Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.26 @ 20:03:09

Player: BigP

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (51)       51
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1221

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             369/400
Matter                     290/300
Energy                     245/250
System Corruption          0%
Temperature                Cool (3)
Movement                   Hovering (52)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (4) ---
        Hover Unit
        Hover Unit
        Hover Unit
        Flight Unit
>       --- UTILITY (2) ------
  Small Storage Unit
  Small Storage Unit
>       --- WEAPON (2) -------
        Assault Rifle
  Light Assault Rifle
>       --- INVENTORY (8) ----
        Flight Unit

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Hover Unit
        Hover Unit
        Hover Unit
        Hover Unit
>       --- UTILITY ----------
  Small Storage Unit
  Small Storage Unit
>       --- WEAPON -----------
        Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
        Flight Unit
        Flight Unit
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Hover Unit
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 6   .   7   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   .   5   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  4    | .   .   4   
    Flight                 1    | .   .   1   
  Utility                  2    | 1   .   1   
    Device                 .    | .   .   .   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | 2   .   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      1    | .   .   1   
Average Slot Usage (%)     86   | .   85  87  
  Engine                   12   | .   14  11  
  Wheel                    16   | .   28  .   
  Hover                    15   | .   .   35  
  Storage                  15   | .   14  18  
  Energy Gun               8    | .   14  2   
  Ballistic Gun            16   | .   14  19  
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 13  13  16  
  Greatest Support         32   | 32  32  24  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 6   6   8   
  Average Capacity         6    | 5   6   7   
  Most Carried             5    | 2   5   5   
  Average Carried          1    | .   1   1   
  Final Capacity           8    | 6   6   8   
  Final Carried            5    | 1   5   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           374  | 205 .   169 
  Remotely                 .    | .   .   .   
Salvage Created            187  | .   .   187 
  Parts                    11   | .   .   11  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  4    | .   .   4   
  Guns                     4    | .   .   4   
Classes Destroyed          3    | .   .   3   
  Builder                  1    | .   .   1   
  Recycler                 1    | .   .   1   
  Swarmer                  4    | .   .   4   
Best Kill Streak           4    | .   .   4   
  Combat Bots Only         4    | .   .   4   
Max Kills in Single Turn   1    | .   .   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               266  | .   108 158 
  Core                     60   | .   29  31  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         94   | 100 88  .   
Volleys Fired              17   | .   .   17  
  Largest                  2    | .   .   2   
  Hottest                  60   | .   .   60  
Shots Fired                32   | .   .   32  
  Gun                      32   | .   .   32  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  30   | .   .   30  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          2    | .   .   2   
  Robot Hit Streak         5    | .   .   5   
  Robot Miss Streak        5    | .   .   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           20   | .   .   20  
  Core Hits                9    | .   .   9   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           203  | .   .   203 
  Guns                     203  | .   .   203 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  191  | .   .   191 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          12   | .   .   12  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        10   | .   .   10  
  Average Temperature      3    | .   .   3   
  Received Heat Transfer   15   | .   .   15  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             165  | .   15  165 
  Initial                  5    | .   .   5   
  Average                  42   | .   14  91  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              15   | .   5   10  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   .   2   
  Terminals                2    | .   .   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   .   6   
  Successful               2    | .   .   2   
  Failed                   4    | .   .   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   .   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   .   2   
  Record                   1    | .   .   1   
  Prototype ID Bank        1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   .   2   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               561  | 50  298 213 
Spaces Moved               467  | 40  123 304 
  Core                     4    | 4   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   159  | 36  123 .   
  Hover                    304  | .   .   304 
  Flight                   .    | .   .   .   
  Fastest Speed            48   | 50  100 48  
  Average Speed            67   | 95  100 50  
  Slowest Speed            100  | 100 100 52  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 3   31  27  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      685  | 52  298 335 
  Wait                     172  | .   172 .   
  Move                     465  | 39  122 304 
  Hop                      .    | .   .   .   
  Pick Up                  15   | 7   4   4   
  Fast Attach              .    | .   .   .   
  Attach                   13   | 6   .   7   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     3    | .   .   3   
  Fire                     17   | .   .   17  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   51 | -11/Scrapyard | Entered Materials
  295 | -10/Materials | Discovered new exit (range 8)
  318 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Discovered new exit (range 5)
  349 | -10/Materials | Entered another Materials area
  349 | -9/Materials  | Evolved 2 slots: Propulsion x2
  562 | -9/Materials  | Self-destructed

 Last Messages 
---------------
A generic term for the many partially functioning and/or errant robots
  that exist in the [Caves] and [Mines] surrounding [Complex 0b1]. Some
  are failed experiments, others are common robots glitched beyond repair.
  In some cases they may communicate with one another and exhibit
  rudimentary forms of organization, or have developed robotic ecosystems
  of their own. While I could do more to control their spread, they
  generally don't cause too much trouble nor pose much of a threat, and I
  find them an interesting study in robotic evolution. I did unfortunately
  have to displace some of my favorite Derelict populations during the
  construction of [Complex 0b10].
00465_ Connecting with Terminal...
>>Prototypes
Downloading prototype IDs...
    Hvy. Ion Engine
    Adv. Beam Rifle
00476_ U-05 Engineer destroyed.
00478_ Acquired 24 matter.
00479_ K-01 Serf collects debris. <x2>
00537_ R-06 Scavenger destroyed.
00542_ Acquired 81 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????#     ####### |
| ?????????????????????????????????????#  T    =!%!| |
| ?????????????????????????????????????#     ####### |
| ?????????????????????????????????????#     #????#  |
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| ???????????????????????????????????????# #??????#  |
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| ????????????????????????????????# T      #??????#  |
| ????????????????????????????????#   """  #??????#  |
| ????????????????????????????????#   """  #??????## |
| ????????????????????????????????#   """  ####+###  |
| ????????????????????????????????#        #         |
| ????????????????????????????????#   """  /         |
| ????????????????????????????????#   """  #         |
| ????????????????????????????????#   """  ###  """" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningBurstFlakker
  Manual?         0
Play Time         00:07:23
  Cumulative      4.8 hours
  Start           2021.11.26 @ 19:56:46
  End             2021.11.26 @ 20:03:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: daba7bdc-e509-4578-810a-4ef8c5cf4b5e