Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.17 @ 16:16:45 Player: Man Suit Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2456) 2456 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1002) 1002 TOTAL SCORE: 5913 Bonus ------- High Alert Combat Kills 302 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer Core Shielding > --- WEAPON (2) ------- Datajack > --- INVENTORY (5) ---- Heat Sink Beam Rifle Beam Rifle Particle Gun Great Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Disposable Heat Sink Advanced Targeting Computer Medium Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Makeshift Sword > --- INVENTORY -------- Improved Ion Engine Advanced Targeting Computer Medium Armor Plating Light EM Pulse Cannon Rocket Launcher [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Hover Unit Utility Hardened Light Armor Plating Device Disposable Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 106 | 6 23 18 3 11 45 Power 10 | 1 3 2 . 1 3 Engine 5 | 1 1 1 . . 2 Core 5 | . 2 1 . 1 1 Reactor . | . . . . . . Propulsion 23 | 2 8 2 . 1 10 Treads 7 | . . . . . 7 Leg 15 | 2 8 2 . 1 2 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 34 | 1 7 7 3 4 12 Device 10 | . 3 3 . . 4 Storage 1 | 1 . . . . . Processor 3 | . . . 1 . 2 Hackware 1 | . . . . . 1 Protection 19 | . 4 4 2 4 5 Artifact . | . . . . . . Weapon 39 | 2 5 7 . 5 20 Energy Gun 7 | . . . . . 7 Energy Cannon 11 | . . 5 . 3 3 Ballistic Gun 8 | 2 3 2 . 1 . Ballistic Cannon 2 | . 2 . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 6 | . . . . . 6 Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . . . . 3 Unidentified Prototypes . | . . . . . . Parts Lost 22 | . 5 . . . 17 Power 3 | . 1 . . . 2 Propulsion 7 | . 1 . . . 6 Utility 6 | . 1 . . . 5 Weapon 6 | . 2 . . . 4 Highest Loss Streak 9 | . 5 . . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 94 98 99 99 91 Engine 2 | . 3 3 . . 3 Core 8 | . 9 7 11 9 4 Treads 3 | . . . . . 13 Leg 20 | . 27 22 22 27 10 Device 16 | . 8 19 22 18 16 Storage 1 | . 5 . . . . Processor 3 | . . . . . 10 Protection 18 | . 12 24 21 26 14 Energy Gun 2 | . . . . . 7 Energy Cannon 10 | . . 15 22 18 6 Ballistic Gun 4 | . 16 3 . . . Ballistic Cannon 2 | . 8 2 . . . Naked Turns . | . . . . . . Heaviest Build 38 | 12 18 27 25 38 38 Greatest Support 60 | 20 26 26 26 39 60 Greatest Overweight (x) 1 | . 1 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 Average Carried 4 | 2 5 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Mat Min Mat Gar Matter Collected 1652 | 228 356 398 30 121 519 Remotely . | . . . . . . Salvage Created 2328 | . 392 747 49 272 868 Parts 140 | . 24 42 5 20 49 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Combat Hostiles Destroyed 70 | . 11 19 3 8 29 Melee 2 | . . . . . 2 Guns 27 | . 10 4 . . 13 Cannons 22 | . 1 12 2 5 2 AOE 16 | . . 1 1 3 11 Classes Destroyed 6 | . 2 4 . . . Hauler 1 | . . 1 . . . Swarmer 23 | . 3 6 3 4 7 Grunt 32 | . 8 6 . 4 14 Brawler 2 | . . 1 . . 1 Duelist 3 | . . 1 . . 2 Sentry 10 | . . 5 . . 5 Best Kill Streak 11 | . 3 4 3 4 11 Combat Bots Only 11 | . 3 4 3 4 11 Max Kills in Single Turn 3 | . 1 1 1 3 3 Gunslinging . | . . . . . . Exploded 3 | . . 1 1 3 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Gar Damage Taken 4356 | . 811 895 63 188 2399 Core 802 | . 110 116 13 45 518 Absorbed by Shields . | . . . . . . Redirected to Shielding 17 | . . . . . 17 Regen/Repaired (Parts) 149 | . 38 111 . . . Core Remaining (%) 74 | 100 56 . 67 . . Volleys Fired 159 | . 36 48 3 12 60 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 55 112 112 119 130 Shots Fired 271 | . 68 85 6 23 89 Gun 139 | . 59 20 . . 60 Cannon 117 | . 9 65 6 22 15 Launcher 15 | . . . . 1 14 Special . | . . . . . . Kinetic 104 | . 68 36 . . . Thermal 60 | . . . . . 60 Explosive 15 | . . . . 1 14 Electromagnetic 92 | . . 49 6 22 15 Robot Hit Streak 22 | . 10 16 11 8 22 Robot Miss Streak 4 | . 3 4 . 2 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 213 | . 43 63 4 17 86 Core Hits 112 | . 17 23 3 12 57 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Corrupt 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 30 | . . . . . 30 Impact . | . . . . . . Slashing 22 | . . . . . 22 Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Follow-up Attacks . | . . . . . . Damage Inflicted 5604 | . 588 1258 139 571 3048 Guns 1482 | . 551 165 . . 766 Cannons 1814 | . 37 1040 59 394 284 Explosions 1815 | . . 53 80 177 1505 Melee 493 | . . . . . 493 Ramming . | . . . . . . Kinetic 927 | . 588 339 . . . Thermal 998 | . . 53 80 . 865 Explosive 1583 | . . . . 177 1406 Electromagnetic 1603 | . . 866 59 394 284 Impact . | . . . . . . Slashing 493 | . . . . . 493 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 76 | . . 1 . . 75 Projectiles 1 | . . 1 . . . Explosions 57 | . . . . . 57 Melee 18 | . . . . . 18 Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 255 | . . . 18 . 237 Shots 8 | . . . 1 . 7 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 412 | . 91 412 196 197 199 Average Temperature 114 | . 31 163 108 88 51 Received Heat Transfer 1830 | . 450 324 . 63 993 Effects 5 | . . 5 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Interference 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 3 | . . 2 . . 1 Combat Hostiles 3 | . . 2 . . 1 Parts Fried 6 | . . 5 . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . . 6 Heat Transferred 2087 | . . 50 50 . 1987 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Peak Influence 863 | . 209 350 115 301 863 Initial 195 | . . . 115 29 195 Average 253 | . 58 197 71 147 602 Maximum Alert Level 3 | . 1 1 . 1 3 Low Security (%) 56 | 100 90 41 100 68 9 Level 1 22 | . 9 58 . 31 17 Level 2 7 | . . . . . 24 Level 3 13 | . . . . . 47 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 1 . 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 3 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Distress Signals 8 | . 3 2 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 20 28 3 14 36 Peak Tracking Total 10 | . 9 4 3 4 10 Tactical Retreats 5 | . . 1 . 3 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Traps Triggered 7 | . 2 . . . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Mat Min Mat Gar Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Machines Accessed 19 | . 8 6 . 3 2 Terminals 12 | . 6 3 . 1 2 Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 61 | . 27 21 . 8 5 Successful 34 | . 15 14 . 4 1 Failed 27 | . 12 7 . 4 4 Catastrophic 4 | . 2 1 . . 1 Database Lockouts . | . . . . . . Manual 15 | . 11 4 . . . Terminals 35 | . 20 8 . 2 5 Fabricators . | . . . . . . Repair Stations 12 | . 4 8 . . . Recycling Units 3 | . 3 . . . . Scanalyzers 7 | . . 5 . 2 . Garrison Access 4 | . . . . 4 . Terminal Hacks 13 | . 8 3 . 1 1 Prototype ID Bank 3 | . 1 1 . 1 . Emergency Access Points 3 | . 1 1 . . 1 Alert Level 3 | . 2 1 . . . Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . 4 8 . . . Scan Component 6 | . 2 4 . . . Repair 6 | . 2 4 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . 2 . 2 . Insert Component 2 | . . 1 . 1 . Analyze 2 | . . 1 . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 2 | . 1 1 . . . Terminals 2 | . 1 1 . . . Assimilate 1 | . . 1 . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 7 6 . 3 1 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 2 3 . . . Time 192 | . 64 128 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 2 | . . 1 . 1 . Part Schematics Acquired 2 | . . 1 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Mat Min Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked 2 | . . . . . 2 Non-combat . | . . . . . . Combat 2 | . . . . . 2 Robot Hacks Applied 3 | . . . . . 3 overwrite_iff 2 | . . . . . 2 streamctrl_high 1 | . . . . . 1 Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Attached 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Gar Total Allies 3 | . . 1 . . 2 Largest Group 1 | . . 1 1 1 1 Highest-Rated Group 15 | . . 10 10 10 15 Highest-Rated Ally 15 | . . 10 10 10 15 Total Orders 1 | . . 1 . . . FOLLOW 1 | . . 1 . . . Ally Attacks 2 | . . . . . 2 Total Damage 59 | . . . . . 59 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Mat Min Mat Gar Turns Passed 3967 | 82 828 890 753 272 1142 Spaces Moved 2259 | 63 486 383 602 159 566 Core 48 | 11 . . . . 37 Treads 282 | . . . . . 282 Legs 1912 | 52 486 383 602 159 230 Wheels . | . . . . . . Hover 17 | . . . . . 17 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 125 | 107 120 136 120 120 133 Slowest Speed 190 | 120 190 190 120 120 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 80 46 97 15 44 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 74 | . . . 5 12 57 Melee . | . . . . . . Projectile . | . . . . . . AOE 74 | . . . 5 12 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Total 3066 | 74 663 665 629 216 819 Wait 386 | . 87 197 11 27 64 Move 2255 | 62 485 382 601 159 566 Hop . | . . . . . . Pick Up 35 | 6 11 6 4 1 7 Fast Attach 52 | 6 13 8 2 5 18 Attach 12 | . 3 3 . 2 4 Detach 14 | . 2 5 1 . 6 Swap 42 | . 7 7 1 4 23 Drop 58 | . 19 9 6 6 18 Fire 159 | . 36 48 3 12 60 Melee 30 | . . . . . 30 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 23 | . . . . . 23 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 83 | -11/Junkyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Lost 5 parts (1p1n1u2w) 328 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 12) 483 | -10/Materials | Repaired Assault Rifle 523 | -10/Materials | Repaired Lgt. Nuclear Core 539 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Discovered new exit (range 4) 911 | -10/Materials | Entered another Materials area 911 | -9/Materials | Evolved 2 slots: Utility x2 1300 | -9/Materials | Discovered new exit (range 7) 1342 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1426 | -9/Materials | Discovered new exit (range 9) 1649 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1682 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1690 | -9/Materials | Discovered new exit (range 9) 1801 | -9/Materials | Entered Mines 1801 | -9/Mines | Accompanied by 1 ally 1808 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1959 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1981 | -9/Mines | Discovered new exit (range 11) 2116 | -9/Mines | Discovered new exit (range 7) 2337 | -9/Mines | Learned 2 Materials zone layouts 2369 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2554 | -9/Mines | Entered Materials 2554 | -8/Materials | Accompanied by 1 ally 2554 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2826 | -8/Materials | Identified exit to Garrison 2826 | -8/Materials | Entered Garrison 2826 | -8/Garrison | Accompanied by 1 ally 3139 | -8/Garrison | Garrison Relay disabled 3212 | -8/Garrison | Triggered checkpoint 3213 | -8/Garrison | Triggered checkpoint 3213 | -8/Garrison | Triggered checkpoint 3226 | -8/Garrison | Triggered checkpoint 3269 | -8/Garrison | Destroyed 11 combat bots 3282 | -8/Garrison | Lost 9 parts (1p3n2u3w) 3510 | -8/Garrison | Triggered checkpoint 3517 | -8/Garrison | Core integrity fell below 50% 3633 | -8/Garrison | Build established: Scavenger-Mutant 3650 | -8/Garrison | Discovered new exit (range 8) 3770 | -8/Garrison | Installed Relay Interface Framework 3847 | -8/Garrison | Spotted B-75 Beast 3935 | -8/Garrison | Core integrity fell below 20% 3960 | -8/Garrison | Lost 7 parts (1p3n2u1w) 3968 | -8/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 03931_ Destroyed Aluminum Leg. 03933_ Destroyed Lgt. Nuclear Core. 03937_ G-47 Trooper destroyed. 03938_ Acquired 18 matter. 03941_ Acquired 10 matter. 03945_ Jacked Y-45 Defender... >>overwrite_iff Rewriting IFF filter. 03952_ Acquired 10 matter. 03958_ Network quickbooting Y-45 Defender, ETC: 6. 03958_ Sneak attack on Y-45 Defender. 03958_ Y-45 Defender system offline. 03960_ Sneak attack on Y-45 Defender. 03960_ Y-45 Defender system offline. 03961_ Sneak attack on Y-45 Defender. 03961_ Y-45 Defender system offline. 03964_ Y-45 Defender reactivates. 03964_ Jacked Y-45 Defender... >>streamctrl_high Hijacking control node. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????+??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????????"+#??????????????????# | | ???????????????????????????? +?????????????????# | | ???????????????????????????# +?????????????????# | | ???????????????????????????# #??????????????????# | | ??????????????????????#+#??#"+#??????????????????# | | ?????????????????????? ?? #??????????????????# | | ?????????????????????? ?? #????+?????????????# | | ?????????????????????? ?? ###????????????????? | | ??????????????????????#+#??# ?????????????????? | | ??????????????????????# #??# #??????????????????? | | ??????????????????????# #??# B#??????????????????? | | ??????????????????????#!###;BB######?????????????? | | ??????????????????????#%%@=;=%+ ??????? | | ??????????????????????######%[##### #????????????? | | ???????????????????????????# #?????????????#+#+## | | ???????????????????????????# #?????????????# # | | ??????????????????????????## #????????##+### # | | ??????????????????????????#T #####+#### | | ??????????????????????????## | | ???????????????????????????# | | ???????????????????????????########+#### ## | | ??????????????????????????????????????## ## # | | ?????????????????????????????????????+ | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????### # # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# | | ???????????????????????????????????????# = | | ???????????????????????????????????????# | | ???????????????????????????????????????## ## # | | ????????????????????????????????????????# ## % # | | ????????????????????????????????????????? ?###### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 100 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 24 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightConcussiveTreads Manual? 0 Play Time 02:22:42 Cumulative 129.0 hours Start 2023.03.06 @ 07:55:12 End 2023.05.17 @ 16:16:45 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 54 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bad48c8-818e-49b9-8d36-133afce221f9