Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.17 @ 17:40:36 Player: MoYuYu Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (2124) 2124 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7139 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 807/850 Matter 291/300 Energy 58/100 System Corruption 21% Temperature Warm (164) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (8) ------ Medium Storage Unit Improved Sensor Array Hacking Suite Hacking Suite > --- WEAPON (2) ------- Heavy Ion Cannon Gauss Rifle > --- INVENTORY (10) --- Fission Core Medium Treads Carbon-fiber Leg Improved Titanium Leg Seismic Detector Heavy Ion Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Improved Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Advanced Visual Processing Unit Improved Sensor Array Seismic Detector Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Medium Treads Carbon-fiber Leg Improved Titanium Leg Improved Cooling System Hacking Suite Heavy Ion Cannon Gauss Rifle [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 Utility 6 | . . . 1 . 2 2 . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 75 | 5 15 3 17 2 18 7 1 . 3 4 Power 12 | 1 2 . 4 . 3 1 . . . 1 Engine 7 | 1 2 . 4 . . . . . . . Core 5 | . . . . . 3 1 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 4 2 6 . 6 . . . 2 1 Treads 1 | . . . . . . . . . . 1 Leg 22 | 2 4 2 6 . 6 . . . 2 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 19 | 1 4 . 2 1 3 4 1 . 1 2 Device 7 | . 3 . . 1 . 2 . . . 1 Storage 3 | 1 1 . . . 1 . . . . . Processor 4 | . . . 2 . . 1 1 . . . Hackware 2 | . . . . . 1 . . . . 1 Protection 3 | . . . . . 1 1 . . 1 . Artifact . | . . . . . . . . . . . Weapon 21 | 1 5 1 5 1 6 2 . . . . Energy Gun 8 | 1 2 1 2 . 2 . . . . . Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 10 | . 3 . 2 1 3 1 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . 1 Parts Lost 13 | . 2 1 . . 2 . . . 1 7 Power 3 | . 1 . . . . . . . . 2 Propulsion 1 | . . . . . . . . . . 1 Utility 6 | . . . . . 1 . . . 1 4 Weapon 3 | . 1 1 . . 1 . . . . . Highest Loss Streak 7 | . 2 1 . . 1 . . . 1 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | 4 7 9 9 10 9 9 10 10 9 8 Power 1 | . . 1 1 2 2 1 2 2 2 1 Propulsion 3 | 2 4 4 3 3 3 3 3 3 3 2 Utility 1 | . . 2 1 3 2 1 2 3 2 1 Weapon 2 | 1 1 1 2 1 1 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . 4 . 3 . 4 3 1 . . 5 Power 5 | . . . . . 3 . . . . 2 Propulsion 10 | . 4 . 2 . 1 1 . . . 2 Utility 2 | . . . 1 . . 1 . . . . Weapon 3 | . . . . . . 1 1 . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 89 100 99 99 97 99 100 86 99 96 Engine 4 | . 14 14 11 11 . . . . . . Core 4 | . . . . . 8 7 7 7 7 5 Leg 26 | . 28 28 33 33 27 23 23 23 23 19 Device 12 | . 6 14 10 11 12 15 15 15 13 12 Storage 9 | . 14 14 11 11 9 7 7 7 7 6 Processor 10 | . . . 10 11 9 14 15 15 15 12 Hackware 4 | . . . . . 8 7 7 7 7 11 Protection 3 | . . . . . 3 6 7 7 7 6 Energy Gun 5 | . 9 16 11 11 8 . . . . . Energy Cannon 3 | . . . . . . 6 7 . 7 6 Ballistic Gun 9 | . 16 12 9 10 9 7 7 1 7 6 Peak Build Rating 51 | 5 8 8 17 16 27 39 39 39 45 51 Average Rating 25 | 3 6 7 14 15 23 36 38 31 41 46 On Entrance 21 | . 5 8 8 16 16 25 38 39 39 42 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 46 | 10 19 19 24 24 28 39 38 38 46 38 Greatest Support 48 | 20 20 20 39 36 43 41 41 41 48 48 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 10 10 10 10 9 Average Carried 9 | 4 7 9 9 9 9 9 9 10 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 7 10 9 10 10 10 10 10 10 10 7 Class Distribution -------------------- 86% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Matter Collected 1889 | 250 228 49 342 24 407 248 55 . 256 30 Remotely . | . . . . . . . . . . . Salvage Created 2470 | 78 677 83 539 51 273 302 . . 445 22 Parts 171 | 6 44 3 39 11 23 22 . . 21 2 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 20 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 61 | . 11 2 15 4 11 5 . . 12 1 Guns 36 | . 9 2 13 . 5 2 . . 4 1 Cannons 11 | . . . . . . 3 . . 8 . AOE 13 | . 1 . 2 4 6 . . . . . Classes Destroyed 10 | 1 4 . 2 . 1 1 . . 1 . Tunneler 5 | 3 . . . 1 . 1 . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 2 | . 2 . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . Drone 2 | . . . . . . . . . 2 . Swarmer 21 | . . . 4 4 6 . . . 6 1 Grunt 22 | . 11 2 5 . . . . . 4 . Sentry 11 | . . . 6 . 3 2 . . . . Hunter 3 | . . . . . 2 1 . . . . Programmer 2 | . . . . . . 2 . . . . Best Kill Streak 4 | 3 4 1 4 4 3 1 . . 4 1 Combat Bots Only 4 | . 2 1 4 4 3 1 . . 4 1 Max Kills in Single Turn 3 | 1 1 1 1 2 3 1 . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 . 1 2 3 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Hostile Shots Fired 312 | . 53 22 66 5 53 46 . . 50 17 Missed 65 | . 7 2 16 . 16 15 . . 7 2 Hits 247 | . 46 20 50 5 37 31 . . 43 15 Melee 13 | . . . . . . . . . . 13 Projectile 234 | . 46 20 50 5 37 31 . . 43 2 Critical Strikes 10 | . . 1 3 . 2 2 . . 1 1 Damage Taken 3522 | . 556 294 641 39 471 331 . . 734 456 Core 521 | . 163 45 105 6 30 61 . . 68 43 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 12 | . . . 12 . . . . . . . Core Remaining (%) 72 | 100 . 16 . 72 94 . . . 81 . Volleys Fired 203 | 12 57 14 35 4 25 19 . . 31 6 Largest 2 | 1 2 2 2 1 2 2 . . 2 2 Hottest 93 | 40 60 80 88 65 93 93 . . 93 93 Shots Fired 372 | 12 114 28 68 4 45 32 1 . 56 12 Gun 308 | 12 114 28 66 1 42 13 1 . 25 6 Cannon 56 | . . . . . . 19 . . 31 6 Launcher 8 | . . . 2 3 3 . . . . . Special . | . . . . . . . . . . . Kinetic 190 | . 84 8 33 . 20 13 1 . 25 6 Thermal 144 | . 12 20 33 1 22 19 . . 31 6 Explosive 8 | . . . 2 3 3 . . . . . Electromagnetic 30 | 12 18 . . . . . . . . . Robot Hit Streak 22 | 2 10 7 14 9 22 19 . . 13 11 Robot Miss Streak 3 | 2 3 2 3 1 2 3 . . 3 1 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 2 | . 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 255 | 5 76 20 50 2 38 21 . . 32 11 Core Hits 122 | 3 31 5 31 4 20 8 . . 18 2 Critical Kills 3 | . 1 . . . . 2 . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . 1 . Critical Strikes 6 | . 1 . 1 . 1 2 . . 1 . Burn 1 | . . . . . 1 . . . . . Meltdown 1 | . . . . . . 1 . . . . Destroy 4 | . 1 . 1 . . 1 . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4825 | 92 755 223 979 203 964 523 . . 836 250 Guns 2924 | 92 691 223 772 14 550 147 . . 319 116 Cannons 1027 | . . . . . . 376 . . 517 134 Explosions 874 | . 64 . 207 189 414 . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1741 | . 444 61 422 . 232 147 . . 319 116 Thermal 2003 | . 132 162 350 14 318 376 . . 517 134 Explosive 810 | . . . 207 189 414 . . . . . Electromagnetic 271 | 92 179 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . . . . 1 1 1 1 21 Average Corruption 1 | . . . . . . 1 1 1 1 11 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 19 | . . . . . . 8 5 1 4 1 Message Errors 2 | . . . . . . 1 1 . . . Matter Fused 5 | . . . . . . 2 2 1 . . Heat Flow Errors 3 | . . . . . . 1 . . 1 1 Energy Discharges 1 | . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 3 1 . 1 . Data Loss (major) 2 | . . . . . . 1 . . 1 . Misfires 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 66 | . . . 19 13 33 . . . 1 . Projectiles 1 | . . . . . . . . . 1 . Explosions 65 | . . . 19 13 33 . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 39 | . . . 16 . 23 . . . . . Shots 3 | . . . 2 . 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 191 | . 164 17 23 . 18 85 . . 115 191 Average Temperature 41 | . 64 5 7 . 8 37 . . 32 107 Received Heat Transfer 1074 | . 312 192 267 . 72 33 . . 198 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 2 | 1 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . 2 2 . . . . Heat Transferred 3683 | . 200 375 851 37 851 481 . . 703 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Maximum Alert Level 1 | . . . 1 . 1 . . . . 1 Low Security (%) 91 | 100 100 100 83 100 97 100 . . . 4 Level 1 8 | . . . 16 . 2 . . . . 95 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 304 | 5 145 44 233 181 201 54 . . . 304 Initial 304 | . 3 44 7 81 44 37 . . . 304 Average 80 | . 90 11 129 142 117 10 . . . 259 Influence Increases 2123 | 15 371 50 479 115 344 176 . . 240 333 Destroy 0b10 Robot/C 1180 | . 220 40 300 80 220 100 . . 200 20 Destroy 0b10 Robot/NC 60 | 15 20 . 5 5 . 5 . . 10 . Destroy Leader 322 | . 52 10 100 10 70 50 . . 30 . Successful Hack 59 | . . . 18 . 10 19 . . . 12 Disable Machine 30 | . 30 . . . . . . . . . Destroy Structure 67 | . 4 . 11 20 29 2 . . . 1 Advance Influence 300 | . . . . . . . . . . 300 Lose Combat Pursuer 105 | . 45 . 45 . 15 . . . . . Influence Decreases 1946 | 10 261 145 290 208 378 258 . . 232 164 Entered New Map 335 | . 2 71 13 128 72 45 . . . 4 Time Decay 1481 | 10 239 64 277 80 286 213 . . 222 90 Lost Part 130 | . 20 10 . . 20 . . . 10 70 Squads Dispatched 10 | . 3 . 3 . 1 3 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 7 | . 3 . 3 . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Distress Signals 6 | . 1 . 4 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 97 | . 24 4 25 4 14 10 . . 13 3 Peak Tracking Total 6 | . 4 2 6 2 5 5 . . 4 3 Tactical Retreats 6 | . 2 . 3 . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Traps Triggered 2 | . . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Machines Disabled 2 | . 2 . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Machines Accessed 20 | . . . 5 . 7 3 . 4 . 1 Terminals 10 | . . . 4 . 6 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 3 | . . . . . . 2 . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 58 | . . . 10 . 14 4 . 28 . 2 Successful 50 | . . . 9 . 8 4 . 28 . 1 Failed 8 | . . . 1 . 6 . . . . 1 Catastrophic 2 | . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . . . 7 . 6 2 . . . 2 Terminals 21 | . . . 8 . 13 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 5 | . . . . . . 3 . . . 2 Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 33 | . . . 2 . 3 . . 28 . . Record 11 | . . . . . . . . 11 . . Part Schematic 8 | . . . . . . . . 8 . . Robot Schematic 6 | . . . . . . . . 6 . . Prototype ID Bank 6 | . . . 1 . 2 . . 3 . . Alert Level 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer 1 | . . . . . 1 . . . . . Retrieve Study 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 12 | . . . 5 . 4 2 . . . 1 Terminals 9 | . . . 5 . 4 . . . . . Track 1 | . . . 1 . . . . . . . Botnet 6 | . . . 3 . 3 . . . . . Operators 2 | . . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . 2 . . . 1 Mask 3 | . . . . . . 2 . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . . . 3 . 6 1 . . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Active Infowar (turns) 2929 | . . . . 90 375 1207 325 115 620 197 Optics 2451 | . . . . . . 1206 325 115 620 185 Sensors 2389 | . . . . . . 1207 325 115 545 197 Seismic 2588 | . . . . 90 375 1053 325 115 453 177 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 3 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Turns Passed 5004 | 93 639 275 735 168 630 1207 325 115 620 197 Spaces Moved 2940 | 48 323 179 417 122 396 534 269 93 418 141 Core 4 | 4 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 2936 | 44 323 179 417 122 396 534 269 93 418 141 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 Average Speed 119 | 114 120 120 120 120 120 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 65 16 48 26 30 11 56 73 63 6 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 2 . 1 . Spaces Dug 4 | . . . . . . 2 . . 2 . Terrain Destroyed 76 | . 2 . 10 25 30 3 . . 5 1 Melee . | . . . . . . . . . . . Projectile 9 | . . . . . . 3 . . 5 1 AOE 67 | . 2 . 10 25 30 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Total 4076 | 72 485 211 590 138 511 1069 271 96 476 157 Wait 705 | . 66 13 93 7 26 488 . . 12 . Move 2930 | 47 322 178 416 121 395 533 268 92 417 141 Hop . | . . . . . . . . . . . Pick Up 53 | 8 10 1 11 1 11 7 1 . 1 2 Fast Attach 15 | 4 2 . 1 . 4 . . 2 1 1 Attach 19 | 1 3 1 3 1 4 2 . . 1 3 Detach . | . . . . . . . . . . . Swap 81 | . 10 2 15 3 25 13 1 . 11 1 Drop 70 | . 15 2 16 1 21 7 1 2 2 3 Fire 203 | 12 57 14 35 4 25 19 . . 31 6 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Core integrity fell below 50% 305 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 13) 595 | -10/Materials | Discovered new exit (range 13) 704 | -10/Materials | Discovered new exit (range 11) 733 | -10/Materials | Entered Mines 738 | -10/Mines | Build established: Scavenger-Mutant 817 | -10/Mines | Met a Derelict bent on vengeance 935 | -10/Mines | Discovered new exit (range 7) 980 | -10/Mines | Core integrity fell below 20% 1008 | -10/Mines | Entered Materials 1008 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1169 | -9/Materials | Discovered new exit (range 16) 1252 | -9/Materials | Repaired Heat Sink 1603 | -9/Materials | Discovered new exit (range 16) 1743 | -9/Materials | Entered Mines 1843 | -9/Mines | Discovered new exit (range 7) 1911 | -9/Mines | Entered Materials 1911 | -8/Materials | Evolved 2 slots: Utility x2 2495 | -8/Materials | Discovered new exit (range 5) 2541 | -8/Materials | Entered Factory 2541 | -7/Factory | Evolved 2 slots: Utility x2 3351 | -7/Factory | Discovered new exit (range 12) 3748 | -7/Factory | Entered Lower Caves 3834 | -7/Lower Caves | Learned 4 Factory zone layouts 4000 | -7/Lower Caves | Identified exit to Lower Caves 4002 | -7/Lower Caves | Learned Factory stockpile data 4067 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4073 | -7/Lower Caves | Entered Data Miner 4075 | -7/Data Miner | Discovered new exit (range 7) 4092 | -7/Data Miner | Met Data Miner 4121 | -7/Data Miner | Learned location of Section 7 (-3) 4121 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4140 | -7/Data Miner | Received God Mode back door access code from Data Miner 4188 | -7/Data Miner | Entered Proximity Caves 4190 | -6/Proximity Caves | Spotter reported a threat 4191 | -6/Proximity Caves | Spotter reported a threat 4335 | -6/Proximity Caves | Learned Factory stockpile data 4730 | -6/Proximity Caves | Discovered new exit (range 19) 4808 | -6/Proximity Caves | Entered Factory 4808 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4994 | -6/Factory | System corruption reached 10% 5005 | -6/Factory | Self-destructed Last Messages --------------- 04984_ ALERT: All DSF locations entering lockdown mode. 04985_ Flexi-carbon Leg destroyed. 04985_ System corrupted by crushing effect (+4). 04986_ S-27 Virus destroyed. 04988_ Mic. Nuclear Core destroyed. 04988_ System corrupted by crushing effect (+4). 04990_ Imp. Cooling System destroyed. 04990_ System corrupted by crushing effect (+1). 04993_ Slug penetrates B-48 Gladiator. 04993_ Adv. Visual Processing Unit destroyed. 04993_ System corrupted by crushing effect (+3). 04996_ Lgt. Nuclear Core destroyed. 04996_ System corrupted by crushing effect (+2). 04996_ Slug penetrates B-48 Gladiator. 04997_ System corrupted: Heat flow error (+157). 05001_ Hrd. Medium Armor Plating destroyed. 05001_ System corrupted by crushing effect (+4). 05004_ Adv. Targeting Computer destroyed. 05004_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ??????? #?????????????????? | | ??????? #?????????????????? | | ??????? #?????????????????? | | ??????? #?????????????????? | | ??????? #?????????????????? | | ???????? #####+########## #?????????????????? | | ???????????????????# ! # #?????????????????? | | ???????????????????# # #?????????????????? | | ???????????????????# " " + #???##########????? | | ???????????????????# " " # #?? ! #????? | | ???????????!???????# " " # #?? #????? | | ???????????????????# " "?# #? ] #????? | | ???????????????????# " "?# #? #????? | | ???????????????????# " ??# # #????? | | ???????????????????# " ??# # #????? | | ??????????#????????# "???# + !#????? | | ?????????## ####???# "???# # ] #????? | | ????????? ??+ ????# #/ ] #????? | | ?????????? ?#?????# #? #????? | | ??????????" ####### #? #????? | | ??????????" #?? #????? | | ??????????" #??###########????? | | ??????????" #?????????????????? | | ??????????" ###### #?????????????????? | | ??/?????????????????# bb #?????????????????? | | ????????????????????+ %@ #?????????????????? | | ????????????????????####=###+#########???????????? | | ????????????????????# #???????????? | | ????????????????????# """"""""" #???????????? | | ????????????????????# #???????????? | | ????????????????????# """"""""" #???????????? | | ????????????????????# #???????????? | | ????????????????????# " " #???????????? | | ????????????????????# "Y" #???????????? | | ????????????????????# """ #???????????? | | ????????????????????# #???????????? | | ????????????????????##################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Heat Sink | 60% | -9/Materials Studied --------- Particle Gun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunAssemblyThruster Manual? 0 Play Time 01:04:09 Cumulative 194.7 hours Start 2026.10.16 @ 17:04:13 End 2026.10.17 @ 17:40:36 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 95 Adventurer 5 Explorer 5 Win Type - Total 13 Types 11/0/1/1/0/0/0/0/0/0 Lore% 50 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 2270d7c5-ea39-410e-bb21-05eb7bd25810