Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 17:37:02 Player: s0lid Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (127) 635 Value Destroyed (3757) 3757 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 8470 Bonus ------- High Alert Combat Kills 158 Cogmind --------- Core Integrity 0/850 Matter 4/300 Energy 759/800 System Corruption 12% Temperature Cool (27) Movement Hovering (120) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Cooled Airjet > --- UTILITY (8) ------ Energy Well Energy Well Improved Target Analyzer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Triangulator Improved Target Analyzer Improved Reaction Control System Insulated Plating Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Cooling System High-capacity Storage Unit Energy Well Advanced Targeting Computer Phase Shifter Improved Power Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Force Rifle Force Rifle Mini Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Large Storage Unit Energy Well Energy Well Energy Well High-capacity Matter Pod Improved Signal Interpreter Melee Analysis Suite Weapon Cycler Makeshift ECM Suite Thermal Shield Arc Projector Arc Projector Arc Projector Makeshift Shrapnel Gun Improved Datajack Makeshift Spear [Rating: 72] Favorites ----------- Power Nuclear Core Engine F-cell Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Force Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 6 | . . . 1 2 1 . . 2 Weapon 1 | . . . 1 . . . . . Parts Attached 177 | 7 3 2 36 16 7 3 2 101 Power 16 | 1 . . 4 4 . . . 7 Engine 13 | 1 . . 4 1 . . . 7 Core 3 | . . . . 3 . . . . Reactor . | . . . . . . . . . Propulsion 41 | 2 . . 4 2 2 1 1 29 Treads . | . . . . . . . . . Leg 23 | . . . . 1 2 1 1 18 Wheel 16 | 2 . . 4 1 . . . 9 Hover 1 | . . . . . . . . 1 Flight 1 | . . . . . . . . 1 Utility 59 | 2 1 2 9 3 3 1 1 37 Device 27 | 1 . . 2 2 1 1 . 20 Storage 10 | 1 1 1 1 . . . . 6 Processor 11 | . . 1 2 1 1 . . 6 Hackware . | . . . . . . . . . Protection 11 | . . . 4 . 1 . 1 5 Artifact . | . . . . . . . . . Weapon 61 | 2 2 . 19 7 2 1 . 28 Energy Gun 27 | 1 . . 9 1 . . . 16 Energy Cannon 2 | . . . . 1 . . . 1 Ballistic Gun 24 | 1 . . 7 5 2 1 . 8 Ballistic Cannon 3 | . . . . . . . . 3 Launcher . | . . . . . . . . . Special Weapon 5 | . 2 . 3 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 . . . 7 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 3 | . . . . . . . . 3 Parts Lost 68 | . . . 7 4 4 3 . 50 Power 4 | . . . . . . . . 4 Propulsion 24 | . . . 2 2 1 2 . 17 Utility 23 | . . . 2 1 2 . . 18 Weapon 17 | . . . 3 1 1 1 . 11 Highest Loss Streak 12 | . . . 5 2 4 3 . 12 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 91 | . 100 100 93 95 89 84 84 91 Engine 5 | . 14 14 11 4 . . . 5 Core 2 | . . . . 4 7 7 7 . Leg 8 | . . . . . 18 8 14 13 Wheel 8 | . 28 28 18 15 1 . . 4 Device 12 | . 14 11 5 9 11 7 7 17 Storage 9 | . 14 14 11 9 7 7 7 10 Processor 12 | . . 2 5 18 17 22 15 11 Protection 6 | . . . 10 6 3 7 7 7 Energy Gun 6 | . 12 . 13 2 7 . . 7 Energy Cannon 1 | . . . . 6 . . . 1 Ballistic Gun 11 | . 14 . 14 18 12 21 23 7 Special Weapon 2 | . 1 28 3 . . . . . Peak Build Rating 72 | 8 8 9 19 31 43 42 40 72 Average Rating 39 | 5 8 8 15 25 35 36 36 58 On Entrance 21 | . 8 8 9 19 31 42 34 40 Naked Turns . | . . . . . . . . . Heaviest Build 96 | 12 17 26 59 64 64 71 73 96 Greatest Support 60 | 26 26 26 26 26 45 45 30 60 Greatest Overweight (x) 21 | 3 . . 9 5 5 4 4 21 Average Overweight (x) 1 | . . . 1 2 2 3 2 2 Largest Inventory Capacity 20 | 8 10 15 20 20 20 20 20 20 Average Capacity 18 | 7 8 11 15 20 20 20 20 20 Most Carried 20 | 8 10 14 20 20 20 20 20 20 Average Carried 17 | 4 8 11 15 19 18 19 19 18 Final Capacity 20 | 8 10 15 20 20 20 20 20 5 Final Carried 20 | 8 10 14 19 17 20 20 20 5 Class Distribution -------------------- 30% | Scavenger-Tank 19% | Skirmisher 16% | Mutant 13% | Gunner 9% | Scavenger-Skirmisher 6% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 3454 | 275 14 30 660 432 95 147 40 1761 Remotely . | . . . . . . . . . Salvage Created 5643 | 109 69 . 1015 556 294 233 52 3315 Parts 286 | 8 7 . 68 31 13 11 3 145 Haulers Intercepted 10 | . 1 . 3 2 . . . 4 Recyclers Shooed 13 | . 1 . 1 . . . . 11 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 12 2 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 85 | . . . 19 9 6 6 1 44 Guns 70 | . . . 17 6 6 5 1 35 Cannons 9 | . . . . 3 . . . 6 AOE 5 | . . . 2 . . 1 . 2 Classes Destroyed 14 | 2 2 . 5 . . . 1 4 Worker 16 | . . . 1 1 . . . 14 Builder 4 | . . . . . . . . 4 Tunneler 2 | 2 . . . . . . . . Hauler 10 | . 1 . 3 2 . . . 4 Recycler 7 | 1 . . 4 . . . . 2 Mechanic 1 | . . . . . . . . 1 Watcher 6 | . 1 . 2 3 . . . . Swarmer 21 | . . . 11 3 2 2 . 3 Grunt 46 | . . . 5 5 4 4 . 28 Brawler 3 | . . . . . . . . 3 Duelist 1 | . . . 1 . . . . . Sentry 5 | . . . 2 1 . . . 2 Hunter 5 | . . . . . . . 1 4 Programmer 4 | . . . . . . . . 4 Best Kill Streak 9 | 2 1 . 9 3 3 6 1 6 Combat Bots Only 6 | . . . 6 2 3 6 1 4 Max Kills in Single Turn 5 | 1 1 . 3 2 1 1 1 5 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . 1 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 856 | . . 4 72 40 31 48 4 657 Missed 269 | . . 2 20 12 10 14 . 211 Damage Taken 8966 | . . 25 764 478 337 568 66 6728 Core 1158 | . . . 188 34 48 14 19 855 Absorbed by Shields 592 | . . . . . . . . 592 Redirected to Shielding 209 | . . . 73 . . . . 136 Ignored by Resistances 314 | . . . . . . . . 314 Core Remaining (%) 86 | 100 . 100 53 93 . . 88 . Volleys Fired 335 | 5 4 . 56 39 14 17 2 198 Largest 3 | 2 2 . 3 3 3 3 3 3 Hottest 235 | 70 70 . 140 109 91 91 71 235 Shots Fired 856 | 10 8 . 131 110 39 40 6 512 Gun 753 | 10 8 . 122 91 39 40 6 437 Cannon 94 | . . . . 19 . . . 75 Launcher . | . . . . . . . . . Special 9 | . . . 9 . . . . . Kinetic 435 | 5 4 . 48 78 25 34 6 235 Thermal 285 | 5 4 . 46 11 . . . 219 Explosive . | . . . . . . . . . Electromagnetic 136 | . . . 37 21 14 6 . 58 Robot Hit Streak 25 | 8 13 . 7 17 11 5 1 25 Robot Miss Streak 5 | . 2 . 4 2 3 4 3 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 15 | . . . 2 1 2 3 . 7 Max Gunslinging Chain 1 | . . . 1 1 1 1 . 1 Shots Hit Robots 572 | 8 5 . 75 70 29 22 2 361 Core Hits 319 | 4 4 . 46 27 17 12 2 207 Critical Kills 3 | . . . . . . . 1 2 Critical Parts Destroyed 8 | . . . . 2 . . . 6 Critical Strikes 21 | . 1 . . 3 . . 1 16 Burn 7 | . 1 . . . . . . 6 Destroy 12 | . . . . 2 . . 1 9 Corrupt 2 | . . . . 1 . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12537 | 87 59 . 1253 1316 446 476 21 8879 Guns 8814 | 87 59 . 1081 944 446 290 21 5886 Cannons 2242 | . . . . 304 . . . 1938 Explosions 1432 | . . . 168 68 . 186 . 1010 Melee . | . . . . . . . . . Ramming 45 | . . . . . . . . 45 Kinetic 5286 | 24 22 . 451 881 257 235 21 3395 Thermal 5625 | 63 37 . 414 97 . 186 . 4828 Explosive . | . . . . . . . . . Electromagnetic 1581 | . . . 388 338 189 55 . 611 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . . . 12 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 69 | . . . . . . . . 69 Message Errors 18 | . . . . . . . . 18 Matter Fused 15 | . . . . . . . . 15 Heat Flow Errors 6 | . . . . . . . . 6 Energy Discharges 8 | . . . . . . . . 8 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . 9 Data Loss (major) 3 | . . . . . . . . 3 Misfires 4 | . . . . . . . . 4 Alerts 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 194 | . . . 29 . . . . 165 Projectiles 40 | . . . . . . . . 40 Explosions 154 | . . . 29 . . . . 125 Melee . | . . . . . . . . . Knockbacks 16 | . . . . . . . . 16 Impact 1 | . . . . . . . . 1 Kinetic 15 | . . . . . . . . 15 Secondary . | . . . . . . . . . Self-Inflicted Damage 621 | . . . 111 56 . 64 . 390 Shots 12 | . . . 3 1 . 2 . 6 Rammed 6 | . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . 6 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 450 | 40 60 . 232 249 63 127 . 450 Average Temperature 97 | 22 26 . 56 89 24 48 . 120 Received Heat Transfer 2756 | . . 15 189 198 126 198 . 2030 Effects 8 | . . . 1 1 . . . 6 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 3 | . . . 1 1 . . . 1 Interference 3 | . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . 2 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 15 | . . . . . . 1 . 14 Heat Transferred 9181 | 185 185 . 941 174 . 250 . 7446 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . 3 1 . 2 . 3 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 525 | 15 59 82 355 338 243 . . 525 Initial 153 | . 9 22 . 117 153 . . 18 Average 189 | 6 33 45 152 254 194 . . 216 Maximum Alert Level 2 | . . . 1 1 1 . . 2 Low Security (%) 60 | 100 100 100 62 24 39 . . 61 Level 1 19 | . . . 37 75 60 . . 2 Level 2 20 | . . . . . . . . 36 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 . 1 1 . . . 13 Investigation 3 | . . . 1 1 . . . 1 Extermination 4 | . . . . . . . . 4 Reinforcement 4 | . 1 . . . . . . 3 Assault 2 | . . . . . . . . 2 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 6 | . . . 3 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 134 | . 2 4 27 17 6 8 1 69 Peak Tracking Total 6 | . 1 2 5 4 3 4 1 6 Tactical Retreats 16 | . . 2 3 3 . . . 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 3 | . . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 6 | . . . . . . . . 6 Max in Single Turn 5 | . . . . . . . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 17 | . 1 . 2 5 . 1 . 8 Terminals 10 | . 1 . 1 4 . 1 . 3 Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 Total Hacks 52 | . 4 . 9 16 . 5 . 18 Successful 32 | . 1 . 6 11 . 5 . 9 Failed 20 | . 3 . 3 5 . . . 9 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 6 | . 1 . 2 3 . . . . Terminals 26 | . 4 . 2 10 . 5 . 5 Fabricators 3 | . . . . . . . . 3 Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 19 | . . . 7 6 . . . 6 Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 12 | . 1 . . 3 . 5 . 3 Record 5 | . . . . . . 5 . . Prototype ID Bank 3 | . 1 . . 1 . . . 1 Emergency Access Points 1 | . . . . . . . . 1 Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 16 | . . . 6 5 . . . 5 Insert Component 8 | . . . 3 2 . . . 3 Analyze 8 | . . . 3 3 . . . 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . 3 . . . . Terminals 2 | . . . . 2 . . . . Botnet 2 | . . . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Extract 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 1 . 2 4 . . . 8 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . 3 3 . . . 2 Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 47 | . . . . . . . . 47 Total Part Build Rating 5 | . . . . . . . . 5 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 7 | . . . 3 2 . . . 2 Part Schematics Acquired 7 | . . . 3 2 . . . 2 Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 7941 | 88 129 540 977 721 443 1171 281 3591 Spaces Moved 3775 | 59 113 536 564 414 201 298 103 1487 Core 18 | 14 . . 3 . . . . 1 Treads . | . . . . . . . . . Legs 1263 | . . . . . 145 298 103 717 Wheels 2494 | 45 113 536 561 414 56 . . 769 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 120 155 190 260 105 Average Speed 162 | 87 90 90 111 126 180 373 262 175 Slowest Speed 1100 | 200 90 90 500 155 190 400 400 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 20 94 39 30 5 49 12 32 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . 1 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 106 | . . . 14 5 . 4 . 83 Melee . | . . . . . . . . . Projectile 12 | . . . . . . . . 12 AOE 94 | . . . 14 5 . 4 . 71 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 4932 | 84 136 593 806 536 250 323 110 2094 Wait 399 | . 6 49 109 34 22 3 . 176 Move 3767 | 58 112 535 563 413 200 297 102 1487 Hop . | . . . . . . . . . Pick Up 118 | 11 6 5 18 14 7 1 2 54 Fast Attach 69 | 7 . . 11 4 2 2 2 41 Attach 48 | . . . 8 6 4 1 . 29 Detach 15 | . . . 5 . . 1 . 9 Swap 60 | . 3 2 17 6 1 . . 31 Drop 115 | 3 5 2 19 20 . 1 2 63 Fire 335 | 5 4 . 56 39 14 17 2 198 Melee . | . . . . . . . . . Ram 6 | . . . . . . . . 6 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 11) 218 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 378 | -10/Mines | Discovered new exit (range 4) 435 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 516 | -10/Mines | Discovered new exit (range 15) 664 | -10/Mines | Identified exit to Materials 758 | -10/Mines | Entered Materials 758 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 759 | -9/Materials | Identified exit to Mines 1137 | -9/Materials | Lost 5 parts (2n3w) 1423 | -9/Materials | Build established: Scavenger-Tank 1692 | -9/Materials | Discovered new exit (range 5) 1735 | -9/Materials | Entered another Materials area 1735 | -8/Materials | Evolved 2 slots: Utility x2 2052 | -8/Materials | Build established: Scavenger-Skirmisher 2284 | -8/Materials | Discovered new exit (range 18) 2456 | -8/Materials | Entered Factory 2456 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2645 | -7/Factory | Lost 4 parts (1n2u1w) 2876 | -7/Factory | Build established: Skirmisher 2883 | -7/Factory | Discovered new exit (range 4) 2899 | -7/Factory | Entered Lower Caves 3009 | -7/Lower Caves | Attracted the attention of an 0b10 base 3090 | -7/Lower Caves | Learned Research trap positions 3090 | -7/Lower Caves | Learned Armory emergency access door positions 3090 | -7/Lower Caves | Learned Extension security intel 3090 | -7/Lower Caves | Learned Research garrison access intel 3097 | -7/Lower Caves | Lost 3 parts (2n1w) 3958 | -7/Lower Caves | Discovered new exit (range 9) 4070 | -7/Lower Caves | Entered another Lower Caves area 4172 | -7/Lower Caves | Discovered new exit (range 11) 4315 | -7/Lower Caves | Build established: Gunner 4351 | -7/Lower Caves | Entered Factory 4351 | -6/Factory | Evolved 2 slots: Utility x2 4798 | -6/Factory | Build established: Scavenger-Tank 5607 | -6/Factory | Lost 3 parts (1p1n1u) 5731 | -6/Factory | Lost 3 parts (1n1u1w) 6201 | -6/Factory | Lost 3 parts (1n1u1w) 6309 | -6/Factory | Fabricated Gravmag Array (x1) 6524 | -6/Factory | Lost 8 parts (2n2u4w) 6635 | -6/Factory | Core integrity fell below 50% 6801 | -6/Factory | First assault squad dispatched 6891 | -6/Factory | Build established: Scavenger-Gunner 6965 | -6/Factory | Lost 6 parts (1p1n3u1w) 7250 | -6/Factory | Build established: Gunner 7540 | -6/Factory | Garrison activated, responded to threat 7549 | -6/Factory | System corruption reached 10% 7696 | -6/Factory | Core integrity fell below 20% 7746 | -6/Factory | Lost 12 parts (1p3n5u3w) 7942 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07855_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 07880_ Fusion Modulator explodes. 07880_ Fabricator disabled. 07883_ U-05 Engineer builds a Wall. 07883_ Adv. Heat Sink destroyed. 07887_ U-05 Engineer builds a Wall. 07893_ U-05 Engineer lays Concrete. 07895_ System corrupted: Energy discharge (-340). 07895_ U-05 Engineer lays Concrete. 07898_ M-28 Smith repairs Y-54 Guardian. 07898_ U-05 Engineer builds a Wall. 07914_ Wheel destroyed. 07925_ System corrupted: Flexi-carbon Leg rejected. 07925_ Acquired Flexi-carbon Leg. 07928_ Imp. Deuterium Engine destroyed. 07936_ Hvy. Flak Cannon destroyed. 07939_ Flexi-carbon Leg destroyed. 07939_ Carbon-fiber Leg destroyed. 07942_ Dropped Hcp. Storage Unit. 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Y #???????????????? | | ????????# !! #???????????????? | | #???????# g #???????????????? | | #???????# k g #???????????????? | | #???????# ####+#### #???????????????? | | #???????# w # ^ # #???????????????? | | #???????# # """ # ?????????? | | #???????# # """ # g ?????? | | #???????# # """ # ??????? | | #?????? + + # ??????? | | #????? # # """ # ???????? | | #???? # # """ #########+#####???????? | | ######### # """ #?????????????????????? | | # #?????????????????????? | | # ""?????????????????????????? | | # ""?????????????????????????? | | !!] # "??????????????????????????? | | !] # ??????????????????????????? | | ^ ] ###+########### "??????????????????????????? | | # #? "??????????????????????????? | | # #? ???????????????????????????? | | # #? ???????????????????????????? | | + #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 21 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 20 Armor Coverage 825 Resistance: TH 20 Resistance: EM 15 Core Shielding 20 Power Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 12 Target Analysis 9 Core Analysis 6 Particle Charging 20 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Welding Torch | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Extracted Imp. Cesium-ion Thruster | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gravmag Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagingSlugAutogun Manual? 0 Play Time 01:16:28 Cumulative 172.3 hours Start 2024.08.24 @ 15:58:34 End 2024.08.24 @ 17:37:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 175 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb4a2d9d-d14e-45e0-adb6-7a3283081e23