Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 13:07:37

Player: Air

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (140)     700
Value Destroyed (2519)     2519
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (510)                510
              TOTAL SCORE: 4689

 Bonus
-------
High Alert Combat Kills    510

 Cogmind 
---------
Core Integrity             252/400
Matter                     287/300
Energy                     104/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
       Improved Treads
       Improved Aluminum Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved Targeting Computer
          Light Armor Plating
>               --- WEAPON (2) -------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Treads
        Armored Wheel
          Large Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (53)
                Visual Processing Unit
                Signal Interpreter
       Improved Terrain Scanner
       Improved Targeting Computer
                Utility Shielding
          Light Armor Plating
                Hacking Suite
                Tractor Beam
                Particle Cannon
                Rocket Launcher
                Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
     Light Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Large Matter Pod
           Structural Scanner
           Visual Processing Unit
           Signal Interpreter
  Improved Terrain Scanner
  Improved Targeting Computer
           Power Shielding
           Utility Shielding
           Hacking Suite
           Tractor Beam
           Grenade Launcher
           Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Improved Targeting Computer
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             54   | 8   14  32  
  Power                    6    | 1   2   3   
    Engine                 4    | 1   1   2   
    Core                   2    | .   1   1   
    Reactor                .    | .   .   .   
  Propulsion               14   | 2   5   7   
    Treads                 11   | 2   5   4   
    Leg                    1    | .   .   1   
    Wheel                  1    | .   .   1   
    Hover                  1    | .   .   1   
    Flight                 .    | .   .   .   
  Utility                  15   | 2   2   11  
    Device                 5    | 1   .   4   
    Storage                3    | 1   1   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             6    | .   .   6   
    Artifact               .    | .   .   .   
  Weapon                   19   | 3   5   11  
    Energy Gun             3    | 2   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       9    | .   2   7   
    Launcher               4    | .   1   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 5    | .   .   5   
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  98  
  Engine                   10   | .   11  8   
  Core                     2    | .   2   2   
  Treads                   27   | .   27  27  
  Storage                  13   | .   14  11  
  Processor                12   | .   13  11  
  Protection               3    | .   .   10  
  Ballistic Gun            14   | .   19  .   
  Ballistic Cannon         11   | .   7   21  
Naked Turns                .    | .   .   .   
Heaviest Build             58   | 14  29  58  
  Greatest Support         69   | 40  46  69  
  Greatest Overweight (x)  5    | .   .   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 8   15  20  
  Average Capacity         15   | 6   14  17  
  Most Carried             18   | 8   15  18  
  Average Carried          14   | 4   14  16  
  Final Capacity           20   | 8   15  20  
  Final Carried            17   | 8   15  17  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           4014 | 287  2222 1505 
  Remotely                 390  | 109  26   255  
Salvage Created            4474 | 129  2857 1488 
  Parts                    348  | 7    227  114  
Haulers Intercepted        5    | .    2    3    
Recyclers Shooed           12   | .    12   .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  53   | .   16  37  
  Guns                     12   | .   11  1   
  Cannons                  29   | .   4   25  
  AOE                      11   | .   .   11  
Classes Destroyed          14   | 2   6   6   
  Worker                   61   | .   60  1   
  Builder                  32   | .   23  9   
  Tunneler                 4    | 2   2   .   
  Hauler                   5    | .   2   3   
  Recycler                 16   | 1   12  3   
  Mechanic                 1    | .   .   1   
  Operator                 4    | .   1   3   
  Watcher                  7    | .   3   4   
  Swarmer                  2    | .   .   2   
  Grunt                    40   | .   16  24  
  Brawler                  2    | .   .   2   
  Duelist                  1    | .   .   1   
  Protector                2    | .   .   2   
  Sentry                   6    | .   .   6   
Best Kill Streak           10   | 1   7   10  
  Combat Bots Only         10   | .   3   10  
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        235  | .    90   145  
  Missed                   77   | .    28   49   
Damage Taken               2214 | .    873  1341 
  Core                     274  | .    126  148  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   305  | .    166  139  
Core Remaining (%)         74   | 100  49   .    
Volleys Fired              548  | 9    412  127  
  Largest                  2    | 2    2    2    
  Hottest                  78   | 70   70   78   
Shots Fired                1080 | 16   820  244  
  Gun                      586  | 16   562  8    
  Cannon                   478  | .    254  224  
  Launcher                 16   | .    4    12   
  Special                  .    | .    .    .    
  Kinetic                  1042 | 7    803  232  
  Thermal                  20   | 7    13   .    
  Explosive                16   | .    4    12   
  Electromagnetic          2    | 2    .    .    
  Robot Hit Streak         16   | 3    16   16   
  Robot Miss Streak        5    | 2    5    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           630  | 9    477  144  
  Core Hits                270  | 5    186  79   
  Critical Kills           2    | .    2    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         22   | 2    10   10   
    Burn                   3    | 2    1    .    
    Destroy                3    | .    3    .    
    Blast                  16   | .    6    10   
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           9621 | 110  5540 3971 
  Guns                     3241 | 110  3075 56   
  Cannons                  5220 | .    2392 2828 
  Explosions               1160 | .    73   1087 
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  8258 | 8    5366 2884 
  Thermal                  248  | 74   174  .    
  Explosive                1087 | .    .    1087 
  Electromagnetic          28   | 28   .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    .    
  Average Corruption       1    | .    1    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  24   | .    24   .    
    Message Errors         4    | .    4    .    
    Matter Fused           6    | .    6    .    
    Heat Flow Errors       2    | .    2    .    
    Energy Discharges      1    | .    1    .    
    Data Loss (minor)      4    | .    4    .    
    Data Loss (major)      2    | .    2    .    
    Misfires               2    | .    2    .    
    Alerts                 2    | .    2    .    
    Weapon Failures        1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            98   | .    57   41   
  Projectiles              26   | .    24   2    
  Explosions               72   | .    33   39   
  Melee                    .    | .    .    .    
Knockbacks                 39   | .    19   20   
  Impact                   .    | .    .    .    
  Kinetic                  38   | .    19   19   
  Secondary                1    | .    .    1    
Self-Inflicted Damage      169  | .    74   95   
  Shots                    4    | .    1    3    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        306  | 80   292  306  
  Average Temperature      36   | 31   21   60   
  Received Heat Transfer   1071 | .    438  633  
  Effects                  1    | .    1    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             2    | 2    .    .    
  Heat Transferred         790  | 370  420  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11  -10  -9   
-------                    Run  | Yrd  Mat  Mat  
Peak Influence             1156 | 15   724  1156 
  Initial                  304  | .    9    304  
  Average                  401  | 7    327  619  
Maximum Alert Level        4    | .    3    4    
  Low Security (%)         37   | 100  49   .    
  Level 1                  6    | .    7    6    
  Level 2                  42   | .    31   74   
  Level 3                  12   | .    11   16   
  Level 4                  .    | .    .    2    
  Level 5                  .    | .    .    .    
  High Security            .    | .    .    .    
  Max Security             .    | .    .    .    
Squads Dispatched          19   | .    7    12   
  Investigation            11   | .    6    5    
  Extermination            .    | .    .    .    
  Reinforcement            4    | .    1    3    
  Assault                  4    | .    .    4    
  Garrison                 .    | .    .    .    
  Intercept                .    | .    .    .    
Searches Triggered         .    | .    .    .    
Construction Impeded       1    | .    .    1    
Haulers Reinforced         .    | .    .    .    
Active Scanning Responses  .    | .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              89   | .   29  60  
  Peak Tracking Total      10   | .   3   10  
  Tactical Retreats        9    | .   .   9   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          13   | .   9   4   
  Max in Single Turn       3    | .   3   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          15   | .   9   6   
  Terminals                9    | .   6   3   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          3    | .   2   1   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                67   | .   46  21  
  Successful               37   | .   25  12  
  Failed                   29   | .   20  9   
    Catastrophic           5    | .   3   2   
  Database Lockouts        1    | .   1   .   
  Manual                   36   | .   30  6   
  Terminals                41   | .   32  9   
  Fabricators              .    | .   .   .   
  Repair Stations          14   | .   7   7   
  Recycling Units          10   | .   7   3   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   11  1   
  Record                   1    | .   1   .   
  Part Schematic           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     2    | .   1   1   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       10   | .   6   4   
  Scan Component           5    | .   3   2   
  Repair                   4    | .   2   2   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       5    | .   3   2   
  Report Inventory         3    | .   2   1   
  Retrieve Matter          2    | .   1   1   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   5   3   
  Terminals                5    | .   3   2   
    Botnet                 5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   2   1   
    Tunnel                 3    | .   2   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     1    | .   .   1   
Hacking Detections         14   | .   9   5   
  Full Trace Events        10   | .   7   3   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   1   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             4    | .   2   2   
  Time                     122  | .   64  58  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         66   | .   .   66  
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               7526 | 208  5191 2127 
Spaces Moved               2591 | 102  1661 828  
  Core                     6    | 6    .    .    
  Treads                   2584 | 96   1661 827  
  Legs                     .    | .    .    .    
  Wheels                   1    | .    .    1    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  155  
  Average Speed            167  | 153  160  183  
  Slowest Speed            240  | 160  160  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       52   | 6    98   53   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     3    | .    2    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          169  | .    79   90   
  Melee                    .    | .    .    .    
  Projectile               11   | .    .    11   
  AOE                      158  | .    79   79   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      4788 | 136  3462 1190 
  Wait                     1516 | 7    1334 175  
  Move                     2589 | 101  1660 828  
  Hop                      .    | .    .    .    
  Pick Up                  43   | 10   21   12   
  Fast Attach              24   | 6    5    13   
  Attach                   5    | 1    .    4    
  Detach                   1    | .    .    1    
  Swap                     25   | 1    9    15   
  Drop                     37   | 1    21   15   
  Fire                     548  | 9    412  127  
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub])
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  209 | -11/Scrapyard | Entered Materials
  252 | -10/Materials | Discovered new exit (range 12)
  307 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 3)
  456 | -10/Materials | Discovered new exit (range 10)
  836 | -10/Materials | Discovered new exit (range 6)
 1200 | -10/Materials | Discovered new exit (range 11)
 1369 | -10/Materials | Discovered new exit (range 16)
 1407 | -10/Materials | Central database locked down
 1416 | -10/Materials | Core integrity fell below 50%
 1873 | -10/Materials | Repaired Imp. Treads
 1907 | -10/Materials | Repaired Imp. Treads
 1951 | -10/Materials | Identified exit to Mines
 5400 | -10/Materials | Entered another Materials area
 5400 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 6507 | -9/Materials  | Discovered new exit (range 12)
 6600 | -9/Materials  | First assault squad dispatched
 6787 | -9/Materials  | Repaired Imp. Treads
 6814 | -9/Materials  | Repaired Lgt. Armor Plating
 6961 | -9/Materials  | Discovered new exit (range 12)
 7088 | -9/Materials  | Identified exit to Mines
 7174 | -9/Materials  | Destroyed 10 combat bots
 7527 | -9/Materials  | Self-destructed

 Last Messages 
---------------
07495_ K-01 Serf cleans the Matter Filter.
07496_ G-47 Trooper knocked back.
07496_ G-47 Trooper destroyed.
07500_ K-01 Serf collects debris.
07503_ The unstable cave ceiling collapses.
07503_ K-01 Serf collects debris. <x2>
07508_ The unstable cave ceiling collapses.
07509_ Acquired 7 matter.
07510_ K-01 Serf collects debris.
07514_ Acquired Imp. Aluminum Leg.
07515_ K-01 Serf collects debris.
07515_ Acquired 44 matter.
07519_ K-01 Serf collects debris.
07520_ Acquired 84 matter.
07520_ U-05 Engineer lays Concrete. <x3>
07523_ K-01 Serf collects debris.
07523_ U-05 Engineer builds a Wall.
07525_ Dropped Imp. Ion Engine.
07525_ Acquired Imp. Ion Engine.
07526_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????????#####?#??????????????????????????????? |
| ???????????#      #??????????????????????????????? |
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| ?????#####?#    ???????#    """ #????????????????? |
| ????##"""##?#+##########    """ #????????????????? |
| ???##"!!!"###=  *=     +    """ #????????????????? |
| ???#""   ""## #########"    """ #???????????###### |
| ???#       ## #???????##        #???????????#   #* |
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| ???#       ## # ?      #        #???????????#   #  |
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| ???##     ### #  """"" #                           |
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|   "" #        #! """"" #######????????????????#    |
|  """?#  """   #        #     #????????????????#    |
|  ""  #  """  =###            ###??????????????#    |
|  """ #  """  =           *   ; #??????????????#    |
|  """ +                =    k  ##??????????????#    |
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| ???????????#  """"" #  [!=    #???#""    ##### #   |
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| ???????#         ####+## #????????#    #####+##### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
          Datajack | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Dynamic Key
Hey, That's Mine!
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonAlertFlamer
  Manual?         0
Play Time         01:04:04
  Cumulative      7.0 hours
  Start           2024.04.04 @ 20:37:39
  End             2024.07.17 @ 13:07:37
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          12
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0dd0a274-d920-4eaf-8a2e-baa2ea041920