Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 14:05:19

Player: Pitt

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (48)      240
Value Destroyed (1110)     1110
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-277)               -277
              TOTAL SCORE: 3993

 Bonus
-------
Friendly Fire              -277

 Cogmind 
---------
Core Integrity             0/700
Matter                     248/300
Energy                     99/100
System Corruption          25%
Temperature                Cool (29)
Movement                   Walking (210) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
  Makeshift Leg
>           --- UTILITY (6) ------
     Medium Storage Unit
            Salvage Targeting Computer
            Salvage Targeting Computer
>           --- WEAPON (3) -------
            Plasma Cannon
            Barrage Gun
            Barrage Gun
>           --- INVENTORY (10) ---
      Light Nuclear Core
   Improved Heat Sink
      Large Storage Unit
            Transmission Jammer
            Hacking Suite
            Barrage Gun
            Battle Cannon
            Gauss Cannon

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
               Gravmag System
               Gravmag System
               Gravmag System
>              --- UTILITY ----------
      Improved Heat Sink
         Small Storage Unit
               Weight Redist. System
               Terrain Scan Processor
      Advanced Terrain Scan Processor
               Seismic Detector
>              --- WEAPON -----------
               Gatling Laser
  High-powered Shotgun
     Precision Assault Rifle
>              --- INVENTORY --------
         Light Nuclear Core
               Linear Gravjet
         Large Storage Unit
               Structural Scanner
               Beam Cannon
               Assault Cannon
               Grenade Launcher
               Great Axe
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Hammer
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   1   1   2   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             76   | 7   6   11  7   8   1   10  26  
  Power                    6    | 1   1   1   .   1   .   .   2   
    Engine                 4    | 1   1   1   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   1   1   3   3   1   .   6   
    Treads                 6    | 2   1   1   .   .   .   .   2   
    Leg                    3    | .   .   .   .   .   .   .   3   
    Wheel                  3    | .   .   .   3   .   .   .   .   
    Hover                  5    | .   .   .   .   3   1   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  26   | 2   3   1   3   1   .   5   11  
    Device                 15   | 1   3   .   1   1   .   4   5   
    Storage                3    | 1   .   .   .   .   .   .   2   
    Processor              6    | .   .   .   2   .   .   1   3   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   8   1   3   .   5   7   
    Energy Gun             4    | 1   1   1   .   .   .   1   .   
    Energy Cannon          6    | .   .   2   .   1   .   1   2   
    Ballistic Gun          8    | 1   .   .   .   2   .   2   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   .   1   1   .   .   .   .   
    Impact Weapon          4    | .   .   4   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   
  Corrupted Parts          2    | .   .   1   1   .   .   .   .   
    System Corruption      16   | .   .   6   10  .   .   .   .   
Parts Lost                 26   | .   .   1   .   .   1   2   22  
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   1   .   5   
  Utility                  12   | .   .   1   .   .   .   1   10  
  Weapon                   7    | .   .   .   .   .   .   1   6   
  Highest Loss Streak      11   | .   .   1   .   .   1   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   98  89  89  85  86  97  62  
  Engine                   6    | .   14  11  9   7   7   7   1   
  Core                     1    | .   .   .   .   .   .   .   4   
  Treads                   11   | .   27  25  12  .   .   .   4   
  Wheel                    3    | .   .   .   14  7   .   .   .   
  Hover                    4    | .   .   .   .   15  23  23  4   
  Device                   14   | .   13  11  18  23  23  22  10  
  Storage                  9    | .   14  11  9   7   7   7   9   
  Processor                5    | .   .   .   8   7   7   14  6   
  Protection               1    | .   .   9   .   .   .   .   .   
  Energy Gun               3    | .   14  7   .   .   .   6   1   
  Energy Cannon            3    | .   .   7   .   4   7   11  2   
  Ballistic Gun            3    | .   14  .   .   6   10  1   5   
  Impact Weapon            5    | .   .   6   18  4   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   3   
Peak Build Rating          43   | 9   9   12  15  30  30  43  43  
  Average Rating           19   | 7   8   10  14  22  28  37  25  
  On Entrance              17   | .   9   9   11  14  30  26  41  
Naked Turns                143  | .   .   .   .   .   .   .   143 
Heaviest Build             41   | 14  15  17  17  26  26  31  41  
  Greatest Support         60   | 40  40  60  60  42  27  33  60  
  Greatest Overweight (x)  2    | 1   .   .   .   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   10  
  Average Capacity         8    | 7   8   8   8   8   8   8   8   
  Most Carried             10   | 5   8   8   8   8   8   8   10  
  Average Carried          6    | 3   7   7   7   7   7   7   5   
  Final Capacity           10   | 8   8   8   8   8   8   8   10  
  Final Carried            8    | 5   8   8   8   8   7   8   8   

 Class Distribution 
--------------------
 58% | Mutant
 19% | Derelict-Mutant
  8% | Gunner
  4% | Scavenger-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
      Scavenger-Scout | -7/Factory
      Scavenger-Scout | -7/Waste
 Scavenger-Skirmisher | -7/Factory
      Derelict-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Matter Collected           1602 | 330 99  168 138 43  .   46  778 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1592 | 181 169 218 481 43  .   90  410 
  Parts                    72   | 17  13  4   14  6   .   1   17  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   14  
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Combat Hostiles Destroyed  24   | .   5   5   3   1   .   2   8   
  Melee                    3    | .   .   1   .   .   .   .   2   
  Guns                     10   | .   5   .   .   1   .   1   3   
  Cannons                  3    | .   .   .   .   .   .   1   2   
  AOE                      1    | .   .   .   .   .   .   .   1   
Classes Destroyed          12   | 2   3   1   2   1   .   .   3   
  Worker                   2    | 1   .   .   .   1   .   .   .   
  Builder                  6    | .   .   .   6   .   .   .   .   
  Tunneler                 7    | 7   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   3   .   .   .   .   
  Watcher                  5    | .   2   2   1   .   .   .   .   
  Swarmer                  6    | .   3   1   .   .   .   .   2   
  Grunt                    8    | .   2   2   .   .   .   1   3   
  Sentry                   6    | .   .   2   3   .   .   .   1   
  Hunter                   3    | .   .   .   .   1   .   1   1   
  Samaritan                2    | .   .   .   .   .   .   .   2   
  Savage                   1    | .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           3    | 3   3   2   2   2   .   1   3   
  Combat Bots Only         3    | .   3   2   1   1   .   1   3   
Max Kills in Single Turn   1    | 1   1   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  
Hostile Shots Fired        311  | .    21   42   22   .    2    15   209  
  Missed                   94   | .    4    10   8    .    1    3    68   
Damage Taken               3968 | .    143  408  210  .    48   295  2864 
  Core                     860  | .    10   64   74   .    .    13   699  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  50   | .    .    50   .    .    .    .    .    
  Regen/Repaired (Parts)   51   | .    51   .    .    .    .    .    .    
Core Remaining (%)         91   | 100  96   84   86   .    .    .    .    
Volleys Fired              118  | 20   23   9    2    6    .    12   46   
  Largest                  3    | 2    2    2    1    1    .    3    3    
  Hottest                  215  | 60   70   160  100  25   .    215  149  
Shots Fired                195  | 40   42   14   2    6    .    20   71   
  Gun                      140  | 40   42   4    .    6    .    5    43   
  Cannon                   48   | .    .    9    .    .    .    15   24   
  Launcher                 4    | .    .    .    .    .    .    .    4    
  Special                  3    | .    .    1    2    .    .    .    .    
  Kinetic                  92   | 20   23   .    .    6    .    .    43   
  Thermal                  99   | 20   19   14   2    .    .    20   24   
  Explosive                4    | .    .    .    .    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | 5    5    5    2    6    .    4    9    
  Robot Miss Streak        4    | 2    3    2    .    2    .    2    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           182  | 23   20   29   26   6    .    12   66   
  Core Hits                67   | 9    11   2    4    5    .    5    31   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 11   | .    .    6    5    .    .    .    .    
  Critical Strikes         14   | .    .    7    5    .    .    .    2    
    Smash                  12   | .    .    7    5    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    2    
Melee Attacks              81   | .    .    31   34   .    .    .    16   
  Impact                   65   | .    .    31   34   .    .    .    .    
  Slashing                 16   | .    .    .    .    .    .    .    16   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            18   | .    .    .    11   .    .    .    7    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        12   | .    .    8    4    .    .    .    .    
Damage Inflicted           4255 | 256  242  623  883  89   .    230  1932 
  Guns                     1512 | 256  242  12   .    89   .    99   814  
  Cannons                  550  | .    .    103  .    .    .    131  316  
  Explosions               258  | .    .    .    .    .    .    .    258  
  Melee                    1911 | .    .    508  859  .    .    .    544  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  986  | 125  147  .    .    89   .    .    625  
  Thermal                  1100 | 131  95   115  24   .    .    230  505  
  Explosive                258  | .    .    .    .    .    .    .    258  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   1367 | .    .    508  859  .    .    .    .    
  Slashing                 544  | .    .    .    .    .    .    .    544  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         25   | .    .    7    10   .    .    .    25   
  Average Corruption       18   | .    .    6    10   .    .    .    24   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  124  | .    .    8    32   .    .    .    84   
    Message Errors         31   | .    .    1    12   .    .    .    18   
    Matter Fused           30   | .    .    3    9    .    .    .    18   
    Heat Flow Errors       14   | .    .    1    1    .    .    .    12   
    Energy Discharges      15   | .    .    1    3    .    .    .    11   
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      19   | .    .    1    4    .    .    .    14   
    Data Loss (major)      6    | .    .    .    3    .    .    .    3    
    Misfires               2    | .    .    .    .    .    .    .    2    
    Alerts                 3    | .    .    1    .    .    .    .    2    
    Misdirections          1    | .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            519  | .    .    167  352  .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    519  | .    .    167  352  .    .    .    .    
Knockbacks                 11   | .    .    2    5    .    .    .    4    
  Impact                   7    | .    .    2    5    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      41   | .    .    .    .    .    .    .    41   
  Shots                    4    | .    .    .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        381  | .    39   127  272  .    .    381  357  
  Average Temperature      90   | .    15   39   142  .    .    218  74   
  Received Heat Transfer   1584 | .    18   165  63   .    .    111  1227 
  Effects                  4    | .    .    .    .    .    .    3    1    
    Shutdowns              1    | .    .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
    Damage (minor)         2    | .    .    .    .    .    .    1    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           15   | .    .    5    10   .    .    .    .    
  Combat Hostiles          7    | .    .    4    3    .    .    .    .    
  Parts Fried              21   | .    .    6    15   .    .    .    .    
  Impact Corruptions       26   | .    .    9    17   .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    .    .    .    1    1    
  Heat Transferred         2440 | 300  260  259  50   .    .    484  1087 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    1    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Peak Influence             190  | 40  190 148 97  62  66  55  .   
  Initial                  37   | .   26  .   26  37  21  25  .   
  Average                  39   | 17  86  32  32  43  39  23  .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   1   1   .   .   1   .   
  Investigation            2    | .   .   1   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Distress Signals           4    | .   1   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              60   | .   10  15  8   .   5   3   19  
  Peak Tracking Total      5    | .   4   3   2   .   5   2   4   
  Tactical Retreats        6    | .   1   1   .   .   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Traps Triggered            3    | .   .   2   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Machines Disabled          2    | .   1   .   .   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Machines Accessed          10   | .   1   2   2   1   .   3   1   
  Terminals                5    | .   .   1   2   1   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                26   | .   4   8   5   2   .   6   1   
  Successful               12   | .   4   4   2   1   .   .   1   
  Failed                   14   | .   .   4   3   1   .   6   .   
    Catastrophic           2    | .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   4   3   1   .   2   .   
  Terminals                14   | .   .   5   5   2   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          4    | .   4   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   
Terminal Hacks             6    | .   .   2   2   1   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   1   
  Terminal Index           2    | .   .   1   .   1   .   .   .   
  Alert Level              3    | .   .   1   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   2   2   1   .   3   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   
  Time                     64   | .   64  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Total Allies               1    | .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   9   .   .   
  Total Damage             149  | .   .   .   .   .   149 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  
Turns Passed               5882 | 282  614  894  1372 106  55   499  2060 
Spaces Moved               2828 | 131  185  208  250  118  91   342  1503 
  Core                     278  | 2    .    .    .    .    .    .    276  
  Treads                   1142 | 129  185  208  113  .    .    .    507  
  Legs                     122  | .    .    .    .    .    .    .    122  
  Wheels                   165  | .    .    .    137  28   .    .    .    
  Hover                    1121 | .    .    .    .    90   91   342  598  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  93   52   52   52   50   
  Average Speed            114  | 158  160  160  123  63   53   66   116  
  Slowest Speed            250  | 160  160  160  160  116  116  112  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    2    
Exploration Rate (%)       31   | 6    40   18   17   4    62   13   90   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    
Scrap Searched             7    | .    .    .    .    .    .    .    7    
Spaces Dug                 5    | .    .    1    4    .    .    .    .    
Terrain Destroyed          29   | .    .    1    4    .    .    .    24   
  Melee                    3    | .    .    .    3    .    .    .    .    
  Projectile               3    | .    .    1    1    .    .    .    1    
  AOE                      23   | .    .    .    .    .    .    .    23   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  
Total                      5133 | 162  460  708  1256 144  97   593  1713 
  Wait                     1971 | .    241  451  958  1    2    218  100  
  Move                     2822 | 130  184  207  249  118  90   341  1503 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  36   | 5    3    2    5    5    2    7    7    
  Fast Attach              38   | 7    3    3    2    2    .    3    18   
  Attach                   16   | .    .    1    3    1    1    2    8    
  Detach                   11   | .    1    2    2    .    .    .    6    
  Swap                     22   | .    3    7    2    5    .    5    .    
  Drop                     27   | .    2    3    4    6    2    5    5    
  Fire                     118  | 20   23   9    2    6    .    12   46   
  Melee                    68   | .    .    23   29   .    .    .    16   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    .    .    4    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   40 | -11/Scrapyard  | Discovered new exit (range 16)
  283 | -11/Scrapyard  | Entered Materials
  303 | -10/Materials  | Build established: Mutant
  780 | -10/Materials  | Discovered new exit (range 12)
  861 | -10/Materials  | Repaired Imp. Terrain Scanner
  889 | -10/Materials  | Repaired Lgt. Treads
  897 | -10/Materials  | Entered another Materials area
  897 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1779 | -9/Materials   | Discovered new exit (range 9)
 1791 | -9/Materials   | Entered another Materials area
 1791 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2407 | -8/Materials   | System corruption reached 10%
 3148 | -8/Materials   | Discovered new exit (range 7)
 3163 | -8/Materials   | Entered Factory
 3163 | -7/Factory     | Evolved 2 slots: Utility x2
 3269 | -7/Factory     | Sucked down chute
 3269 | -7/Factory     | Entered Waste
 3270 | -7/Waste       | Met a frightened Derelict
 3273 | -7/Waste       | Spotted C-40 Crusher
 3277 | -7/Waste       | Spotted C-40 Crusher
 3283 | -7/Waste       | Spotted C-40 Crusher
 3288 | -7/Waste       | Spotted C-40 Crusher
 3293 | -7/Waste       | Spotted C-40 Crusher
 3295 | -7/Waste       | Spotted C-40 Crusher
 3303 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3310 | -7/Waste       | Discovered new exit (range 16)
 3324 | -7/Waste       | Entered Factory
 3706 | -7/Factory     | Garrison activated, responded to threat
 3821 | -7/Factory     | Discovered new exit (range 4)
 3823 | -7/Factory     | Entered Lower Caves
 3935 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4038 | -7/Lower Caves | Build established: Gunner
 4224 | -7/Lower Caves | Encountered a Warlord checkpoint
 4227 | -7/Lower Caves | Spotted B-75 Beast
 4257 | -7/Lower Caves | Crushed by falling debris
 4263 | -7/Lower Caves | Crushed by falling debris
 4263 | -7/Lower Caves | System corruption reached 10%
 4296 | -7/Lower Caves | Lost 11 parts (3n6u2w)
 4549 | -7/Lower Caves | Build established: Mutant
 4647 | -7/Lower Caves | Core integrity fell below 50%
 5033 | -7/Lower Caves | Build established: Derelict-Mutant
 5244 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 5837 | -7/Lower Caves | Core integrity fell below 20%
 5883 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05847_ Slug penetrates Wall.
05848_ Mak. Leg destroyed.
05849_ Slug penetrates G-47 Trooper.
05850_ Imp. Heat Sink fries itself beyond repair.
05851_ Slug penetrates Wall.
05852_ Aluminum Leg fries itself beyond repair.
05855_ System corrupted: Substantial component data lost.
05855_ Critical hit (Burn: +37).
05857_ Slug penetrates G-50 Soldier. <x2>
05863_ Neutrino Core destroyed.
05863_ Mak. Leg destroyed.
05863_ Slug penetrates G-50 Soldier.
05865_ Imp. Heat Sink destroyed.
05868_ G-47 Trooper Aluminum Leg severed.
05871_ Gauss Rifle destroyed.
05871_ Critical hit (Burn: +37).
05874_ System corrupted: Matter fused (-10).
05874_ Katana destroyed.
05879_ Critical hit (Burn: +37).
05880_ Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          19
Energy Capacity            315
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       285
Additional Mass Support    6
Armor Coverage             600
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Particle Charging          15
Salvage Targeting          2

 Item Schematics 
-----------------
 Weight Redist. System | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalTitaniumSaw
  Manual?         0
Play Time         00:51:52
  Cumulative      204.2 hours
  Start           2024.08.15 @ 15:24:33
  End             2024.08.18 @ 14:05:19
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          314
  Rogue           314
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          54
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 18e44bd8-efb2-45af-919d-4b676483e2a5