Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.19 @ 14:09:29 Player: Benkyo Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (447) 2235 Value Destroyed (25193) 25193 Prototype IDs (97) 1940 Alien Tech Used (11) 2200 Bonus (73561) 73561 TOTAL SCORE: 116429 Bonus ------- Scavenger 8000 Triggered Max Security 2000 High Alert Combat Kills 4822 Follower Combat Kills 647 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1768 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Challenge Win 7000 Friendly Fire -1476 Cogmind --------- Core Integrity 153/1600 Matter 270/300 Energy 448/450 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Advanced Force Field > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Quantum Reactor Experimental Energy Well (600) Zionite Biocell (63) Experimental Phase Shifter Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer Experimental Cloaking Device Advanced Force Field > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Zionite Biocell Transdimensional Reconstructor Terrabomb Sigix Terminator [Rating: 235] Favorites ----------- Power Assembled Flux Generator Engine Ion Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Cooled Antigrav System Flight Unit Cooled Impulse Thruster Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Assembled Alloy Armor Artifact Microwarp Drive Weapon Assembled Focal Cannon Energy Gun Sigix Sheargun Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Ripper Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . Utility 11 | . . . . . 4 1 . . . . 2 . . . . . . . . . . 1 . . . . 2 . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 544 | 7 6 . 2 1 49 16 6 10 1 13 9 30 9 4 51 13 15 10 23 6 21 28 18 7 13 21 10 17 10 30 33 9 43 3 Power 38 | 1 . . . . 3 2 . . . 1 1 1 1 . 2 . 2 . 1 1 . . 2 . 1 . . 2 2 1 5 . 9 . Engine 4 | 1 . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Core 10 | . . . . . 2 2 . . . . 1 1 1 . . . 2 . . . . . 1 . . . . . . . . . . . Reactor 24 | . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . 1 . . 2 2 1 5 . 9 . Propulsion 54 | 2 2 . . . 9 1 . . . . . 3 . . 10 . 1 . 1 2 2 4 2 . 5 3 . . 3 1 3 . . . Treads 16 | 2 2 . . . 7 . . . . . . 1 . . 2 . . . . . . . . . . 1 . . . 1 . . . . Leg 25 | . . . . . . . . . . . . 1 . . 1 . 1 . 1 2 2 4 2 . 3 2 . . 3 . 3 . . . Wheel 10 | . . . . . 2 1 . . . . . 1 . . 6 . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 384 | 2 4 . . . 24 11 4 8 1 8 8 21 4 2 25 12 12 9 21 2 18 24 14 7 2 15 10 15 5 27 25 8 33 3 Device 274 | 1 . . . . 10 7 2 6 1 7 4 14 2 1 7 9 8 6 16 2 16 20 11 7 2 14 7 14 5 27 18 3 24 3 Storage 12 | 1 2 . . . 1 . . . . . . . . . 2 . . . . . . 1 2 . . . . . . . 2 . 1 . Processor 24 | . . . . . 2 . . 1 . . 1 . . . 2 1 1 . . . . 2 . . . 1 . . . . 1 4 8 . Hackware 8 | . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 3 1 . . . 1 . . Protection 64 | . 2 . . . 11 3 2 1 . 1 3 7 2 1 14 2 2 3 5 . 2 . 1 . . . . . . . 2 . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 68 | 2 . . 2 1 13 2 2 2 . 4 . 5 4 2 14 1 . 1 . 1 1 . . . 5 3 . . . 1 . 1 1 . Energy Gun 14 | . . . . . 1 . . . . 1 . . . . 4 . . . . . . . . . 4 2 . . . . . 1 1 . Energy Cannon 7 | . . . . . 1 . . . . . . . . . 4 . . . . 1 . . . . . . . . . 1 . . . . Ballistic Gun 15 | 2 . . 2 1 9 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 16 | . . . . . . 2 1 1 . 2 . 3 2 1 4 . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . 1 . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . 1 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . . . . 1 . . . . . 1 2 . 1 13 . . . 1 2 . . . . 7 . . . . 2 2 1 11 . Parts Lost 51 | . . . . . 8 1 . 1 . 1 . 8 . . 7 2 . . 3 . 3 3 2 . . 1 1 6 . 1 2 . 1 . Power 8 | . . . . . 1 1 . . . . . 2 . . 1 . . . 1 . . . . . . . . 2 . . . . . . Propulsion 4 | . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . Utility 35 | . . . . . 3 . . 1 . 1 . 5 . . 5 2 . . 1 . 3 3 2 . . 1 1 4 . 1 1 . 1 . Weapon 4 | . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . . . . 2 1 . 1 . 1 . 6 . . 5 2 . . 1 . 2 3 2 . . 1 1 4 . 1 1 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 73 100 97 98 100 100 100 99 93 92 98 93 86 85 87 87 87 82 87 88 87 84 77 86 90 90 82 81 79 78 79 81 Engine 1 | . 14 14 14 14 3 . . . . 3 6 2 . . . . . . 3 2 . . . . . . . . . . . . . . Core 3 | . . . . . 5 13 15 15 15 11 6 5 12 13 4 . 4 5 1 . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 5 6 5 5 5 8 11 10 9 10 10 10 9 8 6 8 7 9 8 9 Treads 4 | . 28 28 28 28 17 . . . . . . 1 6 6 3 . . . . . . . . . . . . . . 3 2 . . . Leg 9 | . . . . . . . . . . . . . . . 3 13 17 17 16 16 17 21 20 21 20 20 19 18 21 17 19 9 9 9 Wheel 3 | . . . . . . 15 15 15 15 15 13 11 6 6 5 . . . . . . . . . . . . . . . . . . . Device 18 | . . . . . 12 19 23 22 23 23 27 25 25 26 19 20 16 20 17 17 18 24 23 15 15 20 23 26 20 20 18 9 13 18 Storage 9 | . 13 14 14 14 9 7 7 7 7 7 6 6 6 6 8 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 8 . . Processor 5 | . . . . . 9 7 7 7 7 7 6 6 6 6 1 6 8 5 5 5 3 3 5 5 5 5 4 4 4 4 2 10 20 18 Protection 11 | . 13 14 14 14 20 16 14 15 15 15 11 17 18 13 19 12 7 7 10 11 10 5 5 10 10 7 4 3 4 3 5 . . . Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 27 27 27 Energy Cannon 5 | . . . . . . . . . . . . . . . 6 12 11 10 11 5 10 10 10 10 . 8 9 8 8 7 7 . . . Ballistic Gun 3 | . 28 28 2 28 17 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 13 14 15 15 14 13 12 12 12 5 . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 198 | 15 52 52 52 53 102 117 131 128 131 139 161 165 136 136 164 169 184 184 183 189 190 198 193 194 187 189 181 182 187 187 195 52 57 55 Greatest Support 145 | 40 40 40 40 40 43 32 32 32 32 32 32 32 16 16 80 60 88 88 88 80 85 110 120 100 120 120 120 120 145 118 120 60 60 60 Greatest Overweight (x) 11 | 3 1 1 1 1 3 3 4 3 4 4 5 8 8 8 11 5 2 2 2 3 3 1 2 1 1 2 1 1 1 1 2 . . . Average Overweight (x) 2 | . . 1 1 1 1 3 3 3 3 3 4 4 7 8 3 2 1 1 1 2 2 1 1 1 1 1 1 1 1 1 . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 5 5 Average Capacity 23 | 7 17 20 20 20 20 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 24 9 5 5 Most Carried 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 5 5 Average Carried 22 | 6 13 19 19 18 19 24 24 24 25 24 24 24 24 24 22 24 24 23 24 24 24 24 23 24 24 24 24 24 24 24 23 9 4 4 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 5 5 5 Final Carried 25 | 8 20 20 18 20 25 25 25 25 25 25 25 24 25 25 25 25 23 25 24 25 25 25 25 25 25 25 25 24 25 25 10 5 5 4 Class Distribution -------------------- 33% | Generator-Golem 32% | Scavenger-Mutant 10% | Mutant 9% | Golem 5% | Generator-Mutant 3% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Generator-Golem | -5/Factory Generator-Golem | -5/Upper Caves Generator-Golem | -5/Upper Caves Generator-Mutant | -5/Zhirov Generator-Golem | -4/Proximity Caves Generator-Golem | -4/Factory Generator-Golem | -4/Upper Caves Generator-Golem | -4/Upper Caves Generator-Mutant | -4/Warlord Generator-Golem | -3/Proximity Caves Hacker-Golem | -3/Research Generator-Golem | -3/Testing Hacker-Golem | -2/Research Generator-Golem | -2/Quarantine Generator-Mutant | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 10340 | 306 295 68 . 23 1518 900 201 417 . 321 12 1279 367 36 1025 122 100 183 259 58 222 289 206 133 135 170 98 220 99 248 403 48 549 30 Remotely 117 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 107 . . . Salvage Created 28650 | 94 385 44 . 19 2340 827 216 287 . 214 9 523 448 . 2617 624 782 738 1129 270 1040 2252 628 531 614 686 211 729 484 1710 1031 285 5243 1640 Parts 1285 | 6 27 5 . 1 116 60 3 14 . 10 1 13 9 . 31 30 41 40 59 4 45 111 15 38 30 29 10 46 19 97 35 23 188 129 Haulers Intercepted 11 | . . . . . 5 2 . . . . . . . . . . . . 1 . . 2 . . . . 1 . . . . . . . Recyclers Shooed 9 | . . . . . 1 3 . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 293 | . . . . . . . 1 11 . 14 . 16 2 2 . 27 . 39 58 . 41 . 15 38 . 29 . . . . . . . . Prevented 5 | . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 416 | . 13 3 . . 38 12 3 7 . 7 . 16 3 . 60 10 9 12 18 . 16 26 8 11 13 12 1 9 5 27 13 3 46 15 Guns 130 | . 13 3 . . 34 . . . . . . . . . 6 . . . . . . . . . 8 2 . . . . . 3 46 15 Cannons 216 | . . . . . . 11 . 7 . 5 . 15 3 . 11 6 8 11 18 . 15 25 8 11 . 9 . 9 5 26 13 . . . AOE 53 | . . . . . 4 1 3 . . 2 . . . . 35 3 . . . . . . . . 5 . . . . . . . . . Classes Destroyed 30 | 2 5 . . . 4 4 . . . . . 1 2 . 4 1 1 . . . . . . . 2 . . . . 1 1 . 2 . Worker 8 | . 2 . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Builder 11 | . . . . . . 7 . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . . . . . 5 2 . . . . . . . . . . . . 1 . . 2 . . . . 1 . . . . . . . Recycler 15 | 1 . . . . 4 3 . . . . . . . . . . 1 . . . . 1 . . . . . . . . 3 . 2 . Minesweeper 5 | . . . . . . . . . . . . 2 . . . . . 1 1 . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Operator 9 | . 1 . . . 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . 1 . . 1 . 1 . Watcher 20 | . 3 . . . 4 1 . . . . . . . . . . . . . . . 2 . . . . . 2 1 1 . 2 4 . Swarmer 62 | . 9 3 . . 6 . 3 3 . 2 . 7 . . . 3 . 2 3 . 4 . . 5 2 3 . . . 5 . . 2 . Grunt 122 | . 4 . . . 20 7 . 4 . 4 . 5 2 . . 2 3 6 12 . 3 14 6 . 5 2 . 3 4 8 . . 8 . Brawler 6 | . . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Duelist 7 | . . . . . . 1 . . . 1 . 1 1 . . . . 1 . . . 1 1 . . . . . . . . . . . Protector 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 22 | . . . . . 7 2 . . . . . 1 . . . 1 2 1 1 . 1 2 . . . . 1 . 1 . 1 . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Hunter 42 | . . . . . . 1 . . . . . 2 . . . 2 3 . 2 . 6 2 . 4 1 6 . . . . 4 . 9 . Programmer 50 | . . . . . . 1 . . . . . . . . . 1 1 1 . . . 7 . 2 3 . . 6 . 13 4 3 8 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 4 | . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . 1 . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Def 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Z-Light 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Decomposer 21 | . . . . . . . 1 4 . . . 4 5 . . 5 . 1 1 . . . . . . . . . . . . . . . Packrat 7 | . . . . . . . 3 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Assembled 35 | . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . Golem 22 | . . . . . . . . . . . . . . . 21 . . . . . . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 37 | 2 4 3 . 1 9 4 3 3 . 3 1 3 3 . 37 3 7 7 5 . 4 5 4 4 10 4 1 4 5 8 6 3 18 6 Combat Bots Only 35 | . 3 3 . . 6 4 3 3 . 3 . 3 3 . 35 3 6 7 5 . 4 4 4 4 10 4 1 3 4 7 2 3 18 6 Max Kills in Single Turn 18 | 1 2 1 . 1 2 2 2 1 . 2 1 2 2 . 18 3 1 1 2 . 1 1 1 1 3 1 1 1 1 1 1 3 2 2 Gunslinging 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Exploded 18 | . . . . . 2 1 2 . . 1 . . . . 18 3 . . . . . . . . 3 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 3 Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 21898 | . 229 31 . . 1901 428 84 231 . 187 48 1341 77 . 1784 775 475 542 269 . 1097 1488 815 155 49 809 168 1371 187 1359 1608 . 2875 1515 Core 3023 | . 23 7 . . 99 78 18 28 . 28 . 99 . . 83 98 47 49 17 . 39 95 140 12 15 73 18 111 . 97 368 . 873 508 Absorbed by Shields 4443 | . . . . . . . . . . . . 447 78 . 116 . . . . . . 723 . 31 19 81 60 92 . . . . 1554 1242 Reduced by Siege Mode 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 21 . . . Redirected to Shielding 65 | . . . . . . . . . . . . . . . 65 . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 614 | . 603 . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 . . . 88 82 . . . . 78 . . . . . 67 . . . . 84 . . . . 70 . 90 . . 62 . . 9 Volleys Fired 1647 | 6 39 4 . . 151 62 13 26 . 16 5 79 21 1 204 21 23 47 60 8 68 105 36 27 16 57 15 53 14 129 90 23 167 61 Largest 3 | 2 2 2 . . 2 2 2 2 . 2 2 2 2 1 2 2 2 2 2 1 2 2 2 2 2 2 2 2 2 1 2 3 3 3 Hottest 300 | 40 40 40 . . 53 96 96 96 . 96 96 96 88 40 132 50 50 50 50 81 50 50 50 50 90 90 50 50 50 130 155 300 300 300 Shots Fired 3017 | 12 77 9 . 1 302 124 21 52 . 29 10 151 42 1 245 42 46 86 116 8 135 181 75 58 32 105 24 91 27 129 98 34 481 173 Gun 1233 | 12 77 9 . 1 297 8 . . . . . . . . 84 . . . . . . . . . 32 25 . . . . . 34 481 173 Cannon 1753 | . . . . . . 116 16 52 . 26 10 151 42 1 143 42 46 86 116 8 135 181 75 58 . 80 24 91 27 129 98 . . . Launcher 31 | . . . . . 5 . 5 . . 3 . . . . 18 . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 875 | 12 77 9 . 1 297 124 16 52 . 26 10 151 42 1 57 . . . . . . . . . . . . . . . . . . . Thermal 1304 | . . . . . . . . . . . . . . . 116 42 46 86 116 . 135 181 75 58 . 80 24 91 27 129 98 . . . Explosive 31 | . . . . . 5 . 5 . . 3 . . . . 18 . . . . . . . . . . . . . . . . . . . Electromagnetic 62 | . . . . . . . . . . . . . . . 54 . . . . 8 . . . . . . . . . . . . . . Slashing 688 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 481 173 Entropic 57 | . . . . . . . . . . . . . . . . . . . . . . . . . 32 25 . . . . . . . . Robot Hit Streak 54 | 9 11 3 . 4 24 7 2 4 . 5 2 7 11 . 41 50 18 20 22 10 17 20 13 10 14 11 11 19 27 17 19 5 54 27 Robot Miss Streak 10 | 1 4 1 . . 4 10 4 3 . 3 . 5 2 . 3 1 2 4 2 1 2 2 1 2 1 3 1 2 1 4 3 1 3 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 1 Secondary Targets 19 | . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 8 Max Gunslinging Chain 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Capacitor 209 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 80 . . . Shots Hit Robots 1832 | 10 47 5 . 1 216 65 6 22 . 16 2 83 38 . 192 27 31 30 49 7 51 127 42 27 22 48 13 46 17 80 62 5 317 128 Core Hits 988 | 3 24 3 . 1 103 28 8 11 . 17 1 31 15 . 222 12 14 19 28 3 26 52 20 15 23 20 4 18 11 42 23 5 124 62 Critical Kills 6 | . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 10 | . . . . . 5 . . . . . . 1 . . . . . . . . . . . . 3 1 . . . . . . . . Critical Strikes 47 | . . . . 1 9 3 . 1 . 2 . 5 3 . 5 . . . . . . . . . 3 1 . . . 1 . . 6 7 Burn 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Destroy 10 | . . . . 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 13 | . . . . . . 3 . 1 . 2 . 4 2 . 1 . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 14 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 6 7 Detonate 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . Melee Attacks 37 | . . . . . 1 . . . . . . 5 12 10 . 6 . 1 . . 1 . . . . 1 . . . . . . . . Impact 15 | . . . . . . . . . . . . 5 . 10 . . . . . . . . . . . . . . . . . . . . Slashing 13 | . . . . . 1 . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . . . 6 . 1 . . 1 . . . . 1 . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 83815 | 124 610 65 . 12 3598 1849 441 686 . 627 60 2934 1692 . 7533 1467 1474 1304 2431 200 2205 6087 1781 1169 2520 2040 631 2359 867 4257 3662 433 21076 7621 Guns 36845 | 124 610 65 . 12 3260 99 . . . . . . . . 1561 . . . . . . . . . 1447 537 . . . . . 433 21076 7621 Cannons 40740 | . . . . . . 1667 199 686 . 485 60 2480 839 . 3328 1237 1474 1304 2431 200 2205 6087 1781 1169 . 1332 631 2359 867 4257 3662 . . . Explosions 4820 | . . . . . 338 83 242 . . 142 . . . . 2644 127 . . . . . . . . 1073 171 . . . . . . . . Melee 1410 | . . . . . . . . . . . . 454 853 . . 103 . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11631 | 124 610 65 . 12 3260 1766 199 686 . 485 60 2480 839 . 1045 . . . . . . . . . . . . . . . . . . . Thermal 34967 | . . . . . . 83 . . . . . . . . 2717 1364 1474 1304 2431 . 2205 6087 1781 1169 1073 1503 631 2359 867 4257 3662 . . . Explosive 3366 | . . . . . 338 . 242 . . 142 . . . . 2644 . . . . . . . . . . . . . . . . . . . Electromagnetic 1327 | . . . . . . . . . . . . . . . 1127 . . . . 200 . . . . . . . . . . . . . . Impact 454 | . . . . . . . . . . . . 454 . . . . . . . . . . . . . . . . . . . . . . Slashing 29983 | . . . . . . . . . . . . . 853 . . . . . . . . . . . . . . . . . . 433 21076 7621 Piercing 103 | . . . . . . . . . . . . . . . . 103 . . . . . . . . . . . . . . . . . . Entropic 1984 | . . . . . . . . . . . . . . . . . . . . . . . . . 1447 537 . . . . . . . . Highest Corruption 5 | . 1 1 1 1 2 1 . . . . 2 . . . . . 1 1 1 1 1 2 2 2 2 . 1 5 . 3 . . 1 . Average Corruption 1 | . 1 1 1 1 2 1 . . . . 1 . . . . . 1 1 1 1 1 1 2 2 2 . 1 2 . 1 . . 1 . Corruption Purged 9 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . 5 . . 1 . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Effects 265 | . 19 13 3 6 39 1 . . . . 2 . . . . . 3 18 24 4 24 7 29 28 1 . . 33 . 6 . . 5 . Message Errors 65 | . 3 6 . 1 13 . . . . . . . . . . . . 4 5 1 3 3 8 6 . . . 9 . 2 . . 1 . Matter Fused 56 | . 6 1 . . 7 1 . . . . . . . . . . . 6 5 . 6 1 5 8 . . . 7 . 1 . . 2 . Heat Flow Errors 36 | . 1 . . 2 6 . . . . . . . . . . . 1 3 5 2 3 1 4 4 1 . . 3 . . . . . . Energy Discharges 35 | . 2 2 . . 5 . . . . . . . . . . . 2 2 2 1 5 1 3 3 . . . 6 . 1 . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Data Loss (minor) 44 | . 4 2 3 2 4 . . . . . 2 . . . . . . 2 3 . 5 1 6 3 . . . 4 . 2 . . 1 . Data Loss (major) 6 | . . . . . . . . . . . . . . . . . . 1 4 . . . . . . . . 1 . . . . . . Misfires 14 | . . 1 . 1 2 . . . . . . . . . . . . . . . 2 . 3 4 . . . 1 . . . . . . Alerts 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 4 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2415 | . . . . . . 122 52 63 . . . 303 149 . 115 283 65 61 108 46 . 312 10 2 21 11 14 232 . 189 257 . . . Projectiles 2061 | . . . . . . 122 40 63 . . . 104 147 . 43 235 65 61 108 46 . 312 10 2 . 11 14 232 . 189 257 . . . Explosions 153 | . . . . . . . 12 . . . . . . . 72 48 . . . . . . . . 21 . . . . . . . . . Melee 201 | . . . . . . . . . . . . 199 2 . . . . . . . . . . . . . . . . . . . . . Knockbacks 55 | . . . . . . 18 1 . . 3 1 24 6 . 2 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 50 | . . . . . . 15 1 . . 3 1 22 6 . 2 . . . . . . . . . . . . . . . . . . . Secondary 5 | . . . . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 361 | . . . . . 109 42 33 . . 22 . . . . 155 . . . . . . . . . . . . . . . . . . . Shots 12 | . . . . . 4 1 1 . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 376 | . 153 . . 164 357 . . 6 . . . 45 . . 206 4 272 291 160 184 194 188 228 150 123 . . 204 . 325 376 . 220 120 Average Temperature 85 | . 48 . . 82 93 . . 5 . . . 24 . . 72 4 56 119 54 85 84 100 100 79 65 . . 100 . 168 125 . 111 65 Received Heat Transfer 3307 | . 42 . . . 846 144 . 99 . 36 . 244 24 . 423 135 75 201 72 . 81 237 227 . . 12 24 42 9 108 45 . 167 14 Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . . Total Turns 135 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 36 . . . Longest Duration 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 15 . . . Robots Corrupted 9 | . . . . . . . . . . . . . . . 8 . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 9 | . . . . . . . . . . . . . . . 8 . . . . 1 . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . Parts Melted 23 | . . . . . . . . . . . . . . . . 1 3 . 1 . 2 3 2 . . . 1 3 . 3 4 . . . Heat Transferred 21349 | . . . . . . 50 . . . . . . . . 3709 915 775 775 1350 . 1175 3300 1075 625 650 800 350 1200 475 2175 1950 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1812 | 10 206 96 . 5 647 480 . . . . 113 . . . . . 236 . . . . 507 . . . . 83 235 234 431 1615 1812 1395 . Initial 1100 | . 6 26 . . . 149 . . . . 70 . . . . . 37 . . . . 5 . . . . . 2 93 18 72 1100 1100 . Average 210 | 5 102 23 . 3 308 260 . . . . 59 . . . . . 110 . . . . 303 . . . . 37 76 164 195 212 1156 1247 . Maximum Alert Level 5 | . 1 . . . 2 2 . . . . . . . . . . 1 . . . . 2 . . . . . 1 1 2 5 5 5 . Low Security (%) 59 | 100 98 100 . 100 23 46 . . . . 100 . . . . . 91 . . . . 22 . . . . 100 95 47 58 48 . . . Level 1 23 | . 1 . . . 56 27 . . . . . . . . . . 8 . . . . 47 . . . . . 4 52 31 50 . . . Level 2 7 | . . . . . 19 25 . . . . . . . . . . . . . . . 30 . . . . . . . 9 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 1 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 31 . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Squads Dispatched 59 | . 4 . . . 5 5 . . . . . . . . . . 3 . . . . 6 . . . . . 3 . 7 9 16 1 . Investigation 10 | . 2 . . . 3 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . Extermination 15 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 3 . 5 3 1 . . Reinforcement 15 | . 2 . . . 1 3 . . . . . . . . . . 1 . . . . 3 . . . . . . . 2 . 3 . . Assault 16 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 7 1 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 1 . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 43 | . 2 . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . 1 6 1 1 2 26 . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . Distress Signals 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . Times Spotted 520 | . 23 1 . . 53 21 1 4 . 8 3 15 3 . 109 8 11 7 15 . 11 35 6 3 13 9 1 15 5 30 31 2 59 18 Peak Tracking Total 37 | . 4 2 . . 7 5 1 3 . 4 2 4 3 . 37 3 4 6 5 . 4 6 4 2 11 2 1 3 4 6 16 11 23 6 Tactical Retreats 20 | . 1 . . . 2 2 . . . . . 3 . . . 1 1 . 1 . . . . . . 1 . . . 1 . 2 5 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 23 | . 2 . . . 2 1 . . . . . . . . . . . . . . . 3 . . . . 1 3 . 1 1 2 7 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . 2 . . . . . 3 . . . . . . 13 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 67 | . 1 . . . 2 4 . . . . 1 . . . 4 2 1 2 2 1 . 3 . . 1 . 1 8 . 8 11 3 8 4 Max in Single Turn 2 | . 1 . . . 1 2 . . . . . . . . 1 2 1 1 2 1 . 1 . . 1 . 1 1 . 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 97 | . 8 1 1 . 12 8 . 1 3 . 3 . 2 . . . 3 2 1 4 . 4 . . 4 . 5 8 . 11 5 9 2 . Terminals 55 | . 5 . . . 7 5 . . . . 2 . . . . . 2 1 . . . 1 . . . . 4 5 . 9 5 7 2 . Fabricators 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Repair Stations 4 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 8 | . 2 . . . 2 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Scanalyzers 7 | . . . . . 2 . . . . . 1 . . . . . . . . . . 1 . . . . . 2 . 1 . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Total Hacks 268 | . 23 1 1 . 42 17 . 1 27 . 5 . 3 . . . 8 4 1 17 . 12 . . 5 . 18 20 . 33 9 18 3 . Successful 172 | . 19 1 1 . 26 8 . 1 27 . 3 . 3 . . . 1 4 1 17 . 7 . . 5 . 5 8 . 25 5 3 2 . Failed 95 | . 4 . . . 15 9 . . . . 2 . . . . . 7 . . . . 5 . . . . 13 12 . 8 4 15 1 . Catastrophic 20 | . . . . . 2 3 . . . . . . . . . . 3 . . . . . . . . . 5 3 . . . 4 . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 8 . . . 17 13 . . . . 1 . . . . . 8 . . . . 6 . . 1 . 7 9 . 7 . 5 . . Terminals 136 | . 13 . . . 22 13 . . . . 3 . . . . . 6 3 . . . 2 . . . . 16 13 . 20 9 13 3 . Fabricators 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . Repair Stations 11 | . 6 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Units 22 | . 4 . . . 6 2 . . . . . . . . . . 2 . . . . 6 . . . . . . . . . 2 . . Scanalyzers 33 | . . . . . 12 . . . . . 2 . . . . . . . . . . 3 . . . . . 5 . 11 . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . Terminal Hacks 112 | . 6 1 1 . 8 4 . 1 27 . 1 . 3 . . . 1 4 1 17 . 1 . . 5 . 4 5 . 12 5 3 2 . Record 21 | . . . 1 . . . . . 6 . . . 2 . . . . 3 . 5 . . . . 4 . . . . . . . . . Part Schematic 16 | . . . . . . . . . 12 . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 1 . . . 1 1 . . . . . . . . . . . . . 4 . . . . . . 1 1 . . . 1 . . Prototype ID Bank 13 | . 2 . . . 2 . . . 3 . . . . . . . . . . 4 . . . . . . . 1 . 1 . . . . Open Door 14 | . . 1 . . . . . 1 . . . . 1 . . . . 1 1 . . . . . 1 . . . . 1 5 . 2 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 5 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Alert Level 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Locate Traps 8 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . 1 . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . 4 . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Network Status 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 8 | . 6 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 4 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 4 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 5 | . 2 . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 20 | . . . . . 9 . . . . . 1 . . . . . . . . . . . . . . . . . . 10 . . . . Insert Component 11 | . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . 6 . . . . Analyze 9 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 5 . . . 5 3 . . . . 1 . . . . . . . . . . 5 . . . . . 1 . 3 . . . . Terminals 10 | . 3 . . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 3 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operators 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanics 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 9 | . 2 . . . 2 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Tunnel 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 7 . . . 9 7 . . . . 2 . . . . . 3 1 . . . 2 . . . . 5 6 . 10 3 9 1 . Full Trace Events 6 | . . . . . 1 1 . . . . . . . . . . 2 1 . . . . . . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 6 . . . . 3 . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . . . 2 . . . 12 . . . . 14 . . . . . 4 . . . . . . . . . 8 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 214 | . 78 . . . 136 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 30 | . 9 . . . 20 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . 5 . . . . Part Schematics Acquired 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 97 | . . . . . . 1 . . . 1 . . . 7 1 . . . . . . . . . 2 . . . . . . 35 50 . Largest Group 20 | . . . . . . 1 . . . 1 1 1 . 7 8 . . . . . . . . . 2 1 . . . . . 20 15 . Highest-Rated Group 308 | . . . . . . 21 . . . 96 96 96 . 189 308 . . . . . . . . . 121 65 . . . . . 281 214 . Highest-Rated Ally 119 | . . . . . . 21 . . . 96 96 96 . 31 119 . . . . . . . . . 65 65 . . . . . 15 15 . Total Orders 8 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . . . 2 . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Ally Attacks 336 | . . . . . . 2 . . . 12 3 9 . . 187 . . . . . . . . . 4 1 . . . . . 85 33 . Total Damage 8835 | . . . . . . 67 . . . 275 . 318 . . 5750 . . . . . . . . . 194 58 . . . . . 1543 630 . Kills 43 | . . . . . . . . . . 3 . 3 . . 29 . . . . . . . . . 1 . . . . . . 5 2 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 10 | . 1 . . . 1 1 . . . . . . . . . . . . . 4 . . . . . . 1 1 . . . 1 . . Derelict Logs Recovered 21 | . . 2 . . . . 2 2 . 1 . 1 1 2 . 2 . 3 1 . 2 . 1 1 . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 55839 | 114 1919 1575 443 431 3059 1100 1530 1817 109 1076 564 2804 2837 1886 5150 3176 581 3058 2694 430 3436 1167 2009 1769 1365 1669 459 1893 402 2136 1317 359 1307 198 Spaces Moved 25916 | 52 736 544 183 176 1010 567 1014 1172 75 595 292 1324 1173 838 1711 1436 262 1297 1084 150 1119 412 837 861 631 804 207 687 177 862 656 826 1906 240 Core 38 | 31 . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Treads 2878 | 21 736 544 183 176 945 . . . . . . . . . 272 . . . . . . . . . . . . . . . 1 . . . Legs 14979 | . . . . . . . . . . . . . . . 581 1436 262 1297 1084 150 1119 412 837 861 631 804 207 687 177 862 600 826 1906 240 Wheels 7966 | . . . . . 65 567 1014 1172 75 595 292 1324 1173 838 851 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 240 240 240 145 145 145 145 145 145 160 145 205 220 105 210 179 179 179 210 183 185 183 185 175 175 175 172 175 177 30 30 30 30 Average Speed 175 | 126 222 240 240 240 233 145 145 145 145 151 160 173 219 220 217 212 183 221 210 215 228 185 184 185 183 175 175 174 175 177 163 30 30 30 Slowest Speed 400 | 200 240 240 240 240 240 145 160 145 160 160 175 220 220 220 400 300 222 222 222 240 240 185 226 185 185 210 175 175 178 177 305 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Microwarps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Exploration Rate (%) 65 | 4 97 97 58 41 70 15 99 99 68 72 11 95 90 85 92 97 10 99 96 60 95 14 96 97 89 98 8 87 8 87 45 31 76 21 Regions Visited 34 Branch Regions 25 Pre-discovered Areas 16 | . 2 2 1 . 2 . . . 1 . . . . 3 . . . . . 3 . . . 1 1 . . . . . . . . . Known Exits Taken 27 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 46 | . . 1 . 1 . . 3 4 . 3 . 5 3 3 . 4 . 4 1 . 3 . 5 1 . 5 . . . . . . . . Spaces Dug 336 | . . . . . 1 . 8 . . . 8 4 4 3 . 2 1 40 28 . 51 13 14 14 . 20 8 22 3 25 4 41 20 2 Terrain Destroyed 1198 | . . . . . 36 62 36 15 . 29 8 62 10 3 11 31 13 51 52 . 88 38 29 32 29 83 8 28 8 35 12 63 179 147 Melee 4 | . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Projectile 1012 | . . . . . . 22 6 15 . 9 8 62 10 . 11 12 13 51 52 . 88 38 29 32 13 75 8 28 8 35 12 49 179 147 AOE 182 | . . . . . 35 40 30 . . 20 . . . . . 19 . . . . . . . . 16 8 . . . . . 14 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 33818 | 86 943 809 190 186 1419 717 1052 1235 75 734 379 1664 1369 862 2901 1504 312 1394 1374 251 1870 634 1237 984 810 954 277 1308 250 1475 923 912 2414 314 Wait 4913 | 12 141 251 . 6 144 47 12 20 . 107 60 211 146 4 838 11 9 23 191 78 639 40 292 77 100 62 40 507 40 409 116 46 234 . Move 25829 | 51 735 543 182 175 1009 566 1013 1171 74 594 291 1323 1172 837 1710 1435 261 1296 1083 149 1118 411 836 860 630 803 206 686 176 861 603 825 1905 239 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 332 | 10 19 5 2 3 38 7 3 4 . . 6 10 3 3 44 6 2 8 8 1 3 14 25 4 8 3 4 17 2 12 31 2 20 5 Fast Attach 141 | 5 4 . . . 4 1 2 2 . 4 2 3 2 . 14 2 1 . 4 5 6 8 6 1 9 4 1 3 6 5 13 5 19 . Attach 72 | 2 . . 2 . 15 2 . 1 . 1 2 7 . . 9 1 1 . 1 1 1 2 . . 1 3 2 1 . 3 9 1 3 1 Detach 42 | . . . . . . . . . . . 2 . 2 . 2 2 . . . 1 1 1 6 2 . 1 . 4 3 8 6 . 1 . Swap 343 | . 2 . . 1 30 13 4 7 1 8 5 20 7 4 28 10 13 10 18 1 14 18 12 6 3 14 7 13 4 23 18 3 23 3 Drop 390 | . 3 6 4 1 27 5 5 4 . 4 6 6 4 3 52 10 2 9 9 7 19 20 24 7 15 6 2 24 5 25 37 7 27 5 Fire 1647 | 6 39 4 . . 151 62 13 26 . 16 5 79 21 1 204 21 23 47 60 8 68 105 36 27 16 57 15 53 14 129 90 23 167 61 Melee 37 | . . . . . 1 . . . . . . 5 12 10 . 6 . 1 . . 1 . . . . 1 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . 8 . . . . . . . . . . . . . . . 15 . . . . . . . . . . 15 . Rewire 34 | . . . . . . 6 . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 9) 514 | -10/Materials | Repaired Hcp. Storage Unit 587 | -10/Materials | Repaired Lgt. Armor Plating 785 | -10/Materials | Discovered new exit (range 16) 1206 | -10/Materials | Discovered new exit (range 4) 1293 | -10/Materials | Discovered new exit (range 11) 1665 | -10/Materials | Repaired Huge Storage Unit 2034 | -10/Materials | Entered Mines 2035 | -10/Mines | Learned location of Storage (-9) 2079 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2084 | -10/Mines | Found Prototype Device 2086 | -10/Mines | Met a Derelict bent on vengeance 2375 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2637 | -10/Mines | Learned 2 Materials zone layouts 2870 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2870 | -10/Mines | Discovered new exit (range 5) 3239 | -10/Mines | Discovered new exit (range 9) 3270 | -10/Mines | Discovered new exit (range 14) 3609 | -10/Mines | Entered Exiles 3673 | -10/Exiles | Met 8R-AWN 3717 | -10/Exiles | Met EX-HEX 3820 | -10/Exiles | Learned location of Zion (-6) 3822 | -10/Exiles | Met EX-DEC 4026 | -10/Exiles | Discovered new exit (range 11) 4052 | -10/Exiles | Entered Mines 4076 | -9/Mines | Discovered new exit (range 7) 4445 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4474 | -9/Mines | Discovered new exit (range 5) 4483 | -9/Mines | Entered Materials 4483 | -8/Materials | Evolved 4 slots: Utility x4 5449 | -8/Materials | Central database locked down 5596 | -8/Materials | Identified Exp. Sensor Array 5731 | -8/Materials | Discovered new exit (range 5) 5853 | -8/Materials | Build established: Scavenger-Mutant 6083 | -8/Materials | First assault squad dispatched 6227 | -8/Materials | Repaired Broken Exp. Sensor Array? 6606 | -8/Materials | Discovered new exit (range 13) 7538 | -8/Materials | Identified exit to Factory 7542 | -8/Materials | Entered Factory 7542 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7960 | -7/Factory | Identified exit to Lower Caves 8642 | -7/Factory | Entered Lower Caves 8994 | -7/Lower Caves | Learned Factory stockpile data 9035 | -7/Lower Caves | Encountered a Warlord checkpoint 9400 | -7/Lower Caves | Identified exit to Lower Caves 10172 | -7/Lower Caves | Entered another Lower Caves area 10179 | -7/Lower Caves | Identified exit to Data Miner 10578 | -7/Lower Caves | Discovered new exit (range 7) 10588 | -7/Lower Caves | Identified exit to Factory 11613 | -7/Lower Caves | Learned Factory security intel 11989 | -7/Lower Caves | Entered Data Miner 11989 | -7/Data Miner | Discovered new exit (range 6) 12017 | -7/Data Miner | Met Data Miner 12042 | -7/Data Miner | Learned location of Section 7 (-2) 12042 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12063 | -7/Data Miner | Received God Mode back door access code from Data Miner 12095 | -7/Data Miner | Identified exit to Proximity Caves 12098 | -7/Data Miner | Entered Proximity Caves 12333 | -6/Proximity Caves | Escorted by Enhanced Grunt 12988 | -6/Proximity Caves | Learned 4 Factory zone layouts 12990 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13100 | -6/Proximity Caves | Discovered exit to Factory (range 14) 13174 | -6/Proximity Caves | Entered Factory 13174 | -6/Factory | Accompanied by 1 ally 13174 | -6/Factory | Evolved 2 slots: Utility x2 13389 | -6/Factory | Identified exit to Lower Caves 13389 | -6/Factory | Identified exit to Extension 13593 | -6/Factory | Found Prototype Processor 13593 | -6/Factory | Identified Exp. Targeting Computer 13738 | -6/Factory | Entered Lower Caves 13738 | -6/Lower Caves | Accompanied by 1 ally 14226 | -6/Lower Caves | Learned location of 1 exit from Factory 14868 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15027 | -6/Lower Caves | Lost 6 parts (2p4u) 15697 | -6/Lower Caves | Discovered new exit (range 4) 15702 | -6/Lower Caves | Identified exit to Lower Caves 16299 | -6/Lower Caves | Build established: Derelict-Mutant 16542 | -6/Lower Caves | Entered another Lower Caves area 16872 | -6/Lower Caves | Build established: Scavenger-Mutant 18274 | -6/Lower Caves | Encountered a Warlord checkpoint 18380 | -6/Lower Caves | Discovered new exit (range 8) 18394 | -6/Lower Caves | Identified exit to Zion 18605 | -6/Lower Caves | Learned Extension trap positions 18605 | -6/Lower Caves | Learned Armory trap positions 19379 | -6/Lower Caves | Entered Zion 19456 | -6/Zion | Gained Derelict followers 19478 | -6/Zion | Discovered new exit (range 9) 19788 | -6/Zion | Found CR-A16's Pointy Stick 19941 | -6/Zion | Given the Hacking Drone Bay 19941 | -6/Zion | Found Prototype Device 19942 | -6/Zion | Identified Hacking Drone Bay 20090 | -6/Zion | Received a visual enhancement algorithm 20519 | -6/Zion | Gained Derelict followers 21249 | -6/Zion | Discovered new exit (range 4) 21252 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 21254 | -6/Zion | Identified exit to Deep Caves 21265 | -6/Zion | Entered Deep Caves 21265 | -6/Deep Caves | Accompanied by 7 allies 21266 | -6/Deep Caves | Met 5H-AD0 21733 | -6/Deep Caves | Z-Facility disabled 21933 | -6/Deep Caves | Build established: Derelict-Mutant 21942 | -6/Deep Caves | Attacked by Z-Imprinter 21978 | -6/Deep Caves | Destroyed Z-Imprinter 22007 | -6/Deep Caves | Found Prototype Protection 22008 | -6/Deep Caves | Lost 5 parts (1p3u1w) 22014 | -6/Deep Caves | Identified Zio. Weapon Casing 22303 | -6/Deep Caves | Build established: Scavenger-Mutant 22363 | -6/Deep Caves | Found Prototype Protection 22365 | -6/Deep Caves | Identified Zio. Heavy Carapace 22457 | -6/Deep Caves | Found Zio. Weapon Casing 22613 | -6/Deep Caves | Found Zio. Weapon Casing 23180 | -6/Deep Caves | Discovered new exit (range 6) 23907 | -6/Deep Caves | Destroyed as-08617 23929 | -6/Deep Caves | Exposed GOLEM chamber 24147 | -6/Deep Caves | Spotted as-99864 24158 | -6/Deep Caves | Destroyed as-99864 24277 | -6/Deep Caves | Found Prototype Device 24278 | -6/Deep Caves | Identified Exp. ECM Suite 24293 | -6/Deep Caves | Triggered Deep Caves wall 24293 | -6/Deep Caves | Spotted AS-70445 24293 | -6/Deep Caves | Spotted AS-47118 24314 | -6/Deep Caves | Destroyed AS-70445 24318 | -6/Deep Caves | Destroyed AS-47118 24342 | -6/Deep Caves | Destroyed 35 combat bots 24446 | -6/Deep Caves | Found GOLEM Unit 24472 | -6/Deep Caves | Found Prototype Energy Cannon 24472 | -6/Deep Caves | Identified Firepult 24525 | -6/Deep Caves | Found GOLEM Unit 24872 | -6/Deep Caves | Found GOLEM Unit 24878 | -6/Deep Caves | Found GOLEM Unit 24902 | -6/Deep Caves | Found GOLEM Unit 24941 | -6/Deep Caves | Found GOLEM Unit 24993 | -6/Deep Caves | Build established: Golem 25163 | -6/Deep Caves | Found GOLEM Unit 25175 | -6/Deep Caves | Found GOLEM Unit 25914 | -6/Deep Caves | Identified exit to Proximity Caves 26415 | -6/Deep Caves | Entered Proximity Caves 27708 | -5/Proximity Caves | Discovered new exit (range 7) 27718 | -5/Proximity Caves | Identified exit to Factory 27745 | -5/Proximity Caves | Learned Factory emergency access door positions 27814 | -5/Proximity Caves | Learned Factory stockpile data 28310 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28770 | -5/Proximity Caves | Spotted B-75 Beast 28795 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 28798 | -5/Proximity Caves | Destroyed B-75 Beast 29591 | -5/Proximity Caves | Entered Factory 29591 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 29592 | -5/Factory | Identified exit to Factory 29924 | -5/Factory | Build established: Generator-Golem 30007 | -5/Factory | Incoming investigation squad redirected 30067 | -5/Factory | Identified exit to Upper Caves 30172 | -5/Factory | Entered Upper Caves 30192 | -5/Upper Caves | Learned Factory garrison access intel 30743 | -5/Upper Caves | Learned Factory security intel 31588 | -5/Upper Caves | Encountered a Warlord checkpoint 31909 | -5/Upper Caves | Attracted the attention of an 0b10 base 31962 | -5/Upper Caves | Destroyed 7 combat bots 32070 | -5/Upper Caves | Learned Armory terminal intel 32070 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 32599 | -5/Upper Caves | Spotted B-75 Beast 32610 | -5/Upper Caves | Destroyed B-75 Beast 33016 | -5/Upper Caves | Discovered new exit (range 5) 33027 | -5/Upper Caves | Identified exit to Upper Caves 33230 | -5/Upper Caves | Entered another Upper Caves area 33370 | -5/Upper Caves | Encountered a Warlord checkpoint 33380 | -5/Upper Caves | Discovered exit to Factory (range 6) 33387 | -5/Upper Caves | Learned Factory security intel 35350 | -5/Upper Caves | Attracted the attention of an 0b10 base 35558 | -5/Upper Caves | Discovered new exit (range 14) 35583 | -5/Upper Caves | Identified exit to Zhirov 35924 | -5/Upper Caves | Entered Zhirov 35925 | -5/Zhirov | Discovered new exit (range 3) 36009 | -5/Zhirov | Learned location of Quarantine (-2) 36009 | -5/Zhirov | Learned location of Testing (-3) 36009 | -5/Zhirov | Learned location of Command (-1) 36054 | -5/Zhirov | Found Alien Artifact 36054 | -5/Zhirov | Identified Integrated Dissipator 36054 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 36082 | -5/Zhirov | Found Alien Artifact 36267 | -5/Zhirov | Identified exit to Proximity Caves 36354 | -5/Zhirov | Entered Proximity Caves 36356 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 37537 | -4/Proximity Caves | Learned Research terminal intel 38501 | -4/Proximity Caves | Spotted B-86 Titan 38775 | -4/Proximity Caves | Destroyed B-86 Titan 38909 | -4/Proximity Caves | Discovered exit to Factory (range 10) 39193 | -4/Proximity Caves | Build established: Generator-Mutant 39665 | -4/Proximity Caves | Build established: Generator-Golem 39790 | -4/Proximity Caves | Entered Factory 39790 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 39792 | -4/Factory | Loaded intel: 4 garrison access locations 40027 | -4/Factory | Identified exit to Upper Caves 40540 | -4/Factory | First assault squad dispatched 40664 | -4/Factory | Discovered new exit (range 8) 40689 | -4/Factory | Identified exit to Research 40765 | -4/Factory | Lost 3 parts (3u) 40957 | -4/Factory | Entered Upper Caves 42521 | -4/Upper Caves | Learned location of 1 exit from Research 42812 | -4/Upper Caves | Discovered new exit (range 7) 42842 | -4/Upper Caves | Identified exit to Upper Caves 42966 | -4/Upper Caves | Entered another Upper Caves area 42995 | -4/Upper Caves | Encountered a Warlord checkpoint 43049 | -4/Upper Caves | Discovered exit to Research (range 9) 44537 | -4/Upper Caves | Discovered new exit (range 8) 44550 | -4/Upper Caves | Identified exit to Warlord 44735 | -4/Upper Caves | Entered Warlord 44797 | -4/Warlord | System corruption cleaned by Quarantine Array 44974 | -4/Warlord | Learned 4 Armory zone layouts 44976 | -4/Warlord | Learned Armory security intel 44976 | -4/Warlord | Learned Factory repair station intel 45021 | -4/Warlord | Build established: Generator-Mutant 45599 | -4/Warlord | Visited the Vortex Lab 45605 | -4/Warlord | Found Prototype Energy Gun 45605 | -4/Warlord | Identified Vortex Rail 45609 | -4/Warlord | Found Vortex Rail 45610 | -4/Warlord | Warlord's base attacked by MAIN.C 45615 | -4/Warlord | Found Prototype Piercing Weapon 45615 | -4/Warlord | Identified Vortex Lance 45619 | -4/Warlord | Found Prototype Energy Gun 45619 | -4/Warlord | Identified Vortex Rifle 45623 | -4/Warlord | Found Vortex Lance 45693 | -4/Warlord | Met Warlord 45713 | -4/Warlord | Opened Warlord's prototype stash 45719 | -4/Warlord | Found Prototype Reactor 45719 | -4/Warlord | Identified Vortex Chain Reactor 45726 | -4/Warlord | Found Prototype Device 45754 | -4/Warlord | Found Prototype Hackware 45755 | -4/Warlord | Identified Exp. Cloaking Device 45759 | -4/Warlord | Found Prototype Processor 45809 | -4/Warlord | Identified Exp. Core Analyzer 45829 | -4/Warlord | Identified Ghost Barrier 45960 | -4/Warlord | Warlord forces counterattacked 46011 | -4/Warlord | Spotted Striker 46021 | -4/Warlord | Destroyed Striker 46022 | -4/Warlord | Build established: Generator-Golem 46058 | -4/Warlord | Destroyed 10 combat bots 46087 | -4/Warlord | Discovered new exit (range 8) 46097 | -4/Warlord | Identified exit to Proximity Caves 46100 | -4/Warlord | Entered Proximity Caves 46100 | -3/Proximity Caves | Accompanied by 2 allies 46100 | -3/Proximity Caves | Spotted B-86 Titan 46123 | -3/Proximity Caves | Destroyed B-86 Titan 47231 | -3/Proximity Caves | Build established: Generator-Mutant 47465 | -3/Proximity Caves | Discovered exit to Research (range 11) 47769 | -3/Proximity Caves | Entered Research 47769 | -3/Research | Evolved 2 slots: Utility x2 47770 | -3/Research | Identified exit to Armory 47771 | -3/Research | Identified exit to Testing 47772 | -3/Research | Loaded intel: 22 terminal locations 48228 | -3/Research | Entered Testing 48245 | -3/Testing | Found Prototype Energy Cannon 48274 | -3/Testing | Identified exit to Research 48436 | -3/Testing | Found Prototype Ballistic Gun 48503 | -3/Testing | Found Prototype Launcher 48574 | -3/Testing | Identified Null Cannon 48601 | -3/Testing | Spotted PG-L54BZ5KQ8B 48631 | -3/Testing | Identified Hyp. Multirail 48669 | -3/Testing | Identified Adv. Micro-nuke Launcher 48679 | -3/Testing | Spotted V0-DW3(L) 48679 | -3/Testing | Spotted QH-VMR(L) 48753 | -3/Testing | Found Prototype Energy Cannon 48824 | -3/Testing | Spotted PD-ZWU1MEVMZ9 48873 | -3/Testing | Lost 4 parts (4u) 48997 | -3/Testing | Identified Imp. Potential Cannon 49034 | -3/Testing | Build established: Generator-Golem 49323 | -3/Testing | Found Prototype Hackware 49326 | -3/Testing | Identified System Mapper 49419 | -3/Testing | Found Prototype Processor 49426 | -3/Testing | Identified Spectral Analyzer 49967 | -3/Testing | Build established: Hacker-Golem 50121 | -3/Testing | Entered Research 50121 | -2/Research | Warlord forces began assault on 0b10 50121 | -2/Research | Evolved 2 slots: Propulsion x2 50201 | -2/Research | Discovered new exit (range 18) 50231 | -2/Research | Research machine network offline 50432 | -2/Research | Found Quantum Capacitor 50451 | -2/Research | Identified exit to Quarantine 50523 | -2/Research | Entered Quarantine 50728 | -2/Quarantine | Build established: Generator-Golem 50779 | -2/Quarantine | Cryocooling Duct disabled 50794 | -2/Quarantine | Ambient heat levels rising (+20) 50794 | -2/Quarantine | Non-combat units ordered to evacuate 50848 | -2/Quarantine | Identified Transdimensional Reconstructor 50886 | -2/Quarantine | Discovered new exit (range 15) 51018 | -2/Quarantine | Identified exit to Access 51105 | -2/Quarantine | Destroyed 7 combat bots 51636 | -2/Quarantine | Found Alien Artifact 51647 | -2/Quarantine | Found Transdimensional Reconstructor 51657 | -2/Quarantine | Found Transdimensional Reconstructor 51901 | -2/Quarantine | Spotted Alpha 7 51909 | -2/Quarantine | Destroyed Alpha 7 51935 | -2/Quarantine | Found Alien Launcher 52009 | -2/Quarantine | Found Alien Artifact 52009 | -2/Quarantine | Identified Core Reset Matrix 52009 | -2/Quarantine | Identified Dimensional Node Initializer 52009 | -2/Quarantine | Identified Sigix Terminator 52009 | -2/Quarantine | Used Core Reset Matrix 52013 | -2/Quarantine | Detected hypermatrix surge 52013 | -2/Quarantine | Sensed 9 artifacts in vicinity 52185 | -2/Quarantine | Found Terrabomb 52243 | -2/Quarantine | Spotted Fortress 52370 | -2/Quarantine | Discovered new exit (range 5) 52375 | -2/Quarantine | Identified exit to Section 7 52659 | -2/Quarantine | Entered Section 7 52660 | -2/Section 7 | Sensed 17 artifacts in vicinity 52698 | -2/Section 7 | Found Integrity Redistributor 52750 | -2/Section 7 | Found Microwarp Drive 52791 | -2/Section 7 | Found Integrated Dissipator 52792 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 52905 | -2/Section 7 | Discovered exit to Access (range 12) 52943 | -2/Section 7 | Initialized slip node 53050 | -2/Section 7 | Build established: Generator-Mutant 53109 | -2/Section 7 | Found Matter Drive 53206 | -2/Section 7 | Spotted Striker 53206 | -2/Section 7 | Spotted Striker 53219 | -2/Section 7 | Destroyed Striker 53226 | -2/Section 7 | Destroyed Striker 53266 | -2/Section 7 | Found Sigix Sheargun 53271 | -2/Section 7 | Found Sigix Sheargun 53322 | -2/Section 7 | Spotted Executioner 53324 | -2/Section 7 | Spotted Executioner 53338 | -2/Section 7 | Destroyed Executioner 53353 | -2/Section 7 | Destroyed Executioner 53369 | -2/Section 7 | Found Prototype Device 53370 | -2/Section 7 | Identified Adv. Kinecellerator 53375 | -2/Section 7 | Found Prototype Processor 53562 | -2/Section 7 | Spotted B-99 Colossus 53596 | -2/Section 7 | Found Integrated Dissipator 53596 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 53600 | -2/Section 7 | Found Integrated Dissipator 53600 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 53696 | -2/Section 7 | Found LRC Insulator 53696 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 53706 | -2/Section 7 | Found LRC Insulator 53706 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 53898 | -2/Section 7 | Build established: Alien-Golem 53906 | -2/Section 7 | Integrated with Sigix Exoskeleton 53920 | -2/Section 7 | Identified Exp. Targeting Computer 53965 | -2/Section 7 | Warped through subspace to slip node 53971 | -2/Section 7 | Spotted Executioner 53976 | -2/Section 7 | Entered Access 53976 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 53981 | -1/Access | Emitted hypermatrix ping 53986 | -1/Access | Assembled emerged from beneath the floor 54070 | -1/Access | Assembled emerged from beneath the floor 54151 | -1/Access | Incoming assault squad redirected 54177 | -1/Access | Assembled emerged from beneath the floor 54215 | -1/Access | Build established: Alien-Sigix 54266 | -1/Access | First assault squad dispatched 54268 | -1/Access | Assembled emerged from beneath the floor 54281 | -1/Access | Assembled emerged from beneath the floor 54292 | -1/Access | Incoming investigation squad redirected 54307 | -1/Access | Found Prototype Processor 54307 | -1/Access | Identified Exp. Core Analyzer 54310 | -1/Access | Discovered new exit (range 17) 54320 | -1/Access | Energy Cycler disabled 54335 | -1/Access | Entered Command 54340 | -1/Command | Emitted hypermatrix ping 54345 | -1/Command | Assembled emerged from beneath the floor 54384 | -1/Command | Assembled emerged from beneath the floor 54435 | -1/Command | Spotted Combat Programmer 54437 | -1/Command | Spotted Combat Programmer 54444 | -1/Command | Destroyed Combat Programmer 54446 | -1/Command | Destroyed Combat Programmer 54456 | -1/Command | Spotted M Guard 54458 | -1/Command | Spotted M Guard 54485 | -1/Command | Destroyed M Guard 54524 | -1/Command | Destroyed M Guard 54524 | -1/Command | All MAIN.C guards destroyed 54585 | -1/Command | First assault squad dispatched 54604 | -1/Command | Incoming assault squad redirected 54606 | -1/Command | Met MAIN.C 54609 | -1/Command | 0b10 Conduit disabled 54648 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 54652 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 54652 | -1/Command | Destroyed MAIN.C Shell 54652 | -1/Command | Spotted M Shell/Def 54652 | -1/Command | Spotted M Shell/Atk 54652 | -1/Command | Spotted M Shell/Def 54652 | -1/Command | Spotted M Shell/Atk 54652 | -1/Command | Spotted M Shell/Atk 54652 | -1/Command | Spotted M Shell/Def 54652 | -1/Command | Spotted M Shell/Atk 54652 | -1/Command | Spotted M Shell/Def 54654 | -1/Command | MAIN.C activated Command garrisons 54654 | -1/Command | Used Terrabomb 54665 | -1/Command | Discovered new exit (range 16) 54691 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 54723 | -1/Command | Found Exp. Core Analyzer 54725 | -1/Command | Found Prototype Reactor 54725 | -1/Command | Identified Zero-point Reactor 54780 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 54792 | -1/Command | Core integrity fell below 50% 54795 | -1/Command | Destroyed MAIN.C 54836 | -1/Command | Found Prototype Device 54836 | -1/Command | Identified Exp. Phase Shifter 54838 | -1/Command | Found Prototype Device 54838 | -1/Command | Identified Exp. System Purifier 54866 | -1/Command | Destroyed M Shell/Atk 54868 | -1/Command | Destroyed M Shell/Def 54874 | -1/Command | Destroyed M Shell/Atk 54885 | -1/Command | Destroyed M Shell/Def 54894 | -1/Command | Found Prototype Device 54895 | -1/Command | Identified Exp. Weapon Cycler 55001 | -1/Command | Found Unknown Device 55002 | -1/Command | Identified Antimissile System 55105 | -1/Command | Destroyed 11 combat bots 55205 | -1/Command | Destroyed Alpha 7 55220 | -1/Command | Discovered new exit (range 17) 55222 | -1/Command | Found Exp. Core Analyzer 55226 | -1/Command | Destroyed 18 combat bots 55265 | -1/Command | Assembled emerged from beneath the floor 55302 | -1/Command | Assembled emerged from beneath the floor 55362 | -1/Command | Assembled emerged from beneath the floor 55401 | -1/Command | Assembled emerged from beneath the floor 55419 | -1/Command | Assembled emerged from beneath the floor 55638 | -1/Command | Warped through subspace to slip node 55638 | -1/Command | Discovered new exit (range 4) 55642 | -1/Command | Entered Access_0 55643 | -1/Access_0 | Sensed 2 artifacts in vicinity 55643 | -1/Access_0 | Met Architect 55648 | -1/Access_0 | Destroyed A8 55659 | -1/Access_0 | Architect warped through subspace 55684 | -1/Access_0 | Subspace Access Node disabled 55695 | -1/Access_0 | Subspace Access Node disabled 55703 | -1/Access_0 | A6 warped into view 55709 | -1/Access_0 | Subspace Access Node disabled 55739 | -1/Access_0 | Destroyed A6 55748 | -1/Access_0 | Architect warped through subspace 55769 | -1/Access_0 | Core integrity fell below 20% 55795 | -1/Access_0 | Subspace Access Node disabled 55829 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 55832 | -1/Access_0 | Destroyed Architect 55833 | -1/Access_0 | Architect triggered a singularity event 55834 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 55836 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 55836 | -1/Access_0 | Warped through subspace to slip node 55836 | -1/Access_0 | Discovered new exit (range 8) 55840 | *** | Escaped singularity! Last Messages --------------- recommended to prevent critical system failure." 55830_ Quantum Shear penetrates Architect. 55830_ Penetrated by Quantum Shear. 55832_ Quantum Shear penetrates Earth. 55832_ Quantum Shear penetrates Architect. 55832_ Architect: "If I can't win, no one wins!" 55832_ Architect destroyed. 55833_ A0_COM: Initiating irreversible singularity event. Goodbye. 55834_ A0_COM: 10. 55834_ Acquired Hpw. Transdimensional Reconstructor. 55835_ A0_COM: 9. 55836_ A0_COM: 8. 55836_ Acquired data core, extracted unknown sensor trigger ID. 55836_ Warped through subspace, drawn to slip node. 55836_ EXIT=FOUND 55837_ A0_COM: 7. 55838_ A0_COM: 6. 55839_ A0_COM: 5. 55840_ A0_COM: 4. [Achievement: This Only Looks Like Junk] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 240 Energy Generation 75 Energy Capacity 1940 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Cloak Strength 4 Additional Mass Support 20 Armor Coverage 2025 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 84 Targeting Accuracy 20 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 21 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Dimensional Node Initializer Microwarp Drive Matter Drive LRC Insulator Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Terrabomb High-powered Transdimensional Reconstructor Achievements -------------- This Only Looks Like Junk Challenges ------------ Scavenger Game ------ Seed MakeshiftPotentialMapper Manual? 0 Play Time 09:16:43 Cumulative 417.7 hours Start 2022.10.17 @ 12:40:43 End 2022.10.19 @ 14:09:29 Sessions 33 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 65 Adventurer 1 Explorer 6 Win Type 6 Total 29 Types 7/3/10/1/1/1/4/1/1 Lore% 91 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1f4eacd-d2bf-4cac-9968-8aa237c3d48c