Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.15 @ 14:47:00

Player: Mathewnd

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (31)      155
Value Destroyed (916)      916
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (914)                914
              TOTAL SCORE: 3725

 Bonus
-------
Follower Combat Kills      438
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -124

 Cogmind 
---------
Core Integrity             217/400
Matter                     258/300
Energy                     8/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (162)
Location                   -6/Proximity Caves

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (4) ---
    Light Treads
    Light Treads
  Armored Treads
   Medium Treads
>         --- UTILITY (2) ------
    Large Storage Unit
          Hacking Suite
>         --- WEAPON (2) -------
          Ion Cannon
          Rocket Launcher
>         --- INVENTORY (15) ---
          Hover Unit
          Hover Unit
          Visual Processing Unit
          Sensor Array
          Sensor Array
          Signal Interpreter
          0b10 Decoder Chip [Generic]
          Reaction Control System
          Mobile Refinery Mk. CCLXVII
          Chainsword

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
   Armored Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
           Hacking Suite
>          --- WEAPON -----------
           Ion Cannon
  Improved Light Cannon
>          --- INVENTORY --------
     Light Treads
           Hover Unit
           Hover Unit
           Flight Unit
           Flight Unit
           Visual Processing Unit
           Sensor Array
           Sensor Array
           Signal Interpreter
           0b10 Decoder Chip [Generic]
           Reaction Control System
           Mobile Refinery Mk. CCLXVII
           Beam Rifle
           Rocket Launcher
           Chainsword
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hacking Suite
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
Weapon                     Ion Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             34   | 7   2   2   16  .   1   6   
  Power                    4    | 1   1   .   2   .   .   .   
    Engine                 3    | 1   1   .   1   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   6   .   .   3   
    Treads                 11   | 2   .   .   6   .   .   3   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  3    | 1   .   .   2   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 3   1   2   6   .   1   3   
    Energy Gun             5    | 1   1   1   1   .   .   1   
    Energy Cannon          2    | .   .   .   2   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               3    | .   .   .   2   .   .   1   
    Special Weapon         1    | .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 6    | .   1   .   2   .   .   3   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   3    | .   1   .   1   .   .   1   
  Highest Loss Streak      3    | .   1   .   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   85  85  90  100 100 95  
  Engine                   10   | .   14  14  8   11  11  7   
  Treads                   37   | .   28  28  36  44  44  43  
  Storage                  11   | .   14  14  11  11  11  11  
  Hackware                 7    | .   .   .   9   11  11  11  
  Energy Gun               6    | .   10  13  7   11  3   .   
  Energy Cannon            7    | .   .   .   10  11  11  11  
  Ballistic Gun            5    | .   17  14  3   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   7   
  Slashing Weapon          2    | .   .   .   .   .   7   .   
Peak Build Rating          22   | 6   6   6   17  16  19  22  
  Average Rating           13   | 4   5   6   14  16  18  18  
  On Entrance              9    | .   6   6   6   16  16  19  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             34   | 11  13  13  34  32  32  33  
  Greatest Support         88   | 40  40  40  80  80  80  88  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  
  Average Capacity         12   | 6   8   8   11  15  15  15  
  Most Carried             15   | 7   8   8   15  15  15  15  
  Average Carried          11   | 4   7   7   9   15  14  13  
  Final Capacity           15   | 8   8   8   15  15  15  15  
  Final Carried            15   | 6   7   7   15  15  15  10  

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 38% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           763  | 187 173 8   240 .   19  136 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1151 | .   261 74  679 .   .   137 
  Parts                    57   | .   8   2   43  .   .   4   
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   16  
  Prevented                3    | .   .   .   .   .   .   3   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  23   | .   6   1   14  .   .   2   
  Guns                     12   | .   6   1   5   .   .   .   
  Cannons                  6    | .   .   .   6   .   .   .   
  AOE                      5    | .   .   .   3   .   .   2   
Classes Destroyed          10   | .   2   .   7   .   .   1   
  Worker                   1    | .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 3    | .   1   .   2   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  5    | .   .   .   5   .   .   .   
  Grunt                    13   | .   6   1   4   .   .   2   
  Sentry                   5    | .   .   .   5   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   4   1   5   .   .   2   
  Combat Bots Only         4    | .   4   1   4   .   .   2   
Max Kills in Single Turn   3    | .   1   1   3   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        144  | .    35   9    61   .    .    39   
  Missed                   33   | .    6    3    16   .    .    8    
Damage Taken               1691 | .    351  68   582  .    .    690  
  Core                     234  | .    30   21   91   .    .    92   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    79   .    .    .    .    
Volleys Fired              85   | .    32   6    37   .    .    10   
  Largest                  2    | .    2    2    2    .    .    2    
  Hottest                  116  | .    70   70   116  .    .    116  
Shots Fired                166  | .    64   9    72   .    .    21   
  Gun                      106  | .    64   6    35   .    .    1    
  Cannon                   50   | .    .    .    31   .    .    19   
  Launcher                 7    | .    .    .    6    .    .    1    
  Special                  3    | .    .    3    .    .    .    .    
  Kinetic                  66   | .    48   3    7    .    .    8    
  Thermal                  93   | .    16   6    59   .    .    12   
  Explosive                7    | .    .    .    6    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    9    5    14   .    .    3    
  Robot Miss Streak        9    | .    2    1    4    .    .    9    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           96   | .    46   6    36   .    .    8    
  Core Hits                56   | .    16   4    28   .    .    8    
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    2    .    .    .    .    2    
    Burn                   2    | .    1    .    .    .    .    1    
    Destroy                1    | .    1    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              1    | .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    1    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1887 | .    491  67   851  .    .    478  
  Guns                     840  | .    491  51   284  .    .    14   
  Cannons                  683  | .    .    .    393  .    .    290  
  Explosions               348  | .    .    .    174  .    .    174  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  8    | .    .    8    .    .    .    .    
  Kinetic                  533  | .    377  14   10   .    .    132  
  Thermal                  998  | .    114  45   667  .    .    172  
  Explosive                348  | .    .    .    174  .    .    174  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    1    1    2    
  Average Corruption       1    | .    .    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    2    3    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            55   | .    .    .    8    .    .    47   
  Projectiles              50   | .    .    .    8    .    .    42   
  Explosions               5    | .    .    .    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      15   | .    .    .    15   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        517  | .    220  91   270  .    .    517  
  Average Temperature      86   | .    64   46   70   .    .    169  
  Received Heat Transfer   672  | .    201  39   204  .    .    228  
  Effects                  6    | .    .    .    .    .    .    6    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    5    .    .    .    
  Heat Transferred         2270 | .    407  161  1332 .    .    370  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             329  | .   189 67  329 92  .   .   
  Initial                  92   | .   .   7   .   92  .   .   
  Average                  78   | .   74  36  115 92  .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         90   | 100 100 100 75  100 .   .   
  Level 1                  9    | .   .   .   24  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              57   | .   13  3   26  .   .   15  
  Peak Tracking Total      7    | .   4   2   5   .   .   7   
  Tactical Retreats        4    | .   .   1   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          5    | .   .   .   3   .   .   2   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          4    | .   2   .   2   .   .   .   
  Terminals                4    | .   2   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                11   | .   4   .   7   .   .   .   
  Successful               7    | .   2   .   5   .   .   .   
  Failed                   4    | .   2   .   2   .   .   .   
    Catastrophic           3    | .   2   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   
  Terminals                11   | .   4   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   2   .   5   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total Allies               9    | .    .    3    .    .    6    .    
  Largest Group            6    | .    .    3    3    .    6    6    
  Highest-Rated Group      188  | .    .    40   40   .    188  188  
  Highest-Rated Ally       40   | .    .    16   16   .    40   40   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               84   | .    .    .    34   .    .    50   
  Total Damage             2083 | .    .    .    400  .    .    1683 
  Kills                    21   | .    .    .    4    .    .    17   
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               4066 | 113  647  499  875  63   1225 644  
Spaces Moved               2206 | 56   321  285  411  40   727  366  
  Core                     7    | 7    .    .    .    .    .    .    
  Treads                   2199 | 49   321  285  411  40   727  366  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  
  Average Speed            159  | 146  160  160  160  160  160  160  
  Slowest Speed            163  | 160  160  160  160  160  160  163  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    48   63   33   10   68   45   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    1    1    1    
  Known Exits Taken        1    | .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    
Scrap Searched             6    | .    .    1    .    .    3    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          71   | .    .    .    65   .    .    6    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    7    .    .    .    
  AOE                      64   | .    .    .    58   .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Total                      2591 | 87  398 319 556 39  789 403 
  Wait                     198  | 13  37  15  68  .   53  12  
  Move                     2200 | 55  320 284 410 39  726 366 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  40   | 12  4   3   15  .   4   2   
  Fast Attach              6    | .   .   .   6   .   .   .   
  Attach                   10   | 6   1   .   1   .   .   2   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     18   | 1   1   2   9   .   1   4   
  Drop                     27   | .   3   3   10  .   4   7   
  Fire                     85   | .   32  6   37  .   .   10  
  Melee                    1    | .   .   .   .   .   1   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   4    | .   .   4   .   .   .   .   
  Trap                     1    | .   .   1   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 15)
  114 | -11/Scrapyard      | Entered Materials
  318 | -10/Materials      | Build established: Mutant
  349 | -10/Materials      | Identified exit to Materials
  687 | -10/Materials      | Discovered new exit (range 8)
  761 | -10/Materials      | Entered Mines
  793 | -10/Mines          | Found a hidden stash of uninstalled traps
  949 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1097 | -10/Mines          | Discovered exit to Materials (range 7)
 1107 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1153 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1198 | -10/Mines          | Discovered exit to Materials (range 5)
 1260 | -10/Mines          | Entered Materials
 1260 | -9/Materials       | Accompanied by 3 allies
 1260 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1843 | -9/Materials       | Build established: Scavenger-Mutant
 2098 | -9/Materials       | Discovered new exit (range 8)
 2135 | -9/Materials       | Entered Mines
 2136 | -9/Mines           | Learned location of Storage (-8)
 2148 | -9/Mines           | Met a Derelict bent on vengeance
 2183 | -9/Mines           | Assembled infested the area
 2186 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2198 | -9/Mines           | Entered Zion
 2296 | -7/Zion            | System corruption cleaned by Quarantine Array
 2458 | -7/Zion            | Found Prototype Device
 2640 | -7/Zion            | Learned Factory trap positions
 2701 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 2829 | -7/Zion            | Met Imprinter
 2856 | -7/Zion            | Imprinted
 2858 | -7/Zion            | Declared Zion's savior
 3090 | -7/Zion            | Gained Derelict followers
 3394 | -7/Zion            | Discovered new exit (range 13)
 3423 | -7/Zion            | Entered Proximity Caves
 3423 | -6/Proximity Caves | Accompanied by 6 allies
 3696 | -6/Proximity Caves | Learned location of 1 exit from Factory
 3821 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 3875 | -6/Proximity Caves | Lost 4 allies
 3888 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 4067 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
03865_ Overheating: Hacking Suite damaged (-7).
03867_ G-50 Soldier heat short circuits Hvy.
  Laser.
03869_ G-67 Veteran destroyed.
03869_ G-50 Soldier destroyed.
03869_ Destroyed Imp. Deuterium Engine.
03872_ Dropped Broken Beam Rifle.
03878_ Adv. Heat Sink fries itself beyond
  repair.
03879_ Acquired 48 matter.
03880_ Acquired 42 matter.
03881_ Flexi-carbon Leg fries itself beyond
  repair. <x2>
03886_ Hvy. Laser fries itself beyond repair.
03902_ IT>>TNMW=AKIEVLCLNOL:TQKOE
03998_ Acquired derelict log, extracted data.
World map updated: -7/Zion.
04033_ System corrupted: FCS attempts to trigger
  Ion Cannon.
04033_ System corrupted: Ion Cannon misfires.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| #   ?#           ##??????????????????????????????? |
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| #    ##  ##             ###    ###???????????????? |
| #   #?#  ##              @               ????????? |
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| ##???#   ##  #???#######           ###???????????? |
| ?????##      #???###???##         ##?????????????? |
| ??????###    #??## #######       ##??????????????? |
| ????????#    ####       ######   #???????????????? |
| ????????#          %     ##???     ??????????????? |
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| ###   #?????    ##??#           #########????????? |
|  ##   ##????####????#                    #???????? |
|  ##    ########????##                   #????????? |
|               #???##          ########  #????????? |
|     ##        ##??#           #?????????#????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
                Lightning Gun | -7/Zion | Archive
      Adv. Signal Interpreter | -7/Zion | Archive
    System Restoration Module | -7/Zion | Archive
                    Drone Bay | -7/Zion | Archive
   Launcher Guidance Computer | -7/Zion | Archive
             Hpw. Shock Rifle | -7/Zion | Archive
      Shock Absorption System | -7/Zion | Archive
               Adv. Drone Bay | -7/Zion | Archive
           Adv. Plasma Cannon | -7/Zion | Archive
          Imp. Cooling System | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive
                     Coil Gun | -7/Zion | Archive
   Xenon Bombardment Thruster | -7/Zion | Archive
            Adv. Sensor Array | -7/Zion | Archive

 Robot Schematics 
------------------
  L-41 Fighter | -7/Zion | Archive
    S-27 Virus | -7/Zion | Archive
  B-36 Bruiser | -7/Zion | Archive
 G-73 Enforcer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileVortexStorm
  Manual?         0
Play Time         00:37:39
  Cumulative      41.9 hours
  Start           2024.12.15 @ 12:58:55
  End             2024.12.15 @ 14:47:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          33
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87f51d7c-56f6-4a62-802b-02a46f363469