Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 22:33:39 Player: VC94 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2752) 2752 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7057 Bonus ------- None Cogmind --------- Core Integrity 551/1000 Matter 280/300 Energy 53/100 System Corruption 27% Temperature Cool (0) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg Thunder Leg > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Improved Target Analyzer Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Laser Heavy Laser Phase Cannon Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Armored Leg Thunder Leg Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Heavy Laser Improved Grenade Launcher Remote Datajack [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . Utility 5 | . . 1 1 1 1 1 . Weapon 2 | . . . . 1 . 1 . Parts Attached 81 | 5 9 15 13 5 15 13 6 Power 16 | 1 3 2 2 1 3 3 1 Engine 11 | 1 3 2 1 . 1 3 . Core 5 | . . . 1 1 2 . 1 Reactor . | . . . . . . . . Propulsion 23 | 2 2 6 4 1 2 4 2 Treads . | . . . . . . . . Leg 21 | 2 2 4 4 1 2 4 2 Wheel 2 | . . 2 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | . 2 4 4 2 7 2 . Device 9 | . . 2 2 1 4 . . Storage 2 | . 1 1 . . . . . Processor 2 | . . . . 1 1 . . Hackware 2 | . . . . . . 2 . Protection 6 | . 1 1 2 . 2 . . Artifact . | . . . . . . . . Weapon 21 | 2 2 3 3 1 3 4 3 Energy Gun 8 | 1 . 1 . . 2 3 1 Energy Cannon 2 | . 1 . . . . 1 . Ballistic Gun 9 | 1 . 2 2 1 1 . 2 Ballistic Cannon 1 | . . . 1 . . . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 4 | . . . . . . . 4 Parts Lost 45 | . . 7 5 . 8 6 19 Power 6 | . . 2 . . . 1 3 Propulsion 13 | . . 3 2 . 3 1 4 Utility 16 | . . 1 3 . 4 2 6 Weapon 10 | . . 1 . . 1 2 6 Highest Loss Streak 17 | . . 6 2 . 4 3 17 To Critical Strikes 1 | . . . 1 . . . . Average Backups 7 | 1 4 6 8 7 9 9 9 Power 1 | . 1 . 1 2 1 1 . Propulsion . | . . . . . . 1 2 Utility 3 | . 1 3 3 4 4 3 4 Weapon 1 | . 1 1 2 1 2 1 2 Tool/Special . | . . . . . . . . Unused Backups 16 | . 1 4 3 1 1 1 5 Power 1 | . . 1 . . . . . Propulsion . | . . . . . . . . Utility 10 | . . 2 2 1 1 . 4 Weapon 4 | . 1 1 1 . . 1 . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 90 | . 96 87 92 92 95 90 69 Engine 7 | . 13 10 2 . 3 7 4 Core 3 | . . . 6 6 8 3 2 Leg 24 | . 28 22 32 29 24 20 12 Device 10 | . . 10 13 8 16 7 4 Storage 8 | . 14 11 9 7 6 5 4 Processor 3 | . . . . 6 7 11 8 Hackware 1 | . . . . . . 5 9 Protection 7 | . 11 11 10 7 5 2 . Energy Gun 6 | . 13 5 2 . 3 13 12 Energy Cannon 2 | . . 7 . . . 4 3 Ballistic Gun 8 | . 13 5 10 15 10 2 . Ballistic Cannon 2 | . . . 5 7 4 . . Peak Build Rating 60 | 5 9 15 25 35 52 60 60 Average Rating 28 | 3 7 12 21 30 45 57 45 On Entrance 23 | . 5 9 14 22 35 46 60 Avg Prop Armor Cover (%) 3 | . . 4 5 . 3 . . Naked Turns 1 | . . . . . . . 1 Heaviest Build 58 | 9 18 27 30 33 50 58 44 Greatest Support 60 | 20 20 30 45 50 55 60 60 Greatest Overweight (x) 7 | . . 5 1 . 1 1 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 10 10 10 Average Capacity 9 | 5 8 8 10 10 10 10 9 Most Carried 10 | 3 8 8 10 9 10 10 10 Average Carried 7 | 1 4 6 8 7 9 9 9 Final Capacity 10 | 5 8 10 10 10 10 10 5 Final Carried 10 | 3 7 8 10 8 8 10 4 Class Distribution -------------------- 32% | Scavenger-Gunner 30% | Mutant 28% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Matter Collected 2040 | 216 236 381 312 . 395 420 80 Remotely . | . . . . . . . . Salvage Created 3350 | . 304 693 736 . 770 529 318 Parts 166 | . 19 41 43 . 31 24 8 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 9 | . 1 2 4 . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 Prevented 1 | . . . . . . . 1 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 58 | . 7 16 12 . 11 8 4 Guns 37 | . 7 7 8 . 9 4 2 Cannons 18 | . . 9 3 . 2 3 1 AOE 1 | . . . 1 . . . . Classes Destroyed 12 | . 2 4 3 . 1 1 1 Worker 2 | . . . . . 2 . . Tunneler 2 | . 1 1 . . . . . Hauler 1 | . . 1 . . . . . Recycler 5 | . . . 3 . 2 . . Operator 3 | . . . 1 . . 2 . Watcher 2 | . . 1 . . . 1 . Swarmer 7 | . . 2 2 . 3 . . Grunt 30 | . 7 9 5 . 4 4 1 Duelist 1 | . . . . . . . 1 Sentry 14 | . . 5 3 . 4 . 2 Hunter 2 | . . . 2 . . . . Programmer 4 | . . . . . . 4 . Best Kill Streak 9 | . 3 3 9 . 4 3 2 Combat Bots Only 5 | . 3 3 5 . 4 3 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Hostile Shots Fired 536 | . 32 101 77 . 195 58 73 Missed 171 | . 8 27 26 . 81 12 17 Hits 365 | . 24 74 51 . 114 46 56 Melee 25 | . . . . . . . 25 Projectile 340 | . 24 74 51 . 114 46 31 AOE 3 | . . . . . 3 . . Critical Strikes 22 | . . 3 3 . 3 5 8 Part Disruptions 4 | . . . 1 . 3 . . Damage Taken 5941 | . 289 913 685 . 1566 864 1624 Core 810 | . 10 95 84 . 172 106 343 Absorbed by Shields 313 | . . 104 141 . 28 40 . Redirected to Shielding 14 | . 2 12 . . . . . Core Remaining (%) 89 | 100 96 76 84 100 79 . . Volleys Fired 242 | . 38 73 43 . 36 29 23 Largest 4 | . 2 2 2 . 3 4 4 Hottest 292 | . 70 110 76 . 166 292 288 Shots Fired 534 | . 75 124 80 . 104 98 53 Gun 400 | . 74 67 71 . 78 68 42 Cannon 128 | . . 52 9 . 26 30 11 Launcher 6 | . 1 5 . . . . . Special . | . . . . . . . . Kinetic 252 | . 37 33 63 . 85 24 10 Thermal 267 | . 37 86 17 . 19 74 34 Explosive 6 | . 1 5 . . . . . Electromagnetic 9 | . . . . . . . 9 Robot Hit Streak 27 | . 10 25 8 . 17 10 27 Robot Miss Streak 4 | . 4 4 2 . 3 4 2 Penetration Max 1 | . . . 1 . 1 . 1 Secondary Targets 4 | . . . 4 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 355 | . 41 89 57 . 72 52 44 Core Hits 145 | . 19 29 31 . 35 19 12 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 4 | . 1 . . . 1 . 2 Critical Strikes 22 | . 5 4 2 . 3 3 5 Burn 15 | . 4 4 2 . 2 2 1 Meltdown 1 | . . . . . . . 1 Destroy 5 | . 1 . . . 1 1 2 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6833 | . 538 1425 897 . 1599 1254 1120 Guns 4810 | . 538 728 698 . 1260 777 809 Cannons 2023 | . . 697 199 . 339 477 311 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3177 | . 261 393 692 . 1275 277 279 Thermal 3468 | . 277 1032 205 . 324 977 653 Explosive . | . . . . . . . . Electromagnetic 188 | . . . . . . . 188 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 27 | . . . 1 . 2 4 27 Average Corruption 2 | . . . 1 . 1 3 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . 5 5 9 Message Errors 6 | . . . . . 2 2 2 Matter Fused 2 | . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 Misfires 3 | . . . . . 1 1 1 Weapon Failures 3 | . . . . . 1 . 2 Overload Shots . | . . . . . . . . Overflow Damage 30 | . . . . . 16 14 . Projectiles 30 | . . . . . 16 14 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . 1 . 2 . . Impact . | . . . . . . . . Kinetic 3 | . . . 1 . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 40 | . . 40 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 826 | . 123 516 32 . 292 446 826 Average Temperature 141 | . 36 198 10 . 68 189 311 Received Heat Transfer 1531 | . 159 346 197 . 502 102 225 Effects 30 | . . 6 . . . 5 19 Shutdowns 12 | . . 2 . . . 3 7 Energy Bleed 4 | . . 3 . . . . 1 Interference 6 | . . . . . . 1 5 Matter Decay 2 | . . 1 . . . 1 . Damage (minor) 1 | . . . . . . . 1 Damage (major) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 25 | . 4 11 1 . 3 2 4 Heat Transferred 7918 | . 1110 2701 666 . 777 1554 1110 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 140 | . 108 124 140 21 118 63 . Initial 35 | . . 31 35 21 . 7 . Average 44 | . 30 55 86 3 35 22 . Influence Increases 1802 | . 255 527 350 . 311 249 110 Destroy 0b10 Robot/C 1160 | . 140 320 240 . 220 160 80 Destroy 0b10 Robot/NC 75 | . 5 15 20 . 20 15 . Destroy Leader 266 | . 40 74 70 . 50 32 . Successful Hack 9 | . . 4 5 . . . . Disable Machine 75 | . 15 45 15 . . . . Destroy Structure 97 | . 10 39 . . 6 42 . Lose Combat Pursuer 120 | . 45 30 . . 15 . 30 Influence Decreases 1802 | . 179 518 386 49 294 256 120 Entered New Map 137 | . . 45 50 28 . 10 4 Time Decay 1355 | . 179 403 286 21 234 196 36 Lost Part 290 | . . 70 50 . 40 50 80 Lost Ally 20 | . . . . . 20 . . Squads Dispatched 15 | . 2 1 4 . 5 3 . Investigation 4 | . 1 1 1 . . 1 . Extermination 2 | . . . . . 1 1 . Reinforcement 3 | . 1 . . . 1 1 . Assault . | . . . . . . . . Garrison 6 | . . . 3 . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Distress Signals 9 | . 1 4 3 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 18 29 22 . 20 13 10 Peak Tracking Total 8 | . 7 8 5 . 4 3 7 Tactical Retreats 7 | . 2 2 . . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Traps Triggered 5 | . 1 1 1 . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Disabled 5 | . 1 3 1 . . . . Max in Single Turn 1 | . 1 1 1 . . . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Accessed 8 | . . 1 5 . 2 . . Terminals 7 | . . 1 5 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 19 | . . 1 16 . 2 . . Successful 8 | . . 1 5 . 2 . . Failed 11 | . . . 11 . . . . Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . . 1 16 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 7 | . . 1 5 . 1 . . Prototype ID Bank 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Locate Traps 2 | . . 1 1 . . . . Zone Layout 3 | . . . 3 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . Used . | . . . . . . . . Hacking Detections 3 | . . . 3 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Turns Passed 4053 | 69 541 1056 630 168 857 528 204 Spaces Moved 2322 | 53 332 535 388 133 516 281 84 Core 85 | 6 . 71 . . . . 8 Treads . | . . . . . . . . Legs 2166 | 47 332 393 388 133 516 281 76 Wheels 71 | . . 71 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 80 120 120 120 120 50 Average Speed 130 | 112 120 138 121 120 136 136 132 Slowest Speed 400 | 120 120 300 190 120 190 190 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 4 47 41 28 2 14 6 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 69 | . 9 41 . . 2 15 2 Melee . | . . . . . . . . Projectile 19 | . . . . . 2 15 2 AOE 50 | . 9 41 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total 2882 | 60 400 723 471 141 600 356 131 Wait 134 | . 5 80 3 . 16 18 12 Move 2315 | 52 331 534 387 132 515 280 84 Hop . | . . . . . . . . Pick Up 47 | 3 9 9 11 2 5 7 1 Fast Attach 50 | 5 2 10 7 2 10 8 6 Attach 28 | . 3 4 3 3 6 4 5 Detach 1 | . . . . . 1 . . Swap 16 | . 5 3 3 . 2 3 . Drop 49 | . 7 10 14 2 9 7 . Fire 242 | . 38 73 43 . 36 29 23 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 16) 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 868 | -9/Materials | Lost 6 parts (1p3n1u1w) 1455 | -9/Materials | Build established: Scavenger-Mutant 1652 | -9/Materials | Discovered new exit (range 5) 1667 | -9/Materials | Entered another Materials area 1667 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1792 | -8/Materials | Garrison activated, responded to threat 2279 | -8/Materials | Discovered new exit (range 7) 2297 | -8/Materials | Entered Factory 2297 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2370 | -7/Factory | Discovered new exit (range 15) 2465 | -7/Factory | Entered another Factory area 2465 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2581 | -6/Factory | Build established: Scavenger-Gunner 2731 | -6/Factory | Garrison activated, responded to threat 2935 | -6/Factory | Build established: Scavenger-Tank 3042 | -6/Factory | Lost 4 parts (1n2u1w) 3243 | -6/Factory | Discovered new exit (range 15) 3278 | -6/Factory | Lost 3 parts (2n1u) 3311 | -6/Factory | Build established: Scavenger-Gunner 3322 | -6/Factory | Entered another Factory area 3322 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3585 | -5/Factory | Lost 3 parts (1p2u) 3834 | -5/Factory | Discovered new exit (range 12) 3850 | -5/Factory | Entered Upper Caves 3871 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3970 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4029 | -5/Upper Caves | System corruption reached 10% 4054 | -5/Upper Caves | Self-destructed Last Messages --------------- 04030_ ,VZ>3|5XFZSL4RN|LGBQ:VXM 04030_ Carbon-fiber Leg destroyed. 04031_ Imp. Melee Analysis Suite fries itself beyond repair. 04031_ Slug penetrates G-50 Soldier. 04031_ G-50 Soldier suffers critical hit (Destroy). 04031_ Destroyed Hvy. Laser. 04032_ Hacking Suite destroyed. 04032_ System corrupted by crushing effect (+4). 04035_ KE Penetrator destroyed. 04035_ System corrupted by crushing effect (+5). 04037_ Acquired 70 matter. 04047_ Knocked back. 04049_ Hvy. Laser destroyed. 04049_ Med. Storage Unit destroyed. 04049_ System corrupted by crushing effect (+1). 04049_ System corrupted by crushing effect (+5). 04050_ Acquired Thunder Leg. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????###??????????????????? | | ??????????????????????????##" ??????????????????? | | ?????????????????????????## ""??????????????????? | | ?????????????????????????#" "####???????????????? | | ?????????????????????????# "# ##??????????????? | | ?????????????????????????# #??????????????? | | ??????????????????####???# ##??????????????? | | ?????????????????## ##??# #???????????????? | | ?????????????????# ##?### ##???????????????? | | ?????????????????# ##### ##????????????????? | | ?????????????????# #?????????????????? | | ??????????#####??### #?????????????????? | | ?????????? #???## ##????????????????? | | ??????????? #?### #????????????????? | | ???????????# #?# ###+#### #????????????????? | | ???????????# #?# #l "# #????????????????? | | ???????????# #?# #Y ?# #????????????????? | | ######?????# ### #" ??#!#????????????????? | | ## #??#### #" l####[#????????????????? | | #?## ###### #"b b # #????????????????? | | ### #????## #" @# %% #????????????????? | | # #?????# ##### [ #????????????????? | | # #?????# ? #????????????????? | | % ##### ## ##??????#### #????????????????? | | # #??# #????????#" #????????????????? | | ## "## ##????????## "#????????????????? | | ## # #????????? ###????????????????? | | # #????????# #??????????????????? | | # # # ##????????## ??????????????????? | | #### # #??????????## ??????????????????? | | ##???# # ???????????# ??????????????????? | | ##????# ??????????# ??????????????????? | | # ?????# ####?????????# #??????????????????? | | #????? #????????????# ???????????????????? | | #####?????? #????????????# ???????????????????? | | ??????????????????????????? ???????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed EncryptedDisruptorPendant Manual? 0 Play Time 00:42:26 Cumulative 25.5 hours Start 2026.07.19 @ 21:51:41 End 2026.07.19 @ 22:33:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 51x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec2fa813-790c-4a64-96fe-ab7211c6b68e