Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 20:35:05

Player: TinyBoulder

Result: Destroyed by 54-BPD(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (698)      698
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1488

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     239/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -10/Subcaves

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (2) ---
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY (2) ------
  Makeshift Thermal Plating
>           --- WEAPON (2) -------
      Light Cannon
            Battle Cannon
>           --- INVENTORY (5) ----
            Hacking Suite
            Battle Rifle
            Mining Laser
   Enhanced Flamer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Scrap Shield
>          --- WEAPON -----------
     Heavy Battle Rifle
           Battle Cannon
>          --- INVENTORY --------
           Hacking Suite
           Battle Rifle
     Light Cannon
           Mining Laser
  Enhanced Flamer
[Rating: 16]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Scrap Shield
  Storage                  Small Storage Unit
  Protection               Scrap Shield
Weapon                     Battle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Battle Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 6   3   3   16  
  Power                    2    | 1   .   .   1   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   .   1   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   .   2   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   2   2   11  
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          3    | .   .   .   3   
    Ballistic Cannon       6    | .   1   1   4   
    Launcher               .    | .   .   .   .   
    Special Weapon         5    | .   .   1   4   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   1   3   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      1    | .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   96  99  84  
  Engine                   2    | .   14  14  .   
  Core                     11   | .   .   .   13  
  Leg                      27   | .   28  27  27  
  Storage                  2    | .   14  14  .   
  Protection               13   | .   11  14  13  
  Energy Cannon            2    | .   11  14  .   
  Ballistic Gun            7    | .   .   .   9   
  Ballistic Cannon         15   | .   10  13  16  
  Special Weapon           1    | .   .   .   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 12  17  17  30  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  3    | 3   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         5    | 7   8   8   5   
  Most Carried             8    | 1   8   8   8   
  Average Carried          5    | .   5   8   4   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 1   8   8   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           724  | 215 115 61  333 
  Remotely                 .    | .   .   .   .   
Salvage Created            656  | .   337 117 202 
  Parts                    28   | .   13  5   10  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      5    | .   .   .   5   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  20   | .   8   5   7   
  Guns                     1    | .   .   .   1   
  Cannons                  17   | .   7   4   6   
  AOE                      1    | .   .   1   .   
Classes Destroyed          6    | .   4   .   2   
  Recycler                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Swarmer                  7    | .   2   3   2   
  Grunt                    8    | .   6   2   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           4    | .   4   3   2   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        82   | .    12   23   47   
  Missed                   23   | .    4    5    14   
Damage Taken               1516 | .    79   320  1117 
  Core                     273  | .    9    54   210  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  41   | .    6    35   .    
  Ignored by Resistances   15   | .    .    .    15   
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              85   | .    13   12   60   
  Largest                  2    | .    2    2    2    
  Hottest                  100  | .    95   100  100  
Shots Fired                131  | .    26   23   82   
  Gun                      9    | .    .    .    9    
  Cannon                   83   | .    26   22   35   
  Launcher                 .    | .    .    .    .    
  Special                  39   | .    .    1    38   
  Kinetic                  68   | .    13   11   44   
  Thermal                  63   | .    13   12   38   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | .    7    7    15   
  Robot Miss Streak        6    | .    2    6    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           57   | .    15   11   31   
  Core Hits                26   | .    9    6    11   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    2    .    .    
    Meltdown               1    | .    1    .    .    
    Blast                  1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1227 | .    276  330  621  
  Guns                     159  | .    .    .    159  
  Cannons                  930  | .    276  192  462  
  Explosions               138  | .    .    138  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  810  | .    119  70   621  
  Thermal                  417  | .    157  260  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  31   | .    .    .    31   
    Message Errors         10   | .    .    .    10   
    Matter Fused           5    | .    .    .    5    
    Heat Flow Errors       6    | .    .    .    6    
    Energy Discharges      2    | .    .    .    2    
    Data Loss (minor)      3    | .    .    .    3    
    Data Loss (major)      2    | .    .    .    2    
    Misfires               1    | .    .    .    1    
    Alerts                 2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            48   | .    14   34   .    
  Projectiles              14   | .    14   .    .    
  Explosions               34   | .    .    34   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 5    | .    1    .    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  5    | .    1    .    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      134  | .    .    134  .    
  Shots                    3    | .    .    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        270  | .    144  270  243  
  Average Temperature      87   | .    52   109  105  
  Received Heat Transfer   498  | .    24   72   402  
  Effects                  2    | .    .    2    .    
    Interference           2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             3    | .    2    1    .    
  Heat Transferred         742  | .    333  409  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             312  | .   295 312 .   
  Initial                  58   | .   .   58  .   
  Average                  175  | .   115 244 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         46   | 100 70  21  .   
  Level 1                  53   | .   29  78  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              32   | .   15  5   12  
  Peak Tracking Total      5    | .   5   3   5   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            6    | .   1   .   5   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          9    | .   1   8   .   
  Max in Single Turn       8    | .   1   8   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          4    | .   3   .   1   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   8   .   4   
  Successful               10   | .   6   .   4   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   6   .   4   
  Record                   4    | .   .   .   4   
  Prototype ID Bank        2    | .   2   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Transport Status         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               4888 | 63   389  489  3947 
Spaces Moved               2583 | 41   245  194  2103 
  Core                     14   | 14   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     2569 | 27   245  194  2103 
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            163  | 130  120  121  172  
  Slowest Speed            260  | 200  120  190  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       45   | 3    50   42   86   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             6    | .    .    1    5    
Spaces Dug                 13   | .    .    .    13   
Terrain Destroyed          41   | .    .    24   17   
  Melee                    .    | .    .    .    .    
  Projectile               17   | .    .    .    17   
  AOE                      24   | .    .    24   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      3032 | 47   314  421  2250 
  Wait                     301  | .    39   213  49   
  Move                     2580 | 40   244  193  2103 
  Hop                      .    | .    .    .    .    
  Pick Up                  14   | 1    11   .    2    
  Fast Attach              12   | 6    1    1    4    
  Attach                   3    | .    .    .    3    
  Detach                   1    | .    .    .    1    
  Swap                     13   | .    2    2    9    
  Drop                     12   | .    4    .    8    
  Fire                     85   | .    13   12   60   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            11   | .    .    .    11   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   43 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  288 | -10/Materials | Discovered new exit (range 14)
  300 | -10/Materials | Build established: Mutant
  453 | -10/Materials | Entered Mines
  548 | -10/Mines     | Learned 2 Materials zone layouts
  935 | -10/Mines     | Discovered new exit (range 3)
  942 | -10/Mines     | Entered Subcaves
  999 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  999 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1023 | -10/Subcaves  | Discovered new exit (range 8)
 1919 | -10/Subcaves  | Visited Clippyterm
 2328 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2631 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2644 | -10/Subcaves  | Core integrity fell below 50%
 2657 | -10/Subcaves  | Crushed by falling debris
 2657 | -10/Subcaves  | Core integrity fell below 20%
 2954 | -10/Subcaves  | Learned Materials terminal intel
 2983 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 3087 | -10/Subcaves  | Discovered new exit (range 15)
 3540 | -10/Subcaves  | Learned Materials terminal intel
 4881 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 4889 | -10/Subcaves  | Destroyed by 54-BPD(R) with Subdweller Beam Cannon

 Last Messages 
---------------
04155_ Scrap Shield destroyed.
04155_ Critical hit (Impale). <x2>
04229_ JGEP<&VBP=3ETLHV/1| FO5,MG//UBOPR>ZL HW
04270_ System corrupted: Matter fused (-7).
04275_ DJ-0XG(u) deconstructs Twisted Machinery.
04320_ Acquired Mak. Thermal Plating.
04327_ 3HX W:F2WVH|H8JVZZMMEHXFTE<8
04340_ DJ-0XG(u) deconstructs Twisted Machinery. <x3>
04389_ BP79KKT6LKC/9ZGGPTXUV%MY/GOM4YIOVT&
04398_ DJ-0XG(u) deconstructs Twisted Machinery.
04410_ System corrupted: Heat flow error (+213).
04515_ Acquired 42 matter.
04608_ System corrupted: Heat flow error (+266).
04643_ System corrupted: Matter fused (-6).
04724_ AX%GHBT>/MJAFBFUH7M<IZZENS=FV=PJ3||NRR
04865_ GI7XU1T7>U1WTI:FB,TA9
04882_ 54-BPD(R): "ARGHSUB!"
04883_ System corrupted: FCS attempts to trigger Battle Cannon.
04883_ System corrupted: Battle Cannon misfires.
04885_ Hvy. Battle Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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|         ?????????????????#### #  #"#"#""#""####    |
|         ????????????????????##   ##"#"#""#"#""#    |
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|         ??????????????????????????#            ##? |
|         ??????????????????????????#            #?? |
|         ??????????????????????????#           ##?? |
|         ??????????????????????????##  #########??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Resistance: TH             10
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TitaniumThrowingBox
  Manual?         0
Play Time         00:25:55
  Cumulative      62.7 hours
  Start           2024.04.30 @ 19:33:15
  End             2024.04.30 @ 20:35:05
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          56
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          38x25
Zoom Use          5%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d69d37c7-0b65-4274-938e-44c63d18b690