Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.25 @ 23:00:13 Player: RadiceJuice Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (90) 450 Value Destroyed (2765) 2765 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5595 Bonus ------- None Cogmind --------- Core Integrity 173/700 Matter 139/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Titanium Leg Titanium Leg Improved Targeting Computer Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Hardened Medium Armor Plating Reflective Plating Hacking Suite System Shield > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Titanium Leg Medium Storage Unit Advanced Assault Cannon Improved Grenade Launcher [Rating: 42] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 57 | 6 9 16 24 2 Power 9 | 1 2 1 5 . Engine 6 | 1 2 1 2 . Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 16 | 2 2 8 4 . Treads . | . . . . . Leg 16 | 2 2 8 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 5 4 6 1 Device 3 | 1 1 . 1 . Storage 1 | . 1 . . . Processor 2 | . 2 . . . Hackware 2 | . . . 2 . Protection 9 | . 1 4 3 1 Artifact . | . . . . . Weapon 15 | 2 . 3 9 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 . 2 3 . Ballistic Cannon 6 | . . . 5 1 Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . 1 . 6 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 5 | . . 1 . 4 Weapon . | . . . . . Highest Loss Streak 3 | . . 1 . 3 To Critical Strikes . | . . . . . Average Backups 9 | 1 9 9 9 9 Power 1 | . 1 1 . 1 Propulsion 3 | . 3 2 3 3 Utility 2 | . 3 3 1 2 Weapon 2 | . 1 2 2 1 Tool/Special . | . . . . . Unused Backups 24 | . 3 4 7 10 Power 3 | . 1 1 . 1 Propulsion 8 | . . 1 3 4 Utility 7 | . . 2 1 4 Weapon 6 | . 2 . 3 1 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 95 97 99 89 Engine 7 | . 14 11 3 6 Core 1 | . . . 5 . Leg 35 | . 28 43 35 26 Device 2 | . 5 . 3 . Storage 9 | . 13 11 9 6 Hackware 7 | . . . 14 14 Protection 8 | . 2 8 8 12 Ballistic Gun 13 | . 28 21 6 . Ballistic Cannon 7 | . . . 11 20 Peak Build Rating 42 | 6 10 15 36 42 Average Rating 23 | 4 8 13 32 37 On Entrance 13 | . 6 9 15 36 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 49 | 7 23 29 39 49 Greatest Support 68 | 20 20 40 68 68 Greatest Overweight (x) 3 | . 1 1 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 Average Capacity 9 | 5 9 10 10 9 Most Carried 10 | 3 10 10 10 10 Average Carried 9 | 1 9 9 9 9 Final Capacity 10 | 5 10 10 10 5 Final Carried 10 | 3 10 10 10 5 Class Distribution -------------------- 42% | Mutant 35% | Hacker-Mutant 13% | Hacker-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2503 | 304 273 683 1005 238 Remotely . | . . . . . Salvage Created 2649 | 100 328 938 1081 202 Parts 178 | 5 21 73 60 19 Haulers Intercepted 5 | . 1 2 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 64 | 1 5 28 24 6 Guns 38 | 1 5 23 9 . Cannons 20 | . . . 15 5 AOE 6 | . . 5 . 1 Classes Destroyed 12 | 3 2 3 3 1 Worker 5 | 1 . 2 1 1 Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Hauler 5 | . 1 2 2 . Operator 1 | . . . 1 . Watcher 13 | . 3 2 5 3 Swarmer 14 | . . 14 . . Grunt 29 | 1 5 10 11 2 Brawler 2 | . . 1 1 . Sentry 14 | . . 3 9 2 Hunter 3 | . . . 3 . Programmer 2 | . . . . 2 Best Kill Streak 4 | 2 3 4 4 4 Combat Bots Only 4 | 1 3 4 3 2 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 485 | 10 32 164 98 181 Missed 151 | 5 9 50 29 58 Hits 334 | 5 23 114 69 123 Projectile 334 | 5 23 114 69 123 AOE 2 | . . 2 . . Critical Strikes 15 | . 2 2 3 8 Damage Taken 3617 | 41 227 1135 897 1317 Core 778 | . 34 123 94 527 Absorbed by Shields . | . . . . . Redirected to Shielding 93 | . . 86 7 . Ignored by Resistances 1167 | 13 69 337 284 464 Regen/Repaired (Parts) 226 | . . 91 135 . Core Remaining (%) 84 | 100 86 69 82 . Volleys Fired 217 | 11 49 66 72 19 Largest 3 | 2 2 2 2 3 Hottest 120 | 40 40 53 74 120 Shots Fired 450 | 22 98 130 143 57 Gun 314 | 22 98 123 71 . Cannon 129 | . . . 72 57 Launcher 7 | . . 7 . . Special . | . . . . . Kinetic 443 | 22 98 123 143 57 Thermal . | . . . . . Explosive 7 | . . 7 . . Electromagnetic . | . . . . . Robot Hit Streak 28 | 9 26 12 28 24 Robot Miss Streak 4 | 1 3 3 4 1 Penetration Max 1 | . . . 1 . Secondary Targets 4 | . . 4 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 318 | 16 68 84 109 41 Core Hits 223 | 4 24 49 119 27 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 4 | . . . 2 2 Destroy 2 | . . . 2 . Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6294 | 198 706 1473 2619 1298 Guns 3223 | 198 706 1283 1036 . Cannons 2660 | . . . 1563 1097 Explosions 373 | . . 189 17 167 Melee . | . . . . . Ramming 38 | . . 1 3 34 Kinetic 5883 | 198 706 1283 2599 1097 Thermal 167 | . . . . 167 Explosive 206 | . . 189 17 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 1 5 Average Corruption 1 | . . . 1 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . . 17 4 Message Errors 6 | . . . 6 . Matter Fused 7 | . . . 5 2 Heat Flow Errors 2 | . . . 2 . Energy Discharges 4 | . . . 2 2 Data Loss (minor) 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 89 | . . . . 89 Projectiles 26 | . . . . 26 Explosions 63 | . . . . 63 Melee . | . . . . . Knockbacks 28 | . . . 19 9 Impact . | . . . . . Kinetic 26 | . . . 18 8 Secondary 2 | . . . 1 1 Self-Inflicted Damage 109 | . . . . 109 Shots 2 | . . . . 2 Rammed 21 | . . . . 21 Targets Rammed 37 | . . 1 1 35 Kicked 16 | . . 1 1 14 Crushed . | . . . . . Highest Temperature 344 | 6 48 150 256 344 Average Temperature 54 | 6 10 32 58 105 Received Heat Transfer 1920 | 30 204 441 477 768 Effects 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . . . . 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 196 | 20 60 196 182 164 Initial 48 | . . . 48 . Average 47 | 3 8 87 35 34 Influence Increases 2387 | 30 152 1020 790 395 Destroy 0b10 Robot/C 1280 | 20 100 560 480 120 Destroy 0b10 Robot/NC 130 | 10 20 30 50 20 Destroy Leader 366 | . 28 118 164 56 Successful Hack 100 | . 4 12 11 73 Disable Machine 90 | . . 18 45 27 Destroy Structure 106 | . . 42 25 39 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 300 | . . 240 . 60 Influence Decreases 2353 | 30 152 886 924 361 Entered New Map 86 | . . . 86 . Time Decay 2197 | 30 152 876 838 301 Lost Part 70 | . . 10 . 60 Squads Dispatched 12 | . . 2 3 7 Investigation 3 | . . 1 1 1 Extermination 2 | . . . . 2 Reinforcement 4 | . . 1 2 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 1 6 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 117 | 1 10 56 33 17 Peak Tracking Total 7 | 1 3 7 3 5 Tactical Retreats 14 | . . 11 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . 1 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . . . . 4 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . 2 5 3 Max in Single Turn 2 | . . 1 2 2 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 30 | . 3 7 15 5 Terminals 20 | . 3 6 8 3 Fabricators . | . . . . . Repair Stations 4 | . . 1 2 1 Recycling Units 2 | . . . 2 . Scanalyzers 2 | . . . 2 . Garrison Access 2 | . . . 1 1 Total Hacks 108 | . 8 22 61 17 Successful 73 | . 5 15 44 9 Failed 34 | . 3 7 16 8 Catastrophic 1 | . . . 1 . Database Lockouts 1 | . . . 1 . Manual 3 | . 1 . 2 . Terminals 76 | . 8 18 38 12 Fabricators . | . . . . . Repair Stations 15 | . . 4 7 4 Recycling Units 5 | . . . 5 . Scanalyzers 9 | . . . 9 . Garrison Access 3 | . . . 2 1 Terminal Hacks 51 | . 5 12 27 7 Record 8 | . 1 3 4 . Robot Analysis 2 | . . 2 . . Prototype ID Bank 2 | . . . 2 . Level Access Points 1 | . . . . 1 Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . . 1 Repair Station Index 2 | . . . 1 1 Alert Level 11 | . 3 2 5 1 Locate Traps 3 | . . . 2 1 Reprogram Traps 1 | . . . . 1 Dispatch Records 3 | . . 1 2 . Maintenance Status 3 | . . 2 1 . Surveillance Status 1 | . . . 1 . Transport Status 2 | . 1 . 1 . Extermination Status 1 | . . . . 1 Reinforcement Status 3 | . . . 3 . Assault Status 1 | . . . 1 . Recall Reinforcements 2 | . . . 2 . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . . 3 5 1 Scan Component 6 | . . 2 3 1 Repair 3 | . . 1 2 . Recycling Unit Hacks 3 | . . . 3 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 8 | . . . 8 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Retrieve Study 4 | . . . 4 . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 24 | . 3 7 10 4 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 3 . Parts Repaired 3 | . . 1 2 . Time 89 | . . 32 57 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1399 | . 314 37 1048 . Optics 8 | . 8 . . . Terrain 1023 | . . . 1023 . Seismic 368 | . 306 37 25 . Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6500 | 188 879 2030 2405 998 Spaces Moved 4227 | 111 415 1443 1602 656 Core 58 | 15 . . . 43 Treads . | . . . . . Legs 4169 | 96 415 1443 1602 613 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 105 50 Average Speed 127 | 110 157 120 126 127 Slowest Speed 200 | 120 190 190 200 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 6 57 68 95 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 101 | . . 44 24 33 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 95 | . . 44 24 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4922 | 156 559 1620 1839 748 Wait 248 | 20 55 58 83 32 Move 4223 | 110 414 1442 1601 656 Hop . | . . . . . Pick Up 51 | 9 16 8 15 3 Fast Attach 35 | . 2 13 20 . Attach 19 | 6 3 3 5 2 Detach 8 | . 4 2 2 . Swap 24 | . 6 10 8 . Drop 60 | . 10 17 32 1 Fire 217 | 11 49 66 72 19 Melee . | . . . . . Ram 21 | . . . . 21 Kick 16 | . . 1 1 14 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 189 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 809 | -10/Materials | Discovered new exit (range 16) 864 | -10/Materials | Discovered new exit (range 11) 1068 | -10/Materials | Entered another Materials area 1068 | -9/Materials | Evolved 2 slots: Propulsion x2 1137 | -9/Materials | Identified exit to Mines 1602 | -9/Materials | Repaired Hvy. Assault Rifle 2301 | -9/Materials | Discovered new exit (range 15) 2534 | -9/Materials | Build established: Scavenger-Mutant 2888 | -9/Materials | Build established: Mutant 3083 | -9/Materials | Discovered new exit (range 10) 3098 | -9/Materials | Entered another Materials area 3098 | -8/Materials | Evolved 2 slots: Utility x2 3328 | -8/Materials | Central database locked down 3709 | -8/Materials | Discovered new exit (range 14) 3830 | -8/Materials | Build established: Hacker-Mutant 4044 | -8/Materials | Discovered new exit (range 4) 4547 | -8/Materials | Repaired Titanium Leg 4578 | -8/Materials | Discovered new exit (range 8) 4905 | -8/Materials | Discovered new exit (range 14) 5035 | -8/Materials | Discovered new exit (range 13) 5327 | -8/Materials | Repaired Titanium Leg 5503 | -8/Materials | Entered Factory 5503 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5800 | -7/Factory | Build established: Hacker-Tank 5961 | -7/Factory | Identified exit to Factory 6177 | -7/Factory | Garrison activated, responded to threat 6449 | -7/Factory | Lost 3 parts (2n1u) 6455 | -7/Factory | Core integrity fell below 50% 6501 | -7/Factory | Self-destructed Last Messages --------------- Critical hit (Burn: +37). Slammed into G-50 Soldier. Critical hit (Burn: +37). Slammed into G-50 Soldier. U-05 Engineer builds a Door. Slammed into G-50 Soldier. Critical hit (Burn: +37). System corrupted: Energy discharge (-22). Slammed into G-50 Soldier. Destabilizing: Core damaged (-28). Slammed into G-50 Soldier. System corrupted: Energy discharge (-26). Hacking Suite destroyed. Critical hit (Burn: +37). Med. Storage Unit destroyed. Critical hit (Burn: +37). ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4J. System corrupted: Matter fused (-6). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?# #?????????????????????????????????????????????? | | ?# ########????????????????????? #??????????????? | | ?# # #???????????????????? #??????????????? | | ?# # """" #??????????????????? +??????????????? | | ## # """" #??????????????????? #??????????????? | | / """" #?????????????????? #??????????????? | | # """" #??????????######## #??????????????? | | # #??????????# #??????????????? | | ################### #??????????????? | | ^ ]!=!= #??????????????? | | ##################### #??????????????? | | ##???????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# ####+###??????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# +?????????????????????? | | ?????????????????????# @ #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ???????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ????????????????? #?????????????????????? | | ??????????????? #?????????????????????? | | ?????????????? #?????????????????????? | | ?????????????###+##### #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Seismic Detector | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 20% | -9/Materials Titanium Leg | 68% | -8/Materials Titanium Leg | 37% | -8/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Flak Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Crack Shot For Emergencies Only GoHome() I Have A Map? Item+ Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Oops Organ Harvest Part-time Mechanic Please Form A Line Shopping List Spot Them First Throw Away The Key Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed BattleGatlingCyclogen Manual? 0 Play Time 02:17:38 Cumulative 2.2 hours Start 2026.09.25 @ 18:19:16 End 2026.09.25 @ 23:00:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 738db3d7-6f67-4343-b42e-9b12bd67dcae