Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.05 @ 08:35:36 Player: Thesoulkiller104 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1643) 1643 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (813) 813 TOTAL SCORE: 4461 Bonus ------- Follower Combat Kills 236 Met Imprinter 300 Was Imprinted 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 57/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Weight Redist. System Improved Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Hardlight Generator Bomb Factory No. 2 CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Advanced Targeting Computer Hardlight Generator > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit High-capacity Matter Pod Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Light Armor Plating Hardlight Generator Improved Light Cannon Improved Light Cannon Improved Light Cannon [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Light Armor Plating Device Hardlight Generator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Welding Torch Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 43 | 6 9 22 1 . 5 Power 7 | 1 2 3 . . 1 Engine 7 | 1 2 3 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 4 4 . . 2 Treads 3 | . . 2 . . 1 Leg 8 | 2 4 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 13 | 1 1 9 1 . 1 Device 3 | . . 2 1 . . Storage 2 | 1 . 1 . . . Processor 4 | . 1 2 . . 1 Hackware . | . . . . . . Protection 4 | . . 4 . . . Artifact . | . . . . . . Weapon 11 | 2 2 6 . . 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 2 . . . Ballistic Cannon 5 | . . 4 . . 1 Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 9 | . 2 1 . . 6 Power 1 | . 1 . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . . 2 Weapon 4 | . 1 . . . 3 Highest Loss Streak 3 | . 1 1 . . 3 To Critical Strikes . | . . . . . . Average Backups 11 | . 6 9 14 14 13 Power 1 | . 1 1 1 1 1 Propulsion 2 | . 2 1 2 2 2 Utility 5 | . 1 4 7 8 6 Weapon 2 | . 1 2 3 3 2 Tool/Special . | . . . . . . Unused Backups 22 | . 4 8 1 . 9 Power 1 | . . 1 . . . Propulsion 8 | . 2 2 1 . 3 Utility 7 | . . 2 . . 5 Weapon 6 | . 2 3 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 92 94 100 100 96 Engine 11 | . 13 10 11 11 10 Treads 13 | . . 7 22 22 21 Leg 9 | . 28 14 . . . Device 8 | . . 7 11 11 11 Storage 11 | . 14 11 11 11 10 Processor 10 | . 7 10 11 11 10 Protection 8 | . . 10 10 11 10 Ballistic Gun 6 | . 27 5 . . . Ballistic Cannon 16 | . . 16 22 22 20 Peak Build Rating 27 | 6 8 19 27 21 24 Average Rating 16 | 4 6 14 20 20 20 On Entrance 12 | . 6 8 19 20 21 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 1 | . . . . . 1 Heaviest Build 46 | 11 13 44 44 44 46 Greatest Support 46 | 20 20 46 40 40 40 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 6 8 10 15 15 14 Most Carried 15 | 1 8 14 15 15 15 Average Carried 11 | . 6 9 14 14 13 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 1 8 14 15 15 5 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1823 | 226 305 863 127 . 302 Remotely . | . . . . . . Salvage Created 1864 | . 676 750 220 . 218 Parts 103 | . 33 51 6 . 13 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 30 | . . . . . 30 Prevented 3 | . . . . . 3 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 53 | . 14 22 7 . 10 Guns 17 | . 14 3 . . . Cannons 36 | . . 19 7 . 10 Classes Destroyed 10 | . 3 6 1 . . Worker 1 | . . 1 . . . Hauler 3 | . 1 2 . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 22 | . 6 11 . . 5 Grunt 23 | . 8 4 6 . 5 Brawler 1 | . . 1 . . . Duelist 1 | . . . 1 . . Sentry 6 | . . 6 . . . Best Kill Streak 7 | . 3 7 3 . 4 Combat Bots Only 6 | . 3 6 3 . 4 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 303 | . 76 98 18 . 111 Missed 90 | . 20 34 5 . 31 Hits 213 | . 56 64 13 . 80 Projectile 213 | . 56 64 13 . 80 Critical Strikes 4 | . 2 . . . 2 Damage Taken 2792 | . 630 668 116 . 1378 Core 584 | . 159 69 7 . 349 Absorbed by Shields 344 | . . . 52 . 292 Regen/Repaired (Parts) 99 | . . 99 . . . Core Remaining (%) 68 | 100 36 . . . . Volleys Fired 157 | . 64 47 14 . 32 Largest 2 | . 2 2 2 . 2 Hottest 66 | . 40 66 66 . 66 Shots Fired 305 | . 120 94 28 . 63 Gun 131 | . 113 18 . . . Cannon 167 | . . 76 28 . 63 Launcher . | . . . . . . Special 7 | . 7 . . . . Kinetic 298 | . 113 94 28 . 63 Thermal 7 | . 7 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 14 5 11 . 11 Robot Miss Streak 4 | . 3 4 1 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 211 | . 85 60 20 . 46 Core Hits 99 | . 35 34 11 . 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 4 2 . 1 Blast 7 | . . 4 2 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3515 | . 755 1316 443 . 1001 Guns 978 | . 738 240 . . . Cannons 2504 | . . 1069 434 . 1001 Explosions . | . . . . . . Melee . | . . . . . . Ramming 16 | . . 7 9 . . Kinetic 3482 | . 738 1309 434 . 1001 Thermal 17 | . 17 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 17 | . . 17 . . . Projectiles 17 | . . 17 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 12 | . . 3 3 . 6 Impact . | . . . . . . Kinetic 11 | . . 3 2 . 6 Secondary 1 | . . . 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . . 2 . . Targets Rammed 5 | . . 3 2 . . Kicked 3 | . . 3 . . . Crushed . | . . . . . . Highest Temperature 124 | . 46 54 73 . 124 Average Temperature 26 | . 12 18 33 . 37 Received Heat Transfer 940 | . 315 132 60 . 433 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 125 | . 125 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 82 | 100 100 65 100 . . Level 1 17 | . . 34 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 382 | . 145 382 92 . . Initial 55 | . . 15 55 . . Average 86 | . 58 134 17 . . Influence Increases 1962 | . 434 767 172 . 589 Destroy 0b10 Robot/C 1260 | . 280 440 140 . 400 Destroy 0b10 Robot/NC 55 | . 20 35 . . . Destroy Leader 250 | . 72 118 30 . 30 Allied During Kill 99 | . . . . . 99 Successful Hack 100 | . 17 83 . . . Disable Machine 15 | . . 15 . . . Destroy Structure 3 | . . 1 2 . . Lose Combat Pursuer 180 | . 45 75 . . 60 Influence Decreases 1727 | . 396 662 315 . 354 Entered New Map 111 | . . 23 88 . . Time Decay 1336 | . 386 479 227 . 244 Lost Part 70 | . 10 10 . . 50 Lost Ally 60 | . . . . . 60 Purge Threat 150 | . . 150 . . . Squads Dispatched 5 | . 3 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 7 | . 3 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 22 42 7 . 27 Peak Tracking Total 8 | . 4 8 3 . 5 Tactical Retreats 10 | . 2 5 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 5 | . 1 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 15 | . 4 11 . . . Terminals 13 | . 4 9 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 41 | . 6 35 . . . Successful 29 | . 4 25 . . . Failed 12 | . 2 10 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 26 | . 5 19 . 2 . Terminals 32 | . 6 26 . . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 10 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 5 | . . 5 . . . Branch Access Points 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Retrieve Study 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 4 7 . . . Terminals 11 | . 4 7 . . . Botnet 11 | . 4 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 13 | . 2 11 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 4 . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 46 | . . . . . 46 Total Damage 814 | . . . . . 814 Kills 11 | . . . . . 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 58 | . . . 58 . . Sensors 58 | . . . 58 . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6913 | 57 1062 2280 1102 1421 991 Spaces Moved 3708 | 43 564 1400 501 703 497 Core 30 | 5 . 1 . . 24 Treads 1985 | . . 368 501 703 413 Legs 1633 | 38 564 1031 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 60 | . . . . . 60 Fastest Speed 35 | 50 120 50 200 200 35 Average Speed 156 | 111 120 129 200 200 172 Slowest Speed 225 | 120 120 200 200 200 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 4 84 69 86 86 49 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . 2 . . Melee . | . . . . . . Projectile 2 | . . . 2 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4532 | 49 851 1776 572 720 564 Wait 524 | . 181 258 47 13 25 Move 3703 | 42 563 1399 500 702 497 Hop . | . . . . . . Pick Up 37 | 1 14 15 4 2 1 Fast Attach 27 | 6 3 15 . . 3 Attach 12 | . 4 5 . . 3 Detach 8 | . 3 5 . . . Swap 19 | . 5 10 2 . 2 Drop 37 | . 11 19 3 3 1 Fire 157 | . 64 47 14 . 32 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 3 . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire 3 | . 3 . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 6) 877 | -10/Materials | Discovered new exit (range 4) 973 | -10/Materials | Discovered new exit (range 11) 1074 | -10/Materials | Core integrity fell below 50% 1100 | -10/Materials | Discovered new exit (range 8) 1120 | -10/Materials | Entered another Materials area 1120 | -9/Materials | Evolved 2 slots: Utility x2 1346 | -9/Materials | Discovered new exit (range 10) 1596 | -9/Materials | Build established: Scavenger-Mutant 2109 | -9/Materials | Identified exit to Mines 2109 | -9/Materials | Identified exit to Storage 2170 | -9/Materials | Discovered new exit (range 14) 2966 | -9/Materials | Build established: Mutant 3251 | -9/Materials | Repaired Lgt. Armor Plating 3279 | -9/Materials | Repaired Lgt. Armor Plating 3400 | -9/Materials | Entered Mines 3452 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3626 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3635 | -9/Mines | Found Prototype Device 3636 | -9/Mines | Identified Exp. Sensor Array 3929 | -9/Mines | Learned location of Zion (-7) 4255 | -9/Mines | Discovered new exit (range 8) 4377 | -9/Mines | Discovered new exit (range 5) 4502 | -9/Mines | Entered Zion 4543 | -7/Zion | Found CR-A16's Pointy Stick 4630 | -7/Zion | Learned Factory terminal intel 4716 | -7/Zion | Received a hallucinogenic algorithm 4716 | -7/Zion | Ran a hallucination algorithm 4725 | -7/Zion | Ran a hallucination algorithm 4982 | -7/Zion | Found Prototype Device 5141 | -7/Zion | Learned location of Quarantine (-2) 5323 | -7/Zion | Met Imprinter 5355 | -7/Zion | Imprinted 5357 | -7/Zion | Declared Zion's savior 5609 | -7/Zion | Learned location of 1 exit from Factory 5871 | -7/Zion | Discovered new exit (range 14) 5923 | -7/Zion | Entered Proximity Caves 5923 | -6/Proximity Caves | Accompanied by 4 allies 5939 | -6/Proximity Caves | Spotted B-75 Beast 5964 | -6/Proximity Caves | Allies destroyed B-75 Beast 6126 | -6/Proximity Caves | Learned Factory emergency access door positions 6458 | -6/Proximity Caves | Learned Factory interactive machine intel 6725 | -6/Proximity Caves | Lost 4 allies 6850 | -6/Proximity Caves | Core integrity fell below 50% 6856 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6876 | -6/Proximity Caves | Released all parts (7) 6893 | -6/Proximity Caves | Lost 3 parts (1u2w) 6910 | -6/Proximity Caves | Core integrity fell below 20% 6914 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 06882_ Acquired 3 matter. 06883_ Acquired 42 matter. 06885_ Acquired Corrupted VTOL Module. 06885_ Integrated Corrupted VTOL Module (+1). 06885_ Complication: Energy sink damages Corrupted VTOL Module (-6). 06887_ Acquired 10 matter. 06900_ Searching scrap... 06900_ Found Thermic Laser. 06900_ Found Mak. Leg. 06900_ Found Imp. Salvage Targeting Computer. 06900_ Found Authchip [R/Combat]. 06900_ Found 60 Matter. 06900_ Slug penetrates Wall. 06900_ Penetrated by Slug. 06900_ Acquired Imp. Salvage Targeting Computer. 06909_ Penetrated by Slug. 06909_ VTOL Module destroyed. 06911_ Slug penetrates Wall. 06911_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##???##????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# """ #????????????? | | #?????????????????????????????# """ #????????????? | | #?????????????????????????????# """ ##???????????? | | #???????????????????##????????# """ #####???????? | | ????????????????????# ######??# ????????? | | ?#####??????????????# ##?# #?????????##? | | ## ##????????????## ##?# #???????? #? | | # ##???????????# ### ##?????? #? | | ######??????# ###### #??? | | ##?????## %! #???? | | #??????# #### =[ #???? | | #??????# ## #??#### ### #???? | | ##??????## ### #?????# #??? #??? | | # ########?####?## #?????# #???? #?? | | # #?????### ##??### ?????? #?? | | ## ### ###### #????## ### ###???????#?? | | ?###?## #????# ###### #??????????? | | ??????## #????# @ ## #??????????? | | #??????### #????# #??????????????? | | #????????# ###??####### #####???????????? | | ##??????## ##???????### ## ####????????? | | ####??## #????##???## #????????? | | #### #?### ##???# #????????? | | ### #???## ##????????? | | !%## #???## #####?????????? | | ###!### #?### Y ##?????????????? | | ### ### #?# #### ######?????????? | | ??## ## #?### ###?# Y #?????????? | | #??# ## #???## ##??# #???????? | | #### ## ######## #??# ## ##???????? | | #??# ##### ### ##????????? | | #??# ! #????????? | | ##%#??# % ???????? | | ### ##?# #######++####### ??????? | | ### #?# #" #????? ###??????? | | ### ### ###%! %#"" #?????? #????????? | | ###?#####?# %## = #" ####/#""""#???????????? | | #???????###" ! %|! %#"" #""" *=! #???????????? | | ????????# [! !% % %#" # *=!]!=* #???????????? | | ????????# #"" %##### + % # =!""" #???????????? | | ???????## ##"" #???# %+ + =!""" #???????????? | | ???????# ######???# +% + """ #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 65% | -9/Materials Lgt. Armor Plating | 24% | -9/Materials Studied --------- Imp. Light Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ZioniteRainbowBlade Manual? 0 Play Time 00:52:03 Cumulative 51.1 hours Start 2025.12.05 @ 07:32:29 End 2025.12.05 @ 08:35:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 25 Adventurer 18 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 113x50 Zoom Use 17% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9052a1ac-8d02-468d-a51e-027c71638ed3