Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 18:01:54 Player: LameThyst Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1517) 1517 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5542 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 55/300 Energy 342/450 System Corruption 8% Temperature Cool (6) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Coolant Injector Large Storage Unit Energy Well Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (15) --- Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Matter Compressor Improved Signal Interpreter Reflective Plating > --- WEAPON ----------- Thermic Laser Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Energy Well Compact Matter Pod Advanced Targeting Computer Recoil Stabilizer Component Analysis Suite Precision Beam Rifle Precision Beam Rifle Heavy Particle Cannon Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Gauss Rifle Missile Launcher [Rating: 57] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . . 2 . 2 . 2 2 Power . | . . . . . . . . . Propulsion 4 | . . . 1 . 1 . 1 1 Utility 3 | . . . 1 . . . 1 1 Weapon 1 | . . . . . 1 . . . Parts Attached 82 | 9 6 7 8 . 21 10 3 18 Power 13 | 1 1 1 2 . 1 4 . 3 Engine 7 | 1 1 1 2 . . 2 . . Core 6 | . . . . . 1 2 . 3 Reactor . | . . . . . . . . . Propulsion 20 | 4 2 2 1 . 6 3 1 1 Treads 9 | . . . . . 5 2 1 1 Leg 8 | 2 2 2 1 . 1 . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 21 | 1 2 2 2 . 5 2 . 7 Device 5 | . . . 1 . 1 1 . 2 Storage 8 | 1 . 1 . . 2 . . 4 Processor 5 | . 2 . 1 . . 1 . 1 Hackware 1 | . . . . . 1 . . . Protection 2 | . . 1 . . 1 . . . Artifact . | . . . . . . . . . Weapon 28 | 3 1 2 3 . 9 1 2 7 Energy Gun 11 | 2 1 1 . . 4 1 1 1 Energy Cannon 3 | . . . . . 1 . . 2 Ballistic Gun 12 | 1 . 1 3 . 4 . 1 2 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . 1 . . . 3 2 1 . Parts Lost 29 | . 1 3 1 . . 2 . 22 Power 5 | . . 1 . . . 1 . 3 Propulsion 9 | . . 1 1 . . . . 7 Utility 6 | . 1 1 . . . 1 . 3 Weapon 9 | . . . . . . . . 9 Highest Loss Streak 22 | . 1 3 1 . . 2 . 22 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 2 7 7 7 8 8 13 14 13 Power 1 | . 1 1 1 1 1 1 1 1 Propulsion 1 | 1 3 2 1 2 1 2 1 . Utility 3 | . . . 2 2 2 4 4 4 Weapon 4 | . 2 3 2 2 3 6 6 7 Tool/Special . | . . . . . . . . . Unused Backups 20 | . 3 1 . . 9 1 3 3 Power 2 | . . . . . 1 1 . . Propulsion 5 | . 3 . . . 1 . 1 . Utility 9 | . . 1 . . 4 . 2 2 Weapon 4 | . . . . . 3 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 94 93 98 100 96 98 99 93 Engine 3 | . 14 13 11 11 . 1 . . Core 5 | . . . . . 8 7 7 5 Treads 24 | . . . . . 24 35 38 35 Leg 9 | . 24 27 32 33 8 . . . Device 4 | . . . 1 . 1 8 7 5 Storage 10 | . 14 14 11 11 9 9 7 12 Processor 8 | . 9 5 8 11 9 9 7 6 Protection 4 | . . 3 11 11 4 . 6 5 Energy Gun 5 | . 14 14 7 . 3 7 2 3 Energy Cannon 2 | . . . . . 2 1 4 3 Ballistic Gun 16 | . 14 14 14 22 20 18 15 10 Peak Build Rating 57 | 6 13 14 17 15 32 38 45 57 Average Rating 31 | 4 11 12 16 15 27 34 42 50 On Entrance 19 | . 6 13 14 15 15 30 36 44 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 13 14 17 18 17 37 38 43 54 Greatest Support 126 | 32 32 26 39 36 84 84 106 126 Greatest Overweight (x) 15 | 1 . . . . . 12 . 15 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 Average Capacity 12 | 6 8 8 8 8 9 15 15 15 Most Carried 15 | 6 8 8 8 8 10 15 15 15 Average Carried 11 | 3 7 7 7 7 9 14 14 13 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 Final Carried 15 | 6 8 8 8 8 10 15 15 1 Class Distribution -------------------- 33% | Gunner 32% | Tank 16% | Mutant 11% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Matter Collected 1801 | 221 110 122 122 15 451 594 100 66 Remotely . | . . . . . . . . . Salvage Created 2190 | . 110 103 212 53 492 754 . 466 Parts 109 | . 6 4 16 7 20 35 . 21 Haulers Intercepted 5 | . . . . . 2 2 . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 41 | . 2 6 8 3 7 10 . 5 Guns 32 | . 2 5 7 3 4 10 . 1 Cannons 6 | . . . . . 2 . . 4 AOE 2 | . . 1 1 . . . . . Classes Destroyed 12 | . 1 2 . . 3 3 . 3 Worker 1 | . . . . . 1 . . . Builder 2 | . . . . . . 1 . 1 Hauler 5 | . . . . . 2 2 . 1 Recycler 2 | . . . . . . 1 . 1 Watcher 1 | . . . . . . 1 . . Swarmer 10 | . . 3 4 3 . . . . Grunt 16 | . 2 . 4 . 3 7 . . Sentry 7 | . . . . . 4 3 . . Hunter 2 | . . . . . . . . 2 Programmer 2 | . . . . . . . . 2 Behemoth 1 | . . . . . . . . 1 Assembled 3 | . . 3 . . . . . . Best Kill Streak 6 | . 2 3 6 3 5 4 . 6 Combat Bots Only 6 | . 2 3 6 3 4 3 . 3 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Hostile Shots Fired 601 | . 6 23 50 5 34 91 . 392 Missed 192 | . 1 5 13 . 4 27 . 142 Hits 409 | . 5 18 37 5 30 64 . 250 Melee 12 | . . 12 . . . . . . Projectile 397 | . 5 6 37 5 30 64 . 250 Critical Strikes 15 | . . 1 1 . 3 1 . 9 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 6014 | . 85 414 413 43 433 986 . 3640 Core 1017 | . . 38 18 . 31 77 . 853 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 32 | . . . . . 12 . . 20 Regen/Repaired (Parts) 529 | . . . . . 83 160 . 286 Core Remaining (%) 91 | 100 . 84 . 95 . 80 100 . Volleys Fired 126 | . 5 12 18 3 24 42 . 22 Largest 3 | . 2 2 2 2 3 3 . 3 Hottest 209 | . 65 65 65 43 125 197 . 209 Shots Fired 328 | . 10 24 36 6 72 118 . 62 Gun 273 | . 10 24 36 6 57 106 . 34 Cannon 50 | . . . . . 15 12 . 23 Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 201 | . 5 12 27 6 56 61 . 34 Thermal 95 | . . . . . 15 57 . 23 Explosive 5 | . . . . . . . . 5 Electromagnetic 27 | . 5 12 9 . 1 . . . Robot Hit Streak 15 | . 10 11 11 2 13 15 . 9 Robot Miss Streak 5 | . 1 4 3 2 2 4 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . 2 2 1 . 3 . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . Shots Hit Robots 237 | . 9 16 27 3 53 81 . 48 Core Hits 106 | . 6 11 13 3 16 27 . 30 Critical Kills 2 | . . 1 . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 8 | . . 1 . . 1 5 . 1 Burn 5 | . . . . . . 4 . 1 Meltdown 1 | . . . . . 1 . . . Destroy 2 | . . 1 . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4825 | . 135 242 305 33 991 1455 . 1664 Guns 3120 | . 135 204 251 33 716 1280 . 501 Cannons 926 | . . . . . 275 175 . 476 Explosions 779 | . . 38 54 . . . . 687 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2257 | . 32 52 164 33 705 722 . 549 Thermal 1528 | . . 38 54 . 275 733 . 428 Explosive 687 | . . . . . . . . 687 Electromagnetic 353 | . 103 152 87 . 11 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . 10 . . . . . 8 Average Corruption 7 | . . 9 . . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . 7 . . . . . 3 Message Errors 3 | . . 3 . . . . . . Matter Fused 2 | . . 1 . . . . . 1 Energy Discharges 2 | . . 2 . . . . . . Data Loss (minor) 3 | . . 1 . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 5 | . . . . . 4 . . 1 Projectiles 4 | . . . . . 4 . . . Explosions 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 80 | . . 40 40 . . . . . Shots 2 | . . 1 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 461 | . 105 50 77 . 461 393 . 321 Average Temperature 103 | . 63 21 23 . 187 100 . 85 Received Heat Transfer 1251 | . 45 . 144 . 234 504 . 324 Effects 11 | . . . . . 7 4 . . Shutdowns 2 | . . . . . 1 1 . . Energy Bleed 1 | . . . . . 1 . . . Interference 7 | . . . . . 4 3 . . Matter Decay 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 8 | . . . . . 2 5 . 1 Heat Transferred 3042 | . . . 50 . 407 1776 . 809 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 181 | . 30 63 154 70 115 181 50 62 Initial 50 | . . . . 42 23 . 50 . Average 28 | . 10 13 83 12 26 63 7 5 Influence Increases 1185 | . 50 73 223 70 225 359 . 185 Destroy 0b10 Robot/C 760 | . 40 60 160 60 140 200 . 100 Destroy 0b10 Robot/NC 55 | . . . . . 15 25 . 15 Destroy Leader 202 | . 10 10 10 10 54 66 . 42 Successful Hack 74 | . . . 19 . 10 33 . 12 Disable Machine 15 | . . . . . . 15 . . Destroy Structure 34 | . . 3 4 . 6 5 . 16 Lose Combat Pursuer 45 | . . . 30 . . 15 . . Influence Decreases 1185 | . 50 73 114 119 285 248 111 185 Entered New Map 165 | . . . . 67 37 . 61 . Time Decay 889 | . 40 50 104 52 248 245 50 100 Lost Part 131 | . 10 23 10 . . 3 . 85 Squads Dispatched 9 | . . . 1 . 1 2 1 4 Investigation 1 | . . . . . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 6 | . . . 1 . 1 2 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Distress Signals 2 | . . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 70 | . 2 6 13 3 13 17 2 14 Peak Tracking Total 6 | . 2 3 6 3 4 5 1 6 Tactical Retreats 2 | . . . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Machines Accessed 16 | . . . 3 . 4 5 . 4 Terminals 11 | . . . 2 . 3 4 . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . . . . . 1 1 . 1 Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . . . 4 . 14 10 . 12 Successful 27 | . . . 3 . 9 6 . 9 Failed 13 | . . . 1 . 5 4 . 3 Catastrophic 2 | . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 25 | . . . 3 . 8 7 . 7 Fabricators 1 | . . . . . . . . 1 Repair Stations 13 | . . . . . 6 3 . 4 Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . . . 2 . 5 4 . 6 Record 5 | . . . . . 1 1 . 3 Prototype ID Bank 1 | . . . . . 1 . . . Open Door 2 | . . . . . . 2 . . Open DSF 1 | . . . . . . . . 1 Branch Access Points 1 | . . . . . . 1 . . Maintenance Status 1 | . . . . . 1 . . . Hauler Manifests 2 | . . . . . 1 . . 1 Zone Layout 4 | . . . 2 . 1 . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . . . . 4 2 . 3 Scan Component 5 | . . . . . 2 1 . 2 Repair 4 | . . . . . 2 1 . 1 Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . . 2 . 3 3 . 3 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . . 2 1 . 1 Time 143 | . . . . . 86 19 . 38 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . . 4 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Active Infowar (turns) 43 | . . . 43 . . . . . Structural 43 | . . . 43 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Turns Passed 4015 | 75 127 283 270 275 870 843 419 853 Spaces Moved 2151 | 52 70 169 140 210 440 395 252 423 Core 10 | 2 . . . . . 1 . 7 Treads 1330 | . . . . . 268 394 252 416 Legs 780 | 23 66 169 140 210 172 . . . Wheels 31 | 27 4 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 155 155 157 Average Speed 144 | 107 118 120 120 120 140 158 156 165 Slowest Speed 800 | 120 120 120 120 120 155 650 160 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 5 14 44 16 43 33 53 9 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 35 | . . 3 3 . 4 3 . 22 Melee . | . . . . . . . . . Projectile 7 | . . . . . 4 3 . . AOE 28 | . . 3 3 . . . . 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Total 2859 | 67 109 226 215 228 665 530 280 539 Wait 298 | . 9 32 33 14 125 41 . 44 Move 2143 | 51 69 168 139 209 439 394 251 423 Hop . | . . . . . . . . . Pick Up 75 | 6 8 4 6 1 22 10 9 9 Fast Attach 25 | 6 3 1 1 . 4 8 1 1 Attach 36 | 1 1 2 3 . 6 3 2 18 Detach 9 | 1 2 . 1 . . 3 . 2 Swap 71 | 2 4 4 6 . 20 18 7 10 Drop 76 | . 8 3 8 1 25 11 10 10 Fire 126 | . 5 12 18 3 24 42 . 22 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 8) 203 | -10/Materials | Entered Mines 275 | -10/Mines | Assembled infested the area 286 | -10/Mines | Learned location of Storage (-8) 308 | -10/Mines | Build established: Mutant 325 | -10/Mines | System corruption reached 10% 357 | -10/Mines | Lost 3 parts (1p1n1u) 433 | -10/Mines | Discovered new exit (range 8) 486 | -10/Mines | Entered Materials 486 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 739 | -9/Materials | Discovered new exit (range 13) 755 | -9/Materials | Identified exit to Mines 756 | -9/Materials | Entered Mines 804 | -9/Mines | Learned Materials terminal intel 895 | -9/Mines | Build established: Scavenger-Mutant 1018 | -9/Mines | Discovered new exit (range 8) 1029 | -9/Mines | Identified exit to Materials 1031 | -9/Mines | Entered Materials 1031 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1032 | -8/Materials | Loaded intel: 11 terminal locations 1620 | -8/Materials | Repaired Lgt. Treads 1682 | -8/Materials | Repaired Enh. Autogun 1888 | -8/Materials | Discovered new exit (range 6) 1895 | -8/Materials | Identified exit to Storage 1901 | -8/Materials | Entered Storage 1918 | -8/Storage | Identified exit to Recycling 1959 | -8/Storage | Build established: Gunner 2444 | -8/Storage | Repaired Adv. Treads 2718 | -8/Storage | Discovered new exit (range 15) 2742 | -8/Storage | Identified exit to Factory 2744 | -8/Storage | Entered Factory 2744 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3040 | -7/Factory | Build established: Tank 3149 | -7/Factory | Discovered new exit (range 9) 3162 | -7/Factory | Identified exit to Factory 3163 | -7/Factory | Entered another Factory area 3163 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3816 | -6/Factory | Repaired Arm. Treads 3837 | -6/Factory | Spotted B-75 Beast 3924 | -6/Factory | Destroyed B-75 Beast 3980 | -6/Factory | Core integrity fell below 50% 4006 | -6/Factory | Core integrity fell below 20% 4016 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04002_ M-28 Smith repairs R-10 Processor Hpw. Tractor Beam. 04003_ K-01 Serf collects debris. 04004_ Slug penetrates Y-54 Guardian. 04006_ Penetrated by Slug. 04007_ Enh. Autogun destroyed. 04007_ Gauss Rifle destroyed. 04008_ System corrupted: Matter fused (-9). 04008_ Slug penetrates Y-54 Guardian. 04008_ Penetrated by Slug. 04008_ Slug penetrates K-01 Serf. 04008_ K-01 Serf destroyed. 04010_ Slug penetrates Y-54 Guardian. 04011_ Slug penetrates A-15 Conveyor. 04013_ Slug penetrates Pressure Siphon. 04014_ Penetrated by Slug. 04014_ Gauss Rifle destroyed. 04016_ Enh. Autogun destroyed. 04016_ A-15 Conveyor destroyed. 04016_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????" ??????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????" "?????????????????????? | | ?????????????????? """" T?????????????????????? | | ????????????????? 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""" #?????####?????# | | ????????############# ##??????????????# ^ | | ??????????# # #???????????????# ^ | | ??????????# """ # #???????????????# | | ??????????# ""F"" + #############???# | | ??????????# "" "" # %p # ##### | | ??????????# # # + | | ??????????# # # """" #####+###### | | ??????????# !! # # """" # #? | | ??????????# !! # *%! # """" # #? | | ??????????########### = # """" # """"#? | | ????????????????????+ + """" # """"#? | | ????????????????????# ^^^ # """" # """"#? | | ????????????????????#^ ^ # """" # """"#? | | ????????????????????# #""" # #? | | ????????????????????# #"R # [ #? | | ????????????????????# #""" ! ###########? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 18 Energy Capacity 250 Matter Stores 370 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 70% | -8/Materials Enh. Autogun | 73% | -8/Materials Adv. Treads | 5% | -8/Storage Arm. Treads | 4% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerHelicalMachine Manual? 0 Play Time 01:04:21 Cumulative 15.4 hours Start 2025.06.22 @ 16:56:38 End 2025.06.22 @ 18:01:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 00f37b8c-95a2-4886-80ea-be42f56268ed