Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 23:08:58

Player: KingCain

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (49)      245
Value Destroyed (1078)     1078
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 3195

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      66
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             0/550
Matter                     277/300
Energy                     265/265
System Corruption          1%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -8/Storage

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (3) ---
       Light Treads
       Light Treads
>            --- UTILITY (2) ------
             System Shield
>            --- WEAPON (5) -------
             Particle Gun
    Advanced Beam Cannon
    Advanced Beam Cannon
>            --- INVENTORY (5) ----
             Flight Unit

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
             System Shield
>            --- WEAPON -----------
             Particle Gun
             Pulse Rifle
    Advanced Beam Cannon
    Advanced Beam Cannon
             Minigun
>            --- INVENTORY --------
       Heavy Ion Engine
       Heavy Ion Engine
       Light Treads
       Light Treads
             Carbon-fiber Leg
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Hackware                 System Shield
Weapon                     Advanced Beam Cannon
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   2   1   .   
Parts Attached             40   | 9   .   13  6   12  
  Power                    4    | 1   .   2   .   1   
    Engine                 4    | 1   .   2   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   4   2   6   
    Treads                 8    | .   .   4   2   2   
    Leg                    6    | 2   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 3   .   .   1   .   
    Device                 1    | 1   .   .   .   .   
    Storage                2    | 2   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 3   .   7   3   5   
    Energy Gun             4    | .   .   1   1   2   
    Energy Cannon          4    | .   .   2   .   2   
    Ballistic Gun          10   | 3   .   4   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 14   | .   .   3   .   11  
  Power                    3    | .   .   2   .   1   
  Propulsion               4    | .   .   .   .   4   
  Utility                  1    | .   .   .   .   1   
  Weapon                   6    | .   .   1   .   5   
  Highest Loss Streak      6    | .   .   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 98  94  77  
  Engine                   9    | .   14  9   9   8   
  Treads                   11   | .   .   14  27  3   
  Leg                      12   | .   28  7   .   19  
  Storage                  13   | .   28  22  15  .   
  Hackware                 3    | .   .   .   2   9   
  Energy Gun               7    | .   .   3   3   16  
  Energy Cannon            12   | .   .   12  18  12  
  Ballistic Gun            19   | .   28  27  18  7   
Peak Build Rating          29   | 9   8   15  23  29  
  Average Rating           15   | 7   7   13  19  23  
  On Entrance              10   | .   7   8   13  23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 13  13  26  29  27  
  Greatest Support         60   | 20  20  40  60  45  
  Greatest Overweight (x)  8    | .   .   6   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   
  Average Capacity         6    | 7   8   8   7   5   
  Most Carried             8    | 4   7   8   5   5   
  Average Carried          3    | 2   6   4   3   2   
  Final Capacity           8    | 8   8   8   5   5   
  Final Carried            7    | 3   7   3   5   1   

 Class Distribution 
--------------------
 40% | Scavenger-Gunner
 30% | Gunner
 28% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           1350 | 415 .   669 141 125 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1599 | 256 .   836 192 315 
  Parts                    110  | 24  .   53  14  19  
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           2    | .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  28   | .   .   17  2   9   
  Guns                     18   | .   .   11  1   6   
  Cannons                  9    | .   .   6   1   2   
Classes Destroyed          12   | 3   .   5   2   2   
  Worker                   8    | 4   .   3   1   .   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 6    | 6   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 4    | 1   .   2   1   .   
  Operator                 1    | .   .   .   1   .   
  Swarmer                  6    | .   .   3   .   3   
  Grunt                    14   | .   .   10  .   4   
  Brawler                  2    | .   .   1   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   4    | .   .   3   1   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           10   | 4   .   10  5   2   
  Combat Bots Only         9    | .   .   9   2   2   
Max Kills in Single Turn   2    | 1   .   2   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        240  | .    3    88   10   139  
  Missed                   66   | .    2    17   4    43   
Damage Taken               2656 | .    12   976  90   1578 
  Core                     731  | .    .    181  58   492  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  100  54   .    .    
Volleys Fired              119  | 37   .    40   13   29   
  Largest                  5    | 2    .    4    5    5    
  Hottest                  289  | 40   .    204  247  289  
Shots Fired                363  | 74   .    156  53   80   
  Gun                      268  | 74   .    118  27   49   
  Cannon                   95   | .    .    38   26   31   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  220  | 74   .    111  24   11   
  Thermal                  136  | .    .    38   29   69   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          7    | .    .    7    .    .    
  Robot Hit Streak         8    | 8    .    8    5    5    
  Robot Miss Streak        5    | 5    .    5    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    5    .    .    
    Max Gunslinging Chain  2    | .    .    2    .    .    
Shots Hit Robots           179  | 32   .    87   21   39   
  Core Hits                82   | 15   .    39   9    19   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    2    .    .    
  Critical Strikes         4    | .    .    3    .    1    
    Meltdown               1    | .    .    .    .    1    
    Destroy                2    | .    .    2    .    .    
    Corrupt                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2911 | 373  .    1408 347  783  
  Guns                     1988 | 370  .    1061 123  434  
  Cannons                  879  | .    .    329  224  326  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  44   | 3    .    18   .    23   
  Kinetic                  1564 | 370  .    1015 105  74   
  Thermal                  1257 | .    .    329  242  686  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          46   | .    .    46   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    .    .    .    6    
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            1    | .    .    .    1    .    
  Projectiles              1    | .    .    .    1    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   4    | .    .    3    .    1    
Targets Rammed             19   | 3    .    3    .    13   
  Kicked                   15   | 3    .    .    .    12   
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        746  | .    .    650  527  746  
  Average Temperature      194  | .    .    158  201  229  
  Received Heat Transfer   672  | .    6    387  18   261  
  Effects                  44   | .    .    20   10   14   
    Shutdowns              6    | .    .    2    .    4    
    Energy Bleed           5    | .    .    2    1    2    
    Interference           3    | .    .    .    .    3    
    Matter Decay           2    | .    .    .    1    1    
    Short Circuit          4    | .    .    3    1    .    
    Damage (minor)         3    | .    .    1    .    2    
    Damage (major)         18   | .    .    11   7    .    
    Damage (core)          3    | .    .    1    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         2479 | .    .    592  444  1443 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             402  | 55  35  402 256 222 
  Initial                  133  | .   35  14  133 107 
  Average                  146  | 20  35  221 224 126 
Maximum Alert Level        2    | .   .   2   1   1   
  Low Security (%)         63   | 100 100 28  24  93  
  Level 1                  34   | .   .   66  75  6   
  Level 2                  1    | .   .   5   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   3   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           3    | .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | .   1   22  6   21  
  Peak Tracking Total      6    | .   1   5   1   6   
  Tactical Retreats        4    | .   .   3   .   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            3    | .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          1    | .   .   1   .   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   .   2   .   .   
  Successful               1    | .   .   1   .   .   
  Failed                   1    | .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   21  
  Total Damage             353  | .   .   .   .   353 
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               1813 | 344 99  625 225 520 
Spaces Moved               973  | 203 80  289 104 297 
  Core                     43   | 36  .   1   .   6   
  Treads                   327  | .   .   184 104 39  
  Legs                     603  | 167 80  104 .   252 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 160 120 
  Average Speed            134  | 107 120 152 160 131 
  Slowest Speed            450  | 120 120 350 160 450 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 9   15  18  9   45  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   1   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1206 | 260 83  373 129 361 
  Wait                     14   | .   .   14  .   .   
  Move                     969  | 202 79  288 103 297 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 8   4   6   4   5   
  Fast Attach              15   | 3   .   3   4   5   
  Attach                   15   | 5   .   4   1   5   
  Detach                   .    | .   .   .   .   .   
  Swap                     10   | 1   .   6   1   2   
  Drop                     18   | 1   .   9   3   5   
  Fire                     119  | 37  .   40  13  29  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     15   | 3   .   .   .   12  
  Crush                    4    | .   .   3   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
  345 | -11/Scrapyard | Entered Materials
  365 | -10/Materials | Build established: Mutant
  426 | -10/Materials | Discovered new exit (range 5)
  444 | -10/Materials | Entered another Materials area
  444 | -9/Materials  | Evolved 2 slots: Weapon x2
  656 | -9/Materials  | Destroyed 9 combat bots
  748 | -9/Materials  | Build established: Gunner
 1045 | -9/Materials  | Discovered new exit (range 15)
 1069 | -9/Materials  | Entered another Materials area
 1069 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1075 | -8/Materials  | Garrison activated, responded to threat
 1099 | -8/Materials  | Discovered new exit (range 14)
 1253 | -8/Materials  | Build established: Scavenger-Gunner
 1294 | -8/Materials  | Entered Storage
 1380 | -8/Storage    | Lost 6 parts (1p1n1u3w)
 1459 | -8/Storage    | Met a pair of Derelict thieves
 1676 | -8/Storage    | Core integrity fell below 50%
 1730 | -8/Storage    | Core integrity fell below 20%
 1764 | -8/Storage    | Lost 3 parts (3n)
 1814 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01731_ R-06 Scavenger collects Wheel.
01733_ Overheating: Energy bleed (-31).
01733_ Carbon-fiber Leg destroyed.
01736_ R-06 Scavenger collects Med. Matter Pod.
01741_ S-10 Pest destroyed.
01742_ M-13 Machinist repairs Terrain Scanner.
01744_ K-01 Serf collects debris.
01757_ S-10 Pest destroyed.
01758_ U-05 Engineer builds a Door.
01760_ S-10 Pest destroyed.
01772_ ZW%ZHDIK|UQ=XYYQXO5BK%Z>:9C
01773_ Acquired Flight Unit.
01782_ K-01 Serf collects debris. <x2>
01785_ Slammed into M-13 Machinist.
01795_ Minigun destroyed.
01802_ Critical hit (Burn: +37).
01809_ Triggered Explosive Trap.
01809_ An explosion rips through the floor.
01809_ Component Storage disabled.
01812_ Pulse Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              FactoryPortableScrap
  Manual?         0
Play Time         00:23:57
  Cumulative      8.2 hours
  Start           2025.01.08 @ 18:28:10
  End             2025.03.14 @ 23:08:58
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          25x17
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 032ea59b-9a90-41df-826a-e22c90cf8803