Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.29 @ 15:09:35 Player: Possibly A Hive Mind Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1299) 1299 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4859 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 92/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Subdweller Power Source Subdweller Power Source > --- PROPULSION ------- Subdweller Monowheel Subdweller Monowheel > --- UTILITY ---------- High-capacity Storage Unit Armor Integrity Analyzer > --- WEAPON ----------- Powered Cannon > --- INVENTORY -------- Light Ion Engine Armored Wheel Armored Wheel Armored Wheel High-capacity Matter Pod Improved Light Armor Plating Scrap Shield Heavy Assault Rifle Heavy Battle Rifle Battle Cannon Flamer Hammer Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Scrap Shield Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Powered Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 6 | . . . . 6 Weapon 3 | . . . . 3 Parts Attached 47 | 5 10 22 3 7 Power 8 | 1 . 6 1 . Engine 8 | 1 . 6 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . 9 . . Treads 3 | 2 . 1 . . Leg . | . . . . . Wheel 8 | . . 8 . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 4 1 2 3 Device 4 | . 2 . . 2 Storage 3 | . 2 . . 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 18 | 2 6 6 . 4 Energy Gun 5 | 2 . . . 3 Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | . 4 1 . . Ballistic Cannon 2 | . . 2 . . Launcher 1 | . 1 . . . Special Weapon 3 | . 1 1 . 1 Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 12 | . 1 4 . 7 Power 2 | . . 1 . 1 Propulsion 2 | . . 2 . . Utility 4 | . 1 . . 3 Weapon 4 | . . 1 . 3 Highest Loss Streak 3 | . 1 1 . 3 To Critical Strikes . | . . . . . Average Backups 8 | . 7 12 1 . Power . | . . . . . Propulsion 2 | . 2 3 . . Utility 1 | . . 1 . . Weapon 3 | . 3 5 . . Tool/Special . | . . . . . Unused Backups 10 | . 2 2 4 2 Power 1 | . 1 . . . Propulsion . | . . . . . Utility 2 | . 1 . 1 . Weapon 5 | . . . 3 2 Tool/Special 2 | . . 2 . . Average Slot Usage (%) 85 | . 94 93 72 16 Engine 14 | . 14 16 15 2 Treads 11 | . 27 5 . . Wheel 14 | . . 21 27 5 Device 1 | . 3 . . . Storage 14 | . 21 16 1 . Processor 5 | . . 10 . . Protection 1 | . . . 13 2 Energy Gun 2 | . 6 . . 1 Energy Cannon 3 | . . 3 13 1 Ballistic Gun 9 | . 15 8 . . Ballistic Cannon 4 | . . 9 . . Peak Build Rating 31 | 5 11 30 31 23 Average Rating 16 | 3 8 21 23 12 On Entrance 13 | . 5 11 30 23 Naked Turns 68 | . . . . 68 Heaviest Build 62 | 7 53 59 62 30 Greatest Support 40 | 40 40 40 40 20 Greatest Overweight (x) 4 | . 1 4 1 3 Average Overweight (x) 1 | . . 1 . . Largest Inventory Capacity 20 | 5 20 20 20 5 Average Capacity 15 | 5 15 20 6 5 Most Carried 20 | 3 14 20 20 4 Average Carried 12 | . 7 18 5 1 Final Capacity 20 | 5 20 20 5 5 Final Carried 19 | . 14 19 4 . Class Distribution -------------------- 76% | Mutant 14% | Subdweller-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Subdweller-Mutant | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1262 | 216 505 465 46 30 Remotely 77 | . 77 . . . Salvage Created 1534 | . 457 571 346 160 Parts 81 | . 39 28 11 3 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 21 | . . 21 . . Prevented . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 33 | . 14 13 3 3 Guns 15 | . 9 4 . 2 Cannons 11 | . . 8 3 . AOE 6 | . 5 . . 1 Classes Destroyed 10 | . 5 3 1 1 Worker 2 | . 1 . . 1 Builder 3 | . 3 . . . Hauler 1 | . 1 . . . Recycler 2 | . . . 2 . Turret 2 | . . 2 . . Watcher 1 | . . . . 1 Swarmer 8 | . 6 2 . . Grunt 11 | . 8 1 . 2 Sentry 5 | . . 1 3 1 Subdweller 9 | . . 9 . . Best Kill Streak 11 | . 11 4 2 3 Combat Bots Only 8 | . 8 2 1 3 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 279 | . 58 58 45 118 Missed 93 | . 21 16 12 44 Hits 186 | . 37 42 33 74 Projectile 186 | . 37 42 33 74 Critical Strikes 5 | . . 3 . 2 Damage Taken 3337 | . 436 807 256 1838 Core 1298 | . 66 134 49 1049 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 39 | . 39 . . . Core Remaining (%) 50 | 100 . . . . Volleys Fired 100 | . 29 37 16 18 Largest 2 | . 2 2 1 2 Hottest 200 | . 80 81 40 200 Shots Fired 139 | . 47 56 15 21 Gun 82 | . 37 35 . 10 Cannon 43 | . . 19 15 9 Launcher 10 | . 10 . . . Special 4 | . . 2 . 2 Kinetic 54 | . 14 40 . . Thermal 52 | . . 16 15 21 Explosive 10 | . 10 . . . Electromagnetic 23 | . 23 . . . Robot Hit Streak 20 | . 13 20 6 19 Robot Miss Streak 7 | . 3 2 1 7 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 104 | . 30 47 12 15 Core Hits 65 | . 30 18 4 13 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Meltdown 1 | . . 1 . . Melee Attacks 2 | . . 2 . . Impact 2 | . . 2 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Follow-up Attacks . | . . . . . Damage Inflicted 3659 | . 1097 1139 623 800 Guns 1026 | . 286 422 . 318 Cannons 1518 | . . 622 623 273 Explosions 997 | . 811 . . 186 Melee 74 | . . 74 . . Ramming 7 | . . . . 7 Kinetic 588 | . 95 493 . . Thermal 2155 | . 167 572 623 793 Explosive 644 | . 644 . . . Electromagnetic 191 | . 191 . . . Impact 74 | . . 74 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 1 2 1 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . 10 21 5 . Message Errors 13 | . 3 10 . . Matter Fused 5 | . . 4 1 . Heat Flow Errors 2 | . 1 1 . . Energy Discharges 5 | . 2 1 2 . Parts Fused 1 | . . 1 . . Data Loss (minor) 5 | . . 4 1 . Data Loss (major) 2 | . 2 . . . Misfires 2 | . 2 . . . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 91 | . 36 4 38 13 Projectiles 38 | . . . 38 . Explosions 49 | . 36 . . 13 Melee 4 | . . 4 . . Knockbacks 2 | . . 2 . . Impact 2 | . . 2 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 112 | . 37 . . 75 Shots 4 | . 3 . . 1 Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 201 | . 199 199 94 201 Average Temperature 42 | . 43 34 36 49 Received Heat Transfer 858 | . 120 243 72 423 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 2 | . . 2 . . Impact Corruptions 1 | . . 1 . . Robots Melted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 986 | . 250 74 . 662 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 92 | 100 95 . 100 66 Level 1 7 | . 4 . . 33 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 332 | . 217 . 60 332 Initial 200 | . . . 38 200 Average 83 | . 88 . 13 184 Influence Increases 1296 | . 485 145 99 567 Destroy 0b10 Robot/C 520 | . 280 120 60 60 Destroy 0b10 Robot/NC 45 | . 25 . 10 10 Destroy Leader 94 | . 62 10 . 22 Successful Hack 50 | . 38 . 12 . Disable Machine 60 | . 15 . 15 30 Destroy Structure 102 | . 50 . 2 50 Advance Influence 200 | . . . . 200 Lose Combat Pursuer 225 | . 15 15 . 195 Influence Decreases 969 | . 458 91 180 240 Entered New Map 57 | . . 14 43 . Time Decay 832 | . 448 77 137 170 Lost Part 80 | . 10 . . 70 Squads Dispatched 8 | . 3 . . 5 Investigation 3 | . 2 . . 1 Extermination 1 | . . . . 1 Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 20 22 3 25 Peak Tracking Total 9 | . 6 3 1 9 Tactical Retreats 7 | . 1 1 . 5 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 4 | . 1 . 1 2 Max in Single Turn 2 | . 1 . 1 2 Machines Repaired . | . . . . . Machines Dismantled 1 | . 1 . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 14 | . 6 3 4 1 Terminals 8 | . 4 . 3 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 47 | . 24 7 11 5 Successful 23 | . 12 7 3 1 Failed 24 | . 12 . 8 4 Catastrophic 4 | . 1 . 3 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 29 | . 16 . 8 5 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 8 | . 5 . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 6 7 3 1 Record 6 | . . 5 1 . Part Schematic 1 | . . . 1 . Open Door 1 | . . 1 . . Open DSF 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . . 1 . Release Object 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 6 . 4 1 Full Trace Events 7 | . 2 . 4 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 348 | . 348 . . . Structural 348 | . 348 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 4574 | 58 1432 2191 543 350 Spaces Moved 2990 | 36 626 1546 445 337 Core 226 | 8 . . . 218 Treads 806 | 28 626 152 . . Legs . | . . . . . Wheels 1958 | . . 1394 445 119 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 112 110 50 Average Speed 138 | 135 208 130 112 82 Slowest Speed 320 | 160 240 320 120 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 4 80 74 94 11 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 90 | . 54 3 2 31 Melee . | . . . . . Projectile 9 | . . 3 2 4 AOE 81 | . 54 . . 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 3284 | 45 705 1666 478 390 Wait . | . . . . . Move 2986 | 35 625 1545 444 337 Hop . | . . . . . Pick Up 72 | 5 24 28 6 9 Fast Attach . | . . . . . Attach 32 | 5 7 11 2 7 Detach 3 | . 2 1 . . Swap 32 | . 9 21 2 . Drop 44 | . 5 20 8 11 Fire 100 | . 29 37 16 18 Melee 2 | . . 2 . . Ram 3 | . . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 10 | . 4 1 . 5 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -7/Recycling -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Repaired Lgt. Treads 306 | -10/Materials | Build established: Mutant 426 | -10/Materials | Destroyed 8 combat bots 620 | -10/Materials | Discovered new exit (range 10) 625 | -10/Materials | Discovered new exit (range 16) 969 | -10/Materials | Identified exit to Mines 1248 | -10/Materials | Discovered new exit (range 10) 1450 | -10/Materials | Discovered new exit (range 11) 1491 | -10/Materials | Entered Subcaves 1632 | -10/Subcaves | Ambushed by swarm of Subdwellers 1954 | -10/Subcaves | Core integrity fell below 50% 2194 | -10/Subcaves | Identified exit to Recycling 2458 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2459 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2622 | -10/Subcaves | Released subatomizers from SUBCON Basin 2936 | -10/Subcaves | A Subdweller sparked back to life 2936 | -10/Subcaves | A Subdweller sparked back to life 2936 | -10/Subcaves | A Subdweller sparked back to life 2956 | -10/Subcaves | Found Prototype Energy Cannon 2958 | -10/Subcaves | Identified Powered Cannon 2959 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 3097 | -10/Subcaves | Discovered new exit (range 14) 3137 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3266 | -10/Subcaves | Discovered new exit (range 15) 3326 | -10/Subcaves | Visited Clippyterm 3329 | -10/Subcaves | Learned Factory trap positions 3329 | -10/Subcaves | Learned Factory stockpile data 3682 | -10/Subcaves | Entered Recycling 3683 | -7/Recycling | Met a Zionite searching for Scraptown 3689 | -7/Recycling | Core integrity fell below 20% 4017 | -7/Recycling | Build established: Subdweller-Mutant 4082 | -7/Recycling | Discovered new exit (range 16) 4225 | -7/Recycling | Entered Factory 4225 | -5/Factory | Evolved 10 slots: Power x1, Utility x6, Weapon x3 4226 | -5/Factory | Loaded intel: 119 trap records 4502 | -5/Factory | Lost 3 parts (2u1w) 4545 | -5/Factory | Core integrity fell below 50% 4551 | -5/Factory | Core integrity fell below 20% 4575 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Critical hit (Burn: +37). G-50 Soldier destroyed. Hvy. Gatling Laser destroyed. G-50 Soldier destroyed. Acquired 6 matter. Slammed into G-50 Soldier. G-50 Soldier suffers critical hit (Burn). Dropped Hvy. Gatling Laser. Acquired Component Analysis Suite. H-71 Marshal calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Knocked back. Dropped Hvy. Gatling Laser. Dropped Component Analysis Suite. Knocked back. Slammed into H-71 Marshal. T-07 Excavator destroyed. 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Pick | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 72% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Close Call Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed HypertargetingChainDetector Manual? 0 Play Time 00:56:08 Cumulative 2.6 hours Start 2025.08.29 @ 14:07:47 End 2025.08.29 @ 15:09:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ac131919-26ce-44b6-a8e0-32ae276ce5d0