Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.04 @ 02:50:25 Player: Snowflake Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (3774) 3774 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1404) 1404 TOTAL SCORE: 9588 Bonus ------- High Alert Combat Kills 125 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -121 Cogmind --------- Core Integrity 298/850 Matter 135/300 Energy 160/160 System Corruption 3% Temperature Cool (182) Location -6/Factory Parts ------- Power (1) Light Fission Core Propulsion (4) Utility (8) High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Relay Coupler [Swarmer] (35) Relay Coupler [Hunter] (13) Weapon (2) Inventory (36) Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Deuterium Engine Improved Deuterium Engine High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Improved Sensor Array Improved Light Armor Plating Hacking Suite Relay Coupler [NC] (28) Relay Coupler [NC] (29) Relay Coupler [NC] (36) Relay Coupler [Swarmer] (35) Relay Coupler [Duelist] (35) Relay Coupler [Duelist] (31) Relay Coupler [Demolisher] (34) Relay Coupler [Behemoth] (8) Relay Coupler [Behemoth] (15) Heavy EM Shotgun Heavy Particle Gun Heavy Particle Gun Heavy Laser Heavy Laser Plasma Rifle Enhanced Autogun Enhanced Autogun Gauss Rifle Heavy Machine Gun Advanced Assault Cannon Gauss Cannon Katana Peak State ------------ Power Cooled Ion Engine Propulsion Wheel Compact Wheel Armored Huge Wheel Utility High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Medium Armor Plating Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Hunter] Weapon Force Rifle Magnetic Acceleration Cannon Inventory Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Deuterium Engine Light Treads Advanced Treads Wheel Wheel High-capacity Storage Unit Improved Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Hardened Medium Armor Plating Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Behemoth] Heavy EM Shotgun High-powered Shock Rifle Pulse Rifle Heavy Particle Gun Heavy Particle Gun Heavy Laser Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Heavy Machine Gun Gauss Cannon Shock Bomb Launcher Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher Datajack Katana [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Swarmer] Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Gar Fac Slots Evolved 8 | . . 2 2 . . 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 6 | . . 2 2 . . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 120 | 6 21 6 5 26 11 10 13 9 13 Power 8 | . 3 1 . 2 1 . . . 1 Engine 7 | . 3 1 . 2 1 . . . . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 20 | 2 4 . 2 2 . 5 1 2 2 Treads 4 | . . . . . . . . 2 2 Leg . | . . . . . . . . . . Wheel 16 | 2 4 . 2 2 . 5 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 2 2 4 3 4 5 1 4 3 3 Device 5 | . . 1 1 . 1 . 1 . 1 Storage 7 | 2 2 1 . . 1 1 . . . Processor 4 | . . 1 1 1 . . . . 1 Hackware 4 | . . . . . 2 . 1 . 1 Protection 11 | . . 1 1 3 1 . 2 3 . Artifact . | . . . . . . . . . . Weapon 61 | 2 12 1 . 18 5 4 8 4 7 Energy Gun 16 | . 4 . . 2 . 1 4 1 4 Energy Cannon 2 | . 1 . . . . . 1 . . Ballistic Gun 23 | 2 4 1 . 8 3 1 . 2 2 Ballistic Cannon 2 | . . . . . . 1 1 . . Launcher 7 | . . . . 3 2 1 . . 1 Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . . . 5 . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . 2 . . . . . . 1 . Unidentified Prototypes 8 | . . . . 5 . 1 1 . 1 Parts Lost 42 | . 10 1 . 7 3 1 1 9 10 Power 3 | . 2 . . . 1 . . . . Propulsion 13 | . 2 . . 2 . 1 1 3 4 Utility 12 | . . 1 . 4 1 . . 4 2 Weapon 14 | . 6 . . 1 1 . . 2 4 Highest Loss Streak 10 | . 8 1 . 4 2 1 1 8 10 Average Slot Usage (%) 93 | . 93 98 94 98 91 93 92 86 91 Engine 8 | . 12 11 9 9 8 7 6 6 3 Treads 2 | . . . . . . . . 8 18 Wheel 17 | . 27 22 18 17 18 24 20 5 . Device 1 | . . 3 8 . . . . 1 2 Storage 28 | . 28 27 27 27 35 30 26 26 26 Processor 2 | . . 5 . 10 . . . . 3 Hackware 7 | . . . . . 1 15 20 14 18 Protection 5 | . . 5 12 15 8 . 5 8 . Energy Gun 3 | . 8 . . . . 5 5 5 1 Energy Cannon 1 | . 7 2 . . . . . . . Ballistic Gun 11 | . 9 19 18 15 17 7 . 4 11 Naked Turns . | . . . . . . . . . . Heaviest Build 163 | 10 74 113 118 125 157 147 156 163 147 Greatest Support 82 | 20 32 32 32 28 26 54 54 48 82 Greatest Overweight (x) 22 | . 22 3 4 9 6 2 3 5 3 Average Overweight (x) 3 | . 2 2 3 4 5 2 2 3 1 Largest Inventory Capacity 36 | 8 20 28 28 28 36 36 36 36 36 Average Capacity 29 | 6 19 24 28 28 35 36 36 36 36 Most Carried 36 | 4 20 21 24 28 31 33 36 36 36 Average Carried 26 | 1 15 19 21 27 28 29 34 32 35 Final Capacity 36 | 8 20 28 28 28 36 36 36 36 36 Final Carried 35 | 4 20 21 24 26 28 33 35 34 34 Class Distribution -------------------- 75% | Hauler-Mutant 22% | Bothacker-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -6/Factory Hauler-Mutant | -6/Garrison Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Gar Fac Matter Collected 2190 | 262 243 126 53 560 263 172 53 369 89 Remotely . | . . . . . . . . . . Salvage Created 3235 | 59 572 167 53 1097 326 172 128 405 256 Parts 188 | 2 37 17 3 43 25 10 12 20 19 Haulers Intercepted 2 | . 1 . . 1 . . . . . Recyclers Shooed 4 | . . . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Gar Fac Combat Hostiles Destroyed 76 | . 11 6 1 21 17 4 1 13 2 Guns 47 | . 8 5 1 14 9 1 1 7 1 Cannons 11 | . 3 1 . . . 1 . 6 . AOE 13 | . . . . 4 8 1 . . . Classes Destroyed 11 | 1 4 2 . 2 . 1 . . 1 Worker 4 | . 1 . . . . . . . 3 Builder 4 | . 1 . . . . . 2 . 1 Hauler 2 | . 1 . . 1 . . . . . Recycler 2 | 1 1 . . . . . . . . Watcher 1 | . . . . . . . . . 1 Swarmer 27 | . . 4 . 3 11 . . 9 . Grunt 29 | . 11 . . 9 4 3 . 2 . Brawler 2 | . . . . 2 . . . . . Duelist 3 | . . . . 2 . . . 1 . Sentry 13 | . . 2 1 5 2 . 1 1 1 Hunter 2 | . . . . . . 1 . . 1 Thug 1 | . . . . 1 . . . . . Best Kill Streak 10 | 1 4 2 1 10 6 3 2 6 5 Combat Bots Only 10 | . 3 2 1 10 6 3 1 6 1 Max Kills in Single Turn 4 | 1 1 1 1 4 4 2 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . 4 4 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Gar Fac Damage Taken 6813 | . 918 183 28 1392 599 282 134 1945 1332 Core 1015 | . 191 36 14 115 58 49 8 346 198 Absorbed by Shields 28 | . . . . 28 . . . . . Core Remaining (%) 74 | 100 23 91 . . 66 93 . . . Volleys Fired 239 | 1 83 11 3 36 30 6 5 38 26 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 133 | 40 100 80 45 72 50 103 133 133 123 Shots Fired 403 | 2 115 22 6 72 53 12 10 67 44 Gun 330 | 2 90 20 6 66 50 8 5 42 41 Cannon 58 | . 23 2 . . . 3 5 25 . Launcher 13 | . . . . 6 3 1 . . 3 Special 2 | . 2 . . . . . . . . Kinetic 299 | 2 74 20 6 66 50 5 5 47 24 Thermal 73 | . 41 2 . . . . 2 20 8 Explosive 3 | . . . . . 3 . . . . Electromagnetic 28 | . . . . 6 . 7 3 . 12 Robot Hit Streak 17 | 2 9 9 4 10 10 3 9 7 17 Robot Miss Streak 6 | . 3 3 3 3 6 1 1 5 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . . 2 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . Shots Hit Robots 266 | 2 75 12 4 52 24 8 6 48 35 Core Hits 176 | 2 30 9 3 39 24 7 5 39 18 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 18 | . 1 . . 13 . . 4 . . Impact . | . . . . . . . . . . Slashing 17 | . . . . 13 . . 4 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6031 | 17 744 199 64 1900 810 325 166 936 870 Guns 3511 | 17 509 165 64 956 370 137 109 570 614 Cannons 691 | . 211 34 . . . 23 57 366 . Explosions 1805 | . . . . 944 440 165 . . 256 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2977 | 17 353 165 64 956 370 32 57 683 280 Thermal 1135 | . 391 34 . 48 . 132 48 253 229 Explosive 440 | . . . . . 440 . . . . Electromagnetic 1479 | . . . . 896 . 161 61 . 361 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 1 . 3 3 Average Corruption 2 | . . . . . . 1 . 3 3 Corruption Purged . | . . . . . . . . . . Effects 19 | . . . . . . 1 . 6 12 Message Errors 3 | . . . . . . . . 1 2 Matter Fused 4 | . . . . . . . . 1 3 Heat Flow Errors 2 | . . . . . . . . 1 1 Energy Discharges 3 | . . . . . . 1 . 2 . Data Loss (minor) 4 | . . . . . . . . . 4 Targeting Errors 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 46 | . . . . 36 . . . 10 . Projectiles 10 | . . . . . . . . 10 . Explosions 36 | . . . . 36 . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 229 | . . . . . . 74 . 155 . Shots 3 | . . . . . . 2 . 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 208 | . 208 27 . 72 30 30 72 206 202 Average Temperature 46 | . 46 14 . 17 11 16 22 63 71 Received Heat Transfer 1719 | . 519 60 9 486 99 63 18 237 228 Effects 2 | . . . . . . . . 2 . Interference 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . 3 . 1 . . 1 Combat Hostiles 5 | . . . . 3 . 1 . . 1 Parts Fried 5 | . . . . 2 . 1 . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 2 . . . . . . 1 . Heat Transferred 2064 | . 868 74 . 50 . 150 74 386 462 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Gar Fac Peak Influence 795 | 5 150 254 76 411 795 526 171 409 266 Average Influence 210 | 3 59 116 51 134 522 417 135 239 179 Maximum Alert Level 3 | . . 1 . 2 3 2 . 2 1 Low Security (%) 58 | . . . . . . . . . . Level 1 24 | . . . . . . . . . . Level 2 12 | . . . . . . . . . . Level 3 4 | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 2 . . 5 . 1 . . 1 Investigation 1 | . . . . . . 1 . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 2 . . 1 . . . . 1 Assault 2 | . . . . 2 . . . . . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Gar Fac Distress Signals 2 | . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 25 13 1 36 19 4 1 15 7 Peak Tracking Total 10 | . 5 3 1 10 7 3 1 5 4 Tactical Retreats 9 | . 2 2 . . 3 . . 2 . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Gar Fac Traps Triggered 9 | . . . . 4 4 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Gar Fac Machines Disabled 12 | . . 1 . 4 3 . 1 3 . Max in Single Turn 2 | . . 1 . 1 1 . 1 2 . Garrison Relay 4 | . . . . . 3 . . 1 . Phase Generator 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Gar Fac Machines Accessed 17 | . 3 3 . 5 . 3 2 . 1 Terminals 12 | . 2 3 . 4 . 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 2 | . . . . 1 . . 1 . . Total Hacks 43 | . 8 11 . 8 . 10 2 . 4 Successful 18 | . 5 5 . 2 . 3 1 . 2 Failed 25 | . 3 6 . 6 . 7 1 . 2 Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 29 | . 7 8 . 5 . 8 1 . . Terminals 34 | . 7 11 . 7 . 8 1 . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 4 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 2 | . . . . 1 . . 1 . . Terminal Hacks 7 | . 2 3 . 1 . 1 . . . Open Door 1 | . . . . 1 . . . . . Zone Layout 6 | . 2 3 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . Insert Component 1 | . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . Unlock Access 2 | . . . . 1 . . 1 . . Unauthorized Hacks 15 | . 5 5 . . . 5 . . . Terminals 5 | . 2 2 . . . 1 . . . Botnet 5 | . 2 2 . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 3 . 5 . 3 2 . 1 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 38 | . . . . . . . . . 38 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Gar Fac Fac Gar Fac Used RIF Installer 2 | . . . . . 1 . . 1 . Structural Interface 1 | . . . . . . . . 1 . Robots Hacked 1 | . 1 . . . . . . . . Non-combat 1 | . 1 . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . find_recycling 1 | . 1 . . . . . . . . Relay Couplers Released 14 | . . . . . 10 . . 4 . Machine Destruction 14 | . . . . . 10 . . 4 . Attached 4 | . . . . . 2 . 1 . 1 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Gar Fac Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . 14 . . . . . Total Damage 186 | . . . . 186 . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Gar Fac Turns Passed 5487 | 42 979 603 97 848 762 471 537 559 589 Spaces Moved 2884 | 34 452 309 56 424 392 367 402 232 216 Core 2 | 1 1 . . . . . . . . Treads 374 | . . . . . . . . 158 216 Legs . | . . . . . . . . . . Wheels 2508 | 33 451 309 56 424 392 367 402 74 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 120 130 130 130 110 113 116 176 Average Speed 132 | 79 110 125 130 130 144 112 113 181 192 Slowest Speed 1150 | 80 1150 130 130 180 150 113 116 212 212 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 29 | 3 66 27 7 48 62 12 15 51 8 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 11 | . . . . 9 . . 2 . . Terrain Destroyed 108 | . . . . 19 6 3 3 77 . Melee 11 | . . . . 9 . . 2 . . Projectile 6 | . . . . . . . 1 5 . AOE 91 | . . . . 10 6 3 . 72 . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Gar Fac Total 4141 | 44 826 506 73 623 534 414 466 304 351 Wait 658 | . 233 158 5 66 56 19 26 12 83 Move 2877 | 33 451 308 55 424 391 366 402 231 216 Hop . | . . . . . . . . . . Pick Up 106 | 4 30 13 4 15 10 7 7 10 6 Fast Attach 23 | 6 2 . 1 3 . 3 2 . 6 Attach 46 | . 10 4 2 5 7 4 4 7 3 Detach 7 | . . . . 2 . 2 2 . 1 Swap 51 | . 9 2 2 18 4 3 7 2 4 Drop 54 | . 7 10 1 11 4 4 7 4 6 Fire 239 | 1 83 11 3 36 30 6 5 38 26 Melee 18 | . 1 . . 13 . . 4 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 62 | . . . . 30 32 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 393 | -10/Materials | Build established: Hauler-Mutant 407 | -10/Materials | Core integrity fell below 50% 447 | -10/Materials | Lost 8 parts (1p2n5w) 962 | -10/Materials | Discovered new exit (range 6) 1022 | -10/Materials | Entered another Materials area 1022 | -9/Materials | Evolved 2 slots: Utility x2 1396 | -9/Materials | Discovered new exit (range 15) 1625 | -9/Materials | Entered another Materials area 1625 | -8/Materials | Evolved 2 slots: Utility x2 1670 | -8/Materials | Discovered new exit (range 4) 1722 | -8/Materials | Entered Storage 2313 | -8/Storage | Met a pair of Derelict thieves 2401 | -8/Storage | Garrison activated, responded to threat 2428 | -8/Storage | Destroyed 10 combat bots 2440 | -8/Storage | Learned location of Armory (-4) 2565 | -8/Storage | Lost 4 parts (1n2u1w) 2570 | -8/Storage | Identified exit to Garrison 2570 | -8/Storage | Entered Garrison 2599 | -8/Garrison | Triggered checkpoint 2643 | -8/Garrison | Garrison Relay disabled 2712 | -8/Garrison | Triggered checkpoint 2828 | -8/Garrison | Triggered checkpoint 2933 | -8/Garrison | Discovered new exit (range 12) 2984 | -8/Garrison | Triggered checkpoint 3023 | -8/Garrison | Garrison Relay disabled 3096 | -8/Garrison | Triggered checkpoint 3155 | -8/Garrison | Discovered new exit (range 12) 3179 | -8/Garrison | Installed Relay Interface Framework 3224 | -8/Garrison | Triggered checkpoint 3266 | -8/Garrison | Garrison Relay disabled 3332 | -8/Garrison | Entered Factory 3332 | -7/Factory | Evolved 2 slots: Propulsion x2 3575 | -7/Factory | Build established: Bothacker-Mutant 3748 | -7/Factory | Discovered new exit (range 16) 3803 | -7/Factory | Entered another Factory area 3803 | -6/Factory | Evolved 2 slots: Utility x2 4117 | -6/Factory | Discovered new exit (range 15) 4340 | -6/Factory | Identified exit to Garrison 4340 | -6/Factory | Entered Garrison 4346 | -6/Garrison | Expanded RIF knowledge: Structural Interface 4426 | -6/Garrison | Triggered checkpoint 4527 | -6/Garrison | Crushed by falling debris 4558 | -6/Garrison | Lost 8 parts (3n3u2w) 4658 | -6/Garrison | Garrison Relay disabled 4758 | -6/Garrison | Triggered checkpoint 4790 | -6/Garrison | Build established: Hauler-Mutant 4835 | -6/Garrison | Discovered new exit (range 13) 4859 | -6/Garrison | Phase Generator disabled 4899 | -6/Garrison | Entered Factory 5394 | -6/Factory | Repaired Imp. Light Armor Plating 5460 | -6/Factory | Core integrity fell below 50% 5488 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. R-10 Processor collects Flexi-carbon Leg. U-05 Engineer lays Concrete. H-66 Slayer IFF system glitched. Slug penetrates R-10 Processor. U-05 Engineer lays Concrete. Shock Bomb Launcher destroyed. U-05 Engineer lays Concrete. R-10 Processor collects Wheel. K-01 Serf collects debris. Penetrated by Slug. Imp. Signal Interpreter destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. K-01 Serf collects debris. Gatling Laser destroyed. G-50 Soldier IFF system glitched. U-05 Engineer lays Concrete. R-10 Processor collects Wheel. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?#+########??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?# """" #########+###### ???????????????????? | | ?# """" # ???????????????????? | | ?# """" =# #??????????????????? | | ?# """" # /??????????????????? | | ?# """" + u#??????????????????? | | ?# """" # %k #??????????????????? | | ?# """" # ###+##### ! #??????????????????? | | ?# # # ## k % #??????????????????? | | ?########## #! ##uuR #??????????????????? | | ??????????# # ## #??????????????????? | | ??????????# / " " + A #??????????????????? | | ??????????# # " " ## g%[ #??????????????????? | | ??????????# # " " *## #??????????????????? | | ??????????# # " " ##h=% #??????????????????? | | ??????????# # " " ## * #############??????? | | ??????????# # " " ## u # R #?????? | | ??????????# # " " ## g/ """""""""???????? | | ?????????? # " " ## # ???????? | | ?????????## # " " ##@ # """"""""" #?????? | | ??????????# # ## #] ?????????? | | ??????????# # ## ##########?????????? | | ??????????# ##+###### #??????????????????? | | ?????????? # ! # #??????????????????? | | ??????????? # ; #??????????????????? | | ????????????? # """ # #??????????????????? | | ????????????????# """ # #??????????????????? | | ????????????????# """ # #??????????????????? | | ????????????????# # R#??????????????????? | | ????????????????# # #??????????????????? | | ????????????????# " " # ?????????????????? | | ????????????????# "R" # ????????????????? | | ????????????????# """ # ???????????????? | | ????????????????# # ??????????????? | | ????????????????######### ?????????????? | | ????????????????????????############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 60 Armor Coverage 600 Resistance: TH 10 Evasion (%) 44 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualPotentialReactor Manual? 0 Play Time 01:01:25 Cumulative 37.9 hours Start 2019.11.04 @ 01:31:32 End 2019.11.04 @ 02:50:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue -2 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6ef0f7d5-f57a-4f6e-9070-6be48c82f472