Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 14:31:33 Player: obl-vn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (135) 675 Value Destroyed (4424) 4424 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 8477 Bonus ------- High Alert Combat Kills 338 Cogmind --------- Core Integrity 0/850 Matter 68/300 Energy 82/100 System Corruption 2% Temperature Cool (0) Movement Treading (170) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (4) ------ Enhanced Optical Array > --- WEAPON (5) ------- Powered Hammer > --- INVENTORY (5) ---- Active Sensor Suite Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating Graphene Brace > --- WEAPON ----------- Plasma Cannon Flak Gun Heavy Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Improved Heat Sink High-capacity Matter Pod Active Sensor Suite Weapon Cycler Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Tractor Beam Rocket Launcher [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon 3 | . . 2 . . 1 Parts Attached 74 | 6 2 17 9 20 20 Power 7 | 1 . 2 . 3 1 Engine 6 | 1 . 2 . 2 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 20 | 2 . 5 5 4 4 Treads 20 | 2 . 5 5 4 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 2 3 2 6 9 Device 6 | . 1 . 1 2 2 Storage 4 | 1 1 2 . . . Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 10 | . . 1 . 3 6 Artifact . | . . . . . . Weapon 24 | 2 . 7 2 7 6 Energy Gun . | . . . . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 16 | 2 . 7 2 4 1 Ballistic Cannon 3 | . . . . . 3 Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 32 | . . . . 16 16 Power 3 | . . . . 1 2 Propulsion 11 | . . . . 5 6 Utility 6 | . . . . 1 5 Weapon 12 | . . . . 9 3 Highest Loss Streak 13 | . . . . 13 11 To Critical Strikes . | . . . . . . Average Backups 15 | 2 5 12 19 19 14 Power 1 | . 1 . 1 1 . Propulsion 2 | . . 2 3 3 . Utility 8 | . 3 9 10 10 10 Weapon 2 | . 1 . 4 3 2 Tool/Special . | . . . . . . Unused Backups 18 | . . 1 5 2 10 Power 2 | . . 1 . 1 . Propulsion 1 | . . . 1 . . Utility 12 | . . . 4 1 7 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 87 98 99 96 63 Engine 8 | . 13 10 9 6 . Treads 27 | . 28 22 35 29 18 Device 2 | . 2 . 1 4 5 Storage 8 | . 14 11 9 7 5 Processor 2 | . . . . 7 3 Protection 8 | . . 10 7 9 7 Ballistic Gun 29 | . 28 42 36 27 2 Peak Build Rating 51 | 6 8 21 31 42 51 Average Rating 26 | 5 6 14 29 37 36 On Entrance 16 | . 6 8 21 30 34 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 24 | . . . . . 24 Heaviest Build 87 | 13 19 65 65 70 87 Greatest Support 88 | 40 40 46 86 86 88 Greatest Overweight (x) 2 | . . 1 . 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 17 | 7 9 15 20 20 17 Most Carried 20 | 4 8 20 20 20 20 Average Carried 15 | 2 5 13 19 19 16 Final Capacity 20 | 8 10 20 20 20 5 Final Carried 20 | 4 7 20 20 19 5 Class Distribution -------------------- 45% | Tank 22% | Gunner 18% | Mutant 8% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4456 | 369 348 500 1140 1391 708 Remotely 1257 | . . . 516 392 349 Salvage Created 4662 | 97 533 769 1060 1502 701 Parts 278 | 11 31 46 69 100 21 Haulers Intercepted 8 | . . 4 3 . 1 Recyclers Shooed 5 | 1 . 3 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 96 | . 11 10 21 36 18 Melee 1 | . . . . . 1 Guns 69 | . 11 10 21 26 1 Cannons 11 | . . . . . 11 AOE 14 | . . . . 10 4 Classes Destroyed 16 | 3 3 3 2 3 2 Worker 9 | 2 . . 1 3 3 Builder 4 | . . . . 3 1 Tunneler 1 | 1 . . . . . Hauler 8 | . . 4 3 . 1 Recycler 7 | 1 2 1 1 2 . Operator 7 | . 2 2 1 2 . Watcher 3 | . . 3 . . . Swarmer 24 | . 5 3 7 9 . Grunt 43 | . 6 4 9 12 12 Brawler 1 | . . . . . 1 Duelist 2 | . . . 1 . 1 Protector 1 | . . . . . 1 Sentry 9 | . . 3 2 2 2 Hunter 7 | . . . 2 5 . Programmer 8 | . . . . 7 1 Heavy 1 | . . . . 1 . Best Kill Streak 13 | 2 3 3 9 13 6 Combat Bots Only 9 | . 3 3 8 9 5 Max Kills in Single Turn 4 | 1 2 1 3 4 3 Gunslinging 1 | . 1 . 1 . . Exploded 3 | . . . . 3 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 681 | . 53 27 62 246 293 Missed 192 | . 19 8 16 67 82 Hits 489 | . 34 19 46 179 211 Melee 3 | . . . 1 . 2 Projectile 486 | . 34 19 45 179 209 AOE 1 | . . . . 1 . Critical Strikes 14 | . . 1 2 3 8 Actively Blocked 6 | . . . . . 6 Part Disruptions 1 | . . . . 1 . Damage Taken 8251 | . 391 216 654 3523 3467 Core 1391 | . 72 14 60 391 854 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 59 | . . 59 . . . Core Remaining (%) 80 | 100 71 96 89 44 . Volleys Fired 281 | 12 30 38 50 85 66 Largest 4 | 2 2 4 4 4 4 Hottest 202 | 40 40 92 92 131 202 Shots Fired 763 | 24 60 147 200 252 80 Gun 651 | 24 60 147 200 217 3 Cannon 84 | . . . . 14 70 Launcher 28 | . . . . 21 7 Special . | . . . . . . Kinetic 703 | 24 60 147 200 217 55 Thermal 32 | . . . . 14 18 Explosive 28 | . . . . 21 7 Electromagnetic . | . . . . . . Robot Hit Streak 23 | 4 8 16 13 23 12 Robot Miss Streak 6 | 2 4 5 4 4 6 Penetration Max . | . . . . . . Secondary Targets 8 | . 2 . 3 3 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 508 | 12 36 85 108 192 75 Core Hits 347 | 5 23 38 51 120 110 Critical Kills 4 | . 1 1 1 . 1 Critical Parts Destroyed 4 | . . 1 . 1 2 Critical Strikes 9 | . 1 2 1 1 4 Destroy 5 | . 1 2 1 1 . Blast 1 | . . . . . 1 Smash 3 | . . . . . 3 Melee Attacks 12 | . . . . . 12 Impact 12 | . . . . . 12 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11876 | 122 410 1040 1704 4691 3909 Guns 6139 | 122 410 1040 1704 2781 82 Cannons 1792 | . . . . 231 1561 Explosions 3458 | . . . . 1677 1781 Melee 485 | . . . . . 485 Ramming 2 | . . . . 2 . Kinetic 7322 | 122 410 1040 1704 2781 1265 Thermal 719 | . . . . 231 488 Explosive 3164 | . . . . 1677 1487 Electromagnetic 184 | . . . . . 184 Impact 485 | . . . . . 485 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 . 2 2 Average Corruption 2 | . . 3 . 1 1 Corruption Purged 2 | . . . . 2 . Corruption Blocked . | . . . . . . Effects 36 | . . 27 . 8 1 Message Errors 6 | . . 6 . . . Matter Fused 9 | . . 4 . 4 1 Heat Flow Errors 3 | . . 2 . 1 . Energy Discharges 5 | . . 3 . 2 . Parts Fused 1 | . . 1 . . . Data Loss (minor) 5 | . . 5 . . . Data Loss (major) 2 | . . 1 . 1 . Misfires 2 | . . 2 . . . Weapon Failures 3 | . . 3 . . . Overload Shots . | . . . . . . Overflow Damage 217 | . . . . 25 192 Projectiles 27 | . . . . . 27 Explosions 38 | . . . . 25 13 Melee 152 | . . . . . 152 Knockbacks 27 | . . . . . 27 Impact 4 | . . . . . 4 Kinetic 21 | . . . . . 21 Secondary 2 | . . . . . 2 Self-Inflicted Damage 510 | . . . . 369 141 Shots 12 | . . . . 8 4 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 588 | . 12 346 261 403 588 Average Temperature 91 | . 7 48 80 98 141 Received Heat Transfer 2160 | . 108 87 207 537 1221 Effects 10 | . . . . 1 9 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . 1 . Matter Decay 4 | . . . . . 4 Short Circuit 2 | . . . . . 2 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions 6 | . . . . . 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1300 | . . . . 450 850 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 63 | 100 100 100 35 55 3 Level 1 24 | . . . 64 21 59 Level 2 12 | . . . . 22 37 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 675 | 10 188 80 377 611 675 Initial 291 | . . 79 23 129 291 Average 167 | 1 36 30 222 218 390 Influence Increases 3342 | 20 349 357 592 1194 830 Destroy 0b10 Robot/C 1900 | . 220 200 420 720 340 Destroy 0b10 Robot/NC 200 | 20 20 50 30 50 30 Destroy Leader 462 | . 50 74 96 170 72 Successful Hack 99 | . 14 27 8 22 28 Disable Machine 180 | . . . 30 75 75 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 171 | . . 6 8 112 45 Lose Combat Pursuer 180 | . 45 . . 45 90 Influence Decreases 2675 | 20 161 489 362 884 759 Entered New Map 604 | . . 109 33 157 305 Time Decay 1753 | 20 161 380 329 569 294 Lost Part 318 | . . . . 158 160 Squads Dispatched 28 | . 3 2 1 15 7 Investigation 6 | . 1 . 1 2 2 Extermination 7 | . . . . 6 1 Reinforcement 10 | . 2 2 . 4 2 Assault 2 | . . . . . 2 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 1 2 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 156 | . 19 22 29 47 39 Peak Tracking Total 11 | . 4 4 8 10 11 Tactical Retreats 8 | . 2 . . 3 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . 2 2 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . . . 2 5 6 Max in Single Turn 5 | . . . 1 5 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 3 4 1 4 2 Terminals 5 | . 2 2 1 . . Fabricators 3 | . . . . 1 2 Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 1 . . 2 . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 30 | . 6 9 3 8 4 Successful 18 | . 4 6 1 4 3 Failed 12 | . 2 3 2 4 1 Catastrophic 4 | . . 1 1 2 . Database Lockouts . | . . . . . . Manual 16 | . 5 4 3 4 . Terminals 11 | . 4 4 3 . . Fabricators 6 | . . . . 2 4 Repair Stations 2 | . . 2 . . . Recycling Units 6 | . 2 . . 4 . Scanalyzers 3 | . . 3 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 6 | . 3 2 1 . . Part Schematic 1 | . . . 1 . . Robot Analysis 2 | . 2 . . . . Branch Access Points 2 | . 1 1 . . . Locate Traps 1 | . . 1 . . . Fabricator Hacks 5 | . . . . 2 3 Load Schematic 2 | . . . . 1 1 Build 3 | . . . . 1 2 Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Mask 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 10 | . 2 2 1 3 2 Full Trace Events 4 | . 1 . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built 4 | . . . . 2 2 Authchips . | . . . . . . Time 156 | . . . . 73 83 Total Part Build Rating 12 | . . . . 6 6 Part Studies Acquired 2 | . . 2 . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . 7 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 63 | . . . . . 63 Optics 63 | . . . . . 63 Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5481 | 201 653 1232 857 1891 647 Spaces Moved 2246 | 108 279 458 313 774 314 Core 161 | 18 . . . . 143 Treads 2085 | 90 279 458 313 774 171 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 165 50 Average Speed 166 | 141 160 188 169 169 134 Slowest Speed 250 | 160 160 240 170 240 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 42 40 30 17 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 193 | . . . . 145 48 Melee 2 | . . . . . 2 Projectile 6 | . . . . 1 5 AOE 185 | . . . . 144 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3557 | 135 432 755 557 1235 443 Wait 773 | . 114 201 149 297 12 Move 2242 | 107 278 457 312 774 314 Hop . | . . . . . . Pick Up 73 | 10 6 20 13 17 7 Fast Attach 21 | . . 6 1 8 6 Attach 42 | 6 3 3 3 14 13 Detach 5 | . . 2 . 2 1 Swap 53 | . . 11 15 22 5 Drop 55 | . 1 17 14 16 7 Fire 281 | 12 30 38 50 85 66 Melee 12 | . . . . . 12 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 202 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 481 | -10/Materials | Identified exit to Mines 792 | -10/Materials | Discovered new exit (range 13) 855 | -10/Materials | Entered another Materials area 855 | -9/Materials | Evolved 2 slots: Weapon x2 908 | -9/Materials | Repaired Ion Engine 1160 | -9/Materials | Build established: Tank 1495 | -9/Materials | Identified exit to Mines 2034 | -9/Materials | Discovered new exit (range 16) 2087 | -9/Materials | Entered another Materials area 2087 | -8/Materials | Evolved 2 slots: Propulsion x2 2315 | -8/Materials | Destroyed 8 combat bots 2704 | -8/Materials | Discovered new exit (range 16) 2845 | -8/Materials | Identified exit to Factory 2944 | -8/Materials | Entered Factory 2944 | -7/Factory | Evolved 2 slots: Utility x2 3379 | -7/Factory | Fabricated Arm. Treads? 3817 | -7/Factory | Build established: Gunner 4055 | -7/Factory | Discovered new exit (range 8) 4398 | -7/Factory | Cargo convoy interrupted 4401 | -7/Factory | Garrison activated, responded to threat 4446 | -7/Factory | Destroyed 9 combat bots 4757 | -7/Factory | Found Prototype Device 4766 | -7/Factory | Lost 13 parts (1p5n1u6w) 4835 | -7/Factory | Entered another Factory area 4835 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4977 | -6/Factory | Build established: Scavenger-Mutant 5377 | -6/Factory | Core integrity fell below 50% 5395 | -6/Factory | Released all parts (6) 5414 | -6/Factory | Lost 11 parts (2p4n3u2w) 5433 | -6/Factory | Core integrity fell below 20% 5460 | -6/Factory | Fabricated Arm. Treads? 5482 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- >>Build Building Arm. Treads... ETC: 36 05424_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 05438_ Connecting with Fabricator... >>Build Building Nuclear Pulse Thruster... ETC: 47 05439_ ALERT: Cargo convoy en route, clear transfer corridor. 05440_ Acquired Powered Hammer. 05447_ K-01 Serf cleans the Fabricator. 05457_ K-01 Serf cleans the Matter Pump. 05460_ >> FABRICATOR: Completed Arm. Treads? 05465_ U-05 Engineer builds a Wall. 05469_ K-01 Serf cleans the Matter Pump. 05475_ Acquired Arm. Treads. 05477_ System corrupted: Matter fused (-6). 05478_ Acquired Arm. Treads. Map ----- +----------------------------------------------------+ | "" # = ##* """ ????????????????????????????? | | "" # = # """ ????????????????????????????? | | "" # =# ??????????????????????????? | | ###/#### """ """?????????????????????????? | | "" ]# """ ""??????????????????????????? | | " #? 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T"## gg " #???????????????? | | ??# #?# # ""##u ggs " #???????????????? | | ??# #?# # ""## ""@"" " #???########????? | | ??# #?# # ## "Fs"" #??? #????? | | ??# #?# ####+#### b""""" #?? #????? | | ??# #?# ### ### #?? +????? | | ??# #?# t #? #????? | | ?? #?# ### ##### #### #? #????? | | ?? #?# #?#####???# #??# # #????? | | ?? #?# #?????#####+#### # #????? | | ??#####?# #?????# # + #????? | | ????????# +?????# """"" # # #????? | | ????????# #?????# "" F" # # #????? | | ????????# #?????# "" "" # #? #????? | | ????????# #?????# # k#? #????? | | ????????# #?????# ! """ # R#??! #????? | | ????????# #?????# ! """ # #?? #????? | | ????????# #?????# """ / #??? #????? | | ????????# ??????# # #???########????? | | ????????# ??????########## #???????????????? | | ????????? ???????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# ??????????????? | | ???????????????????????????+ ?????????????? | | ???????????????????????????# ????????????? | | ???????????????????????????# ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Arm. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -6/Factory Repaired ---------- Ion Engine | 1% | -9/Materials Studied --------- Autogun | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketPiercingReplica Manual? 0 Play Time 00:58:06 Cumulative 65.0 hours Start 2025.11.25 @ 13:22:06 End 2025.11.25 @ 14:31:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 24 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52205e7a-1568-4f4a-ac53-5b534b350287