Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.23 @ 12:11:45

Player: Wakanaka

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (983)      983
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3118

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     267/300
Energy                     1/400
System Corruption          2%
Temperature                Cool (0)
Movement                   Flying (120) Ox1
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (2) ---
             Xenon Bombardment Thruster
             Xenon Bombardment Thruster
>            --- UTILITY (5) ------
       Large Battery
  Long-range Terrain Scanner
             Seismic Analyzer
             Transport Network Coupler
    Improved ECM Suite
>            --- WEAPON (2) -------
             Shock Bomb Launcher
>            --- INVENTORY (4) ----
             Xenon Bombardment Thruster
    Improved Light Armor Plating
             Recalibrator

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
       Improved VTOL Module
       Improved VTOL Module
>               --- UTILITY ----------
          Large Storage Unit
          Large Battery
       Improved Terrain Scanner
                Armor Integrity Analyzer
                Utility Shielding
>               --- WEAPON -----------
                Assault Rifle
       Advanced EMP Blaster
>               --- INVENTORY --------
                Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod
                Seismic Analyzer
                Weapon Shielding
                Field Recycling Unit
                Particle Gun
                Rocket Launcher
                Mining Laser
                Great Maul
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             73   | 10  1   18  10  34  
  Power                    8    | 1   .   .   2   5   
    Engine                 5    | 1   .   .   1   3   
    Core                   3    | .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               25   | 4   .   6   4   11  
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   .   2   4   4   
    Wheel                  6    | 2   .   4   .   .   
    Hover                  2    | .   .   .   .   2   
    Flight                 5    | .   .   .   .   5   
  Utility                  22   | 2   1   7   2   10  
    Device                 8    | 1   .   3   1   3   
    Storage                4    | 1   1   .   .   2   
    Processor              3    | .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             7    | .   .   3   1   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 3   .   5   2   8   
    Energy Gun             4    | .   .   .   1   3   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          6    | 2   .   3   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   1   .   3   
    Special Weapon         2    | 1   .   1   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   4   
Parts Lost                 25   | .   .   4   4   17  
  Power                    3    | .   .   .   .   3   
  Propulsion               9    | .   .   2   2   5   
  Utility                  5    | .   .   2   1   2   
  Weapon                   8    | .   .   .   1   7   
  Highest Loss Streak      4    | .   .   3   4   4   
Average Slot Usage (%)     89   | .   100 86  97  84  
  Engine                   10   | .   14  11  10  7   
  Core                     2    | .   .   .   .   6   
  Leg                      13   | .   28  9   17  8   
  Wheel                    1    | .   .   5   2   .   
  Hover                    1    | .   .   .   .   4   
  Device                   9    | .   14  9   6   8   
  Storage                  12   | .   14  11  11  12  
  Processor                8    | .   .   2   11  13  
  Protection               8    | .   .   16  15  5   
  Energy Gun               3    | .   .   .   4   5   
  Energy Cannon            2    | .   .   .   9   2   
  Ballistic Gun            8    | .   14  16  7   2   
  Launcher                 2    | .   .   4   .   2   
  Special Weapon           2    | .   14  1   .   .   
  Impact Weapon            1    | .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 13  25  39  32  42  
  Greatest Support         26   | 26  20  26  22  20  
  Greatest Overweight (x)  13   | .   1   10  9   13  
  Average Overweight (x)   1    | .   .   1   1   1   
Largest Inventory Capacity 10   | 6   10  10  10  10  
  Average Capacity         8    | 5   9   10  10  7   
  Most Carried             10   | 6   10  10  10  10  
  Average Carried          7    | 4   6   8   9   6   
  Final Capacity           10   | 6   10  10  10  4   
  Final Carried            10   | 5   10  10  10  3   

 Class Distribution 
--------------------
 86% | Mutant
  8% | Scavenger-Mutant
  4% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           1379 | 281 44  336 282 436 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1459 | 48  44  273 250 844 
  Parts                    77   | 4   2   21  18  32  
Haulers Intercepted        3    | .   .   .   .   3   
Recyclers Shooed           2    | .   .   2   .   .   
Parts Field Recycled       13   | .   .   13  .   .   
  Retrieved Matter         33   | .   .   33  .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  22   | .   1   6   5   10  
  Melee                    2    | .   .   .   .   2   
  Guns                     14   | .   1   6   3   4   
  Cannons                  3    | .   .   .   2   1   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          10   | 1   1   4   1   3   
  Worker                   2    | .   .   2   .   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 3    | 2   .   .   1   .   
  Hauler                   3    | .   .   .   .   3   
  Recycler                 2    | .   .   .   .   2   
  Watcher                  2    | .   .   1   .   1   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    17   | .   1   2   5   9   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   1    | .   .   .   .   1   
Best Kill Streak           4    | 2   1   2   4   2   
  Combat Bots Only         3    | .   1   2   3   2   
Max Kills in Single Turn   2    | 1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2891 | .    .    663  421  1807 
  Core                     733  | .    .    71   103  559  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  100  .    56   .    
Volleys Fired              185  | 27   36   38   17   67   
  Largest                  2    | 2    1    2    2    2    
  Hottest                  133  | 100  100  100  88   133  
Shots Fired                271  | 34   36   64   34   103  
  Gun                      181  | 14   2    60   26   79   
  Cannon                   24   | .    .    .    8    16   
  Launcher                 8    | .    .    .    .    8    
  Special                  58   | 20   34   4    .    .    
  Kinetic                  140  | 14   2    60   26   38   
  Thermal                  116  | 20   34   4    8    50   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          15   | .    .    .    .    15   
  Robot Hit Streak         8    | 3    1    8    7    6    
  Robot Miss Streak        5    | 1    1    3    3    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           153  | 8    1    40   22   82   
  Core Hits                62   | 2    2    17   11   30   
  Critical Hits            2    | .    .    .    1    1    
  Critical Kills           2    | .    .    .    1    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              26   | .    .    .    .    26   
  Impact                   26   | .    .    .    .    26   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3002 | 77   49   534  369  1973 
  Guns                     1649 | 77   25   534  266  747  
  Cannons                  226  | .    .    .    103  123  
  Explosions               322  | .    .    .    .    322  
  Melee                    781  | .    .    .    .    781  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1299 | 77   25   534  266  397  
  Thermal                  536  | .    24   .    103  409  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          386  | .    .    .    .    386  
  Impact                   781  | .    .    .    .    781  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    2    9    9    2    
  Average Corruption       5    | .    1    9    9    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  46   | .    1    27   17   1    
    Message Errors         5    | .    .    2    3    .    
    Matter Fused           11   | .    .    7    4    .    
    Heat Flow Errors       5    | .    .    5    .    .    
    Energy Discharges      3    | .    1    1    .    1    
    Data Loss (minor)      6    | .    .    3    3    .    
    Data Loss (major)      2    | .    .    2    .    .    
    Misfires               2    | .    .    1    1    .    
    Targeting Errors       11   | .    .    6    5    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            84   | .    .    .    .    84   
  Projectiles              28   | .    .    .    .    28   
  Explosions               .    | .    .    .    .    .    
  Melee                    56   | .    .    .    .    56   
Knockbacks                 6    | .    .    .    .    6    
  Impact                   5    | .    .    .    .    5    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      108  | .    .    .    .    108  
  Shots                    6    | .    .    .    .    6    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        459  | 88   46   252  135  459  
  Average Temperature      65   | 46   15   75   42   117  
  Received Heat Transfer   1128 | .    .    84   234  810  
  Effects                  2    | .    .    1    .    1    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    3    
  Impact Corruptions       6    | .    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         1160 | .    50   .    185  925  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             294  | 10  56  142 145 294 
  Initial                  56   | .   6   .   55  56  
  Average                  61   | 7   9   32  117 93  
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         96   | 100 100 100 100 91  
  Level 1                  3    | .   .   .   .   8   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   2   .   2   
  Investigation            2    | .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           5    | .   1   1   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   6   11  5   39  
  Peak Tracking Total      5    | .   2   5   3   4   
  Tactical Retreats        9    | .   .   1   .   8   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            3    | .   2   .   .   1   
  Indirectly               1    | .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          5    | .   .   .   .   5   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          8    | .   3   2   .   3   
  Terminals                6    | .   1   2   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   6   6   .   9   
  Successful               17   | .   5   5   .   7   
  Failed                   4    | .   1   1   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   1   .   .   3   
  Terminals                18   | .   3   6   .   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   2   5   .   7   
  Record                   9    | .   2   3   .   4   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        2    | .   .   .   .   2   
  Alert Level              1    | .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   2   
  Full Trace Events        2    | .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  
Turns Passed               2734 | 233  452  625  322  1102 
Spaces Moved               984  | 66   119  235  145  419  
  Core                     47   | 3    .    14   4    26   
  Treads                   .    | .    .    .    .    .    
  Legs                     646  | 59   119  121  119  228  
  Wheels                   126  | 4    .    100  22   .    
  Hover                    144  | .    .    .    .    144  
  Flight                   21   | .    .    .    .    21   
  Fastest Speed            37   | 50   120  95   95   37   
  Average Speed            150  | 115  143  152  151  157  
  Slowest Speed            700  | 120  150  550  500  700  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    
Exploration Rate (%)       22   | 4    22   17   31   36   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    .    2    .    
Spaces Dug                 48   | 11   33   4    .    .    
Terrain Destroyed          49   | 12   33   4    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               49   | 12   33   4    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1796 | 147 296 428 215 710 
  Wait                     442  | 34  134 122 29  123 
  Move                     980  | 65  118 234 144 419 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  52   | 11  6   10  8   17  
  Fast Attach              17   | 1   .   2   1   13  
  Attach                   33   | 6   .   6   4   17  
  Detach                   2    | .   .   .   .   2   
  Swap                     24   | 3   1   10  5   5   
  Drop                     35   | .   1   6   7   21  
  Fire                     185  | 27  36  38  17  67  
  Melee                    26   | .   .   .   .   26  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  234 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  628 | -10/Materials | Discovered new exit (range 3)
  686 | -10/Materials | Entered another Materials area
  686 | -9/Materials  | Evolved 2 slots: Utility x2
  748 | -9/Materials  | Crushed by falling debris
  779 | -9/Materials  | Lost 3 parts (2n1u)
 1276 | -9/Materials  | Discovered new exit (range 13)
 1311 | -9/Materials  | Entered Mines
 1327 | -9/Mines      | Learned Materials terminal intel
 1340 | -9/Mines      | Met a Derelict bent on vengeance
 1391 | -9/Mines      | Lost 4 parts (2n1u1w)
 1597 | -9/Mines      | Discovered new exit (range 9)
 1633 | -9/Mines      | Entered Materials
 1633 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1634 | -8/Materials  | Loaded intel: 12 terminal locations
 1962 | -8/Materials  | Lost 3 parts (1p2w)
 2545 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 2622 | -8/Materials  | Core integrity fell below 50%
 2677 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 2683 | -8/Materials  | Core integrity fell below 20%
 2735 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
02708_ System corrupted: Energy discharge (-123).
02713_ Dropped Aluminum Leg.
02714_ Acquired Xenon Bombardment Thruster.
02717_ Drone sends a signal.
02717_ Acquired Xenon Bombardment Thruster. <x2>
02721_ Acquired Lrn. Terrain Scanner.
02721_ Slug penetrates Wall.
02723_ EMP Trap short circuited.
02723_ A bubble of electromagnetic force engulfs the area.
02723_ EMP Trap short circuited.
02723_ A bubble of electromagnetic force engulfs the area.
02724_ Slug penetrates Wall.
02726_ Acquired Recalibrator.
02727_ Penetrated by Slug. <x2>
02731_ K-01 Serf destroyed.
02731_ K-01 Serf collects debris.
02731_ Dropped Sml. Storage Unit.
02732_ Acquired 17 matter.
02733_ K-01 Serf collects debris. <x2>
02734_ R-06 Scavenger collects Med. Matter Pod.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
ECM Strength               2
Heat Shielding             75
Armor Coverage             150
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                62
Armor Integrity Analysis   33

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlExperimentalDetonator
  Manual?         0
Play Time         00:44:04
  Cumulative      34.9 hours
  Start           2021.10.23 @ 11:27:53
  End             2021.10.23 @ 12:11:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          32
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6928b1de-1fa3-4e89-b650-4b8190cc912f