Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.25 @ 12:36:23

Player: kasaphescent

Result: Destroyed by Veteran 7e with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (140)     700
Value Destroyed (6449)     6449
Prototype IDs (28)         560
Alien Tech Used (2)        400
Bonus (3645)               3645
              TOTAL SCORE: 17554

 Bonus
-------
High Alert Combat Kills    645
Found Hidden Lab           3000

 Cogmind 
---------
Core Integrity             0/1150
Matter                     239/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (21)
Movement                   Rolling (130) Ox2
Location                   -4/Lab

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
                Flexi-carbon Leg
                Centrium Wheel
>               --- UTILITY (9) ------
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Coolant Injector
  High-capacity Storage Unit
                0b10 Decoder Chip [Scout]
>               --- WEAPON (3) -------
                Field Laser
>               --- INVENTORY (20) ---
                Quantum Reactor
        Compact Matter Pod (150)
       Improved Focal Shield
     Long-range Tractor Beam
                HERF Cannon
                Micro-nuke Launcher

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
>               --- PROPULSION -------
          Heavy Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Coolant Injector
  High-capacity Storage Unit
                Triangulator
                0b10 Decoder Chip [Scout]
       Advanced Targeting Computer
                Quantum Capacitor
>               --- WEAPON -----------
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
          Heavy Gauss Cannon
>               --- INVENTORY --------
     Reinforced Antimatter Reactor
                Biometal Heavy Treads
        Armored Huge Wheel
                Centrium Wheel
       Advanced Heat Sink
        Compact Matter Pod
                Weapon Cycler
       Improved Focal Shield
                System Restoration Module
     Long-range Tractor Beam
                Transdimensional Reconstructor
                HERF Cannon
                Phase Cannon
         Cooled Plasma Cannon
        Compact Ion Cannon
                Micro-nuke Launcher
[Rating: 137]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Cooled Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Armored Wheel
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab 
Slots Evolved              12   | .   .   2   .   2   2   2   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   2   1   1   1   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             131  | 6   6   2   10  18  6   16  5   .   4   11  2   11  23  11  
  Power                    9    | 1   .   .   1   1   .   .   1   .   .   1   .   1   2   1   
    Engine                 3    | 1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   1   .   1   2   1   
  Propulsion               32   | 2   1   2   5   5   2   2   1   .   1   1   .   3   3   4   
    Treads                 19   | 1   1   1   3   2   2   .   1   .   1   1   .   2   3   1   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  12   | 1   .   1   2   3   .   2   .   .   .   .   .   1   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 1   3   .   1   7   3   10  1   .   1   5   .   3   10  2   
    Device                 27   | .   1   .   .   2   1   7   1   .   1   1   .   1   10  2   
    Storage                6    | 1   1   .   1   1   .   1   .   .   .   1   .   .   .   .   
    Processor              5    | .   1   .   .   2   .   1   .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   .   2   2   1   .   .   .   3   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   2   .   3   5   1   4   2   .   2   4   2   4   8   4   
    Energy Gun             10   | 1   .   .   2   .   .   1   .   .   .   2   .   .   2   2   
    Energy Cannon          17   | .   2   .   .   2   .   3   .   .   1   1   1   1   4   2   
    Ballistic Gun          7    | 1   .   .   .   2   1   .   1   .   .   1   .   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Launcher               6    | .   .   .   1   1   .   .   .   .   1   .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   1   1   .   3   2   .   .   5   .   .   1   .   
Parts Lost                 43   | .   1   .   2   4   .   2   .   .   2   .   .   9   5   18  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Propulsion               13   | .   .   .   2   1   .   1   .   .   1   .   .   3   .   5   
  Utility                  15   | .   .   .   .   2   .   1   .   .   1   .   .   3   3   5   
  Weapon                   12   | .   1   .   .   1   .   .   .   .   .   .   .   2   2   6   
  Highest Loss Streak      18   | .   1   .   2   1   .   1   .   .   2   .   .   8   3   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   96  97  99  99  100 99  97  100 99  84  100 93  77  66  
  Engine                   3    | .   14  11  11  8   7   6   3   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   
  Treads                   15   | .   12  22  22  18  15  13  14  17  16  17  17  15  16  7   
  Wheel                    13   | .   14  19  21  18  15  19  17  17  17  17  17  14  .   2   
  Device                   16   | .   5   11  11  9   15  17  16  17  17  17  17  15  23  22  
  Storage                  6    | .   14  11  11  9   7   6   5   5   5   5   5   5   5   5   
  Processor                9    | .   7   .   .   9   7   8   11  11  11  11  11  14  10  9   
  Protection               4    | .   .   .   .   8   7   5   5   5   5   4   5   5   .   .   
  Energy Gun               4    | .   5   .   9   2   .   .   5   5   5   .   11  6   6   2   
  Energy Cannon            6    | .   14  22  12  8   7   5   5   5   5   2   5   4   4   8   
  Ballistic Gun            5    | .   6   .   .   6   15  12  5   5   5   .   .   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 13  34  34  37  64  74  76  80  80  80  80  80  97  108 91  
  Greatest Support         225  | 10  10  26  26  24  24  36  34  34  34  34  34  34  225 225 
  Greatest Overweight (x)  8    | 1   3   1   1   2   3   2   2   2   2   2   2   8   .   4   
  Average Overweight (x)   1    | .   1   1   1   1   2   1   2   2   2   1   2   2   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   11  15  15  18  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   10  10  15  20  20  20  20  20  20  20  19  20  19  15  
  Average Carried          17   | 3   8   9   13  16  19  19  19  20  19  19  17  19  16  10  
  Final Capacity           20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   10  10  15  18  20  19  20  20  18  17  19  18  15  6   

 Class Distribution 
--------------------
 55% | Gunner
 34% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
           Gunner | -5/Factory
           Gunner | -5/Upper Caves
           Gunner | -5/Upper Caves
           Mutant | -5/Zhirov
           Gunner | -4/Proximity Caves
           Gunner | -4/Factory
           Mutant | -4/Armory
           Mutant | -4/Lab

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  
Matter Collected           2619 | 260  99   45   97   354  218  583  33   111  81   112  67   166  393  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6398 | .    325  .    423  998  318  840  33   70   230  127  70   1497 1121 346  
  Parts                    303  | .    17   .    37   50   21   46   2    .    12   .    8    50   50   10   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    8    .    3    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab 
Combat Hostiles Destroyed  120  | .   6   .   7   16  5   13  .   1   8   .   4   26  29  5   
  Guns                     33   | .   6   .   2   5   2   6   .   .   2   .   .   7   2   1   
  Cannons                  61   | .   .   .   4   8   3   7   .   .   1   .   .   13  21  4   
  AOE                      17   | .   .   .   1   2   .   .   .   .   5   .   4   2   3   .   
Classes Destroyed          16   | .   2   .   6   2   2   1   .   .   1   .   .   .   2   .   
  Worker                   6    | .   .   .   1   2   1   1   .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   .   .   1   1   1   1   .   .   .   .   1   .   .   
  Swarmer                  26   | .   .   .   3   .   1   .   .   .   5   .   4   9   4   .   
  Saboteur                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Grunt                    31   | .   6   .   .   10  1   4   .   .   .   .   .   5   .   5   
  Brawler                  4    | .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   
  Duelist                  5    | .   .   .   .   1   1   .   .   .   .   .   .   .   3   .   
  Sentry                   17   | .   .   .   4   4   1   3   .   1   .   .   .   2   2   .   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Specialist               6    | .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   
  Hunter                   12   | .   .   .   .   .   .   .   .   .   2   .   .   6   4   .   
  Programmer               11   | .   .   .   .   .   1   2   .   .   1   .   .   3   4   .   
Best Kill Streak           8    | .   4   .   6   5   3   4   1   1   5   .   4   8   6   5   
  Combat Bots Only         8    | .   4   .   5   5   3   3   .   1   5   .   4   8   6   5   
Max Kills in Single Turn   4    | .   1   .   1   2   2   2   1   1   3   .   4   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   2   .   .   .   .   3   .   4   2   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  
Damage Taken               12356 | .    328  .    341  897  383  848  .    104  246  .    50   2262 2511 4386 
  Core                     1454  | .    77   .    57   93   24   59   .    .    36   .    .    110  269  729  
  Absorbed by Shields      98    | .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    
  Reduced by Siege Mode    865   | .    .    .    .    .    .    .    .    .    .    .    .    .    309  556  
  Regen/Repaired (Parts)   283   | .    62   .    .    .    .    221  .    .    .    .    .    .    .    .    
Core Remaining (%)         88    | 100  69   .    85   83   96   93   .    .    .    .    96   .    .    .    
Volleys Fired              475   | .    27   .    21   58   16   35   1    5    10   17   1    108  147  29   
  Largest                  3     | .    2    .    2    2    3    3    3    3    3    1    1    3    3    3    
  Hottest                  246   | .    68   .    128  128  125  140  84   84   84   35   30   140  246  228  
Shots Fired                769   | .    43   .    32   104  48   108  3    15   21   17   1    140  175  62   
  Gun                      291   | .    39   .    11   58   32   72   2    10   11   .    .    32   16   8    
  Cannon                   472   | .    4    .    20   46   16   36   1    5    8    17   .    107  158  54   
  Launcher                 6     | .    .    .    1    .    .    .    .    .    2    .    1    1    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  219   | .    23   .    .    41   32   72   1    5    6    .    .    11   26   2    
  Thermal                  516   | .    20   .    20   46   16   36   2    10   13   17   .    128  148  60   
  Explosive                6     | .    .    .    1    .    .    .    .    .    2    .    1    1    1    .    
  Electromagnetic          28    | .    .    .    11   17   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         34    | .    11   .    6    18   12   16   8    10   13   18   2    34   27   28   
  Robot Miss Streak        3     | .    2    .    3    2    3    2    .    3    1    1    .    2    2    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                204   | .    .    .    .    .    .    .    .    .    .    .    .    88   116  .    
Shots Hit Robots           562   | .    36   .    17   82   30   64   2    11   13   16   1    114  123  53   
  Core Hits                234   | .    15   .    11   32   13   32   1    1    12   2    5    48   42   20   
  Critical Kills           7     | .    .    .    .    1    .    .    .    .    .    .    .    3    3    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         16    | .    .    .    .    1    .    .    .    1    .    .    .    5    9    .    
    Burn                   2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
    Meltdown               6     | .    .    .    .    1    .    .    .    .    .    .    .    2    3    .    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Blast                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17221 | .    461  .    418  1805 709  1554 54   278  674  677  190  3719 5248 1434 
  Guns                     3812  | .    421  .    159  793  331  710  24   149  150  .    .    481  416  178  
  Cannons                  12050 | .    40   .    225  805  378  785  30   129  162  677  .    3092 4471 1256 
  Explosions               1357  | .    .    .    34   207  .    59   .    .    362  .    190  146  359  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  2693  | .    270  .    .    429  331  710  .    53   47   .    .    102  713  38   
  Thermal                  12850 | .    191  .    259  916  378  844  54   225  265  677  .    3471 4174 1396 
  Explosive                1153  | .    .    .    .    96   .    .    .    .    362  .    190  146  359  .    
  Electromagnetic          523   | .    .    .    159  364  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    1    .    .    .    .    6    5    5    6    6    6    1    7    8    
  Average Corruption       4     | .    1    .    .    .    .    5    5    5    5    6    6    1    3    4    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  86    | .    1    .    .    .    .    32   7    6    15   7    8    .    7    3    
    Message Errors         25    | .    .    .    .    .    .    8    2    2    5    1    1    .    3    3    
    Matter Fused           15    | .    .    .    .    .    .    6    2    2    1    2    1    .    1    .    
    Heat Flow Errors       18    | .    1    .    .    .    .    7    1    1    2    2    2    .    2    .    
    Energy Discharges      8     | .    .    .    .    .    .    3    1    .    3    .    1    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    2    .    1    2    1    1    .    .    .    
    Data Loss (major)      5     | .    .    .    .    .    .    2    1    .    1    .    1    .    .    .    
    Misfires               4     | .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    
    Alerts                 3     | .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            339   | .    .    .    .    37   .    .    .    .    6    3    .    48   245  .    
  Projectiles              314   | .    .    .    .    23   .    .    .    .    .    3    .    43   245  .    
  Explosions               25    | .    .    .    .    14   .    .    .    .    6    .    .    5    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    .    .    .    1    8    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    .    .    .    1    8    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      236   | .    .    .    19   127  .    90   .    .    .    .    .    .    .    .    
  Shots                    5     | .    .    .    1    2    .    2    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        324   | .    197  .    162  324  105  220  182  157  163  215  179  20   310  121  
  Average Temperature      67    | .    61   .    39   86   40   54   102  104  77   133  89   10   94   42   
  Received Heat Transfer   2624  | .    189  .    18   342  54   201  .    18   .    .    .    211  99   1492 
  Effects                  8     | .    .    .    .    2    .    3    .    .    .    .    .    .    3    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    3    .    .    .    .    .    .    3    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Total Turns              155   | .    .    .    .    .    .    .    .    .    .    .    .    .    84   71   
  Longest Duration         71    | .    .    .    .    .    .    .    .    .    .    .    .    .    68   71   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              9     | .    .    .    .    1    .    .    .    1    .    .    .    4    3    .    
  Combat Hostiles          9     | .    .    .    .    1    .    .    .    1    .    .    .    4    3    .    
  Parts Melted             40    | .    .    .    .    2    1    .    .    3    4    .    .    20   8    2    
  Heat Transferred         16958 | .    424  .    407  1543 481  1012 100  500  450  850  .    5561 3604 2026 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab 
Peak Influence             806  | .   197 98  357 594 215 301 77  .   .   .   .   608 806 .   
  Initial                  280  | .   .   83  40  150 185 .   55  .   .   .   .   56  280 .   
  Average                  273  | .   127 83  151 436 106 137 75  .   .   .   .   292 492 .   
Maximum Alert Level        3    | .   .   .   1   2   1   1   .   .   .   .   .   2   3   .   
  Low Security (%)         42   | 100 100 100 81  2   64  66  100 .   .   .   .   32  .   .   
  Level 1                  29   | .   .   .   18  20  35  33  .   .   .   .   .   37  40  .   
  Level 2                  23   | .   .   .   .   76  .   .   .   .   .   .   .   30  37  .   
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   1   .   3   5   1   .   .   .   .   3   2   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            7    | .   .   .   .   .   2   1   1   .   .   .   .   1   2   .   
  Reinforcement            7    | .   .   .   1   .   1   4   .   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab 
Distress Signals           11   | .   .   1   2   .   1   1   .   .   .   .   .   2   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              178  | .   13  1   10  23  7   19  1   1   8   .   4   41  39  11  
  Peak Tracking Total      9    | .   7   3   6   6   3   4   1   1   5   .   4   7   9   9   
  Tactical Retreats        8    | .   .   .   .   3   .   .   .   .   .   .   .   3   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab 
Traps Triggered            7    | .   1   .   1   .   1   2   1   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   
  Reused                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab 
Machines Disabled          22   | .   .   .   2   2   1   5   .   .   .   .   .   1   9   2   
  Max in Single Turn       5    | .   .   .   1   1   1   5   .   .   .   .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab 
Machines Accessed          36   | .   3   .   2   2   5   8   3   .   .   4   .   1   8   .   
  Terminals                17   | .   2   .   2   2   2   3   2   .   .   .   .   1   3   .   
  Fabricators              6    | .   .   .   .   .   1   1   .   .   .   .   .   .   4   .   
  Repair Stations          5    | .   1   .   .   .   .   3   .   .   .   .   .   .   1   .   
  Recycling Units          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Total Hacks                88   | .   7   .   7   7   14  15  6   .   .   17  .   2   13  .   
  Successful               48   | .   4   .   4   2   7   7   2   .   .   17  .   .   5   .   
  Failed                   40   | .   3   .   3   5   7   8   4   .   .   .   .   2   8   .   
    Catastrophic           9    | .   .   .   1   .   1   3   1   .   .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   .   1   1   .   .   .   .   .   .   5   1   
  Terminals                45   | .   5   .   7   7   8   6   3   .   .   .   .   2   7   .   
  Fabricators              9    | .   .   .   .   .   2   2   .   .   .   .   .   .   5   .   
  Repair Stations          9    | .   2   .   .   .   .   6   .   .   .   .   .   .   1   .   
  Recycling Units          6    | .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   2   .   4   2   4   2   .   .   .   17  .   .   3   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   1   2   .   .   .   .   4   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   2   .   2   2   4   8   3   .   .   .   .   1   8   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   169 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Time                     67   | .   26  .   .   .   .   41  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab 
Total Allies               14   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
  Largest Group            10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  10  
  Highest-Rated Group      481  | .   .   .   .   .   .   .   .   .   .   .   .   .   481 481 
  Highest-Rated Ally       65   | .   .   .   .   .   .   .   .   .   .   .   .   .   65  58  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Total Damage             121  | .   .   .   .   .   .   .   .   .   .   .   .   .   121 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab 
Robot Analysis Total       5    | .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         40   | .   .   .   .   .   .   .   .   .   .   .   .   13  27  .   
  Traps                    26   | .   .   .   .   .   .   .   .   .   .   .   .   6   20  .   
  Emergency Access         13   | .   .   .   .   .   .   .   .   .   .   .   .   6   7   .   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  
Turns Passed               7706 | 44   374  48   271  819  807  1184 295  420  570  208  308  788  1443 127  
Spaces Moved               4776 | 32   196  42   179  454  521  807  239  351  446  148  260  424  650  27   
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   666  | .    .    .    .    .    .    .    .    .    .    .    .    .    650  16   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4107 | 29   196  42   179  454  521  807  239  351  446  148  260  424  .    11   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   105  100  100  120  105  116  116  116  101  116  116  155  112  
  Average Speed            121  | 87   109  105  102  112  128  115  116  116  116  106  116  119  156  144  
  Slowest Speed            210  | 95   125  105  105  120  135  120  116  116  116  116  116  210  166  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       33   | 3    39   5    40   32   17   24   7    56   64   60   44   11   43   52   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     4    | .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      13   | 1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             7    | .    .    .    .    .    .    .    .    2    3    .    2    .    .    .    
Spaces Dug                 23   | .    .    .    6    .    .    .    .    .    2    .    .    .    15   .    
Terrain Destroyed          169  | .    .    .    9    37   1    32   .    1    20   .    8    16   45   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               47   | .    .    .    .    .    1    9    .    1    3    .    .    10   23   .    
  AOE                      122  | .    .    .    9    37   .    23   .    .    17   .    8    6    22   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  
Total                      6262 | 47   316  45   237  664  632  996  255  356  486  188  264  676  1033 67   
  Wait                     645  | .    67   .    14   100  73   115  .    .    23   .    .    127  126  .    
  Move                     4762 | 31   195  41   178  453  520  806  238  350  445  147  259  423  649  27   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  89   | 10   12   2    7    18   8    11   5    .    2    1    2    3    8    .    
  Fast Attach              31   | 2    3    .    1    .    .    1    3    .    .    8    .    3    6    4    
  Attach                   58   | 4    2    2    3    7    2    11   .    .    2    3    .    4    11   7    
  Detach                   14   | .    .    .    1    .    .    2    .    .    .    2    .    1    8    .    
  Swap                     44   | .    1    .    6    11   4    4    2    .    2    1    2    4    7    .    
  Drop                     82   | .    9    .    6    17   9    9    6    .    2    9    .    3    12   .    
  Fire                     475  | .    27   .    21   58   16   35   1    5    10   17   1    108  147  29   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   61   | .    .    .    .    .    .    2    .    1    .    .    .    .    58   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Ext])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Armory
-4/Lab (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location           | Event
   21 | -11/Scrapyard      | Discovered new exit (range 15)
   45 | -11/Scrapyard      | Entered Materials
  306 | -10/Materials      | Build established: Mutant
  355 | -10/Materials      | Repaired Lgt. Treads
  371 | -10/Materials      | Discovered new exit (range 16)
  419 | -10/Materials      | Entered another Materials area
  419 | -9/Materials       | Evolved 2 slots: Propulsion x2
  421 | -9/Materials       | Discovered new exit (range 8)
  467 | -9/Materials       | Entered Storage
  733 | -9/Storage         | Discovered new exit (range 5)
  738 | -9/Storage         | Entered Materials
  738 | -8/Materials       | Evolved 2 slots: Utility x2
 1243 | -8/Materials       | Build established: Scavenger-Mutant
 1501 | -8/Materials       | Discovered new exit (range 15)
 1557 | -8/Materials       | Entered Factory
 1557 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 1854 | -7/Factory         | Build established: Gunner
 2007 | -7/Factory         | Fabricated Cld. Plasma Rifle (x1)
 2340 | -7/Factory         | Discovered new exit (range 15)
 2364 | -7/Factory         | Entered another Factory area
 2364 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2621 | -6/Factory         | Repaired Particle Charger
 2925 | -6/Factory         | Discovered new exit (range 10)
 3504 | -6/Factory         | Repaired Imp. Medium Armor Plating
 3528 | -6/Factory         | Discovered new exit (range 5)
 3548 | -6/Factory         | Entered another Factory area
 3548 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3809 | -5/Factory         | Discovered new exit (range 11)
 3843 | -5/Factory         | Entered Upper Caves
 3896 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4129 | -5/Upper Caves     | Learned Factory interactive machine intel
 4212 | -5/Upper Caves     | Learned Factory stockpile data
 4247 | -5/Upper Caves     | Discovered new exit (range 14)
 4263 | -5/Upper Caves     | Entered another Upper Caves area
 4324 | -5/Upper Caves     | Encountered a Warlord checkpoint
 4542 | -5/Upper Caves     | Spotted B-75 Beast
 4686 | -5/Upper Caves     | Learned Factory garrison access intel
 4825 | -5/Upper Caves     | Discovered new exit (range 7)
 4833 | -5/Upper Caves     | Entered Zhirov
 4833 | -5/Zhirov          | Discovered new exit (range 3)
 4876 | -5/Zhirov          | Learned location of Quarantine (-2)
 4876 | -5/Zhirov          | Learned location of Testing (-3)
 4876 | -5/Zhirov          | Learned location of Command (-1)
 4897 | -5/Zhirov          | Found Alien Artifact
 4897 | -5/Zhirov          | Identified Integrated Dissipator
 4897 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 4913 | -5/Zhirov          | Found Alien Artifact
 5041 | -5/Zhirov          | Entered Proximity Caves
 5306 | -4/Proximity Caves | Learned 4 Research zone layouts
 5332 | -4/Proximity Caves | Discovered new exit (range 10)
 5349 | -4/Proximity Caves | Entered Factory
 5349 | -4/Factory         | Evolved 2 slots: Utility x2
 5351 | -4/Factory         | Loaded intel: 50 interactive machine locations
 5352 | -4/Factory         | Loaded intel: 3 garrison access locations
 5721 | -4/Factory         | Destroyed 7 combat bots
 5730 | -4/Factory         | Identified exit to Armory
 5778 | -4/Factory         | Found Quantum Capacitor
 6011 | -4/Factory         | Destroyed 8 combat bots
 6080 | -4/Factory         | Build established: Mutant
 6137 | -4/Factory         | Entered Armory
 6166 | -4/Armory          | Lost 8 parts (1p2n3u2w)
 7255 | -4/Armory          | Lost 3 parts (2u1w)
 7424 | -4/Armory          | Assisted by bots powering up and referring to "LRC-V3"
 7544 | -4/Armory          | Identified Transdimensional Reconstructor
 7544 | -4/Armory          | Warped through subspace to slip node
 7544 | -4/Armory          | Discovered new exit (range 1)
 7580 | -4/Armory          | Entered Lab
 7580 | -4/Lab             | Accompanied by 10 allies
 7580 | -4/Lab             | Discovered new exit (range 9)
 7601 | -4/Lab             | Unable to decrypt terminal
 7601 | -4/Lab             | Unable to decrypt terminal
 7601 | -4/Lab             | Opened the door to a hidden lab
 7602 | -4/Lab             | Gained access to the hidden lab's interior
 7604 | -4/Lab             | Detected by scanners
 7612 | -4/Lab             | Disabled Active System Cloaker
 7642 | -4/Lab             | Core integrity fell below 50%
 7644 | -4/Lab             | Confronted by A5
 7697 | -4/Lab             | Core integrity fell below 20%
 7707 | -4/Lab             | Destroyed by Veteran 7e with Field Laser

 Last Messages 
---------------
07647_ Critical hit (Burn: +50). <x3>
07660_ Critical hit (Burn: +37).
07668_ Triangulator destroyed.
07673_ JH1|MWP>PYZV=A=E6R6PJGD9
07674_ Phase Cannon destroyed.
07675_ Critical hit (Burn: +37).
07678_ Cld. Plasma Cannon destroyed.
07680_ Biometal Heavy Treads destroyed.
07682_ Acquired Field Laser.
07684_ Adv. Heat Sink destroyed.
07685_ Acquired Plasma Rifle.
07687_ Critical hit (Burn: +50).
07687_ Weapon Cycler destroyed.
07690_ Acquired Adv. Heat Sink.
07691_ Arm. Huge Wheel destroyed.
07693_ Com. Ion Cannon destroyed.
07694_ Adv. Targeting Computer destroyed.
07696_ Acquired Flexi-carbon Leg.
07699_ Plasma Rifle destroyed.
07702_ Quantum Reactor destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|    ??????????????????????????????????????????????? |
|    ??????????????????!""!""!"####????????????????? |
|    ?????????????   """""""""""  ?????????????????? |
|    ???????????                  "????????????????? |
|    ???????????                 ""????????????????? |
|    ??????????                  ""#???????????????? |
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|    ???????????"                !"#???????????????? |
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|    ????????????#""             ""#???????????????? |
|    ????????????#""             ""#???????????????? |
|    ????????????#""              "#####???????????? |
|    ??????????###              *=% """"???????????? |
|    ??????????"""               p!#???###?????##### |
|    ??????????""          @     g%#####<#######   # |
|    ???????                     g[%[=[=%*=%*%!%   # |
|    ???????                    gg%#A###########   # |
|    ????????                    = ###?????????##### |
|    ????????         """"""""    "#???????????????? |
|    ?????????        ""#####     "#???????????????? |
|    ?????????        ""????#"    "#???????????????? |
|    ?????????         ?????#"    "#???????????????? |
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|    ???????????????????????""    ""???????????????? |
|    ???????????????????????      ""???????????????? |
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|    ???????????????????????  """ "????????????????? |
|    ???????????????????????"""""""????????????????? |
|    ????????????????????????????#?????????????????? |
|    ??????????????????????????????????????????????? |
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|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Coolant Potential          80
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                44
Targeting Accuracy         16
Recoil Reduction           6
Particle Charging          15

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Plasma Rifle | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VisualShieldDiverter
  Manual?         0
Play Time         01:28:19
  Cumulative      277.9 hours
  Start           2022.06.21 @ 19:46:03
  End             2022.06.25 @ 12:36:23
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          188
  Rogue           188
  Adventurer      0
  Explorer        0
Win Type          -
  Total           16
  Types           13/0/2/1/0/0/0/0/0
Lore%             68
Gallery%          83
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 630c5043-0d70-4326-a1ca-a569794eb096