Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.15 @ 20:02:21 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (2176) 2176 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5561 Bonus ------- High Alert Combat Kills 300 Cogmind --------- Core Integrity 508/700 Matter 153/300 Energy 280/280 System Corruption 11% Temperature Cool (0) Movement Hovering (160) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (5) --- Backup Propulsion III > --- UTILITY (4) ------ Improved Terrain Scan Processor > --- WEAPON (2) ------- Minigun > --- INVENTORY (5) ---- Shock Rifle High-powered Field Laser Minigun Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Backup Propulsion III Backup Propulsion III Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Improved Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Propulsion Shielding > --- WEAPON ----------- High-powered Field Laser Minigun > --- INVENTORY -------- Minigun Minigun Minigun Flak Cannon Improved Datajack [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Backup Propulsion III Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Backup Laser III Energy Gun Backup Laser III Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 3 | . . 2 1 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 92 | 8 15 25 19 21 4 Power 12 | 1 1 2 3 5 . Engine 12 | 1 1 2 3 5 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 29 | 2 2 12 9 4 . Treads 7 | . . 5 2 . . Leg 7 | . 2 2 3 . . Wheel 2 | 2 . . . . . Hover 8 | . . . 4 4 . Flight 5 | . . 5 . . . Utility 18 | 2 3 4 2 7 . Device 6 | 1 2 . . 3 . Storage 3 | 1 1 . 1 . . Processor 5 | . . 2 1 2 . Hackware . | . . . . . . Protection 4 | . . 2 . 2 . Artifact . | . . . . . . Weapon 33 | 3 9 7 5 5 4 Energy Gun 12 | 2 4 1 2 3 . Energy Cannon 2 | . 1 . 1 . . Ballistic Gun 13 | 1 3 5 . 2 2 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . 1 . . Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . . 1 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 2 | . . . 1 1 . System Corruption 6 | . . . 2 4 . Parts Lost 33 | . . 12 9 4 8 Power 4 | . . 2 1 . 1 Propulsion 17 | . . 6 6 2 3 Utility 6 | . . 1 1 2 2 Weapon 6 | . . 3 1 . 2 Highest Loss Streak 10 | . . 10 4 2 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 77 | . 96 65 54 89 79 Engine 10 | . 14 6 7 15 12 Treads 6 | . . 15 13 . . Leg 3 | . 12 1 1 . . Wheel 3 | . 15 . . . . Hover 8 | . . . 5 28 24 Flight 2 | . . 11 . . . Device 6 | . 14 3 . 6 5 Storage 6 | . 14 3 8 2 . Processor 6 | . . 5 . 16 15 Protection 2 | . . 4 1 3 5 Energy Gun 7 | . 11 4 3 10 2 Ballistic Gun 5 | . 11 6 . 4 7 Impact Weapon 2 | . . 3 7 . . Naked Turns 3 | . . 3 . . . Heaviest Build 29 | 15 20 18 24 27 29 Greatest Support 88 | 26 26 88 66 32 32 Greatest Overweight (x) 5 | 1 . 1 5 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 8 8 5 Average Capacity 7 | 6 9 6 7 5 5 Most Carried 10 | 5 10 10 8 7 5 Average Carried 5 | 1 4 5 5 5 4 Final Capacity 10 | 8 10 5 8 5 5 Final Carried 10 | 3 10 5 8 5 4 Class Distribution -------------------- 90% | Mutant 5% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Sto Matter Collected 1634 | 343 227 236 480 348 . Remotely . | . . . . . . Salvage Created 3440 | 204 565 585 1080 951 55 Parts 169 | 20 46 26 41 34 2 Haulers Intercepted 7 | . 2 2 1 2 . Recyclers Shooed 10 | . 3 2 1 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Combat Hostiles Destroyed 45 | . 8 8 24 4 1 Melee 7 | . . 1 6 . . Guns 17 | . 6 7 . 3 1 Cannons 3 | . 2 . 1 . . AOE 13 | . . . 13 . . Classes Destroyed 15 | 3 5 2 4 1 . Worker 13 | 2 4 2 3 2 . Builder 4 | . 2 1 . 1 . Tunneler 5 | 4 1 . . . . Hauler 7 | . 2 2 1 2 . Recycler 12 | 1 2 2 1 6 . Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 5 | . 2 1 . 2 . Swarmer 9 | . 6 3 . . . Grunt 24 | . 2 3 19 . . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 6 | . . 1 2 2 1 Hunter 3 | . . . 2 1 . Programmer 1 | . . . . 1 . Best Kill Streak 8 | 5 5 3 8 4 1 Combat Bots Only 7 | . 3 3 7 1 1 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Sto Damage Taken 4694 | . 309 1109 1802 484 990 Core 900 | . 112 285 311 70 122 Absorbed by Shields . | . . . . . . Redirected to Shielding 20 | . . . . 20 . Core Remaining (%) 56 | 100 55 28 43 . . Volleys Fired 279 | 21 68 87 27 58 18 Largest 2 | 2 2 2 2 2 2 Hottest 120 | 70 100 43 108 120 69 Shots Fired 432 | 41 118 100 35 105 33 Gun 385 | 41 109 100 8 105 22 Cannon 24 | . 5 . 8 . 11 Launcher 19 | . . . 19 . . Special 4 | . 4 . . . . Kinetic 226 | 21 45 88 . 42 30 Thermal 170 | 20 73 12 16 49 . Explosive 19 | . . . 19 . . Electromagnetic 17 | . . . . 14 3 Robot Hit Streak 15 | 5 5 14 7 15 10 Robot Miss Streak 5 | 4 5 3 3 5 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 295 | 23 57 73 49 69 24 Core Hits 138 | 8 30 19 41 26 14 Critical Kills . | . . . . . . Critical Parts Destroyed 7 | . . 1 6 . . Critical Strikes 13 | 2 3 1 6 1 . Burn 5 | 2 3 . . . . Destroy 1 | . . 1 . . . Corrupt 1 | . . . . 1 . Smash 6 | . . . 6 . . Melee Attacks 46 | . . 4 42 . . Impact 46 | . . 4 42 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . 3 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6862 | 302 761 1036 2950 1152 661 Guns 3237 | 302 726 769 55 1146 239 Cannons 329 | . 35 . 80 . 214 Explosions 1725 | . . . 1518 . 207 Melee 1545 | . . 251 1294 . . Ramming 26 | . . 16 3 6 1 Kinetic 1922 | 130 225 657 . 505 405 Thermal 1416 | 172 536 112 135 461 . Explosive 1725 | . . . 1518 . 207 Electromagnetic 228 | . . . . 180 48 Impact 1545 | . . 251 1294 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . 2 2 4 11 Average Corruption 2 | . . 2 2 4 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . 5 4 . 2 Message Errors 2 | . . 2 . . . Matter Fused 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . 1 . . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . 2 . . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 718 | . . 166 547 . 5 Projectiles . | . . . . . . Explosions 16 | . . . 11 . 5 Melee 702 | . . 166 536 . . Knockbacks 14 | . . 3 3 . 8 Impact 6 | . . 3 3 . . Kinetic 7 | . . . . . 7 Secondary 1 | . . . . . 1 Self-Inflicted Damage 164 | . . 5 120 3 36 Shots 4 | . . . 3 . 1 Rammed 18 | . 1 14 1 1 1 Targets Rammed 19 | . 1 15 1 1 1 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 475 | 72 120 19 475 153 22 Average Temperature 57 | 24 47 4 191 40 8 Received Heat Transfer 1878 | . 90 423 918 114 333 Effects 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 12 | . . 2 7 3 . Impact Corruptions 24 | . . 7 17 . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 6 | . 2 . . 4 . Heat Transferred 4005 | 666 1706 250 273 1110 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Peak Influence 829 | 35 221 256 829 296 152 Initial 219 | . 22 . 57 219 125 Average 215 | 9 100 108 548 209 124 Maximum Alert Level 3 | . 1 1 3 1 . Low Security (%) 58 | 100 79 93 9 30 100 Level 1 25 | . 20 6 13 69 . Level 2 7 | . . . 34 . . Level 3 8 | . . . 42 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 1 6 1 2 Investigation 3 | . . 1 2 . . Extermination . | . . . . . . Reinforcement 5 | . . . 2 1 2 Assault 1 | . . . 1 . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Sto Distress Signals 11 | . 2 3 3 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 15 32 32 11 10 Peak Tracking Total 8 | . 5 8 8 4 6 Tactical Retreats 13 | . 1 8 4 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Sto Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Sto Machines Accessed 12 | . 2 5 3 2 . Terminals 9 | . 1 4 2 2 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 34 | . 6 16 8 4 . Successful 17 | . 3 8 5 1 . Failed 16 | . 3 7 3 3 . Catastrophic 6 | . 2 3 . 1 . Database Lockouts 1 | . . 1 . . . Manual 15 | . 3 4 6 2 . Terminals 26 | . 4 13 5 4 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 3 | . . 3 . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 2 6 2 1 . Record 4 | . . 3 . 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . . 2 . . . Unreport Threat 4 | . 1 1 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks 2 | . . 2 . . . Process 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 4 3 2 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 2 | . . 2 . . . Retrieved Matter 2 | . . 2 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . 2 . . Machine Destruction 2 | . . . 2 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Sto Turns Passed 2867 | 143 679 706 584 678 77 Spaces Moved 1791 | 68 397 621 293 382 30 Core 170 | 22 . 147 1 . . Treads 337 | . . 164 173 . . Legs 224 | . 201 13 10 . . Wheels 242 | 46 196 . . . . Hover 521 | . . . 109 382 30 Flight 297 | . . 297 . . . Fastest Speed 31 | 50 90 31 68 58 58 Average Speed 87 | 86 105 69 122 73 68 Slowest Speed 300 | 100 120 190 300 156 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 27 | 3 51 55 34 9 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . 2 . . . . Terrain Destroyed 167 | . 2 . 154 . 11 Melee . | . . . . . . Projectile 2 | . 2 . . . . AOE 165 | . . . 154 . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Sto Total 2598 | 112 540 798 410 682 56 Wait 254 | . 28 27 . 199 . Move 1784 | 67 396 618 292 381 30 Hop 1 | . . 1 . . . Pick Up 70 | 13 18 11 20 7 1 Fast Attach 24 | . . 10 3 11 . Attach 44 | 8 4 15 11 4 2 Detach 3 | . 1 1 1 . . Swap 24 | . 11 . 5 6 2 Drop 50 | 3 13 9 8 15 2 Fire 279 | 21 68 87 27 58 18 Melee 46 | . . 4 42 . . Ram 7 | . 1 4 . 1 1 Kick . | . . . . . . Crush 12 | . . 11 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 55 | -11/Junkyard | Discovered new exit (range 15) 144 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 794 | -10/Materials | Discovered new exit (range 16) 823 | -10/Materials | Entered another Materials area 823 | -9/Materials | Evolved 2 slots: Propulsion x2 943 | -9/Materials | Central database locked down 1082 | -9/Materials | Discovered new exit (range 16) 1088 | -9/Materials | Lost 10 parts (2p5n1u2w) 1186 | -9/Materials | Core integrity fell below 50% 1529 | -9/Materials | Entered another Materials area 1529 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1578 | -8/Materials | Garrison activated, responded to threat 1685 | -8/Materials | Lost 4 parts (1p2n1u) 1818 | -8/Materials | Destroyed 7 combat bots 1976 | -8/Materials | Core integrity fell below 50% 2029 | -8/Materials | Lost 3 parts (3n) 2110 | -8/Materials | Discovered new exit (range 4) 2113 | -8/Materials | Entered Factory 2113 | -7/Factory | Evolved 2 slots: Utility x2 2787 | -7/Factory | Discovered new exit (range 7) 2791 | -7/Factory | Entered Storage 2847 | -7/Storage | Crushed by falling debris 2847 | -7/Storage | System corruption reached 10% 2868 | -7/Storage | Self-destructed Last Messages --------------- 02847_ System corrupted by crushing effect (+2). 02847_ U-05 Engineer builds a Wall. 02849_ Gravmag System destroyed. 02849_ Flak Cannon destroyed. 02850_ System corrupted: Component data lost. 02850_ Y-54 Guardian destroyed. 02852_ U-05 Engineer lays Concrete. 02853_ M-28 Smith repairs U-05 Engineer. 02854_ Backup Propulsion III destroyed. 02854_ Critical hit (Burn: +37). 02854_ U-05 Engineer lays Concrete. 02855_ U-05 Engineer builds a Door. 02855_ U-05 Engineer lays Concrete. 02860_ Minigun destroyed. 02861_ Slammed into G-47 Trooper. 02863_ U-05 Engineer builds a Wall. 02863_ U-05 Engineer lays Concrete. 02866_ M-28 Smith repairs Imp. Heat Sink. 02867_ Discarded Imp. Terrain Scan Processor. 02867_ Critical hit (Burn: +37). 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Particle Cannon | -8/Materials | Extracted Imp. Light Cannon | -8/Materials | Extracted Med. Storage Unit | -8/Materials | Extracted Imp. EM Shotgun | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterAdvancedNanoactuators Manual? 0 Play Time 00:38:43 Cumulative 49.6 hours Start 2023.03.15 @ 19:22:22 End 2023.03.15 @ 20:02:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 66 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9a70efc-6c25-4fa4-8822-f1e5e4ccf4d4