Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 13:05:00 Player: Palikka Result: Destroyed by M Guard with Cooled Nova Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (348) 1740 Value Destroyed (17531) 17531 Prototype IDs (55) 1100 Alien Tech Used (1) 200 Bonus (6612) 6612 TOTAL SCORE: 37483 Bonus ------- High Alert Combat Kills 458 Follower Combat Kills 493 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 280 Met Warlord at Research 2000 Friendly Fire -519 Cogmind --------- Core Integrity 0/1600 Matter 278/300 Energy 48/100 System Corruption 18% Temperature Cool (-191) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Assembled Alloy Leg > --- UTILITY (13) ----- Advanced Cryofiber Web Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Energy Well (42) Improved Matter Compressor (300) Experimental Cloaking Device Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Armor Integrity Analyzer Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Enhanced Nova Cannon > --- INVENTORY -------- Zionite Light DM Reactor Light Quantum Reactor Centrium Leg Advanced Heat Sink Advanced Cooling System Advanced Energy Well Advanced Energy Well Zionite Biocell Improved Matter Compressor Advanced Target Analyzer Experimental Cloaking Device Makeshift Heavy Armor Plating Advanced Remote Force Field GOLEM Unit Transdimensional Reconstructor HERF Cannon Nova Cannon Nova Cannon Enhanced Nova Cannon YOLO Cannon Linear Accelerator Enhanced Force Lance [Rating: 226] Favorites ----------- Power Assembled Flux Generator Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Mapper Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 2 . 2 . Power 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Utility 11 | . . 1 1 1 . . . . 1 . . . . . 2 . . . . 2 . . . . 1 1 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 277 | 7 9 21 34 16 1 3 1 8 13 5 6 4 30 4 18 1 4 6 1 4 3 2 9 . 12 10 5 16 24 Power 37 | 1 1 3 2 2 . . . 2 1 . . . 7 . 1 . . 1 . . . . 1 . 1 . 1 6 7 Engine 10 | 1 1 2 1 1 . . . 1 . . . . 3 . . . . . . . . . . . . . . . . Core 6 | . . 1 1 1 . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . Reactor 21 | . . . . . . . . . . . . . 4 . . . . 1 . . . . 1 . 1 . 1 6 7 Propulsion 83 | 2 3 7 14 5 . . . 3 2 . 4 1 11 . 6 . 1 . 1 1 1 1 2 . 3 6 1 4 4 Treads 40 | . 3 5 14 5 . . . 3 2 . 2 . 6 . . . . . . . . . . . . . . . . Leg 33 | . . . . . . . . . . . 1 . 3 . 6 . 1 . 1 1 1 1 2 . 3 6 1 4 2 Wheel 6 | 2 . 2 . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 111 | 2 2 7 12 9 . . 1 2 8 1 1 1 8 4 11 1 2 4 . 3 2 1 5 . 7 2 3 5 7 Device 49 | 1 1 4 4 4 . . 1 1 3 . . . 1 3 3 1 1 1 . 2 1 . 2 . 4 1 1 4 5 Storage 12 | 1 1 . 1 1 . . . . . . . . 1 1 1 . . 2 . . . . . . 1 . 1 1 . Processor 13 | . . . 1 2 . . . . 2 . . 1 1 . 1 . . . . . 1 1 . . . 1 1 . 1 Hackware 4 | . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . Protection 33 | . . 3 6 2 . . . 1 3 1 . . 5 . 5 . 1 1 . . . . 3 . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 3 4 6 . 1 3 . 1 2 4 1 2 4 . . . 1 1 . . . . 1 . 1 2 . 1 6 Energy Gun 4 | 1 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Energy Cannon 16 | . 1 1 1 . . . . 1 . 2 1 . 1 . . . . . . . . . 1 . 1 1 . 1 4 Ballistic Gun 13 | 1 1 3 5 . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . . 1 1 . . 2 . . . . . . . . . . . . 1 . . 1 Launcher 3 | . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 1 . . . . . . . . . 8 . 1 . . 6 . . . . 4 . 1 1 . . . Corrupted Parts 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . System Corruption 20 | . . . . . . . . . . . 11 9 . . . . . . . . . . . . . . . . . Parts Lost 95 | . 2 6 1 1 . . . 3 2 1 3 . 21 . 10 . 1 . . 2 . 1 . . 1 . . 1 39 Power 13 | . 1 . . 1 . . . 1 . . . . 3 . 2 . . . . . . . . . . . . . 5 Propulsion 30 | . 1 2 . . . . . 1 2 . 3 . 8 . 1 . 1 . . 1 . 1 . . . . . . 9 Utility 38 | . . 3 1 . . . . 1 . . . . 10 . 6 . . . . 1 . . . . . . . 1 15 Weapon 14 | . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 10 Highest Loss Streak 26 | . 1 2 1 1 . . . 3 1 1 3 . 10 . 3 . 1 . . 1 . 1 . . 1 . . 1 26 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 22 | 4 8 21 24 24 25 24 25 24 24 24 24 24 23 21 21 21 21 21 22 21 20 20 21 22 21 21 22 21 20 Power 1 | . . 1 1 . . . . . . 1 1 1 1 1 1 1 2 1 3 3 3 3 2 2 1 1 1 1 2 Propulsion 1 | 3 1 2 2 2 2 2 2 2 1 1 . . . . . 1 . . . . . . . 1 1 2 1 1 1 Utility 8 | . 4 8 10 10 11 11 12 11 8 8 8 7 7 7 7 8 8 10 9 8 7 7 9 10 10 9 10 8 9 Weapon 10 | . 2 9 10 12 12 11 11 11 14 13 13 15 13 11 9 10 10 9 9 8 9 9 8 8 7 8 8 8 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 83 | 2 5 11 15 3 . . . 1 7 1 . . 3 2 7 2 1 1 . 4 1 1 2 1 1 5 . 3 4 Power 4 | . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . Propulsion 8 | 1 3 . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 . Utility 30 | 1 1 6 4 2 . . . . 2 1 . . 1 1 4 . 1 1 . . . 1 1 1 . . . . 2 Weapon 39 | . 1 5 10 1 . . . 1 5 . . . 2 1 2 . . . . 3 1 . 1 . 1 3 . 1 1 Tool/Special 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 98 99 99 98 92 91 79 96 99 99 95 95 95 80 88 89 85 82 82 83 84 83 83 84 89 90 91 92 88 Engine 2 | . 13 8 8 7 7 7 7 11 1 . . . 1 . . . . . . . . . . . . . . . . Core 2 | . . 2 . 6 . . . . 11 13 13 13 1 . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 9 7 5 6 5 8 5 5 5 5 5 5 9 8 8 11 11 Treads 14 | . 24 24 35 30 30 29 30 30 32 32 22 26 19 . . . . . . . . . . . . . . . . Leg 13 | . . . . . . . . . . . 3 . 11 24 28 29 28 29 29 25 26 25 26 26 23 26 26 22 19 Device 15 | . 14 13 10 10 14 14 14 15 11 12 12 13 7 15 17 17 14 11 11 17 21 20 15 14 23 26 21 26 21 Storage 9 | . 14 11 9 7 7 7 7 7 6 6 6 6 7 9 11 12 11 11 11 10 10 10 10 15 9 8 8 10 11 Processor 7 | . . . 5 14 15 15 15 12 12 13 13 13 11 6 5 5 5 5 5 5 5 5 5 5 4 4 7 8 5 Protection 5 | . . 8 11 4 . . . 1 7 6 6 6 9 . 3 3 5 4 5 5 5 5 9 5 7 7 7 1 7 Energy Cannon 7 | . 9 6 1 7 7 7 1 9 6 5 7 . 6 12 10 11 10 6 11 10 10 9 9 10 9 8 8 11 11 Ballistic Gun 3 | . 14 15 16 7 2 6 1 4 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 5 5 . 5 4 . . . . . . . . . . . . . . . . Peak Build Rating 226 | 9 10 25 36 42 39 39 39 50 68 69 69 68 113 117 135 140 140 139 139 152 150 152 162 160 189 201 202 217 226 Average Rating 103 | 5 9 19 32 39 38 38 32 43 62 66 65 64 78 113 125 137 138 132 138 150 148 149 151 159 183 198 197 210 208 On Entrance 99 | . 9 10 25 33 39 39 39 39 46 68 69 68 67 113 117 129 139 138 139 139 148 150 132 159 160 178 199 198 204 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 233 | 14 88 100 118 121 111 113 111 131 135 132 132 120 139 153 162 159 174 174 174 185 193 193 198 192 197 193 190 220 233 Greatest Support 198 | 20 40 60 83 83 80 80 80 102 124 124 110 110 130 108 124 120 120 116 116 116 116 121 141 141 164 178 180 180 198 Greatest Overweight (x) 8 | . 2 8 1 1 1 1 1 1 1 1 1 1 4 2 1 1 2 2 1 1 1 2 1 1 1 1 1 1 1 Average Overweight (x) 1 | . . 5 1 1 1 1 1 1 1 . 1 . 1 1 1 1 1 . 1 1 1 1 1 1 1 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 13 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 8 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 5 8 22 24 24 25 24 25 24 24 24 24 24 23 24 24 24 24 24 25 24 24 24 24 25 24 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 8 10 25 25 25 25 25 25 25 24 25 24 24 25 25 24 25 25 25 25 25 25 24 25 25 25 25 25 25 4 Class Distribution -------------------- 34% | Golem 23% | Mutant 13% | Scavenger-Skirmisher 10% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Assassin | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Commander-Golem | -4/Warlord Golem | -3/Proximity Caves Golem | -3/Research Mutant | -2/Research Mutant | -2/Testing Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Matter Collected 9610 | 275 342 646 1167 456 139 371 . 452 605 336 441 99 975 179 659 87 54 464 34 50 65 68 140 10 271 230 248 416 331 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19377 | 79 448 1783 1813 535 295 117 . 89 542 187 216 . 1075 115 2422 233 450 318 224 461 318 214 142 80 1225 55 1871 1800 2270 Parts 927 | 8 21 90 106 23 2 7 . 3 23 5 6 . 22 8 124 18 21 5 8 31 8 6 4 6 76 3 87 102 104 Haulers Intercepted 13 | . 2 3 5 . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . 1 5 . 1 . 7 4 . . 7 . 22 24 4 7 . 9 5 . . . . . . . Prevented 3 | . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Combat Hostiles Destroyed 334 | . 10 27 32 6 1 8 . 1 10 11 2 . 50 2 38 9 10 . 3 10 4 2 2 . 19 1 24 25 27 Guns 44 | . 4 8 27 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . Cannons 226 | . 5 19 5 2 1 . . 1 6 2 2 . 13 2 37 9 10 . 3 10 4 2 2 . 19 1 21 24 26 AOE 54 | . . . . . . 7 . . 4 9 . . 33 . 1 . . . . . . . . . . . . . . Classes Destroyed 19 | 2 3 4 3 1 . . . 1 . . . . 4 . . . . . . . . . . . . 1 . . . Worker 4 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Builder 7 | . . . 1 . . . . . . . . . . . 3 . . . . . . . . . 2 . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 2 3 5 . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . Recycler 14 | 1 . 5 4 2 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Watcher 13 | . . 3 2 . . . . . 1 . . . . . 4 . . . . . . . . . . . 1 . 2 Swarmer 68 | . 3 . 13 . . 7 . . 4 4 . . . . 5 9 6 . . 5 . . . . 8 . . 4 . Grunt 93 | . 7 18 11 . . . . . 3 6 . . . . 9 . 2 . 3 2 4 . 2 . 1 . 13 5 7 Brawler 4 | . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 Duelist 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 34 | . . 7 7 3 . . . . 1 1 1 . . . 7 . 1 . . . . . . . 2 . . 1 3 Hunter 16 | . . . 1 . . 1 . . . . 1 . . . 1 . . . . . . 2 . . 2 . . 4 4 Programmer 61 | . . . . 3 1 . . . 2 . . . . 2 14 . . . . 2 . . . . 6 . 11 11 9 Behemoth 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Light 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Packrat 5 | . . . . . 3 . . . . . 1 . . . . . . . . . . 1 . . . . . . . Assembler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Assembled 40 | . . . . . . . . . . . . . 40 . . . . . . . . . . . . . . . . Golem 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 36 | 2 5 4 5 2 1 4 . 1 4 9 1 . 36 1 7 5 6 . 3 5 4 2 1 . 5 1 7 4 5 Combat Bots Only 34 | . 5 4 4 1 1 4 . 1 4 9 1 . 34 1 7 5 6 . 3 5 4 2 1 . 4 1 6 4 5 Max Kills in Single Turn 19 | 1 1 1 2 1 1 2 . 1 2 2 1 . 19 1 3 1 1 . 1 1 1 1 1 . 2 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 19 | . . . . . . 2 . . 2 2 . . 19 . 1 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Hostile Shots Fired 2366 | . 73 113 191 136 12 14 . 60 41 56 39 . 201 12 226 29 117 . 25 75 35 74 2 . 147 4 175 126 383 Missed 730 | . 18 36 52 45 4 5 . 19 7 16 11 . 62 2 70 9 32 . 7 20 6 25 1 . 56 1 62 59 105 Deflected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hits 1636 | . 55 77 139 91 8 9 . 41 34 40 28 . 139 10 156 20 85 . 18 55 29 49 1 . 91 3 113 67 278 Melee 17 | . . 3 . . . . . . . 1 . . 10 . 1 . . . . 2 . . . . . . . . . Projectile 1619 | . 55 74 139 91 8 9 . 41 34 39 28 . 129 10 155 20 85 . 18 53 29 49 1 . 91 3 113 67 278 AOE 50 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 48 Critical Strikes 61 | . 1 7 4 2 1 . . 2 1 1 1 . . . 6 . . . . 2 1 3 . . 2 1 5 5 16 Part Disruptions 8 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . 1 1 3 Damage Taken 30893 | . 617 1002 1736 854 120 137 . 958 422 839 454 . 3878 202 3468 278 1263 . 354 1048 519 483 22 . 1460 118 1297 840 8524 Core 3639 | . 143 135 143 68 16 17 . 90 59 24 29 . 423 44 215 15 155 . 20 67 38 48 . . 153 . 95 73 1569 Absorbed by Shields 3860 | . . . . . . . . . . . . . . . . . . . . . 86 126 20 . 151 55 869 752 1801 Redirected to Shielding 535 | . . . . . . . . . . . . . 319 . 100 . . . . . . . . . . . . . 116 Ignored by Resistances 2044 | . . . . . . . . . . . . . . . . 32 255 . . . . . . . 339 33 429 8 948 Regen/Repaired (Parts) 28 | . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . Core Remaining (%) 71 | 100 42 66 74 . . . . 72 . . . . . 31 . . . . 59 . . . . 86 88 . 93 . . Volleys Fired 1204 | 5 48 100 120 45 4 9 . 13 66 20 14 . 83 4 128 22 41 . 10 36 38 21 6 8 83 29 109 58 84 Largest 3 | 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 2 2 2 . 2 2 2 2 2 1 2 2 2 3 3 Hottest 265 | 70 80 80 90 90 90 98 . 130 130 116 140 . 116 50 76 50 50 . 50 50 50 50 50 25 123 113 138 170 265 Shots Fired 2123 | 10 96 201 240 72 8 13 . 25 90 26 24 . 113 9 229 44 68 . 22 52 49 33 12 8 132 41 177 124 205 Gun 465 | 10 70 131 215 31 4 3 . 1 . . . . . . . . . . . . . . . . . . . . . Cannon 1624 | . 26 70 25 41 4 3 . 24 87 13 24 . 102 9 229 44 68 . 22 52 49 33 12 8 132 41 177 124 205 Launcher 34 | . . . . . . 7 . . 3 13 . . 11 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 533 | 5 48 131 215 31 4 3 . 1 22 7 5 . 42 . 12 . . . . . . . . . . . . . 7 Thermal 1523 | 5 48 70 25 41 4 3 . 24 65 6 10 . 37 9 217 44 68 . 22 52 49 33 12 8 132 41 177 124 197 Explosive 34 | . . . . . . 7 . . 3 13 . . 11 . . . . . . . . . . . . . . . . Electromagnetic 33 | . . . . . . . . . . . 9 . 23 . . . . . . . . . . . . . . . 1 Robot Hit Streak 40 | 4 19 13 16 25 3 3 . 8 13 7 3 . 10 6 29 4 10 . 22 30 18 19 10 12 21 5 17 33 40 Robot Miss Streak 5 | 2 2 5 4 2 1 2 . 1 2 3 3 . 5 1 2 2 2 . . 3 1 1 2 . 4 3 3 1 4 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1260 | 6 66 133 156 43 11 5 . 16 32 13 12 . 62 6 157 13 38 7 12 30 19 23 10 2 68 9 96 73 142 Core Hits 616 | 3 22 57 69 12 2 10 . 4 18 34 4 . 77 2 60 9 13 4 6 12 7 5 4 2 29 10 43 37 61 Critical Kills 20 | . . 1 1 . . . . . 2 1 1 . 5 . 4 . . . . . . . . . . . 3 1 1 Critical Parts Destroyed 19 | . . 1 . . 1 . . . 9 1 . . 3 . 4 . . . . . . . . . . . . . . Critical Strikes 42 | . 1 2 1 . 1 . . . 11 3 1 . 8 . 8 . . . . . . . . . . . 3 1 2 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 7 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 3 1 1 Destroy 32 | . . 2 . . . . . . 10 3 1 . 8 . 8 . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 17 | . . . . . 6 . . . . . 1 1 1 . . . . 7 . . . . . . . . . . 1 Impact 9 | . . . . . 6 . . . . . 1 1 1 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . 1 Sneak Attacks 7 | . . . . . 6 . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52656 | 61 716 2166 2779 1126 663 638 . 513 1277 1424 368 . 6267 314 7736 550 1824 584 566 1374 919 1035 536 72 3344 457 4686 3654 7007 Guns 4388 | 61 489 1019 2308 441 58 12 . . . . . . . . . . . . . . . . . . . . . . . Cannons 39561 | . 227 1147 457 685 68 27 . 513 768 181 255 . 1841 314 7393 550 1824 . 566 1374 919 1035 536 72 3344 457 4686 3654 6668 Explosions 7264 | . . . . . . 599 . . 509 1243 . . 4296 . 343 . . . . . . . . . . . . . 274 Melee 1427 | . . . . . 537 . . . . . 113 . 130 . . . . 584 . . . . . . . . . . 63 Ramming 16 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 5134 | 23 251 1019 2308 441 58 12 . . 236 75 40 . 287 . 153 . . . . . . . . . . . . . 231 Thermal 41754 | 38 465 1147 457 685 68 27 . 513 532 106 82 . 4025 314 7583 550 1824 . 566 1374 919 1035 536 72 3344 457 4686 3654 6695 Explosive 3709 | . . . . . . 599 . . 509 1243 . . 1358 . . . . . . . . . . . . . . . . Electromagnetic 616 | . . . . . . . . . . . 133 . 467 . . . . . . . . . . . . . . . 16 Impact 780 | . . . . . 537 . . . . . 113 . 130 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 647 | . . . . . . . . . . . . . . . . . . 584 . . . . . . . . . . 63 Highest Corruption 22 | . 3 7 . 4 6 6 6 6 2 2 13 22 1 5 5 5 5 5 5 2 2 2 2 . 10 . 9 4 18 Average Corruption 4 | . 2 7 . 3 4 6 6 5 1 2 12 14 1 3 3 5 5 5 5 1 2 2 2 . 6 . 4 2 7 Corruption Purged 9 | . . . . . . . . 5 . . . . . . 4 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 629 | . 4 67 . 24 37 61 3 41 9 16 43 6 3 29 18 28 27 18 10 6 17 16 1 . 26 . 37 26 56 Message Errors 151 | . 1 16 . 6 12 19 2 12 4 1 8 3 1 7 . 8 3 6 1 1 5 3 . . 2 . 8 6 16 Matter Fused 138 | . 1 17 . 5 5 15 . 12 1 4 12 . . 8 4 6 10 2 2 . 2 2 . . 8 . 8 8 6 Heat Flow Errors 75 | . 1 3 . 2 7 4 . 5 . 5 5 . . 4 3 5 3 2 3 1 2 5 . . 2 . 2 3 8 Energy Discharges 75 | . . 5 . 1 4 6 . 4 2 3 6 3 1 2 3 3 2 3 1 1 3 2 1 . 6 . 2 4 7 Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 10 | . . 2 . . . . . 2 . . . . . . . 1 1 . . 1 1 . . . 1 . 1 . . Data Loss (minor) 79 | . . 11 . 7 4 11 1 2 1 . 5 . . 4 2 2 2 3 1 1 1 3 . . 2 . 5 2 9 Data Loss (major) 35 | . . 2 . 1 4 1 . 2 1 . 3 . . 2 2 1 4 1 . . 1 . . . 1 . 2 2 5 Misfires 32 | . . 5 . 1 . 1 . 2 . 1 3 . . 1 4 . . . 2 . 1 1 . . 2 . 6 . 2 Alerts 20 | . 1 3 . 1 1 3 . . . 1 1 . 1 1 . 2 2 1 . . . . . . 1 . . 1 . Weapon Failures 12 | . . 3 . . . . . . . 1 . . . . . . . . . 1 1 . . . 1 . 3 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3061 | . . . 25 103 422 21 . . 55 21 71 . 597 74 455 56 142 134 3 99 126 29 55 . 152 . 153 165 103 Projectiles 1631 | . . . 25 103 . . . . . . . . 46 74 300 56 142 . 3 99 126 29 55 . 152 . 153 165 103 Explosions 680 | . . . . . . 21 . . 55 21 . . 428 . 155 . . . . . . . . . . . . . . Melee 750 | . . . . . 422 . . . . . 71 . 123 . . . . 134 . . . . . . . . . . . Knockbacks 6 | . . . . . 1 . . . 3 . . . 1 . 1 . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 3 . . . 1 . 1 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 386 | . . . . . . 1 . . . 62 . . 137 . 186 . . . . . . . . . . . . . . Shots 7 | . . . . . . 1 . . . 1 . . 3 . 2 . . . . . . . . . . . . . . Rammed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 364 | 60 176 95 105 346 238 173 . 302 25 209 234 . 364 249 228 229 207 114 182 81 141 211 . . 117 . 15 . 167 Average Temperature 67 | 29 40 25 31 84 96 63 . 79 10 71 124 . 87 106 62 119 105 54 72 81 86 96 . . 71 . 15 . 52 Received Heat Transfer 4917 | . 270 552 567 126 . . . 440 93 153 12 . 669 . 531 . 177 . 69 108 136 . . . 48 4 201 20 741 Effects 3 | . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Longest Duration 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . 2 . . . . . . . 4 . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Impact Corruptions 15 | . . . . . 10 . . . . . 2 . 3 . . . . . . . . . . . . . . . . Robots Melted 8 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 3 1 1 Combat Hostiles 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 Parts Melted 57 | . 3 3 1 2 1 . . 1 4 . . . 5 . 6 1 1 . . 1 1 . . . 2 . 10 5 10 Heat Transferred 29516 | 111 1223 1924 629 814 74 37 . 666 703 148 111 . 4436 150 3975 325 975 . 300 775 475 575 274 50 1800 98 3211 2065 3592 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Maximum Alert Level 2 | . . 1 2 1 . . . . . . . . . . 2 . . . . . . . . . 1 . 1 2 2 Low Security (%) 65 | 100 100 62 48 96 . . . . 100 . . . . . 52 . . . . 100 . . . . 75 100 76 40 . Level 1 24 | . . 37 26 3 . . . . . . . . . . 28 . . . . . . . . . 24 . 23 55 53 Level 2 9 | . . . 25 . . . . . . . . . . . 19 . . . . . . . . . . . . 4 46 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 694 | 5 182 280 617 228 . . . . 106 . . . . . 694 . . . . 166 . . . . 275 176 368 409 542 Initial 240 | . . 43 105 228 . . . . . . . . . . . . . . . 37 . . . . . 147 . 216 240 Average 164 | 2 44 155 229 48 . . . . 23 . . . . . 236 . . . . 50 . . . . 134 62 130 239 368 Influence Increases 9614 | 10 381 800 1084 213 30 190 . 30 328 235 50 . . 80 1382 190 295 10 85 300 90 50 331 . 661 290 846 761 892 Destroy 0b10 Robot/C 5840 | . 200 540 640 120 20 160 . 20 200 220 40 . . 40 760 180 200 . 60 200 80 40 200 . 380 20 480 500 540 Destroy 0b10 Robot/NC 275 | 10 10 55 65 10 . . . . 15 . . . . . 45 . . 10 . . . . 5 . 15 . 20 5 10 Destroy Leader 1232 | . 44 162 154 60 10 30 . 10 56 . 10 . . 10 210 10 20 . 10 30 10 10 . . 80 . 62 100 144 Allied During Kill 111 | . . . . . . . . . . . . . . . . . . . . . . . 111 . . . . . . Successful Hack 79 | . 7 8 14 14 . . . . . . . . . . 22 . . . . . . . . . . . 14 . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 450 | . . . 15 . . . . . 30 . . . . . 135 . . . . 15 . . . . 75 15 105 30 30 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . Destroy Structure 817 | . . 5 16 9 . . . . 27 . . . . . 180 . . . . 40 . . . . 96 45 150 96 153 Partial Spotted 45 | . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . 15 15 Lose Combat Pursuer 585 | . 90 30 165 . . . . . . 15 . . . 30 30 . 75 . 15 15 . . 15 . 15 60 15 15 . Influence Decreases 9434 | 10 277 654 831 716 30 146 44 30 327 153 133 . . 80 690 771 406 10 24 225 160 116 148 183 398 553 486 746 1087 Entered New Map 1488 | . . 61 145 275 . . 44 . . 1 17 . . . . 257 22 . . 24 51 13 . 183 . 116 . 144 135 Time Decay 6921 | 10 257 533 501 411 30 146 . 30 317 142 86 . . 80 550 514 374 10 24 181 109 103 48 . 388 437 486 592 562 Lost Part 680 | . 20 60 10 . . . . . 10 10 30 . . . 100 . 10 . . 20 . . . . 10 . . 10 390 Lost Ally 100 | . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . Purge Threat 245 | . . . 175 30 . . . . . . . . . . 40 . . . . . . . . . . . . . . Squads Dispatched 58 | . 4 3 2 4 . . . . 4 . . . . . 11 . . . . 1 . . . . 9 . 7 7 6 Investigation 9 | . 3 1 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 1 . Extermination 30 | . . . . 4 . . . . 3 . . . . . 6 . . . . . . . . . 3 . 4 5 5 Reinforcement 15 | . 1 2 1 . . . . . . . . . . . 3 . . . . 1 . . . . 4 . 2 . 1 Assault 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Distress Signals 25 | . . 1 9 . . . . . 1 . . . . . 1 . . . . . . . . . 4 7 . 1 1 Communications Jammed 50 | . . . . . . . . . . . . . . . 5 . . . . . . . . . 45 . . . . Distress Signals 50 | . . . . . . . . . . . . . . . 5 . . . . . . . . . 45 . . . . Times Spotted 478 | . 20 40 54 6 1 8 . 1 12 13 2 . 60 3 48 10 14 . 5 13 4 2 29 . 33 14 29 25 32 Peak Tracking Total 37 | . 9 5 8 1 1 3 . 1 4 7 1 . 37 2 6 4 6 . 4 5 4 2 10 . 6 7 6 5 5 Tactical Retreats 33 | . 4 2 6 . . . . . . 1 . . 2 2 2 . 5 . 1 1 . . 1 . 1 3 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Traps Triggered 12 | . 4 . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . 2 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Machines Disabled 40 | . . . 1 . . . . . 2 3 . . 5 . 9 . . . . 1 . . . . 5 2 8 2 2 Max in Single Turn 6 | . . . 1 . . . . . 1 1 . . 1 . 6 . . . . 1 . . . . 1 1 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Machines Accessed 53 | . 3 7 8 2 . . 4 . 3 1 . . . . 8 . 1 4 . 2 1 . 1 . 1 2 3 1 1 Terminals 33 | . 2 7 8 2 . . . . 1 . . . . . 6 . . . . 2 . . . . . 1 3 . 1 Fabricators 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . Total Hacks 148 | . 9 13 31 4 . . 28 . 7 1 . . . . 21 . 1 17 . 3 1 . 1 . 1 2 6 1 1 Successful 82 | . 5 5 8 2 . . 28 . 1 1 . . . . 8 . 1 17 . 1 1 . 1 . 1 . 2 . . Failed 66 | . 4 8 23 2 . . . . 6 . . . . . 13 . . . . 2 . . . . . 2 4 1 1 Catastrophic 23 | . 2 6 4 1 . . . . 1 . . . . . 3 . . . . 1 . . . . . 2 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 44 | . 6 7 20 . . . . . . . . 4 . . 4 . . . . 1 . . 1 . . . 1 . . Terminals 86 | . 8 13 31 4 . . . . 2 . . . . . 17 . . . . 3 . . . . . 1 6 . 1 Fabricators 7 | . . . . . . . . . 4 . . . . . 3 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . Terminal Hacks 69 | . 2 4 4 2 . . 28 . . 1 . . . . 5 . 1 17 . 1 1 . 1 . . . 2 . . Record 16 | . . . . . . . 11 . . . . . . . . . . 5 . . . . . . . . . . . Part Schematic 14 | . . . . . . . 10 . . . . . . . . . . 4 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . 3 . . . . . . . . . . 4 . . . . . . . . . . . Open Door 5 | . . . . . . . . . . 1 . . . . . . 1 . . . 1 . 1 . . . 1 . . Branch Access Points 3 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Emergency Access Points 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 2 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . Locate Traps 6 | . 2 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 8 | . 3 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 7 | . 2 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 6 | . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 2 7 8 2 . . . . 3 . . . . . 7 . . . . 2 . . . . . 2 2 1 1 Full Trace Events 5 | . 1 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . 10 . . . . 13 . . . . . 4 . . . . . . . . 5 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . 152 . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 2 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Programmers 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Total Allies 10 | . . . . . . . . . . . . 5 . . . . . . . . . . 5 . . . . . . Largest Group 5 | . . . . . . . . . . . . 5 5 . . . . . . . . . 5 . . . . . . Highest-Rated Group 280 | . . . . . . . . . . . . 141 141 . . . . . . . . . 280 . . . . . . Highest-Rated Ally 56 | . . . . . . . . . . . . 39 39 . . . . . . . . . 56 . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 122 | . . . . . . . . . . . . . 70 . . . . . . . . . 52 . . . . . . Total Damage 4324 | . . . . . . . . . . . . . 1975 . . . . . . . . . 2349 . . . . . . Kills 17 | . . . . . . . . . . . . . 8 . . . . . . . . . 9 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Active Infowar (turns) 30672 | 13 728 352 383 792 1277 2064 195 1572 1478 1331 1063 2076 1502 535 3407 293 . . . 574 1407 1143 1163 512 2029 1637 1430 1706 10 Optics 6963 | . . . . . . . . . 1471 1331 1063 2076 1022 . . . . . . . . . . . . . . . . Sensors 23880 | . . . 19 588 1274 2062 193 1569 1163 1186 936 2070 779 531 1707 . . . . 37 1406 1143 1144 512 1567 1637 1099 1248 10 Terrain 6824 | 13 728 352 . 783 1273 2049 195 1098 . . . . . . . . . . . . . . . . . . . 323 10 Traps 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Seismic 364 | . . . 364 . . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Cloaking 3188 | . . . . . . . . . . . . . . . . . . . . . . . 19 . 44 553 1201 1371 . Jamming 5759 | . . . . . . . . . . . . . . 2 3396 293 . . . 537 . . . . 1337 194 . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . . 1 . . 2 . 1 1 3 . 1 . . 1 . 3 . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Turns Passed 45282 | 82 1113 2544 2793 1575 1310 2196 196 1678 1478 1331 1063 2076 3331 1345 3407 1409 1090 755 469 631 1459 1211 1535 514 2043 1637 1474 1863 1674 Spaces Moved 17833 | 60 507 1060 877 546 525 888 79 660 461 544 417 918 1172 321 1415 504 374 194 229 271 551 327 748 272 863 893 763 751 643 Core 12 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Treads 7505 | . 422 194 877 546 525 888 79 660 461 544 417 918 974 . . . . . . . . . . . . . . . . Legs 9305 | . . . . . . . . . . . . . 198 321 1415 504 374 194 229 271 551 327 748 272 863 893 763 751 631 Wheels 1008 | 57 85 866 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 175 236 240 242 242 242 238 236 154 235 156 157 189 186 188 185 132 186 185 186 186 182 182 180 125 123 123 50 Average Speed 203 | 78 175 199 238 240 242 242 242 241 237 231 235 224 235 195 190 188 187 184 186 185 186 187 185 182 181 171 139 182 177 Slowest Speed 480 | 80 320 480 242 242 242 242 242 242 239 239 236 236 480 210 195 190 247 247 186 186 186 247 186 182 182 181 181 192 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 5 81 79 56 12 50 88 68 70 10 71 58 85 84 41 36 47 48 60 41 12 56 47 85 49 27 36 67 15 20 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 9 | . 1 . . . . . 1 . . . . 4 . . . . . 3 . . . . . . . . . . . Known Exits Taken 26 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . . . . 2 3 . 4 . 2 3 4 . 1 . 1 2 . 1 . 1 4 . 2 . . . . . Spaces Dug 156 | . . . 1 5 . . . 1 9 . . . . . 16 16 8 . 4 8 14 2 . 2 18 8 26 16 2 Terrain Destroyed 669 | . . 3 8 9 . 45 . 5 31 38 4 . 69 3 101 30 27 . 10 19 30 10 . 6 49 25 58 33 56 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 443 | . . 3 8 9 . 1 . 5 12 1 4 . 4 3 56 30 27 . 10 19 30 10 . 6 49 25 58 33 40 AOE 225 | . . . . . . 44 . . 19 37 . . 64 . 45 . . . . . . . . . . . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Total 24968 | 83 648 1331 1402 754 545 921 84 717 762 588 474 938 1617 1036 1913 928 700 587 252 350 940 896 887 284 1206 966 996 1149 1014 Wait 4719 | . 62 78 294 109 1 11 . 18 179 3 28 5 244 678 273 384 268 355 12 23 334 533 54 2 204 3 101 264 199 Move 17804 | 59 506 1059 876 545 524 887 78 659 460 543 416 917 1171 320 1414 503 373 193 228 270 550 326 747 271 862 892 762 750 643 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 238 | 10 11 40 24 7 . 2 . 5 17 6 2 1 24 2 25 2 2 4 . 8 3 2 6 1 8 8 1 11 6 Fast Attach 114 | 7 . 2 9 3 . 1 2 3 4 1 2 3 16 6 10 . 4 7 1 2 2 1 7 . 3 5 1 5 7 Attach 131 | . 4 13 6 2 . 1 . 3 6 3 3 3 19 2 15 2 1 3 . 4 . . 3 . 6 3 1 6 22 Detach 128 | . 1 4 1 . . . . 1 . 1 1 3 12 9 9 9 5 10 . 2 5 7 6 . 7 4 1 10 20 Swap 255 | . 5 9 22 26 10 8 2 11 12 7 6 1 20 3 16 1 . . . . 3 4 4 1 20 7 17 27 13 Drop 309 | 2 11 26 47 17 . 2 2 4 18 4 1 4 27 12 23 5 6 8 1 5 5 2 9 1 13 15 3 18 18 Fire 1204 | 5 48 100 120 45 4 9 . 13 66 20 14 . 83 4 128 22 41 . 10 36 38 21 6 8 83 29 109 58 84 Melee 17 | . . . . . 6 . . . . . 1 1 1 . . . . 7 . . . . . . . . . . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Crush 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 45 | . . . . . . . . . . . . . . . . . . . . . . . 45 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp / Ext) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Arm / Qua) -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 12) 604 | -10/Materials | Discovered new exit (range 3) 685 | -10/Materials | Discovered new exit (range 11) 880 | -10/Materials | Core integrity fell below 50% 987 | -10/Materials | Discovered new exit (range 14) 1196 | -10/Materials | Entered another Materials area 1196 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1499 | -9/Materials | Build established: Scavenger-Mutant 1840 | -9/Materials | Build established: Mutant 2539 | -9/Materials | Discovered new exit (range 8) 2672 | -9/Materials | Build established: Scavenger-Mutant 2693 | -9/Materials | Discovered new exit (range 16) 3119 | -9/Materials | Discovered new exit (range 15) 3598 | -9/Materials | Build established: Mutant 3740 | -9/Materials | Entered another Materials area 3740 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4040 | -8/Materials | Build established: Scavenger-Mutant 4841 | -8/Materials | Discovered new exit (range 3) 4869 | -8/Materials | Build established: Mutant 4953 | -8/Materials | Identified exit to Factory 5684 | -8/Materials | Build established: Scavenger-Mutant 6533 | -8/Materials | Entered Factory 6533 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7766 | -7/Factory | Discovered new exit (range 11) 8013 | -7/Factory | Identified exit to Lower Caves 8108 | -7/Factory | Entered Lower Caves 8439 | -7/Lower Caves | Build established: Scavenger-Assassin 9229 | -7/Lower Caves | Learned Factory garrison access intel 9265 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9337 | -7/Lower Caves | Discovered new exit (range 12) 9381 | -7/Lower Caves | Identified exit to Lower Caves 9418 | -7/Lower Caves | Entered another Lower Caves area 9734 | -7/Lower Caves | Discovered new exit (range 6) 9775 | -7/Lower Caves | Identified exit to Factory 11418 | -7/Lower Caves | Discovered new exit (range 15) 11611 | -7/Lower Caves | Identified exit to Data Miner 11614 | -7/Lower Caves | Entered Data Miner 11614 | -7/Data Miner | Discovered new exit (range 6) 11627 | -7/Data Miner | Identified exit to Proximity Caves 11664 | -7/Data Miner | Met Data Miner 11707 | -7/Data Miner | Learned location of Section 7 (-2) 11707 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11749 | -7/Data Miner | Received God Mode back door access code from Data Miner 11810 | -7/Data Miner | Entered Proximity Caves 12847 | -6/Proximity Caves | Spotted B-75 Beast 12953 | -6/Proximity Caves | Destroyed B-75 Beast 12974 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 13212 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13233 | -6/Proximity Caves | Build established: Mutant 13377 | -6/Proximity Caves | Learned 8 Factory zone layouts 13396 | -6/Proximity Caves | Discovered exit to Factory (range 6) 13488 | -6/Proximity Caves | Entered Factory 13488 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13489 | -6/Factory | Identified exit to Lower Caves 13490 | -6/Factory | Loaded intel: 4 garrison access locations 14685 | -6/Factory | Build established: Scavenger-Skirmisher 14966 | -6/Factory | Entered Lower Caves 15618 | -6/Lower Caves | Learned 4 Factory zone layouts 15834 | -6/Lower Caves | Destroyed 9 combat bots 16094 | -6/Lower Caves | Discovered new exit (range 6) 16103 | -6/Lower Caves | Identified exit to Lower Caves 16297 | -6/Lower Caves | Entered another Lower Caves area 16348 | -6/Lower Caves | Lost 3 parts (3n) 16360 | -6/Lower Caves | System corruption reached 10% 16787 | -6/Lower Caves | Build established: Assassin 16910 | -6/Lower Caves | Encountered a Warlord checkpoint 16947 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 17273 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17330 | -6/Lower Caves | Discovered new exit (range 10) 17356 | -6/Lower Caves | Identified exit to Zion 17360 | -6/Lower Caves | Entered Zion 17390 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 17415 | -6/Zion | Received a hallucinogenic algorithm 17435 | -6/Zion | Discovered new exit (range 17) 17493 | -6/Zion | System corruption cleaned by Quarantine Array 17658 | -6/Zion | Build established: Mutant 17721 | -6/Zion | Gained Derelict followers 17870 | -6/Zion | Learned location of Warlord (-4) 18693 | -6/Zion | Met Imprinter 18808 | -6/Zion | Learned Factory terminal intel 18875 | -6/Zion | Build established: Assassin 18974 | -6/Zion | Learned location of Quarantine (-3) 19042 | -6/Zion | Gained Derelict followers 19380 | -6/Zion | Opened final containment barrier to the Deep Caves 19417 | -6/Zion | Discovered new exit (range 3) 19417 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 19422 | -6/Zion | Identified exit to Deep Caves 19436 | -6/Zion | Entered Deep Caves 19436 | -6/Deep Caves | Accompanied by 5 allies 19853 | -6/Deep Caves | Attacked by Z-Imprinter 19880 | -6/Deep Caves | Allies destroyed Z-Imprinter 19908 | -6/Deep Caves | Lost 3 parts (1p2u) 20014 | -6/Deep Caves | Z-Facility disabled 20110 | -6/Deep Caves | Lost 3 parts (2n1u) 20112 | -6/Deep Caves | Lost 3 allies 20279 | -6/Deep Caves | Found Prototype Protection 20279 | -6/Deep Caves | Identified Zio. Weapon Casing 20332 | -6/Deep Caves | Found Zio. Weapon Casing 20479 | -6/Deep Caves | Build established: Mutant 21600 | -6/Deep Caves | Discovered new exit (range 7) 21614 | -6/Deep Caves | Identified exit to Proximity Caves 21762 | -6/Deep Caves | Spotted AG-19454 21792 | -6/Deep Caves | Destroyed AG-19454 21896 | -6/Deep Caves | Spotted AG-09630 21970 | -6/Deep Caves | Found Prototype Energy Cannon 22010 | -6/Deep Caves | Core integrity fell below 50% 22019 | -6/Deep Caves | Destroyed AG-09630 22112 | -6/Deep Caves | Identified YOLO Cannon 22246 | -6/Deep Caves | Triggered Deep Caves wall 22246 | -6/Deep Caves | Spotted AS-56477 22246 | -6/Deep Caves | Spotted AS-71175 22251 | -6/Deep Caves | Exposed GOLEM chamber 22251 | -6/Deep Caves | Destroyed AS-56477 22271 | -6/Deep Caves | Destroyed AS-71175 22304 | -6/Deep Caves | Lost 10 parts (2p3n5u) 22312 | -6/Deep Caves | Destroyed 34 combat bots 22356 | -6/Deep Caves | Found GOLEM Unit 22367 | -6/Deep Caves | Found GOLEM Unit 22370 | -6/Deep Caves | Found GOLEM Unit 22645 | -6/Deep Caves | Build established: Golem 22757 | -6/Deep Caves | Spotted AG-82145 22767 | -6/Deep Caves | Entered Proximity Caves 22768 | -5/Proximity Caves | Identified exit to Factory 23309 | -5/Proximity Caves | Learned Factory stockpile data 24112 | -5/Proximity Caves | Entered Factory 24112 | -5/Factory | Evolved 2 slots: Utility x2 24115 | -5/Factory | Loaded intel: 26 terminal locations 25426 | -5/Factory | Destroyed 7 combat bots 25897 | -5/Factory | Discovered new exit (range 4) 25901 | -5/Factory | Identified exit to Factory 26297 | -5/Factory | Discovered exit to Factory (range 16) 26895 | -5/Factory | Lost 3 parts (2p1u) 27302 | -5/Factory | Identified exit to Upper Caves 27412 | -5/Factory | First assault squad dispatched 27519 | -5/Factory | Entered Upper Caves 27704 | -5/Upper Caves | Encountered a Warlord checkpoint 28742 | -5/Upper Caves | Discovered new exit (range 15) 28766 | -5/Upper Caves | Identified exit to Upper Caves 28928 | -5/Upper Caves | Entered another Upper Caves area 29014 | -5/Upper Caves | Discovered exit to Factory (range 7) 29034 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 29322 | -5/Upper Caves | Spotted B-75 Beast 29346 | -5/Upper Caves | Learned 8 Factory zone layouts 29410 | -5/Upper Caves | Destroyed B-75 Beast 29686 | -5/Upper Caves | Discovered new exit (range 10) 29712 | -5/Upper Caves | Identified exit to Zhirov 30018 | -5/Upper Caves | Entered Zhirov 30018 | -5/Zhirov | Discovered new exit (range 4) 30059 | -5/Zhirov | Met Zhirov 30102 | -5/Zhirov | Learned location of Testing (-2) 30102 | -5/Zhirov | Learned location of Command (-1) 30113 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 30143 | -5/Zhirov | Found Alien Artifact 30143 | -5/Zhirov | Identified Integrated Dissipator 30143 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 30168 | -5/Zhirov | Found Alien Artifact 30412 | -5/Zhirov | Identified exit to Proximity Caves 30773 | -5/Zhirov | Entered Proximity Caves 30794 | -4/Proximity Caves | Spotted B-86 Titan 30844 | -4/Proximity Caves | Learned Research stockpile data 30857 | -4/Proximity Caves | Learned location of 2 exits from Research 31107 | -4/Proximity Caves | Learned 4 Research zone layouts 31155 | -4/Proximity Caves | Discovered exit to Factory (range 16) 31242 | -4/Proximity Caves | Entered Factory 31242 | -4/Factory | Evolved 2 slots: Utility x2 31243 | -4/Factory | Identified exit to Research 31243 | -4/Factory | Identified exit to Upper Caves 31243 | -4/Factory | Identified exit to Extension 31407 | -4/Factory | Discovered exit to Research (range 6) 31505 | -4/Factory | Found Quantum Capacitor 31873 | -4/Factory | Entered Upper Caves 31874 | -4/Upper Caves | Encountered a Warlord checkpoint 33248 | -4/Upper Caves | Discovered new exit (range 8) 33257 | -4/Upper Caves | Identified exit to Upper Caves 33332 | -4/Upper Caves | Entered another Upper Caves area 33333 | -4/Upper Caves | Encountered a Warlord checkpoint 33569 | -4/Upper Caves | Learned location of 1 exit from Research 33943 | -4/Upper Caves | Discovered new exit (range 6) 33950 | -4/Upper Caves | Identified exit to Warlord 33965 | -4/Upper Caves | Learned Research emergency access door positions 34543 | -4/Upper Caves | Entered Warlord 34607 | -4/Warlord | System corruption cleaned by Quarantine Array 35294 | -4/Warlord | Build established: Commander-Golem 35475 | -4/Warlord | Met Warlord 35480 | -4/Warlord | Warlord's base attacked by MAIN.C 35677 | -4/Warlord | Opened Warlord's prototype stash 35682 | -4/Warlord | Found Prototype Reactor 35682 | -4/Warlord | Identified Vortex Chain Reactor 35688 | -4/Warlord | Found Prototype Device 35688 | -4/Warlord | Identified Exp. Cloaking Device 35701 | -4/Warlord | Found Prototype Hackware 35708 | -4/Warlord | Found Prototype Device 35708 | -4/Warlord | Identified System Purifier 35830 | -4/Warlord | Warlord forces counterattacked 35936 | -4/Warlord | Lost 18 allies 35964 | -4/Warlord | Spotted Striker 36005 | -4/Warlord | Spotted Striker 36006 | -4/Warlord | Spotted Striker 36034 | -4/Warlord | Lost 11 allies 36051 | -4/Warlord | Discovered new exit (range 14) 36077 | -4/Warlord | Identified exit to Proximity Caves 36078 | -4/Warlord | Entered Proximity Caves 36139 | -3/Proximity Caves | Build established: Golem 36460 | -3/Proximity Caves | Discovered exit to Research (range 13) 36592 | -3/Proximity Caves | Entered Research 36592 | -3/Research | Evolved 2 slots: Power x1, Utility x1 36593 | -3/Research | Identified exit to Research 36593 | -3/Research | Identified exit to Quarantine 36593 | -3/Research | Identified exit to Armory 36824 | -3/Research | Identified System Mapper 37122 | -3/Research | Build established: Hacker-Golem 37581 | -3/Research | Build established: Golem 38287 | -3/Research | System corruption reached 10% 38635 | -3/Research | Entered another Research area 38635 | -2/Research | Warlord forces began assault on 0b10 38635 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 38745 | -2/Research | Research machine network offline 39185 | -2/Research | Spotted Striker 39193 | -2/Research | Destroyed Striker 39211 | -2/Research | Met up with Warlord 39230 | -2/Research | Spotted 5A-A4A(L) 39245 | -2/Research | Warlord destroyed during the assault 39246 | -2/Research | Spotted Executioner 39291 | -2/Research | Lost 4 allies 39776 | -2/Research | Build established: Mutant 40098 | -2/Research | Discovered new exit (range 11) 40116 | -2/Research | Identified exit to Testing 40199 | -2/Research | Lost 3 allies 40272 | -2/Research | Entered Testing 40391 | -2/Testing | Lost 3 allies 41721 | -2/Testing | Discovered new exit (range 9) 41730 | -2/Testing | Identified exit to Access 41746 | -2/Testing | Entered Access 41746 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 41939 | -1/Access | Garrison activated, responded to threat 41972 | -1/Access | Spotted B-99 Colossus 42362 | -1/Access | Build established: Scavenger-Gunner 43595 | -1/Access | Discovered new exit (range 7) 43607 | -1/Access | Identified exit to Command 43609 | -1/Access | Entered Command 44011 | -1/Command | Build established: Scavenger-Golem 44329 | -1/Command | Spotted B-99 Colossus 44394 | -1/Command | Destroyed B-99 Colossus 44700 | -1/Command | Build established: Scavenger-Gunner 45102 | -1/Command | System corruption reached 10% 45113 | -1/Command | Spotted Combat Programmer 45113 | -1/Command | Spotted Combat Programmer 45113 | -1/Command | Spotted M Guard 45128 | -1/Command | Destroyed Combat Programmer 45165 | -1/Command | Destroyed Combat Programmer 45207 | -1/Command | Lost 12 parts (2p1n5u4w) 45222 | -1/Command | Spotted M Guard 45262 | -1/Command | Core integrity fell below 50% 45279 | -1/Command | Core integrity fell below 20% 45283 | -1/Command | Destroyed by M Guard with Cooled Nova Cannon Last Messages --------------- 45272_ Centrium Leg destroyed. 45272_ Knocked back. 45275_ Acquired Unknown Hover Unit. 45275_ Identified Cmb. Antigrav System. 45276_ The unstable cave ceiling collapses. 45277_ ALERT: Potential suspicious activity detected, Programmers report to Command Zone 4G. 45277_ Acquired Cmb. Antigrav System. 45277_ Knocked back. 45277_ GOLEM Unit destroyed. 45277_ Cmb. Antigrav System destroyed. 45278_ The unstable cave ceiling collapses. 45278_ P-80 Master resets M Guard, system corruption cleaned. 45279_ The unstable cave ceiling collapses. 45280_ Cmb. Antigrav System destroyed. 45281_ The unstable cave ceiling collapses. 45281_ Acquired 61 matter. 45282_ Knocked back. 45283_ The unstable cave ceiling collapses. [Achievement: Torch] Map ----- +----------------------------------------------------+ | # # ###????????" #????# #?#"######## | | # # ##???????# #????# "" ## #???????? | | # #???###?# "????# """"# #????????? | | ## #######"### ###### """"##?????????? | | + "" #??????????? | | # #??????????? | | #??????????? | | "" #??????????? | | """"#??????????? | | # ## "## # # """"#??????????? | | ### # "" #??????????? | | ## Y #??????????? | | # # ! #??????????? | | # Y #??????????? | | # #??????????? | | ### p ! ##########??????????? | | ######?# %! #???????????????????? | | ##???????#! = #???????????????????? | | ?????#######|; #???????????????????? | | ????# ! =%! #???????????????????? | | ????# [=[ = #???????????????????? | | ????# "" # #???????????????????? | | ????# "" " #???????????????????? | | ?????? "" "" #####???????????????? | | ????# ! # #???????????????? | | ????# # @ #?????????????? | | ????####+####### % #????????????? | | ??????????? %] #???????????? | | ????????? ]p +??????????? | | ?????????####### ## #???????????#+### | | ???????????????# #?### # #???????????????? | | ???????????????# ????# # #???????????????? | | ???????????????# ????# # #???????????????? | | ???????????????# ????#+##########???????????????? | | ???????????????# ???????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????H??????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 209 Coolant Potential 100 Energy Generation 77 Energy Capacity 3290 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 16 Cloak Strength 4 Additional Mass Support 20 Base Temperature (-) 200 Armor Coverage 775 Resistance: KI 15 Resistance: TH 15 Resistance: EX 25 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Power Shielding 90 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Hvy. Machine Gun | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Phase Gun | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Gyrokinetic Inverter | -2/Testing | Archive Ragnarok Missile Launcher | -2/Testing | Archive Prc. Phase Gun | -2/Testing | Archive Adv. Matter Compressor | -2/Testing | Archive Prc. Energy Filter | -2/Testing | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive A-15 Conveyor | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- More Power To You Torch Challenges ------------ None Game ------ Seed LobotomyMassShielding Manual? 0 Play Time 05:52:05 Cumulative 394.6 hours Start 2025.06.02 @ 19:24:13 End 2025.06.05 @ 13:05:00 Sessions 27 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 453 Rogue 453 Adventurer 0 Explorer 0 Win Type - Total 37 Types 27/0/7/3/0/0/0/0/0/0 Lore% 74 Gallery% 70 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6f696f3-d090-42eb-ac21-ec58cc27a54d