Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 14:11:48

Player: Duduxx

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (47)      235
Value Destroyed (1647)     1647
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1016)               1016
              TOTAL SCORE: 6758

 Bonus
-------
High Alert Combat Kills    50
Follower Combat Kills      66
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             515/850
Matter                     225/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (10)
Movement                   Core (200) Ox3
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Autogun
           Gauss Cannon
>          --- INVENTORY (5) ----
    Medium Treads
    Cooled VTOL Module
    Cooled VTOL Module
           Autogun

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
     Light Armored Exoskeleton
     Light Armored Exoskeleton
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON -----------
           Field Laser
           Gatling Laser
>          --- INVENTORY --------
    Medium Treads
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
           Gatling Laser
           Gauss Cannon
           Powered Hammer
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Advanced Targeting Computer
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Precision Rocket Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Fac Fac Gar 
Slots Evolved              8    | .   .   .   2   .   .   .   4   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   
  Utility                  5    | .   .   .   1   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             63   | 7   4   .   8   1   17  8   11  .   7   
  Power                    12   | 2   .   .   1   .   4   1   2   .   2   
    Engine                 9    | 2   .   .   1   .   4   1   1   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   2   .   1   .   7   4   3   .   2   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   
    Leg                    12   | .   .   .   .   .   7   1   2   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   .   .   .   
    Flight                 5    | .   2   .   1   .   .   1   1   .   .   
  Utility                  11   | 1   1   .   4   .   3   1   1   .   .   
    Device                 5    | .   1   .   2   .   1   1   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   2   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   1   .   2   1   3   2   5   .   3   
    Energy Gun             10   | .   .   .   2   .   2   2   3   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          5    | 2   1   .   .   .   1   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   .   1   .   .   1   .   .   
Parts Lost                 43   | .   .   .   4   .   17  .   12  .   10  
  Power                    10   | .   .   .   1   .   4   .   2   .   3   
  Propulsion               12   | .   .   .   .   .   5   .   3   .   4   
  Utility                  7    | .   .   .   2   .   2   .   3   .   .   
  Weapon                   14   | .   .   .   1   .   6   .   4   .   3   
  Highest Loss Streak      10   | .   .   .   4   .   10  .   8   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Backups            4    | 1   3   5   3   4   5   3   3   5   4   
  Power                    .    | .   1   1   .   .   .   .   .   .   .   
  Propulsion               1    | .   1   2   1   2   2   .   1   3   3   
  Utility                  .    | .   .   1   .   .   .   1   .   .   .   
  Weapon                   1    | .   1   1   1   2   1   .   1   2   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Unused Backups             9    | .   .   .   .   .   5   1   1   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   4   1   1   .   2   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   81  85  94  90  91  54  54  46  39  
  Engine                   7    | .   14  14  11  11  10  7   3   .   .   
  Leg                      15   | .   .   .   .   .   28  7   12  13  13  
  Flight                   5    | .   15  28  33  33  1   .   .   .   .   
  Device                   4    | .   2   14  4   11  5   1   3   .   .   
  Storage                  5    | .   7   .   10  11  11  .   .   .   .   
  Processor                14   | .   .   .   7   11  13  22  16  13  13  
  Energy Gun               10   | .   .   .   1   13  13  14  9   13  8   
  Ballistic Gun            4    | .   28  28  20  .   5   .   .   .   .   
Peak Build Rating          36   | 6   10  10  18  22  23  19  36  34  34  
  Average Rating           18   | 4   7   10  15  17  13  12  28  34  25  
  On Entrance              15   | .   6   10  10  18  17  7   19  34  34  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             21   | 13  13  8   17  17  21  14  19  14  20  
  Greatest Support         60   | 40  40  10  15  15  30  14  60  30  60  
  Greatest Overweight (x)  4    | .   4   .   1   1   2   1   4   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   8   8   8   8   8   5   5   
  Average Capacity         6    | 6   6   5   7   8   8   5   5   5   5   
  Most Carried             8    | 2   5   5   5   8   8   5   7   5   5   
  Average Carried          4    | 1   3   5   3   5   5   3   3   5   4   
  Final Capacity           8    | 8   5   5   8   8   8   5   5   5   5   
  Final Carried            8    | 2   5   5   2   8   1   3   5   5   4   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
           Mutant | -9/Recycling
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Min Mat Sto Gar Rec Fac Fac Gar 
Matter Collected           1018 | 258 36  .   88  72  270 72  193 .   29  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1703 | .   36  .   191 156 646 72  332 .   270 
  Parts                    76   | .   4   .   10  8   32  6   9   .   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Fac Fac Gar 
Combat Hostiles Destroyed  41   | .   1   .   3   3   20  1   4   .   9   
  Guns                     24   | .   1   .   3   2   11  1   2   .   4   
  Cannons                  6    | .   .   .   .   .   .   .   2   .   4   
  AOE                      8    | .   .   .   .   .   8   .   .   .   .   
Classes Destroyed          10   | .   1   .   2   .   3   1   1   .   2   
  Builder                  2    | .   .   .   .   .   .   1   1   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   
  Swarmer                  9    | .   .   .   .   .   5   .   .   .   4   
  Grunt                    15   | .   1   .   .   1   10  .   .   .   3   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   3   2   4   1   2   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   1   .   2   .   .   
Best Kill Streak           5    | .   1   .   1   2   5   1   2   .   4   
  Combat Bots Only         5    | .   1   .   1   2   5   1   1   .   4   
Max Kills in Single Turn   3    | .   1   .   1   1   3   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Fac  Fac  Gar  
Hostile Shots Fired        721  | .    5    .    59   17   155  2    292  .    191  
  Missed                   271  | .    4    .    18   9    49   1    125  .    65   
  Hits                     450  | .    1    .    41   8    106  1    167  .    126  
    Melee                  2    | .    .    .    .    .    .    .    .    .    2    
    Projectile             448  | .    1    .    41   8    106  1    167  .    124  
  Critical Strikes         12   | .    .    .    2    .    3    .    2    .    5    
Damage Taken               5617 | .    11   .    575  98   1511 15   1603 .    1804 
  Core                     1081 | .    .    .    112  28   257  .    349  .    335  
  Absorbed by Shields      26   | .    .    .    .    .    26   .    .    .    .    
Core Remaining (%)         62   | 100  .    100  .    .    .    .    50   .    .    
Volleys Fired              193  | .    2    .    31   16   77   3    29   .    35   
  Largest                  2    | .    2    .    2    1    2    2    2    .    2    
  Hottest                  160  | .    40   .    76   56   112  101  160  .    160  
Shots Fired                313  | .    4    .    62   16   124  6    45   .    56   
  Gun                      279  | .    4    .    62   16   115  6    31   .    45   
  Cannon                   25   | .    .    .    .    .    .    .    14   .    11   
  Launcher                 9    | .    .    .    .    .    9    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  131  | .    4    .    60   .    54   .    .    .    13   
  Thermal                  165  | .    .    .    2    16   61   3    40   .    43   
  Explosive                9    | .    .    .    .    .    9    .    .    .    .    
  Electromagnetic          8    | .    .    .    .    .    .    3    5    .    .    
  Robot Hit Streak         23   | .    2    .    23   5    11   4    10   .    19   
  Robot Miss Streak        7    | .    1    .    2    2    4    3    2    .    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    .    4    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    1    
Shots Hit Robots           235  | .    3    .    50   12   77   3    42   .    48   
  Core Hits                107  | .    3    .    12   5    37   3    16   .    31   
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    .    .    1    2    4    .    2    .    2    
    Burn                   8    | .    .    .    .    2    4    .    2    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4373 | .    22   .    419  175  1575 42   928  .    1212 
  Guns                     3065 | .    22   .    419  175  873  42   573  .    961  
  Cannons                  602  | .    .    .    .    .    .    .    351  .    251  
  Explosions               691  | .    .    .    .    .    691  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    .    11   .    4    .    .    
  Kinetic                  950  | .    22   .    404  .    244  .    .    .    280  
  Thermal                  2642 | .    .    .    15   175  629  14   877  .    932  
  Explosive                691  | .    .    .    .    .    691  .    .    .    .    
  Electromagnetic          75   | .    .    .    .    .    .    28   47   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    5    3    .    .    
  Average Corruption       4    | .    .    .    .    .    3    5    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    1    10   1    .    .    
    Message Errors         2    | .    .    .    .    .    .    2    .    .    .    
    Matter Fused           3    | .    .    .    .    .    .    3    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    1    2    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    .    .    14   .    2    .    .    
  Projectiles              2    | .    .    .    .    .    .    .    2    .    .    
  Explosions               14   | .    .    .    .    .    14   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      88   | .    .    .    .    .    88   .    .    .    .    
  Shots                    4    | .    .    .    .    .    4    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             10   | .    .    .    .    .    5    .    5    .    .    
  Kicked                   10   | .    .    .    .    .    5    .    5    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        348  | .    6    .    48   13   171  270  222  .    348  
  Average Temperature      61   | .    4    .    17   5    46   83   75   .    95   
  Received Heat Transfer   1553 | .    6    .    201  48   377  .    405  .    516  
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    1    1    .    .    .    1    
  Combat Hostiles          3    | .    .    .    .    1    1    .    .    .    1    
  Parts Melted             31   | .    .    .    .    2    9    .    9    .    11   
  Heat Transferred         6555 | .    .    .    37   592  1887 37   1918 .    2084 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Fac Fac Gar 
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   .   .   
  Low Security (%)         70   | 100 100 100 100 100 21  79  100 100 100 
  Level 1                  13   | .   .   .   .   .   31  20  .   .   .   
  Level 2                  16   | .   .   .   .   .   46  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Peak Influence             547  | .   50  15  105 121 547 232 70  2   175 
  Initial                  232  | .   .   15  1   31  74  232 34  2   .   
  Average                  156  | .   9   11  50  48  346 150 16  1   75  
Influence Increases        1554 | .   50  .   200 144 654 40  241 .   225 
  Destroy 0b10 Robot/C     860  | .   20  .   60  60  440 20  80  .   180 
  Destroy 0b10 Robot/NC    30   | .   .   .   5   .   10  5   10  .   .   
  Destroy Leader           130  | .   .   .   30  20  10  .   40  .   30  
  Allied During Kill       5    | .   .   .   .   .   5   .   .   .   .   
  Successful Hack          30   | .   .   .   .   4   21  .   5   .   .   
  Anti-Garrison Action     50   | .   .   .   .   .   50  .   .   .   .   
  Destroy Structure        89   | .   .   .   .   .   88  .   1   .   .   
  Partial Spotted          30   | .   .   .   15  15  .   .   .   .   .   
  Lose Combat Pursuer      330  | .   30  .   90  45  30  15  105 .   15  
Influence Decreases        1429 | .   10  35  130 104 251 476 317 6   100 
  Entered New Map          452  | .   .   25  4   44  41  286 48  4   .   
  Time Decay               597  | .   10  10  86  60  .   190 239 2   .   
  Lost Part                340  | .   .   .   40  .   170 .   30  .   100 
  Lost Ally                40   | .   .   .   .   .   40  .   .   .   .   
Squads Dispatched          4    | .   .   .   1   1   .   .   2   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   
  Reinforcement            2    | .   .   .   1   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Gar Rec Fac Fac Gar 
Distress Signals           7    | .   .   .   2   2   1   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              97   | .   5   .   16  11  29  2   18  .   16  
  Peak Tracking Total      8    | .   7   .   6   6   4   1   8   .   6   
  Tactical Retreats        14   | .   1   .   3   1   2   1   5   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Fac Fac Gar 
Traps Triggered            4    | .   .   .   .   .   3   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Gar Rec Fac Fac Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Gar Rec Fac Fac Gar 
Machines Accessed          10   | .   .   .   .   3   3   2   1   1   .   
  Terminals                7    | .   .   .   .   2   3   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   1   .   
Total Hacks                16   | .   .   .   .   3   6   5   1   1   .   
  Successful               9    | .   .   .   .   3   2   2   1   1   .   
  Failed                   7    | .   .   .   .   .   4   3   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   .   3   .   .   .   
  Terminals                12   | .   .   .   .   2   6   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   1   .   
Terminal Hacks             5    | .   .   .   .   2   2   .   1   .   .   
  Open Door                3    | .   .   .   .   2   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   2   1   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Gar Rec Fac Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Sto Gar Rec Fac Fac Gar 
Total Allies               2    | .   .   .   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   2   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   .   40  .   .   .   .   
  Highest-Rated Ally       20   | .   .   .   .   .   20  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   2   .   .   .   .   
  Total Damage             66   | .   .   .   .   .   66  .   .   .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Fac Fac Gar 
Active Infowar (turns)     246  | .   .   .   .   .   .   73  173 .   .   
  Structural               246  | .   .   .   .   .   .   73  173 .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Fac  Fac  Gar  
Turns Passed               2981 | 71   105  28   194  124  1034 391  731  20   283  
Spaces Moved               2336 | 40   141  76   265  191  629  387  489  14   104  
  Core                     229  | 3    1    .    .    .    22   194  9    .    .    
  Treads                   61   | 37   24   .    .    .    .    .    .    .    .    
  Legs                     1242 | .    .    .    .    .    580  183  361  14   104  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    125  | .    .    .    .    .    .    6    119  .    .    
  Flight                   679  | .    116  76   265  191  27   4    .    .    .    
  Fastest Speed            34   | 50   37   37   34   34   34   50   50   140  120  
  Average Speed            94   | 151  61   37   37   44   116  90   121  140  140  
  Slowest Speed            250  | 160  250  37   104  104  190  190  250  140  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    1    7    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 3    33   23   30   38   62   72   19   1    15   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          104  | .    .    .    .    .    104  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      104  | .    .    .    .    .    104  .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Gar Rec Fac Fac Gar 
Total                      2799 | 47  157 75  309 208 820 418 575 14  176 
  Wait                     64   | .   .   .   .   .   2   12  21  .   29  
  Move                     2315 | 39  140 75  262 179 628 386 488 14  104 
  Hop                      6    | .   .   .   1   5   .   .   .   .   .   
  Pick Up                  34   | 1   4   .   2   5   9   3   9   .   1   
  Fast Attach              40   | 6   3   .   4   .   7   7   8   .   5   
  Attach                   28   | .   1   .   5   1   12  2   5   .   2   
  Detach                   17   | .   3   .   2   2   6   3   1   .   .   
  Swap                     7    | 1   .   .   .   .   6   .   .   .   .   
  Drop                     24   | .   4   .   2   .   12  2   4   .   .   
  Fire                     193  | .   2   .   31  16  77  3   29  .   35  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     10   | .   .   .   .   .   5   .   5   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            19   | .   .   .   .   .   14  .   5   .   .   
  Rewire                   42   | .   .   .   .   .   42  .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-9/Garrison
-9/Recycling
-7/Factory
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  175 | -10/Materials | Discovered new exit (range 6)
  177 | -10/Materials | Entered Mines
  183 | -10/Mines     | Found a hidden stash of uninstalled traps
  190 | -10/Mines     | Learned Materials terminal intel
  191 | -10/Mines     | Discovered new exit (range 9)
  200 | -10/Mines     | Assembled infested the area
  205 | -10/Mines     | Entered Materials
  205 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  206 | -9/Materials  | Loaded intel: 12 terminal locations
  300 | -9/Materials  | Build established: Mutant
  382 | -9/Materials  | Discovered new exit (range 15)
  399 | -9/Materials  | Entered Storage
  410 | -9/Storage    | Lost 4 parts (1p2u1w)
  516 | -9/Storage    | Garrison activated, responded to threat
  523 | -9/Storage    | Identified exit to Garrison
  523 | -9/Storage    | Entered Garrison
  537 | -9/Garrison   | Triggered checkpoint
  735 | -9/Garrison   | Triggered checkpoint
  867 | -9/Garrison   | Triggered checkpoint
  879 | -9/Garrison   | Triggered checkpoint
  889 | -9/Garrison   | Build established: Scavenger-Mutant
  948 | -9/Garrison   | Core integrity fell below 50%
  958 | -9/Garrison   | Lost 3 parts (1p1n1w)
 1063 | -9/Garrison   | Triggered checkpoint
 1211 | -9/Garrison   | Triggered checkpoint
 1243 | -9/Garrison   | Triggered checkpoint
 1354 | -9/Garrison   | Discovered new exit (range 13)
 1395 | -9/Garrison   | Triggered checkpoint
 1437 | -9/Garrison   | Installed Relay Interface Framework
 1455 | -9/Garrison   | Triggered checkpoint
 1519 | -9/Garrison   | Core integrity fell below 20%
 1557 | -9/Garrison   | Entered Recycling
 1566 | -9/Recycling  | Lost 10 parts (2p4n4w)
 1810 | -9/Recycling  | Build established: Mutant
 1918 | -9/Recycling  | Discovered new exit (range 15)
 1948 | -9/Recycling  | Entered Factory
 1948 | -7/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 2096 | -7/Factory    | Lost 8 parts (1p3n1u3w)
 2486 | -7/Factory    | Discovered new exit (range 4)
 2679 | -7/Factory    | Entered another Factory area
 2679 | -6/Factory    | Evolved 2 slots: Utility x2
 2699 | -6/Factory    | Identified exit to Garrison
 2699 | -6/Factory    | Entered Garrison
 2727 | -6/Garrison   | Triggered checkpoint
 2823 | -6/Garrison   | Lost 4 parts (1p1n2w)
 2973 | -6/Garrison   | Spotted B-75 Beast
 2982 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
02934_ Lgt. Armored Exoskeleton destroyed.
02935_ S-27 Virus knocked back.
02938_ Slug penetrates S-27 Virus.
02938_ S-27 Virus destroyed.
02942_ Slug penetrates S-27 Virus.
02942_ S-27 Virus destroyed.
02945_ Slug penetrates S-27 Virus.
02945_ S-27 Virus Autogun blasted off.
02945_ VTOL Module melted.
02945_ S-27 Virus destroyed. <x2>
02958_ Acquired Lgt. Nuclear Core.
02959_ Acquired 9 matter.
02963_ Acquired Lgt. Nuclear Core.
02964_ Carbon-fiber Leg destroyed.
02968_ Gatling Laser destroyed.
02972_ Acquired Autogun. <x2>
02976_ Y-54 Guardian Imp. Heat Sink blasted off.
02980_ Lgt. Nuclear Core destroyed. <x2>
02981_ Carbon-fiber Leg destroyed.
02981_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????? #????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          23
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         24
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Short-term Sacrifices

 Challenges 
------------
None

 Game 
------
Seed              GatlingProjectionDissipator
  Manual?         0
Play Time         00:31:33
  Cumulative      95.8 hours
  Start           2025.05.25 @ 13:42:07
  End             2025.05.25 @ 14:11:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          190
  Rogue           190
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          40
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3066ddfa-a2c8-4b90-9693-df7552bef228