Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 20:53:59 Player: z_ Result: Destroyed by AG-56309 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (178) 890 Value Destroyed (5341) 5341 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1816) 1816 TOTAL SCORE: 12847 Bonus ------- High Alert Combat Kills 192 Follower Combat Kills 41 Registered with UFD 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 265/265 System Corruption 0% Temperature Cool (12) Movement Treading (240) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine (fused) > --- PROPULSION (4) --- Light Treads Light Treads Improved Medium Treads > --- UTILITY (6) ------ Huge Storage Unit Enhanced Optical Array Experimental Terrain Scan Processor Core Analyzer > --- WEAPON (3) ------- Long-range Missile Launcher Ripper > --- INVENTORY (25) --- Light Angular Momentum Engine Light Treads Light Treads Scrap Suit Improved Heat Sink Advanced Heat Sink Matter Compressor (45) Advanced Terrain Scanner Improved Particle Charger High-powered Tractor Beam Drone Bay (2/2) Hacking Drone Bay (1/1) Heavy Riot Gun High-powered Field Laser Heavy Beamcaster Heavy Beamcaster Heavy Particle Cannon Cooled Plasma Cannon Heavy Battle Rifle Mini Assault Cannon Heavy Missile Launcher CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Terrain Scanner Experimental Terrain Scan Processor Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Field Laser Thermic Laser Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Scrap Suit Advanced Heat Sink Coolant Injector High-capacity Matter Pod Improved Particle Charger Hardened Medium Armor Plating High-powered Tractor Beam Drone Bay High-powered Shock Rifle Heavy Particle Cannon Heavy Ion Cannon Cooled Plasma Cannon Heavy Missile Launcher Long-range Missile Launcher CPS Tube Botcube [Rating: 75] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 . . . 4 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 . . . . Utility 4 | . . 1 1 . . . 2 . . . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 203 | 7 14 35 27 29 2 3 45 15 5 17 4 Power 20 | 1 3 2 4 3 . . 6 1 . . . Engine 18 | 1 3 2 4 2 . . 5 1 . . . Core 2 | . . . . 1 . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 41 | 2 3 14 5 3 . . 8 3 . 1 2 Treads 39 | 2 3 12 5 3 . . 8 3 . 1 2 Leg . | . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . Utility 54 | 2 5 11 7 2 . 2 12 6 4 3 . Device 25 | 1 1 3 3 . . . 9 4 3 1 . Storage 4 | 1 2 . . . . . 1 . . . . Processor 5 | . . 1 2 . . . 1 1 . . . Hackware . | . . . . . . . . . . . . Protection 20 | . 2 7 2 2 . 2 1 1 1 2 . Artifact . | . . . . . . . . . . . . Weapon 88 | 2 3 8 11 21 2 1 19 5 1 13 2 Energy Gun 27 | . . 3 2 6 1 . 10 1 . 4 . Energy Cannon 22 | . . 4 4 7 . . 1 4 . 1 1 Ballistic Gun 21 | 2 3 1 . 5 1 1 4 . 1 3 . Ballistic Cannon 7 | . . . 4 . . . 1 . . 2 . Launcher 4 | . . . . 2 . . . . . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . 1 1 . . 3 . . 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 15 | . . 2 1 8 . . 3 . . 1 . Corrupted Parts 1 | . . . 1 . . . . . . . . System Corruption 3 | . . . 3 . . . . . . . . Parts Lost 23 | . 2 4 1 . . . 4 5 2 . 5 Power 3 | . . . 1 . . . . 1 . . 1 Propulsion 10 | . 2 1 . . . . 1 3 . . 3 Utility 7 | . . 2 . . . . 2 1 1 . 1 Weapon 3 | . . 1 . . . . 1 . 1 . . Highest Loss Streak 5 | . 2 1 1 . . . 1 2 2 . 5 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Slot Usage (%) 98 | . 99 99 98 99 98 99 99 99 100 96 91 Engine 10 | . 14 11 9 7 9 9 11 12 13 13 12 Treads 27 | . 27 33 26 27 27 27 25 26 26 26 25 Device 8 | . 11 9 8 9 9 9 12 6 8 3 . Storage 8 | . 14 11 9 9 9 9 6 6 6 6 6 Processor 10 | . . . 9 9 9 9 12 20 20 20 20 Protection 7 | . 2 11 9 9 9 9 6 6 3 6 5 Energy Gun 7 | . . 7 5 9 9 9 10 9 13 5 . Energy Cannon 2 | . . 9 3 6 . . . 5 3 2 2 Ballistic Gun 10 | . 28 5 1 10 17 17 7 . 2 3 3 Ballistic Cannon 2 | . . . 15 . . . . 3 . 2 . Peak Build Rating 75 | 7 8 20 35 44 42 45 72 75 63 69 68 Average Rating 44 | 5 7 15 24 40 41 43 63 66 62 65 65 On Entrance 38 | . 7 8 19 35 42 39 44 72 62 63 66 Naked Turns . | . . . . . . . . . . . . Heaviest Build 134 | 12 90 106 114 116 110 109 128 123 122 131 134 Greatest Support 106 | 40 40 63 63 60 60 60 106 106 90 90 100 Greatest Overweight (x) 36 | 2 2 2 2 1 1 36 1 1 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 4 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 16 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 13 25 25 25 25 25 25 25 21 25 25 Average Carried 23 | 5 10 21 24 24 24 24 24 22 20 23 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 11 25 24 25 25 25 25 21 20 24 23 Class Distribution -------------------- 49% | Gunner 14% | Mutant 13% | Scavenger-Gunner 5% | Skirmisher 5% | Tank 4% | Scavenger-Mutant 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Dee Matter Collected 4874 | 322 593 731 620 524 95 37 1090 248 72 382 160 Remotely 229 | . . . 66 . . . . 163 . . . Salvage Created 6602 | 118 826 1606 656 1183 104 . 1505 275 256 . 73 Parts 386 | 9 48 113 45 54 5 . 87 16 9 . . Haulers Intercepted 14 | . 2 6 2 4 . . . . . . . Recyclers Shooed 5 | . . 2 . 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 16 8 2 . Prevented 1 | . . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Dee Combat Hostiles Destroyed 130 | . 17 30 17 16 2 . 29 8 6 . 5 Melee 1 | . . . . . . . 1 . . . . Guns 73 | . 17 16 5 7 2 . 21 . 4 . 1 Cannons 41 | . . 9 11 6 . . 6 7 2 . . AOE 13 | . . 5 1 3 . . . . . . 4 Classes Destroyed 18 | 3 4 3 1 3 . . 1 1 . . 2 Worker 10 | 1 2 1 3 1 . . 2 . . . . Builder 3 | . 1 1 . 1 . . . . . . . Tunneler 3 | 2 . . . . . . 1 . . . . Hauler 14 | . 2 6 2 4 . . . . . . . Recycler 6 | 1 . 2 1 2 . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 12 | . 1 5 2 . . . 4 . . . . Swarmer 38 | . . 13 8 . . . 8 6 3 . . Grunt 44 | . 17 7 2 9 . . 8 . 1 . . Brawler 3 | . . 1 1 . . . 1 . . . . Duelist 2 | . . . . 1 . . 1 . . . . Sentry 26 | . . 9 5 6 2 . 3 . 1 . . Specialist 1 | . . . 1 . . . . . . . . Hunter 2 | . . . . . . . . 2 . . . Programmer 9 | . . . . . . . 8 . 1 . . Z-Light 2 | . . . . . . . . . . . 2 Assembled 2 | . . . . . . . . . . . 2 Best Kill Streak 11 | 1 3 6 4 11 1 . 5 3 4 . 3 Combat Bots Only 7 | . 3 4 4 7 1 . 4 3 4 . 3 Max Kills in Single Turn 3 | 1 1 3 2 2 1 . 2 1 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 1 2 . . . . . . 2 Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Dee Hostile Shots Fired 697 | . 92 135 67 54 4 . 184 68 57 . 36 Missed 187 | . 20 44 17 15 4 . 50 19 13 . 5 Damage Taken 8378 | . 877 1159 572 791 . . 2325 823 428 . 1403 Core 1362 | . 190 159 43 85 . . 582 17 15 . 271 Absorbed by Shields 188 | . . . . . . . 188 . . . . Redirected to Shielding 30 | . 16 14 . . . . . . . . . Ignored by Resistances 8 | . . 8 . . . . . . . . . Core Remaining (%) 65 | 100 24 60 . . . 76 . . . . . Volleys Fired 405 | 13 81 89 44 42 6 . 77 29 10 3 11 Largest 3 | 2 2 2 3 3 3 . 3 3 3 1 2 Hottest 210 | 40 40 112 138 170 128 . 203 210 210 105 76 Shots Fired 928 | 26 162 166 130 113 13 . 210 55 32 3 18 Gun 656 | 26 162 104 42 71 13 . 193 15 23 . 7 Cannon 261 | . . 62 88 39 . . 17 40 9 3 3 Launcher 11 | . . . . 3 . . . . . . 8 Special . | . . . . . . . . . . . . Kinetic 495 | 26 162 54 89 32 9 . 104 11 1 . 7 Thermal 275 | . . 23 27 58 4 . 100 38 19 3 3 Explosive 11 | . . . . 3 . . . . . . 8 Electromagnetic 147 | . . 89 14 20 . . 6 6 12 . . Robot Hit Streak 16 | 5 12 16 11 11 10 . 12 6 8 . 2 Robot Miss Streak 7 | 3 4 5 7 4 . . 6 5 2 . 3 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 4 | . 1 . . . . . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . Shots Hit Robots 557 | 17 110 111 80 55 6 . 121 21 19 . 17 Core Hits 330 | 6 47 82 48 50 3 . 61 9 10 . 14 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Critical Strikes 24 | . . 1 2 3 . . 13 3 2 . . Burn 18 | . . . . 3 . . 10 3 2 . . Destroy 1 | . . . . . . . 1 . . . . Blast 3 | . . . 2 . . . 1 . . . . Corrupt 1 | . . 1 . . . . . . . . . Sever 1 | . . . . . . . 1 . . . . Melee Attacks 27 | . . . . 1 . . 9 . . 5 12 Impact . | . . . . . . . . . . . . Slashing 27 | . . . . 1 . . 9 . . 5 12 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13112 | 186 1305 2674 1733 1953 121 . 2996 536 399 . 1209 Guns 6578 | 186 1291 984 443 726 121 . 2287 173 278 . 89 Cannons 3688 | . . 1118 1192 394 . . 500 363 121 . . Explosions 2061 | . . 522 44 823 . . . . . . 672 Melee 585 | . . . . . . . 137 . . . 448 Ramming 200 | . 14 50 54 10 . . 72 . . . . Kinetic 4301 | 186 1291 356 987 164 50 . 1067 111 . . 89 Thermal 4118 | . . 571 477 779 71 . 1602 346 272 . . Explosive 1395 | . . . . 723 . . . . . . 672 Electromagnetic 2513 | . . 1697 215 277 . . 118 79 127 . . Impact . | . . . . . . . . . . . . Slashing 585 | . . . . . . . 137 . . . 448 Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . 1 3 3 7 7 . 4 4 4 4 . Average Corruption 3 | . 1 2 3 5 7 . 2 4 4 4 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 171 | . 5 41 2 27 14 . 34 19 20 9 . Message Errors 48 | . 2 9 1 8 3 . 12 4 5 4 . Matter Fused 46 | . 2 15 . 8 3 . 6 6 3 3 . Heat Flow Errors 10 | . 1 6 . 1 . . 1 . 1 . . Energy Discharges 20 | . . 3 1 7 1 . 2 2 4 . . Parts Rejected 1 | . . . . . 1 . . . . . . Parts Fused 3 | . . . . . . . 1 1 1 . . Data Loss (minor) 20 | . . 3 . 2 2 . 6 3 2 2 . Data Loss (major) 10 | . . 4 . . . . 3 1 2 . . Misfires 6 | . . . . . 1 . 2 1 2 . . Alerts 5 | . . . . 1 3 . . 1 . . . Weapon Failures 2 | . . 1 . . . . 1 . . . . Overload Shots 6 | . . . . . . . 3 . . 3 . Overflow Damage 150 | . . 42 10 20 . . 78 . . . . Projectiles 124 | . . 40 6 . . . 78 . . . . Explosions 22 | . . 2 . 20 . . . . . . . Melee 4 | . . . 4 . . . . . . . . Knockbacks 14 | . . 1 9 . . . 2 2 . . . Impact 3 | . . 1 1 . . . 1 . . . . Kinetic 11 | . . . 8 . . . 1 2 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 159 | . . 126 . 33 . . . . . . . Shots 6 | . . 4 . 2 . . . . . . . Rammed 22 | . 6 7 5 1 . . 3 . . . . Targets Rammed 28 | . 8 8 6 2 . . 4 . . . . Kicked . | . . . . . . . . . . . . Crushed 6 | . 2 1 1 1 . . 1 . . . . Highest Temperature 684 | . 145 234 63 109 28 . 684 383 418 62 116 Average Temperature 91 | . 20 50 13 33 21 . 176 105 119 34 51 Received Heat Transfer 1936 | . 501 264 144 315 . . 433 . 90 . 189 Effects 37 | . . 3 . . . . 33 1 . . . Shutdowns 9 | . . . . . . . 8 1 . . . Energy Bleed 6 | . . . . . . . 6 . . . . Interference 6 | . . 3 . . . . 3 . . . . Matter Decay 2 | . . . . . . . 2 . . . . Short Circuit 4 | . . . . . . . 4 . . . . Damage (minor) 2 | . . . . . . . 2 . . . . Damage (major) 4 | . . . . . . . 4 . . . . Damage (core) 4 | . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 11 | . . 8 1 . . . 1 1 . . . Impact Corruptions 1 | . . . 1 . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . Parts Melted 26 | . . 1 1 2 . . 14 4 4 . . Heat Transferred 8553 | . . 900 679 1532 111 . 3700 883 748 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 8 | . . 6 1 1 . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Dee Peak Influence 585 | 20 221 585 421 500 212 . 509 . . . . Initial 247 | . 13 62 247 169 187 . . . . . . Average 243 | 5 109 316 345 360 152 . 156 . . . . Maximum Alert Level 2 | . 1 2 2 2 1 . 2 . . . . Low Security (%) 38 | 100 90 13 . 8 45 . 67 . . . . Level 1 47 | . 9 64 82 57 54 . 20 . . . . Level 2 14 | . . 21 16 33 . . 12 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 3 5 1 2 . . 7 . . . . Investigation 3 | . 2 1 . . . . . . . . . Extermination 6 | . . . . . . . 6 . . . . Reinforcement 7 | . 1 4 1 . . . 1 . . . . Assault 2 | . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Dee Distress Signals 13 | . 4 5 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 196 | . 30 47 32 29 2 . 34 10 7 . 5 Peak Tracking Total 5 | . 4 4 4 5 1 . 4 3 3 . 3 Tactical Retreats 14 | . 3 2 3 2 1 . 1 1 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Dee Traps Triggered 8 | . 1 4 . 1 . . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Dee Machines Disabled 23 | . 1 6 4 5 . . 1 . . 3 3 Max in Single Turn 3 | . 1 3 2 1 . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Dee Machines Accessed 34 | . 7 5 4 3 2 7 4 . 1 1 . Terminals 25 | . 7 5 4 3 2 . 4 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 103 | . 18 14 10 6 4 36 7 . 1 7 . Successful 58 | . 4 3 2 1 1 36 3 . 1 7 . Failed 45 | . 14 11 8 5 3 . 4 . . . . Catastrophic 14 | . 3 4 2 3 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 54 | . 18 14 8 3 4 . 7 . . . . Terminals 59 | . 18 14 10 6 4 . 7 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 55 | . 3 2 2 1 . 36 3 . 1 7 . Record 30 | . . . 1 . . 28 . . 1 . . Part Schematic 7 | . . . . . . . . . . 7 . Robot Analysis 10 | . 2 1 . . . 7 . . . . . Open Door 1 | . . . . 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 3 | . . 1 1 . . . 1 . . . . Zone Layout 2 | . . . . . . . 2 . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . 1 . . . . . . Terminals 3 | . 1 1 . . 1 . . . . . . Botnet 3 | . 1 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 6 4 3 4 2 . 3 . . . . Full Trace Events 4 | . 3 . . . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . . . . 22 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Dee Total Allies 3 | . . . . 2 . . . . . . 1 Largest Group 2 | . . . . 2 . . . . . . 1 Highest-Rated Group 119 | . . . . 62 . . . . . . 119 Highest-Rated Ally 119 | . . . . 31 . . . . . . 119 Total Orders . | . . . . . . . . . . . . Ally Attacks 36 | . . . . 19 . . . . . . 17 Total Damage 2681 | . . . . 231 . . . . . . 2450 Kills 7 | . . . . 1 . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Dee Robot Analysis Total 10 | . 2 1 . . . 7 . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Dee Turns Passed 26434 | 202 1392 2519 2418 1146 569 8859 3226 658 925 3969 551 Spaces Moved 8629 | 94 482 894 910 378 221 2106 1164 233 324 1628 195 Core 235 | 11 . . . . . 224 . . . . . Treads 8394 | 83 482 894 910 378 221 1882 1164 233 324 1628 195 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 243 250 250 240 240 240 240 160 Average Speed 283 | 155 216 240 242 248 250 420 244 241 240 240 239 Slowest Speed 1850 | 160 320 320 320 250 250 1850 250 242 240 240 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 60 | 7 82 94 54 57 63 92 28 45 53 89 67 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 3 | . 1 . 1 . . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 . 1 1 1 . Scrap Searched 9 | . . . . . . 4 . 1 1 3 . Spaces Dug 10 | . . . . . . . 3 4 . . 3 Terrain Destroyed 176 | . . 17 44 22 . . 14 9 1 . 69 Melee 3 | . . . . . . . 3 . . . . Projectile 34 | . . . 3 7 . . 11 9 1 . 3 AOE 139 | . . 17 41 15 . . . . . . 66 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Dee Total 9802 | 123 669 1098 1026 502 230 2120 1385 278 448 1681 242 Wait 303 | 4 63 29 . 13 . 3 53 1 109 11 17 Move 8618 | 93 481 893 909 377 220 2105 1163 232 323 1627 195 Hop . | . . . . . . . . . . . . Pick Up 94 | 6 11 27 18 6 . 4 12 1 1 7 1 Fast Attach 32 | 7 2 7 2 6 1 . 4 . 1 2 . Attach 38 | . 2 6 5 1 . 1 9 5 2 5 2 Detach 9 | . . . 1 1 1 . 1 . . 4 1 Swap 133 | . 10 22 20 22 1 2 32 10 2 10 2 Drop 100 | . 11 17 21 16 1 5 21 . . 7 1 Fire 405 | 13 81 89 44 42 6 . 77 29 10 3 11 Melee 27 | . . . . 1 . . 9 . . 5 12 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 28 | . 8 8 6 2 . . 4 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 15 | . . . . 15 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 203 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 8) 662 | -10/Materials | Discovered new exit (range 15) 1087 | -10/Materials | Core integrity fell below 50% 1390 | -10/Materials | Identified exit to Materials 1595 | -10/Materials | Entered another Materials area 1595 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2471 | -9/Materials | Discovered new exit (range 15) 3074 | -9/Materials | Discovered new exit (range 6) 3135 | -9/Materials | Build established: Scavenger-Mutant 3440 | -9/Materials | Discovered new exit (range 9) 3641 | -9/Materials | Identified exit to Mines 4036 | -9/Materials | Discovered new exit (range 12) 4076 | -9/Materials | Build established: Mutant 4114 | -9/Materials | Entered another Materials area 4114 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4538 | -8/Materials | Build established: Gunner 4775 | -8/Materials | Discovered new exit (range 16) 4937 | -8/Materials | Identified exit to Storage 5656 | -8/Materials | Discovered new exit (range 12) 6532 | -8/Materials | Entered Storage 6845 | -8/Storage | Met a pair of Derelict thieves 6965 | -8/Storage | Destroyed 7 combat bots 7650 | -8/Storage | Used back door to open Recycling access 7650 | -8/Storage | Discovered new exit (range 5) 7678 | -8/Storage | Entered Recycling 8176 | -8/Recycling | Scanned before Scraplab entrance 8217 | -8/Recycling | Entered Scraplab 8237 | -8/Recycling | Discovered new exit (range 4) 8247 | -8/Recycling | Entered Scraptown 8247 | -8/Scraptown | System corruption cleaned by C-Scrubber 8331 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8443 | -8/Scraptown | Visited UFD Registry 8443 | -8/Scraptown | Registered with UFD as "Protoslider" 8508 | -8/Scraptown | Visited Scrap Suit Storage 8519 | -8/Scraptown | Found Scrap Suit 8560 | -8/Scraptown | Visited Curators Association 8597 | -8/Scraptown | Visited Junk Repository 8937 | -8/Scraptown | Visited Botcube Research 8956 | -8/Scraptown | Found Botcube 8999 | -8/Scraptown | Visited Supply Room 9059 | -8/Scraptown | Visited Abandonware Association 9107 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 9167 | -8/Scraptown | Visited Science Testing Area 9217 | -8/Scraptown | Visited Analyses Database 9289 | -8/Scraptown | Visited Infowarlord's Domain 9307 | -8/Scraptown | Found Exp. Terrain Scan Processor 9355 | -8/Scraptown | Visited Science Guys 9740 | -8/Scraptown | Visited Cyclists 9782 | -8/Scraptown | Entered Cyclist Reading Room 9850 | -8/Scraptown | Visited Comm Corps 10072 | -8/Scraptown | Discovered new exit (range 13) 11216 | -8/Scraptown | Visited Awakened 11256 | -8/Scraptown | Visited Assassins FH 11329 | -8/Scraptown | Visited Fellowship of the Rings 11389 | -8/Scraptown | Visited SPCMW 11461 | -8/Scraptown | Visited Symbiants 16435 | -8/Scraptown | Discovered new exit (range 5) 17106 | -8/Scraptown | Entered Factory 17106 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 17634 | -6/Factory | Build established: Tank 17714 | -6/Factory | Discovered new exit (range 22) 18186 | -6/Factory | Spotted B-75 Beast 18531 | -6/Factory | Identified exit to Lower Caves 19053 | -6/Factory | Build established: Scavenger-Tank 19078 | -6/Factory | Discovered new exit (range 11) 19215 | -6/Factory | Core integrity fell below 50% 19608 | -6/Factory | Build established: Scavenger-Gunner 20332 | -6/Factory | Entered Lower Caves 20966 | -6/Lower Caves | Discovered new exit (range 10) 20990 | -6/Lower Caves | Entered another Lower Caves area 21020 | -6/Lower Caves | Build established: Gunner 21091 | -6/Lower Caves | Learned 8 Factory zone layouts 21099 | -6/Lower Caves | Encountered a Warlord checkpoint 21166 | -6/Lower Caves | Learned location of 1 exit from Factory 21457 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21768 | -6/Lower Caves | Discovered new exit (range 20) 21915 | -6/Lower Caves | Entered Zion 22081 | -6/Zion | Discovered new exit (range 18) 22214 | -6/Zion | Given the Hacking Drone Bay 22214 | -6/Zion | Found Prototype Device 22214 | -6/Zion | Identified Hacking Drone Bay 22253 | -6/Zion | System corruption cleaned by Quarantine Array 22609 | -6/Zion | Build established: Skirmisher 22611 | -6/Zion | Learned location of Quarantine (-2) 22690 | -6/Zion | Discovered new exit (range 20) 22727 | -6/Zion | Turned away by Imprinter 23287 | -6/Zion | Learned location of 1 exit from Factory 23646 | -6/Zion | Build established: Derelict-Skirmisher 24440 | -6/Zion | Build established: Derelict-Assassin 24770 | -6/Zion | Build established: Scavenger-Gunner 25871 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 25884 | -6/Zion | Entered Deep Caves 25887 | -6/Deep Caves | Met 5H-AD0 26000 | -6/Deep Caves | Z-Facility disabled 26016 | -6/Deep Caves | Attacked by Z-Imprinter 26030 | -6/Deep Caves | Destroyed Z-Imprinter 26345 | -6/Deep Caves | Spotted AG-56309 26412 | -6/Deep Caves | Core integrity fell below 20% 26435 | -6/Deep Caves | Destroyed by AG-56309 with Assembled Focal Cannon Last Messages --------------- 26030_ Destroyed Prototype Protection. 26031_ Extracted 18 matter. 26031_ The unstable cave ceiling collapses. 26032_ 5H-AD0: "Well, that's one piece of the puzzle that won't be coming back together." 26033_ 5H-AD0: "Argh..." 26033_ 5H-AD0 suddenly disappears in plain sight. 26033_ ZZ-BJ3(z) destroyed. 26034_ Extracted 18 matter. 26036_ 8W-8UT(z) destroyed. 26037_ Extracted 18 matter. 26039_ Acquired Matter Compressor. 26048_ The unstable cave ceiling collapses. 26373_ AG-56309: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 26398_ Lgt. Treads destroyed. 26422_ Imp. Heavy Armor Plating destroyed. 26425_ Lgt. Angular Momentum Engine destroyed. 26435_ Imp. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????? # ?????????????????????? | | ??????????????????? ##??????????????????## | | ????????????????M #???#????????????### | | ?????????????? ???# ??????????## | | ??????????? g #???# ??????????# | | ????????? ! ! ##??# ?????????? | | ????????# ! #??# ?????????? | | ????????# ! M ! #??# ####??????? | | ????????# #??? #???????# | | ????????# / * #???? #???????? | | ?????????"s #?????# #????????# | | ?????????" h #?????# ##??????## | | ?????????" / / #?????# ######## | | ?????????" ! * ##???## ## ## | | ????????"" g #??## | | ????????# ! ! #?## | | ????????" #?# ## #### | | ????????" ### ### #??? | | ????????" l #?# #??? | | ????????""" ! ## ?? | | ????????" h G ### ? | | ????????"" @ #### #?# | | ????????" M #?? ##?## | | ????????"" ;#? #???# | | ????????" ; ; ### ##???# # | | ????????" ###; ## ## ##?## ##????## ## | | ????????""" ????## ?# ###;#??###????????#####? | | ?????????" ???????#??# #??##??????????????????? | | ?????????#?????????????#???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 31 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 1010 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Adv. System Shield | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Drone Bay | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Bore Cannon | -6/Zion | Free Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionAccelerationSabre Manual? 0 Play Time 01:52:25 Cumulative 76.4 hours Start 2024.09.15 @ 16:23:09 End 2024.09.18 @ 20:53:59 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 36 Gallery% 45 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1da80c6f-af48-4acc-8f91-262f6a95a42d