Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.04 @ 06:39:09 Player: DeluxeH30 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1339) 1339 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 4856 Bonus ------- Follower Combat Kills 33 Aligned with FarCom 300 Friendly Fire -11 Cogmind --------- Core Integrity 88/550 Matter 261/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Transport Network Coupler Hacking Suite > --- WEAPON (2) ------- Precision Beam Rifle Longsword +1 > --- INVENTORY (10) --- Light Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Advanced Weight Redist. System Hacking Suite Gauss Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Terrain Scanner Hacking Suite Recalibrator > --- WEAPON ----------- Heavy Assault Rifle Longsword +1 > --- INVENTORY -------- Ion Engine EM Pulse Gun Datajack [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Launcher Improved Grenade Launcher Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 50 | 6 1 . 6 3 . . 34 Power 4 | 1 . . . 1 . . 2 Engine 2 | 1 . . . . . . 1 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . . 3 2 . . 10 Treads 6 | 2 . . . . . . 4 Leg 6 | . . . 1 . . . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . . . 2 2 . . 1 Utility 13 | 1 1 . 1 . . . 10 Device 3 | . 1 . . . . . 2 Storage 3 | 1 . . . . . . 2 Processor 2 | . . . . . . . 2 Hackware 2 | . . . 1 . . . 1 Protection 3 | . . . . . . . 3 Artifact . | . . . . . . . . Weapon 16 | 2 . . 2 . . . 12 Energy Gun 2 | . . . . . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 . . 2 . . . 6 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 3 | . . . 1 . . . 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 5 | . . . . . . . 5 Parts Lost 20 | . . . 1 . . . 19 Power 2 | . . . . . . . 2 Propulsion 6 | . . . 1 . . . 5 Utility 8 | . . . . . . . 8 Weapon 4 | . . . . . . . 4 Highest Loss Streak 4 | . . . 1 . . . 4 To Critical Strikes . | . . . . . . . . Average Backups 6 | 1 . 2 5 5 5 5 8 Power 1 | . . 1 1 1 1 1 1 Propulsion 1 | . . . 1 . . . 2 Utility 1 | . . . . 1 1 1 1 Weapon 2 | . . 1 2 2 2 2 2 Tool/Special . | . . . . . . . . Unused Backups 11 | . . . 1 . 1 . 9 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 . . . 2 Utility 2 | . . . . . . . 2 Weapon 4 | . . . . . 1 . 3 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 90 | . 98 100 91 98 100 100 87 Engine 6 | . 14 14 11 3 . . 5 Core 3 | . . . . 7 11 11 3 Treads 17 | . 28 28 21 1 . . 17 Leg 3 | . . . 4 . . . 3 Flight 4 | . . . . 30 33 33 2 Device 5 | . 12 14 11 11 11 11 2 Storage 12 | . 14 14 11 11 11 11 12 Processor 1 | . . . . . . . 2 Hackware 12 | . . . 9 11 11 11 15 Protection 3 | . . . . . . . 5 Energy Gun 1 | . . . . . . . 1 Ballistic Gun 17 | . 28 28 21 22 22 22 13 Slashing Weapon 1 | . . . . . . . 1 Peak Build Rating 31 | 6 7 7 16 21 22 22 31 Average Rating 19 | 3 6 7 12 20 21 22 23 On Entrance 12 | . 6 7 7 15 21 22 22 Avg Prop Armor Cover (%) 6 | . . . 5 . . . 7 Naked Turns . | . . . . . . . . Heaviest Build 37 | 12 13 13 17 17 17 17 37 Greatest Support 60 | 40 40 40 40 15 15 15 60 Greatest Overweight (x) 7 | . . . . 1 1 1 7 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 8 8 9 Most Carried 10 | 5 2 8 8 7 6 5 10 Average Carried 7 | 1 . 4 7 5 5 5 8 Final Capacity 10 | 8 8 8 8 8 8 8 10 Final Carried 8 | . 2 8 8 5 5 5 8 Class Distribution -------------------- 47% | Scavenger-Mutant 36% | Mutant 12% | Hacker-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1644 | . . 128 337 122 . . 1057 Remotely . | . . . . . . . . Salvage Created 1749 | . . 31 333 128 . . 1257 Parts 100 | . . 2 28 8 . . 62 Haulers Intercepted 2 | . . . . . . . 2 Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 32 | . . 2 7 3 . . 20 Melee 1 | . . . . . . . 1 Guns 27 | . . 2 7 3 . . 15 AOE 4 | . . . . . . . 4 Classes Destroyed 12 | . . 1 6 . . . 5 Worker 4 | . . . 2 . . . 2 Builder 2 | . . . . . . . 2 Hauler 2 | . . . . . . . 2 Recycler 3 | . . . 1 . . . 2 Mechanic 1 | . . . 1 . . . . Operator 1 | . . . . . . . 1 Watcher 2 | . . . 1 . . . 1 Swarmer 7 | . . 2 3 . . . 2 Grunt 17 | . . . 3 3 . . 11 Sentry 6 | . . . 1 . . . 5 Hunter 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 6 | . . 2 6 3 . . 6 Combat Bots Only 4 | . . 2 3 3 . . 4 Max Kills in Single Turn 3 | . . 1 2 2 . . 3 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . . . . . . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 275 | . 1 9 62 6 . . 197 Missed 89 | . 1 7 21 2 . . 58 Hits 186 | . . 2 41 4 . . 139 Projectile 186 | . . 2 41 4 . . 139 Critical Strikes 8 | . . . . . . . 8 Damage Taken 3264 | . . 15 454 53 . . 2742 Core 527 | . . 8 39 18 . . 462 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 84 | . . . . . . . 84 Core Remaining (%) 93 | 100 . 96 . . . 85 . Volleys Fired 135 | . . 5 26 3 . . 101 Largest 2 | . . 2 2 2 . . 2 Hottest 63 | . . 40 46 46 . . 63 Shots Fired 249 | . . 10 52 6 . . 181 Gun 239 | . . 10 52 6 . . 171 Cannon . | . . . . . . . . Launcher 10 | . . . . . . . 10 Special . | . . . . . . . . Kinetic 214 | . . 10 52 6 . . 146 Thermal 3 | . . . . . . . 3 Explosive 10 | . . . . . . . 10 Electromagnetic 22 | . . . . . . . 22 Robot Hit Streak 14 | . . 2 6 3 . . 14 Robot Miss Streak 5 | . . 2 3 2 . . 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . 1 1 . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 Shots Hit Robots 162 | . . 5 39 6 . . 112 Core Hits 95 | . . 3 21 7 . . 64 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 2 | . . . 1 . . . 1 Destroy 2 | . . . 1 . . . 1 Melee Attacks 16 | . . . . . . . 16 Impact . | . . . . . . . . Slashing 15 | . . . . . . . 15 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3060 | . . 40 549 80 . . 2391 Guns 2434 | . . 40 543 80 . . 1771 Cannons . | . . . . . . . . Explosions 527 | . . . . . . . 527 Melee 93 | . . . . . . . 93 Ramming 6 | . . . 6 . . . . Kinetic 2181 | . . 40 543 80 . . 1518 Thermal 18 | . . . . . . . 18 Explosive 527 | . . . . . . . 527 Electromagnetic 235 | . . . . . . . 235 Impact . | . . . . . . . . Slashing 93 | . . . . . . . 93 Piercing . | . . . . . . . . Highest Corruption 18 | . . . . . . . 18 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 59 | . . . . . . . 59 Message Errors 18 | . . . . . . . 18 Matter Fused 14 | . . . . . . . 14 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 8 | . . . . . . . 8 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 4 | . . . . . . . 4 Misfires 3 | . . . . . . . 3 Alerts 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 24 | . . . . . . . 24 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 24 | . . . . . . . 24 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 54 | . . . . . . . 54 Shots 1 | . . . . . . . 1 Rammed 3 | . . . 3 . . . . Targets Rammed 3 | . . . 3 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 260 | . . . 1 3 . . 260 Average Temperature 33 | . . . 1 3 . . 34 Received Heat Transfer 1149 | . . . 114 27 . . 1008 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 37 | . . . . . . . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 85 | 100 100 100 96 100 . 100 78 Level 1 14 | . . . 3 . . . 21 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 342 | . 5 53 210 94 . . 342 Initial 24 | . . . 8 24 . . . Average 84 | . . 5 96 71 . . 103 Influence Increases 1248 | . 5 53 287 70 . . 833 Destroy 0b10 Robot/C 660 | . . 40 160 60 . . 400 Destroy 0b10 Robot/NC 80 | . . . 30 . . . 50 Destroy Leader 168 | . . 10 42 10 . . 106 Allied During Kill 7 | . . 3 4 . . . . Successful Hack 20 | . 5 . 6 . . . 9 Disable Machine 45 | . . . . . . . 45 Destroy Structure 88 | . . . . . . . 88 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 165 | . . . 45 . . . 120 Influence Decreases 956 | . 5 30 248 78 54 . 541 Entered New Map 107 | . . . 15 38 54 . . Time Decay 689 | . 5 30 223 40 . . 391 Lost Part 160 | . . . 10 . . . 150 Squads Dispatched 7 | . 1 . . . . . 6 Investigation 2 | . 1 . . . . . 1 Extermination . | . . . . . . . . Reinforcement 5 | . . . . . . . 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 5 | . 1 . 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 3 3 18 3 . . 41 Peak Tracking Total 9 | . 2 3 6 3 . . 9 Tactical Retreats 5 | . . . 2 . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . 1 . . . . Triggered . | . . . . . . . . Most Traps Carried 4 | . . 4 4 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 3 | . . . . . . . 3 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 16 | . 3 . 5 . 1 . 7 Terminals 9 | . 3 . 2 . . . 4 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units 2 | . . . 1 . . . 1 Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 49 | . 6 . 21 . 1 . 21 Successful 34 | . 3 . 14 . 1 . 16 Failed 15 | . 3 . 7 . . . 5 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 25 | . 5 . 10 . 1 . 9 Terminals 26 | . 6 . 10 . . . 10 Fabricators . | . . . . . . . . Repair Stations 8 | . . . 2 . . . 6 Recycling Units 5 | . . . 3 . . . 2 Scanalyzers 9 | . . . 6 . . . 3 Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 . 3 . 1 . 4 Record 4 | . . . 1 . . . 3 Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 2 | . . . 1 . . . 1 Zone Layout 1 | . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . 1 . . . 6 Scan Component 4 | . . . 1 . . . 3 Repair 3 | . . . . . . . 3 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 9 | . . . 6 . . . 3 Insert Component 2 | . . . 1 . . . 1 Analyze 1 | . . . 1 . . . . Retrieve Study 6 | . . . 4 . . . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 2 . 3 . . . 3 Terminals 6 | . 2 . 2 . . . 2 Botnet 6 | . 2 . 2 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 Mask 2 | . . . 1 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 . 4 . . . 7 Full Trace Events 3 | . 1 . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 6 | . . . 4 . . . 2 Parts Repaired 3 | . . . . . . . 3 Time 102 | . . . . . . . 102 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . 3 12 . . . . Total Damage 209 | . . 21 188 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 1786 | . 229 352 590 93 231 66 225 Terrain 1641 | . 229 352 590 93 231 66 80 T.N.C. 145 | . . . . . . . 145 ECM 57 | . . . . . . . 57 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 4396 | 40 246 352 590 93 231 66 2778 Spaces Moved 2210 | 28 152 209 305 76 221 64 1155 Core 26 | 14 . . . . . . 12 Treads 1671 | 14 152 209 305 . . . 991 Legs 89 | . . . . . . . 89 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 424 | . . . . 76 221 64 63 Fastest Speed 34 | 50 160 160 160 104 104 104 34 Average Speed 154 | 105 160 160 160 104 104 104 168 Slowest Speed 400 | 160 160 160 160 104 104 104 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 4 | . . . . . . . 4 Cave-ins Triggered 4 | . . . . . . . 4 Exploration Rate (%) 34 | 4 35 49 25 23 61 23 52 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 13 | . . . . . . . 13 Terrain Destroyed 89 | . . . . . . . 89 Melee 13 | . . . . . . . 13 Projectile . | . . . . . . . . AOE 76 | . . . . . . . 76 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2955 | 39 155 219 356 85 222 63 1816 Wait 449 | . . . . . . . 449 Move 2203 | 27 151 208 304 75 220 63 1155 Hop . | . . . . . . . . Pick Up 52 | 6 3 6 7 1 1 . 28 Fast Attach 20 | . . . 4 . . . 16 Attach 25 | 6 1 . 2 2 . . 14 Detach 2 | . . . . . . . 2 Swap 14 | . . . . 1 . . 13 Drop 35 | . . . 9 3 1 . 22 Fire 135 | . . 5 26 3 . . 101 Melee 16 | . . . . . . . 16 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . 3 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . . 1 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min / Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 12) 41 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 12) 287 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 411 | -10/Mines | Discovered new exit (range 6) 433 | -10/Mines | Found a hidden stash of uninstalled traps 534 | -10/Mines | Received a Mining Laser from a helpful Derelict 622 | -10/Mines | Discovered new exit (range 10) 639 | -10/Mines | Entered Materials 639 | -9/Materials | Accompanied by 1 ally 639 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 873 | -9/Materials | Discovered new exit (range 16) 873 | -9/Materials | Identified exit to Mines 873 | -9/Materials | Identified exit to Storage 1178 | -9/Materials | Discovered new exit (range 16) 1229 | -9/Materials | Entered Mines 1238 | -9/Mines | Met a Derelict bent on vengeance 1312 | -9/Mines | Discovered new exit (range 11) 1318 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1322 | -9/Mines | Entered Exiles 1347 | -9/Exiles | Met 8R-AWN 1367 | -9/Exiles | Met EX-HEX 1397 | -9/Exiles | Met EX-BIN 1409 | -9/Exiles | Aligned with FarCom system 1410 | -9/Exiles | Given EX-Vault access code 1434 | -9/Exiles | Opened EX-Vault 1441 | -9/Exiles | Found Longsword +1 1461 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1492 | -9/Exiles | Met EX-DEC 1533 | -9/Exiles | Discovered new exit (range 14) 1553 | -9/Exiles | Left Exiles lab with Longsword +1 1553 | -9/Exiles | Entered Mines 1604 | -8/Mines | Discovered new exit (range 13) 1619 | -8/Mines | Entered Materials 1619 | -8/Materials | Evolved 2 slots: Utility x2 2006 | -8/Materials | Build established: Scavenger-Mutant 3248 | -8/Materials | Repaired Imp. Grenade Launcher 3274 | -8/Materials | Repaired Ion Engine+ 3319 | -8/Materials | Repaired Imp. Grenade Launcher 3898 | -8/Materials | Lost 3 parts (1n1u1w) 3905 | -8/Materials | Core integrity fell below 50% 4074 | -8/Materials | Build established: Hacker-Mutant 4236 | -8/Materials | Crushed by falling debris 4310 | -8/Materials | Crushed by falling debris 4310 | -8/Materials | Core integrity fell below 20% 4310 | -8/Materials | System corruption reached 10% 4335 | -8/Materials | Crushed by falling debris 4366 | -8/Materials | Lost 4 parts (1p1n2u) 4397 | -8/Materials | Crushed by falling debris 4397 | -8/Materials | Self-destructed Last Messages --------------- 04310_ Crushed by falling debris. 04310_ ECM Suite destroyed. 04310_ System corrupted by crushing effect (+2). 04310_ Lgt. Nuclear Core destroyed. 04310_ System corrupted by crushing effect (+5). 04310_ Aluminum Leg destroyed. 04310_ System corrupted by crushing effect (+3). 04322_ System corrupted: Substantial component data lost. 04335_ The unstable cave ceiling collapses. 04335_ Crushed by falling debris. 04335_ Hacking Suite destroyed. 04335_ System corrupted by crushing effect (+3). 04337_ System corrupted: FCS attempts to trigger Prc. Beam Rifle. 04353_ JAH8TT,>ZSRNHG5>KVATS&DELKM F6L1/B 04370_ System corrupted: Substantial component data lost. 04397_ The unstable cave ceiling collapses. 04397_ Crushed by falling debris. 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""" #?????????# | | ??????????????????????????? w #?????????# | | ??????????????????#######+# #?????????# | | ?????????ss???????? #?????????# | | ??????????s?????????? ? #?????????# | | ???????????????????????!%= ???? #?????????# | | ????????????????????????#####???# #######???# | | ????????????????????????#@###???# # ???# | | ??????????????????????########### # ???# | | ??????????????????????# ## / =????# | | ????????????????????w?# "" ## # == ??# | | ??????????????????????# """ ## # == ## | | ??????????????????????# """ ## ## ####### | | ??????????????? + + # #########a | | ???????????????? # # # % % T | | ??????????????????? # ""T"" / % % % | | ??????????????????????# """"" # % % | | ??????????????????????# # ##########% | | ??????????????????????############+####|####### | | ???????????????????????# # ###?????# | | ???????????????????????# ||[# g #???????# | | ???????????????????????# ||[# #???????# | | ???????????????????????# |[[# g + ?????# | | ???????????????????????# # """ """ ####????# | | ???????????????????????# [ # """ """ #????????## | | ???????????????????????# # """ """ #????#????? | | ???????????????????????# # #??? #????? | | ???????????????????????# ! ####a#########+###### | | ??????????????????# ####+##### ###### #? | | ??????????????????# / #? | | ??????????????????# ###### #? | | ??????????????????# " #????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 20% | -8/Materials Imp. Grenade Launcher | 52% | -8/Materials Studied --------- Datajack | -9/Materials | Hacked Shotgun | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev Challenges ------------ None Game ------ Seed DirectedFluxJetlance Manual? 0 Play Time 00:36:37 Cumulative 31.5 hours Start 2026.11.04 @ 06:05:37 End 2026.11.04 @ 06:39:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25dc11d5-5bff-42ee-8516-4079e66e28fd