Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.17 @ 14:40:30 Player: Rian Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (368) 1840 Value Destroyed (12341) 12341 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (3458) 3458 TOTAL SCORE: 21459 Bonus ------- High Alert Combat Kills 2787 Follower Combat Kills 920 Entered Garrisons 200 Friendly Fire -449 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 90/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (3) ------- Axe Power Sword > --- INVENTORY (4) ---- Improved System Backup Module Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Light Armor Plating Component Analysis Suite > --- WEAPON ----------- Arc Projector Ion Burst Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Hardened Medium Armor Plating Layered Light Armor Plating Focal Shield Relay Coupler [Swarmer] Improved System Backup Module Improved Datajack Remote Datajack Power Sword [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 4 | . . . 1 . 1 . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 267 | 17 26 8 16 39 24 31 23 83 Power 39 | 1 3 2 3 4 1 7 6 12 Engine 16 | 1 1 2 2 3 . 1 . 6 Core 21 | . 2 . 1 1 1 6 6 4 Reactor 2 | . . . . . . . . 2 Propulsion 77 | 5 8 3 5 8 7 7 4 30 Treads 3 | 3 . . . . . . . . Leg 57 | . 6 3 5 8 7 7 4 17 Wheel 7 | 2 . . . . . . . 5 Hover 8 | . 2 . . . . . . 6 Flight 2 | . . . . . . . . 2 Utility 66 | 7 4 1 3 6 8 7 8 22 Device 30 | 2 1 . 2 3 3 3 4 12 Storage 7 | 4 1 . . . 1 1 . . Processor 9 | 1 . . 1 2 2 . . 3 Hackware . | . . . . . . . . . Protection 20 | . 2 1 . 1 2 3 4 7 Artifact . | . . . . . . . . . Weapon 85 | 4 11 2 5 21 8 10 5 19 Energy Gun 21 | 1 6 . . 10 1 1 . 2 Energy Cannon 11 | . . . . 8 . 1 . 2 Ballistic Gun 25 | 1 1 . . 2 5 7 3 6 Ballistic Cannon 10 | . . 2 4 . 1 . 2 1 Launcher 4 | . 1 . 1 1 . 1 . . Special Weapon 4 | 2 1 . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 8 | . . . . . . . . 8 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 89 | . 10 5 5 7 3 15 5 39 Power 18 | . 1 1 2 1 . 3 1 9 Propulsion 20 | . 2 1 2 . . 4 2 9 Utility 18 | . 1 1 1 2 . 1 . 12 Weapon 33 | . 6 2 . 4 3 7 2 9 Highest Loss Streak 13 | . 6 4 3 2 1 13 2 8 Average Slot Usage (%) 92 | . 94 96 87 98 97 96 97 83 Engine 7 | . 10 9 7 17 11 . . 6 Core 5 | . 3 2 3 . 3 14 13 1 Leg 23 | . 22 27 23 26 28 28 28 14 Hover 1 | . . . . . . . . 3 Device 5 | . 2 5 8 9 5 . 1 7 Storage 8 | . 13 14 11 9 6 7 7 5 Processor 9 | . . . 7 7 7 15 15 13 Protection 5 | . 11 7 5 . 7 6 5 5 Energy Gun 4 | . 11 5 . 12 6 1 . . Energy Cannon 2 | . . . . 12 4 . . . Ballistic Gun 6 | . 2 . . . 6 20 19 3 Ballistic Cannon 3 | . . 16 21 1 2 . 3 1 Slashing Weapon 3 | . . . . . . . . 11 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 14 29 36 35 66 66 56 49 62 Greatest Support 72 | 40 32 25 41 45 72 72 60 70 Greatest Overweight (x) 16 | . 9 2 1 2 2 7 14 16 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 9 10 10 9 Most Carried 10 | 4 9 10 10 10 10 10 10 10 Average Carried 7 | 2 4 7 8 9 8 8 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | 4 8 6 9 8 9 10 10 3 Class Distribution -------------------- 36% | Scavenger-Gunner 29% | Scavenger-Mutant 24% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Matter Collected 7447 | 433 347 285 895 477 673 849 1468 2020 Remotely . | . . . . . . . . . Salvage Created 15013 | 238 856 184 853 2703 1219 968 1911 6081 Parts 775 | 24 47 12 60 113 48 48 109 314 Haulers Intercepted 5 | . . . 1 . 1 . 1 2 Recyclers Shooed 4 | . . . . 1 1 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Combat Hostiles Destroyed 251 | . 18 10 24 48 15 16 31 89 Melee 53 | . . . . . . . . 53 Guns 104 | . 13 5 . 17 7 13 26 23 Cannons 69 | . 2 4 24 16 7 2 5 9 AOE 17 | . 3 . . 9 . 1 . 4 Classes Destroyed 14 | 3 4 . 3 2 1 1 . . Worker 40 | 3 . . 3 6 2 . 2 24 Builder 22 | . 1 . 2 2 1 . 1 15 Tunneler 8 | 6 1 . . . . . . 1 Hauler 5 | . . . 1 . 1 . 1 2 Recycler 18 | 1 3 . 2 3 5 . . 4 Operator 2 | . . . 1 . . . . 1 Watcher 19 | . 2 . 4 5 . 1 4 3 Swarmer 49 | . 3 8 5 11 1 4 1 16 Grunt 146 | . 16 2 16 23 9 5 19 56 Brawler 2 | . . . . . . 1 1 . Duelist 8 | . . . . 3 . 1 1 3 Sentry 27 | . . . 4 7 2 4 5 5 Hunter 10 | . . . . 4 1 2 1 2 Programmer 12 | . . . . . 2 . 3 7 Best Kill Streak 12 | 2 7 3 10 9 4 12 5 10 Combat Bots Only 12 | . 7 3 6 8 3 12 4 5 Max Kills in Single Turn 3 | 1 2 2 1 3 2 1 2 3 Gunslinging 1 | . 1 . . . . . . 1 Exploded 2 | . 2 . . 2 . 1 . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Damage Taken 13149 | . 779 462 695 1446 1077 1667 1572 5451 Core 2057 | . 158 89 103 268 137 308 129 865 Absorbed by Shields 386 | . . 166 . . . . . 220 Core Remaining (%) 48 | 100 . 1 74 51 . . 18 . Volleys Fired 683 | 25 78 55 77 114 67 60 97 110 Largest 3 | 2 2 2 2 3 3 3 3 3 Hottest 200 | 200 200 78 88 169 134 141 134 188 Shots Fired 1558 | 49 101 61 153 308 180 161 281 264 Gun 982 | 38 71 36 . 153 115 141 240 188 Cannon 525 | . . 25 153 148 64 18 41 76 Launcher 18 | . 9 . . 7 . 2 . . Special 33 | 11 21 . . . 1 . . . Kinetic 994 | 21 16 25 153 4 108 146 281 240 Thermal 54 | 11 27 . . . . 8 . 8 Explosive 18 | . 9 . . 7 . 2 . . Electromagnetic 491 | 17 49 36 . 297 71 5 . 16 Robot Hit Streak 39 | 7 21 13 23 28 16 39 26 36 Robot Miss Streak 7 | 2 2 5 7 3 5 2 2 4 Penetration Max 2 | . . . . . 1 1 2 2 Secondary Targets 9 | . 1 . . . . 2 2 4 Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 Shots Hit Robots 1362 | 27 69 43 102 219 141 115 219 427 Core Hits 611 | 11 39 11 40 99 54 55 89 213 Critical Hits 81 | 1 1 1 6 . 3 4 26 39 Critical Kills 31 | . . . 3 . . . 10 18 Critical Parts Destroyed 45 | . 1 1 2 . 3 3 14 21 Melee Attacks 288 | . 4 3 . . . . . 281 Impact . | . . . . . . . . . Slashing 281 | . . . . . . . . 281 Piercing . | . . . . . . . . . Sneak Attacks 62 | . 4 1 . . . . . 57 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 27 | . . . . . . . . 27 Damage Inflicted 37159 | 417 1265 652 2472 5323 2741 2401 3615 18273 Guns 12219 | 345 792 304 . 1959 1895 1776 3035 2113 Cannons 8276 | . . 322 2467 2089 826 297 528 1747 Explosions 2443 | . 247 26 . 1275 . 328 52 515 Melee 13888 | . . . . . . . . 13888 Ramming 37 | . 2 . 5 . 20 . . 10 Kinetic 13751 | 187 200 322 2467 17 1859 1851 3563 3285 Thermal 2193 | 72 316 26 . 751 . 95 . 933 Explosive 990 | . 208 . . 454 . 328 . . Electromagnetic 6300 | 158 539 304 . 4101 862 127 52 157 Impact . | . . . . . . . . . Slashing 13888 | . . . . . . . . 13888 Piercing . | . . . . . . . . . Highest Corruption 3 | . 3 3 . . 3 1 2 3 Average Corruption 2 | . 2 3 . . 1 1 1 2 Corruption Purged 7 | . . . . . 3 1 2 1 Effects 92 | . 19 24 . . 4 3 7 35 Message Errors 19 | . 4 3 . . . . 1 11 Matter Fused 24 | . 5 10 . . 1 . . 8 Heat Flow Errors 6 | . . 4 . . 1 . . 1 Energy Discharges 14 | . 2 2 . . 2 . 1 7 Data Loss (minor) 13 | . 5 3 . . . . 1 4 Targeting Errors 15 | . 3 2 . . . 3 3 4 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 2491 | . 26 6 19 62 . 12 28 2338 Projectiles 160 | . 8 6 19 19 . . 28 80 Explosions 97 | . 18 . . 43 . 12 . 24 Melee 2234 | . . . . . . . . 2234 Knockbacks 45 | . . 7 14 . 6 1 4 13 Impact 1 | . . . . . 1 . . . Kinetic 43 | . . 7 13 . 5 1 4 13 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 321 | . 59 20 2 102 . 70 19 49 Shots 11 | . 2 1 . 4 . 2 1 1 Rammed 6 | . 3 . 1 . . . . 2 Targets Rammed 8 | . 3 1 1 . 1 . . 2 Kicked 2 | . . 1 . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 601 | 56 534 214 324 560 601 444 408 311 Average Temperature 130 | 24 132 51 78 174 195 127 99 100 Received Heat Transfer 5372 | . 468 74 216 585 546 552 696 2235 Effects 98 | . 9 . 4 32 40 2 10 1 Shutdowns 32 | . 2 . . 14 14 1 1 . Energy Bleed 13 | . 1 . 2 3 4 1 2 . Interference 19 | . 2 . 1 1 9 . 6 . Matter Decay 9 | . 2 . . 5 1 . 1 . Short Circuit 6 | . 2 . . 3 1 . . . Damage (minor) 5 | . . . 1 1 2 . . 1 Damage (major) 13 | . . . . 4 9 . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 9 | . . 1 . 7 1 . . . Combat Hostiles 8 | . . 1 . 6 1 . . . Parts Fried 49 | 1 . 2 . 37 7 1 . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . Heat Transferred 2747 | 150 625 50 . 850 . 222 . 850 Parts Sabotaged 7 | . . . . . . . . 7 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . 1 1 . 9 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Peak Influence 1391 | 30 311 130 507 806 317 1391 787 1220 Average Influence 496 | 12 84 55 260 405 190 892 643 891 Maximum Alert Level 4 | . 1 . 2 3 1 4 3 4 Low Security (%) 33 | 100 90 100 39 15 60 3 . . Level 1 14 | . 9 . 34 35 39 21 . 4 Level 2 20 | . . . 26 41 . 4 82 12 Level 3 22 | . . . . 7 . 26 17 66 Level 4 9 | . . . . . . 44 . 16 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 66 | . 5 . 4 8 8 . 13 28 Investigation 28 | . 5 . 3 6 2 . 5 7 Extermination 13 | . . . . . 3 . 3 7 Reinforcement 19 | . . . 1 1 2 . 4 11 Assault 4 | . . . . . . . 1 3 Garrison 2 | . . . . 1 1 . . . Intercept . | . . . . . . . . . Construction Impeded 6 | . . . . 1 . . 2 3 Haulers Reinforced 7 | . . . . . 2 . 2 3 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Distress Signals 12 | . 2 . 3 1 3 . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 411 | . 28 14 43 62 30 42 40 152 Peak Tracking Total 8 | . 5 3 5 5 6 8 5 7 Tactical Retreats 45 | . 3 . 2 5 3 . 5 27 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Traps Triggered 14 | . 3 . 1 1 . 3 3 3 Indirectly . | . . . . . . . . . Trap Hack Attempts 12 | . 12 . . . . . . . Triggered . | . . . . . . . . . Disarmed 12 | . 6 . . 6 . . . . Reprogrammed 1 | . 1 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Machines Disabled 29 | . 2 1 3 5 1 3 4 10 Max in Single Turn 5 | . 1 1 1 1 1 1 2 5 Garrison Access 1 | . . . . . . . 1 . Garrison Relay 3 | . . . . . . 3 . . Machines Sabotaged 1 | . . . . 1 . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Machines Accessed 48 | . 9 . 5 11 6 . 8 9 Terminals 18 | . 6 . 2 5 1 . 3 1 Fabricators 4 | . . . . . 1 . 1 2 Repair Stations 11 | . 1 . 2 2 2 . 2 2 Recycling Units 6 | . 2 . . 2 . . . 2 Scanalyzers 5 | . . . 1 1 1 . . 2 Garrison Access 4 | . . . . 1 1 . 2 . Total Hacks 159 | . 20 . 32 44 15 . 19 29 Successful 109 | . 13 . 27 33 9 . 8 19 Failed 50 | . 7 . 5 11 6 . 11 10 Catastrophic 8 | . . . 1 . . . 3 4 Database Lockouts . | . . . . . . . . . Manual 28 | . 10 . 2 7 2 . 4 3 Terminals 50 | . 14 . 8 16 2 . 8 2 Fabricators 12 | . . . . . 4 . 1 7 Repair Stations 53 | . 3 . 12 17 5 . 6 10 Recycling Units 11 | . 3 . . 4 . . . 4 Scanalyzers 25 | . . . 12 4 3 . . 6 Garrison Access 8 | . . . . 3 1 . 4 . Terminal Hacks 25 | . 6 . 6 10 . . 3 . Record 2 | . . . . 2 . . . . Prototype ID Bank 2 | . 2 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 2 | . . . 1 1 . . . . Disarm Traps 4 | . 2 . . 2 . . . . Dispatch Records 2 | . . . 1 1 . . . . Surveillance Status 1 | . . . 1 . . . . . Recall Investigation 2 | . . . 1 1 . . . . Recall Extermination 1 | . . . . . . . 1 . Recall Reinforcements 2 | . . . 1 . . . 1 . Zone Layout 6 | . 2 . 1 2 . . 1 . Fabricator Hacks 10 | . . . . . 4 . 1 5 Network Status 3 | . . . . . 1 . 1 1 Load Schematic 5 | . . . . . 2 . . 3 Build 2 | . . . . . 1 . . 1 Repair Station Hacks 39 | . 3 . 9 14 2 . 3 8 Scan Component 23 | . 2 . 5 8 1 . 2 5 Repair 16 | . 1 . 4 6 1 . 1 3 Recycling Unit Hacks 4 | . 1 . . 2 . . . 1 Report Inventory 4 | . 1 . . 2 . . . 1 Scanalyzer 22 | . . . 12 4 2 . . 4 Insert Component 11 | . . . 6 2 1 . . 2 Analyze 11 | . . . 6 2 1 . . 2 Garrison Access Hacks 3 | . . . . 1 1 . 1 . Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks 14 | . 8 . . 4 . . . 2 Terminals 2 | . 1 . . 1 . . . . Sabotage 2 | . 1 . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . . 1 . . . 1 Reject 4 | . 2 . . 1 . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 41 | . 7 . 4 10 5 . 7 8 Full Trace Events 25 | . 4 . 2 6 2 . 4 7 Feedback Events 2 | . 1 . . . . . . 1 Corruption 2 | . 1 . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . 6 2 1 . . 2 Parts Built 2 | . . . . . 2 . . . Matter 336 | . . . . . 146 . . 190 Time 168 | . . . . . 73 . . 95 Total Part Build Rating 6 | . . . . . 6 . . . Parts Repaired 16 | . 1 . 4 6 1 . 1 3 Time 587 | . 26 . 152 226 26 . 19 138 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 11 | . . . 6 2 1 . . 2 Part Schematics Acquired 11 | . . . 6 2 1 . . 2 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . 1 . . 1 . . . Non-combat 2 | . . 1 . . 1 . . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . 1 . . 1 . . . parse_system 1 | . . 1 . . . . . . find_recycling 1 | . . . . . 1 . . . Relay Couplers Released 14 | . . . . . . 10 4 . Machine Destruction 10 | . . . . . . 10 . . Programmers 4 | . . . . . . . 4 . Robots Rewired 14 | . 1 . . . . 13 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Total Allies 18 | . 1 4 . . . 13 . . Largest Group 8 | . 1 3 3 . . 8 5 . Highest-Rated Group 169 | . 16 40 40 . . 169 111 . Highest-Rated Ally 32 | . 16 31 16 . . 32 32 . Total Orders . | . . . . . . . . . Ally Attacks 145 | . 1 5 30 . . 97 12 . Total Damage 3015 | . 16 32 366 . . 2407 194 . Kills 33 | . . 1 6 . . 25 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Turns Passed 16032 | 1220 1597 1004 1166 2214 1235 1914 1800 3882 Spaces Moved 8745 | 529 946 570 570 1043 561 1130 1058 2338 Core 42 | 6 23 . . . . 2 2 9 Treads 64 | 64 . . . . . . . . Legs 6897 | . 801 570 570 1043 561 1128 1056 1168 Wheels 690 | 459 81 . . . . . . 150 Hover 1026 | . 41 . . . . . . 985 Flight 26 | . . . . . . . . 26 Fastest Speed 50 | 50 100 150 120 120 120 120 120 51 Average Speed 122 | 106 127 150 139 141 140 121 121 102 Slowest Speed 850 | 160 500 180 150 180 180 400 750 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 37 97 92 46 78 14 82 29 50 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . 4 . . . . . . Spaces Dug 5 | 2 . . . . . 1 . 2 Terrain Destroyed 303 | 2 49 1 23 73 1 20 15 119 Melee 2 | . . . . . . . . 2 Projectile 75 | 2 1 . 23 1 1 9 15 23 AOE 226 | . 48 1 . 72 . 11 . 94 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Total 12417 | 1120 1215 652 796 1556 887 1550 1369 3272 Wait 1788 | 519 92 7 93 290 167 90 143 387 Move 8737 | 528 945 569 569 1042 560 1129 1057 2338 Hop . | . . . . . . . . . Pick Up 282 | 18 28 4 26 35 34 30 27 80 Fast Attach . | . . . . . . . . . Attach 236 | 17 26 8 16 37 23 23 15 71 Detach 80 | 7 12 3 3 17 12 5 4 17 Swap 31 | . . . . 2 1 8 8 12 Drop 136 | 6 12 2 11 19 22 14 18 32 Fire 683 | 25 78 55 77 114 67 60 97 110 Melee 230 | . 4 3 . . . . . 223 Ram 5 | . 3 . . . . . . 2 Kick 3 | . . 1 1 . 1 . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . Rewire 186 | . 3 . . . . 183 . . Trap 12 | . 12 . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 1221 | -11/Scrapyard | Entered Materials 1222 | -10/Materials | Build established: Scavenger-Mutant 1404 | -10/Materials | Lost 6 parts (1n1u4w) 1611 | -10/Materials | Build established: Mutant 1903 | -10/Materials | Core integrity fell below 50% 1924 | -10/Materials | Destroyed 7 combat bots 1927 | -10/Materials | Lost 3 parts (1p1n1w) 1943 | -10/Materials | Discovered new exit (range 11) 2342 | -10/Materials | Discovered new exit (range 16) 2449 | -10/Materials | Discovered new exit (range 14) 2592 | -10/Materials | Repaired Aluminum Leg 2782 | -10/Materials | Discovered new exit (range 10) 2818 | -10/Materials | Entered Mines 2827 | -10/Mines | Escorted by a lone wolf Derelict 2847 | -10/Mines | Learned location of Storage (-9) 3040 | -10/Mines | Discovered new exit (range 16) 3085 | -10/Mines | Core integrity fell below 20% 3128 | -10/Mines | Learned location of Zion (-7) 3278 | -10/Mines | Lost 4 parts (1n1u2w) 3366 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3805 | -10/Mines | Discovered new exit (range 12) 3822 | -10/Mines | Entered Materials 3822 | -9/Materials | Accompanied by 3 allies 3822 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4272 | -9/Materials | Repaired Carbon-fiber Leg 4460 | -9/Materials | Lost 3 parts (1p1n1u) 4727 | -9/Materials | Repaired Assault Cannon 4765 | -9/Materials | Repaired Assault Cannon 4804 | -9/Materials | Repaired Assault Cannon 4838 | -9/Materials | Discovered new exit (range 18) 4988 | -9/Materials | Entered another Materials area 4988 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 5050 | -8/Materials | Repaired Carbon-fiber Leg 5365 | -8/Materials | Repaired Aluminum Leg 5539 | -8/Materials | Build established: Scavenger-Gunner 5686 | -8/Materials | Discovered new exit (range 11) 6305 | -8/Materials | Repaired Carbon-fiber Leg 6345 | -8/Materials | Repaired Imp. Heat Sink 6385 | -8/Materials | Repaired EM Pulse Cannon 6425 | -8/Materials | Repaired Shock Rifle 6531 | -8/Materials | Destroyed 8 combat bots 7086 | -8/Materials | Garrison activated, responded to threat 7154 | -8/Materials | Discovered new exit (range 15) 7202 | -8/Materials | Entered Factory 7202 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7410 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 7438 | -7/Factory | Build established: Scavenger-Tank 7992 | -7/Factory | Repaired Lrg. Storage Unit 8370 | -7/Factory | Garrison activated, responded to threat 8436 | -7/Factory | Identified exit to Garrison 8437 | -7/Factory | Entered Garrison 8468 | -7/Garrison | Triggered checkpoint 8536 | -7/Garrison | Core integrity fell below 50% 8572 | -7/Garrison | Lost 13 parts (3p4n1u5w) 8580 | -7/Garrison | Destroyed 12 combat bots 8873 | -7/Garrison | Build established: Scavenger-Gunner 8896 | -7/Garrison | Triggered checkpoint 8910 | -7/Garrison | Triggered checkpoint 8910 | -7/Garrison | Triggered checkpoint 8915 | -7/Garrison | Triggered checkpoint 9092 | -7/Garrison | Triggered checkpoint 9121 | -7/Garrison | Garrison Relay disabled 9220 | -7/Garrison | Garrison Relay disabled 9369 | -7/Garrison | Triggered checkpoint 9405 | -7/Garrison | Garrison Relay disabled 9461 | -7/Garrison | Discovered new exit (range 10) 9550 | -7/Garrison | Discovered new exit (range 19) 9834 | -7/Garrison | Discovered new exit (range 10) 9858 | -7/Garrison | Triggered checkpoint 9960 | -7/Garrison | Triggered checkpoint 10351 | -7/Garrison | Entered Factory 10351 | -7/Factory | Accompanied by 5 allies 11695 | -7/Factory | Repaired Carbon-fiber Leg 11951 | -7/Factory | First assault squad dispatched 12105 | -7/Factory | Discovered new exit (range 14) 12138 | -7/Factory | Core integrity fell below 20% 12151 | -7/Factory | Entered another Factory area 12151 | -6/Factory | Evolved 2 slots: Utility x2 12491 | -6/Factory | Lost 7 parts (3p1n1u2w) 12981 | -6/Factory | Discovered new exit (range 9) 13332 | -6/Factory | Core integrity fell below 50% 13359 | -6/Factory | Lost 8 parts (1p1n3u3w) 13537 | -6/Factory | Lost 3 parts (2p1n) 13901 | -6/Factory | First assault squad dispatched 14128 | -6/Factory | Build established: Scavenger-Mutant 14414 | -6/Factory | Lost 4 parts (1p2n1u) 14914 | -6/Factory | Repaired Mining Claw 14966 | -6/Factory | Repaired Flexi-carbon Leg 15029 | -6/Factory | Repaired Lgt. Antimatter Reactor 15082 | -6/Factory | Core integrity fell below 20% 15287 | -6/Factory | Discovered new exit (range 3) 16033 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 16018_ Lgt. Antimatter Reactor blown off. 16018_ Flexi-carbon Leg blown off. 16018_ Lgt. Angular Momentum Engine blown off. 16018_ E-15 Imp destroyed. 16020_ K-01 Serf cleans the Nuclear Reactor. 16020_ L-41 Fighter suffers critical hit. 16020_ Destroyed Carbon-fiber Leg. 16024_ Thermal Shield destroyed. 16024_ K-01 Serf cleans the Nuclear Reactor. 16025_ Dropped Flexi-carbon Leg. 16026_ K-01 Serf cleans the Nuclear Reactor. 16026_ Acquired Segregator. 16026_ Axe destroyed. 16028_ Segregator severed. 16029_ System corrupted: Matter fused (-10). 16031_ Carbon-fiber Leg destroyed. 16031_ K-01 Serf cleans the Nuclear Reactor. [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????? # + | | ????????????????????????????????########### # | | ?????????????????????????????????? " # | | ??????????????????????????????????? " *] # | | ???????????????????????????????????? """ " %] # | | ???????????????????????????????????" """ " =] # | | ???????????????????????????????????" """ " ^# | | ???????????????????????????????? # ## | | ????????????????????????????? """ "????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ?????????????????????????+???#???######+### #? | | ????????????????????????? ??? #? | | ????????????????????? ??? ??? +? | | ????????????????????? ??" "?? ?"" """ """ """ #? | | ??????????????? ????" "?" "?" "?" """ """ """ #? | | ???????????T ????" """ """ "?" 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""" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 54 Targeting Accuracy 8 Melee Accuracy 14 Recoil Reduction 2 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Assault Cannon | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Pulse Rifle | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Shock Rifle | -7/Factory | Scanalyzed Gravmag Array | -6/Factory | Scanalyzed Power Sword | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 5k Club A New Friend Backstab Brute Force Close Call GoHome() Hehehe Just What I Needed Let's See Who's Tougher Made in Tau Ceti IV Please Form A Line Serviceable Loadout The More The Merrier True Hacker Universal Adapter Challenges ------------ None Game ------ Seed DimensionalMissileBeamcaster Manual? 0 Play Time 03:03:07 Cumulative 15.1 hours Start 2019.11.17 @ 11:32:52 End 2019.11.17 @ 14:40:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 9 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6eee926-7e33-45cd-afc1-ae761bac44a2