacefarers
 10910 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 11150 | -9/Scraptown  | Registered with UFD as "Nanobay"
 11242 | -9/Scraptown  | Entered Cyclist Reading Room
 11470 | -9/Scraptown  | Visited Junk Cannon Lab
 11512 | -9/Scraptown  | Visited Scrapoid Pod Storage
 11541 | -9/Scraptown  | Visited Abandonware Association
 11552 | -9/Scraptown  | Learned abandonware demo "OVRCLOCK.EXE"
 11566 | -9/Scraptown  | Learned abandonware demo "REBOOT5.EXE"
 11602 | -9/Scraptown  | Visited Curators Association
 11650 | -9/Scraptown  | Visited Derelict Rescue Squad
 11670 | -9/Scraptown  | Visited Scrap Suit Storage
 11710 | -9/Scraptown  | Visited Science Guys
 11891 | -9/Scraptown  | Visited LU-1G1's Boring Crew
 11962 | -9/Scraptown  | Visited Chapter 10
 12006 | -9/Scraptown  | Visited Research Penetration Think Tank
 12096 | -9/Scraptown  | Attacked by Scraptown defenders
 12101 | -9/Scraptown  | Found Field Manipulator
 12396 | -9/Scraptown  | Core integrity fell below 50%
 12418 | -9/Scraptown  | Core integrity fell below 20%
 12427 | -9/Scraptown  | Destroyed by WD-3CC(h) with Bolt Gun

 Last Messages 
---------------
12419_ Penetrated by Siege Slug.
12419_ FU-82R(E) destroyed.
12421_ Penetrated by Bolt.
12421_ Bolt penetrates P9-SNE(p).
12421_ Penetrated by Siege Slug.
12421_ Adv. Treads destroyed.
12421_ Knocked back.
12421_ Siege Slug penetrates Machine.
12423_ Acquired Hrd. Medium Armor Plating.
12423_ Siege Slug penetrates Wall.
12423_ Siege Slug penetrates Supplies.
12423_ Supplies damaged.
12424_ Machine disabled.
12424_ Penetrated by Bolt.
12425_ Penetrated by Siege Slug.
12425_ Siege Slug penetrates Wall.
12427_ Penetrated by Siege Slug.
12427_ Knocked back.
12427_ Siege Slug penetrates Wall.
12427_ Machine disabled.

 Map 
-----
+----------------------------------------------------+
| "#?#  "#X#"  ##  #"         "#???????????????????? |
| "#?#  "###"  ##  ##""     ""##???????????????????? |
| "#?#  """""  ##  ##&"     "!#????????????????????? |
| "#?#         ##  ##""     ""##???????????????????? |
| "#?#         ##  #"         "#???????????????????? |
| ##?###### #####  ## ##########???????????????????? |
| ######### #####  ## ##???#######?????????????????? |
| """"""""" """""  "" "#??? """"""""#??????????????? |
|                     "#??  " " "  "#??????????????? |
|                     "#??         "#??????????????? |
|                     "#?         &"#??????????????? |
|                     "##          "#??????????????? |
|                                 ""#??????????????? |
| """""""""""""""     "##   " " "  "#??????????????? |
| """""""""""""""     "#?   """"""?????????????????? |
| #############""     "#??######???????????????????? |
| ????????????#""     "#############???????????????? |
| ????????????#""     "## #"""""#""#???????????????? |
| ????????????#""     "##   ! !   !#???????????????? |
| ??????????###""     "##          #???????????????? |
| ?????###### #""     "##          #???????????????? |
| ????                          X" #???????????????? |
| ????                "##       ##"#???????????????? |
| ?????###### #""     "##  c!!!!#??????????????????? |
| ??????????###""     "## #"" ""#??????????????????? |
| ????????????#""     "####@;;#######??????????????? |
| ????????????#""     "##  %  """"""#??????????????? |
| ????????????#""     ";!!% """" """#??????????????? |
| #############"      !!!h/!   " """#??????????????? |
| """""""""""""""     [!%p=   "  !  " #????????????? |
| """"""""""""""       %=[     =!!  "#?????????????? |
|              T       ;!%%   %**===##?????????????? |
|             TT       =%%[   !=[=!"#??????????????? |
|                      ;=!!   != %!"#??????????????? |
|                      ## %   *"!!""#??????????????? |
|  %                    #  "" ""%!""#??????????????? |
| """"""""""" "" """   ## "& &"=""""#??????????????? |
| ########### ######   ##############??????????????? |
|     #?#         ##   #???????????????????????????? |
|   ###?# #     # ##   #???????????????????????????? |
|    #??# #     # ##   #???????????????????????????? |
|    #??# #     # ##   #???????????????????????????? |
|    #??# ####### ##   #???????????????????????????? |
|    #??#         ##   ############????????????????? |
|    #??# # """ # ##              #????????????????? |
|    #??# # "#" # ##             ##????????????????? |
|   ##??# # """ # ##              #????????????????? |
| """"??# #     # ##              #????????????????? |
| #####?############              #????????????????? |
| ?????????????????#   ############????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Projectile Deflection      75
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
          Adv. Beam Cannon | -9/Materials | Scanalyzed
 System Restoration Module | -9/Storage   | Hacked
           EM Pulse Cannon | -9/Storage   | Hacked
             Imp. Datajack | -9/Recycling | Hacked
   Adv. Targeting Computer | -9/Recycling | Hacked
 Imp. Medium Armor Plating | -9/Recycling | Hacked
         Huge Storage Unit | -9/Recycling | Hacked
         Hcp. Storage Unit | -9/Recycling | Hacked
                    Scythe | -9/Recycling | Hacked
   Shock Absorption System | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerLauncherWarhead
  Manual?         0
Play Time         01:52:45
  Cumulative      919.7 hours
  Start           2024.10.08 @ 20:28:57
  End             2024.10.08 @ 22:30:18
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          64
  Rogue           9
  Adventurer      41
  Explorer        14
Win Type          -
  Total           46
  Types           23/4/10/1/1/2/0/3/2
Lore%             85
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              48/Terminus++
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 14b8c21e-9c6b-4336-8f18-f81437751797