Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.13 @ 01:35:22 Player: maroooon Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (3562) 3562 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (798) 798 TOTAL SCORE: 7125 Bonus ------- High Alert Combat Kills 98 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 275/275 System Corruption 1% Temperature Cool (9) Movement Treading (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Target Analyzer Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Flail Great Maul Great Maul > --- INVENTORY (12) --- Heavy Ion Engine Light Nuclear Core Armored Treads Armored Treads Armored Treads Advanced Signal Interpreter Heavy Particle Cannon Assault Cannon Assault Cannon Katana Scythe Axe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Flail Great Maul Great Maul > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Armored Treads Armored Treads Armored Treads Advanced Signal Interpreter Heavy Particle Cannon Assault Cannon Assault Cannon Katana Scythe Axe [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Axe Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 5 | . 1 2 2 . . Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility 3 | . . 1 2 . . Weapon 1 | . . 1 . . . Parts Attached 120 | 7 13 29 39 10 22 Power 18 | 1 1 4 7 3 2 Engine 13 | 1 1 4 4 2 1 Core 5 | . . . 3 1 1 Reactor . | . . . . . . Propulsion 47 | 2 6 12 11 6 10 Treads 46 | 2 6 12 11 5 10 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 26 | 2 1 6 11 1 5 Device 7 | . . 2 3 . 2 Storage 3 | 1 1 1 . . . Processor 5 | 1 . 1 2 . 1 Hackware 1 | . . . 1 . . Protection 10 | . . 2 5 1 2 Artifact . | . . . . . . Weapon 29 | 2 5 7 10 . 5 Energy Gun . | . . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 5 | 2 3 . . . . Ballistic Cannon 3 | . 2 1 . . . Launcher . | . . . . . . Special Weapon 2 | . . 2 . . . Impact Weapon 8 | . . . 5 . 3 Slashing Weapon 10 | . . 4 5 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 10 | . . . 2 4 4 Power 1 | . . . . . 1 Propulsion 3 | . . . . 2 1 Utility 5 | . . . 2 2 1 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . . 1 3 2 Average Slot Usage (%) 95 | . 97 99 93 88 92 Engine 7 | . 12 10 6 4 2 Core 1 | . . . 1 3 5 Treads 26 | . 34 29 21 21 24 Device 2 | . . 4 2 . 5 Storage 9 | . 12 10 8 8 8 Processor 10 | . 12 8 12 8 10 Hackware 1 | . . . 6 . . Protection 8 | . . 7 8 16 14 Ballistic Cannon 3 | . 18 2 . . . Impact Weapon 7 | . . . 3 25 20 Slashing Weapon 13 | . . 25 20 . . Naked Turns . | . . . . . . Heaviest Build 63 | 16 27 52 63 63 61 Greatest Support 65 | 40 60 60 60 60 65 Greatest Overweight (x) 10 | 2 1 1 10 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 8 10 12 12 12 12 Average Capacity 11 | 7 9 11 12 12 12 Most Carried 12 | 3 10 12 12 12 12 Average Carried 11 | 1 8 11 11 11 11 Final Capacity 12 | 8 10 12 12 12 12 Final Carried 12 | 2 9 12 12 11 12 Class Distribution -------------------- 87% | Hacker-Mutant 7% | Hacker-Assassin 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1557 | 203 313 331 390 100 220 Remotely . | . . . . . . Salvage Created 4633 | . 307 1222 1193 1077 834 Parts 212 | . 19 88 41 40 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . 1 1 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 86 | . 8 23 20 19 16 Melee 60 | . . 19 16 16 9 Guns 8 | . 8 . . . . Cannons 4 | . . 4 . . . Classes Destroyed 11 | . 3 5 3 . . Worker 4 | . . 3 . . 1 Builder 5 | . . 3 2 . . Recycler 3 | . . 1 2 . . Operator 3 | . . 2 1 . . Watcher 8 | . 3 4 1 . . Swarmer 14 | . 2 3 3 6 . Grunt 46 | . 6 10 8 11 11 Brawler 3 | . . . 1 1 1 Duelist 1 | . . . 1 . . Sentry 19 | . . 10 6 1 2 Hunter 3 | . . . 1 . 2 Best Kill Streak 6 | . 4 3 3 6 2 Combat Bots Only 6 | . 4 2 3 6 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 4826 | . 150 438 923 1516 1799 Core 666 | . 34 78 80 210 264 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 86 80 . . . Volleys Fired 32 | . 25 7 . . . Largest 3 | . 2 3 . . . Hottest 235 | . 70 235 . . . Shots Fired 71 | . 50 21 . . . Gun 48 | . 48 . . . . Cannon 13 | . 2 11 . . . Launcher . | . . . . . . Special 10 | . . 10 . . . Kinetic 61 | . 50 11 . . . Thermal 10 | . . 10 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 17 20 . . . Robot Miss Streak 2 | . 2 1 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 408 | . 39 85 87 96 101 Core Hits 112 | . 17 35 24 23 13 Critical Hits 5 | . . 5 . . . Critical Kills 3 | . . 3 . . . Critical Parts Destroyed 2 | . . 2 . . . Melee Attacks 385 | . . 81 94 104 106 Impact 237 | . . . 27 104 106 Slashing 148 | . . 81 67 . . Piercing . | . . . . . . Sneak Attacks 29 | . . 17 9 1 2 Combat Hostiles 1 | . . . . 1 . Follow-up Attacks 89 | . . 18 21 27 23 Damage Inflicted 14219 | . 490 3969 3605 3283 2872 Guns 470 | . 470 . . . . Cannons 179 | . 20 159 . . . Explosions . | . . . . . . Melee 13542 | . . 3782 3605 3283 2872 Ramming 4 | . . 4 . . . Kinetic 649 | . 490 159 . . . Thermal 24 | . . 24 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 6917 | . . . 762 3283 2872 Slashing 6625 | . . 3782 2843 . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 1 1 1 Average Corruption 1 | . 1 1 1 1 1 Corruption Purged . | . . . . . . Effects 54 | . 3 31 7 3 10 Message Errors 22 | . 2 12 4 1 3 Heat Flow Errors 8 | . . 8 . . . Energy Discharges 11 | . . 6 1 1 3 Data Loss (minor) 9 | . 1 4 2 1 1 Targeting Errors 4 | . . 1 . . 3 Overload Shots . | . . . . . . Overflow Damage 1608 | . . 586 407 282 333 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 1608 | . . 586 407 282 333 Knockbacks 20 | . . 3 1 5 11 Impact 13 | . . . 1 4 8 Kinetic 3 | . . 3 . . . Secondary 4 | . . . . 1 3 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 252 | . 31 252 . 4 4 Average Temperature 66 | . 9 101 . 4 2 Received Heat Transfer 2877 | . 81 249 432 747 1368 Effects 6 | . . 6 . . . Energy Bleed 1 | . . 1 . . . Interference 5 | . . 5 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 23 | . . . 4 6 13 Impact Corruptions 44 | . . . 5 18 21 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 753 | . 234 195 240 753 366 Initial 268 | . . . 2 73 268 Average 145 | . 44 70 64 498 221 Maximum Alert Level 3 | . 1 . 1 3 1 Low Security (%) 76 | 100 91 100 93 14 39 Level 1 13 | . 8 . 6 16 60 Level 2 6 | . . . . 45 . Level 3 3 | . . . . 23 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . 5 5 . 5 Investigation 7 | . . 2 2 . 3 Extermination . | . . . . . . Reinforcement 5 | . . 3 . . 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 8 | . 1 1 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 174 | . 11 49 31 32 51 Peak Tracking Total 13 | . 4 4 4 13 7 Tactical Retreats 27 | . . 7 3 6 11 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 19 | . 4 6 7 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 41 | . 10 14 9 . 8 Terminals 24 | . 7 8 4 . 5 Fabricators . | . . . . . . Repair Stations 6 | . 1 2 1 . 2 Recycling Units 5 | . 2 2 1 . . Scanalyzers 4 | . . 2 2 . . Garrison Access 2 | . . . 1 . 1 Total Hacks 164 | . 35 54 33 . 42 Successful 142 | . 31 48 28 . 35 Failed 22 | . 4 6 5 . 7 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 90 | . 21 24 13 . 32 Fabricators . | . . . . . . Repair Stations 39 | . 9 15 7 . 8 Recycling Units 10 | . 5 2 3 . . Scanalyzers 20 | . . 13 7 . . Garrison Access 5 | . . . 3 . 2 Terminal Hacks 72 | . 17 19 11 . 25 Record 28 | . 6 8 6 . 8 Prototype ID Bank 7 | . 2 3 2 . . Level Access Points 1 | . . . 1 . . Branch Access Points 3 | . 1 1 . . 1 Emergency Access Points 4 | . 1 1 . . 2 Repair Station Index 1 | . . 1 . . . Scanalyzer Index 1 | . . . 1 . . Alert Level 5 | . . 1 . . 4 Locate Traps 2 | . 1 1 . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Security Status 2 | . . . . . 2 Patrol Status 2 | . 1 . . . 1 Reinforcement Status 1 | . 1 . . . . Recall Assault 1 | . . . . . 1 Hauler Manifests 3 | . . 1 . . 2 Registered Components 2 | . 1 . . . 1 Registered Prototypes 4 | . 1 1 1 . 1 Zone Layout 3 | . . 1 . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 37 | . 9 14 6 . 8 Scan Component 18 | . 4 7 3 . 4 Repair 18 | . 4 7 3 . 4 Refit 1 | . 1 . . . . Recycling Unit Hacks 9 | . 5 2 2 . . Process 2 | . 2 . . . . Report Inventory 5 | . 2 2 1 . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . . . 1 . . Scanalyzer 20 | . . 13 7 . . Insert Component 11 | . . 7 4 . . Analyze 9 | . . 6 3 . . Garrison Access Hacks 4 | . . . 2 . 2 Unlock Access 2 | . . . 1 . 1 Coupler Status 2 | . . . 1 . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 36 | . 8 12 8 . 8 Full Trace Events 10 | . 3 2 2 . 3 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 9 | . . 6 3 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 18 | . 4 7 3 . 4 Time 558 | . 104 194 108 . 152 Parts Recycled . | . . . . . . Recycled Matter 205 | . 205 . . . . Retrieved Matter 268 | . 268 . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed 9 | . . 6 3 . . Part Schematics Acquired 9 | . . 6 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 10144 | 97 1303 3498 2398 1374 1474 Spaces Moved 4391 | 53 617 1663 900 642 516 Core 12 | 8 . . 4 . . Treads 4379 | 45 617 1663 896 642 516 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 158 Average Speed 165 | 152 160 160 173 170 168 Slowest Speed 550 | 160 180 180 550 210 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 6 84 97 61 64 37 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . 2 . . . Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 6641 | 70 892 2353 1599 772 955 Wait 1660 | . 207 551 552 39 311 Move 4385 | 52 616 1662 899 640 516 Hop . | . . . . . . Pick Up 86 | 10 21 20 17 5 13 Fast Attach 41 | . 2 9 20 2 8 Attach 35 | 7 8 3 7 4 6 Detach 3 | . . . 1 . 2 Swap 44 | . 3 17 12 4 8 Drop 77 | 1 10 24 23 6 13 Fire 32 | . 25 7 . . . Melee 275 | . . 59 68 70 78 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 41 | -11/Scrapyard | Identified exit to Materials 41 | -11/Scrapyard | Discovered exit to Materials (range 16) 98 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Evolved 1 slot: Propulsion x1 306 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Discovered exit to Mines (range 6) 310 | -10/Materials | Build established: Hacker-Mutant 533 | -10/Materials | Identified exit to Materials 533 | -10/Materials | Discovered exit to Materials (range 14) 771 | -10/Materials | Discovered exit to Materials (range 15) 820 | -10/Materials | Repaired Lgt. Treads 824 | -10/Materials | Repaired Lgt. Treads 850 | -10/Materials | Repaired Ion Engine 878 | -10/Materials | Repaired Lgt. Treads 1316 | -10/Materials | Discovered exit to Materials (range 3) 1401 | -10/Materials | Entered another Materials area 1401 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1703 | -9/Materials | Build established: Hacker-Gunner 1758 | -9/Materials | Identified exit to Mines 1758 | -9/Materials | Identified exit to Storage 2180 | -9/Materials | Build established: Hacker-Mutant 2226 | -9/Materials | Identified exit to Materials 2226 | -9/Materials | Discovered exit to Materials (range 12) 2584 | -9/Materials | Discovered exit to Materials (range 15) 2632 | -9/Materials | Repaired Lgt. Treads 2660 | -9/Materials | Repaired Mining Laser 2680 | -9/Materials | Repaired Lgt. Cannon 2706 | -9/Materials | Repaired Lgt. Treads 3179 | -9/Materials | Repaired Lgt. Treads 3206 | -9/Materials | Repaired Lgt. Cannon 3245 | -9/Materials | Repaired Axe 3735 | -9/Materials | Discovered exit to Materials (range 3) 4899 | -9/Materials | Entered another Materials area 4899 | -8/Materials | Evolved 2 slots: Utility x2 5200 | -8/Materials | Build established: Hacker-Assassin 5842 | -8/Materials | Identified exit to Factory 5842 | -8/Materials | Discovered exit to Factory (range 8) 5999 | -8/Materials | Build established: Hacker-Mutant 6691 | -8/Materials | Identified exit to Garrison 6941 | -8/Materials | Repaired Lgt. Treads 6982 | -8/Materials | Repaired Arm. Treads 7020 | -8/Materials | Garrison activated, responded to threat 7029 | -8/Materials | Repaired Power Maul 7297 | -8/Materials | Entered Garrison 7336 | -8/Garrison | Triggered checkpoint 7498 | -8/Garrison | Triggered checkpoint 7585 | -8/Garrison | Lost 3 parts (2n1u) 7676 | -8/Garrison | Triggered checkpoint 7702 | -8/Garrison | Triggered checkpoint 7931 | -8/Garrison | Identified exit to Materials 7931 | -8/Garrison | Discovered exit to Materials (range 8) 8004 | -8/Garrison | Triggered checkpoint 8232 | -8/Garrison | Discovered exit to Materials (range 9) 8257 | -8/Garrison | Installed Relay Interface Framework 8294 | -8/Garrison | Triggered checkpoint 8302 | -8/Garrison | Core integrity fell below 50% 8532 | -8/Garrison | Discovered exit to Materials (range 12) 8602 | -8/Garrison | Triggered checkpoint 8671 | -8/Garrison | Entered Materials 8719 | -8/Materials | Repaired Great Maul 8759 | -8/Materials | Repaired Great Maul 8799 | -8/Materials | Repaired Arm. Treads 8809 | -8/Materials | Identified exit to Garrison 9215 | -8/Materials | Core integrity fell below 20% 9408 | -8/Materials | Repaired Arm. Treads 10145 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 09990_ U-05 Engineer builds a Door. 09991_ Particle Gun fried. 09991_ G-47 Trooper destroyed. 09995_ Acquired 10 matter. 10096_ Hvy. Flail follow-up attack on G-47 Trooper. 10099_ Destroyed Lgt. Nuclear Core. 10099_ G-47 Trooper system corrupted by crushing effect. 10109_ Great Maul follow-up attack on G-47 Trooper. 10113_ Destroyed Lgt. Nuclear Core. 10113_ G-47 Trooper system corrupted by crushing effect. 10115_ W-25 Informer distress signal alerts nearby ally. 10116_ Hvy. 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Heat Sink | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed IntegrityTrackerMinigun Manual? 0 Play Time 02:11:51 Cumulative 38.6 hours Start 2021.09.12 @ 23:12:26 End 2021.09.13 @ 01:35:22 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 40 Rogue 37 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05a79283-98b9-4c12-a619-cee14c394384