Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 11:38:00 Player: Footbal Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (118) 590 Value Destroyed (4740) 4740 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 9445 Bonus ------- High Alert Combat Kills 75 Cogmind --------- Core Integrity 0/1000 Matter 242/300 Energy 481/530 System Corruption 65% Temperature Cool (9) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Neutrino Core Micro Fission Core Micro Fission Core Compact Wheel Compact Wheel Improved Thermal Generator Improved Heat Sink Improved Target Analyzer Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Cooling System Medium Storage Unit Advanced Signal Interpreter Phase Shifter Improved Focal Shield > --- WEAPON ----------- Lightning Gun Lightning Gun Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Micro Fission Core Micro Fission Core High-powered Shock Rifle Tesla Rifle Gauss Rifle Gauss Rifle Flak Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Hypervelocity Coil Gun Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Battle Cannon Launcher Proton Missile Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Slots Evolved 10 | . . . . 4 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 1 1 . . Utility 5 | . . . . 2 . 1 2 Weapon 2 | . . . . 1 1 . . Parts Attached 142 | 8 12 1 5 13 36 8 59 Power 17 | 1 1 1 1 1 2 1 9 Engine 9 | 1 1 1 1 1 2 . 2 Core 7 | . . . . . . 1 6 Reactor 1 | . . . . . . . 1 Propulsion 34 | 2 4 . 1 4 9 . 14 Treads 7 | . . . . . 4 . 3 Leg 17 | . . . . 4 3 . 10 Wheel 10 | 2 4 . 1 . 2 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 41 | 2 3 . . 6 10 2 18 Device 23 | 1 2 . . 1 6 1 12 Storage 6 | 1 1 . . 2 1 . 1 Processor 5 | . . . . 1 1 . 3 Hackware 2 | . . . . 2 . . . Protection 5 | . . . . . 2 1 2 Artifact . | . . . . . . . . Weapon 50 | 3 4 . 3 2 15 5 18 Energy Gun 16 | . 2 . . . 6 2 6 Energy Cannon 5 | . . . 1 . 3 . 1 Ballistic Gun 20 | 3 . . 1 1 2 3 10 Ballistic Cannon 3 | . . . 1 . 2 . . Launcher 3 | . . . . . 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . 1 . . 1 . . . Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Corrupted Parts 4 | . . . . . . . 4 System Corruption 24 | . . . . . . . 24 Parts Lost 97 | . 8 1 1 2 23 4 58 Power 8 | . 1 1 . . 1 1 4 Propulsion 30 | . 3 . 1 2 6 . 18 Utility 24 | . 2 . . . 5 2 15 Weapon 35 | . 2 . . . 11 1 21 Highest Loss Streak 26 | . 4 1 1 2 8 2 26 To Critical Strikes 4 | . . . . . 1 . 3 Average Backups 8 | 2 6 8 9 9 8 14 8 Power . | . 1 1 1 1 . . 1 Propulsion 1 | 1 1 1 1 . . 3 1 Utility 3 | . 2 5 4 3 4 5 . Weapon 3 | . 1 1 2 3 3 5 4 Tool/Special . | . . . . . . . . Unused Backups 26 | 2 1 . 2 3 3 . 15 Power 7 | . 1 . . 1 2 . 3 Propulsion 7 | 2 . . 1 . . . 4 Utility 6 | . . . 1 1 . . 4 Weapon 6 | . . . . 1 1 . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 96 98 100 97 87 84 83 Engine 6 | . 14 13 14 9 6 3 . Core 2 | . . . . . . 1 7 Treads 4 | . . . . . 2 26 4 Leg 10 | . . . . 16 17 . 12 Wheel 8 | . 26 28 28 9 1 . . Device 13 | . 11 14 14 13 11 5 19 Storage 8 | . 14 14 14 9 7 6 4 Processor 5 | . . . . 8 7 6 6 Protection 1 | . . . . . 2 9 . Energy Gun 6 | . 5 14 2 . 8 8 4 Energy Cannon 3 | . . . 9 5 6 1 . Ballistic Gun 12 | . 19 14 10 12 8 10 15 Ballistic Cannon 1 | . . . 3 7 2 . . Peak Build Rating 88 | 7 9 7 11 24 45 50 88 Average Rating 34 | 5 7 6 9 18 32 45 68 On Entrance 17 | . 7 7 7 11 21 40 50 Avg Prop Armor Cover (%) 4 | . . . . 6 3 5 5 Naked Turns . | . . . . . . . . Heaviest Build 73 | 15 20 19 29 36 58 57 73 Greatest Support 83 | 20 20 20 20 32 80 80 83 Greatest Overweight (x) 7 | . 4 . 1 1 5 . 7 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 Average Capacity 11 | 7 8 10 10 10 13 15 9 Most Carried 15 | 5 9 9 10 10 15 15 15 Average Carried 8 | 2 6 8 9 9 8 14 7 Final Capacity 15 | 8 10 10 10 10 15 15 10 Final Carried 15 | 5 9 8 10 10 13 15 9 Class Distribution -------------------- 30% | Mutant 27% | Skirmisher 14% | Scavenger-Tank 10% | Scavenger-Gunner 6% | Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Matter Collected 4359 | 289 443 31 156 415 938 166 1921 Remotely . | . . . . . . . . Salvage Created 5529 | 108 732 30 212 364 1447 262 2374 Parts 294 | 10 47 3 10 14 68 17 125 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 10 | . 1 . . . . 1 8 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . . Prevented 1 | . . . 1 . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Combat Hostiles Destroyed 88 | . 16 2 5 9 25 6 25 Melee 4 | . 1 . . . 1 . 2 Guns 52 | . 15 . 2 5 6 5 19 Cannons 16 | . . . 2 4 9 1 . AOE 12 | . . 2 1 . 6 . 3 Classes Destroyed 14 | 2 4 . 2 . 5 . 1 Worker 4 | . 2 . . . 1 1 . Builder 3 | . . . . . 1 . 2 Tunneler 2 | 2 . . . . . . . Recycler 9 | 1 1 . . . 2 . 5 Operator 4 | . . . . . 2 . 2 Watcher 8 | . 3 . . . 2 . 3 Swarmer 14 | . 5 2 . . 5 2 . Grunt 41 | . 11 . 3 8 11 . 8 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . 1 . . Sentry 8 | . . . 1 1 1 3 2 Hunter 9 | . . . . . 2 1 6 Programmer 13 | . . . . . 5 . 8 Subdweller 1 | . . . 1 . . . . Best Kill Streak 5 | 2 5 2 2 3 5 2 5 Combat Bots Only 5 | . 5 2 2 3 5 2 4 Max Kills in Single Turn 2 | 1 2 2 1 1 2 2 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 2 1 . 2 . 1 Melee 1 | . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Hostile Shots Fired 967 | . 83 12 19 58 199 116 480 Missed 235 | . 20 2 4 10 61 27 111 Hits 732 | . 63 10 15 48 138 89 369 Melee 12 | . . . . . . . 12 Projectile 720 | . 63 10 15 48 138 89 357 AOE 2 | . . . . . 1 . 1 Critical Strikes 26 | . 2 . . 2 4 1 17 Part Disruptions 3 | . . . . . 2 . 1 Damage Taken 12664 | . 687 121 225 750 2426 1171 7284 Core 1578 | . 103 24 71 111 191 61 1017 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 47 | . . . . . . . 47 Regen/Repaired (Parts) 120 | . . . . 120 . . . Core Remaining (%) 72 | 100 . . 20 79 72 92 . Volleys Fired 315 | 3 62 4 9 27 61 15 134 Largest 4 | 2 2 2 2 3 4 4 4 Hottest 251 | 40 70 60 113 136 251 191 216 Shots Fired 845 | 6 121 8 18 75 195 37 385 Gun 710 | 6 121 8 11 46 109 30 379 Cannon 121 | . . . 7 29 75 7 3 Launcher 14 | . . . . . 11 . 3 Special . | . . . . . . . . Kinetic 559 | 6 91 4 9 73 60 17 299 Thermal 135 | . 30 . 5 2 70 17 11 Explosive 3 | . . . . . 3 . . Electromagnetic 148 | . . 4 4 . 62 3 75 Robot Hit Streak 15 | 4 8 5 6 11 13 15 9 Robot Miss Streak 11 | . 5 1 1 4 8 9 11 Penetration Max 3 | . . . . . . . 3 Secondary Targets 6 | . 2 . 1 . . . 3 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 Shots Hit Robots 492 | 4 77 6 12 51 99 29 214 Core Hits 280 | 3 38 2 7 19 64 27 120 Critical Kills 10 | . . . . . . . 10 Critical Parts Destroyed 22 | . 1 . . 1 1 . 19 Critical Strikes 35 | . 1 . . 1 1 . 32 Destroy 31 | . 1 . . 1 . . 29 Corrupt 2 | . . . . . . . 2 Smash 2 | . . . . . 1 . 1 Melee Attacks 92 | . 23 . 14 23 13 4 15 Impact 75 | . 6 . 14 23 13 4 15 Slashing 17 | . 17 . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10338 | 55 1055 106 186 918 3009 602 4407 Guns 6376 | 55 933 43 82 506 972 487 3298 Cannons 1558 | . . . 104 412 865 107 70 Explosions 1522 | . . 63 . . 928 . 531 Melee 734 | . 122 . . . 211 . 401 Ramming 148 | . . . . . 33 8 107 Kinetic 4978 | 55 733 20 53 862 549 232 2474 Thermal 2091 | . 200 63 83 56 1007 328 354 Explosive 121 | . . . . . 46 . 75 Electromagnetic 2266 | . . 23 50 . 1163 34 996 Impact 686 | . 74 . . . 211 . 401 Slashing 48 | . 48 . . . . . . Piercing . | . . . . . . . . Highest Corruption 65 | . . . . . 3 3 65 Average Corruption 24 | . . . . . 2 3 43 Corruption Purged 4 | . . . . . 4 . . Corruption Blocked . | . . . . . . . . Effects 151 | . . . . . 12 7 132 Message Errors 26 | . . . . . 3 2 21 Matter Fused 23 | . . . . . 1 4 18 Heat Flow Errors 16 | . . . . . 2 1 13 Energy Discharges 13 | . . . . . . . 13 Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 8 | . . . . . 3 . 5 Data Loss (major) 6 | . . . . . 1 . 5 Misfires 5 | . . . . . 1 . 4 Alerts 1 | . . . . . . . 1 Misdirections 3 | . . . . . . . 3 Weapon Failures 47 | . . . . . 1 . 46 Overload Shots . | . . . . . . . . Overflow Damage 304 | . 34 16 . . 166 . 88 Projectiles 39 | . . . . . 39 . . Explosions 125 | . . 16 . . 44 . 65 Melee 140 | . 34 . . . 83 . 23 Knockbacks 18 | . 1 . 1 4 12 . . Impact 3 | . 1 . . . 2 . . Kinetic 14 | . . . 1 3 10 . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 326 | . . 37 . . 159 . 130 Shots 10 | . . 1 . . 5 . 4 Rammed 3 | . . . . . 1 2 . Targets Rammed 20 | . . . . . 3 2 15 Kicked 17 | . . . . . 2 . 15 Crushed . | . . . . . . . . Highest Temperature 497 | . 156 42 35 243 497 389 257 Average Temperature 93 | . 45 27 15 74 118 135 66 Received Heat Transfer 2220 | . 312 . 96 468 288 96 960 Effects 9 | . . . . . 9 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Interference 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . 2 . . Damage (major) 4 | . . . . . 4 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Robots Corrupted 4 | . . . . . 3 . 1 Combat Hostiles 4 | . . . . . 3 . 1 Parts Fried 13 | . . . . . 7 . 6 Impact Corruptions 4 | . 1 . . . 2 . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 1 . . . 2 1 1 Heat Transferred 3537 | . 592 50 111 74 1601 648 461 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . 1 . . 3 . 2 Alert | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Maximum Alert Level 2 | . . . . . 2 1 2 Low Security (%) 85 | 100 100 100 . 100 80 94 72 Level 1 11 | . . . . . 17 5 18 Level 2 3 | . . . . . 2 . 8 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 521 | 5 164 47 . 129 448 218 521 Initial 218 | . . 32 . . 54 218 33 Average 98 | 1 79 14 . 33 93 140 139 Influence Increases 3460 | 15 550 57 120 279 970 193 1276 Destroy 0b10 Robot/C 1740 | . 320 40 80 180 500 120 500 Destroy 0b10 Robot/NC 150 | 15 30 . . . 40 5 60 Destroy Leader 476 | . 76 10 10 40 144 50 146 Trap Triggered on 0b10 10 | . . . . 10 . . . Successful Hack 77 | . 5 . . 5 67 . . Disable Machine 240 | . 15 . . 15 105 15 90 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 257 | . 14 7 . 14 39 3 180 Partial Spotted 30 | . . . . 15 . . 15 Lose Combat Pursuer 330 | . 90 . 30 . 75 . 135 Influence Decreases 2982 | 15 466 104 157 158 645 570 867 Entered New Map 403 | . . 52 20 . 67 228 36 Time Decay 1887 | 15 386 42 127 143 411 302 461 Lost Part 692 | . 80 10 10 15 167 40 370 Squads Dispatched 36 | . 3 . . 6 13 4 10 Investigation 7 | . 1 . . 3 3 . . Extermination 10 | . . . . . 5 1 4 Reinforcement 7 | . 2 . . . 2 . 3 Assault 2 | . . . . . . . 2 Garrison 10 | . . . . 3 3 3 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 145 | . 29 3 8 10 35 6 54 Peak Tracking Total 7 | . 5 3 2 3 7 2 6 Tactical Retreats 18 | . 4 . 1 . 4 . 9 Traps | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Traps Triggered 9 | . 1 . . . 4 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . 6 . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Machines Disabled 17 | . 1 . . 1 7 1 7 Max in Single Turn 3 | . 1 . . 1 3 1 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Machines Accessed 25 | . 6 . . 4 13 2 . Terminals 12 | . 4 . . 1 6 1 . Fabricators 2 | . . . . . 2 . . Repair Stations 1 | . . . . 1 . . . Recycling Units 6 | . 2 . . 1 3 . . Scanalyzers 4 | . . . . 1 2 1 . Garrison Access . | . . . . . . . . Total Hacks 63 | . 11 . . 16 34 2 . Successful 39 | . 6 . . 14 19 . . Failed 24 | . 5 . . 2 15 2 . Catastrophic 8 | . 2 . . . 5 1 . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 30 | . 9 . . 5 15 1 . Fabricators 5 | . . . . . 5 . . Repair Stations 4 | . . . . 4 . . . Recycling Units 11 | . 2 . . 1 8 . . Scanalyzers 13 | . . . . 6 6 1 . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 5 . . 3 4 . . Record 1 | . . . . . 1 . . Prototype ID Bank 3 | . 1 . . 1 1 . . Alert Level 1 | . . . . . 1 . . Locate Traps 3 | . 2 . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . Zone Layout 3 | . 2 . . . 1 . . Fabricator Hacks 4 | . . . . . 4 . . Network Status 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Build 2 | . . . . . 2 . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 9 | . 1 . . 1 7 . . Process 2 | . . . . . 2 . . Report Inventory 5 | . 1 . . 1 3 . . Retrieve Matter 2 | . . . . . 2 . . Scanalyzer 10 | . . . . 6 4 . . Insert Component 3 | . . . . 2 1 . . Analyze 3 | . . . . 2 1 . . Retrieve Study 4 | . . . . 2 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 Used . | . . . . . . . . Hacking Detections 22 | . 6 . . 3 11 2 . Full Trace Events 5 | . . . . 2 3 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 104 | . . . . . 104 . . Total Part Build Rating 12 | . . . . . 12 . . Part Studies Acquired 4 | . . . . 2 2 . . Parts Repaired 2 | . . . . 2 . . . Time 64 | . . . . 64 . . . Parts Recycled . | . . . . . . . . Recycled Matter 13 | . . . . . 13 . . Retrieved Matter 13 | . . . . . 13 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . 2 1 . . Part Schematics Acquired 3 | . . . . 2 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Active Infowar (turns) 4446 | 30 950 136 510 513 1983 99 225 Sensors 2815 | . . . . 508 1983 99 225 Terrain 305 | . 305 . . . . . . Seismic 2516 | 30 645 136 510 511 684 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Turns Passed 7740 | 87 1173 136 510 672 2676 672 1814 Spaces Moved 4405 | 75 873 134 438 447 1405 337 696 Core 11 | 2 2 . . . . . 7 Treads 537 | . . . . . 101 337 99 Legs 1770 | . . . . 168 1012 . 590 Wheels 2087 | 73 871 134 438 279 292 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 95 100 170 120 Average Speed 125 | 79 80 80 91 99 149 170 162 Slowest Speed 450 | 80 250 80 95 177 450 170 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 93 31 29 29 36 9 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 33 | . 11 . 2 10 7 3 . Terrain Destroyed 194 | . 11 7 3 13 53 3 104 Melee 33 | . 11 . 2 10 7 3 . Projectile 17 | . . . 1 3 5 . 8 AOE 130 | . . 7 . . 41 . 82 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Total 5734 | 93 1171 155 507 576 1809 394 1029 Wait 553 | . 171 17 30 33 229 14 59 Move 4398 | 74 872 133 437 446 1404 336 696 Hop . | . . . . . . . . Pick Up 87 | 6 14 . 5 13 20 6 23 Fast Attach 70 | 7 2 . . 2 17 5 37 Attach 54 | . 7 1 1 6 15 4 20 Detach 8 | . 1 . . . 6 1 . Swap 83 | 1 14 . 7 16 25 5 15 Drop 49 | 2 5 . 4 10 11 2 15 Fire 315 | 3 62 4 9 27 61 15 134 Melee 92 | . 23 . 14 23 13 4 15 Ram 1 | . . . . . 1 . . Kick 17 | . . . . . 2 . 15 Crush 2 | . . . . . . 2 . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 11) 560 | -10/Materials | Lost 4 parts (2n1u1w) 680 | -10/Materials | Discovered new exit (range 13) 993 | -10/Materials | Lost 4 parts (1p1n1u1w) 1037 | -10/Materials | Discovered new exit (range 14) 1098 | -10/Materials | Discovered new exit (range 3) 1261 | -10/Materials | Entered Mines 1308 | -10/Mines | Learned Materials trap positions 1363 | -10/Mines | Learned location of Zion (-7) 1375 | -10/Mines | Core integrity fell below 50% 1396 | -10/Mines | Discovered new exit (range 3) 1397 | -10/Mines | Entered Subcaves 1398 | -10/Subcaves | Approached by a straggling Scientist 1534 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1745 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1769 | -10/Subcaves | Shifting Twisted Machinery released Lgt. Humpback 1772 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1784 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1902 | -10/Subcaves | Discovered new exit (range 5) 1907 | -10/Subcaves | Entered Materials 1907 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1908 | -8/Materials | Loaded intel: 13 trap records 2292 | -8/Materials | Garrison activated, responded to threat 2412 | -8/Materials | Discovered new exit (range 16) 2515 | -8/Materials | Repaired Aluminum Leg+ 2560 | -8/Materials | Repaired VSS Leg 2571 | -8/Materials | Identified exit to Factory 2579 | -8/Materials | Entered Factory 2579 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3041 | -7/Factory | Build established: Skirmisher 3601 | -7/Factory | Lost 3 parts (1n2w) 3759 | -7/Factory | Discovered new exit (range 16) 3903 | -7/Factory | Fabricated Imp. Kinecellerator (x2) 4128 | -7/Factory | Garrison activated, responded to threat 4398 | -7/Factory | Lost 8 parts (1p2n1u4w) 5002 | -7/Factory | Discovered new exit (range 16) 5133 | -7/Factory | Identified exit to Factory 5255 | -7/Factory | Entered another Factory area 5255 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5298 | -6/Factory | Discovered new exit (range 7) 5308 | -6/Factory | Identified exit to Factory 5668 | -6/Factory | Garrison activated, responded to threat 5906 | -6/Factory | Discovered exit to Factory (range 12) 5927 | -6/Factory | Entered another Factory area 5927 | -5/Factory | Evolved 2 slots: Utility x2 6108 | -5/Factory | Build established: Scavenger-Skirmisher 6147 | -5/Factory | System corruption reached 10% 6247 | -5/Factory | Lost 26 parts (1p7n9u9w) 6372 | -5/Factory | System corruption reached 30% 6694 | -5/Factory | Core integrity fell below 50% 6855 | -5/Factory | Build established: Scavenger-Tank 6901 | -5/Factory | Lost 3 parts (1n1u1w) 7028 | -5/Factory | Discovered new exit (range 2) 7030 | -5/Factory | Identified exit to Upper Caves 7260 | -5/Factory | Lost 4 parts (1p1n2w) 7495 | -5/Factory | Lost 8 parts (3n1u4w) 7570 | -5/Factory | Core integrity fell below 20% 7628 | -5/Factory | Lost 4 parts (1p1n2u) 7741 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07736_ B-60 Warrior suffers critical hit (Burn). 07736_ Flexi-carbon Leg destroyed. 07736_ System corrupted by crushing effect (+4). 07737_ Tesla Rifle destroyed. 07737_ System corrupted: Imp. Proton Missile Launcher failed to launch. 07738_ B-60 Warrior heat damages Hvy. Mace, Imp. Treads, Rnf. Fission Core, Imp. Medium Armor Plating. 07738_ Adv. Cooling System destroyed. 07738_ System corrupted by crushing effect (+4). 07739_ The unstable cave ceiling collapses. 07739_ Penetrated by Slug. 07740_ B-60 Warrior heat spikes uncontrollably. 07740_ G-67 Veteran destroyed. 07740_ Emergency Access malfunctions. 07740_ Imp. Proton Missile Launcher destroyed. 07740_ Destroyed Imp. Proton Missile Launcher. 07741_ B-60 Warrior heat short circuits Rnf. Fission Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????######+#######?????????????????? | | ??????????????????# ] #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# / | #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# "" #?????????????????? | | ??????????????????# h #?????????????????? | | ??????????????????# ! #?????????????????? | | ??????????????????# !b/ #?????????????????? | | ??????????????????# @b= #?????????????????? | | ??????????????????# [ = *#?????????????????? | | ??????????????????# [ #?????????????????? | | ??????????????????# g%= #?????????????????? | | ??????????????????### ## ##?????????????????? | | ????????????????????### #%#??????????????????? | | ?????????????????????########/###????????????????? | | ?????????????????????## #????????????????? | | ????????????????????## """ #????????????????? | | ????????????????????# G" #########+####???? | | ????????????????????# " "|# #???? | | ????????????????????### [!%# #???? | | ????????????????????# # [[#! +???? | | ????????????????????# # = +| #???? | | ????????????????????## ! # #???? | | ????????????????######### ###### "##### #???? | | ##########??????# ######### ###### ????? | | #??????# # ? ????? | | #??????# # # ????? | | """ """" ######## " + # ????? | | """ """" ## ## # + #???? | | """ """" ##"" ## # # #???? | | """ """" ##"" ## ##########+####"""## #???? | | """ """ ##"Y #### ###??# " ## #???? | | """ "" " ##"" #??# #????# " ## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 35 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 375 Resistance: KI 25 Phase Shifting 5 Evasion (%) 75 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x2 | -7/Factory | Preloaded Repaired ---------- Aluminum Leg | 8% | -8/Materials VSS Leg | 57% | -8/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Construction Begets Destruction Deductive Reasoning Dodgeball, But With Guns Fancy Inventory More Dakka Please Oops Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed StealthDirtyFlail Manual? 0 Play Time 02:05:18 Cumulative 30.6 hours Start 2025.12.14 @ 19:06:47 End 2026.01.03 @ 11:38:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 18 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c096e89b-555f-414a-838d-3f2b358ad870