Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 21:06:33 Player: shockman27 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (121) 605 Value Destroyed (3168) 3168 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6015 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 344/550 Matter 282/300 Energy 290/290 System Corruption 22% Temperature Cool (0) Movement Treading (155) Location -8/Recycling Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Recoil Stabilizer Heavy Armor Plating > --- WEAPON (3) ------- Overtuned Pulse Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Reinforced Deuterium Engine Light Treads Light Treads Light Treads Cryofiber Web Seismic Detector Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Gauss Rifle Assault Cannon Advanced EMP Blaster Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Recoil Stabilizer Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Reinforced Deuterium Engine Light Treads Light Treads Cryofiber Web Seismic Detector Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Gauss Rifle Assault Cannon Advanced EMP Blaster Missile Launcher Missile Launcher Power Maul [Rating: 35] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Overtuned Pulse Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 1 . . Weapon 1 | . . . 1 . . Parts Attached 87 | 7 27 13 26 10 4 Power 7 | 1 2 1 3 . . Engine 6 | 1 2 1 2 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 25 | 2 9 4 4 4 2 Treads 15 | . 2 4 4 3 2 Leg 2 | . 2 . . . . Wheel 7 | 2 5 . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 20 | 1 8 3 7 . 1 Device 7 | . 2 2 3 . . Storage 4 | 1 2 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 9 | . 4 1 3 . 1 Artifact . | . . . . . . Weapon 35 | 3 8 5 12 6 1 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 21 | 2 4 4 6 5 . Ballistic Cannon 3 | . 2 . 1 . . Launcher 4 | . . . 3 1 . Special Weapon 2 | . 1 . 1 . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 2 | . 1 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . Corrupted Parts 3 | . . . . 3 . System Corruption 21 | . . . . 21 . Parts Lost 15 | . 5 8 1 1 . Power 1 | . . 1 . . . Propulsion 6 | . 3 3 . . . Utility 6 | . 2 2 1 1 . Weapon 2 | . . 2 . . . Highest Loss Streak 8 | . 2 8 1 1 . To Critical Strikes . | . . . . . . Average Backups 16 | 6 16 23 17 14 14 Power . | . . . . 1 1 Propulsion 4 | 3 5 7 2 2 2 Utility 2 | . 3 3 2 2 1 Weapon 8 | 1 7 11 10 9 9 Tool/Special . | . . . . . . Unused Backups 34 | . 7 1 18 2 6 Power 5 | . 2 . 2 . 1 Propulsion 13 | . 3 1 7 . 2 Utility 7 | . 2 . 4 . 1 Weapon 9 | . . . 5 2 2 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 98 87 98 98 90 Engine 10 | . 14 8 6 9 9 Treads 18 | . 4 19 26 27 27 Wheel 7 | . 21 6 . . . Device 11 | . 1 16 20 18 9 Storage 10 | . 14 11 9 9 9 Protection 7 | . 10 2 5 7 8 Ballistic Gun 24 | . 25 20 23 23 25 Peak Build Rating 35 | 6 12 18 30 31 35 Average Rating 21 | 5 10 14 26 29 34 On Entrance 15 | . 6 12 18 29 30 Avg Prop Armor Cover (%) 10 | . 10 . . . . Naked Turns . | . . . . . . Heaviest Build 101 | 14 94 95 101 56 60 Greatest Support 62 | 26 32 60 62 62 62 Greatest Overweight (x) 28 | . 9 28 2 . . Average Overweight (x) 1 | . 2 2 . . . Largest Inventory Capacity 25 | 8 25 25 25 15 15 Average Capacity 18 | 7 20 25 17 15 15 Most Carried 25 | 7 25 25 25 15 15 Average Carried 16 | 6 16 23 17 14 14 Final Capacity 25 | 8 25 25 15 15 15 Final Carried 25 | 7 25 25 15 15 15 Class Distribution -------------------- 44% | Mutant 38% | Tank 6% | Skirmisher 5% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Matter Collected 4007 | 418 920 571 1180 500 418 Remotely . | . . . . . . Salvage Created 5157 | 279 1059 603 1607 1066 543 Parts 287 | 20 57 40 81 54 35 Haulers Intercepted 12 | . 2 2 5 3 . Recyclers Shooed 4 | . 2 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Combat Hostiles Destroyed 63 | . 14 8 21 13 7 Melee 1 | . . 1 . . . Guns 49 | . 14 7 13 8 7 Cannons 1 | . . . . 1 . AOE 10 | . . . 8 2 . Classes Destroyed 14 | 2 7 2 1 . 2 Worker 5 | . 3 . 2 . . Builder 2 | . 1 . 1 . . Tunneler 12 | 9 2 1 . . . Hauler 12 | . 2 2 5 3 . Recycler 17 | 1 4 1 7 3 1 Operator 5 | . 3 . 1 1 . Watcher 5 | . 2 . 2 1 . Swarmer 5 | . 5 . . . . Grunt 30 | . 9 5 10 6 . Duelist 2 | . . 1 1 . . Sentry 19 | . . 2 7 6 4 Hunter 4 | . . . 3 1 . Scientist 2 | . . . . . 2 Scrapper 3 | . . . . . 3 Best Kill Streak 9 | 3 6 3 9 9 2 Combat Bots Only 6 | . 6 3 4 4 2 Max Kills in Single Turn 2 | 1 2 1 2 1 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . 2 1 . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Hostile Shots Fired 333 | . 115 75 71 52 20 Missed 80 | . 26 14 22 14 4 Hits 253 | . 89 61 49 38 16 Melee 6 | . . 6 . . . Projectile 247 | . 89 55 49 38 16 Critical Strikes 10 | . 3 3 1 2 1 Damage Taken 3596 | . 1016 865 719 616 380 Core 429 | . 95 128 113 81 12 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 168 | . . . 168 . . Core Remaining (%) 76 | 100 62 68 . . . Volleys Fired 328 | 37 121 29 69 42 30 Largest 3 | 2 2 2 3 3 3 Hottest 130 | 40 100 46 96 83 130 Shots Fired 746 | 74 233 58 199 107 75 Gun 685 | 74 214 58 172 92 75 Cannon 19 | . 10 . 3 6 . Launcher 33 | . . . 24 9 . Special 9 | . 9 . . . . Kinetic 703 | 74 224 58 175 98 74 Thermal 10 | . 9 . . . 1 Explosive 24 | . . . 24 . . Electromagnetic 9 | . . . . 9 . Robot Hit Streak 20 | 9 10 6 20 10 6 Robot Miss Streak 6 | 3 6 2 2 3 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 471 | 52 127 42 135 76 39 Core Hits 209 | 18 43 17 80 34 17 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | 1 1 . . 2 . Critical Strikes 5 | 1 1 . . 3 . Destroy 3 | 1 1 . . 1 . Blast 1 | . . . . 1 . Smash 1 | . . . . 1 . Melee Attacks 24 | . 10 5 2 3 4 Impact 9 | . . . 2 3 4 Slashing 15 | . 10 5 . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9015 | 581 1956 735 3467 1620 656 Guns 6530 | 581 1895 617 1796 985 656 Cannons 136 | . 37 . 24 75 . Explosions 2098 | . . . 1647 451 . Melee 210 | . . 101 . 109 . Ramming 17 | . . 17 . . . Kinetic 6666 | 581 1932 617 1820 1060 656 Thermal 48 | . 24 . . 24 . Explosive 1647 | . . . 1647 . . Electromagnetic 427 | . . . . 427 . Impact 109 | . . . . 109 . Slashing 101 | . . 101 . . . Piercing . | . . . . . . Highest Corruption 22 | . 5 . . 21 22 Average Corruption 12 | . 4 . . 13 21 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 133 | . 53 . . . 80 Message Errors 28 | . 11 . . . 17 Matter Fused 36 | . 18 . . . 18 Heat Flow Errors 16 | . 5 . . . 11 Energy Discharges 10 | . 5 . . . 5 Parts Rejected 2 | . 2 . . . . Data Loss (minor) 18 | . 3 . . . 15 Data Loss (major) 4 | . 3 . . . 1 Misfires 5 | . 1 . . . 4 Alerts 8 | . 4 . . . 4 Weapon Failures 6 | . 1 . . . 5 Overload Shots . | . . . . . . Overflow Damage 121 | . . . 47 74 . Projectiles 17 | . . . 17 . . Explosions 30 | . . . 30 . . Melee 74 | . . . . 74 . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 33 | . . 8 25 . . Shots 1 | . . . 1 . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 293 | . 258 18 108 141 293 Average Temperature 61 | . 60 6 23 38 99 Received Heat Transfer 1468 | . 459 330 288 234 157 Effects 5 | . . . . . 5 Energy Bleed 1 | . . . . . 1 Interference 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . . 3 . Combat Hostiles 2 | . . . . 2 . Parts Fried 5 | . . . . 5 . Impact Corruptions 2 | . . . . 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 100 | . 50 . . 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 80 | 100 100 100 43 28 100 Level 1 17 | . . . 48 71 . Level 2 1 | . . . 8 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 418 | 10 105 50 418 351 122 Initial 148 | . . 3 13 148 122 Average 95 | 1 36 8 238 269 25 Influence Increases 2408 | 50 516 244 845 463 290 Destroy 0b10 Robot/C 1200 | . 280 160 420 260 80 Destroy 0b10 Robot/NC 290 | 50 85 20 90 40 5 Destroy Leader 344 | . 68 44 144 88 . Successful Hack 83 | . 26 5 11 18 23 Select Force Hacks 150 | . . . . . 150 Disable Machine 195 | . 45 15 60 45 30 Destroy Structure 131 | . 12 . 105 12 2 Lose Combat Pursuer 15 | . . . 15 . . Influence Decreases 2408 | 50 507 221 526 499 605 Entered New Map 421 | . . 6 19 203 193 Time Decay 1879 | 50 459 175 497 286 412 Lost Part 108 | . 48 40 10 10 . Squads Dispatched 8 | . 4 1 2 1 . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 6 | . 2 1 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Distress Signals 5 | . . . 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 32 11 30 14 7 Peak Tracking Total 7 | . 7 4 6 6 3 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Traps Triggered 11 | . 5 . 4 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Machines Disabled 13 | . 3 1 4 3 2 Max in Single Turn 2 | . 1 1 2 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Machines Accessed 28 | . 8 1 6 2 11 Terminals 16 | . 7 1 3 2 3 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 9 | . 1 . 1 . 7 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 63 | . 22 1 11 3 26 Successful 39 | . 10 1 9 2 17 Failed 24 | . 12 . 2 1 9 Catastrophic 5 | . 1 . 1 . 3 Database Lockouts . | . . . . . . Manual 35 | . 18 2 4 1 10 Terminals 38 | . 21 1 6 3 7 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 15 | . 1 . 1 . 13 Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 4 . 3 2 9 Record 6 | . . . 1 . 5 Part Schematic 1 | . . . . . 1 Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 3 | . 1 . 1 . 1 Open Door 1 | . . . . 1 . Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . . . 1 1 Release Object 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 5 | . 1 . 1 . 3 Process 1 | . . . . . 1 Report Inventory 3 | . 1 . 1 . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 5 1 2 . 5 Terminals 8 | . 5 1 2 . . Botnet 7 | . 4 1 2 . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . . . 5 Tunnel 5 | . . . . . 5 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used 1 | . 1 . . . . Hacking Detections 21 | . 8 1 5 1 6 Full Trace Events 4 | . 1 . . . 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter 127 | . . . . . 127 Retrieved Matter 127 | . . . . . 127 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Active Infowar (turns) 3682 | . 299 948 1649 626 160 Sensors 1383 | . . 476 907 . . Terrain 70 | . 70 . . . . Structural 352 | . . . 352 . . Seismic 3612 | . 229 948 1649 626 160 Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Turns Passed 7223 | 311 2130 949 1649 626 1558 Spaces Moved 3684 | 180 1168 351 753 297 935 Core 10 | 1 . 9 . . . Treads 2238 | . 47 206 753 297 935 Legs 17 | . 17 . . . . Wheels 1419 | 179 1104 136 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 110 155 155 155 Average Speed 157 | 89 139 233 171 155 155 Slowest Speed 1450 | 100 480 1450 320 155 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 5 100 23 67 66 99 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 5 | . . . . . 5 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 33 | . 9 . 24 . . Terrain Destroyed 155 | . 9 . 134 12 . Melee 4 | . 2 . 2 . . Projectile 8 | . 7 . 1 . . AOE 143 | . . . 131 12 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Total 4448 | 259 1410 425 971 377 1006 Wait 147 | 29 35 1 48 5 29 Move 3679 | 179 1167 350 752 296 935 Hop . | . . . . . . Pick Up 76 | 7 28 13 22 5 1 Fast Attach 29 | 6 7 3 12 1 . Attach 17 | . 3 9 4 . 1 Detach 2 | . . . 2 . . Swap 69 | 1 23 7 19 15 4 Drop 76 | . 16 7 41 10 2 Fire 328 | 37 121 29 69 42 30 Melee 24 | . 10 5 2 3 4 Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 312 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 13) 983 | -10/Materials | Discovered new exit (range 5) 985 | -10/Materials | Discovered new exit (range 13) 1525 | -10/Materials | Discovered new exit (range 5) 2328 | -10/Materials | Discovered new exit (range 12) 2408 | -10/Materials | Discovered new exit (range 16) 2442 | -10/Materials | Entered another Materials area 2442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2682 | -9/Materials | Lost 8 parts (1p3n2u2w) 3070 | -9/Materials | Discovered new exit (range 8) 3391 | -9/Materials | Entered another Materials area 3391 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4010 | -8/Materials | Build established: Skirmisher 4449 | -8/Materials | Repaired Adv. Treads 4627 | -8/Materials | Build established: Tank 5030 | -8/Materials | Discovered new exit (range 6) 5040 | -8/Materials | Entered Storage 5643 | -8/Storage | Used back door to open Recycling access 5643 | -8/Storage | Discovered new exit (range 4) 5663 | -8/Storage | System corruption reached 10% 5666 | -8/Storage | Entered Recycling 5667 | -8/Recycling | Met a Zionite searching for Scraptown 5764 | -8/Recycling | Discovered new exit (range 13) 6901 | -8/Recycling | Scanned before Scraplab entrance 6924 | -8/Recycling | Entered Scraplab 6937 | -8/Recycling | Discovered new exit (range 4) 6955 | -8/Recycling | Angered Scraplab inhabitants 7224 | -8/Recycling | Self-destructed Last Messages --------------- 07057_ System corrupted: Enh. Autogun misfires. 07062_ Destroyed Wheel. 07066_ 5V-5ET(c) destroyed. 07067_ System corrupted: Enh. Autogun jammed. 07073_ System corrupted: Heat flow error (+234). 07073_ E0-H4V(c) destroyed. 07076_ Acquired 29 matter. 07078_ Acquired 11 matter. 07088_ System corrupted: Component data lost. 07107_ E/EM M4IK5GG4GUC#CZAOIC VYTO,9 69A 07120_ Acquired Unknown Energy Gun. 07120_ Identified Ovr. Pulse Rifle. 07123_ System corrupted: Component data lost. 07127_ Tech Extrapolator violently self-destructs. 07143_ System corrupted: Component data lost. 07158_ &J R%%2M UT3Z%TE0PAOLV>7W%>Q> 07177_ System corrupted: IFF burst signal emitted. 07187_ The wall retracts into the floor. 07196_ C9% W,/9 DBX%X9%FHO#QR#NO8QT7: K4/ 07212_ System corrupted: Component data lost. 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Armor Plating | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 1% | -8/Materials Studied --------- Missile Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Item+ Network Effect Resistances Are Futile You May Approach The Wall Challenges ------------ None Game ------ Seed SwordReflectiveMesh Manual? 0 Play Time 00:50:27 Cumulative 161.6 hours Start 2025.10.22 @ 16:22:46 End 2025.11.27 @ 21:06:33 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 91 Adventurer 4 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 67 Gallery% 59 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0e38866-117f-452a-b7f8-724efbd935f7