Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.20 @ 01:00:40

Player: Cogchaaaan

Result: Exoskeleton Destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (199)     995
Value Destroyed (7009)     7009
Prototype IDs (44)         880
Alien Tech Used (9)        1800
Bonus (28614)              28614
              TOTAL SCORE: 49798

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    2203
Follower Combat Kills      332
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Met Warlord at Command     2000
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     220/340
System Corruption          10%
Temperature                Cool (9)
Movement                   Walking (30)
Location                   -1/Command

 Parts 
-------
>          --- POWER (1) --------
           Zero-point Reactor
>          --- PROPULSION (3) ---
           Sigix Exoskeleton
>          --- UTILITY (4) ------
  Advanced Targeting Computer
  Advanced Target Analyzer
           Powered Armor
           Graphene Brace
>          --- WEAPON (3) -------
           Sigix Sheargun
           Sigix Shearcannon
>          --- INVENTORY (5) ----
  Advanced Targeting Computer
           Microwarp Drive
           Sigix Sheargun
           Null Cannon

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
  Experimental Coolant Injector
        Medium Storage Unit
      Advanced Targeting Computer
      Advanced Target Analyzer
>              --- WEAPON -----------
               Sigix Sheargun
               Sigix Shearcannon
>              --- INVENTORY --------
      Advanced Visual Processing Unit
      Advanced Targeting Computer
               Powered Armor
               Graphene Brace
               Microwarp Drive
               Sigix Sheargun
               Sigix Sheargun
               Null Cannon
[Rating: 239]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Light Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Sigix Shearcannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             180  | 7   9   .   33  2   33  16  2   .   2   4   1   .   .   7   .   .   .   .   7   .   .   9   .   7   9   7   1   9   3   12  
  Power                    25   | 1   3   .   4   1   3   1   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   1   .   1   1   1   .   2   .   2   
    Engine                 13   | 1   3   .   3   1   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   1   .   2   .   2   
  Propulsion               55   | 2   2   .   17  .   13  7   1   .   1   .   .   .   .   1   .   .   .   .   4   .   .   1   .   2   1   2   .   1   .   .   
    Treads                 31   | .   2   .   16  .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 22   | .   .   .   1   .   .   7   1   .   1   .   .   .   .   1   .   .   .   .   4   .   .   1   .   2   1   2   .   1   .   .   
  Utility                  64   | 2   2   .   7   .   9   6   1   .   1   2   1   .   .   2   .   .   .   .   2   .   .   4   .   3   3   3   .   6   1   9   
    Device                 23   | 1   1   .   2   .   4   2   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   3   .   2   1   1   .   1   .   2   
    Storage                6    | 1   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              11   | .   .   .   .   .   2   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   3   
    Hackware               7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   2   
    Protection             16   | .   .   .   3   .   3   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   2   .   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   36   | 2   2   .   5   1   8   2   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   3   .   1   4   1   1   .   2   1   
    Energy Gun             13   | 1   2   .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   2   .   
    Energy Cannon          5    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Ballistic Gun          7    | 1   .   .   2   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   2   .   1   2   .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   4   .   .   4   1   2   1   .   4   
  Corrupted Parts          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      12   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 42   | .   1   .   8   1   19  .   .   .   .   3   .   .   .   .   .   .   .   .   4   .   .   .   1   2   2   .   .   1   .   .   
  Power                    8    | .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Propulsion               14   | .   .   .   3   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  11   | .   .   .   2   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Weapon                   9    | .   1   .   1   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      13   | .   1   .   4   1   13  .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   .   1   2   1   .   .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            14   | 2   12  19  19  19  22  10  9   10  9   8   9   9   8   8   9   9   9   8   9   7   7   8   8   8   9   9   10  8   5   5   
  Power                    1    | .   1   2   1   1   2   1   1   1   1   .   1   1   1   .   1   1   1   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | 1   3   4   5   5   4   .   2   2   2   2   2   2   2   1   2   2   2   2   1   1   1   1   2   1   1   1   1   .   .   .   
  Utility                  5    | .   3   8   7   8   9   5   4   4   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   3   4   5   4   3   3   3   
  Weapon                   3    | .   3   4   4   3   4   1   1   2   2   1   1   2   1   2   2   2   2   1   1   1   1   2   1   1   2   2   2   2   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             33   | .   2   .   8   .   2   7   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   2   .   1   .   1   .   5   .   1   
  Power                    5    | .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  11   | .   .   .   2   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   .   2   .   1   
  Weapon                   10   | .   1   .   4   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tool/Special             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Average Slot Usage (%)     93   | .   98  100 99  100 95  91  92  92  91  89  89  93  93  88  88  88  88  89  85  73  75  88  86  80  84  84  94  88  73  78  
  Engine                   7    | .   12  14  10  11  8   .   .   .   .   .   .   .   .   4   5   5   5   5   .   5   5   8   7   1   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   4   5   8   8   9   8   
  Treads                   16   | .   19  28  32  33  25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   9   
  Flight                   10   | .   .   .   .   .   .   36  38  38  32  33  33  33  33  34  35  35  35  35  32  26  26  29  31  28  28  27  30  23  .   .   
  Device                   14   | .   14  14  11  11  19  17  15  15  20  15  13  13  13  13  17  17  17  17  15  15  15  15  15  19  19  17  20  17  8   8   
  Storage                  8    | .   14  14  11  11  9   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   5   9   7   
  Processor                3    | .   .   .   .   .   8   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   8   6   3   5   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   5   6   6   6   6   5   5   5   1   .   5   5   5   5   5   4   6   8   8   8   .   8   
  Protection               6    | .   .   .   10  11  5   4   7   7   6   6   8   13  13  8   5   5   9   11  10  10  10  10  10  9   10  9   8   4   8   6   
  Energy Gun               9    | .   24  28  11  .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   25  22  
  Ballistic Gun            5    | .   3   .   9   22  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   1   7   7   7   6   6   6   6   6   4   .   .   .   .   .   .   .   .   5   1   .   .   2   3   .   .   
Peak Build Rating          239  | 7   11  9   22  20  29  38  39  36  45  52  57  52  57  66  62  67  62  67  87  75  75  95  96  111 130 146 166 230 237 239 
  Average Rating           52   | 5   8   9   17  18  25  31  36  36  42  47  49  52  52  58  62  62  61  62  77  69  71  85  90  101 114 127 158 175 230 233 
  On Entrance              69   | .   7   11  9   18  18  29  36  36  36  45  47  52  52  52  62  62  62  62  62  65  69  69  94  96  105 118 144 166 230 235 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 13  50  47  93  93  100 100 23  23  24  25  26  26  26  31  28  28  30  30  33  28  28  39  38  40  35  43  47  47  56  63  
  Greatest Support         66   | 20  40  40  60  60  66  60  25  25  26  26  26  26  26  31  31  31  31  34  41  34  34  41  41  44  46  47  47  60  60  60  
  Greatest Overweight (x)  30   | 3   1   1   1   1   30  1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         17   | 7   16  20  20  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   10  9   
  Most Carried             25   | 4   18  20  20  20  25  24  10  10  10  10  10  9   9   10  10  10  10  10  10  9   9   10  10  10  10  10  10  10  9   10  
  Average Carried          15   | 3   12  19  19  19  22  9   9   10  9   8   9   9   8   8   10  9   9   9   9   8   8   9   9   9   9   9   9   9   7   7   
  Final Capacity           25   | 8   20  20  25  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            24   | 4   18  20  19  20  24  10  10  10  10  9   9   9   9   10  10  10  10  10  10  9   9   10  10  8   10  10  10  8   7   5   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 26% | Mutant
 22% | Scout
  7% | Alien-Sigix
  6% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
            Scout | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
            Scout | -6/Data Miner
            Scout | -5/Proximity Caves
            Scout | -5/Factory
            Scout | -5/Upper Caves
            Scout | -5/Upper Caves
            Scout | -5/Zhirov
            Scout | -4/Proximity Caves
            Scout | -4/Factory
            Scout | -4/Upper Caves
            Scout | -4/Upper Caves
  Commander-Scout | -4/Warlord
            Scout | -3/Proximity Caves
            Scout | -3/Research
     Hacker-Scout | -3/Testing
     Hacker-Scout | -2/Research
     Hacker-Scout | -2/Quarantine
     Hacker-Scout | -2/Section 7
      Alien-Sigix | -1/Access
      Alien-Sigix | -1/Command

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           4568 | 288  201  20   878  153  1277 220  20   .    70   34   88   .    70   188  .    .    40   .    130  25   20   120  75   148  .    195  .    178  15   115  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9757 | 130  574  .    1758 261  1868 231  .    .    168  26   32   .    62   209  .    .    332  .    233  .    .    .    48   151  .    593  .    369  196  2516 
  Parts                    467  | 5    33   .    111  22   101  13   .    .    5    3    5    .    5    6    .    .    2    .    7    .    .    .    2    10   .    24   .    19   9    85   
Haulers Intercepted        20   | .    1    .    6    .    4    3    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    
Recyclers Shooed           8    | .    2    .    3    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    2    .    .    2    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  135  | .   16  .   33  13  34  .   .   .   .   3   3   .   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   2   19  
  Guns                     110  | .   16  .   31  13  33  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   12  
  Cannons                  9    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  AOE                      16   | .   .   .   .   .   1   .   .   .   .   3   3   .   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
Classes Destroyed          15   | 2   3   .   5   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Worker                   9    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Builder                  5    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   20   | .   1   .   6   .   4   3   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   
  Recycler                 13   | 1   1   .   4   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   
  Operator                 4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Watcher                  12   | .   .   .   2   .   2   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   3   
  Swarmer                  51   | .   8   .   13  11  .   .   .   .   .   3   3   .   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   3   
  Grunt                    41   | .   8   .   10  2   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   .   10  .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Hunter                   4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           8    | 1   4   .   6   8   6   3   .   .   2   3   3   .   5   2   .   .   .   .   1   .   .   .   3   1   .   3   .   2   2   5   
  Combat Bots Only         8    | .   3   .   6   8   5   .   .   .   .   3   3   .   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   1   4   
Max Kills in Single Turn   4    | 1   1   .   2   2   1   1   .   .   1   2   3   .   4   1   .   .   .   .   1   .   .   .   1   1   .   1   .   2   2   2   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   .   .   .   .   2   3   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Mat   Fac   Low   Low   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        1295  | .     79    .     210   44    288   4     39    .     9     42    5     .     8     .     .     .     .     10    2     .     .     .     24    56    24    .     2     106   50    293   
  Missed                   463   | .     22    .     49    11    77    3     19    .     5     23    3     .     4     .     .     .     .     6     .     .     .     .     10    33    13    .     .     52    23    110   
Damage Taken               14654 | .     624   .     1842  310   3361  16    331   .     31    293   36    .     55    .     .     .     .     84    388   .     .     .     346   524   321   .     96    1040  272   4684  
  Core                     3104  | .     145   .     121   25    543   .     85    .     5     77    .     .     14    .     .     .     .     .     .     .     .     .     16    110   79    .     .     360   81    1443  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  103   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     .     51    36    .     .     .     .     .     
  Ignored by Resistances   5681  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     610   288   4783  
  Regen/Repaired (Parts)   371   | .     .     .     81    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     93    .     .     .     .     .     197   .     .     
Core Remaining (%)         73    | 100   .     42    .     63    1     .     .     87    .     .     .     .     88    .     .     .     .     100   .     .     .     .     98    .     85    .     .     75    .     .     
Volleys Fired              559   | 6     66    3     132   18    148   3     10    .     .     5     5     .     6     2     .     1     .     8     15    2     10    .     10    1     3     .     .     12    9     84    
  Largest                  3     | 2     2     2     2     2     2     1     1     .     .     1     1     .     1     1     .     1     .     1     1     1     1     .     1     1     1     .     .     2     3     3     
  Hottest                  300   | 70    100   90    115   48    120   65    65    .     .     98    98    .     98    98    .     98    .     98    98    98    98    .     98    98    98    .     .     200   300   300   
Shots Fired                1018  | 12    129   6     259   35    278   3     10    .     .     5     5     .     6     2     .     1     .     8     15    2     9     .     10    1     3     .     .     22    15    182   
  Gun                      881   | 12    129   6     246   35    276   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    12    145   
  Cannon                   122   | .     .     .     13    .     .     3     10    .     .     2     2     .     2     2     .     1     .     8     15    2     9     .     7     1     3     .     .     2     3     37    
  Launcher                 15    | .     .     .     .     .     2     .     .     .     .     3     3     .     4     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  299   | 6     27    .     79    35    152   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  491   | 6     102   6     180   .     124   3     10    .     .     2     2     .     2     2     .     1     .     8     15    2     9     .     7     1     3     .     .     2     3     1     
  Explosive                13    | .     .     .     .     .     .     .     .     .     .     3     3     .     4     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
  Electromagnetic          2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 213   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    12    181   
  Robot Hit Streak         34    | 3     7     1     18    5     17    .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     34    
  Robot Miss Streak        10    | 2     4     5     3     7     3     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     8     10    
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     
  Secondary Targets        13    | .     1     .     5     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Max Gunslinging Chain  1     | .     1     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Shots Hit Robots           654   | 7     69    1     182   23    210   8     .     .     3     .     1     .     .     5     .     .     7     .     3     .     .     .     .     4     .     16    .     14    1     100   
  Core Hits                344   | 3     31    1     70    15    94    5     .     .     2     3     3     .     7     3     .     .     5     .     2     .     .     .     7     2     .     6     .     8     5     72    
  Critical Kills           1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         33    | .     3     .     8     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     1     9     
    Burn                   18    | .     3     .     8     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     9     
    Impale                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     
Melee Attacks              196   | .     .     .     10    .     7     24    4     .     4     2     3     .     3     10    .     1     7     6     12    .     .     7     9     13    11    22    8     33    .     .     
  Impact                   17    | .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     
  Slashing                 109   | .     .     .     .     .     7     24    4     .     4     2     3     .     3     10    .     .     .     .     .     .     .     .     9     5     .     .     5     33    .     .     
  Piercing                 70    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     6     12    .     .     .     .     8     11    22    3     .     .     .     
  Sneak Attacks            21    | .     .     .     .     .     .     4     .     .     1     .     .     .     .     4     .     .     .     .     3     .     .     .     .     1     .     8     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           25266 | 85    942   17    2964  421   3979  495   .     .     182   304   235   .     486   363   .     .     552   .     257   .     .     .     221   307   .     1528  .     1001  541   10386 
  Guns                     13532 | 85    937   10    2754  367   3462  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     834   366   4717  
  Cannons                  5674  | .     .     .     203   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5471  
  Explosions               1819  | .     .     .     .     .     420   .     .     .     .     304   235   .     486   .     .     .     .     .     .     .     .     .     221   .     .     .     .     .     153   .     
  Melee                    3769  | .     .     .     .     .     .     495   .     .     182   .     .     .     .     363   .     .     552   .     257   .     .     .     .     307   .     1528  .     85    .     .     
  Ramming                  472   | .     5     7     7     54    97    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     82    22    198   
  Kinetic                  3528  | 22    200   .     994   367   1945  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  4290  | 63    737   10    1963  .     1517  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                1749  | .     .     .     .     .     350   .     .     .     .     304   235   .     486   .     .     .     .     .     .     .     .     .     221   .     .     .     .     .     153   .     
  Electromagnetic          70    | .     .     .     .     .     70    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 12513 | .     .     .     .     .     .     495   .     .     182   .     .     .     .     363   .     .     .     .     .     .     .     .     .     .     .     .     .     919   366   10188 
  Piercing                 2644  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     552   .     257   .     .     .     .     307   .     1528  .     .     .     .     
Highest Corruption         15    | .     .     .     .     .     15    2     2     2     .     .     .     .     .     .     .     .     .     .     .     9     9     9     .     1     1     .     .     .     .     10    
  Average Corruption       10    | .     .     .     .     .     13    2     2     2     .     .     .     .     .     .     .     .     .     .     .     9     9     9     .     1     1     .     .     .     .     5     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  151   | .     .     .     .     .     134   2     1     .     .     .     .     .     .     .     .     .     .     .     .     1     6     .     .     1     1     .     .     .     .     5     
    Message Errors         36    | .     .     .     .     .     31    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     
    Matter Fused           42    | .     .     .     .     .     40    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     
    Heat Flow Errors       11    | .     .     .     .     .     7     1     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     
    Energy Discharges      19    | .     .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
    Parts Rejected         2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      15    | .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     
    Data Loss (major)      7     | .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               5     | .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 4     | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        10    | .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            879   | .     .     .     .     .     10    17    .     .     5     .     .     .     25    58    .     .     71    .     11    .     .     .     .     31    .     530   .     55    .     66    
  Projectiles              64    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    
  Explosions               35    | .     .     .     .     .     10    .     .     .     .     .     .     .     25    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    780   | .     .     .     .     .     .     17    .     .     5     .     .     .     .     58    .     .     71    .     11    .     .     .     .     31    .     530   .     55    .     2     
Knockbacks                 3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Impact                   3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      53    | .     .     .     .     .     53    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   17    | .     1     2     2     3     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             27    | .     1     2     3     3     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     6     
  Kicked                   9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     6     
  Crushed                  1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        360   | 36    174   90    360   34    261   205   347   .     .     56    56    4     56    358   .     14    .     70    135   120   48    .     24    2     193   320   .     244   156   246   
  Average Temperature      68    | 16    42    47    84    21    53    80    128   .     .     16    10    2     22    86    .     10    .     27    51    45    19    .     12    1     47    104   .     72    78    71    
  Received Heat Transfer   3057  | .     252   .     600   51    1575  9     9     .     12    9     9     .     .     .     .     .     .     21    .     .     .     .     39    39    45    .     9     81    18    279   
  Effects                  5     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             11    | .     2     .     3     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         11201 | 185   2333  25    4736  .     3922  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Maximum Alert Level        5    | .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    1    1    5    5    5    
  Low Security (%)         77   | 100  100  100  95   96   78   70   .    .    100  .    .    .    .    100  .    .    .    .    100  .    .    .    .    82   .    .    12   12   .    .    
  Level 1                  13   | .    .    .    4    3    21   29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    74   100  87   60   .    .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   25   .    .    5    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   76   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   84   .    
Peak Influence             1936 | 5    103  47   226  215  329  240  .    .    179  .    .    .    .    128  .    .    .    .    49   .    .    .    .    510  485  371  310  1683 1936 1661 
  Initial                  1238 | .    .    12   .    55   .    138  .    .    157  .    .    .    .    56   .    .    .    .    25   .    .    .    .    3    281  272  188  168  1100 1238 
  Average                  217  | 1    34   3    96   54   122  181  .    .    166  .    .    .    .    97   .    .    .    .    24   .    .    .    .    128  345  315  239  538  1707 1463 
Influence Increases        8889 | 10   521  47   1084 303  1133 308  240  .    78   340  130  .    110  206  .    .    5    60   134  15   .    101  165  617  314  213  162  662  629  1302 
  Destroy 0b10 Robot/C     2980 | .    320  20   720  260  680  .    .    .    .    60   60   .    100  .    .    .    .    .    .    .    .    40   60   .    .    .    .    80   140  440  
  Destroy 0b10 Robot/NC    335  | 10   10   .    80   .    45   25   .    .    10   .    .    .    .    15   .    .    5    .    10   .    .    .    .    10   .    50   .    5    20   40   
  Destroy Leader           708  | .    72   10   196  40   212  8    .    .    2    10   10   .    10   4    .    .    .    .    2    .    .    .    .    2    .    10   .    .    24   96   
  Allied During Kill       104  | .    .    2    8    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    15   58   
  Trap Triggered on 0b10   20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Successful Hack          427  | .    29   .    22   .    18   47   .    .    20   .    .    .    .    50   .    .    .    .    30   .    .    .    .    21   58   9    12   43   .    68   
  Disable Machine          315  | .    .    .    45   .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   .    30   75   15   30   
  Anti-Garrison Action     150  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    
  Destroy Structure        715  | .    .    .    13   .    41   18   .    .    1    .    .    .    .    12   .    .    .    .    32   .    .    .    .    14   16   9    15   54   85   405  
  Partial Spotted          465  | .    .    .    .    .    .    90   .    .    30   .    .    .    .    30   .    .    .    .    15   .    .    .    .    30   30   75   45   105  15   .    
  Lose Combat Pursuer      2670 | .    90   15   .    .    105  120  240  .    15   270  60   .    .    75   .    .    .    60   45   15   .    45   105  540  120  60   60   300  165  165  
Influence Decreases        5768 | 10   490  59   942  358  827  206  80   .    70   110  60   .    20   180  50   .    5    20   159  .    11   101  160  120  110  150  50   470  150  800  
  Time Decay               4073 | 10   480  59   554  348  624  206  80   .    60   80   60   .    20   180  50   .    5    20   130  .    11   46   150  100  90   150  50   150  10   350  
  Search Patrol Dispatched 150  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    
  Lost Part                352  | .    10   .    80   10   133  .    .    .    .    30   .    .    .    .    .    .    .    .    29   .    .    .    10   20   20   .    .    10   .    .    
  Lost Ally                555  | .    .    .    20   .    20   .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    55   .    .    .    .    .    10   140  300  
  Purge Threat             638  | .    .    .    288  .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    150  
Squads Dispatched          57   | .    2    .    3    .    8    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    3    4    1    7    15   9    
  Investigation            8    | .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    1    .    1    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Reinforcement            22   | .    1    .    2    .    5    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    3    3    1    .    1    4    
  Assault                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    14   2    
  Garrison                 3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           32   | .   1   .   4   .   5   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   4   3   .   6   .   2   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              482  | .   31  2   56  13  61  14  17  .   5   18  7   .   4   5   .   .   .   8   3   1   .   29  12  33  14  12  12  45  16  64  
  Peak Tracking Total      31   | .   4   2   6   5   7   6   10  .   3   8   4   .   5   4   .   .   .   6   4   1   .   14  5   31  12  8   6   19  9   19  
  Tactical Retreats        72   | .   4   1   .   .   5   5   4   .   1   6   1   .   .   2   .   .   .   1   3   1   .   2   4   5   3   3   1   6   3   11  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            22   | .   1   .   5   .   2   3   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   1   .   .   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          27   | .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   6   .   2   6   2   4   
  Max in Single Turn       2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   2   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          108  | .   7   .   13  .   9   10  .   .   5   .   .   4   .   6   .   .   4   .   6   .   .   1   .   5   7   7   5   9   .   10  
  Terminals                77   | .   6   .   8   .   7   5   .   .   4   .   .   .   .   5   .   .   .   .   3   .   .   .   .   4   6   5   5   9   .   10  
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                308  | .   27  .   43  .   28  19  .   .   8   .   .   30  .   22  .   .   17  .   19  .   .   1   .   11  18  14  7   25  .   19  
  Successful               174  | .   14  .   26  .   13  9   .   .   5   .   .   30  .   11  .   .   17  .   10  .   .   1   .   5   8   5   2   9   .   9   
  Failed                   133  | .   12  .   17  .   15  10  .   .   3   .   .   .   .   11  .   .   .   .   9   .   .   .   .   6   10  9   5   16  .   10  
    Catastrophic           23   | .   1   .   1   .   4   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   3   2   4   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   133  | .   11  .   14  .   16  6   .   .   7   .   .   .   .   8   .   .   .   .   10  .   .   1   .   9   9   8   6   16  .   12  
  Terminals                214  | .   25  .   26  .   23  10  .   .   7   .   .   .   .   21  .   .   .   .   14  .   .   .   .   10  17  10  7   25  .   19  
  Fabricators              8    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   6   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              8    | .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             106  | .   10  .   11  .   7   3   .   .   1   .   .   30  .   7   .   .   17  .   5   .   .   1   .   1   3   1   1   4   .   4   
  Record                   17   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Branch Access Points     8    | .   1   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Emergency Access Points  7    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Locate Traps             8    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              13   | .   1   .   3   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   1   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      5    | .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 7    | .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         42   | .   4   .   3   .   4   2   .   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   3   4   2   1   5   .   5   
  Terminals                42   | .   4   .   3   .   4   2   .   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   3   4   2   1   5   .   5   
    Assimilate             4    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Botnet                 37   | .   3   .   3   .   4   2   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   3   3   2   1   4   .   5   
    Skim                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         84   | .   7   .   11  .   7   7   .   .   3   .   .   .   .   6   .   .   .   .   3   .   .   .   .   5   7   6   4   9   .   9   
  Full Trace Events        8    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   2   .   1   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   49   | .   .   .   .   .   .   49  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     94   | .   .   .   94  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     21   | .   .   .   17  .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               81   | .    1    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    1    21   49   
  Largest Group            11   | .    1    2    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    1    9    11   
  Highest-Rated Group      289  | .    10   45   31   31   31   .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    289  .    .    .    .    .    45   127  159  
  Highest-Rated Ally       64   | .    10   31   31   31   31   .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    64   .    .    .    .    .    45   15   15   
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Ally Attacks               152  | .    .    6    15   .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    87   28   
  Total Damage             2826 | .    .    126  123  .    84   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    530  .    .    .    .    .    .    1336 627  
  Kills                    16   | .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    7    3    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                           | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Active Infowar (turns)     12953 | 28   1296 685  2102 1082 3103 427  174  6    121  174  130  19   125  347  109  149  61   101  270  66   158  724  380  210  185  304  117  298  .    2    
  Optics                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Sensors                  4642  | .    .    .    .    .    .    414  174  6    121  174  130  19   125  347  109  149  61   101  270  66   158  724  380  210  185  304  117  298  .    .    
  Terrain                  451   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   117  298  .    .    
  Structural               4593  | .    .    .    .    .    .    412  158  6    121  174  130  19   125  347  109  149  61   101  270  66   158  724  349  210  185  304  117  298  .    .    
  Seismic                  8448  | 28   1296 685  2102 1082 3103 152  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       6     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    11    | .    .    2    .    1    .    .    .    .    .    1    1    .    .    .    3    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               14945 | 118  1588 685  2598 1111 3103 427  174  6    121  174  130  19   125  361  109  149  61   101  270  66   158  724  380  210  185  304  117  384  143  844  
Spaces Moved               17430 | 61   667  279  1041 435  989  1100 505  22   405  516  346  80   287  813  343  337  186  261  698  245  287  968  590  650  593  1100 521  1099 333  1673 
  Core                     23    | 21   .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3148  | .    405  279  1041 435  987  1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2410  | 40   262  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  333  1673 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11791 | .    .    .    .    .    .    1099 505  22   405  516  346  80   287  813  343  337  186  261  698  245  287  968  590  650  593  1100 521  939  .    .    
  Fastest Speed            12    | 50   120  240  160  240  240  25   25   25   24   24   24   24   24   20   20   20   20   17   17   24   24   20   20   18   17   12   12   12   30   30   
  Average Speed            60    | 136  192  240  180  240  251  25   25   25   24   24   24   24   24   20   20   20   20   19   20   24   24   20   20   19   17   14   12   13   30   30   
  Slowest Speed            1550  | 200  240  240  240  240  1550 243  25   25   25   24   24   24   24   95   20   20   20   20   95   24   24   24   20   22   18   17   12   30   30   90   
  Overloaded Moves         13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            66    | .    .    .    .    .    .    10   5    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    1    14   7    9    8    7    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Microwarps               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Exploration Rate (%)       52    | 4    85   86   98   88   86   37   56   10   11   62   59   68   59   29   53   57   59   47   18   46   50   88   56   23   71   44   55   67   13   48   
  Regions Visited          30
    Branch Regions         20
  Pre-discovered Areas     9     | .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    2    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        23    | .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      7     | 1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             26    | .    .    2    .    2    .    .    1    .    .    4    3    .    1    .    4    3    .    .    .    1    1    .    4    .    .    .    .    .    .    .    
Spaces Dug                 222   | .    .    .    8    .    7    18   6    .    1    4    5    .    5    6    .    2    .    14   23   2    9    6    16   8    8    3    5    17   6    43   
Terrain Destroyed          590   | .    .    .    8    .    31   18   7    .    1    38   33   .    54   6    .    2    .    14   23   2    9    6    61   8    8    3    5    19   29   205  
  Melee                    112   | .    .    .    8    .    7    16   2    .    1    2    3    .    3    4    .    1    .    6    8    .    .    6    9    7    6    3    5    15   .    .    
  Projectile               281   | .    .    .    .    .    .    2    5    .    .    2    2    .    2    2    .    1    .    8    15   2    9    .    7    1    2    .    .    4    12   205  
  AOE                      197   | .    .    .    .    .    24   .    .    .    .    34   28   .    49   .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    17   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      20452 | 80   837  286  1468 463  1285 1201 529  21   420  557  382  79   330  988  382  415  198  293  797  249  366  1476 826  695  644  1189 551  1198 364  1883 
  Wait                     1600  | 3    65   .    159  1    55   16   9    .    .    24   20   .    30   123  40   75   .    13   29   .    66   419  205  24   18   62   19   52   3    70   
  Move                     17224 | 60   666  278  1040 434  988  1082 495  21   404  515  345  79   284  804  342  336  185  260  696  244  286  967  587  623  579  1082 506  1031 332  1673 
  Hop                      56    | .    .    .    .    .    .    7    4    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    1    12   6    8    6    7    .    .    
  Pick Up                  127   | 4    19   2    24   2    17   10   .    .    4    1    1    .    .    5    .    .    1    .    6    .    .    3    .    4    3    3    1    10   .    7    
  Fast Attach              136   | 7    2    .    26   1    24   4    .    .    1    1    .    .    .    6    .    .    2    .    3    .    .    12   .    5    8    6    6    15   1    6    
  Attach                   99    | .    1    .    11   1    12   10   2    .    3    5    4    .    3    3    .    1    1    3    8    2    2    .    4    4    4    2    .    4    3    6    
  Detach                   53    | .    .    .    1    .    2    2    2    .    1    3    3    .    3    2    .    1    .    3    4    1    2    1    4    2    6    .    .    5    1    4    
  Swap                     79    | .    10   1    31   2    9    4    3    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    5    1    .    .    .    1    2    7    
  Drop                     167   | .    7    .    31   1    14   21   .    .    3    1    .    .    .    10   .    .    2    .    7    .    .    11   1    6    6    4    5    27   .    10   
  Fire                     559   | 6    66   3    132  18   148  3    10   .    .    5    5    .    6    2    .    1    .    8    15   2    10   .    10   1    3    .    .    12   9    84   
  Melee                    196   | .    .    .    10   .    7    24   4    .    4    2    3    .    3    10   .    1    7    6    12   .    .    7    9    13   11   22   8    33   .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    6    
  Crush                    18    | .    1    2    3    3    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            62    | .    .    .    .    .    .    18   .    .    .    .    .    .    .    18   .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    10   
  Rewire                   67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    .    .    11   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: *Sec / *Frg)
-2/Section 7
-1/Access
-1/Command (discovered 1 exit: [Sur])

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 16)
   119 | -11/Scrapyard      | Entered Materials
   144 | -10/Materials      | Identified exit to Mines
   186 | -10/Materials      | Central database locked down
   266 | -10/Materials      | Discovered new exit (range 6)
   310 | -10/Materials      | Build established: Mutant
   450 | -10/Materials      | Discovered new exit (range 14)
   719 | -10/Materials      | Derelicts attacked the area
  1013 | -10/Materials      | Discovered new exit (range 9)
  1343 | -10/Materials      | Build established: Scavenger-Mutant
  1461 | -10/Materials      | Core integrity fell below 50%
  1707 | -10/Materials      | Entered Mines
  1837 | -10/Mines          | Learned Materials emergency access door positions
  1860 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1874 | -10/Mines          | Learned location of Mines (-9)
  1998 | -10/Mines          | Discovered new exit (range 9)
  2116 | -10/Mines          | Discovered new exit (range 16)
  2392 | -10/Mines          | Entered Materials
  2392 | -9/Materials       | Accompanied by 1 ally
  2392 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2397 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2986 | -9/Materials       | Discovered new exit (range 16)
  3321 | -9/Materials       | Repaired Beamcaster
  3513 | -9/Materials       | Discovered new exit (range 5)
  3591 | -9/Materials       | Repaired Broken Plasma Cutter
  4004 | -9/Materials       | Discovered new exit (range 16)
  4332 | -9/Materials       | Lost 4 parts (1p2n1u)
  4369 | -9/Materials       | Discovered new exit (range 14)
  4456 | -9/Materials       | Discovered new exit (range 16)
  4613 | -9/Materials       | Build established: Mutant
  4657 | -9/Materials       | Discovered new exit (range 16)
  4990 | -9/Materials       | Entered Mines
  5037 | -9/Mines           | Destroyed 8 combat bots
  5305 | -9/Mines           | Learned location of Zion (-7)
  5493 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5552 | -9/Mines           | Discovered new exit (range 10)
  5586 | -9/Mines           | Escorted by a lone wolf Derelict
  6039 | -9/Mines           | Discovered new exit (range 15)
  6101 | -9/Mines           | Entered Materials
  6101 | -8/Materials       | Accompanied by 1 ally
  6101 | -8/Materials       | Evolved 2 slots: Utility x2
  6314 | -8/Materials       | Lost 13 parts (1p6n3u3w)
  6342 | -8/Materials       | System corruption reached 10%
  6675 | -8/Materials       | Build established: Scavenger-Mutant
  6929 | -8/Materials       | Garrison activated, responded to threat
  6940 | -8/Materials       | Core integrity fell below 50%
  7473 | -8/Materials       | Garrison activated, responded to threat
  7857 | -8/Materials       | Discovered new exit (range 11)
  8343 | -8/Materials       | Build established: Mutant
  8395 | -8/Materials       | Garrison activated, responded to threat
  8524 | -8/Materials       | Core integrity fell below 20%
  8859 | -8/Materials       | Build established: Scavenger-Mutant
  9172 | -8/Materials       | Build established: Mutant
  9204 | -8/Materials       | Entered Factory
  9204 | -7/Factory         | Evolved 2 slots: Propulsion x2
  9493 | -7/Factory         | Build established: Scout
  9529 | -7/Factory         | Fabricated Imp. Flight Unit?
  9625 | -7/Factory         | Identified exit to Lower Caves
  9631 | -7/Factory         | Entered Lower Caves
  9715 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  9803 | -7/Lower Caves     | Discovered new exit (range 9)
  9805 | -7/Lower Caves     | Identified exit to Lower Caves
  9805 | -7/Lower Caves     | Entered another Lower Caves area
  9807 | -7/Lower Caves     | Discovered new exit (range 12)
  9810 | -7/Lower Caves     | Identified exit to Factory
  9811 | -7/Lower Caves     | Entered Factory
  9811 | -6/Factory         | Evolved 2 slots: Utility x2
  9882 | -6/Factory         | Identified exit to Lower Caves
  9932 | -6/Factory         | Entered Lower Caves
  9995 | -6/Lower Caves     | Learned Factory stockpile data
 10045 | -6/Lower Caves     | Lost 3 parts (1p2u)
 10104 | -6/Lower Caves     | Discovered new exit (range 10)
 10105 | -6/Lower Caves     | Identified exit to Lower Caves
 10106 | -6/Lower Caves     | Entered another Lower Caves area
 10120 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10169 | -6/Lower Caves     | Learned Factory interactive machine intel
 10229 | -6/Lower Caves     | Discovered new exit (range 12)
 10236 | -6/Lower Caves     | Identified exit to Data Miner
 10236 | -6/Lower Caves     | Entered Data Miner
 10236 | -6/Data Miner      | Discovered new exit (range 6)
 10241 | -6/Data Miner      | Met Data Miner
 10245 | -6/Data Miner      | Learned location of Section 7 (-2)
 10245 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10250 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10255 | -6/Data Miner      | Identified exit to Proximity Caves
 10255 | -6/Data Miner      | Entered Proximity Caves
 10373 | -5/Proximity Caves | Discovered new exit (range 9)
 10379 | -5/Proximity Caves | Identified exit to Factory
 10380 | -5/Proximity Caves | Entered Factory
 10380 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10382 | -5/Factory         | Loaded intel: 51 interactive machine locations
 10386 | -5/Factory         | Identified exit to Upper Caves
 10684 | -5/Factory         | Discovered new exit (range 5)
 10741 | -5/Factory         | Entered Upper Caves
 10748 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10768 | -5/Upper Caves     | Learned location of Warlord (-4)
 10780 | -5/Upper Caves     | Learned 8 Factory zone layouts
 10837 | -5/Upper Caves     | Discovered new exit (range 7)
 10838 | -5/Upper Caves     | Identified exit to Upper Caves
 10850 | -5/Upper Caves     | Entered another Upper Caves area
 10880 | -5/Upper Caves     | Identified exit to Factory
 10997 | -5/Upper Caves     | Discovered new exit (range 7)
 10998 | -5/Upper Caves     | Identified exit to Zhirov
 10999 | -5/Upper Caves     | Entered Zhirov
 10999 | -5/Zhirov          | Discovered new exit (range 3)
 11003 | -5/Zhirov          | Met Zhirov
 11007 | -5/Zhirov          | Learned location of Quarantine (-2)
 11007 | -5/Zhirov          | Learned location of Testing (-3)
 11007 | -5/Zhirov          | Learned location of Command (-1)
 11009 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11013 | -5/Zhirov          | Found Alien Artifact
 11013 | -5/Zhirov          | Identified Integrated Reactor
 11013 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 11060 | -5/Zhirov          | Identified exit to Proximity Caves
 11060 | -5/Zhirov          | Entered Proximity Caves
 11138 | -4/Proximity Caves | Spotted B-86 Titan
 11154 | -4/Proximity Caves | Learned Research machine intel
 11159 | -4/Proximity Caves | Discovered exit to Factory (range 9)
 11161 | -4/Proximity Caves | Entered Factory
 11161 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11269 | -4/Factory         | Discovered new exit (range 13)
 11290 | -4/Factory         | Identified exit to Upper Caves
 11290 | -4/Factory         | Identified exit to Extension
 11290 | -4/Factory         | Identified exit to Armory
 11431 | -4/Factory         | Crushed by falling debris
 11431 | -4/Factory         | Entered Upper Caves
 11462 | -4/Upper Caves     | Lost 3 parts (1p1n1w)
 11486 | -4/Upper Caves     | Discovered new exit (range 7)
 11488 | -4/Upper Caves     | Identified exit to Upper Caves
 11497 | -4/Upper Caves     | Entered another Upper Caves area
 11651 | -4/Upper Caves     | Discovered new exit (range 13)
 11653 | -4/Upper Caves     | Identified exit to Warlord
 11655 | -4/Upper Caves     | Entered Warlord
 11664 | -4/Warlord         | System corruption cleaned by Quarantine Array
 11793 | -4/Warlord         | Opened Warlord's prototype stash
 11799 | -4/Warlord         | Found Prototype Hackware
 11801 | -4/Warlord         | Found Prototype Device
 11801 | -4/Warlord         | Identified System Purifier
 11806 | -4/Warlord         | Found Prototype Device
 11806 | -4/Warlord         | Identified Exp. Phase Shifter
 11812 | -4/Warlord         | Found Prototype Reactor
 11812 | -4/Warlord         | Identified Vortex Chain Reactor
 11821 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 11903 | -4/Warlord         | Warlord's base attacked by MAIN.C
 11916 | -4/Warlord         | Met Warlord
 12038 | -4/Warlord         | Build established: Commander-Scout
 12115 | -4/Warlord         | Lost 3 allies
 12238 | -4/Warlord         | Lost 12 allies
 12253 | -4/Warlord         | Warlord forces counterattacked
 12316 | -4/Warlord         | Spotted Executioner
 12333 | -4/Warlord         | Lost 3 allies
 12349 | -4/Warlord         | Spotted Striker
 12352 | -4/Warlord         | Spotted Striker
 12357 | -4/Warlord         | Spotted Executioner
 12377 | -4/Warlord         | Discovered new exit (range 15)
 12379 | -4/Warlord         | Identified exit to Proximity Caves
 12379 | -4/Warlord         | Entered Proximity Caves
 12395 | -3/Proximity Caves | Lost 13 allies
 12410 | -3/Proximity Caves | Build established: Scout
 12535 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12729 | -3/Proximity Caves | Spotted B-86 Titan
 12758 | -3/Proximity Caves | Discovered new exit (range 10)
 12759 | -3/Proximity Caves | Identified exit to Research
 12759 | -3/Proximity Caves | Entered Research
 12759 | -3/Research        | Evolved 2 slots: Utility x2
 12760 | -3/Research        | Loaded intel: 104 machine locations
 12763 | -3/Research        | Identified System Mapper
 12825 | -3/Research        | Discovered new exit (range 2)
 12825 | -3/Research        | Identified exit to Research
 12941 | -3/Research        | Identified exit to Testing
 12944 | -3/Research        | Found Gamma Bomb Array
 12969 | -3/Research        | Entered Testing
 12999 | -3/Testing         | Found Prototype Energy Gun
 12999 | -3/Testing         | Identified Warp Gun
 13058 | -3/Testing         | Found Prototype Launcher
 13058 | -3/Testing         | Identified Z-bomb Delivery System
 13122 | -3/Testing         | Found Prototype Energy Cannon
 13122 | -3/Testing         | Identified Null Cannon
 13143 | -3/Testing         | Discovered exit to Research (range 7)
 13154 | -3/Testing         | Entered Research
 13154 | -2/Research        | Warlord forces began assault on 0b10
 13154 | -2/Research        | Evolved 2 slots: Utility x2
 13219 | -2/Research        | Discovered new exit (range 16)
 13220 | -2/Research        | Identified exit to Quarantine
 13264 | -2/Research        | Research machine network offline
 13283 | -2/Research        | Build established: Hacker-Scout
 13327 | -2/Research        | Met up with Warlord
 13402 | -2/Research        | Found Prototype Hackware
 13419 | -2/Research        | Spotted Striker
 13458 | -2/Research        | Entered Quarantine
 13463 | -2/Quarantine      | Found Alien Artifact
 13463 | -2/Quarantine      | Identified Subatomic Replicator
 13479 | -2/Quarantine      | Found Alien Artifact
 13479 | -2/Quarantine      | Identified Core Reset Matrix
 13479 | -2/Quarantine      | Used Core Reset Matrix
 13483 | -2/Quarantine      | Detected hypermatrix surge
 13483 | -2/Quarantine      | Sensed 15 artifacts in vicinity
 13495 | -2/Quarantine      | Found Sigix Broadsword
 13566 | -2/Quarantine      | Spotted Fortress
 13574 | -2/Quarantine      | Discovered new exit (range 6)
 13574 | -2/Quarantine      | Discovered new exit (range 7)
 13574 | -2/Quarantine      | Identified exit to Protoforge
 13575 | -2/Quarantine      | Identified exit to Section 7
 13575 | -2/Quarantine      | Entered Section 7
 13576 | -2/Section 7       | Detected hypermatrix surge
 13576 | -2/Section 7       | Sensed 20 artifacts in vicinity
 13618 | -2/Section 7       | Found Integrated Mediator
 13618 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 13628 | -2/Section 7       | Spotted S7 Guard
 13708 | -2/Section 7       | Found Unknown Protection
 13708 | -2/Section 7       | Identified Powered Armor
 13720 | -2/Section 7       | Spotted B-90 Cyclops
 13757 | -2/Section 7       | Spotted Alpha 7
 13766 | -2/Section 7       | Found Microwarp Drive
 13769 | -2/Section 7       | Spotted Alpha 7
 13775 | -2/Section 7       | Discovered new exit (range 16)
 13797 | -2/Section 7       | Spotted Striker
 13797 | -2/Section 7       | Spotted Striker
 13825 | -2/Section 7       | Search patrols dispatched
 13845 | -2/Section 7       | Found Sigix Sheargun
 13847 | -2/Section 7       | Spotted Striker
 13847 | -2/Section 7       | Spotted Striker
 13848 | -2/Section 7       | Found Sigix Shearcannon
 13859 | -2/Section 7       | Spotted Executioner
 13859 | -2/Section 7       | Spotted Executioner
 13873 | -2/Section 7       | Integrated with Sigix Exoskeleton
 13893 | -2/Section 7       | Destroyed Striker
 13911 | -2/Section 7       | Destroyed Striker
 13935 | -2/Section 7       | Spotted Executioner
 13935 | -2/Section 7       | Spotted Executioner
 13959 | -2/Section 7       | Entered Access
 13959 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 13964 | -1/Access          | Emitted hypermatrix ping
 13969 | -1/Access          | Assembled emerged from beneath the floor
 13974 | -1/Access          | Assembled emerged from beneath the floor
 13981 | -1/Access          | Spotted B-99 Colossus
 14057 | -1/Access          | Discovered new exit (range 18)
 14069 | -1/Access          | Assembled emerged from beneath the floor
 14102 | -1/Access          | Entered Command
 14107 | -1/Command         | Emitted hypermatrix ping
 14112 | -1/Command         | Assembled emerged from beneath the floor
 14120 | -1/Command         | Found Powered Armor
 14149 | -1/Command         | Assembled emerged from beneath the floor
 14179 | -1/Command         | Build established: Alien-Sigix
 14224 | -1/Command         | Assembled emerged from beneath the floor
 14228 | -1/Command         | Discovered new exit (range 17)
 14249 | -1/Command         | Assembled emerged from beneath the floor
 14302 | -1/Command         | Lost 3 allies
 14352 | -1/Command         | First assault squad dispatched
 14514 | -1/Command         | Disengaged cave seal
 14514 | -1/Command         | Derelicts emerged from the dark tunnel
 14514 | -1/Command         | Welcomed Warlord to Command
 14518 | -1/Command         | Attacked by Warlord
 14518 | -1/Command         | Spotted 9G-8AU(L)
 14542 | -1/Command         | Assembled emerged from beneath the floor
 14612 | -1/Command         | Assembled emerged from beneath the floor
 14661 | -1/Command         | Spotted B-99 Colossus
 14698 | -1/Command         | Assembled emerged from beneath the floor
 14730 | -1/Command         | Spotted Combat Programmer
 14731 | -1/Command         | Spotted Combat Programmer
 14732 | -1/Command         | Spotted M Guard
 14759 | -1/Command         | Destroyed Combat Programmer
 14762 | -1/Command         | Destroyed Combat Programmer
 14777 | -1/Command         | Spotted M Guard
 14800 | -1/Command         | Sigix Exoskeleton integrity reduced to 80%
 14813 | -1/Command         | Destroyed M Guard
 14828 | -1/Command         | Destroyed M Guard
 14828 | -1/Command         | All MAIN.C guards destroyed
 14830 | -1/Command         | Incoming assault squad redirected
 14835 | -1/Command         | Found Prototype Device
 14835 | -1/Command         | Identified Thermal Barrier
 14842 | -1/Command         | Found Prototype Reactor
 14842 | -1/Command         | Identified Zero-point Reactor
 14871 | -1/Command         | Met MAIN.C
 14874 | -1/Command         | 0b10 Conduit disabled
 14876 | -1/Command         | Sigix Exoskeleton integrity reduced to 60%
 14899 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 14899 | -1/Command         | Destroyed MAIN.C Shell
 14899 | -1/Command         | Spotted M Shell/Def
 14899 | -1/Command         | Spotted M Shell/Atk
 14899 | -1/Command         | Spotted M Shell/Def
 14899 | -1/Command         | Spotted M Shell/Atk
 14899 | -1/Command         | Spotted M Shell/Atk
 14899 | -1/Command         | Spotted M Shell/Def
 14899 | -1/Command         | Spotted M Shell/Atk
 14899 | -1/Command         | Spotted M Shell/Def
 14900 | -1/Command         | Core integrity fell below 50%
 14901 | -1/Command         | MAIN.C activated Command garrisons
 14907 | -1/Command         | Sigix Exoskeleton integrity reduced to 40%
 14923 | -1/Command         | Sigix Exoskeleton integrity reduced to 20%
 14923 | -1/Command         | Core integrity fell below 20%
 14935 | -1/Command         | System corruption reached 10%
 14946 | -1/Command         | Exoskeleton Destroyed

 Last Messages 
---------------
14936_ Quantum Shear penetrates Reinforced
  Barrier. <x2>
14936_ Quantum Shear penetrates P-80 Master.
  <x2>
14939_ P-80 Master destroyed.
14939_ Quantum Shear penetrates Reinforced
  Barrier. <x2>
14943_ Quantum Shear penetrates M Shell/Atk.
14943_ Quantum Shear penetrates Reinforced
  Barrier.
14945_ Acquired 1 matter.
14946_ Quantum Shear penetrates M Shell/Atk.
14946_ Quantum Shear penetrates Reinforced
  Barrier.
14946_ Quantum Shear penetrates M Shell/Atk.
  <x2>
14946_ Quantum Shear penetrates Reinforced
  Barrier.
14946_ Quantum Shear penetrates M Shell/Atk.
14946_ Sigix Exoskeleton destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #??##??#??#??????????????????????????????????????? |
| ################?????????????????????????????????? |
| ###################??#???????????????????????????? |
| ###########################??????????????????????? |
| ###############################??#???????????????? |
| #######################################??????????? |
| ########################################  ???????? |
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| ########################################   ##????? |
| ########################################   ###???? |
| ########################################   ####??? |
| ########################################   #####?? |
| ########################################   ####### |
| ########################################p  ####### |
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| ########################################Cg ####### |
|     ""        ##########################  p####### |
|             % ##########################e g####### |
|         M     ##########################ehg####### |
| """           ;   !|      %  %      ####  g####### |
|  """        YY;=!!=[**    %  % %    ####  g####### |
| """       i  YY[%=!%%%!  X          ####gCg####### |
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|    *      i   ###################   ####  g####### |
|   ]!!       ""###################   T###hpp###     |
| !!!%=   """"""###################+++####   ###%    |
|   []!  """""""###################                  |
|       """"""""###################                  |
| %  " " "    " ###################        l         |
|    " " "    " ###################     c            |
|  " " " """" " ###################                  |
| "" " "   """" ###################    #""   ###     |
|    " "    "   ######################## #   ###   # |
| """"""    "   ##########################  #######  |
| "  "  """"""""##########################   ####### |
| "  "  "   "   ##########################   ####### |
| ########################################   ####### |
| ##########??############################   ####### |
| ##########???????#??#?##################   ####### |
| #########??????????????#################   ####### |
| ########????????????????################   ####### |
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| ######?????????????????????#############   ####### |
| #####?????????????????????????##########   ####### |
| ###??????????????????????????????#######   ####### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          85
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Corruption Block           15
Armor Coverage             400
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Power Shielding            66
Utility Shielding          66
Weapon Shielding           66
Phase Shifting             20
Evasion (%)                70
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           7
Offensive Hacking          34
Defensive Hacking          24

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Flight Unit | x1 | -7/Factory 

 Repaired
----------
    Beamcaster | 34% | -9/Materials 
 Plasma Cutter | 26% | -9/Materials | Broken

 Alien Tech Used 
-----------------
Integrated Reactor
Subatomic Replicator
Core Reset Matrix
Sigix Broadsword
Integrated Mediator
Sigix Exoskeleton
Sigix Sheargun
Microwarp Drive
Sigix Shearcannon

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpParticlePerforator
  Manual?         0
Play Time         04:52:29
  Cumulative      164.3 hours
  Start           2025.03.18 @ 22:31:18
  End             2025.03.20 @ 01:00:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           97
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           10/0/2/0/0/0/0/0/0/0
Lore%             48
Gallery%          52
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df1644ea-4125-436c-a493-be3ad73f2657