Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 18:38:47 Player: MoYuYu Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (11) 55 Value Destroyed (50) 50 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (25954) 25954 TOTAL SCORE: 33019 Bonus ------- Entered DSFs 1000 Win 3000 Win Speed 21954 Cogmind --------- Core Integrity 1512/1600 Matter 201/300 Energy 11/100 System Corruption 0% Temperature Cool (1) Movement Flying (95) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved VTOL Module Improved VTOL Module Field Propulsion Array Electron Diverter > --- UTILITY (13) ----- Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Improved Weapon Shielding Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Plasma Cutter Power Maul > --- INVENTORY (5) ---- Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module Field Propulsion Array Electron Diverter > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Terrain Scanner Transmission Jammer Improved Weapon Shielding Improved Light Armor Plating Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Structural Scanner Advanced Terrain Scan Processor System Restoration Module Heavy Rocket Launcher Plasma Cutter [Rating: 87] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Flight Unit Improved VTOL Module Utility Improved Weapon Shielding Device Transmission Jammer Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Heavy Flail Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . 2 2 . 2 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 6 | . . 1 1 1 1 . . 1 . . . 1 Utility 11 | . . 1 1 1 1 . 1 1 . 2 2 1 Weapon . | . . . . . . . . . . . . . Parts Attached 36 | . 3 6 4 4 . . 2 2 . 6 4 5 Power 6 | . . 1 . 1 . . 1 . . . 1 2 Engine 3 | . . 1 . 1 . . . . . . 1 . Core 1 | . . . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 10 | . 2 5 . 1 . . . . . 1 1 . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 10 | . 2 5 . 1 . . . . . 1 1 . Utility 17 | . 1 . 3 2 . . 1 2 . 5 1 2 Device 6 | . . . 1 . . . . 2 . 1 1 1 Storage . | . . . . . . . . . . . . . Processor 6 | . 1 . 1 1 . . . . . 2 . 1 Hackware 3 | . . . . 1 . . . . . 2 . . Protection 2 | . . . 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 3 | . . . 1 . . . . . . . 1 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 2 | . . . 1 . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . . 2 . . Parts Lost 12 | . 1 . 2 . . . . . . 3 5 1 Power 5 | . . . 1 . . . . . . 1 2 1 Propulsion 5 | . 1 . 1 . . . . . . 1 2 . Utility 2 | . . . . . . . . . . 1 1 . Weapon . | . . . . . . . . . . . . . Highest Loss Streak 5 | . 1 . 2 . . . . . . 1 5 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 3 | . 1 1 2 3 5 5 4 5 5 5 4 2 Power . | . 1 . . . 1 1 . . . . . . Propulsion . | . . . 1 . . . . . . . . . Utility 1 | . . . . . 1 1 1 2 2 2 2 1 Weapon 1 | . . . . 1 2 2 2 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 5 | . . 1 . 2 . . . . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . Utility 2 | . . . . 1 . . . . . . . 1 Weapon 2 | . . . . 1 . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 17 50 65 82 80 80 76 78 84 77 72 62 Engine 3 | . . 8 6 5 6 6 5 5 5 3 . . Core 1 | . . . . . . . 5 5 5 4 4 . Flight 25 | . 12 30 34 33 33 33 29 26 26 22 24 16 Device 9 | . . . 7 7 6 6 5 10 15 14 8 13 Processor 10 | . 5 11 9 15 13 13 11 10 10 11 8 10 Hackware 6 | . . . . 4 6 6 5 5 5 4 13 12 Protection 5 | . . . 3 7 6 6 5 10 10 9 7 4 Impact Weapon 4 | . . . 4 7 6 6 5 5 5 4 4 4 Peak Build Rating 87 | . 4 15 26 36 36 36 43 50 50 73 87 87 Average Rating 49 | . 1 9 21 32 36 36 40 48 50 59 82 78 On Entrance 33 | . . 3 15 26 36 36 36 43 50 50 67 72 Naked Turns 33 | . 33 . . . . . . . . . . . Heaviest Build 24 | . . 3 9 9 9 9 18 20 20 20 20 24 Greatest Support 38 | 3 8 15 19 20 15 15 24 24 24 24 38 33 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 3 3 4 5 5 5 5 5 5 5 5 5 Average Carried 3 | . 1 1 2 3 5 5 4 5 5 5 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 3 3 5 5 5 5 5 5 5 5 1 Class Distribution -------------------- 34% | Hacker-Ninja 22% | Ninja 22% | Scout 13% | Sprinter 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/DSF Scout | -5/Factory Scout | -4/Factory Ninja | -4/DSF Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Matter Collected 429 | 92 13 . . 223 . . . . . . 81 20 Remotely . | . . . . . . . . . . . . . Salvage Created 187 | . 13 . . 38 . . . . . . 116 20 Parts 8 | . 4 . . 3 . . . . . . 1 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 1 | . 1 . . . . . . . . . . . Melee 1 | . 1 . . . . . . . . . . . Classes Destroyed 4 | . 1 . . 2 . . . . . . 1 . Worker 8 | . . . . 2 . . . . . . 5 1 Builder 1 | . . . . . . . . . . . 1 . Tunneler 1 | . . . . 1 . . . . . . . . Swarmer 1 | . 1 . . . . . . . . . . . Best Kill Streak 3 | . 1 . . 3 . . . . . . 2 1 Combat Bots Only 1 | . 1 . . . . . . . . . . . Max Kills in Single Turn 1 | . 1 . . 1 . . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Hostile Shots Fired 253 | . 34 4 56 18 . . . . 3 56 50 32 Missed 148 | . 19 3 35 13 . . . . 3 31 28 16 Hits 105 | . 15 1 21 5 . . . . . 25 22 16 Projectile 105 | . 15 1 21 5 . . . . . 25 22 16 Critical Strikes 3 | . . . . . . . . . . 2 1 . Actively Blocked 1 | . . . . . . . . . . 1 . . Damage Taken 1567 | . 126 12 220 39 . . . . . 475 491 204 Core 566 | . 109 . 77 16 . . . . . 77 199 88 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 61 | . . . 24 . . . . . . 24 13 . Core Remaining (%) 92 | 100 56 100 86 97 . 100 100 . 100 94 86 94 Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 11 | . . . . 4 . . . . . . 6 1 Core Hits 3 | . 1 . . 1 . . . . . 1 . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 1 . . . . . . 3 1 Critical Strikes 5 | . . . . 1 . . . . . . 3 1 Smash 5 | . . . . 1 . . . . . . 3 1 Melee Attacks 30 | . . . 4 4 . . . . . 4 15 3 Impact 30 | . . . 4 4 . . . . . 4 15 3 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 11 | . . . . 4 . . . . . . 6 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1221 | . 17 . . 355 . . . . . 1 756 92 Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 1203 | . . . . 355 . . . . . . 756 92 Ramming 18 | . 17 . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 1203 | . . . . 355 . . . . . . 756 92 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . 3 . Average Corruption 1 | . . . . . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 952 | . . . . 199 . . . . . . 661 92 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 952 | . . . . 199 . . . . . . 661 92 Knockbacks 3 | . . . . 1 . . . . . . 2 . Impact 3 | . . . . 1 . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 8 | . 8 . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 2 | . 1 . . . . . . . . 1 . . Targets Rammed 2 | . 1 . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 4 | . . . . . . . 4 1 . 2 3 . Average Temperature 2 | . . . . . . . 2 1 . 2 2 . Received Heat Transfer 129 | . 12 . 36 12 . . . . . 51 9 9 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . . 1 . . . . . . 6 . Impact Corruptions 17 | . . . . 2 . . . . . . 12 3 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Maximum Alert Level 1 | . . . . . . . . . . 1 1 . Low Security (%) 84 | 100 100 100 100 100 100 100 100 100 100 34 87 100 Level 1 15 | . . . . . . . . . . 65 12 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 282 | . 30 12 181 120 42 32 20 . . 282 205 90 Initial 164 | . . . . 81 42 32 16 . . . 164 85 Average 96 | . 9 1 24 97 42 32 12 . . 168 186 66 Influence Increases 957 | . 30 17 213 106 4 . 4 . . 418 109 56 Destroy 0b10 Robot/C 20 | . 20 . . . . . . . . . . . Destroy 0b10 Robot/NC 50 | . . . . 15 . . . . . . 30 5 Destroy Leader 10 | . 10 . . . . . . . . . . . Successful Hack 136 | . . 17 . 31 4 . 4 . . 37 28 15 Disable Machine 30 | . . . 15 . . . . . . 15 . . Destroy Structure 36 | . . . 3 . . . . . . 6 21 6 Partial Spotted 105 | . . . . 45 . . . . . 15 15 30 Lose Combat Pursuer 570 | . . . 195 15 . . . . . 345 15 . Influence Decreases 936 | . 30 15 34 200 45 14 36 . . 126 258 178 Entered New Map 363 | . . . 2 100 45 14 16 . . . 128 58 Time Decay 432 | . 20 15 21 90 . . 20 . . 96 80 90 Lost Part 101 | . 10 . 11 . . . . . . 20 50 10 Lost Ally 40 | . . . . 10 . . . . . 10 . 20 Squads Dispatched 14 | . 2 . . 4 . . . . . 4 2 2 Investigation 4 | . 1 . . . . . . . . 2 . 1 Extermination 5 | . . . . 2 . . . . . 2 1 . Reinforcement 5 | . 1 . . 2 . . . . . . 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Distress Signals 10 | . 2 . . 1 . . . . . 3 3 1 Communications Jammed 6 | . . . . . . . . . . 6 . . Distress Signals 6 | . . . . . . . . . . 6 . . Times Spotted 121 | . 12 5 19 8 . 1 3 1 2 33 29 8 Peak Tracking Total 26 | . 6 6 14 6 . 2 3 1 2 15 26 4 Tactical Retreats 9 | . . . 2 1 . . . . . 5 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Traps Triggered 1 | . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Machines Disabled 2 | . . . 1 . . . . . . 1 . . Max in Single Turn 1 | . . . 1 . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Machines Accessed 32 | . 2 3 2 8 1 . 2 1 . 6 4 3 Terminals 29 | . 2 3 2 7 1 . 2 1 . 6 2 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . Total Hacks 69 | . 3 7 4 19 1 . 3 1 . 15 9 7 Successful 24 | . 1 3 1 5 1 . 2 1 . 4 4 2 Failed 45 | . 2 4 3 14 . . 1 . . 11 5 5 Catastrophic 14 | . 2 1 2 2 . . 1 . . 4 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 53 | . 3 7 4 16 . . 2 . . 11 6 4 Terminals 64 | . 3 7 4 17 1 . 3 1 . 15 6 7 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 . Terminal Hacks 7 | . . 1 . 1 1 . 1 1 . 1 1 . Open DSF 4 | . . . . . 1 . 1 1 . 1 . . Level Access Points 3 | . . 1 . 1 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 16 | . 1 2 1 4 . . 1 . . 3 2 2 Terminals 16 | . 1 2 1 4 . . 1 . . 3 2 2 Assimilate 4 | . . . . 1 . . . . . 1 . 2 Botnet 12 | . 1 2 1 3 . . 1 . . 2 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . 2 2 2 8 1 . 1 . . 5 3 3 Full Trace Events 4 | . 1 . . . . . . . . 2 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Total Allies 4 | . . . . 1 . . . . . 1 . 2 Largest Group 2 | . . . . 1 . . . . . 1 . 2 Highest-Rated Group 90 | . . . . 10 . . . . . 26 . 90 Highest-Rated Ally 45 | . . . . 10 . . . . . 26 . 45 Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Active Infowar (turns) 1054 | . 27 40 110 199 2 17 43 25 8 225 174 184 Optics 1054 | . 27 40 110 199 2 17 43 25 8 225 174 184 Sensors 653 | . . . 44 132 2 17 43 25 8 224 . 158 Terrain 114 | . . . . . . . . . . . 20 94 Structural 93 | . . . . . . . . . . . . 93 Jamming 237 | . . . . . . . . 4 . 191 . 42 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Turns Passed 1112 | 12 73 40 110 199 2 17 43 25 8 225 174 184 Spaces Moved 3270 | 22 152 94 332 594 6 58 165 89 31 768 515 444 Core 84 | 22 62 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3186 | . 90 94 332 594 6 58 165 89 31 768 515 444 Fastest Speed 23 | 50 37 29 27 26 29 29 24 24 24 24 23 27 Average Speed 27 | 50 42 31 27 29 29 29 24 24 24 25 23 30 Slowest Speed 95 | 50 50 34 29 32 29 29 24 24 24 26 27 95 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 58 | . 9 3 8 4 . . 4 2 . 15 9 4 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 29 17 45 22 . 73 8 5 48 28 22 17 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 . 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 15 | . . . 3 . . . . . . 3 7 2 Terrain Destroyed 15 | . . . 3 . . . . . . 3 7 2 Melee 15 | . . . 3 . . . . . . 3 7 2 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Total 3316 | 22 148 99 335 607 5 57 163 88 30 774 525 463 Wait 11 | . . . . 1 . . . . . 7 . 3 Move 3148 | 21 135 88 316 585 5 57 156 84 30 739 496 436 Hop 52 | . 7 2 7 4 . . 4 2 . 14 9 3 Pick Up 16 | 1 2 2 3 6 . . 1 . . . 1 . Fast Attach 21 | . 3 . 2 2 . . 1 2 . 6 3 2 Attach 14 | . . 3 3 2 . . 1 . . . 1 4 Detach 1 | . . . . . . . . . . . . 1 Swap 4 | . . 3 . 1 . . . . . . . . Drop 9 | . . 1 . 2 . . . . . 4 . 2 Fire . | . . . . . . . . . . . . . Melee 30 | . . . 4 4 . . . . . 4 15 3 Ram 1 | . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . . 9 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory -6/DSF -5/Factory -4/Factory -4/DSF -3/Research -2/Research (discovered 4 exits: *Acc x3 / Gar) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 13 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 8) 86 | -10/Materials | Entered another Materials area 86 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 123 | -9/Materials | Identified exit to Materials 126 | -9/Materials | Entered another Materials area 126 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 139 | -8/Materials | Discovered new exit (range 6) 231 | -8/Materials | Discovered new exit (range 17) 236 | -8/Materials | Identified exit to Factory 236 | -8/Materials | Entered Factory 236 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 342 | -7/Factory | Discovered new exit (range 11) 357 | -7/Factory | Identified exit to Lower Caves 387 | -7/Factory | Identified exit to Factory 391 | -7/Factory | Discovered exit to Lower Caves (range 9) 435 | -7/Factory | Entered another Factory area 435 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 437 | -6/Factory | Identified exit to DSF 437 | -6/Factory | Entered DSF 447 | -6/DSF | Assembled infested the area 449 | -6/DSF | Discovered new exit (range 20) 454 | -6/DSF | Identified exit to Factory 454 | -6/DSF | Entered Factory 454 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 494 | -5/Factory | Discovered new exit (range 15) 497 | -5/Factory | Identified exit to Factory 497 | -5/Factory | Entered another Factory area 497 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 521 | -4/Factory | Identified exit to DSF 522 | -4/Factory | Entered DSF 525 | -4/DSF | Discovered new exit (range 20) 529 | -4/DSF | Identified exit to Research 530 | -4/DSF | Entered Research 530 | -3/Research | Evolved 2 slots: Utility x2 751 | -3/Research | Discovered new exit (range 9) 752 | -3/Research | Identified exit to Research 755 | -3/Research | Entered another Research area 755 | -2/Research | Evolved 2 slots: Utility x2 796 | -2/Research | Identified exit to Access 891 | -2/Research | Spotted B-90 Cyclops 904 | -2/Research | Identified exit to Garrison 929 | -2/Research | Entered Access 929 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 959 | -1/Access | Lost 5 parts (2p2n1u) 1040 | -1/Access | Build established: Hacker-Ninja 1047 | -1/Access | Spotted B-99 Colossus 1080 | -1/Access | Discovered new exit (range 12) 1112 | -1/Access | Identified exit to Surface 1113 | *** | Escaped! Last Messages --------------- System interface override in place. 01057_ Slug penetrates Door. 01057_ Slug penetrates Wall. 01068_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01080_ EXIT=FOUND 01080_ Connecting with Terminal... Feedback blocked by Adv. System Shield. 01080_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 01082_ Dismantling Sealed Barrier with Plasma Cutter. 01100_ Lgt. Quantum Reactor destroyed. 01101_ Dismantling Main Access Shell with Plasma Cutter. 01107_ Main Access Shell breached. 01112_ EXIT=IDENTIFIED: SURFACE [Achievement: Straight Shot] [Achievement: Speedrunner] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ????????????????????????????????#??????## ##????? | | ??????????????????????????????????????### ##??#?? | | ????????????????????????????????#??????## ##????? | | ????????????????????????#????#????#??#?## ##????? | | ????????????????????????????????????#??## ####### | | ???????????????????????????#???????????## ####### | | ????????????????????????##?##??????????## ## | | ?????????????????????#???##????#??#????## ## | | ??????????????????????????#?#??????##?### ## | | ????????? ############################ ## | | ?????????############################### # | | ????????? # | | ?????????? + | | ?????????????????#### ""######### # | | ??????????????? ??### ""#########"#### | | ??????????????? ??## ""##?##?######## | | ??????????????? ### T###?##?####### | | ?????????????? ?? ?## % ""###?########## | | ??????????????????### H""##?###########"#### | | ?????????????? ?? ?## ""##?##### " ## | | ????????????? " ? ##"""""""" """#?##### """ ## | | ??????????????"? ??## ###?#### """ ## | | ?????????????"? ? ### ####?### " ## | | ??????????????? ? ?## """" ##?##### ## | | ????????????? ? ? ### ?" " ##?##### ]## | | ?????????????? ?? ?## " @" " ###?#### ## | | ???????????????? ?#????" "" " ######## ## | | ??????????????????#?? " " #######"####+###### | | ??????????????? ????#??"""""" #### ## | | ??????????????? ?????? ?? ?? #### + ## | | ???????????????? ???#"?"""?"?""#### ## ## | | ????????????????????#?""????"?"#### ! ## ##+## | | ?????????????????????"?"???"?"?#### ## ## | | ???????????????????#????"?"?""?#?## # #= | | ????????????????????????? ?? ?#?#####+## # | | ?????????????????????? ?? ?#?##### + | | ?????????????????????????? ? ???#??## ## # [ | | ???????????????????????????? ???###### ## # | | ????????????????????????????? ?#######+#### #####+ | | ????????????????????????????????## # ####" | | ????????????????????????????????## # ##### | | ????????????????????????????#???## + | | ????????????????????????????????## ####### | | ???????????????????????????????### ##### | | ???????????????????????????????### ##?## | | ????????????????????????????????## ####### | | ????????????????????????????????############?#### | | ????????????????????????????????############???## | | ??????????????????????????????????? ?????????#?##" | | ????????????????????????????????????? ?????????##" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 190 Matter Stores 263 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 73 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Speedrunner Straight Shot True Flier Challenges ------------ None Game ------ Seed ProjectileTrapWings Manual? 0 Play Time 00:45:16 Cumulative 137.9 hours Start 2025.05.06 @ 17:54:43 End 2025.05.06 @ 18:38:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 60 Adventurer 5 Explorer 5 Win Type 0 Total 7 Types 7/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 56 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 0312cfce-0fdc-436a-adef-9ef72c4babcc