Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.16 @ 21:50:54 Player: szymekc Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1597) 1597 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 4472 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 486 Friendly Fire -422 Cogmind --------- Core Integrity 472/550 Matter 295/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Hovering (34) Location -8/Recycling Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4+1) - Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit (+) Cooled Aerolev Unit > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Reaction Control System Rainbow Chip > --- WEAPON (2+1) ----- Assault Cannon Heavy Mace > --- INVENTORY (10) --- Aerolev Unit Aerolev Unit High-capacity Matter Pod (200) Experimental Sensor Array Transmission Jammer Hardened Medium Armor Plating Long-range Tractor Beam Advanced EMP Blaster Advanced EMP Blaster Subdweller Shrapnel Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Improved Signal Interpreter Splice Drone Bay Rainbow Chip > --- WEAPON ----------- EM Pulse Cannon Heavy Mace > --- INVENTORY -------- Aerolev Unit High-capacity Matter Pod Experimental Sensor Array Reaction Control System Reactive Plating System Shield Particle Cannon Battle Cannon Grenade Launcher Subdweller Shrapnel Launcher [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility Medium Storage Unit Device Splice Drone Bay Storage Medium Storage Unit Processor Rainbow Chip Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Rec Slots Evolved 4 | . . . . 4 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Parts Attached 74 | 7 12 8 12 21 14 . Power 10 | 1 3 . . 3 3 . Engine 6 | 1 2 . . 1 2 . Core 4 | . 1 . . 2 1 . Reactor . | . . . . . . . Propulsion 13 | 2 2 . 2 6 1 . Treads 6 | 2 2 . 2 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 7 | . . . . 6 1 . Flight . | . . . . . . . Utility 25 | 2 3 6 3 9 2 . Device 14 | 1 1 4 3 4 1 . Storage 5 | 1 2 2 . . . . Processor 3 | . . . . 2 1 . Hackware . | . . . . . . . Protection 3 | . . . . 3 . . Artifact . | . . . . . . . Weapon 26 | 2 4 2 7 3 8 . Energy Gun 1 | 1 . . . . . . Energy Cannon 13 | . 4 2 3 1 3 . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 7 | . . . 3 1 3 . Launcher 2 | . . . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 1 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 2 . 1 5 . Parts Lost 6 | . 1 1 1 . 2 1 Power 2 | . 1 . . . 1 . Propulsion . | . . . . . . . Utility 2 | . . . . . 1 1 Weapon 2 | . . 1 1 . . . Highest Loss Streak 2 | . 1 1 1 . 2 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 86 92 91 Engine 11 | . 12 14 14 6 . . Core 1 | . 1 . . 1 8 7 Treads 23 | . 27 28 28 7 . . Hover 4 | . . . . 22 34 37 Device 13 | . 14 14 14 10 13 7 Storage 12 | . 14 14 14 7 6 7 Processor 1 | . . . . 4 13 14 Energy Cannon 20 | . 17 28 23 7 1 . Ballistic Cannon 3 | . . . 4 7 4 7 Naked Turns . | . . . . . . . Heaviest Build 96 | 13 26 96 33 47 39 33 Greatest Support 47 | 40 40 40 40 40 47 41 Greatest Overweight (x) 2 | . . 2 . 2 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 10 25 10 10 10 10 Average Capacity 10 | 7 9 11 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 9 | 3 8 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 10 10 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Resources | -11 -10 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Matter Collected 1242 | 280 102 114 291 232 198 25 Remotely . | . . . . . . . Salvage Created 1913 | 68 445 414 319 260 323 84 Parts 97 | 6 31 19 20 11 8 2 Haulers Intercepted 3 | . . . . 1 2 . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . 11 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Rec Combat Hostiles Destroyed 34 | . 9 8 6 4 5 2 Melee 5 | . . . . . 3 2 Guns 3 | . 3 . . . . . Cannons 23 | . 6 7 6 4 . . AOE 1 | . . 1 . . . . Classes Destroyed 11 | 2 3 2 1 2 . 1 Worker 1 | . . 1 . . . . Tunneler 1 | 1 . . . . . . Hauler 3 | . . . . 1 2 . Recycler 1 | 1 . . . . . . Operator 2 | . 1 . . 1 . . Drone 1 | . . . . 1 . . Watcher 2 | . 1 . . . 1 . Grunt 24 | . 9 6 1 3 5 . Sentry 3 | . . 2 . 1 . . Programmer 2 | . . . . . . 2 Subdweller 5 | . . . 5 . . . Best Kill Streak 5 | 1 2 4 1 2 5 2 Combat Bots Only 4 | . 2 4 1 1 3 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Rec Hostile Shots Fired 170 | . 53 33 23 29 6 26 Missed 69 | . 11 15 12 13 5 13 Damage Taken 1684 | . 525 268 252 260 170 209 Core 291 | . 128 30 55 34 . 44 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 170 | . 159 . . 11 . . Core Remaining (%) 57 | 100 . . 14 . . . Volleys Fired 109 | 11 33 15 28 21 1 . Largest 2 | 2 2 2 2 2 1 . Hottest 120 | 60 120 112 112 102 63 . Shots Fired 193 | 22 65 29 41 34 1 1 Gun 44 | 22 22 . . . . . Cannon 149 | . 43 29 41 34 1 1 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 57 | 11 11 . 13 21 . 1 Thermal 61 | 11 50 . . . . . Explosive . | . . . . . . . Electromagnetic 75 | . 4 29 28 13 1 . Robot Hit Streak 16 | 6 10 8 16 8 . 9 Robot Miss Streak 5 | 5 3 2 1 2 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 136 | 12 40 23 21 22 11 7 Core Hits 53 | 3 17 13 9 8 2 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . . 2 2 Critical Strikes 5 | . . . 1 . 2 2 Corrupt 1 | . . . 1 . . . Smash 4 | . . . . . 2 2 Melee Attacks 28 | . . . . . 19 9 Impact 28 | . . . . . 19 9 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . 6 . Combat Hostiles 4 | . . . . . 4 . Follow-up Attacks . | . . . . . . . Damage Inflicted 3734 | 121 669 669 515 662 833 265 Guns 272 | 121 151 . . . . . Cannons 1979 | . 483 496 424 576 . . Explosions 350 | . . 173 91 86 . . Melee 1098 | . . . . . 833 265 Ramming 35 | . 35 . . . . . Kinetic 425 | 68 64 . . 293 . . Thermal 908 | 53 505 173 91 86 . . Explosive . | . . . . . . . Electromagnetic 1268 | . 65 496 424 283 . . Impact 1098 | . . . . . 833 265 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 2 . . 2 Average Corruption 1 | . 1 2 2 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 51 | . 3 17 28 . . 3 Message Errors 15 | . 1 2 11 . . 1 Matter Fused 16 | . . 5 11 . . . Heat Flow Errors 6 | . 1 2 2 . . 1 Energy Discharges 7 | . . 5 2 . . . Data Loss (minor) 4 | . . 2 2 . . . Data Loss (major) 1 | . . 1 . . . . Misfires 1 | . . . . . . 1 Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 646 | . . 36 16 34 387 173 Projectiles 37 | . . 18 . 19 . . Explosions 49 | . . 18 16 15 . . Melee 560 | . . . . . 387 173 Knockbacks 7 | . . . . 3 1 3 Impact 4 | . . . . . 1 3 Kinetic 2 | . . . . 2 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 38 | . . 10 28 . . . Shots 2 | . . 1 1 . . . Rammed 5 | . 5 . . . . . Targets Rammed 6 | . 5 1 . . . . Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 344 | 40 265 187 181 344 38 114 Average Temperature 89 | 19 97 73 56 107 15 43 Received Heat Transfer 639 | . 315 126 . 144 18 36 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 6 | . . . . 1 4 1 Combat Hostiles 2 | . . . . . 2 . Parts Fried 15 | . . 6 . 1 8 . Impact Corruptions 16 | . . . . . 8 8 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1613 | 125 1088 200 100 100 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 3 1 1 . . Alert | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Rec Peak Influence 422 | 10 197 222 . 422 285 143 Initial 112 | . 6 13 . . 112 109 Average 96 | 2 77 69 . 182 198 93 Maximum Alert Level 2 | . . 1 . 2 1 . Low Security (%) 80 | 100 100 78 . 55 43 100 Level 1 18 | . . 21 . 36 56 . Level 2 . | . . . . 7 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 4 . . 1 1 . Investigation 3 | . 3 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . . 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Rec Distress Signals 2 | . . . . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 16 8 16 23 15 5 Peak Tracking Total 5 | . 3 4 3 5 3 5 Tactical Retreats 6 | . 2 . 2 2 . . Traps | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Rec Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Machines Disabled 5 | . . . 1 1 3 . Max in Single Turn 1 | . . . 1 1 1 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Rec Machines Accessed 31 | . 5 1 3 4 9 9 Terminals 16 | . 2 . . 2 8 4 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 5 | . 2 . . . . 3 Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 106 | . 12 1 11 15 22 45 Successful 69 | . 8 1 11 6 7 36 Failed 37 | . 4 . . 9 15 9 Catastrophic 8 | . 2 . . 1 5 . Database Lockouts . | . . . . . . . Manual 32 | . 6 . . 5 11 10 Terminals 48 | . 4 . . 7 21 16 Fabricators . | . . . . . . . Repair Stations 8 | . 4 . . 4 . . Recycling Units 8 | . 4 . . . . 4 Scanalyzers 4 | . . . . 4 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 48 | . 1 1 11 1 4 30 Record 32 | . . . 8 . . 24 Part Schematic 1 | . . . . . 1 . Open Door 3 | . . 1 1 . 1 . Level Access Points 1 | . . . . . . 1 Branch Access Points 2 | . 1 . . . . 1 Alert Level 2 | . . . . . 1 1 Unreport Threat 3 | . . . . 1 1 1 Zone Layout 1 | . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . Release Object 2 | . . . 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 4 . . 2 . . Scan Component 3 | . 2 . . 1 . . Repair 3 | . 2 . . 1 . . Recycling Unit Hacks 4 | . 1 . . . . 3 Retrieve Components 4 | . 1 . . . . 3 Scanalyzer 3 | . . . . 3 . . Insert Component 1 | . . . . 1 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 7 | . 2 . . . 2 3 Terminals 5 | . . . . . 2 3 Assimilate 2 | . . . . . 2 . Botnet 2 | . . . . . . 2 Operators 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 3 . . 3 8 5 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 2 . . 1 . . Time 120 | . 52 . . 68 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . 3 . . . . 5 Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 5 | . . . . . . 5 Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Rec Total Allies 13 | . . . . 6 2 5 Largest Group 7 | . . . . 1 2 7 Highest-Rated Group 99 | . . . . 18 36 99 Highest-Rated Ally 26 | . . . . 18 26 26 Total Orders 16 | . . 1 9 2 3 1 FOLLOW 1 | . . . . . 1 . COLLECT 1 | . . . . . . 1 EXPLORE 3 | . . . 3 . . . RETURN 11 | . . 1 6 2 2 . Ally Attacks 208 | . . . 111 69 23 5 Total Damage 1255 | . . . 520 592 104 39 Kills 15 | . . . 7 7 1 . Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Rec Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 2 . . . Drone Launches 198 | . . 1 119 55 23 . Drone Recoveries 192 | . . 1 118 51 22 . Exploration | -11 -10 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Turns Passed 5351 | 137 831 1227 2298 381 285 192 Spaces Moved 3523 | 59 372 592 1316 405 509 270 Core 2 | 2 . . . . . . Treads 2411 | 57 372 592 1316 74 . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover 1110 | . . . . 331 509 270 Flight . | . . . . . . . Fastest Speed 34 | 50 160 160 160 34 34 34 Average Speed 121 | 156 160 169 160 58 34 34 Slowest Speed 320 | 160 160 320 160 240 34 34 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 5 77 100 76 36 71 37 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 2 . 2 . . . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 3 | . . 1 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 24 | . . 12 2 9 . 1 Melee . | . . . . . . . Projectile 3 | . . . . 2 . 1 AOE 21 | . . 12 2 7 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Rec Total 4330 | 81 544 789 1467 509 586 354 Wait 436 | . 104 161 100 46 25 . Move 3517 | 58 371 591 1315 404 508 270 Hop . | . . . . . . . Pick Up 34 | 5 8 5 4 6 5 1 Fast Attach 39 | 7 7 2 2 12 9 . Attach 8 | . 1 2 1 3 1 . Detach 3 | . . 1 . 1 1 . Swap 27 | . 4 4 9 6 4 . Drop 49 | . 11 7 7 10 13 1 Fire 109 | 11 33 15 28 21 1 . Melee 28 | . . . . . 19 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . 5 1 . . . . Escape Stasis . | . . . . . . . Rewire 73 | . . . . . . 73 Trap . | . . . . . . . Miscellaneous 1 | . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 9) 677 | -10/Materials | Core integrity fell below 50% 777 | -10/Materials | Repaired Lgt. Treads 805 | -10/Materials | Repaired Lgt. Treads 829 | -10/Materials | Discovered new exit (range 4) 878 | -10/Materials | Identified exit to Mines 969 | -10/Materials | Entered Mines 1072 | -10/Mines | Discovered new exit (range 8) 1146 | -10/Mines | Discovered new exit (range 15) 1164 | -10/Mines | Found the Drone Emporium 1170 | -10/Mines | Found Prototype Device 1170 | -10/Mines | Identified Splice Drone Bay 1411 | -10/Mines | Learned 2 Materials zone layouts 1496 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1500 | -10/Mines | Found Prototype Device 1501 | -10/Mines | Identified Exp. Sensor Array 2008 | -10/Mines | Learned location of 1 exit from Materials 2164 | -10/Mines | Discovered new exit (range 5) 2196 | -10/Mines | Entered Subcaves 2420 | -10/Subcaves | Discovered new exit (range 14) 2516 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2829 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2832 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2838 | -10/Subcaves | Learned location of Zion (-7) 2931 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3154 | -10/Subcaves | Met a Zionite searching for "candidates" 3217 | -10/Subcaves | Released subatomizers from SUBCON Basin 3419 | -10/Subcaves | Shifting Twisted Machinery released Unknown Launcher 3725 | -10/Subcaves | Core integrity fell below 20% 3792 | -10/Subcaves | Discovered new exit (range 7) 3921 | -10/Subcaves | Visited 4L-MR0's lab 3939 | -10/Subcaves | Found Rainbow Chip 4160 | -10/Subcaves | Learned Materials garrison access intel 4494 | -10/Subcaves | Entered Materials 4494 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4495 | -8/Materials | Identified exit to Factory 4497 | -8/Materials | Loaded intel: 1 garrison access location 4659 | -8/Materials | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 4773 | -8/Materials | Repaired Broken Exp. Sensor Array? 4828 | -8/Materials | Discovered new exit (range 4) 4839 | -8/Materials | Identified exit to Storage 4875 | -8/Materials | Entered Storage 4875 | -8/Storage | Accompanied by 3 allies 4897 | -8/Storage | Door terminal overloaded 5062 | -8/Storage | Used back door to open Recycling access 5062 | -8/Storage | Discovered new exit (range 5) 5063 | -8/Storage | Identified exit to Recycling 5160 | -8/Storage | Entered Recycling 5160 | -8/Recycling | Accompanied by 4 allies 5161 | -8/Recycling | Met a Zionite searching for Scraptown 5306 | -8/Recycling | Identified exit to Factory 5311 | -8/Recycling | Scanned before Scraplab entrance 5317 | -8/Recycling | Entered Scraplab 5322 | -8/Recycling | Discovered new exit (range 3) 5323 | -8/Recycling | Identified exit to Scraptown 5341 | -8/Recycling | Angered Scraplab inhabitants 5352 | -8/Recycling | Self-destructed Last Messages --------------- The current SE iteration seems stable enough to serve as a potential candidate for mass production, though additional study is required to determine how to best ensure reliably beneficial outputs. The latest prototype is currently still unable to survive for long as a standalone component, requiring a connection to a complete system to keep the subatomizers in check. Do not extract SEP-X from this machine for transport or external testing unless prepared to protect it from degradation. 05322_ EXIT=FOUND 05323_ EXIT=IDENTIFIED: SCRAPTOWN 05325_ 1T-CLI(c) is busy at their terminal. 05341_ System corrupted: FCS attempts to trigger Assault Cannon. 05341_ System corrupted: Assault Cannon misfires. 05344_ AW-1SC(j) suffers critical hit (Smash). 05344_ Destroyed Mak. Microdissipator Network. 05344_ AW-1SC(j) system corrupted by crushing effect. 05344_ AW-1SC(j) knocked back. 05345_ SW-LP3(j): "Defend the Scraplab!" 05346_ AW-1SC(j) IFF system glitched. 05348_ Machine disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????############??????????????????????? | | ???????????????#"""""""#< #??????????????????????? | | ????????????#### " X ##@#??????????????????????? | | ?????????####"## j #??????????????????????? | | ????????## / #??????????????????????? | | ????????# ##### c "#??????????????????????? | | ????????## #???# ""#??????????????????????? | | ????????## #???# & "& X ""#??????????????????????? | | ????????#" #???#"""""""" #??????????????????????? | | ??????#### ################??????????????????????? | | ??????# #??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ??????# #???????????#####??????????????????? | | ??????####/####??#####????#"""#??????????????????? | | ?????????# #######"T"######"Y"####???????????????? | | ########## ! #???????????????? | | ## ###### #???????????????? | | # #???# " #???????????????? | | / T #??## """ ! #???????????????? | | # #??#" """ = #???????????????? | | """"#####??#T """ #"Y"#### #???????????????? | | """"#??????#" "" #"""####+#####???????????? | | """"#??????## """ ###### #???????????? | | """"#???#???# "" #????# #???????????? | | +???#???# "" #????# #???????????? | | #########???#???# " ###### #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Evasion (%) 66 Recoil Reduction 2 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Lrn. Missile Launcher | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Shoot The Terminal Challenges ------------ None Game ------ Seed HellfireDeuteriumSabre Manual? 0 Play Time 00:57:46 Cumulative 253.9 hours Start 2024.07.15 @ 17:15:26 End 2024.07.16 @ 21:50:54 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 91 Adventurer 2 Explorer 0 Win Type - Total 6 Types 4/0/0/1/0/0/0/1/0 Lore% 50 Gallery% 76 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ac8a9a3-81e6-4ee4-b02f-6e38733821c9