Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.22 @ 22:57:04 Player: Skitgris Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (76) 380 Value Destroyed (2814) 2814 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1920) 1920 TOTAL SCORE: 11354 Bonus ------- Pacifist 200 Follower Combat Kills 1245 Met Imprinter 300 Was Imprinted 300 Friendly Fire -125 Cogmind --------- Core Integrity 1371/1450 Matter 277/300 Energy 650/650 System Corruption 0% Temperature Cool (0) Movement Hovering (146) Ox2 Location -2/Research Parts ------- > --- POWER (3) -------- Fission Core Particle Reactor > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (12) ----- High-capacity Storage Unit Small Battery Inertial Stasis Machine Advanced Visual Processing Unit Spectral Analyzer Advanced Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Target Analyzer Experimental Hacking Suite > --- WEAPON (3) ------- Railgun Nanosword > --- INVENTORY (12) --- Fission Core Advanced Force Field Relay Coupler [Hunter] (23) Drone Bay (2/2) High-powered Shock Rifle Tesla Rifle Dispersion Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Fission Core Particle Reactor Particle Reactor > --- PROPULSION ------- Gravmag Array Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- High-capacity Storage Unit Small Battery Inertial Stasis Machine Advanced Visual Processing Unit Spectral Analyzer Advanced Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Target Analyzer Experimental Shield Generator Experimental Hacking Suite > --- WEAPON ----------- Quantum Rifle Railgun Nanosword > --- INVENTORY -------- Fission Core Improved Gyrokinetic Inverter Advanced Force Field Relay Coupler [Hunter] Drone Bay High-powered Shock Rifle Tesla Rifle Dispersion Rifle Grenade Launcher [Rating: 144] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware Experimental Hacking Suite Protection Weapon Shielding Weapon Grenade Launcher Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Slots Evolved 17 | . 1 2 . . . 6 2 2 2 2 Power 2 | . . . . . . . . . 1 1 Propulsion 4 | . . 1 . . . 1 1 . . 1 Utility 10 | . 1 1 . . . 4 1 2 1 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 129 | . 2 16 1 3 5 28 2 39 30 3 Power 14 | . . 2 . . 1 1 . 4 5 1 Engine 4 | . . 1 . . 1 1 . 1 . . Core 4 | . . 1 . . . . . 1 1 1 Reactor 6 | . . . . . . . . 2 4 . Propulsion 43 | . . 6 1 . 3 9 . 13 9 2 Treads 12 | . . 2 . . 3 5 . 2 . . Leg . | . . . . . . . . . . . Wheel 12 | . . 3 1 . . 3 . 5 . . Hover 17 | . . . . . . . . 6 9 2 Flight 2 | . . 1 . . . 1 . . . . Utility 42 | . 2 4 . 3 . 8 1 13 11 . Device 23 | . . 3 . . . 2 1 8 9 . Storage 3 | . 1 . . 1 . . . . 1 . Processor 7 | . . . . 1 . 2 . 3 1 . Hackware 1 | . . . . 1 . . . . . . Protection 8 | . 1 1 . . . 4 . 2 . . Artifact . | . . . . . . . . . . . Weapon 30 | . . 4 . . 1 10 1 9 5 . Energy Gun 15 | . . 1 . . . 6 1 6 1 . Energy Cannon 2 | . . 1 . . 1 . . . . . Ballistic Gun 7 | . . 1 . . . 2 . 3 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . 1 . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 . 2 . 3 . 2 3 . Parts Lost 23 | . . 2 . . 2 2 . 4 6 7 Power 2 | . . . . . . . . . 1 1 Propulsion 7 | . . . . . 1 . . 1 1 4 Utility 8 | . . 2 . . . 1 . 1 3 1 Weapon 6 | . . . . . 1 1 . 2 1 1 Highest Loss Streak 7 | . . 1 . . 1 1 . 2 3 7 Average Slot Usage (%) 96 | . 96 97 100 100 97 98 91 93 90 90 Engine 3 | . 12 6 . . 4 6 5 1 . . Core 3 | . . 3 10 10 5 . . . 1 4 Reactor 1 | . . . . . . . . 2 7 7 Treads 9 | . . 10 10 10 16 14 11 10 . . Leg 1 | . 25 5 . . . . . . . . Wheel 11 | . . 14 20 20 11 9 11 7 . . Hover 2 | . . . . . . . . 4 17 18 Device 7 | . . 9 10 4 . 1 8 14 14 11 Storage 12 | . 12 10 10 18 20 12 11 9 4 8 Processor 11 | . . . . 5 10 17 16 20 23 25 Hackware 4 | . . . . 5 10 6 5 5 4 4 Protection 8 | . 21 19 20 6 . 9 5 3 3 . Energy Gun 8 | . 12 10 10 10 4 7 11 9 3 3 Energy Cannon 1 | . . 4 . . 5 . . . . . Ballistic Gun 1 | . 12 4 . . . 4 . . . 4 Launcher 4 | . . . 10 10 10 4 . . 2 . Slashing Weapon 1 | . . . . . . 1 5 3 3 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 99 | 14 41 49 48 77 83 99 90 98 96 98 Greatest Support 112 | 20 20 32 32 32 56 90 32 86 100 112 Greatest Overweight (x) 6 | . 2 2 1 2 4 6 2 5 1 2 Average Overweight (x) 1 | . . 1 1 1 2 3 2 1 . . Largest Inventory Capacity 20 | 8 12 12 12 20 20 20 20 20 12 12 Average Capacity 16 | 8 9 12 12 18 20 20 20 18 12 12 Most Carried 20 | 7 8 12 12 20 20 20 20 20 12 10 Average Carried 15 | 7 7 9 12 16 19 18 20 18 11 8 Final Capacity 20 | 8 12 12 12 20 20 20 20 12 12 12 Final Carried 20 | 7 8 12 12 20 20 20 20 12 11 8 Class Distribution -------------------- 60% | Hacker-Mutant 16% | Scavenger-Mutant 14% | Hacker-Scout 5% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Matter Collected 1869 | 200 . 261 76 6 95 477 20 210 494 30 Remotely . | . . . . . . . . . . . Salvage Created 4003 | . . 921 197 . 183 1269 . 515 746 172 Parts 157 | . . 37 13 . 5 40 . 19 35 8 Haulers Intercepted 9 | . . 3 . . . . . 3 2 1 Recyclers Shooed 7 | . . 1 . . . 4 1 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 45 | . . 15 2 . 4 12 . 3 7 2 Melee 9 | . . . . . . . . . 7 2 Guns 24 | . . 11 . . 2 9 . 2 . . Cannons 6 | . . 4 . . 2 . . . . . AOE 2 | . . . 2 . . . . . . . Classes Destroyed 13 | . . 8 2 . . 2 . . . 1 Worker 6 | . . . 2 . . 2 . 1 1 . Builder 2 | . . 1 . . . . . 1 . . Tunneler 1 | . . . 1 . . . . . . . Hauler 9 | . . 3 . . . . . 3 2 1 Recycler 6 | . . 2 1 . . 3 . . . . Operator 3 | . . 2 . . . . . 1 . . Watcher 4 | . . 1 . . . 2 . 1 . . Swarmer 2 | . . . . . . . . . . 2 Grunt 21 | . . 8 2 . 2 8 . 1 . . Brawler 4 | . . 2 . . 1 1 . . . . Sentry 7 | . . 5 . . 1 . . . 1 . Hunter 5 | . . . . . . 1 . 2 2 . Programmer 6 | . . . . . . 2 . . 4 . Best Kill Streak 5 | . . 5 2 . 3 5 . 2 2 2 Combat Bots Only 5 | . . 5 2 . 3 3 . 2 2 2 Max Kills in Single Turn 2 | . . 2 1 . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Damage Taken 4011 | . . 626 48 . 261 654 . 809 992 621 Core 723 | . . 321 . . 40 90 . 76 117 79 Absorbed by Shields 592 | . . . . . . . . . 381 211 Core Remaining (%) 83 | 100 100 . . . 9 89 100 93 91 . Volleys Fired 193 | . 2 65 10 . 21 60 1 31 1 2 Largest 3 | . 2 2 1 . 2 3 2 3 1 2 Hottest 264 | . 60 125 65 . 95 180 120 264 46 129 Shots Fired 331 | . 4 121 10 . 23 103 2 63 1 4 Gun 264 | . 4 82 6 . 13 90 2 63 . 4 Cannon 52 | . . 38 . . 8 6 . . . . Launcher 15 | . . 1 4 . 2 7 . . 1 . Special . | . . . . . . . . . . . Kinetic 93 | . 2 26 . . . 52 . 11 . 2 Thermal 176 | . 2 94 6 . 21 6 . 45 . 2 Explosive 8 | . . 1 4 . 2 . . . 1 . Electromagnetic 54 | . . . . . . 45 2 7 . . Robot Hit Streak 47 | . 2 39 47 . 32 29 9 34 . 36 Robot Miss Streak 4 | . 2 2 1 . 2 4 . 1 . . Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 322 | . 2 101 10 . 17 80 2 63 36 11 Core Hits 216 | . . 72 17 . 28 59 1 21 13 5 Critical Hits 6 | . . . . . . 2 . 2 2 . Critical Kills 2 | . . . . . . 1 . . 1 . Critical Parts Destroyed 4 | . . . . . . 1 . 2 1 . Melee Attacks 104 | . . . . . . 8 . 12 71 13 Impact . | . . . . . . . . . . . Slashing 104 | . . . . . . 8 . 12 71 13 Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 2 3 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9286 | . . 1397 284 . 387 1994 51 2060 2414 699 Guns 4397 | . . 894 77 . 180 1501 51 1635 . 59 Cannons 655 | . . 463 . . 106 86 . . . . Explosions 782 | . . 40 186 . 101 363 . 92 . . Melee 3402 | . . . . . . 44 . 304 2414 640 Ramming 50 | . . . 21 . . . . 29 . . Kinetic 1350 | . . 107 . . . 863 . 350 . 30 Thermal 2996 | . . 1250 77 . 286 137 . 1217 . 29 Explosive 327 | . . 40 186 . 101 . . . . . Electromagnetic 1161 | . . . . . . 950 51 160 . . Impact . | . . . . . . . . . . . Slashing 3402 | . . . . . . 44 . 304 2414 640 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . 1 5 5 5 . 1 . 1 6 . Average Corruption 4 | . 1 4 5 5 . 1 . 1 5 . Corruption Purged . | . . . . . . . . . . . Effects 43 | . . 16 9 2 . 1 . 1 14 . Message Errors 8 | . . 2 2 . . . . . 4 . Matter Fused 7 | . . 2 1 1 . . . . 3 . Heat Flow Errors 3 | . . 1 . . . . . . 2 . Energy Discharges 5 | . . 1 . 1 . . . 1 2 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 8 | . . 2 4 . . . . . 2 . Data Loss (major) 2 | . . . 2 . . . . . . . Misfires 1 | . . 1 . . . . . . . . Targeting Errors 6 | . . 5 . . . 1 . . . . Weapon Failures 2 | . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 395 | . . . . . . 4 . 105 228 58 Projectiles . | . . . . . . . . . . . Explosions 4 | . . . . . . 4 . . . . Melee 391 | . . . . . . . . 105 228 58 Knockbacks 1 | . . . . . . . . 1 . . Impact 1 | . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 131 | . . . 36 . . 11 . 38 46 . Shots 4 | . . . 1 . . 1 . 1 1 . Rammed 3 | . . . 1 . . . . 2 . . Targets Rammed 3 | . . . 1 . . . . 2 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 664 | . 26 664 16 . 233 192 . 384 272 395 Average Temperature 127 | . 16 151 8 . 99 51 . 103 112 229 Received Heat Transfer 890 | . . 279 12 . 144 219 . 129 20 87 Effects 29 | . . 20 . . . . . . . 9 Shutdowns 6 | . . 3 . . . . . . . 3 Energy Bleed 2 | . . 2 . . . . . . . . Interference 4 | . . 1 . . . . . . . 3 Matter Decay 2 | . . 1 . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 3 | . . 2 . . . . . . . 1 Damage (major) 7 | . . 7 . . . . . . . . Damage (core) 4 | . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . . . . Combat Hostiles 3 | . . . . . . 3 . . . . Parts Fried 6 | . . . . . . 5 . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 8 | . . 5 . . . . . 3 . . Heat Transferred 4807 | . . 2197 95 . 452 285 . 1741 . 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Peak Influence 431 | . 2 342 159 . . 387 101 431 261 198 Initial 106 | . . . 94 . . . 69 36 76 106 Average 136 | . . 110 114 . . 184 73 146 154 124 Maximum Alert Level 2 | . . 1 . . . 1 . 2 1 . Low Security (%) 79 | 100 100 85 100 . . 63 100 72 72 100 Level 1 19 | . . 14 . . . 36 . 19 27 . Level 2 1 | . . . . . . . . 7 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . . 3 . . . 3 . 5 2 1 Investigation 2 | . . 1 . . . 1 . . . . Extermination 5 | . . . . . . 2 . 2 1 . Reinforcement 7 | . . 2 . . . . . 3 1 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . 1 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Distress Signals 9 | . . 1 . . . 1 . 5 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 2 19 1 . 8 31 1 32 22 14 Peak Tracking Total 9 | . 3 5 2 . 5 4 . 5 5 9 Tactical Retreats 14 | . . . . . 2 4 . 3 3 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Traps Triggered 8 | . . 2 . . . 1 . 5 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Machines Disabled 9 | . . . . . . 5 . 4 . . Max in Single Turn 2 | . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Machines Accessed 8 | . 4 2 . . . 1 . 1 . . Terminals 6 | . 4 2 . . . . . . . . Fabricators 2 | . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 26 | . 15 6 . . . 3 . 2 . . Successful 17 | . 12 3 . . . 1 . 1 . . Failed 9 | . 3 3 . . . 2 . 1 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 51 | . 12 6 . . . 7 10 8 6 2 Terminals 21 | . 15 6 . . . . . . . . Fabricators 5 | . . . . . . 3 . 2 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 4 1 . . . . . . . . Part Schematic 2 | . 2 . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . 8 2 . . . . . . . . Terminals 10 | . 8 2 . . . . . . . . Track 3 | . 2 1 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 5 | . 4 1 . . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 2 2 . . . 1 . . . . Full Trace Events 3 | . 1 1 . . . 1 . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter 285 | . . . . . . . . 285 . . Time 152 | . . . . . . . . 152 . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Total Allies 26 | . . . . 4 . 5 6 6 5 . Largest Group 7 | . . . . 4 4 5 6 7 3 2 Highest-Rated Group 454 | . . . . 151 151 380 426 454 288 192 Highest-Rated Ally 103 | . . . . 40 40 85 94 103 96 96 Zionite Dispatches 12 | . . . . . . 2 3 4 3 . Heavy 3 | . . . . . . 1 . 2 . . Light 3 | . . . . . . 1 1 . 1 . Recon 1 | . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . 1 . . . Heavy Resupply 1 | . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . 1 . Total Orders 3 | . . . . . . . 2 1 . . EXPLORE 2 | . . . . . . . 1 1 . . RETURN 1 | . . . . . . . 1 . . . Ally Attacks 150 | . . . . . 12 23 5 83 16 11 Total Damage 5982 | . . . . . 184 1009 145 3769 584 291 Kills 34 | . . . . . 2 10 2 18 2 . Allies Corrupted 3 | . . . . . . 1 . 2 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . . . . . Drone Launches 3 | . . . . . . . 2 1 . . Drone Recoveries 1 | . . . . . . . 1 . . . Decoded 0b10 Intel 57 | . . . . . . 19 8 14 13 3 Traps 37 | . . . . . . 11 7 9 9 1 Emergency Access 18 | . . . . . . 7 . 5 4 2 Garrisons 2 | . . . . . . 1 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Turns Passed 6349 | 2 154 734 500 1108 642 1090 354 940 687 138 Spaces Moved 4333 | 2 106 368 435 848 351 597 175 584 716 151 Core . | . . . . . . . . . . . Treads 217 | . . 2 . . 184 22 . 9 . . Legs 207 | 2 106 99 . . . . . . . . Wheels 2863 | . . 267 435 848 167 575 175 396 . . Hover 1046 | . . . . . . . . 179 716 151 Flight . | . . . . . . . . . . . Fastest Speed 46 | 120 120 110 110 110 120 120 120 48 48 46 Average Speed 109 | 120 137 129 110 118 158 135 120 102 53 54 Slowest Speed 220 | 120 180 200 110 120 200 180 120 220 108 146 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 2 19 41 88 87 63 22 14 22 33 9 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . Scrap Searched 2 | . . . . 1 1 . . . . . Spaces Dug 60 | . . . . . . 6 . 8 43 3 Terrain Destroyed 122 | . . 6 47 . 3 10 . 10 43 3 Melee 49 | . . . . . . 6 . 8 32 3 Projectile . | . . . . . . . . . . . AOE 73 | . . 6 47 . 3 4 . 2 11 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Total 5471 | 1 111 509 447 952 418 767 317 855 912 182 Wait 572 | . . 36 . 87 34 36 139 157 70 13 Move 4323 | 1 105 367 434 847 350 596 174 583 715 151 Hop . | . . . . . . . . . . . Pick Up 62 | . 1 15 . 11 4 13 . 11 7 . Fast Attach 45 | . 1 3 . 1 . 12 1 13 14 . Attach 33 | . . 5 . . 3 4 . 13 5 3 Detach . | . . . . . . . . . . . Swap 51 | . 1 8 1 2 2 12 1 13 11 . Drop 84 | . 1 10 1 4 4 26 1 19 18 . Fire 193 | . 2 65 10 . 21 60 1 31 1 2 Melee 104 | . . . . . . 8 . 12 71 13 Ram 3 | . . . 1 . . . . 2 . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 1) 3 | -11/Scrapyard | Entered Materials 3 | -10/Materials | Evolved 1 slot: Utility x1 64 | -10/Materials | Identified exit to Materials 157 | -10/Materials | Entered another Materials area 157 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 243 | -9/Materials | Identified exit to Mines 310 | -9/Materials | Build established: Hacker-Mutant 604 | -9/Materials | Core integrity fell below 50% 735 | -9/Materials | Identified exit to Materials 735 | -9/Materials | Discovered exit to Materials (range 4) 806 | -9/Materials | Core integrity fell below 20% 891 | -9/Materials | Entered Mines 911 | -9/Mines | Met a Derelict bent on vengeance 971 | -9/Mines | Learned location of Storage (-7) 1076 | -9/Mines | Discovered exit to Materials (range 9) 1144 | -9/Mines | Build established: Scavenger-Mutant 1322 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1391 | -9/Mines | Entered Zion 1462 | -7/Zion | System corruption cleaned by Quarantine Array 1917 | -7/Zion | Found Prototype Hackware 1918 | -7/Zion | Identified Exp. Hacking Suite 1926 | -7/Zion | Found Prototype Processor 1927 | -7/Zion | Identified Spectral Analyzer 2022 | -7/Zion | Given A8's code to call for help 2153 | -7/Zion | Imprinted 2155 | -7/Zion | Declared Zion's savior 2214 | -7/Zion | Build established: Hacker-Mutant 2365 | -7/Zion | Identified exit to Proximity Caves 2365 | -7/Zion | Discovered exit to Proximity Caves (range 19) 2499 | -7/Zion | Entered Proximity Caves 2499 | -6/Proximity Caves | Accompanied by 4 allies 2503 | -6/Proximity Caves | Identified exit to Factory 2527 | -6/Proximity Caves | Learned 8 Factory zone layouts 2766 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3024 | -6/Proximity Caves | Learned 8 Factory zone layouts 3141 | -6/Proximity Caves | Entered Factory 3141 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3142 | -6/Factory | Identified exit to Lower Caves 3142 | -6/Factory | Identified exit to Factory 3790 | -6/Factory | Zion Heavy squad teleported in 4043 | -6/Factory | Zion Light squad teleported in 4169 | -6/Factory | Found Prototype Protection 4169 | -6/Factory | Identified Zio. Weapon Casing 4231 | -6/Factory | Entered another Factory area 4231 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4267 | -5/Factory | Zion Light squad teleported in 4348 | -5/Factory | Zion Melee Resupply teleported in 4361 | -5/Factory | Zion Recon squad teleported in 4394 | -5/Factory | Identified exit to Upper Caves 4394 | -5/Factory | Discovered exit to Upper Caves (range 40) 4448 | -5/Factory | Identified exit to Factory 4448 | -5/Factory | Discovered exit to Factory (range 40) 4523 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4530 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4585 | -5/Factory | Entered another Factory area 4585 | -4/Factory | Accompanied by 6 allies 4585 | -4/Factory | Evolved 2 slots: Utility x2 4662 | -4/Factory | Zion Infowar Resupply teleported in 4947 | -4/Factory | Zion Hover Resupply teleported in 5130 | -4/Factory | Zion Heavy squad teleported in 5256 | -4/Factory | Zion Heavy squad teleported in 5513 | -4/Factory | Identified exit to Research 5513 | -4/Factory | Discovered exit to Research (range 6) 5525 | -4/Factory | Entered Research 5525 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5540 | -3/Research | Found Prototype Slashing Weapon 5541 | -3/Research | Identified Nanosword 5544 | -3/Research | Found Nanosword 5661 | -3/Research | Found Prototype Device 5661 | -3/Research | Identified Exp. Shield Generator 5665 | -3/Research | Found Exp. Shield Generator 5934 | -3/Research | Zion Heavy Resupply teleported in 6043 | -3/Research | Zion Zionite Resupply teleported in 6116 | -3/Research | Lost 3 parts (1p1u1w) 6141 | -3/Research | Build established: Hacker-Scout 6144 | -3/Research | Zion Light squad teleported in 6161 | -3/Research | Spotted B-86 Titan 6191 | -3/Research | Identified exit to Research 6191 | -3/Research | Discovered exit to Research (range 18) 6212 | -3/Research | Entered another Research area 6212 | -2/Research | Accompanied by 2 allies 6212 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6350 | -2/Research | Self-destructed Last Messages --------------- 06324_ S-43 Plague destroyed. 06326_ Particle Reactor destroyed. 06326_ Penetrated by Slug. 06326_ Imp. Antigrav System destroyed. 06326_ Slug penetrates Wall. 06329_ Penetrated by Slug. 06329_ Quantum Rifle destroyed. 06329_ Slug penetrates Wall. 06330_ Imp. Antigrav System destroyed. 06331_ U-05 Engineer lays Concrete. 06332_ S-43 Plague destroyed. 06333_ Acquired 30 matter. 06334_ Penetrated by Slug. 06334_ Slug penetrates S-43 Plague. 06341_ Imp. Antigrav System destroyed. 06342_ Penetrated by Slug. 06342_ Slug penetrates S-43 Plague. 06344_ Slug penetrates Wall. 06347_ Exp. Shield Generator destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ???##############?????????????????? | | ???# #?????????????????? | | ???# #?????????????????? | | ???# #?????????????????? | | ???# #?????????????????? | | ???# #?????????????????? | | ?# #?????????????????? | | # """ #?????????????????? | | ?? + """" #????????+????????? | | ???# """" ! #?????????????????? | | ???? """ #?????????????????? | | ????? #?????????????????? | | ?????? ???????????????#???? | | ?????#+#/###+#??????????????? #???? | | ?????# #????###########/##??? | | ?????# #????# # #??? | | ?????# ###### # #??? | | ?????# k =+% #??? | | ?????# ######### #[ #??? | | ?????# #???????# # Y #??? | | ?????# #???????## ##s* #??? | | ?????# #????????# ##/######??? | | ?????# #????????+ s=#???????? | | ?????# #????????# Y#???????? | | ?????# #????????# @#???????? | | ?????# #????????# #???????? | | ###### #????????# #???????? | | # ########?# ???????? | | " uu +?????? | | # ####+##### o #?????? | | # #????????######+#+#?????? | | # #????????????? ???????? | | # #????????????? ???????? | | # #????????????? ""??????? | | """ # #????????????? ""??????? | | """ # #????????????? T"??????? | | """ # #????????????? "???????? | | """ # #????????????? "???????? | | """ # #????????????? ????????? | | # #?????????????= ????????? | | # #?????????????##????????? | | ###### #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ###### #???????????????????????? | | ?????# #???????????????????????? | | ?????# ##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 54 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 300 Resistance: KI 55 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 61 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 36 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Deadly Force Part-time Excavator Challenges ------------ None Game ------ Seed ShrapnelHardlightSheargun Manual? 0 Play Time 01:43:09 Cumulative 44.1 hours Start 2021.09.22 @ 00:02:10 End 2021.09.22 @ 22:57:04 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 50 Rogue 17 Adventurer 25 Explorer 8 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 000712f0-9e22-44af-a2cb-0f6ef86e7372