Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 09:17:07 Player: Arzon Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2554) 2554 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (177) 177 TOTAL SCORE: 5066 Bonus ------- High Alert Combat Kills 177 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (4) ------- Shotgun > --- INVENTORY (15) --- Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Small Matter Pod (50) Advanced Weight Redist. System Reaction Control System Utility Shielding Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Beam Rifle Particle Gun Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Small Matter Pod Advanced Weight Redist. System Reaction Control System Utility Shielding Hacking Suite Beam Rifle Beam Rifle Particle Gun [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 2 | . . 1 . 1 Parts Attached 70 | 6 23 6 6 29 Power 15 | 1 3 2 2 7 Engine 11 | 1 2 1 2 5 Core 4 | . 1 1 . 2 Reactor . | . . . . . Propulsion 17 | 2 7 1 1 6 Treads 6 | . 4 1 1 . Leg 11 | 2 3 . . 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 8 2 1 3 Device 6 | . 2 1 1 2 Storage 5 | 1 4 . . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 23 | 2 5 1 2 13 Energy Gun 14 | . 3 1 2 8 Energy Cannon . | . . . . . Ballistic Gun 9 | 2 2 . . 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 32 | . 5 2 2 23 Power 8 | . 1 . 1 6 Propulsion 8 | . 2 . . 6 Utility 3 | . . . 1 2 Weapon 13 | . 2 2 . 9 Highest Loss Streak 14 | . 2 2 4 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 98 99 97 91 Engine 9 | . 12 6 10 8 Core 1 | . 1 4 . . Treads 13 | . 19 22 21 2 Leg 10 | . 8 . . 19 Device 11 | . 7 15 21 12 Storage 11 | . 14 11 11 9 Processor 2 | . 4 6 . . Protection 2 | . 2 . . 4 Energy Gun 23 | . 18 32 33 22 Ballistic Gun 7 | . 8 . . 11 Peak Build Rating 27 | 6 12 19 17 27 Average Rating 14 | 4 10 16 14 19 On Entrance 9 | . 6 12 14 15 Naked Turns . | . . . . . Heaviest Build 43 | 14 30 37 40 43 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 10 | 1 1 1 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 Most Carried 15 | 5 15 15 12 15 Average Carried 11 | 3 11 13 10 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 4 14 13 10 9 Class Distribution -------------------- 38% | Mutant 29% | Scavenger-Gunner 19% | Scavenger-Tank 5% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1461 | 207 568 66 58 562 Remotely . | . . . . . Salvage Created 3274 | . 522 355 360 2037 Parts 164 | . 41 22 13 88 Haulers Intercepted 3 | . 2 . . 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 67 | . 11 7 8 41 Guns 65 | . 11 7 8 39 AOE 1 | . . . . 1 Classes Destroyed 12 | . 5 2 1 4 Worker 2 | . . . . 2 Builder 2 | . 1 . . 1 Hauler 3 | . 2 . . 1 Recycler 4 | . . 1 2 1 Operator 1 | . . . . 1 Watcher 8 | . 3 2 . 3 Swarmer 22 | . 5 3 3 11 Grunt 34 | . 6 3 4 21 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 6 | . . 1 . 5 Specialist 3 | . . . . 3 Best Kill Streak 6 | . 3 3 4 6 Combat Bots Only 6 | . 3 3 3 6 Max Kills in Single Turn 3 | . 2 2 2 3 Gunslinging 2 | . . 1 1 2 Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 453 | . 91 47 35 280 Missed 150 | . 35 13 12 90 Damage Taken 4337 | . 837 421 286 2793 Core 717 | . 88 19 59 551 Absorbed by Shields . | . . . . . Redirected to Shielding 19 | . 8 . . 11 Regen/Repaired (Parts) 14 | . 14 . . . Core Remaining (%) 81 | 100 64 . 80 . Volleys Fired 236 | . 70 21 22 123 Largest 4 | . 2 3 3 4 Hottest 247 | . 112 168 162 247 Shots Fired 628 | . 121 62 65 380 Gun 628 | . 121 62 65 380 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 227 | . 89 . . 138 Thermal 401 | . 32 62 65 242 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | . 8 6 6 15 Robot Miss Streak 6 | . 6 4 3 6 Penetration Max . | . . . . . Secondary Targets 20 | . 1 4 4 11 Max Gunslinging Chain 2 | . 1 1 2 2 Shots Hit Robots 380 | . 67 33 38 242 Core Hits 161 | . 25 16 15 105 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . 1 . . 2 Critical Strikes 26 | . 5 5 1 15 Burn 22 | . 4 5 1 12 Destroy 4 | . 1 . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5827 | . 899 504 562 3862 Guns 5499 | . 897 504 555 3543 Cannons . | . . . . . Explosions 300 | . . . . 300 Melee . | . . . . . Ramming 28 | . 2 . 7 19 Kinetic 1759 | . 648 . . 1111 Thermal 4040 | . 249 504 555 2732 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 1 . 6 2 Average Corruption 2 | . 1 . 6 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . 3 . 15 7 Message Errors 3 | . 1 . . 2 Matter Fused 7 | . . . 5 2 Heat Flow Errors 4 | . . . 4 . Energy Discharges 2 | . 1 . . 1 Data Loss (minor) 5 | . . . 4 1 Misfires 2 | . 1 . 1 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 36 | . 23 . . 13 Projectiles . | . . . . . Explosions 36 | . 23 . . 13 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 187 | . 180 . . 7 Shots 4 | . 3 . . 1 Rammed 2 | . 1 . 1 . Targets Rammed 4 | . 1 . 1 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 463 | . 288 326 222 463 Average Temperature 94 | . 73 85 68 113 Received Heat Transfer 1623 | . 333 81 138 1071 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 25 | . 3 1 3 18 Heat Transferred 11164 | . 925 1665 1554 7020 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 689 | . 253 304 233 689 Initial 40 | . . 40 38 12 Average 213 | . 121 145 131 369 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 61 | 100 84 75 86 21 Level 1 23 | . 15 24 13 36 Level 2 15 | . . . . 41 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 2 . . 11 Investigation 4 | . 2 . . 2 Extermination . | . . . . . Reinforcement 5 | . . . . 5 Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 3 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 21 13 8 56 Peak Tracking Total 7 | . 4 4 3 7 Tactical Retreats 6 | . 1 1 . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 5 | . 1 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 11 | . 6 1 . 4 Max in Single Turn 5 | . 5 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 10 | . 8 . . 2 Terminals 9 | . 7 . . 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 25 . . 8 Successful 15 | . 12 . . 3 Failed 18 | . 13 . . 5 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 30 | . 22 . . 8 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 10 . . 3 Prototype ID Bank 2 | . 2 . . . Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Alert Level 1 | . . . . 1 Transport Status 1 | . 1 . . . Reinforcement Status 1 | . 1 . . . Assault Status 1 | . 1 . . . Hauler Manifests 3 | . 2 . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 8 . . 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 38 | . 38 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3863 | 59 1532 421 452 1399 Spaces Moved 1838 | 42 833 210 228 525 Core 14 | 11 . . . 3 Treads 1068 | . 582 210 228 48 Legs 756 | 31 251 . . 474 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 123 Average Speed 159 | 104 148 160 161 179 Slowest Speed 550 | 120 240 240 240 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 4 97 21 61 48 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 71 | . 37 . . 34 Melee . | . . . . . Projectile . | . . . . . AOE 71 | . 37 . . 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2298 | 57 998 249 261 733 Wait 64 | . 44 3 3 14 Move 1834 | 41 832 209 227 525 Hop . | . . . . . Pick Up 69 | 10 23 6 2 28 Fast Attach . | . . . . . Attach 37 | 6 7 2 5 17 Detach . | . . . . . Swap 33 | . 16 4 1 12 Drop 21 | . 5 4 . 12 Fire 236 | . 70 21 22 123 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush 2 | . 1 . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 316 | -10/Materials | Identified exit to Mines 799 | -10/Materials | Discovered new exit (range 16) 964 | -10/Materials | Discovered new exit (range 16) 1114 | -10/Materials | Discovered new exit (range 15) 1436 | -10/Materials | Repaired Imp. Heat Sink 1592 | -10/Materials | Entered another Materials area 1592 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1928 | -9/Materials | Discovered new exit (range 15) 2013 | -9/Materials | Entered Mines 2048 | -9/Mines | Lost 4 parts (1p1u2w) 2366 | -9/Mines | Build established: Scavenger-Gunner 2428 | -9/Mines | Learned 2 Materials zone layouts 2428 | -9/Mines | Discovered new exit (range 9) 2465 | -9/Mines | Entered Materials 2465 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2466 | -8/Materials | Identified exit to Factory 2609 | -8/Materials | Garrison activated, responded to threat 2703 | -8/Materials | Lost 6 parts (1p2n1u2w) 2983 | -8/Materials | Build established: Scavenger-Tank 3665 | -8/Materials | First assault squad dispatched 3667 | -8/Materials | Discovered exit to Factory (range 10) 3748 | -8/Materials | Core integrity fell below 50% 3749 | -8/Materials | Build established: Scavenger-Gunner 3805 | -8/Materials | Core integrity fell below 20% 3859 | -8/Materials | Lost 14 parts (4p3n1u6w) 3864 | -8/Materials | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- K-01 Serf destroyed. Lgt. Ion Engine destroyed. Beam Rifle destroyed. Imp. Heat Sink destroyed. Acquired Shotgun. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. G-47 Trooper heat short circuits Lgt. Nuclear Core. Broken Lgt. Nuclear Core melted. G-47 Trooper destroyed. Acquired Unknown Power Core. Identified Nuclear Core. Acquired 28 matter. SDBIK8KAVMJ05ITBYA7 54FU|JB< Acquired 4 matter. X-57 Shotgunner destroyed. Acquired 4 matter. Nuclear Core destroyed. Acquired 4 matter. 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H ###########??????????? | | ?????????????# ?????????????????????? | | ?????????????# ?????????????????????? | | ?????????????######?????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | #""" #??????????????????????????? | | # #??????????????????????????? | | # #??????????????????????????? | | # #??????????????????????????? | | ####+#####??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombIntegratedCleaver Manual? 0 Play Time 00:45:09 Cumulative 6.6 hours Start 2024.11.16 @ 08:30:05 End 2024.11.16 @ 09:17:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a1a9b1d4-fa94-415f-89fd-0fb5de34591c