Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.07 @ 17:20:54 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1677) 1677 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (411) 411 TOTAL SCORE: 6138 Bonus ------- Follower Combat Kills 111 Aligned with FarCom 300 Cogmind --------- Core Integrity 715/850 Matter 137/300 Energy 100/100 System Corruption 5% Temperature Critical (510) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Missile Launcher > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Coolant Injector Large Matter Pod (150) Advanced Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating Medium Insulated Plating Hacking Suite Arc Projector Plasma Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Medium Armor Plating System Restoration Module > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Nuclear Core Coolant Injector Large Matter Pod Advanced Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating Medium Insulated Plating Hacking Suite Arc Projector Plasma Cannon Missile Launcher [Rating: 49] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Skeleton Box Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . . . 1 1 1 Utility 3 | . . 2 . . . 1 . . Weapon 1 | . . . . . . . . 1 Parts Attached 69 | 6 8 14 . 1 1 10 25 4 Power 6 | 1 1 1 . . . . 2 1 Engine 5 | 1 1 1 . . . . 1 1 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 22 | 2 2 6 . . . 2 8 2 Treads 3 | 2 1 . . . . . . . Leg 2 | . . 2 . . . . . . Wheel . | . . . . . . . . . Hover 16 | . . 4 . . . 2 8 2 Flight 1 | . 1 . . . . . . . Utility 22 | 1 4 5 . 1 . 3 8 . Device 8 | . . 2 . 1 . 1 4 . Storage 5 | 1 1 . . . . . 3 . Processor 2 | . . 2 . . . . . . Hackware . | . . . . . . . . . Protection 7 | . 3 1 . . . 2 1 . Artifact . | . . . . . . . . . Weapon 19 | 2 1 2 . . 1 5 7 1 Energy Gun 6 | . . 2 . . 1 1 2 . Energy Cannon 5 | . 1 . . . . 4 . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 5 | . . . . . . . 5 . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 2 . Parts Lost 25 | . 3 5 . . . 1 2 14 Power 5 | . 1 1 . . . . . 3 Propulsion 11 | . . 2 . . . 1 2 6 Utility 5 | . 1 1 . . . . . 3 Weapon 4 | . 1 1 . . . . . 2 Highest Loss Streak 14 | . 1 3 . . . 1 1 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 96 100 100 100 99 97 83 Engine 12 | . 13 10 11 11 11 9 13 5 Treads 8 | . 28 6 . . . . . . Hover 16 | . . 12 22 22 22 26 28 26 Device 9 | . . 5 11 14 22 18 14 12 Storage 10 | . 14 11 11 11 11 9 7 6 Processor 6 | . . 10 11 11 11 9 7 6 Protection 9 | . 13 15 11 7 . 9 7 5 Energy Gun 3 | . . 7 11 11 11 3 1 . Energy Cannon 5 | . 2 11 11 11 11 15 1 . Ballistic Gun 7 | . 25 3 . . . . . . Ballistic Cannon 3 | . . . . . . . 12 12 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 12 30 38 38 39 39 50 57 63 Greatest Support 41 | 40 40 40 16 16 16 24 34 41 Greatest Overweight (x) 2 | . . 2 2 2 2 2 2 1 Average Overweight (x) 1 | . . . 2 2 2 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 Most Carried 15 | 5 13 14 13 15 15 15 15 15 Average Carried 12 | 2 7 12 13 14 15 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 13 13 13 15 15 15 15 11 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Matter Collected 1625 | 222 597 178 37 30 50 . 458 53 Remotely . | . . . . . . . . . Salvage Created 1645 | . 632 382 . . 20 122 292 197 Parts 100 | . 40 17 . . 4 2 27 10 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 46 | . 18 10 . . 2 1 10 5 Guns 16 | . 14 2 . . . . . . Cannons 27 | . 4 7 . . 2 . 10 4 AOE 1 | . . . . . . . . 1 Classes Destroyed 10 | . 3 3 . . . 1 3 . Worker 1 | . . . . . . . 1 . Recycler 1 | . . . . . . 1 . . Watcher 6 | . 3 . . . . . 3 . Swarmer 15 | . 6 3 . . 2 . 4 . Grunt 23 | . 12 4 . . . 1 2 4 Brawler 2 | . . 1 . . . . . 1 Duelist 1 | . . 1 . . . . . . Sentry 1 | . . 1 . . . . . . Hunter 1 | . . . . . . . 1 . Programmer 3 | . . . . . . . 3 . Best Kill Streak 4 | . 4 4 . . 1 2 4 3 Combat Bots Only 4 | . 3 4 . . 1 1 4 3 Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Damage Taken 2895 | . 608 442 . . 96 178 482 1089 Core 420 | . 31 84 . . 66 53 51 135 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 26 | . 3 23 . . . . . . Core Remaining (%) 86 | 100 87 . . . 62 90 92 . Volleys Fired 147 | . 60 25 . . 10 10 26 16 Largest 3 | . 2 2 . . 2 2 2 3 Hottest 138 | . 80 116 . . 116 138 96 132 Shots Fired 271 | . 112 49 . . 12 16 48 34 Gun 137 | . 106 24 . . 2 5 . . Cannon 132 | . 6 25 . . 10 11 48 32 Launcher 2 | . . . . . . . . 2 Special . | . . . . . . . . . Kinetic 194 | . 106 8 . . . . 48 32 Thermal 68 | . 6 34 . . 12 16 . . Explosive 2 | . . . . . . . . 2 Electromagnetic 7 | . . 7 . . . . . . Robot Hit Streak 22 | . 9 21 . . 3 4 22 9 Robot Miss Streak 3 | . 3 2 . . 2 1 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 178 | . 64 39 . . 7 13 35 20 Core Hits 79 | . 31 14 . . 2 3 16 13 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . 2 . . . 1 1 1 Burn 3 | . . 2 . . . 1 . . Blast 2 | . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3582 | . 845 604 . . 138 299 875 821 Guns 1087 | . 766 238 . . 14 69 . . Cannons 2214 | . 71 366 . . 124 223 875 555 Explosions 266 | . . . . . . . . 266 Melee . | . . . . . . . . . Ramming 15 | . 8 . . . . 7 . . Kinetic 2258 | . 766 62 . . . . 875 555 Thermal 999 | . 71 498 . . 138 292 . . Explosive 266 | . . . . . . . . 266 Electromagnetic 44 | . . 44 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 2 . . . . . 4 5 Average Corruption 2 | . 2 . . . . . 3 4 Corruption Purged 2 | . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . Effects 33 | . 20 . . . . . 13 . Message Errors 8 | . 5 . . . . . 3 . Matter Fused 8 | . 5 . . . . . 3 . Heat Flow Errors 4 | . 1 . . . . . 3 . Energy Discharges 5 | . 4 . . . . . 1 . Parts Fused 1 | . 1 . . . . . . . Data Loss (minor) 5 | . 2 . . . . . 3 . Data Loss (major) 1 | . 1 . . . . . . . Misfires 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 12 | . . . . . . 8 4 . Projectiles 12 | . . . . . . 8 4 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 16 | . . . . . . . 11 5 Impact . | . . . . . . . . . Kinetic 16 | . . . . . . . 11 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . 3 . . Shots . | . . . . . . . . . Rammed 5 | . 4 . . . . 1 . . Targets Rammed 5 | . 4 . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 483 | . 267 385 . . 147 430 293 483 Average Temperature 112 | . 61 128 . . 64 224 63 155 Received Heat Transfer 1002 | . 270 105 . . 21 108 45 453 Effects 12 | . 1 3 . . . 4 3 1 Shutdowns 1 | . . . . . . 1 . . Energy Bleed 2 | . . 1 . . . . . 1 Interference 7 | . 1 . . . . 3 3 . Matter Decay 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . . . 1 . . Combat Hostiles 2 | . . 1 . . . 1 . . Parts Melted 8 | . . 5 . . 1 2 . . Heat Transferred 2257 | . 148 1258 . . 296 555 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Peak Influence 234 | . 234 200 25 . 207 116 178 113 Initial 80 | . . 20 25 . . 80 50 32 Average 72 | . 57 91 25 . 168 93 68 49 Maximum Alert Level 1 | . 1 1 . . 1 . . . Low Security (%) 93 | 100 95 89 100 . 40 100 100 100 Level 1 6 | . 4 10 . . 59 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 5 1 . . . . 4 2 Investigation 3 | . 2 1 . . . . . . Extermination 3 | . . . . . . . 3 . Reinforcement 6 | . 3 . . . . . 1 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Distress Signals 2 | . 2 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 30 14 . . 7 6 13 9 Peak Tracking Total 6 | . 4 6 . . 4 4 4 6 Tactical Retreats 2 | . 1 1 . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . 3 . . . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 2 | . . . . . 1 . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 17 | . 6 4 . . . 3 4 . Terminals 17 | . 6 4 . . . 3 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 34 | . 11 11 . . . 7 5 . Successful 5 | . 1 . . . . 2 2 . Failed 29 | . 10 11 . . . 5 3 . Catastrophic 12 | . 4 6 . . . 2 . . Database Lockouts . | . . . . . . . . . Manual 28 | . 9 11 . 1 . 7 . . Terminals 34 | . 11 11 . . . 7 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 . . . . 2 2 . Robot Analysis 1 | . . . . . . 1 . . Prototype ID Bank 2 | . . . . . . . 2 . Branch Access Points 1 | . . . . . . 1 . . Unreport Threat 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 6 4 . . . 3 3 . Full Trace Events 2 | . . 2 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 3 1 . . Highest-Rated Group 40 | . . . 40 40 40 16 . . Highest-Rated Ally 16 | . . . 16 16 16 16 . . Total Orders . | . . . . . . . . . Ally Attacks 35 | . . . . . 26 9 . . Total Damage 583 | . . . . . 452 131 . . Kills 8 | . . . . . 7 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Turns Passed 4849 | 62 1337 515 201 673 277 328 1307 149 Spaces Moved 2686 | 40 650 216 115 381 132 210 867 75 Core 13 | 13 . . . . . . . . Treads 758 | 27 650 81 . . . . . . Legs 17 | . . 17 . . . . . . Wheels . | . . . . . . . . . Hover 1898 | . . 118 115 381 132 210 867 75 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 116 176 176 176 112 108 104 Average Speed 144 | 124 160 148 176 176 176 129 117 106 Slowest Speed 190 | 160 160 190 176 176 176 176 172 108 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 92 16 33 89 45 18 26 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 . 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 17 | . . . . . . 2 4 11 Melee . | . . . . . . . . . Projectile 8 | . . . . . . 2 4 2 AOE 9 | . . . . . . . . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Total 3379 | 52 833 360 114 383 166 251 1109 111 Wait 359 | . 93 86 . . 21 3 140 16 Move 2678 | 39 649 215 114 380 131 209 866 75 Hop . | . . . . . . . . . Pick Up 66 | 7 17 14 . 2 1 10 15 . Fast Attach 8 | 1 . . . . . . 7 . Attach 29 | 5 4 7 . . . 5 4 4 Detach 1 | . . . . . . 1 . . Swap 32 | . 4 7 . 1 1 5 14 . Drop 41 | . 2 6 . . 2 7 24 . Fire 147 | . 60 25 . . 10 10 26 16 Melee . | . . . . . . . . . Ram 1 | . . . . . . 1 . . Kick . | . . . . . . . . . Crush 4 | . 4 . . . . . . . Escape Stasis 13 | . . . . . . . 13 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -6/Factory History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 15) 1224 | -10/Materials | Discovered new exit (range 5) 1363 | -10/Materials | Discovered new exit (range 15) 1400 | -10/Materials | Entered another Materials area 1400 | -9/Materials | Evolved 2 slots: Utility x2 1599 | -9/Materials | Discovered new exit (range 6) 1600 | -9/Materials | Lost 3 parts (2n1w) 1601 | -9/Materials | Discovered new exit (range 15) 1915 | -9/Materials | Entered Mines 2069 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2109 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2109 | -9/Mines | Discovered new exit (range 5) 2116 | -9/Mines | Entered Exiles 2116 | -9/Exiles | Accompanied by 3 allies 2162 | -9/Exiles | Met 8R-AWN 2192 | -9/Exiles | Met EX-HEX 2310 | -9/Exiles | Visited The Gauntlet 2457 | -9/Exiles | Met EX-DEC 2519 | -9/Exiles | Met EX-BIN 2543 | -9/Exiles | Aligned with FarCom system 2545 | -9/Exiles | Given EX-Vault access code 2586 | -9/Exiles | Opened EX-Vault 2598 | -9/Exiles | Found Prototype Device 2599 | -9/Exiles | Identified Skeleton Box 2637 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2771 | -9/Exiles | Discovered new exit (range 12) 2789 | -9/Exiles | Left Exiles lab with Skeleton Box 2789 | -9/Exiles | Entered Mines 2789 | -8/Mines | Accompanied by 3 allies 3038 | -8/Mines | Discovered new exit (range 15) 3066 | -8/Mines | Entered Materials 3066 | -8/Materials | Accompanied by 1 ally 3066 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3369 | -8/Materials | Discovered new exit (range 16) 3394 | -8/Materials | Entered Factory 3394 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3847 | -7/Factory | Discovered new exit (range 11) 4075 | -7/Factory | Discovered new exit (range 15) 4359 | -7/Factory | Build established: Scavenger-Mutant 4635 | -7/Factory | Discovered new exit (range 8) 4701 | -7/Factory | Entered another Factory area 4701 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4775 | -6/Factory | Build established: Mutant 4850 | -6/Factory | Self-destructed Last Messages --------------- 04837_ System corrupted by crushing effect (+2). 04837_ Knocked back. 04839_ Critical hit (Burn: +37). 04840_ U-05 Engineer lays Concrete. 04841_ Overheating: Energy bleed (-30). 04841_ U-05 Engineer lays Concrete. 04842_ Deuterium Engine destroyed. 04843_ U-05 Engineer lays Concrete. 04843_ System Restoration Module destroyed. 04844_ U-05 Engineer lays Concrete. 04844_ Imp. Hover Unit destroyed. 04844_ B-48 Gladiator destroyed. 04845_ Gravmag System destroyed. 04847_ G-50 Soldier destroyed. 04847_ Adv. Assault Cannon destroyed. 04848_ A-15 Conveyor calls for reinforcements. 04848_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04850_ Imp. Cooling System destroyed. 04850_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#######??????????????????????????????????????? | | ????# #??????????????????????????????????????? | | ????# #??????????????????????????????????????? | | ????# #??########???###??????????????????????? | | ????# #?## ?? #??????????????????????? | | ????# #?#%% ?""" #??????????????????????? | | ????# #??# !! 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"""" #??????????????????????? | | ????# #??# ] """" #??????????????????????? | | ????# #??# """" #??????????????????????? | | ????# #??# Y %@#??????????????????????? | | ????# #??# % ! % #??????????????????????? | | !??# #??# ""T"" % #??????????????????????? | | ? ??# #??# """ % #??????????????????????? | | ?? ?# #??# % #??????????????????????? | | ?? # ### %g ##;#########+??????????????? | | ??? # = =u ?????????????? | | ????/ A =%g ?????????????? | | ????# ????????????? | | ????# % % ????????????? | | ????# =*! ????????????? | | ????# ##### ####=#############+??????????????? | | ????# #???# % #?????????????????????? | | ????# #???# #?????????????????????? | | ????# =##### % #?????????????????????? | | ????# != " #?????????????????????? | | ????# ##### #?????????????????????? | | ????# #???# #?????????????????????? | | ????#######???# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????##############?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedCentriumCorpse Manual? 0 Play Time 00:33:09 Cumulative 29.6 hours Start 2023.10.07 @ 16:17:59 End 2023.10.07 @ 17:20:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 56 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 391d1b46-40fc-42c3-a39e-3f80f1d6a302