Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 02:48:24 Player: puppuppit Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (234) 1170 Value Destroyed (10066) 10066 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (5302) 5302 TOTAL SCORE: 22558 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3463 Follower Combat Kills 735 Entered Garrisons 400 Aligned with FarCom 300 Friendly Fire -96 Cogmind --------- Core Integrity 0/1000 Matter 137/300 Energy 96/100 System Corruption 0% Temperature Cool (9) Movement Hovering (56) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gravmag Array Antigrav System > --- UTILITY (8) ------ Advanced Heat Sink Advanced Salvage Targeting Computer Improved Target Analyzer Improved Target Analyzer Armor Integrity Analyzer System Shield > --- WEAPON (2) ------- Mini Smartbomb Launcher > --- INVENTORY (5) ---- Improved Hover Unit Nuclear Pulse Array Improved Kinecellerator Ionic Axe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Cooled Airjet Improved Gravmag System Gravmag Array Antigrav System > --- UTILITY ---------- Advanced Salvage Targeting Computer Improved Target Analyzer Improved Target Analyzer Core Analyzer Armor Integrity Analyzer System Shield Advanced Drone Bay > --- WEAPON ----------- Enhanced Gauss Cannon Mini Smartbomb Launcher > --- INVENTORY -------- Antigrav System Advanced Heat Sink Improved Kinecellerator Improved Transmission Jammer Ionic Axe [Rating: 88] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Ionic Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Ext Cet Fac Slots Evolved 10 | . . . . . 4 . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 1 . . 1 . 1 . . . Utility 6 | . . . . . 3 . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 313 | 9 10 3 1 6 33 17 29 7 25 28 76 1 68 Power 30 | 2 . . . 2 3 . 6 . 1 2 8 . 6 Engine 16 | 2 . . . 2 1 . 2 . . . 6 . 3 Core 13 | . . . . . 2 . 4 . 1 2 2 . 2 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 85 | 3 2 1 . 2 8 3 6 1 5 8 26 . 20 Treads 2 | . . . . . . . . . . . 2 . . Leg 22 | . . . . 2 2 . . . 2 . 16 . . Wheel 4 | 3 . . . . . . . . . . 1 . . Hover 36 | . 2 1 . . . . 3 1 2 7 6 . 14 Flight 21 | . . . . . 6 3 3 . 1 1 1 . 6 Utility 115 | 2 2 . 1 1 10 11 12 6 9 15 28 . 18 Device 56 | 1 . . 1 . 7 7 3 2 5 11 8 . 11 Storage 9 | 1 1 . . 1 . . 3 1 . . 2 . . Processor 16 | . 1 . . . 1 . 4 . . . 5 . 5 Hackware 8 | . . . . . 1 . 1 1 . 3 1 . 1 Protection 26 | . . . . . 1 4 1 2 4 1 12 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 83 | 2 6 2 . 1 12 3 5 . 10 3 14 1 24 Energy Gun 5 | . . . . . . . . . . . . . 5 Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 41 | 2 6 . . 1 10 3 2 . . 2 10 1 4 Ballistic Cannon 13 | . . . . . . . 2 . 5 1 . . 5 Launcher 18 | . . 2 . . 2 . . . 5 . 4 . 5 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . 4 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . Unidentified Prototypes 9 | . . . . . 2 . 1 . . 1 1 . 4 Corrupted Parts 1 | . . . . . . . . . . . 1 . . System Corruption 3 | . . . . . . . . . . . 3 . . Parts Lost 104 | . . 6 . . 10 5 1 . 7 . 37 4 34 Power 13 | . . 1 . . 1 1 . . . . 4 . 6 Propulsion 48 | . . 3 . . 3 3 1 . 6 . 18 1 13 Utility 26 | . . 1 . . 3 1 . . 1 . 8 2 10 Weapon 17 | . . 1 . . 3 . . . . . 7 1 5 Highest Loss Streak 18 | . . 4 . . 6 5 1 . 5 . 6 5 18 To Critical Strikes 3 | . . . . . 1 . . . . . . 2 . Average Slot Usage (%) 81 | . 99 64 23 34 87 81 92 100 95 87 89 78 72 Engine 3 | . 14 4 . 1 5 . 3 . . . 5 13 1 Core 4 | . . . . . 1 8 4 7 6 11 6 . 1 Leg 6 | . . . . 3 20 . . . 1 . 17 29 3 Wheel 1 | . 18 . . . . . . . . . . . . Hover 11 | . 9 17 . . . . 8 30 27 27 9 . 13 Flight 3 | . . . . . 4 27 18 . . 1 . . 3 Device 8 | . . . 9 14 17 3 9 7 13 10 7 6 9 Storage 6 | . 14 14 14 14 7 . 5 7 7 6 7 6 1 Processor 10 | . 13 9 . . 8 9 19 7 7 3 9 13 20 Hackware 4 | . . . . . 1 8 5 15 8 6 2 . 4 Protection 4 | . . . . . 2 6 1 7 7 5 7 4 1 Ballistic Gun 8 | . 27 13 . 2 16 17 11 . . 7 11 4 . Ballistic Cannon 2 | . . . . . . . 4 15 12 . . . 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 59 | 13 14 12 6 18 34 25 27 37 38 59 55 50 45 Greatest Support 95 | 26 20 12 3 20 35 13 30 38 39 51 95 95 75 Greatest Overweight (x) 7 | 4 1 1 1 2 1 1 1 1 1 1 7 . 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 5 8 10 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 7 5 6 8 10 10 9 10 6 Most Carried 10 | 3 8 8 8 8 8 5 8 10 10 10 10 9 10 Average Carried 7 | 1 7 7 7 7 6 4 6 8 9 9 8 9 5 Final Capacity 10 | 8 8 8 8 8 5 5 8 10 10 10 10 10 5 Final Carried 10 | 3 8 8 8 8 5 4 8 10 9 10 10 9 5 Class Distribution -------------------- 41% | Mutant 31% | Scavenger-Mutant 7% | Commander-Mutant 6% | Sprinter 6% | Scavenger-Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Sprinter | -8/Garrison Sprinter | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -6/Cetus Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Ext Cet Fac Matter Collected 7898 | 362 413 290 89 72 206 431 871 90 1009 437 1925 8 1695 Remotely 578 | 229 . . . 72 . . 40 . . . . . 237 Salvage Created 9031 | 185 552 38 . 71 418 595 1232 139 679 359 2422 . 2341 Parts 440 | 15 42 6 . 2 29 30 57 4 25 11 104 . 115 Haulers Intercepted 10 | . 1 . . . 1 . 4 1 . . . . 3 Recyclers Shooed 11 | . 2 . . . . . 3 2 . 1 1 . 2 Parts Field Recycled 47 | . . . . . 31 12 . . . 4 . . . Retrieved Matter 718 | . . . . . 291 323 . . . 104 . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Ext Cet Fac Combat Hostiles Destroyed 167 | . 7 11 . . 12 10 6 . 31 5 36 . 49 Melee 2 | . . . . . . . . . . . . . 2 Guns 70 | . 7 . . . 8 10 6 . . 1 31 . 7 Cannons 26 | . . . . . . . . . 18 . . . 8 AOE 67 | . . 11 . . 4 . . . 13 4 5 . 30 Classes Destroyed 20 | 2 7 1 . . 2 1 1 . 1 1 1 . 3 Worker 21 | . 3 1 . . 1 . 6 . . 6 1 . 3 Builder 5 | . 1 . . . 2 . 1 . . . 1 . . Tunneler 9 | 5 2 . . . . . 2 . . . . . . Hauler 10 | . 1 . . . 1 . 4 1 . . . . 3 Recycler 18 | 1 2 . . 1 . . 7 2 . 1 4 . . Mechanic 1 | . . . . . . . . . . . . . 1 Operator 8 | . 1 . . . . . 2 . . . 2 . 3 Watcher 9 | . 1 . . . . . 3 . . . 1 . 4 Swarmer 29 | . 3 3 . . 7 . . . 13 . 2 . 1 Cutter 2 | . . . . . . . . . . . . . 2 Grunt 71 | . 4 . . . 2 3 4 . 10 3 16 . 29 Brawler 7 | . . . . . . . 1 . 2 . 3 . 1 Duelist 5 | . . . . . . . . . 2 1 1 . 1 Protector 3 | . . . . . . . . . . . 2 . 1 Sentry 17 | . . . . . 2 6 . . 4 . 4 . 1 Specialist 4 | . . . . . . . . . . . . . 4 Hunter 12 | . . . . . 1 . 1 . . . 6 . 4 Programmer 7 | . . . . . . . . . . 1 1 . 5 Behemoth 2 | . . . . . . 1 . . . . 1 . . Assembled 8 | . . 8 . . . . . . . . . . . Best Kill Streak 13 | 3 5 7 . 1 5 3 5 2 5 5 6 . 13 Combat Bots Only 11 | . 3 7 . . 5 3 2 . 5 4 5 . 11 Max Kills in Single Turn 5 | 1 1 4 . 1 3 1 1 2 3 5 2 . 3 Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 4 | . . 4 . . 3 . . . 3 4 2 . 3 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Ext Cet Fac Hostile Shots Fired 1457 | . 22 36 . 1 185 95 15 . 223 4 467 48 361 Missed 530 | . 7 9 . . 70 41 9 . 86 3 158 24 123 Damage Taken 14715 | . 154 634 . 12 1667 302 141 . 1570 60 5029 573 4573 Core 2492 | . 21 213 . . 366 56 53 . 195 46 420 114 1008 Absorbed by Shields 320 | . . . . . . . . . 86 . 224 . 10 Redirected to Shielding 134 | . . . . . 23 . . . 100 . 11 . . Regen/Repaired (Parts) 131 | . 93 . . . . . . . . . 38 . . Core Remaining (%) 44 | 100 . . . 6 . . 13 . 72 . . 31 . Volleys Fired 629 | 18 41 7 . 3 54 50 67 4 81 17 149 . 138 Largest 2 | 2 2 2 . 1 2 2 2 2 2 2 2 . 2 Hottest 131 | 40 43 56 . 23 61 56 96 96 96 30 56 . 131 Shots Fired 1102 | 36 81 12 . 3 101 86 123 8 141 32 290 . 189 Gun 796 | 36 81 7 . 3 97 86 87 . . 30 278 . 91 Cannon 248 | . . . . . . . 36 8 132 . . . 72 Launcher 58 | . . 5 . . 4 . . . 9 2 12 . 26 Special . | . . . . . . . . . . . . . . Kinetic 1000 | 36 81 7 . 3 97 86 123 8 132 30 278 . 119 Thermal 4 | . . . . . . . . . . . . . 4 Explosive 58 | . . 5 . . 4 . . . 9 2 12 . 26 Electromagnetic 40 | . . . . . . . . . . . . . 40 Robot Hit Streak 17 | 5 8 4 . 3 17 12 13 4 11 7 14 . 12 Robot Miss Streak 6 | 4 4 2 . 1 3 3 4 1 6 3 5 . 5 Penetration Max 1 | . . . . . . 1 1 . 1 . 1 . 1 Secondary Targets 8 | . . . . . 1 . 1 . . 1 5 . . Max Gunslinging Chain 1 | . . . . . 1 . 1 . . 1 1 . . Shots Hit Robots 711 | 21 52 8 . 3 72 59 76 6 80 20 190 . 124 Core Hits 547 | 8 28 16 . 2 26 22 39 2 56 14 147 . 187 Critical Kills 4 | . . 1 . . . . 1 . . . 2 . . Critical Parts Destroyed 7 | . 1 . . . . 2 1 . . . 2 . 1 Critical Strikes 41 | . 1 1 . . . 3 8 . 13 . 4 . 11 Destroy 12 | . 1 1 . . . 3 2 . . . 4 . 1 Blast 27 | . . . . . . . 6 . 13 . . . 8 Sever 2 | . . . . . . . . . . . . . 2 Melee Attacks 11 | . . . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . . . 11 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 28044 | 219 738 937 . 47 1673 1218 1790 403 3530 1687 5537 . 10265 Guns 10881 | 219 738 38 . 47 1189 1218 1212 . . 545 4267 . 1408 Cannons 4838 | . . . . . . . 578 177 2410 . . . 1673 Explosions 11944 | . . 899 . . 474 . . 226 1120 1142 1270 . 6813 Melee 362 | . . . . . . . . . . . . . 362 Ramming 19 | . . . . . 10 . . . . . . . 9 Kinetic 15169 | 219 738 38 . 47 1189 1218 1790 177 2410 545 4267 . 2531 Thermal 2009 | . . . . . . . . 226 . 1070 . . 713 Explosive 9531 | . . 899 . . 474 . . . 1120 72 1270 . 5696 Electromagnetic 954 | . . . . . . . . . . . . . 954 Impact . | . . . . . . . . . . . . . . Slashing 362 | . . . . . . . . . . . . . 362 Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 9 10 . 1 . 6 6 5 Average Corruption 3 | . . . . . . 9 9 . 1 . 2 6 3 Corruption Purged 5 | . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . Effects 64 | . . . . . . . 23 . 1 . 29 1 10 Message Errors 16 | . . . . . . . 7 . 1 . 5 . 3 Matter Fused 14 | . . . . . . . 4 . . . 8 1 1 Heat Flow Errors 8 | . . . . . . . 3 . . . 5 . . Energy Discharges 7 | . . . . . . . 2 . . . 3 . 2 Parts Rejected 3 | . . . . . . . 1 . . . 2 . . Data Loss (minor) 7 | . . . . . . . 3 . . . 4 . . Misfires 4 | . . . . . . . 1 . . . 2 . 1 Weapon Failures 5 | . . . . . . . 2 . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 505 | . . 37 . . 20 . 37 175 39 96 . . 101 Projectiles 72 | . . . . . . . 37 4 17 . . . 14 Explosions 430 | . . 37 . . 20 . . 171 22 96 . . 84 Melee 3 | . . . . . . . . . . . . . 3 Knockbacks 27 | . . . . . . . 2 1 17 . . . 7 Impact . | . . . . . . . . . . . . . . Kinetic 26 | . . . . . . . 2 1 16 . . . 7 Secondary 1 | . . . . . . . . . 1 . . . . Self-Inflicted Damage 182 | . . 32 . . 36 . . . . . 48 . 66 Shots 5 | . . 1 . . 1 . . . . . 1 . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed 6 | . . . . . 5 . . . . . . . 1 Kicked 6 | . . . . . 5 . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 381 | . 8 8 . . 36 171 227 84 288 218 298 . 381 Average Temperature 87 | . 5 3 . . 10 85 84 35 105 110 64 . 96 Received Heat Transfer 4572 | . 66 32 . 6 648 36 45 . 402 . 1641 180 1516 Effects 4 | . . . . . . . . . 2 . 1 . 1 Shutdowns 1 | . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . 2 . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Fried 5 | . . . . . . . . . . . 1 . 4 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 . . Heat Transferred 1325 | . . . . . . . . 100 . 600 . . 625 Parts Sabotaged 4 | . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Ext Cet Fac Peak Influence 2127 | 30 281 155 . 77 236 793 560 379 1524 1187 1247 692 2127 Initial 773 | . 19 3 . . 29 133 366 220 265 773 509 692 364 Average 697 | 10 141 58 . 50 134 467 424 296 1087 1036 942 669 914 Maximum Alert Level 5 | . 1 . . . 1 3 2 1 4 4 4 2 5 Low Security (%) 20 | 100 66 100 . 100 93 12 . . . . . . . Level 1 12 | . 33 . . . 6 9 50 100 4 . . . 15 Level 2 18 | . . . . . . 74 49 . 16 . 5 100 36 Level 3 27 | . . . . . . 3 . . 17 47 74 . 14 Level 4 18 | . . . . . . . . . 60 52 20 . 17 Level 5 2 | . . . . . . . . . . . . . 13 High Security . | . . . . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . . . . Squads Dispatched 42 | . 2 1 . . 4 . 1 2 . 2 11 . 19 Investigation 13 | . 1 1 . . 1 . . 1 . . 3 . 6 Extermination 4 | . . . . . . . . 1 . 2 . . 1 Reinforcement 13 | . 1 . . . 3 . 1 . . . 2 . 6 Assault 9 | . . . . . . . . . . . 6 . 3 Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 Construction Impeded 2 | . . . . . 1 . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Ext Cet Fac Distress Signals 18 | . 1 . . . 3 . 2 . . . 6 1 5 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 406 | . 12 27 . 3 37 37 13 . 36 6 105 8 122 Peak Tracking Total 25 | . 4 13 . 2 10 25 4 1 6 4 12 8 18 Tactical Retreats 44 | . 1 4 . . 3 2 . . 2 . 12 . 20 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Ext Cet Fac Traps Triggered 17 | . 1 . . . 1 1 1 . 8 1 1 . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 14 | . 6 . . . . . . 4 . . 4 . . Reprogrammed 1 | . . . . . 1 . . . . . . . . Reused 4 | . . 2 . . 1 . . . . . 1 . . Traps Reconfigurated 10 | . . . . . . . . . . 6 4 . . Traps Extracted . | . . . . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . . . Triggered 2 | . . . . . 1 . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Ext Cet Fac Machines Disabled 72 | . . 1 . . 2 5 5 4 8 12 4 . 31 Max in Single Turn 12 | . . 1 . . 2 2 1 4 1 12 2 . 3 Garrison Access 1 | . . . . . . . . . . . . . 1 Garrison Relay 7 | . . . . . . 2 . . 5 . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Ext Cet Fac Machines Accessed 69 | . 9 2 5 . 6 3 4 8 2 4 12 . 14 Terminals 47 | . 6 1 . . 3 3 4 7 2 1 11 . 9 Fabricators 3 | . . . . . . . . . . 1 . . 2 Repair Stations 6 | . 1 . . . 1 . . . . 1 1 . 2 Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . 1 . . . Garrison Access 3 | . . . . . 1 . . 1 . . . . 1 Total Hacks 232 | . 25 7 50 . 23 6 17 16 5 11 37 . 35 Successful 140 | . 12 4 50 . 16 3 7 11 1 8 18 . 10 Failed 91 | . 12 3 . . 7 3 10 5 4 3 19 . 25 Catastrophic 27 | . 1 1 . . 4 2 1 . . 2 3 . 13 Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 60 | . 13 6 1 . 9 2 4 4 . . 13 . 8 Terminals 142 | . 21 6 . . 12 6 17 15 5 1 35 . 24 Fabricators 11 | . . . . . . . . . . 6 . . 5 Repair Stations 10 | . 2 . . . 1 . . . . 2 2 . 3 Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers 11 | . . . . . 9 . . . . 2 . . . Garrison Access 5 | . . . . . 1 . . 1 . . . . 3 Terminal Hacks 113 | . 9 4 50 . 7 3 7 10 1 . 16 . 6 Record 49 | . . . 49 . . . . . . . . . . Part Schematic 3 | . . . . . . . . 1 . . . . 2 Robot Schematic 1 | . . . . . . . . 1 . . . . . Robot Analysis 13 | . 3 3 . . . . . 2 . . 5 . . Prototype ID Bank 6 | . 2 . . . . . 1 1 . . . . 2 Open Door 3 | . . 1 . . . . . . . . 2 . . Open DSF 1 | . . . . . . . . 1 . . . . . Level Access Points 2 | . . . . . 1 . . . . . 1 . . Branch Access Points 4 | . 1 . . . . . 1 1 . . 1 . . Emergency Access Points 3 | . . . . . . 1 1 . 1 . . . . Terminal Index 5 | . . . . . 1 . 1 1 . . 1 . 1 Alert Level 1 | . . . . . . . 1 . . . . . . Unreport Threat 3 | . 1 . . . 1 . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . Disarm Traps 3 | . 1 . . . . . . 1 . . 1 . . Reprogram Traps 2 | . . . . . 2 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Recall Reinforcements 3 | . . . . . 1 . . . . . 2 . . Zone Layout 6 | . . . . . 1 . . 1 . . 3 . 1 Garrison Registry 1 | . . . . . . 1 . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . 6 . . 3 Load Schematic 5 | . . . . . . . . . . 3 . . 2 Build 4 | . . . . . . . . . . 3 . . 1 Repair Station Hacks 4 | . 2 . . . . . . . . . 2 . . Scan Component 2 | . 1 . . . . . . . . . 1 . . Repair 2 | . 1 . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 10 | . . . . . 8 . . . . 2 . . . Insert Component 5 | . . . . . 4 . . . . 1 . . . Analyze 5 | . . . . . 4 . . . . 1 . . . Garrison Access Hacks 3 | . . . . . 1 . . 1 . . . . 1 Unlock Access 2 | . . . . . 1 . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 . . . 1 . 1 Used 1 | . . . . . . . . . . . 1 . . Hacking Detections 55 | . 7 1 . . 4 3 4 6 2 3 11 . 14 Full Trace Events 14 | . 2 . . . . 1 . 1 2 . 3 . 5 Feedback Events 3 | . . . . . . . . . 1 . 1 . 1 Corruption 3 | . . . . . . . . . 1 . 1 . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . Robots Built 12 | . . . . . . . . . . 9 . . 3 Authchips 3 | . . . . . . . . . . 3 . . . Time 464 | . . . . . . . . . . 348 . . 116 Total Robot Build Rating 36 | . . . . . . . . . . 27 . . 9 Part Schematics Acquired 8 | . . . . . 4 . . 1 . 1 . . 2 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . 1 . . Time 51 | . 32 . . . . . . . . . 19 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 4 . . . . 1 . . . Part Schematics Acquired 5 | . . . . . 4 . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Ext Cet Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 31 | . . . . . . 8 . . 23 . . . . Machine Destruction 31 | . . . . . . 8 . . 23 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . 7 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Ext Cet Fac Total Allies 28 | . . 3 . . . . . . . 9 13 . 3 Largest Group 13 | . . 3 3 3 1 . . . . 8 13 . 3 Highest-Rated Group 312 | . . 40 40 40 16 . . . . 128 312 . 48 Highest-Rated Ally 39 | . . 16 16 16 16 . . . . 16 39 . 16 Total Orders 12 | . . . . . . . . . . 6 . . 6 STAY 3 | . . . . . . . . . . 3 . . . FOLLOW 3 | . . . . . . . . . . 3 . . . EXPLORE 6 | . . . . . . . . . . . . . 6 Ally Attacks 210 | . . . . 20 3 . . . . 14 158 . 15 Total Damage 2977 | . . . . 180 48 . . . . 203 2334 . 212 Kills 28 | . . . . 4 . . . . . 2 20 . 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Ext Cet Fac Robot Analysis Total 12 | . 3 3 . . . . . 2 . . 4 . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . 10 Drone Recoveries 10 | . . . . . . . . . . . . . 10 Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Ext Cet Fac Turns Passed 9486 | 98 532 323 448 379 647 520 547 253 1023 614 2362 65 1675 Spaces Moved 9921 | 31 482 429 438 331 525 519 719 505 1380 760 1650 54 2098 Core 998 | 10 . 84 438 301 . . . . 5 . 1 . 159 Treads 26 | . . . . . . . . . . . 26 . . Legs 1486 | . . . . 30 275 . . . 7 . 985 54 135 Wheels 319 | 21 298 . . . . . . . . . . . . Hover 4831 | . 184 345 . . . . 204 505 1277 486 638 . 1192 Flight 2261 | . . . . . 250 519 515 . 91 274 . . 612 Fastest Speed 27 | 50 56 56 100 100 30 30 30 38 38 40 44 120 27 Average Speed 63 | 104 72 65 100 102 81 44 34 42 42 51 96 120 51 Slowest Speed 400 | 250 116 120 100 150 190 106 110 98 190 120 400 120 136 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . 12 2 3 . 4 . . . 9 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 77 72 90 65 56 54 34 11 90 12 95 23 55 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . 2 1 . . . . . . . . . . Known Exits Taken 6 | . 1 . . . 1 . 1 1 . . 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . . 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . Spaces Dug 9 | . . . . . . . . . . . . . 9 Terrain Destroyed 647 | . . 47 . . 35 82 20 21 32 40 80 . 290 Melee 2 | . . . . . . . . . . . . . 2 Projectile 42 | . . . . . . . 20 1 3 . 1 . 17 AOE 603 | . . 47 . . 35 82 . 20 29 40 79 . 271 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Ext Cet Fac Total 12060 | 59 586 463 449 368 665 728 891 540 1672 961 2150 54 2474 Wait 764 | . 33 9 6 25 29 121 42 . 94 125 182 . 98 Move 9854 | 30 481 428 437 330 502 514 712 504 1374 759 1649 53 2081 Hop 24 | . . . . . 10 2 3 . 1 . . . 8 Pick Up 118 | 2 11 5 3 2 12 5 12 13 7 14 18 . 14 Fast Attach 134 | 7 4 . . 3 10 3 18 1 2 7 39 . 40 Attach 88 | . . 2 1 1 10 10 4 2 5 9 21 1 22 Detach 61 | . 2 2 . . 3 9 8 . 1 4 12 . 20 Swap 91 | 2 6 1 . 2 13 4 7 4 18 12 16 . 6 Drop 133 | . 8 5 2 2 17 10 18 12 10 14 11 . 24 Fire 629 | 18 41 7 . 3 54 50 67 4 81 17 149 . 138 Melee 11 | . . . . . . . . . . . . . 11 Ram . | . . . . . . . . . . . . . . Kick 6 | . . . . . 5 . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 103 | . . . . . . . . . 78 . 14 . 11 Rewire 40 | . . . . . . . . . 1 . 39 . . Trap 4 | . . 4 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: Low x2 / Gar / DSF) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus -5/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Central database locked down 231 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 14) 520 | -10/Materials | Discovered new exit (range 14) 578 | -10/Materials | Repaired Shotgun 615 | -10/Materials | Discovered new exit (range 10) 631 | -10/Materials | Entered Mines 635 | -10/Mines | Learned location of Zion (-7) 661 | -10/Mines | Learned Materials emergency access door positions 675 | -10/Mines | Met a Derelict shopkeep closing up shop 696 | -10/Mines | Assembled infested the area 719 | -10/Mines | Found a hidden stash of uninstalled traps 760 | -10/Mines | Destroyed 7 combat bots 845 | -10/Mines | Core integrity fell below 50% 862 | -10/Mines | Core integrity fell below 20% 889 | -10/Mines | Lost 4 parts (2n1u1w) 893 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 921 | -10/Mines | Discovered new exit (range 7) 940 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 941 | -10/Mines | Discovered new exit (range 5) 954 | -10/Mines | Entered Exiles 954 | -10/Exiles | Accompanied by 3 allies 979 | -10/Exiles | Met 8R-AWN 995 | -10/Exiles | Met EX-HEX 1022 | -10/Exiles | Met EX-BIN 1039 | -10/Exiles | Aligned with FarCom system 1040 | -10/Exiles | Given EX-Vault access code 1081 | -10/Exiles | Opened EX-Vault 1095 | -10/Exiles | Found Trap Reconfigurator 1118 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1183 | -10/Exiles | Met EX-DEC 1244 | -10/Exiles | Visited The Gauntlet 1386 | -10/Exiles | Discovered new exit (range 10) 1402 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1402 | -10/Exiles | Entered Mines 1402 | -9/Mines | Accompanied by 3 allies 1676 | -9/Mines | Discovered new exit (range 11) 1781 | -9/Mines | Entered Materials 1781 | -8/Materials | Accompanied by 1 ally 1781 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2122 | -8/Materials | Build established: Scavenger-Skirmisher 2298 | -8/Materials | Core integrity fell below 50% 2321 | -8/Materials | Lost 6 parts (2n2u2w) 2368 | -8/Materials | Identified exit to Factory 2424 | -8/Materials | Identified exit to Garrison 2428 | -8/Materials | Entered Garrison 2495 | -8/Garrison | Learned Materials security intel 2535 | -8/Garrison | Discovered new exit (range 55) 2535 | -8/Garrison | Discovered new exit (range 82) 2535 | -8/Garrison | Discovered new exit (range 59) 2542 | -8/Garrison | Phase Generator disabled 2542 | -8/Garrison | Garrison Relay disabled 2611 | -8/Garrison | Triggered checkpoint 2635 | -8/Garrison | Spotted B-75 Beast 2740 | -8/Garrison | Garrison Relay disabled 2765 | -8/Garrison | Destroyed B-75 Beast 2882 | -8/Garrison | Assembled breached garrison interior 2948 | -8/Garrison | Entered Materials 2971 | -8/Materials | Lost 5 parts (1p3n1u) 3010 | -8/Materials | Discovered exit to Factory (range 13) 3106 | -8/Materials | System corruption reached 10% 3134 | -8/Materials | Core integrity fell below 20% 3495 | -8/Materials | Entered Factory 3495 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3557 | -7/Factory | Identified exit to Lower Caves 3704 | -7/Factory | Identified exit to DSF 3738 | -7/Factory | Identified exit to Garrison 3748 | -7/Factory | Entered Garrison 3763 | -7/Garrison | Triggered checkpoint 3792 | -7/Garrison | Garrison Relay disabled 3796 | -7/Garrison | Build established: Hacker-Mutant 3810 | -7/Garrison | Triggered checkpoint 3903 | -7/Garrison | Garrison Relay disabled 3956 | -7/Garrison | Triggered checkpoint 4119 | -7/Garrison | Garrison Relay disabled 4128 | -7/Garrison | Triggered checkpoint 4166 | -7/Garrison | Triggered checkpoint 4172 | -7/Garrison | Discovered new exit (range 15) 4252 | -7/Garrison | Build established: Mutant 4323 | -7/Garrison | Spotted B-75 Beast 4323 | -7/Garrison | Spotted B-75 Beast 4353 | -7/Garrison | Discovered new exit (range 13) 4370 | -7/Garrison | Triggered checkpoint 4393 | -7/Garrison | Garrison Relay disabled 4443 | -7/Garrison | Triggered checkpoint 4483 | -7/Garrison | Discovered new exit (range 12) 4512 | -7/Garrison | Triggered checkpoint 4566 | -7/Garrison | Garrison Relay disabled 4767 | -7/Garrison | Lost 5 parts (4n1u) 4771 | -7/Garrison | Entered Factory 4771 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4881 | -6/Factory | Discovered new exit (range 14) 5008 | -6/Factory | Fabricated G-47 Trooper? 5108 | -6/Factory | P-60 Hacker assimilated allied Trooper 5b 5151 | -6/Factory | Fabricated G-47 Trooper? 5272 | -6/Factory | Fabricated G-47 Trooper? 5385 | -6/Factory | Entered Extension 5385 | -6/Extension | Accompanied by 8 allies 5444 | -6/Extension | Build established: Commander-Mutant 5626 | -6/Extension | Rescued a captive Derelict 5627 | -6/Extension | Rescued a captive Derelict 5656 | -6/Extension | Lost 6 allies 5721 | -6/Extension | Repaired Airjet 5724 | -6/Extension | Identified exit to Cetus 5724 | -6/Extension | Identified exit to Factory 5735 | -6/Extension | First assault squad dispatched 5910 | -6/Extension | Disrupted transfer network 5928 | -6/Extension | Lost 5 allies 5930 | -6/Extension | Lost 4 parts (3n1u) 5973 | -6/Extension | Spotted B-75 Beast 6009 | -6/Extension | Spotted B-75 Beast 6014 | -6/Extension | Allies destroyed B-75 Beast 6029 | -6/Extension | Destroyed B-75 Beast 6060 | -6/Extension | Lost 4 parts (3n1w) 6061 | -6/Extension | Lost 3 allies 6202 | -6/Extension | Rescued a captive Derelict 6211 | -6/Extension | Lost 6 parts (1p2n1u2w) 6458 | -6/Extension | Build established: Scavenger-Mutant 6461 | -6/Extension | Energy Cycler disabled 6461 | -6/Extension | Rescued a captive Derelict 6461 | -6/Extension | Rescued a captive Derelict 6463 | -6/Extension | Rescued a captive Derelict 6525 | -6/Extension | Lost 5 parts (1n2u2w) 6739 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 6754 | -6/Extension | Lost 3 parts (3u) 7008 | -6/Extension | Disrupted transfer network 7299 | -6/Extension | Core integrity fell below 50% 7747 | -6/Extension | Entered Cetus 7764 | -6/Cetus | Spotted Cetus Guard 7764 | -6/Cetus | Spotted Cetus Guard 7767 | -6/Cetus | Spotted Cetus Guard 7768 | -6/Cetus | Spotted Cetus Guard 7794 | -6/Cetus | Discovered exit to Factory (range 16) 7812 | -6/Cetus | Entered Factory 7812 | -5/Factory | Evolved 2 slots: Utility x2 7825 | -5/Factory | Lost 5 parts (1n2u2w) 8259 | -5/Factory | Core integrity fell below 50% 8302 | -5/Factory | Lost 18 parts (2p5n7u4w) 8412 | -5/Factory | Search patrols dispatched 8429 | -5/Factory | Found Prototype Launcher 8429 | -5/Factory | Identified Mni. Smartbomb Launcher 8486 | -5/Factory | Build established: Mutant 8493 | -5/Factory | Discovered new exit (range 14) 8712 | -5/Factory | Search patrols dispatched 8717 | -5/Factory | Cargo convoy interrupted 8771 | -5/Factory | Core integrity fell below 20% 8794 | -5/Factory | Destroyed 11 combat bots 8804 | -5/Factory | Lost 5 parts (3n2u) 9012 | -5/Factory | First assault squad dispatched 9069 | -5/Factory | Build established: Scavenger-Mutant 9126 | -5/Factory | Lost 3 parts (2p1n) 9428 | -5/Factory | Fabricated G-47 Trooper? 9430 | -5/Factory | High security lockdown imminent 9448 | -5/Factory | Discovered new exit (range 34) 9487 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09468_ Advanced Drone retrieved by Adv. Drone Bay. 09469_ Stasis field depleted. 09472_ Advanced Drone retrieved by Adv. Drone Bay. 09473_ C-30 ARC bursts open, deploying its payload. 09473_ G-67 Veteran unfolds itself. 09473_ G-50 Soldier unfolds itself. 09473_ I-47 Archangel unfolds itself. 09475_ Lgt. Antimatter Reactor destroyed. 09475_ Critical hit (Burn: +50). 09478_ Acquired 31 matter. 09479_ B-60 Warrior suffers critical hit (Burn). 09479_ Imp. Gravmag System destroyed. 09479_ Acquired Lgt. Angular Momentum Engine. 09479_ Adv. Drone Bay destroyed. 09480_ ALERT: Machine network offline. 09482_ Critical hit (Burn: +37). 09483_ Acquired 88 matter. 09483_ Enh. Gauss Cannon destroyed. 09484_ Lgt. Angular Momentum Engine destroyed. 09486_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ????????????? ????? ???????????????????????? | | ????????????# ????? ???????????????????????? | | ????????????# ????? ???????????????????????? | | ????????????# #?????# w???????????????????????? | | ????????????# #?????# ???????????????????????? | | ????????????# #?????# #??????????????????????? | | ????????????# #?????# #??????????????????????? | | ????????????+ #?????# #??????????????????????? | | ????????????# #?????# #??????????????????????? | | ##??????????# #?????# #??????????????????????? | | ######????# #?????# +??????????????????????? | | ###### #?????# #??????????????????????? | | +?????# #??????????????????????? | | ?? #?????# #??????????????????????? | | ???# """ !]! ##?#+## #??????????????????????? | | #### """ ]] #?# @#??????????????????????? | | = + """ ] #?# #??????????????????????? | | = # ] #?# #??????????????????????? | | # #?# #??????????????????????? | | ## ### ###############????????? | | ## ### #????????? | | ##### # ############ #????????? | | ??############ % #?# #????????? | | ??# #??###### """"" #?# #????????? | | ??# #??????# ""T"" !#?# #????????? | | "?# #??????#T b #?# #????????? | | "?# #??????## = #?# #????????? | | ??# #???????#%gggg = #?# #????????? | | ??# #??????? i % g !! #?# #????????? | | ??# #######?# ! #?# #????????? | | ??# # #?# g ##########?# #????????? | | ??# # "" ### ############# #????????? | | # + T g #????????? | | # # ### ##############+## #????????? | | # # ####"######????# # #????????? | | ### ####### #????#"" # #????????? | | ??# #?????# #????#"Y # #????????? | | ??# #?????# ! """ ###??#"" # #????????? | | ??# #?????# """ + #??# # #????????? | | ??# #?????# "" """ # #??# # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 29 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 900 Power Shielding 66 Propulsion Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 13 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- VTOL Module | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. Field Recycling Unit | -8/Materials | Scanalyzed Linear Gravjet | -7/Factory | Hacked Field Propulsion Array | -6/Factory | Scanalyzed Adv. Force Field | -5/Factory | Hacked Lrn. Terrain Scanner | -5/Factory | Hacked Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ G-47 Trooper | x3 | -6/Factory | Authchip G-47 Trooper | x3 | -6/Factory | Authchip G-47 Trooper | x3 | -6/Factory | Authchip G-47 Trooper | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationSpectralMaul Manual? 0 Play Time 02:52:03 Cumulative 242.6 hours Start 2024.04.16 @ 23:57:38 End 2024.04.17 @ 02:48:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 70 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9ddf9b5e-7dd1-4108-b184-f46808326efb