Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.03 @ 20:02:57 Player: scvalex Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (136) 680 Value Destroyed (5732) 5732 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (843) 843 TOTAL SCORE: 12795 Bonus ------- High Alert Combat Kills 43 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 28/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Large Storage Unit PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Fission Core Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer ECM Suite > --- WEAPON ----------- Disruptor Cannon Disruptor Cannon Heavy Disruptor Cannon > --- INVENTORY -------- Light Nuclear Core Improved Medium Treads Improved Medium Treads Improved Medium Treads Advanced Medium Treads Advanced Medium Treads Flexi-carbon Leg Large Storage Unit Disruptor Cannon Disruptor Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Missile Launcher Heavy Rocket Launcher Chainsword [Rating: 98] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon XL Autogun Subcomponent Energy Gun Gatling Laser Energy Cannon Disruptor Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Hypervelocity Mass Driver Launcher Grenade Launcher Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . . . . 4 2 2 2 . 2 Power 2 | . . . . . . 1 . 1 . . Propulsion 3 | . . . . . 1 . 1 1 . . Utility 5 | . . . . . 2 . 1 . . 2 Weapon 2 | . . . . . 1 1 . . . . Parts Attached 113 | 6 7 1 . 7 29 24 9 2 5 23 Power 16 | 2 1 . . 2 3 5 2 . . 1 Engine 10 | 2 1 . . 2 2 3 . . . . Core 6 | . . . . . 1 2 2 . . 1 Reactor . | . . . . . . . . . . . Propulsion 35 | 2 . . . 3 8 8 3 2 3 6 Treads 13 | . . . . . 5 3 . . . 5 Leg 19 | . . . . 2 3 5 3 2 3 1 Wheel 3 | 2 . . . 1 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | . 5 . . 1 8 5 4 . 1 5 Device 8 | . 3 . . . 2 1 2 . . . Storage 7 | . 1 . . . 2 2 . . 1 1 Processor 7 | . . . . 1 2 1 1 . . 2 Hackware 1 | . . . . . . . 1 . . . Protection 6 | . 1 . . . 2 1 . . . 2 Artifact . | . . . . . . . . . . . Weapon 33 | 2 1 1 . 1 10 6 . . 1 11 Energy Gun 11 | 1 . 1 . . 8 1 . . . . Energy Cannon 5 | . . . . . . . . . . 5 Ballistic Gun 6 | 1 . . . . . 5 . . . . Ballistic Cannon 4 | . . . . . . . . . . 4 Launcher 5 | . 1 . . 1 1 . . . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . Parts Lost 66 | . . 2 . 3 16 7 1 . 6 31 Power 9 | . . . . 1 1 3 . . . 4 Propulsion 24 | . . 1 . 2 6 2 1 . 2 10 Utility 11 | . . . . . 2 2 . . 1 6 Weapon 22 | . . 1 . . 7 . . . 3 11 Highest Loss Streak 14 | . . 2 . 3 7 4 1 . 3 14 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 9 | 2 5 7 6 4 4 11 14 14 14 9 Power 1 | . . 1 . . 1 1 1 1 1 . Propulsion 2 | 1 2 2 2 1 . 2 5 4 4 3 Utility 1 | . . 1 1 . . 1 2 2 3 . Weapon 4 | . 2 3 3 2 2 5 6 7 6 4 Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . . 3 4 . . 3 3 . 1 1 Power 3 | . . . 2 . . . 1 . . . Propulsion 2 | . . . . . . 2 . . . . Utility 2 | . . . 1 . . . 1 . . . Weapon 8 | . . 3 1 . . 1 1 . 1 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 93 98 85 91 78 78 98 94 84 79 Engine 8 | . 14 14 14 8 6 11 . . . . Core 3 | . . . . . 1 2 12 11 11 10 Treads 8 | . . . . . 15 20 1 . . 5 Leg 8 | . . . . 18 6 2 24 29 28 15 Wheel 5 | . 28 26 14 6 . . . . . . Device 6 | . 16 14 14 3 3 . 8 5 5 5 Storage 11 | . 4 14 14 14 9 11 13 11 11 9 Processor 7 | . . . . 10 10 9 7 5 5 14 Protection 2 | . 1 . . . 2 5 . . . 1 Energy Gun 10 | . 14 15 28 18 18 4 . . . . Ballistic Gun 6 | . 2 . . . . 8 26 23 17 . Launcher 2 | . 11 12 . 9 1 . . . . . Peak Build Rating 98 | 5 11 9 11 13 29 59 63 70 73 98 Average Rating 37 | 3 8 8 8 11 20 51 59 66 67 76 On Entrance 28 | . 5 7 9 11 13 28 49 61 68 61 Avg Prop Armor Cover (%) 6 | . . . . . 7 . . . . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 159 | 8 15 15 15 17 41 56 60 57 59 159 Greatest Support 150 | 20 20 20 10 20 60 68 68 90 90 150 Greatest Overweight (x) 28 | . . 1 1 3 1 5 1 . . 28 Average Overweight (x) . | . . . 1 . . . . . . 1 Largest Inventory Capacity 25 | 5 8 8 8 8 15 15 15 15 15 25 Average Capacity 12 | 5 5 8 8 8 9 15 15 15 15 22 Most Carried 18 | 4 7 8 8 8 11 15 15 15 15 18 Average Carried 9 | 2 5 7 6 7 7 12 14 14 14 9 Final Capacity 25 | 5 8 8 8 8 15 15 15 15 15 25 Final Carried 15 | 4 7 8 8 8 11 15 15 15 14 2 Class Distribution -------------------- 42% | Scavenger-Skirmisher 38% | Mutant 6% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Skirmisher | -5/DSF Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Matter Collected 3511 | 271 140 150 . 193 541 1459 243 . 256 258 Remotely 240 | . 80 150 . 10 . . . . . . Salvage Created 5044 | 30 213 193 . 188 1247 2045 148 . 441 539 Parts 273 | 1 20 7 . 23 47 112 12 . 24 27 Haulers Intercepted 2 | . . . . . 1 . . . . 1 Recyclers Shooed 2 | . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 113 | 1 7 6 . 11 23 42 2 . 8 13 Melee 2 | . . . . . 1 . . . . 1 Guns 71 | 1 1 3 . . 18 41 2 . 5 . Cannons 4 | . . . . . . . . . . 4 AOE 34 | . 6 3 . 11 3 . . . 3 8 Classes Destroyed 17 | 1 3 . . 1 5 6 . . . 1 Worker 2 | . . . . . . 1 . . . 1 Builder 5 | . 1 . . 1 2 . . . . 1 Tunneler 2 | . . . . 1 . 1 . . . . Hauler 2 | . . . . . 1 . . . . 1 Recycler 3 | . . . . . 3 . . . . . Mechanic 1 | . . . . . . . . . . 1 Operator 3 | . . . . . . 1 2 . . . Watcher 5 | . 1 . . . 3 1 . . . . Swarmer 22 | . 3 . . 4 3 8 . . . 4 Grunt 40 | 1 4 6 . 7 12 10 . . . . Brawler 1 | . . . . . 1 . . . . . Duelist 4 | . . . . . 1 3 . . . . Sentry 9 | . . . . . 6 3 . . . . Specialist 11 | . . . . . . 5 . . 5 1 Hunter 14 | . . . . . . 6 1 . 2 5 Programmer 9 | . . . . . . 4 1 . 1 3 Heavy 3 | . . . . . . 3 . . . . Best Kill Streak 9 | 1 7 2 . 7 9 6 3 . 5 8 Combat Bots Only 8 | 1 5 2 . 5 7 5 2 . 5 8 Max Kills in Single Turn 3 | 1 2 1 . 3 3 2 1 . 2 3 Gunslinging 1 | . . . . . 1 1 . . . . Exploded 3 | . 2 1 . 3 2 . . . 2 3 Melee 1 | . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Hostile Shots Fired 1210 | 11 9 19 . 33 219 237 10 . 106 566 Missed 378 | 1 2 6 . 11 55 78 2 . 32 191 Hits 832 | 10 7 13 . 22 164 159 8 . 74 375 Melee 4 | . . . . . . 4 . . . . Projectile 828 | 10 7 13 . 22 164 155 8 . 74 375 AOE 4 | . . . . . . . . . . 4 Critical Strikes 24 | . . 2 . 1 7 1 . . 3 10 Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 11133 | 81 54 165 . 230 1975 1891 204 . 1086 5447 Core 2208 | 24 23 36 . 46 498 268 . . 156 1157 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 3174 | 24 18 49 . 72 567 555 58 . 305 1526 Core Remaining (%) 65 | 90 . . . 48 9 61 100 . 84 . Volleys Fired 273 | 7 9 22 . 15 72 95 11 . 21 21 Largest 4 | 2 2 2 . 2 3 4 4 . 4 4 Hottest 272 | 60 70 70 . 98 240 260 80 . 80 272 Shots Fired 565 | 14 15 37 . 20 128 196 44 . 58 53 Gun 459 | 14 9 22 . 5 118 196 44 . 51 . Cannon 39 | . . . . . . . . . . 39 Launcher 67 | . 6 15 . 15 10 . . . 7 14 Special . | . . . . . . . . . . . Kinetic 295 | 7 . . . . 20 146 44 . 51 27 Thermal 167 | 7 9 22 . 5 78 46 . . . . Explosive 67 | . 6 15 . 15 10 . . . 7 14 Electromagnetic 36 | . . . . . 20 4 . . . 12 Robot Hit Streak 44 | 7 10 12 . 20 18 44 11 . 14 19 Robot Miss Streak 3 | 1 1 . . 1 3 3 2 . 2 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 13 | . . . . . 4 6 . . 3 . Max Gunslinging Chain 2 | . . . . . 1 2 . . 1 . Shots Hit Robots 393 | 12 6 9 . 12 87 159 28 . 48 32 Core Hits 302 | 2 11 16 . 18 82 100 8 . 22 43 Critical Kills 6 | . . . . . 1 . . . . 5 Critical Parts Destroyed 9 | . . . . . . . . . . 9 Critical Strikes 17 | . . . . . 3 . . . . 14 Burn 2 | . . . . . 2 . . . . . Destroy 15 | . . . . . 1 . . . . 14 Melee Attacks 4 | . . . . . 4 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14833 | 136 427 366 . 978 2471 5815 524 . 1479 2637 Guns 9146 | 136 55 106 . 28 1768 5713 524 . 816 . Cannons 448 | . . . . . . . . . . 448 Explosions 5189 | . 372 260 . 950 682 82 . . 663 2180 Melee . | . . . . . . . . . . . Ramming 50 | . . . . . 21 20 . . . 9 Kinetic 6686 | 84 . . . . 184 4718 524 . 816 360 Thermal 3415 | 52 55 106 . 28 1522 913 . . . 739 Explosive 4320 | . 372 260 . 950 552 82 . . 663 1441 Electromagnetic 362 | . . . . . 192 82 . . . 88 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 2 . 1 4 Average Corruption 2 | . . . . . . . 1 . 1 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 10 | . . . . . . . 3 . 1 6 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 5 | . . . . . . . 3 . . 2 Energy Discharges 1 | . . . . . . . . . 1 . Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 354 | . . . . 15 . 52 . . 22 265 Projectiles . | . . . . . . . . . . . Explosions 354 | . . . . 15 . 52 . . 22 265 Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . 5 Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 591 | . . . . 34 87 107 . . . 363 Shots 15 | . . . . 3 3 2 . . . 7 Rammed 8 | . . . . . 7 1 . . . . Targets Rammed 15 | . . . . . 13 1 . . . 1 Kicked 6 | . . . . . 6 . . . . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 626 | 36 38 117 . 255 567 603 194 . 240 626 Average Temperature 167 | 20 17 53 . 144 186 176 81 . 85 282 Received Heat Transfer 1914 | 60 27 153 . 126 1188 135 . . 213 12 Effects 44 | . . . . 2 15 11 . . . 16 Shutdowns 13 | . . . . . 2 4 . . . 7 Energy Bleed 5 | . . . . . 2 2 . . . 1 Interference 19 | . . . . 2 7 2 . . . 8 Matter Decay 4 | . . . . . 4 . . . . . Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . Parts Melted 18 | . . 1 . . 10 7 . . . . Heat Transferred 6513 | 125 125 250 . 74 3389 2050 . . . 500 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Maximum Alert Level 2 | . . . . 1 . 2 . . 1 2 Low Security (%) 86 | 100 100 100 . 62 100 80 100 100 86 66 Level 1 13 | . . . . 37 . 19 . . 13 32 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Peak Influence 414 | 20 163 120 . 271 176 414 180 3 203 402 Initial 174 | . 5 46 . . 39 18 174 . . 92 Average 71 | 2 42 37 . 135 52 85 34 . 65 122 Influence Increases 3706 | 20 237 240 . 341 715 1203 71 3 263 613 Destroy 0b10 Robot/C 2260 | 20 140 120 . 220 460 840 40 . 160 260 Destroy 0b10 Robot/NC 115 | . 10 . . 10 45 20 10 . . 20 Destroy Leader 544 | . 22 30 . 40 128 222 20 . 40 42 Successful Hack 15 | . . . . . . 12 . 3 . . Disable Machine 162 | . . 36 . . . 54 . . 9 63 Destroy Structure 535 | . 50 54 . 71 52 25 1 . 54 228 Lose Combat Pursuer 75 | . 15 . . . 30 30 . . . . Influence Decreases 3583 | 10 104 343 40 220 789 836 485 . 63 693 Entered New Map 607 | . 5 97 40 . 82 29 240 . 3 111 Time Decay 2352 | 10 85 226 . 200 547 737 245 . . 302 Lost Part 610 | . . 20 . 20 160 70 . . 60 280 Purge Threat 14 | . 14 . . . . . . . . . Squads Dispatched 41 | . 2 . . . 6 24 2 1 3 3 Investigation 6 | . 2 . . . 1 3 . . . . Extermination 7 | . . . . . . 4 1 1 . 1 Reinforcement 15 | . . . . . 1 8 1 . 3 2 Assault . | . . . . . . . . . . . Garrison 13 | . . . . . 4 9 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Distress Signals 8 | . 1 . . . 3 3 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 159 | 1 11 5 . 9 35 49 6 . 18 25 Peak Tracking Total 9 | 1 5 2 . 5 9 5 1 . 5 7 Tactical Retreats 10 | . 1 . . . 2 2 . . 5 . ECM-based Alert Blocks 10 | . . . . . . . . . 10 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Traps Triggered 5 | . . . . . . 2 2 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Machines Disabled 18 | . . 4 . . . 6 . . 1 7 Max in Single Turn 5 | . . 2 . . . 5 . . 1 5 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Machines Accessed 14 | . 3 . 2 . . 6 2 1 . . Terminals 11 | . 3 . . . . 5 2 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 33 | . 13 . 4 . . 13 2 1 . . Successful 18 | . 7 . 4 . . 4 2 1 . . Failed 15 | . 6 . . . . 9 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . 3 . . . . . . . Terminals 26 | . 13 . . . . 10 2 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 18 | . 7 . 4 . . 4 2 1 . . Record 12 | . 4 . 3 . . 4 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 2 | . . . . . . . 1 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 3 . . . . 5 1 . . . Full Trace Events 5 | . 2 . . . . 3 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . Non-combat 1 | . . . . . 1 . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . no_distress 1 | . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Active Infowar (turns) 3422 | . . . . . 703 996 781 239 267 436 Optics 1601 | . . . . . 605 996 . . . . Structural 205 | . . . . . 205 . . . . . Traps 336 | . . . . . . . 336 . . . ECM 1617 | . . . . . . . 675 239 267 436 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Turns Passed 9445 | 106 249 674 1353 577 1336 2698 1064 239 267 882 Spaces Moved 6181 | 96 246 689 1420 483 686 1138 726 193 160 344 Core 34 | 22 . . . 6 2 . . . . 4 Treads 1675 | . . . . . 527 1020 28 . . 100 Legs 1864 | . . . . 298 157 118 698 193 160 240 Wheels 2608 | 74 246 689 1420 179 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 95 80 100 120 120 120 102 152 Average Speed 124 | 73 80 81 95 108 153 168 122 120 112 210 Slowest Speed 1450 | 80 80 95 95 200 190 470 190 120 120 1450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 5 32 94 93 65 36 19 17 6 72 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . . Scrap Searched 5 | . . 1 . 4 . . . . . . Spaces Dug 7 | . . 7 . . . . . . . . Terrain Destroyed 486 | . 47 87 . 87 68 17 . . 51 129 Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . 2 . . . . AOE 484 | . 47 87 . 87 68 15 . . 51 129 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Total 7579 | 114 281 765 1427 513 833 1857 893 201 234 461 Wait 866 | 2 12 47 . 7 18 567 125 . 37 51 Move 6172 | 95 245 688 1419 482 685 1138 725 192 159 344 Hop . | . . . . . . . . . . . Pick Up 60 | 4 5 4 2 1 6 15 10 1 4 8 Fast Attach 41 | 5 2 1 . 3 16 7 2 . 2 3 Attach 39 | . . . . 1 6 7 1 1 1 22 Detach 5 | . . . . . . 3 . . . 2 Swap 59 | 1 5 . . 3 9 19 8 4 3 7 Drop 45 | . 3 3 5 1 4 6 11 3 7 2 Fire 273 | 7 9 22 . 15 72 95 11 . 21 21 Melee 4 | . . . . . 4 . . . . . Ram 4 | . . . . . 4 . . . . . Kick 6 | . . . . . 6 . . . . . Crush 4 | . . . . . 3 . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 107 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Met a group of wandering Federalists 315 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 4) 356 | -10/Materials | Entered Mines 357 | -10/Mines | Assembled infested the area 424 | -10/Mines | Met 8R-AWN 616 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 669 | -10/Mines | Learned 4 Materials zone layouts 691 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 693 | -10/Mines | Found Prototype Device 743 | -10/Mines | Discovered new exit (range 15) 941 | -10/Mines | Discovered new exit (range 9) 1015 | -10/Mines | Discovered new exit (range 5) 1030 | -10/Mines | Entered Exiles 1059 | -10/Exiles | Discovered new exit (range 14) 1075 | -10/Exiles | Welcomed by 8R-AWN 1094 | -10/Exiles | Met EX-HEX 1154 | -10/Exiles | Met EX-DEC 1179 | -10/Exiles | Learned location of Zion (-7) 1240 | -10/Exiles | Discovered new exit (range 14) 1337 | -10/Exiles | Met EX-BIN 1358 | -10/Exiles | Aligned with FarCom system 1359 | -10/Exiles | Given EX-Vault access code 1799 | -10/Exiles | Visited The Gauntlet 2256 | -10/Exiles | Opened EX-Vault 2260 | -10/Exiles | Found Prototype Ballistic Gun 2263 | -10/Exiles | Identified XL Autogun Array 2283 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2383 | -10/Exiles | Left Exiles lab with XL Autogun Array 2383 | -10/Exiles | Entered Mines 2594 | -9/Mines | Lost 3 parts (1p2n) 2596 | -9/Mines | Core integrity fell below 50% 2943 | -9/Mines | Discovered new exit (range 14) 2960 | -9/Mines | Entered Materials 2960 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2961 | -8/Materials | Identified exit to Factory 3124 | -8/Materials | Garrison activated, responded to threat 3185 | -8/Materials | Lost 4 parts (1p2n1w) 3309 | -8/Materials | Core integrity fell below 50% 3372 | -8/Materials | Lost 7 parts (3n1u3w) 3385 | -8/Materials | Core integrity fell below 20% 3656 | -8/Materials | Garrison activated, responded to threat 3843 | -8/Materials | Destroyed 7 combat bots 4023 | -8/Materials | Build established: Scavenger-Skirmisher 4296 | -8/Materials | Entered Factory 4296 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5965 | -7/Factory | Cargo convoy interrupted 6078 | -7/Factory | Garrison activated, responded to threat 6082 | -7/Factory | Garrison activated, responded to threat 6097 | -7/Factory | Build established: Skirmisher 6346 | -7/Factory | Lost 4 parts (1p2n1u) 6406 | -7/Factory | Build established: Scavenger-Skirmisher 6430 | -7/Factory | Garrison activated, responded to threat 6805 | -7/Factory | Allied Derelicts emerged from ambush trap array 6828 | -7/Factory | Discovered new exit (range 11) 6874 | -7/Factory | Lost 3 allies 6994 | -7/Factory | Entered another Factory area 6994 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7981 | -6/Factory | Discovered new exit (range 15) 8058 | -6/Factory | Entered another Factory area 8058 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8296 | -5/Factory | Identified exit to DSF 8297 | -5/Factory | Entered DSF 8331 | -5/DSF | Additional patrols routed to DSF 8536 | -5/DSF | Sterilization system engaged 8549 | -5/DSF | Discovered new exit (range 15) 8554 | -5/DSF | Lost 3 parts (1n2w) 8556 | -5/DSF | Ambient heat levels rising (+10) 8564 | -5/DSF | Entered Factory 8564 | -4/Factory | Evolved 2 slots: Utility x2 8863 | -4/Factory | Build established: Scavenger-Gunner 9080 | -4/Factory | Destroyed 8 combat bots 9084 | -4/Factory | Lost 10 parts (2p3n2u3w) 9160 | -4/Factory | Cargo convoy interrupted 9249 | -4/Factory | Found PL-3XN's Ring of Power 9328 | -4/Factory | Core integrity fell below 50% 9358 | -4/Factory | Lost 14 parts (1p5n2u6w) 9434 | -4/Factory | Core integrity fell below 20% 9442 | -4/Factory | Lost 4 parts (2n1u1w) 9446 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- U-05 Engineer lays Concrete. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. Adv. Targeting Computer destroyed. U-05 Engineer lays Concrete. System corrupted: Matter fused (-10). U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????H?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????" ?????????????????###????????????? | | ??????????????" ??????????????? ???????????? | | ??????????????" ?????????????? ???????????? | | ???????????? "" ####+######### ?????????????? | | ???????????? ^ ??????????????? | | ???????????? #???????????????? | | ??????????? """"" #???????????????? | | ??????????? ho ""T"" #???????????????? | | ?????????????? h ######??????????? | | ?????????????##+### %% +??????????? | | ?????????????"" *=@ k u #??????????????? | | ?????????? u #??????????????? | | ?????????? #??????????????? | | ?????????? h #??????????????? | | ??????????? """ #??????????????? | | ?????????????"" #??????????????? | | ?????????????"" +????????????? | | ????????????? # = ###????????????? | | ????????????""" #% #??????????????? | | ??????????????" ?#=* ####??????????????? | | ??????????????" ??# #######?????????????????? | | ?????????????? ???# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | #################### #T #????????????????????? | | ?????????????? | | ?????????????? | | ?????????????? | | ??????????????? | | ??????????????? | | #############################+###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 44 Energy Capacity 580 Matter Stores 528 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 5 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Close Call Crack Shot Everything Is Under Control Fancy Inventory First Step to Greatness For Emergencies Only Ghost 'Em Heavy Suspicion Hot Goods Hydra I Have A Map? It's Just You Jackpot Junior Dev Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Organ Harvest Overwhelming Please Form A Line Remodeling Resistances Are Futile Risk Taker Serviceable Loadout Sixth Sense Spot Them First Tank There's More Where That Came From Tourist Troublemaker Uninvited Guest Use The Force Well Done Window Shopping Challenges ------------ None Game ------ Seed SmartbombAntigravImmobilizer Manual? 0 Play Time 02:07:34 Cumulative 2.0 hours Start 2026.07.03 @ 14:43:59 End 2026.07.03 @ 20:02:57 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2473a6fe-5f9d-4ddf-9533-f097e37dfa82